World Events: Difference between revisions

From Against the Storm Official Wiki
Update for 1.6 World Events
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| {{Perk|Gray|File:Wandering Eremite.png}}<br />Wandering Eremite
| Lose 5 years
| Blueprint rerolls cost 10 less {{rl|Amber}} for 3 games
| Pay 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments
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| {{Perk|Gray|File:Fire_Moths.png}}<br />Fire Moths
| {{Perk|Gray|File:Fire_Moths.png}}<br />Fire Moths
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| !!!{{Perk|Gray|File:Roaming Fishmen Tribe.png}}<br />Roaming Fishmen Tribe
| {{Perk|Gray|File:Roaming Fishmen Tribe.png}}<br />Roaming Fishmen Tribe
| Lose 30  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles
| Lose 30  [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles
| Gain 15 [[File:Icon MetaResource Artifact.png|16px]] Artifacts
| Gain 15 [[File:Icon MetaResource Artifact.png|16px]] Artifacts
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| Lose 5 [[File:SealFragment.png|16px]] Seal Fragments
| Lose 5 [[File:SealFragment.png|16px]] Seal Fragments
| +15% Global Production Speed
| +15% Global Production Speed
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| {{Perk|Gray|File:Wandering Eremite.png}}<br />Wandering Eremite
| Lose 5 years
| Blueprint rerolls cost 10 less {{rl|Amber}} for 3 games
| Pay 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments
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Revision as of 04:23, 27 January 2025

This article was last updated during version 1.6.2. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

World Events as "!"

Overview

World Events are special opportunities for Viceroys to improve their caravans. They are revealed on the map once the Fog of War is lifted and Viceroys come into range of them. Most World Events provide two or three options to solve them. Some World Events require Meta Resources to solve, while others require you to complete a Settlement under certain conditions.



World Events and their Details

Unless otherwise stated, Consequences and Rewards last the duration of the current cycle.
Goods and Villagers are gained/lost at the start of all settlements in the cycle. Current effects can be seen in the bottom left of the World Map screen and in the Conditions and Caravans tabs of the embark screen. Goods can be seen when hovering over the Base Goods in a caravan, and effects on villager count will affect the size of all starting caravans.
Requirements that include winning a game require making a successful settlement that fulfills the other requirements on the tile with the World Event.

The results screen at the end of a game shows a summary of the attempted World Event - whether it was completed or failed (plus the details like time and the exact objective numbers).

Event Option 1
Requirement
Option 1
Rewards
Option 2
Requirements
Option 2
Rewards
Option 3
Requirements
Option 3
Rewards

Bankrupt Trader
Deliver 100 Amber Amber and win before year 11 starts Gain 1 Villager
Deliver 250 Amber Amber and win before year 9 starts Gain 3 Villagers
- -

Blight-Ridden Viceroy
Win with the Blight-Ridden Viceroy effect (2 Blightrot Cysts appear for each 45 raw or complex food produced) Gain 20 Pipes Pipes Lose a Tarnished Necklace Gain a Zitan Box (each of your settlements this cycle receives a delivery of random goods/perks at the start of Clearance year 2) - -

Brass Order Engineers
Pay 10 Machinery Gain 25 Food Stockpiles Win before year 10 ends with 3 Hearths upgraded to District Level (3) Gain 20 Crystalized Dew Crystalized Dew - -

Cloaked Wanderer
Win with 3 Blood Flowers (your settlement starts with a Blood Flower clone and you must have at least 3 Blood Flower clones in your settlement when you win) Gain the [Building not found: Flame Altar] Blueprint for the next 3 games Become cursed for 2 games
(8 Villagers die at the start of Year 8)
Gain 10 Seal Fragments - -

Commenda Contract
Win a game before Year 8 ends, with 150 Amber Amber earned from Trade Routes Gain 10 Amber Amber and 3 Parts Parts - - - -

Crashed Airship
Win before Year 9 starts, after delivering 25 Enriched Fuel Enriched Fuel produced using the Field Engineering Station Gain 10 Bricks Bricks and 30 Flour Flour Win without starting fuel (all Wood Wood, Coal Coal, Oil Oil, and Sea Marrow Sea Marrow are removed at the start of the game) Traders arrive 25% Faster and
their Perks and Blueprints costs 25% less for the next 3 games
- -

Fire Moths
Lose 1 Villager Gain 6 Parts Parts Gain 3 Wildfire Essence Wildfire Essence and 30 Oil Oil Gain 50/75/100/150 Hostility (scales with difficulty)
For every 90 seconds of Sacrificing, a Villager dies.
Sacrificing multiple fuels at the same time will make the timer go faster.
Effects last until 1 successful game in the current Cycle.
- -

First Dawn Company Caravan
Lose 20 Coal Coal Gain 2 Villagers Lose 35 Food Stockpiles Gain 30 Grain Grain - -

First Elder
Win before year 7 ends, after fulfilling 200 Services Needs Gain 12 Pack of Provisions Pack of Provisions Win after discovering 2 Dangerous or Forbidden Glades in year 1 Gain +2 Global Resolve and +5% chance of producing double yields for the next 3 settlements - -

Followers of the Forsaken Gods
Lose 2 Villagers Gain 5 Seal Fragments and 4 Reserve Embarkation Points Win before Year 8 ends with 10 dead Villagers Gain 25 Mushrooms Mushrooms and
5 Reserve Embarkation Points
- -

Forsaken Town
Complete a mismanaged settlement (partially built town that starts in year ? with pre-selected Blueprints, Cornerstones, and discovered Glades) Gain 20 meta resources
Possible meta resource rewards include Artifacts and Machinery
Complete a deteriorated settlement (partially built town that starts in year ? with pre-selected Blueprints, Cornerstones, discovered Glades, and badly-handled Glade Events) Gain 25 Resources and 20 meta resources
Possible resource rewards include Algae Algae, Clay Clay, Dye Dye, Leather Leather, Plant Fiber Plant Fiber Salt Salt
Possible meta resource rewards include Artifacts and Machinery
Complete a deteriorated settlement (partially built town that starts in year ? with pre-selected Blueprints, Cornerstones, discovered Glades, and badly-handled Glade Events)
This option is not always available
Gain a Tarnished Necklace

The Gambler
Win with a random species favored each season Gain 30 Pottery Pottery and 20 Boots Boots Win with 65% increased Impatience speed, and if you fail the settlement, you lose 5 Seal Fragments Gain 10 Seal Fragments - -

Ghost Town
Win before year 8 ends, after attacking traders 3 times The impatience cost of calling traders early is decreased by -0.25 Win after completing the Spectral Treasure Stag event (Treasure Stag appears in furthest valid Dangerous/Forbidden glade, stays for longer than normal) Gain 10 Fabric Fabric - -

Hanged Viceroy
Win with nobody leaving.
They can still die.
Gain 2 Villager Resolve drops 300% faster for the next 2 games Gain an additional Cornerstone reroll - -

Obsidian Loremaster
Win after completing 2 Forbidden Glade Events Gain 20 Vegetables Vegetables and
10 Planks Planks
- - - -

Shelled Mosquito Nest
Lose 20 Eggs Eggs Gain 5 Seal Fragments Win with NO Orders and 50% slower Trader arrival speed. Gain 4 Reserve Embarkation Points and
40 Insects Insects
- -

Roaming Fishmen Tribe
Lose 30 Food Stockpiles Gain 15 Artifacts Lose 30 Food Stockpiles Gain 15 Machinery - -

Sadrath the Wise
Lose 10 Artifacts A chosen World Map Modifier will appear Lose 10 Artifacts Gain 40 Food Stockpiles - -

Somber Procession
Open no more than 1 Dangerous or Forbidden Glade Gain 10 Tools Tools and 20 Stone Stone Win after completing the Funeral Feast event (build a Feast Hall and complete three stages of the funeral feast) Gain the Feast Hall Blueprint - -

Storm Ant Column
Start the game without any food. Gain 20 Amber Amber - - - -

Stormbird Egg
-2 Resolve during the storm for the next 2 games Gain 30 Eggs Eggs Lose 5 Seal Fragments +15% Global Production Speed - -

Wandering Eremite
Lose 5 years Blueprint rerolls cost 10 less Amber Amber for 3 games Pay 25 Food Stockpiles Gain 5 Seal Fragments - -