Housing Need: Difference between revisions

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Both Shelters and species-specific Houses are found under [[File:Construct Housing.png|x32px|Housing]] '''Housing''' on the [[Construction Toolbar]].
Both Shelters and species-specific Houses are found under [[File:Construct Housing.png|x32px|Housing]] '''Housing''' on the [[Construction Toolbar]].


Technically, villagers never visit their houses; they only ever walk between their workplaces, warehouses, and Hearths. Therefore, houses do not need to be near, accessible by road, or even near the same Hearth as the villager's workplace. However, many viceroys use the areas around housing buildings for the decorations needed to upgrade [[Hearths]].
'''Villagers never visit their homes'''; they only ever walk between their workplaces, [[Warehouse]]s, and [[Hearth]]s. Therefore, villagers' housing does not need to be close by, accessible by road, or even near the same Hearth as the villager's workplace. However, many viceroys use the areas around housing [[buildings]] for decorations needed to upgrade Hearths.


== Satisfaction ==
== Satisfaction ==

Revision as of 23:04, 8 April 2024

This article was last updated during version 1.2.3. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Different housing

Overview

In addition to food, all villagers need shelter from the weather. There are two types of needs in this category, the need for Shelter and the need for species-specific Housing. Both are discussed in this article.

Villagers who have their need for basic shelter met get a small bonus to their Resolve. When villagers are housed in a nicer home, specific to their species, they get a second small bonus to their Resolve.

Both Shelters and species-specific Houses are found under Housing Housing on the Construction Toolbar.

Villagers never visit their homes; they only ever walk between their workplaces, Warehouses, and Hearths. Therefore, villagers' housing does not need to be close by, accessible by road, or even near the same Hearth as the villager's workplace. However, many viceroys use the areas around housing buildings for decorations needed to upgrade Hearths.

Satisfaction

When a new housing building is constructed, any villagers who still need shelter will be automatically assigned to that new house, until it reaches capacity. You need at least two Shelters at the beginning of each mission to shelter all of your starting villagers. Viceroys usually aim to have these built before the first storm. Basic Shelters and Big Shelters satisfy villagers' Shelter Need.

When a new species-specific house is built, any villagers of that species who still have that need will be automatically assigned to that new house, until it reaches capacity. Once a villager moves into their nicer house, their Shelter Need and their Housing Need are both satisfied.

Some viceroys have their entire population's need for shelter satisfied before they start adding any specifies-specific housing.

Note: Villagers of a different species cannot use Species-specific Houses of another species.

List of shelter and housing needs

Species Shelter Need Species-specific Housing
Beavers Beavers
Shelter
Big Shelter
Beaver Housing
Foxes Foxes Fox Housing
Harpies Harpies Harpy Housing
Humans Humans Human Housing
Lizards Lizards Lizard Housing

Construction Cost

Housing Base Cost Prestige 6 Cost
Shelter 10 Wood Wood 15 Wood Wood
Big Shelter 4 Planks Planks 6 Planks Planks
Beaver House 8 Planks Planks 12 Planks Planks
Fox House 4 Planks Planks
2 Crystalized Dew Crystalized Dew
6 Planks Planks
3 Crystalized Dew Crystalized Dew
Harpy House 4 Fabric Fabric 6 Fabric Fabric
Human House 4 Planks Planks
2 Bricks Bricks
6 Planks Planks
3 Bricks Bricks
Lizard House 2 Bricks Bricks
2 Fabric Fabric
3 Bricks Bricks
3 Fabric Fabric

Housing slots and Resolve boosts

Housing Needs satisfied Slots Resolve
boost
Shelter Shelter 3 +3
Big Shelter Shelter 6 +3
Beaver House Shelter +
Beaver Housing
2 +6
Fox House Shelter +
Fox Housing
2 +7
Harpy House Shelter +
Harpy Housing
2 +6
Human House Shelter +
Human Housing
2 +6
Lizard House Shelter +
Lizard Housing
2 +6

Upgrading Houses

Each Species' Housing will give different bonus perks when upgraded, only one upgrade per level can be selected, these are:

Houses Upgrades Level I Cost Upgrades Level II Cost
Beavers +15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials All Trade Routes are 5% faster for every Inhabitant.
+1 Resolve to every Inhabitant.
5 Amber Amber or 5 Pack of Trade Goods Pack of Trade Goods
2 Pack of Building Materials Pack of Building Materials

Foxes
+15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials +2% Scout Working Speed for every Inhabitant.
+1 Resolve to every Inhabitant.
10 Resin Resin
2 Pack of Building Materials Pack of Building Materials
Harpies +15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials +5% Production Speed for every Inhabitant to recipes that use or make Fabric Fabric.
+1 Resolve to every Inhabitant.
10 [Resource not found: Pigment]
2 Pack of Building Materials Pack of Building Materials
Humans +15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials +5% Harvesting and Planting Speed for every Inhabitant.
+1 Resolve to every Inhabitant.
2 Pack of Crops Pack of Crops
2 Pack of Building Materials Pack of Building Materials
Lizards +15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials +5% Global Gathering Speed for every Inhabitant.
+1 Resolve to every Inhabitant.
10 Jerky Jerky or 10 Skewers Skewers
2 Pack of Building Materials Pack of Building Materials

Perks and Cornerstones influencing Housing

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1 Perks mentioning 'Furniture'.
PerkRarityDescriptionSource(s)Price
Furniture Furniture Rare Some much needed furnishings. Adds an additional +1 to Resolve for villagers with a home. (This effect is applied to villagers during their break)
  • purchased from a Trader
22 Amber

See Also