Housing Need: Difference between revisions

From Against the Storm Official Wiki
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|-
|-
| [[File:Shelter_icon.png|{{ImgL}}]] Shelter
| [[File:Shelter_icon.png|{{ImgL}}]] Shelter
| Shelter
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing
| style="text-align:center; border-color:inherit;" | 3
| style="text-align:center; border-color:inherit;" | 3
| style="text-align:center;" | +3
| style="text-align:center;" | +3
|-
|-
| [[File:Big_Shelter_icon.png|{{ImgL}}]] Big Shelter
| [[File:Big_Shelter_icon.png|{{ImgL}}]] Big Shelter
| Shelter
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing
| style="text-align:center; border-color:inherit;" | 6
| style="text-align:center; border-color:inherit;" | 6
| style="text-align:center;" | +3
| style="text-align:center;" | +3
|-
|-
| [[File:Beaver_House_icon.png|{{ImgL}}]] Beaver House
| [[File:Beaver_House_icon.png|{{ImgL}}]] Beaver House
| Shelter +<br />Beaver Housing
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br />[[File:Icon Need beaverHousing.png|{{ImgS}}]] Beaver Housing
| style="text-align:center; border-color:inherit;" | 2
| style="text-align:center; border-color:inherit;" | 2
| style="text-align:center;" | +6
| style="text-align:center;" | +6
|-
|-
| [[File:Fox_House_icon.png|{{ImgL}}]] Fox House
| [[File:Fox_House_icon.png|{{ImgL}}]] Fox House
| Shelter +<br />Fox Housing
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br />[[File:Icon Need FoxHousing.png|{{ImgS}}]] Fox Housing
| style="text-align:center; border-color:inherit;" | 2
| style="text-align:center; border-color:inherit;" | 2
| style="text-align:center;" | +7
| style="text-align:center;" | +7
|-
|-
| [[File:Harpy_House_icon.png|{{ImgL}}]] Harpy House
| [[File:Harpy_House_icon.png|{{ImgL}}]] Harpy House
| Shelter +<br />Harpy Housing
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br />[[File:Icon Need HarpyHousing.png|{{ImgS}}]] Harpy Housing
| style="text-align:center; border-color:inherit;" | 2
| style="text-align:center; border-color:inherit;" | 2
| style="text-align:center;" | +6
| style="text-align:center;" | +6
|-
|-
| [[File:Human_House_icon.png|{{ImgL}}]] Human House
| [[File:Human_House_icon.png|{{ImgL}}]] Human House
| Shelter +<br />Human Housing
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br />[[File:Icon Need HumanHousing.png|{{ImgS}}]] Human Housing
| style="text-align:center; border-color:inherit;" | 2
| style="text-align:center; border-color:inherit;" | 2
| style="text-align:center;" | +6
| style="text-align:center;" | +6
|-
|-
| [[File:Lizard_House_icon.png|{{ImgL}}]] Lizard House
| [[File:Lizard_House_icon.png|{{ImgL}}]] Lizard House
| Shelter +<br />Lizard Housing
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br />[[File:Icon Need LizardHousing.png|{{ImgS}}]] Lizard Housing
| style="text-align:center; border-color:inherit;" | 2
| style="text-align:center; border-color:inherit;" | 2
| style="text-align:center;" | +6
| style="text-align:center;" | +6

Revision as of 00:30, 9 April 2024

This article was last updated during version 1.2.3. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Different housing

Overview

In addition to food, all villagers need shelter from the weather. There are two types of needs in this category, the need for Shelter and the need for species-specific Housing. Both are discussed in this article.

Villagers who have their need for basic shelter met get a small bonus to their Resolve. When villagers are housed in a nicer home, specific to their species, they get a second small bonus to their Resolve.

Both Shelters and species-specific Houses are found under Housing Housing on the Construction Toolbar.

Villagers never visit their homes; they only ever walk between their workplaces, Warehouses, and Hearths. Therefore, villagers' housing does not need to be close by, accessible by road, or even near the same Hearth as the villager's workplace. However, many viceroys use the areas around housing buildings for decorations needed to upgrade Hearths.

Satisfaction

When a new housing building is constructed, any villagers who still need shelter will be automatically assigned to their new home, until it reaches capacity. You need at least two Shelters at the beginning of each mission to shelter all of your starting villagers. Viceroys usually aim to have these built before the first storm. Basic Shelters and Big Shelters satisfy villagers' Shelter Need.

When a new species-specific House is built, any villagers of that species whose Housing Need hasn't been satisfied will be automatically assigned to the new House, until it reaches capacity. Once a villager moves into their species' House, their Shelter Need and their Housing Need are both satisfied.

Some viceroys have their entire population's need for shelter satisfied before they start adding any species-specific housing.

Note: Villagers of a different species cannot use species-specific Houses of another species.

List of Shelter and Housing Needs

Species Shelter Need Housing Need Housing Need description
Beavers Beavers
Basic Housing
Beaver Housing "Beavers prefer to live in cozy, wooden homes."
Foxes Foxes Fox Housing "Foxes prefer to live in wooden, well camouflaged houses."
Harpies Harpies Harpy Housing "Harpies prefer to live in well-lit, spacious homes."
Humans Humans Human Housing "Humans prefer to live in solid, safe homes."
Lizards Lizards Lizard Housing "Lizards prefer to live in warm, dry homes."

Construction cost

Housing building Base cost Prestige 6 cost
Shelter 10 Wood Wood 15 Wood Wood
Big Shelter 4 Planks Planks 6 Planks Planks
Beaver House 8 Planks Planks 12 Planks Planks
Fox House 4 Planks Planks
2 Crystalized Dew Crystalized Dew
6 Planks Planks
3 Crystalized Dew Crystalized Dew
Harpy House 4 Fabric Fabric 6 Fabric Fabric
Human House 4 Planks Planks
2 Bricks Bricks
6 Planks Planks
3 Bricks Bricks
Lizard House 2 Bricks Bricks
2 Fabric Fabric
3 Bricks Bricks
3 Fabric Fabric

Housing slots and Resolve boosts

Housing building Needs satisfied Slots* Resolve
boost
Shelter Basic Housing 3 +3
Big Shelter Basic Housing 6 +3
Beaver House Basic Housing +
Beaver Housing
2 +6
Fox House Basic Housing +
Fox Housing
2 +7
Harpy House Basic Housing +
Harpy Housing
2 +6
Human House Basic Housing +
Human Housing
2 +6
Lizard House Basic Housing +
Lizard Housing
2 +6

*The number of slots in a housing building can be raised with certain Perks.

Upgrading Houses

Each species' Houses will give different bonus perks when upgraded. Only one upgrade per level can be selected, these are:

House Upgrades Level I Cost Upgrades Level II Cost
Beaver +15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials All Trade Routes are 5% faster for every Inhabitant.
+1 Resolve to every Inhabitant.
5 Amber Amber or 5 Pack of Trade Goods Pack of Trade Goods
2 Pack of Building Materials Pack of Building Materials

Fox
+15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials +2% Scout Working Speed for every Inhabitant.
+1 Resolve to every Inhabitant.
10 Resin Resin
2 Pack of Building Materials Pack of Building Materials
Harpy +15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials +5% Production Speed for every Inhabitant to recipes that use or make Fabric Fabric.
+1 Resolve to every Inhabitant.
10 [Resource not found: Pigment]
2 Pack of Building Materials Pack of Building Materials
Human +15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials +5% Harvesting and Planting Speed for every Inhabitant.
+1 Resolve to every Inhabitant.
2 Pack of Crops Pack of Crops
2 Pack of Building Materials Pack of Building Materials
Lizard +15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials +5% Global Gathering Speed for every Inhabitant.
+1 Resolve to every Inhabitant.
10 Jerky Jerky or 10 Skewers Skewers
2 Pack of Building Materials Pack of Building Materials

Perks and Cornerstones influencing housing

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1 Perks mentioning 'Furniture'.
PerkRarityDescriptionSource(s)Price
Furniture Furniture Rare Some much needed furnishings. Adds an additional +1 to Resolve for villagers with a home. (This effect is applied to villagers during their break)
  • purchased from a Trader
22 Amber

Note: "all houses" includes both Shelters and species-specific Houses. "Villager with a home" counts villagers housed in both Shelters and Houses.

See Also