Clothing Needs: Difference between revisions

From Against the Storm Official Wiki
version 1.4.15 pass. added Clothing needs and their species, Clothing needs' Resolve bonus and passive effects sections. redid the overview. changed the screenshot to include boots
m 76561198076668423 moved page Clothing Need to Clothing Needs: another clothing need got added in 1.4
(No difference)

Revision as of 23:51, 5 October 2024

This article was last updated during version 1.4.15. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Coats and Boots.

Overview

All villagers like wearing clothes. There are two Clothing needs: Boots Boots and Coats Coats.

As with all Complex needs, satisfying Clothing needs grants a moderate Resolve bonus and provides a bonus passive effect. Unlike Service needs, neither Boots Boots nor Coats Coats require a Service building. Coats and Boots are handed out at the Hearth during breaks, and are one-time use only. Every break, villagers need new Coats Coats to wear.

Clothing needs and their species

3 / 6 species can utilize Coats Coats:

4 / 6 Species can utilize Boots Boots:

Clothing needs' Resolve bonus and passive effects

[Resource Link size not valid: med] grant +5 Resolve and additional +3 Resolve during Storm to each villager with Coats need satisfied.

[Resource Link size not valid: med] provide +5 Resolve and +15% movement speed to each villager with Boots need satisfied.

See Also