Clothing Needs: Difference between revisions
version 1.4.15 pass. added Clothing needs and their species, Clothing needs' Resolve bonus and passive effects sections. redid the overview. changed the screenshot to include boots |
m 76561198076668423 moved page Clothing Need to Clothing Needs: another clothing need got added in 1.4 |
(No difference)
| |
Revision as of 23:51, 5 October 2024

Overview
All villagers like wearing clothes. There are two Clothing needs:
Boots and
Coats.
As with all Complex needs, satisfying Clothing needs grants a moderate Resolve bonus and provides a bonus passive effect. Unlike Service needs, neither
Boots nor
Coats require a Service building. Coats and Boots are handed out at the Hearth during breaks, and are one-time use only. Every break, villagers need new
Coats to wear.
Clothing needs and their species
3 / 6 species can utilize
Coats:
4 / 6 Species can utilize
Boots:
Clothing needs' Resolve bonus and passive effects
[Resource Link size not valid: med] grant +5 Resolve and additional +3 Resolve during Storm to each villager with Coats need satisfied.
[Resource Link size not valid: med] provide +5 Resolve and +15% movement speed to each villager with Boots need satisfied.


