Clothing Needs: Difference between revisions
From Against the Storm Official Wiki
Anteprefix (talk | contribs) No edit summary |
|||
| Line 1: | Line 1: | ||
{{Version|1. | {{Version|1.8.9}} | ||
[[File:Boots and Coats.png|thumb|Coats and Boots.]] | [[File:Boots and Coats.png|thumb|Coats and Boots.]] | ||
| Line 10: | Line 10: | ||
== Clothing needs and their species == | == Clothing needs and their species == | ||
4 / 7 species can utilize {{rl|Coats}}: | |||
* {{Species link|Bats|medium}} | |||
* {{Species link|Beavers|medium}} | * {{Species link|Beavers|medium}} | ||
* {{Species link|Harpies|medium}} | * {{Species link|Harpies|medium}} | ||
* {{Species link|Humans|medium}} | * {{Species link|Humans|medium}} | ||
4 / | 4 / 7 Species can utilize {{rl|Boots}}: | ||
* {{Species link|Foxes|medium}} | * {{Species link|Foxes|medium}} | ||
* {{Species link|Frogs|medium}} | * {{Species link|Frogs|medium}} | ||
Revision as of 03:56, 6 August 2025

Overview
All villagers like wearing clothes. There are two Clothing needs:
Boots and
Coats.
As with all Complex needs, satisfying Clothing needs grants a moderate Resolve bonus and provides a bonus passive effect. Unlike Service needs, neither Boots nor Coats require a Service building. Coats and Boots are handed out at the Hearth during breaks, and are one-time use only. Every break, villagers need new Boots and Coats to wear.
Clothing needs and their species
4 / 7 species can utilize
Coats:
4 / 7 Species can utilize
Boots:
Clothing needs' Resolve bonus and passive effects
Coats grant +5 Resolve and additional +3 Resolve during Storm to each villager with Coats need satisfied.
Boots provide +5 Resolve and +15% movement speed to each villager with Boots need satisfied.


