Complex Needs: Difference between revisions

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Created page with "== Overview == Complex Needs are fulfilled by the '''Complex Food Need''' and '''Services Need'''. When Viceroys fulfills these needs, Villagers become happy and reach the Reputation threshold faster, earning Viceroys Reputation Points. For more information, please see '''Complex Food Need''' and '''Services Need'''."
 
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== Overview ==
= Overview =


Complex Needs are fulfilled by the '''[[Complex Food Need]]''' and '''[[Services Need]]'''. When Viceroys fulfills these needs, [[Villagers]] become happy and reach the [[Reputation]] threshold faster, earning Viceroys [[Reputation]] Points.
Complex Needs opportunities for Viceroys to '''boost Villager Resolve''' when fulfilled. There are 4 types of Complex Needs, they are:


For more information, please see '''[[Complex Food Need]]''' and '''[[Services Need]]'''.
* [[Complex Food Need]]
* [[Complex Housing Need]]
* [[Clothing Need]]
* [[Services Need]]
 
= Fulfilling these Needs =
== Complex Food ==
All [[Villagers]] will eat raw food to survive, but they need [[Complex Food]] to thrive and fulfill the [[Complex Food]] Need. All Species have different preferences, these are:
 
{| class="wikitable"
|-
! colspan="16" style="text-align:center; font-weight:bold; background-color:#eaecf0;" | Races
|-
| style="text-align:center; vertical-align:middle; font-weight:bold; background-color:#eaecf0;" |
| colspan="2" style="text-align:center; vertical-align:middle; font-weight:bold;" | [[File:Beaver_circle.png|32px]]<br />[[Beaver]]
| colspan="3" style="text-align:center; vertical-align:middle; font-weight:bold; background-color:#eaecf0;" | [[File:Fox_circle.png|32px]]<br />[[Fox]]
| colspan="3" style="text-align:center; vertical-align:middle; font-weight:bold;" | [[File:Harpy_circle.png|32px]]<br />[[Harpy]]
| colspan="3" style="text-align:center; vertical-align:middle; font-weight:bold; background-color:#eaecf0;" | [[File:Human_circle.png|32px]]<br />[[Human]]
| colspan="4" style="text-align:center; vertical-align:middle; font-weight:bold;" | [[File:Lizard_circle.png|32px]]<br />[[Lizard]]
|-
| style="text-align:center; vertical-align:middle; font-weight:bold; background-color:#eaecf0;" | Complex<br />Food
| style="vertical-align:middle;" | [[File:Icon_Resource_Biscuits.png|16px]] [[Biscuits]]
| [[File:Icon_Resource_PickledGoods.png|16px]] [[Pickled Goods]]
| style="vertical-align:middle; background-color:#eaecf0;" | [[File:Icon_Resource_PickledGoods.png|16px]] [[Pickled Goods]]
| style="background-color:#eaecf0;" | [[File:Icon_Resource_Porridge.png|16px]] [[Porrdige]]
| style="background-color:#eaecf0;" | [[File:Icon_Resource_Skewers.png|16px]][[Skewers]]
| style="vertical-align:middle;" | [[File:Icon_Resource_Biscuits.png|16px]] [[Biscuits]] <br />
| [[File:Icon_Resource_Pie.png|16px]] [[Pie]]
| [[File:Icon_Resource_Jerky.png|16px]] [[Jerky]]
| style="vertical-align:middle; background-color:#eaecf0;" | [[File:Icon_Resource_Biscuits.png|16px]] [[Biscuits]] <br />
| style="background-color:#eaecf0;" | [[File:Icon_Resource_Pie.png|16px]] [[Pie]]
| style="background-color:#eaecf0;" | [[File:Icon_Resource_Porridge.png|16px]] [[Porridge]]
| style="vertical-align:middle;" | [[File:Icon_Resource_PickledGoods.png|16px]] [[Pickled Goods]]
| [[File:Icon_Resource_Pie.png|16px]] [[Pie]]
| [[File:Icon_Resource_Jerky.png|16px]] [[Jerky]]
| [[File:Icon_Resource_Skewers.png|16px]] [[Skewers]]
|- style="text-align:center;"
| style="font-weight:bold; background-color:#eaecf0;" | Resolve Earned
| +5
| +8
| style="background-color:#eaecf0;" | +8
| style="background-color:#eaecf0;" | +4
| style="background-color:#eaecf0;" | +5
| +5
| +5
| +4
| style="background-color:#eaecf0;" | +5
| style="background-color:#eaecf0;" | +5
| style="background-color:#eaecf0;" | +4
| +8
| +5
| +5
| +4
|}
 
Unless forced to with [[Consumption]] control, [[Villagers]] will eat only their preferred [[Complex Food]], which they gain [[Resolve]] from. If they are forced to eat a non-preffered [[Complex Food]], they will not gain [[Resolve]], but they will also not go hungry.
 
For more information, please see [[Complex Food]].
 
== Complex Housing Need ==
Villagers can stay in {{bl|Basic Shelter}}s and {{bl|Large Shelter}}s, but they will prefer their own Specie Specific housing. These are:
* {{bl|Beaver House}} for {{Species link|Beavers}}
* {{bl|Fox House}} for {{Species link|Foxes}}
* {{bl|Harpy House}} for {{Species link|Harpies}}
* {{bl|Human House}} for {{Species link|Humans}}
* {{bl|Lizard House}} for {{Species link|Lizards}}
 
{| class="wikitable" style="font-weight:bold; text-align:center;"
|-
! style="background-color:#eaecf0;" | Species
! style="vertical-align:middle;" | [[File:Beaver_circle.png|32px]]<br />[[Beaver]]
! style="vertical-align:middle; background-color:#eaecf0;" | [[File:Fox_circle.png|32px]]<br />[[Fox]]
! style="vertical-align:middle;" | [[File:Harpy_circle.png|32px]]<br />[[Harpy]]
! style="vertical-align:middle; background-color:#eaecf0;" | [[File:Human_circle.png|32px]]<br />[[Human]]
! style="vertical-align:middle;" | [[File:Lizard_circle.png|32px]]<br />[[Lizard]]
|- style="font-weight:normal;"
| style="font-weight:bold; background-color:#eaecf0;" | Resolve
| +3
| style="background-color:#eaecf0;" | +4
| +3
| style="background-color:#eaecf0;" | +3
| +3
|}
 
Houses can be Upgraded to earn +1 [[Resolve]].
 
== Clothing Need ==
 
3 / 5 Species use {{rl|Coats}} to boost [[Resolve]] by +5, these are:
* {{Species link|Beavers}}
* {{Species link|Harpies}}
* {{Species link|Humans}}
 
New {{rl|Coats}} will be used every time a [[Villager]] takes a break, much like Food.
 
== Services Need ==
 
Services are another opportunity for Viceroys to boost [[Villager]] resolve. Services need '''both a [[Building]] and a [[Good]]''' to be used by [[Villagers]]. For example, if you have {{rl|Scrolls}} in your [[Warehouse]], you also need a [[Building]] like a {{bl|Forum}} who can disperse these to your [[Villagers]].
 
Services need the following [[Goods]] to be fulfilled:
 
* Education: {{rl|Scrolls}}
* Brawling: {{rl|Training Gear}}
* Leisure: {{rl|Ale}}
* Luxury: {{rl|Wine}}
* Treatment: {{rl|Tea}}
* Religion: {{rl|Incense}}
 
{| class="wikitable" style="font-weight:bold; text-align:center;"
|-
! colspan="13" style="vertical-align:middle; background-color:#EAECF0;" | Races
|-
| style="vertical-align:middle; background-color:#EAECF0;" |
| colspan="3" style="vertical-align:middle;" | [[File:Beaver_circle.png|32px]]<br />[[Beaver]]
| colspan="3" style="vertical-align:middle; background-color:#EAECF0;" | [[File:Fox_circle.png|32px]]<br />[[Fox]]
| colspan="2" style="vertical-align:middle;" | [[File:Harpy_circle.png|32px]]<br />[[Harpy]]
| colspan="2" style="vertical-align:middle; background-color:#EAECF0;" | [[File:Human_circle.png|32px]]<br />[[Human]]
| colspan="2" style="vertical-align:middle;" | [[File:Lizard_circle.png|32px]]<br />[[Lizard]]
|- style="font-weight:normal; vertical-align:middle;"
| style="font-weight:bold; background-color:#EAECF0;" | Services
| Education
| Leisure
| Luxury
| style="background-color:#EAECF0;" | Brawling
| style="background-color:#EAECF0;" | Luxury
| style="background-color:#EAECF0;" | Treatment
| Education
| Treatment
| style="background-color:#EAECF0;" | Leisure
| style="background-color:#EAECF0;" | Religion
| Brawling
| Religion
|- style="font-weight:normal;"
| style="vertical-align:middle; font-weight:bold; background-color:#EAECF0;" | Resolve Earned
| style="vertical-align:middle;" | +10
| style="vertical-align:middle;" | +8
| +10
| style="vertical-align:middle; background-color:#EAECF0;" | +8
| style="vertical-align:middle; background-color:#EAECF0;" | +10
| style="vertical-align:middle; background-color:#EAECF0;" | +10
| style="vertical-align:middle;" | +10
| style="vertical-align:middle;" | +10
| style="vertical-align:middle; background-color:#EAECF0;" | +8
| style="vertical-align:middle; background-color:#EAECF0;" | +8
| style="vertical-align:middle;" | +8
| style="vertical-align:middle;" | +8
|}
 
For more information, please see '''[[Services Need]]'''.

Revision as of 14:11, 12 December 2023

Overview

Complex Needs opportunities for Viceroys to boost Villager Resolve when fulfilled. There are 4 types of Complex Needs, they are:

Fulfilling these Needs

Complex Food

All Villagers will eat raw food to survive, but they need Complex Food to thrive and fulfill the Complex Food Need. All Species have different preferences, these are:

Races

Beaver

Fox

Harpy

Human

Lizard
Complex
Food
Biscuits Pickled Goods Pickled Goods Porrdige Skewers Biscuits
Pie Jerky Biscuits
Pie Porridge Pickled Goods Pie Jerky Skewers
Resolve Earned +5 +8 +8 +4 +5 +5 +5 +4 +5 +5 +4 +8 +5 +5 +4

Unless forced to with Consumption control, Villagers will eat only their preferred Complex Food, which they gain Resolve from. If they are forced to eat a non-preffered Complex Food, they will not gain Resolve, but they will also not go hungry.

For more information, please see Complex Food.

Complex Housing Need

Villagers can stay in [Building not found: Basic Shelter]s and [Building not found: Large Shelter]s, but they will prefer their own Specie Specific housing. These are:

Species
Beaver

Fox

Harpy

Human

Lizard
Resolve +3 +4 +3 +3 +3

Houses can be Upgraded to earn +1 Resolve.

Clothing Need

3 / 5 Species use Coats Coats to boost Resolve by +5, these are:

New Coats Coats will be used every time a Villager takes a break, much like Food.

Services Need

Services are another opportunity for Viceroys to boost Villager resolve. Services need both a Building and a Good to be used by Villagers. For example, if you have Scrolls Scrolls in your Warehouse, you also need a Building like a Forum who can disperse these to your Villagers.

Services need the following Goods to be fulfilled:

Races

Beaver

Fox

Harpy

Human

Lizard
Services Education Leisure Luxury Brawling Luxury Treatment Education Treatment Leisure Religion Brawling Religion
Resolve Earned +10 +8 +10 +8 +10 +10 +10 +10 +8 +8 +8 +8

For more information, please see Services Need.