Beavers: Difference between revisions

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Beavers gain the following [[Hearth]] bonus when assigned as [[Firekeeper]]: Fuel burns 20% longer.
Beavers gain the following [[Hearth]] bonus when assigned as [[Firekeeper]]: Fuel burns 20% longer.
Beavers have a chance to produce double production [[File:Icon Spec Wood 64x64.png|14px]] ([[Specialize]]) in the following [[Buildings]]:
Beavers have a chance to produce double production [[File:Icon Spec Wood 64x64.png|14px]] ([[Specialize]]) in the following [[Buildings]]:
* Forester Hut
* {{bl|Forester's Hut|med}}
* Woodcutter's Camp
* {{bl|Woodcutters' Camp|med}}
* {{bl|Cooperage|med}}
* {{bl|Cooperage|med}}
* {{bl|Lumber Mill|med}}
* {{bl|Lumber Mill|med}}


<br />
Beavers earn [[Resolve]] [[File:Engineering.png|14px]] ([[Comfort]]) points in the following [[Buildings]]:
Beavers earn [[Resolve]] [[File:Engineering.png|14px]] ([[Comfort]]) points in the following [[Buildings]]:


* Mine
* {{bl|Mine|med}}
* {{bl|Press|med}}
* {{bl|Press|med}}
* {{bl|Rain Mill|med}}
* {{bl|Rain Mill|med}}

Revision as of 03:08, 8 December 2023

A Beaver

Overview

Beavers Beavers are hardworking and honest, but also quite demanding. The are gifted Woodworkers and enjoy Engineering.

Their Starting Ability is to extend available trade offers by 1 in each neighboring town. Beavers has a base Resolve of 10, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand index is High. With a Decadence level of 2 and a Hunger Tolerance of 6, Beavers are one of the most hard to please Species, and a Viceroy has to fulfill multiple Complex Needs , including Complex Housing to have them attain High Resolve.

Consumption and Satisfaction

Beavers need a lot of Complex Needs fulfilled to earn high Resolve. You will have to satisfy multiple of these Complex Needs if you want your Beavers to attain high Resolve. The more Complex Needs you fulfill, the higher their resolve will go, to a maximum of 50.

Specializations & Comforts

Beavers gain the following Hearth bonus when assigned as Firekeeper: Fuel burns 20% longer. Beavers have a chance to produce double production (Specialize) in the following Buildings:

  • [Building Link size not valid: med]
  • [Building Link size not valid: med]
  • [Building Link size not valid: med]
  • [Building Link size not valid: med]

Beavers earn Resolve (Comfort) points in the following Buildings:

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  • [Building Link size not valid: med]
  • [Building Link size not valid: med]
  • [Building Link size not valid: med]
  • [Building Link size not valid: med]
  • [Building Link size not valid: med]
  • [Building Link size not valid: med]
  • [Building Link size not valid: med]

Beaver Specific Buildings

A list of Buildings appearing as Reputation Rewards only when Beavers are on the map, they can still spawn as Ruins or Order Rewards.

  • [Building Link size not valid: med]
  • Guild House
  • [Building Link size not valid: med]

Orders Concerning Beavers

Cornerstones and Perks

6 Perks mentioning 'Beaver'.
PerkRarityDescriptionSource(s)Price
Beaver Friendship Beaver Friendship Epic 2 additional Beavers will come with each group of newcomers.
  • purchased from a Trader
28 Amber
Beaver Clan Support Beaver Clan Support Rare "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)"
  • from Order rewards
  • purchased from a Trader
24 Amber
Pragmatic Frugality Pragmatic Frugality None Beaver firekeepers know a lot about different burning techniques. Fuel consumption in Hearths is decreased by 20%.
    —
    Spirit of Cooperation Spirit of Cooperation Legendary High spirits can be contagious. Beavers gain +2 Resolve for every Reputation Point gained through Harpy Resolve. This effect is retroactive.
    • as a Cornerstone
    —
    Friends of the Forest Friends of the Forest Legendary "Though Beavers are an industrious and technologically minded species, they share a unique bond with the forest. Beaver villagers do not increase Hostility."
    • as a Cornerstone
    —
    Vineyard Town Vineyard Town Epic "The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 <sprite name="[needs] wine"> Wine produced."
    • as a Cornerstone
    • from Order rewards
    —


    Strategy

    • Beavers are not a species a Viceroy should rely on for Resolve-based Reputation gain.
    • Beavers are great in the Sealed Forest and other biomes in which you could have a Wood Wood shortage. This is because of their Firekeeper Ability and their Specialization Bonus in Woodcutters' Camp.

    Trivia

    A Group of Beavers
    • There is a Beaver Trader named Old Farluf.
    • Beavers have two skins, bearded and beardless, they also have two voice pitches, high and low.
    • Beavers are immortalized into Plushies that Eremite Games once sold and occasionally give away in events.


    Players' Beaver Plushies:

    Users volunteered for images to be used in Wiki. Thanks to all who posted! Tag @Alcawen to have your Beaver plushie added to the wiki!

    See Also