Complex Needs: Difference between revisions
Created page with "== Overview == Complex Needs are fulfilled by the '''Complex Food Need''' and '''Services Need'''. When Viceroys fulfills these needs, Villagers become happy and reach the Reputation threshold faster, earning Viceroys Reputation Points. For more information, please see '''Complex Food Need''' and '''Services Need'''." |
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= Overview = | |||
Complex Needs | Complex Needs opportunities for Viceroys to '''boost Villager Resolve''' when fulfilled. There are 4 types of Complex Needs, they are: | ||
For more information, please see | * [[Complex Food Need]] | ||
* [[Complex Housing Need]] | |||
* [[Clothing Need]] | |||
* [[Services Need]] | |||
= Fulfilling these Needs = | |||
== Complex Food == | |||
All [[Villagers]] will eat raw food to survive, but they need [[Complex Food]] to thrive and fulfill the [[Complex Food]] Need. All Species have different preferences, these are: | |||
{| class="wikitable" | |||
|- | |||
! colspan="16" style="text-align:center; font-weight:bold; background-color:#eaecf0;" | Races | |||
|- | |||
| style="text-align:center; vertical-align:middle; font-weight:bold; background-color:#eaecf0;" | | |||
| colspan="2" style="text-align:center; vertical-align:middle; font-weight:bold;" | [[File:Beaver_circle.png|32px]]<br />[[Beaver]] | |||
| colspan="3" style="text-align:center; vertical-align:middle; font-weight:bold; background-color:#eaecf0;" | [[File:Fox_circle.png|32px]]<br />[[Fox]] | |||
| colspan="3" style="text-align:center; vertical-align:middle; font-weight:bold;" | [[File:Harpy_circle.png|32px]]<br />[[Harpy]] | |||
| colspan="3" style="text-align:center; vertical-align:middle; font-weight:bold; background-color:#eaecf0;" | [[File:Human_circle.png|32px]]<br />[[Human]] | |||
| colspan="4" style="text-align:center; vertical-align:middle; font-weight:bold;" | [[File:Lizard_circle.png|32px]]<br />[[Lizard]] | |||
|- | |||
| style="text-align:center; vertical-align:middle; font-weight:bold; background-color:#eaecf0;" | Complex<br />Food | |||
| style="vertical-align:middle;" | [[File:Icon_Resource_Biscuits.png|16px]] [[Biscuits]] | |||
| [[File:Icon_Resource_PickledGoods.png|16px]] [[Pickled Goods]] | |||
| style="vertical-align:middle; background-color:#eaecf0;" | [[File:Icon_Resource_PickledGoods.png|16px]] [[Pickled Goods]] | |||
| style="background-color:#eaecf0;" | [[File:Icon_Resource_Porridge.png|16px]] [[Porrdige]] | |||
| style="background-color:#eaecf0;" | [[File:Icon_Resource_Skewers.png|16px]][[Skewers]] | |||
| style="vertical-align:middle;" | [[File:Icon_Resource_Biscuits.png|16px]] [[Biscuits]] <br /> | |||
| [[File:Icon_Resource_Pie.png|16px]] [[Pie]] | |||
| [[File:Icon_Resource_Jerky.png|16px]] [[Jerky]] | |||
| style="vertical-align:middle; background-color:#eaecf0;" | [[File:Icon_Resource_Biscuits.png|16px]] [[Biscuits]] <br /> | |||
| style="background-color:#eaecf0;" | [[File:Icon_Resource_Pie.png|16px]] [[Pie]] | |||
| style="background-color:#eaecf0;" | [[File:Icon_Resource_Porridge.png|16px]] [[Porridge]] | |||
| style="vertical-align:middle;" | [[File:Icon_Resource_PickledGoods.png|16px]] [[Pickled Goods]] | |||
| [[File:Icon_Resource_Pie.png|16px]] [[Pie]] | |||
| [[File:Icon_Resource_Jerky.png|16px]] [[Jerky]] | |||
| [[File:Icon_Resource_Skewers.png|16px]] [[Skewers]] | |||
|- style="text-align:center;" | |||
| style="font-weight:bold; background-color:#eaecf0;" | Resolve Earned | |||
| +5 | |||
| +8 | |||
| style="background-color:#eaecf0;" | +8 | |||
| style="background-color:#eaecf0;" | +4 | |||
| style="background-color:#eaecf0;" | +5 | |||
| +5 | |||
| +5 | |||
| +4 | |||
| style="background-color:#eaecf0;" | +5 | |||
| style="background-color:#eaecf0;" | +5 | |||
| style="background-color:#eaecf0;" | +4 | |||
| +8 | |||
| +5 | |||
| +5 | |||
| +4 | |||
|} | |||
Unless forced to with [[Consumption]] control, [[Villagers]] will eat only their preferred [[Complex Food]], which they gain [[Resolve]] from. If they are forced to eat a non-preffered [[Complex Food]], they will not gain [[Resolve]], but they will also not go hungry. | |||
For more information, please see [[Complex Food]]. | |||
== Complex Housing Need == | |||
Villagers can stay in {{bl|Basic Shelter}}s and {{bl|Large Shelter}}s, but they will prefer their own Specie Specific housing. These are: | |||
* {{bl|Beaver House}} for {{Species link|Beavers}} | |||
* {{bl|Fox House}} for {{Species link|Foxes}} | |||
* {{bl|Harpy House}} for {{Species link|Harpies}} | |||
* {{bl|Human House}} for {{Species link|Humans}} | |||
* {{bl|Lizard House}} for {{Species link|Lizards}} | |||
{| class="wikitable" style="font-weight:bold; text-align:center;" | |||
|- | |||
! style="background-color:#eaecf0;" | Species | |||
! style="vertical-align:middle;" | [[File:Beaver_circle.png|32px]]<br />[[Beaver]] | |||
! style="vertical-align:middle; background-color:#eaecf0;" | [[File:Fox_circle.png|32px]]<br />[[Fox]] | |||
! style="vertical-align:middle;" | [[File:Harpy_circle.png|32px]]<br />[[Harpy]] | |||
! style="vertical-align:middle; background-color:#eaecf0;" | [[File:Human_circle.png|32px]]<br />[[Human]] | |||
! style="vertical-align:middle;" | [[File:Lizard_circle.png|32px]]<br />[[Lizard]] | |||
|- style="font-weight:normal;" | |||
| style="font-weight:bold; background-color:#eaecf0;" | Resolve | |||
| +3 | |||
| style="background-color:#eaecf0;" | +4 | |||
| +3 | |||
| style="background-color:#eaecf0;" | +3 | |||
| +3 | |||
|} | |||
Houses can be Upgraded to earn +1 [[Resolve]]. | |||
== Clothing Need == | |||
3 / 5 Species use {{rl|Coats}} to boost [[Resolve]] by +5, these are: | |||
* {{Species link|Beavers}} | |||
* {{Species link|Harpies}} | |||
* {{Species link|Humans}} | |||
New {{rl|Coats}} will be used every time a [[Villager]] takes a break, much like Food. | |||
== Services Need == | |||
Services are another opportunity for Viceroys to boost [[Villager]] resolve. Services need '''both a [[Building]] and a [[Good]]''' to be used by [[Villagers]]. For example, if you have {{rl|Scrolls}} in your [[Warehouse]], you also need a [[Building]] like a {{bl|Forum}} who can disperse these to your [[Villagers]]. | |||
Services need the following [[Goods]] to be fulfilled: | |||
* Education: {{rl|Scrolls}} | |||
* Brawling: {{rl|Training Gear}} | |||
* Leisure: {{rl|Ale}} | |||
* Luxury: {{rl|Wine}} | |||
* Treatment: {{rl|Tea}} | |||
* Religion: {{rl|Incense}} | |||
{| class="wikitable" style="font-weight:bold; text-align:center;" | |||
|- | |||
! colspan="13" style="vertical-align:middle; background-color:#EAECF0;" | Races | |||
|- | |||
| style="vertical-align:middle; background-color:#EAECF0;" | | |||
| colspan="3" style="vertical-align:middle;" | [[File:Beaver_circle.png|32px]]<br />[[Beaver]] | |||
| colspan="3" style="vertical-align:middle; background-color:#EAECF0;" | [[File:Fox_circle.png|32px]]<br />[[Fox]] | |||
| colspan="2" style="vertical-align:middle;" | [[File:Harpy_circle.png|32px]]<br />[[Harpy]] | |||
| colspan="2" style="vertical-align:middle; background-color:#EAECF0;" | [[File:Human_circle.png|32px]]<br />[[Human]] | |||
| colspan="2" style="vertical-align:middle;" | [[File:Lizard_circle.png|32px]]<br />[[Lizard]] | |||
|- style="font-weight:normal; vertical-align:middle;" | |||
| style="font-weight:bold; background-color:#EAECF0;" | Services | |||
| Education | |||
| Leisure | |||
| Luxury | |||
| style="background-color:#EAECF0;" | Brawling | |||
| style="background-color:#EAECF0;" | Luxury | |||
| style="background-color:#EAECF0;" | Treatment | |||
| Education | |||
| Treatment | |||
| style="background-color:#EAECF0;" | Leisure | |||
| style="background-color:#EAECF0;" | Religion | |||
| Brawling | |||
| Religion | |||
|- style="font-weight:normal;" | |||
| style="vertical-align:middle; font-weight:bold; background-color:#EAECF0;" | Resolve Earned | |||
| style="vertical-align:middle;" | +10 | |||
| style="vertical-align:middle;" | +8 | |||
| +10 | |||
| style="vertical-align:middle; background-color:#EAECF0;" | +8 | |||
| style="vertical-align:middle; background-color:#EAECF0;" | +10 | |||
| style="vertical-align:middle; background-color:#EAECF0;" | +10 | |||
| style="vertical-align:middle;" | +10 | |||
| style="vertical-align:middle;" | +10 | |||
| style="vertical-align:middle; background-color:#EAECF0;" | +8 | |||
| style="vertical-align:middle; background-color:#EAECF0;" | +8 | |||
| style="vertical-align:middle;" | +8 | |||
| style="vertical-align:middle;" | +8 | |||
|} | |||
For more information, please see '''[[Services Need]]'''. | |||
Revision as of 14:11, 12 December 2023
Overview
Complex Needs opportunities for Viceroys to boost Villager Resolve when fulfilled. There are 4 types of Complex Needs, they are:
Fulfilling these Needs
Complex Food
All Villagers will eat raw food to survive, but they need Complex Food to thrive and fulfill the Complex Food Need. All Species have different preferences, these are:
| Races | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beaver |
Fox |
Harpy |
Human |
Lizard | |||||||||||
| Complex Food |
|||||||||||||||
| Resolve Earned | +5 | +8 | +8 | +4 | +5 | +5 | +5 | +4 | +5 | +5 | +4 | +8 | +5 | +5 | +4 |
Unless forced to with Consumption control, Villagers will eat only their preferred Complex Food, which they gain Resolve from. If they are forced to eat a non-preffered Complex Food, they will not gain Resolve, but they will also not go hungry.
For more information, please see Complex Food.
Complex Housing Need
Villagers can stay in [Building not found: Basic Shelter]s and [Building not found: Large Shelter]s, but they will prefer their own Specie Specific housing. These are:
- Beaver House for
Beavers - Fox House for
Foxes - Harpy House for
Harpies - Human House for
Humans - Lizard House for
Lizards
| Species | Beaver |
Fox |
Harpy |
Human |
Lizard |
|---|---|---|---|---|---|
| Resolve | +3 | +4 | +3 | +3 | +3 |
Houses can be Upgraded to earn +1 Resolve.
Clothing Need
3 / 5 Species use
Coats to boost Resolve by +5, these are:
New
Coats will be used every time a Villager takes a break, much like Food.
Services Need
Services are another opportunity for Viceroys to boost Villager resolve. Services need both a Building and a Good to be used by Villagers. For example, if you have
Scrolls in your Warehouse, you also need a Building like a Forum who can disperse these to your Villagers.
Services need the following Goods to be fulfilled:
- Education:
Scrolls - Brawling:
Training Gear - Leisure:
Ale - Luxury:
Wine - Treatment:
Tea - Religion:
Incense
| Races | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beaver |
Fox |
Harpy |
Human |
Lizard | ||||||||
| Services | Education | Leisure | Luxury | Brawling | Luxury | Treatment | Education | Treatment | Leisure | Religion | Brawling | Religion |
| Resolve Earned | +10 | +8 | +10 | +8 | +10 | +10 | +10 | +10 | +8 | +8 | +8 | +8 |
For more information, please see Services Need.


