Scarlet Orchard: Difference between revisions
touched up the text and the table. added a screenshot to the excavations section. added strategies. |
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| {{Perk|LimeGreen|File:BuriedMysteries.png}}<br />'''Buried Mysteries''' | | {{Perk|LimeGreen|File:BuriedMysteries.png}}<br />'''Buried Mysteries''' | ||
| style="text-align:left;border:hidden" | A lush and exotic land, filled with prehistoric remains. Ancient excavation sites can be found here. | | style="text-align:left;border:hidden" | A lush and exotic land, filled with prehistoric remains. Ancient [[ #Excavation sites | excavation sites]] can be found here. | ||
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* ''Ancient Practices'': +10% chance of double yields for every worker per 2 completed Dangerous or Forbidden [[Glade Event]]s. Clones do not count. (Retroactive) | * ''Ancient Practices'': +10% chance of double yields for every worker per 2 completed Dangerous or Forbidden [[Glade Event]]s. Clones do not count. (Retroactive) | ||
== Excavation | == Excavation sites == | ||
[[File:Different excavations.png|thumb|right|200px|Archaeological Reconstructions]] | [[File:Different excavations.png|thumb|right|200px|Archaeological Reconstructions]] | ||
There are 3 unique sites of excavation that can be dug up and restored by your [[villagers]]. Each site must be excavated, conserved and then restored. Once restored, it becomes a 9 <span style="color: yellow">Harmony</span> decoration, gives 2 [[Reputation]] Points and a powerful [[Perk]]. | There are 3 unique sites of excavation that can be dug up and restored by your [[villagers]]. Each site must be excavated, conserved and then restored. Once restored, it becomes a 9 <span style="color: yellow">Harmony</span> decoration, gives 2 [[Reputation]] Points and a powerful [[Perk]]. | ||
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== Strategy == | == Strategy == | ||
* It is possible to narrow down the closest Excavation Site to 1-2 Small [[Glades]]. They are never found in Small | * It is possible to narrow down the closest Excavation Site to 1-2 Small [[Glades]]. They are never found in Small Glades directly adjacent to your starting Glade, and there is always a patch of forest between the starting Glade and the Glade with the Excavation. You could also exclude 1-2 Dangerous Glades - the Dangerous Glade excavation can never be found in a Dangerous Glade directly adjacent to the starting Glade. | ||
* Each Excavation | * Each Excavation site stage requires a large amount of resources to solve. It is highly advisable to build a [[Warehouse]] in close vicinity to minimize the time it takes to haul [[Resources]] to the event. | ||
* Excavation Sites take a long time to solve. [[Glade Event]] work speed increasing [[Effects]] can save both time and scout labor. [[Sacrificing]] {{rl|Sea Marrow}} also helps. | * Excavation Sites take a long time to solve. [[Glade Event]] work speed increasing [[Effects]] can save both time and scout labor. [[Sacrificing]] {{rl|Sea Marrow}} also helps. | ||
* [[Steel Drills]] (+1/2 {{rl|Copper Ore}} production) is uniquely strong on Scarlet Orchard because of [[ #Trees | Coppervein Trees]]. | * [[Steel Drills]] (+1/2 {{rl|Copper Ore}} production) is uniquely strong on Scarlet Orchard because of [[ #Trees | Coppervein Trees]]. | ||
Revision as of 00:14, 3 May 2024

Overview
A beautiful yet dangerous land that is colored a strange shade of crimson. It's called the Herb Garden of the Kingdom due to its abundance of herbs, berries, and roots.
Effects
Resources
The Royal has an Average amount of
Fertile Soil and contains the following Resources:
Trees
All trees can be harvested by [Building Link size not valid: med] buildings to give
Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.
Natural Resources
| Primary Resources | Charges → Resource Deposits | Bonus Resources | Gathering Building | Speed per Unit |
Specialization Bonus | |
|---|---|---|---|---|---|---|
| 70 → 70 → |
00:17 | |||||
| 12 → 15 → |
00:25 | |||||
| 60 → 20 → |
00:05 | none | ||||
| 70 → 70 → |
00:17 | |||||
| 15 → 15 → |
00:25 | |||||
| 60 → 60 → |
00:05 | none | ||||
| 20 → 20 → |
||||||
| 70 → |
00:17 | |||||
| 15 → |
00:25 | |||||
| 75 → |
00:40 | |||||
Archaeologist's Office


This is a unique blueprint Viceroys receive when venturing into the Scarlet Orchard. It can be upgraded in the following ways:
LEVEL I (Choose 1)
Cost: free
- Short-range Scanner: Reveals the location of the nearest archeological discovery. Always in a Small Glade.
- Carved in Stone: +10% Glade Event working speed for every 2 Reputation Points gained from Glade Events. (Retroactive)
- Ancient Strength: Scouts carry +4 Items and move 7% faster for every 2
Ancient Tablets in the Warehouse.
LEVEL II (Choose 1)
Cost:
10
Amber/ 4
Tools/ 6
Pipes +
15
Planks/ 20
Scrolls/ 20
Oil/ 20
Sea Marrow
- Mid-range Scanner: Reveals the location of the second nearest archeological discovery. Always in a Dangerous Glade.
- Forbidden Tools: Every 2 Hostility levels grant +1 to
Tools production. - Decryption: -10 Hostility Points for each
Ancient Tablet in the Warehouse.
LEVEL III (Choose 1)
Cost:
15
Amber/ 8
Tools/ 12
Pipes +
20
Planks/ 25
Scrolls/ 25
Oil/ 25
Sea Marrow
- Long-range Scanner: Reveals the location of the farthest archeological discovery. Always in a Forbidden Glade.
- Escaping the Shadows: Any villager loss will be prevented at the expense of 1
Ancient Tablet. - Ancient Practices: +10% chance of double yields for every worker per 2 completed Dangerous or Forbidden Glade Events. Clones do not count. (Retroactive)
Excavation sites

There are 3 unique sites of excavation that can be dug up and restored by your villagers. Each site must be excavated, conserved and then restored. Once restored, it becomes a 9 Harmony decoration, gives 2 Reputation Points and a powerful Perk.
These digsites and their requirements can be viewed on Glade Events.
Strategy
- It is possible to narrow down the closest Excavation Site to 1-2 Small Glades. They are never found in Small Glades directly adjacent to your starting Glade, and there is always a patch of forest between the starting Glade and the Glade with the Excavation. You could also exclude 1-2 Dangerous Glades - the Dangerous Glade excavation can never be found in a Dangerous Glade directly adjacent to the starting Glade.
- Each Excavation site stage requires a large amount of resources to solve. It is highly advisable to build a Warehouse in close vicinity to minimize the time it takes to haul Resources to the event.
- Excavation Sites take a long time to solve. Glade Event work speed increasing Effects can save both time and scout labor. Sacrificing
Sea Marrow also helps. - Steel Drills (+1/2
Copper Ore production) is uniquely strong on Scarlet Orchard because of Coppervein Trees. - Scarlet Orchard does not have any
Insects,
Mushrooms, or
Meat nodes. Should you want to make
Jerky or
Skewers sustainably, you have to resort to using Ranch or delivery lines. - Archaeologist's Office encourages stockpiling
Ancient Tablets to scale its Ancient Strength and Decryption Effects. - Consider using big
Stone deposits for food if your villagers are at risk of starvation. 60% chance of bonus food yields combined with Stonecutters' Camp's short production cycle will keep villagers fed at least until
Stone nodes run out.


