Scarlet Orchard: Difference between revisions
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{{Version|1. | {{Version|1.8.10}} | ||
[[File: | [[File:Biome ScarletOrchard.png|thumb|360px|The Scarlet Orchard]] | ||
== Overview == | == Overview == | ||
[[File: | [[File:Icon Biome ScarletOrchard.png|96px|left]] | ||
A beautiful yet dangerous land that is colored a strange shade of crimson. It's called the Herb Garden of the Kingdom due to its abundance of herbs, berries, and roots. | A beautiful yet dangerous land that is colored a strange shade of crimson. It's called the Herb Garden of the Kingdom due to its abundance of herbs, berries, and roots. | ||
<br /><br /><br /> | <br /><br /><br /> | ||
| Line 56: | Line 56: | ||
| {{bl|Foragers' Camp|large}} {{2Star}} | | {{bl|Foragers' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | {{Sl|Farming}}<br /> <br />{{Species link|Humans}} | | rowspan="2" style="text-align:center;" | {{Sl|Farming|medium}}<br /> <br />{{Species link|Humans|medium}} | ||
|- | |- | ||
| colspan="2" | 12 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] Swamp Wheat Field<br /><br />15 → [[File:DebugNode_RootsSmall_icon.png|32px]] Roots Deposit | | colspan="2" | 12 → [[File:DebugNode_SwampWheatSmall_icon.png|32px]] Swamp Wheat Field<br /><br />15 → [[File:DebugNode_RootsSmall_icon.png|32px]] Roots Deposit | ||
| Line 63: | Line 63: | ||
| style="text-align:center;" | 00:25 | | style="text-align:center;" | 00:25 | ||
|- | |- | ||
| {{rl|Reed|large}}<br /> | | rowspan="2" | {{rl|Reed|large}}<br /><br/>{{rl|Leather|large}} | ||
| colspan="2" | 60 → [[File:DebugNode_ReedBig_icon.png|32px]] Reed Field<br /><br /> | | colspan="2" | 60 → [[File:DebugNode_ReedBig_icon.png|32px]] Reed Field<br /><br />60 → [[File:Large Strider Molt.png|32px]] Water Strider Molt | ||
| [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40%<br /><br />[[File: | | [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40%<br /><br />[[File:Leather.png|32px]] 100% + [[File:Meat.png|32px]] 40% + [[File:Icon Resource Salt.png|32px]] 20% | ||
| {{bl|Harvesters' Camp|large}} {{2Star}} | | rowspan="2" | {{bl|Harvesters' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00: | | rowspan="2" style="text-align:center;" | 00:08 | ||
| style="text-align:center;" | none | | rowspan="2" style="text-align:center;" | ''none'' | ||
|- | |||
| colspan="2" | 20 → [[File:DebugNode_ReedSmall_icon.png|32px]] Reed Field <br/> <br/>20 → [[File:Small Strider Molt.png|32px]] Water Strider Molt | |||
| [[File:Roots.png|32px]] 20% + [[File:Clay.png|32px]] 20% <br/><br/>[[File:Meat.png|32px]] 20% + [[File:Icon Resource Salt.png|32px]] 10% | |||
|- | |- | ||
| rowspan="2" | {{rl|Herbs|large}}<br /><br />{{rl|Berries|large}} | | rowspan="2" | {{rl|Herbs|large}}<br /><br />{{rl|Berries|large}} | ||
| Line 75: | Line 78: | ||
| {{bl|Herbalists' Camp|large}} {{2Star}} | | {{bl|Herbalists' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | {{sl|Alchemy}}<br /> <br />{{Species link|Harpies}} | | rowspan="2" style="text-align:center;" | {{sl|Alchemy|medium}}<br /> <br />{{Species link|Harpies|medium}} | ||
|- | |- | ||
| colspan="2" | 15 → [[File:DebugNode HerbsSmall icon.png|32px]] Herb Node<br /><br />15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush | | colspan="2" | 15 → [[File:DebugNode HerbsSmall icon.png|32px]] Herb Node<br /><br />15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush | ||
| Line 86: | Line 89: | ||
| [[File:SeaMarrow.png|32px]] 100% + [[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 1%<br /><br />[[File:Roots.png|32px]] 30% + [[File:Insects.png|32px]] 30% + [[File:CopperOre.png|32px]] 10% | | [[File:SeaMarrow.png|32px]] 100% + [[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 1%<br /><br />[[File:Roots.png|32px]] 30% + [[File:Insects.png|32px]] 30% + [[File:CopperOre.png|32px]] 10% | ||
| rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}} | | rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}} | ||
| rowspan="2" style="text-align:center;" | 00: | | rowspan="2" style="text-align:center;" | 00:08 | ||
| rowspan="2" style="text-align:center;" | | | rowspan="2" style="text-align:center;" | [[File:Icon Spec Masonry.png|{{ImgM}}]] [[ Buildings#Specializations | Masonry]] <br /><br /> {{Species link|Frogs|medium}} | ||
|- | |- | ||
| colspan="2" | 20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit<br /><br />20 → [[File:DebugNode StoneSmall icon.png|32px]] Stone Deposit | | colspan="2" | 20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit<br /><br />20 → [[File:DebugNode StoneSmall icon.png|32px]] Stone Deposit | ||
| Line 97: | Line 100: | ||
| {{bl|Trappers' Camp|large}} {{2Star}} | | {{bl|Trappers' Camp|large}} {{2Star}} | ||
| style="text-align:center;" | 00:17 | | style="text-align:center;" | 00:17 | ||
| rowspan="2" style="text-align:center;" | {{Sl|Meat production}}<br /> <br />{{Species link|Lizards}} | | rowspan="2" style="text-align:center;" | {{Sl|Meat production|medium}}<br /> <br />{{Species link|Lizards|medium}} | ||
|- | |- | ||
| colspan="2" | 15 → [[File:DebugNode_DrizzlewingNestSmall_icon.png|32px]] Drizzlewing Nest | | colspan="2" | 15 → [[File:DebugNode_DrizzlewingNestSmall_icon.png|32px]] Drizzlewing Nest | ||
| Line 103: | Line 106: | ||
| {{bl|Small Trappers' Camp|large}} {{1Star}} | | {{bl|Small Trappers' Camp|large}} {{1Star}} | ||
| style="text-align:center;" | 00:25 | | style="text-align:center;" | 00:25 | ||
|- | |||
| rowspan="2" | {{rl|Fish|large}} | |||
| colspan="2" | 80 → Thunderfish Pond | |||
| [[File:Icon Resource Fish 1.png|{{ImgM}}]] 100% + 2 [[File:Icon Resource Scales 1.png|{{ImgM}}]] 50% | |||
| {{bl|Fishing Hut|large}} {{2Star}} | |||
| style="text-align:center;" | 00:15 | |||
| rowspan="2" style="text-align:center;" | ''none'' | |||
|- | |||
| colspan="2" | 60 → Thunderfish Pond | |||
| [[File:Icon Resource Scales 1.png|{{ImgM}}]] 40% | |||
| {{bl|Small Fishing Hut|large}} {{1Star}} | |||
| style="text-align:center;" | 00:20 | |||
|- | |- | ||
| {{rl|Copper Ore|large}} | | {{rl|Copper Ore|large}} | ||
| Line 109: | Line 124: | ||
| {{bl|Mine|large}} {{2Star}} | | {{bl|Mine|large}} {{2Star}} | ||
| style="text-align:center;" | 00:40 | | style="text-align:center;" | 00:40 | ||
| style="text-align:center;" | {{sl|Engineering}}<br /><br />{{Species link|Beavers | | style="text-align:center;" | {{sl|Engineering|medium}}<br /><br />{{Species link|Beavers|medium}} | ||
|} | |} | ||
=== Node weighting === | |||
* Stone Deposits have triple the normal weighting in this biome. [[#References|<sup>[1]</sup>]] | |||
== Archaeologist's Office == | == Archaeologist's Office == | ||
| Line 126: | Line 135: | ||
[[File:Archeologist office icon.png|96px|left|The Archeologists Office]] | [[File:Archeologist office icon.png|96px|left|The Archeologists Office]] | ||
This is a unique blueprint Viceroys receive when venturing into the Scarlet Orchard. It can be upgraded in the following ways: | This is a unique [[blueprint]] Viceroys receive when venturing into the Scarlet Orchard. It's a 3x3 Human-themed building. | ||
Construction cost: 2 {{rl|Planks}}, 2 {{rl|Bricks}}, 2 {{rl|Fabric}}. Once the office is built, it cannot be destroyed. | |||
It can be upgraded in the following ways: | |||
</br></br> | |||
'''LEVEL I''' (Choose 1)</br> | '''LEVEL I''' (Choose 1)</br> | ||
Cost: free | Cost: free | ||
| Line 135: | Line 148: | ||
'''LEVEL II''' (Choose 1)</br> | '''LEVEL II''' (Choose 1)</br> | ||
Cost:</br> 10 {{rl|Amber}}/ 4 {{rl|Tools}}/ 6 {{rl|Pipes}} +</br> | Cost:</br> 10 {{rl|Amber}} / 4 {{rl|Tools}} / 6 {{rl|Pipes}} +</br> | ||
15 {{rl|Planks}}/ 20 {{rl|Scrolls}}/ 20 {{rl|Oil}}/ 20 {{rl|Sea Marrow}} | 15 {{rl|Planks}} / 20 {{rl|Scrolls}} / 20 {{rl|Oil}} / 20 {{rl|Sea Marrow}} | ||
* ''Mid-range Scanner'': Reveals the location of the ''second nearest'' archeological discovery. | * ''Mid-range Scanner'': Reveals the location of the ''second nearest'' archeological discovery. Usually in a Dangerous [[Glade]], rarely in Forbidden Glades. | ||
* ''Forbidden Tools'': Every 2 [[Hostility]] levels grant +1 to {{rl|Tools}} production. | * ''Forbidden Tools'': Every 2 [[Hostility]] levels grant +1 to {{rl|Tools}} production. | ||
* ''Decryption'': -10 [[Hostility]] Points for each {{rl|Ancient Tablet}} in the [[Warehouse]]. | * ''Decryption'': -10 [[Hostility]] Points for each {{rl|Ancient Tablet}} in the [[Warehouse]]. | ||
'''LEVEL III''' (Choose 1)</br> | '''LEVEL III''' (Choose 1)</br> | ||
Cost:</br> 15 {{rl|Amber}}/ 8 {{rl|Tools}}/ 12 {{rl|Pipes}} +</br> | Cost:</br> 15 {{rl|Amber}} / 8 {{rl|Tools}} / 12 {{rl|Pipes}} +</br> | ||
20 {{rl|Planks}}/ 25 {{rl|Scrolls}}/ 25 {{rl|Oil}}/ 25 {{rl|Sea Marrow}} | 20 {{rl|Planks}} / 25 {{rl|Scrolls}} / 25 {{rl|Oil}} / 25 {{rl|Sea Marrow}} | ||
* ''Long-range Scanner'': Reveals the location of the ''farthest'' archeological discovery. | * ''Long-range Scanner'': Reveals the location of the ''farthest'' archeological discovery. Usually in a Forbidden [[Glade]], rarely in Dangerous Glades. | ||
* ''Escaping the Shadows'': Any [[villager]] loss will be prevented at the expense of 1 {{rl|Ancient Tablet}}. | * ''Escaping the Shadows'': Any [[villager]] loss will be prevented at the expense of 1 {{rl|Ancient Tablet}}. | ||
* ''Ancient Practices'': +10% chance of double yields for every worker per 2 completed Dangerous or Forbidden [[Glade Event]]s. Clones do not count. (Retroactive) | * ''Ancient Practices'': +10% chance of double yields for every worker per 2 completed Dangerous or Forbidden [[Glade Event]]s. Clones do not count. (Retroactive) | ||
| Line 155: | Line 168: | ||
== Strategy == | == Strategy == | ||
* It is possible to narrow down the closest Excavation Site to 1-2 Small [[Glades]]. They are never found in Small Glades directly adjacent to your starting Glade, and there is always a patch of forest between the starting Glade and the Glade with the Excavation. | * It is possible to narrow down the closest Excavation Site to 1-2 Small [[Glades]]. They are never found in Small Glades directly adjacent to your starting Glade, and there is always a patch of forest between the starting Glade and the Glade with the Excavation. For the second Excavation Site, you could also exclude 1-2 Dangerous Glades - the Dangerous Glade excavation can never be found in a Dangerous Glade directly adjacent to the starting Glade. | ||
* Each Excavation Site stage requires a large amount of resources to solve. It is highly advisable to build a [[Warehouse]] in close vicinity to minimize the time it takes to haul | * Each Excavation Site stage requires a large amount of [[resources]] to solve. It is highly advisable to build a [[Warehouse]] in close vicinity to minimize the time it takes to haul resources to the event. | ||
* Excavation Sites take a long time to solve. [[Glade Event]] work speed increasing [[ | * Stages 2 and 3 of the Excavation Sites can both accept {{rl|Incense}} as an input. Therefore the Incense Delivery Line embarkation bonus can very useful in the Scarlet Orchard even if you don't expect to use Incense for boosting resolve. | ||
* | * Excavation Sites take a long time to solve. [[Glade Event]] work speed increasing [[effects]] can save both time and scout labor. [[Sacrificing]] {{rl|Sea Marrow}} also helps. | ||
* [[ #Archaeologist's Office | Archaeologist's Office]] encourages stockpiling {{rl|Ancient Tablet}}s to scale its ''Ancient Strength'' and ''Decryption'' | * '''Steel Drills''' (+1/2 {{rl|Copper Ore}} production) [[Perk]] is uniquely strong on Scarlet Orchard because of [[ #Trees | Coppervein Trees]]. Same with '''Big Phials''' (+2/3 {{rl|Dye}} production). | ||
* [[ #Archaeologist's Office | Archaeologist's Office]] encourages stockpiling {{rl|Ancient Tablet}}s to scale its '''Ancient Strength''' and '''Decryption''' effects. | |||
* Not being able to source raw food is somewhat common for Scarlet Orchard due to its trees and resource distribution. Invest in farms or a food processing [[building]] to avoid starvation. | * Not being able to source raw food is somewhat common for Scarlet Orchard due to its trees and resource distribution. Invest in farms or a food processing [[building]] to avoid starvation. | ||
* Consider using big {{rl|Stone}} deposits for food if your [[villagers]] are at risk of starvation. 60% chance of bonus food yields combined with {{bl|Stonecutters' Camp}}'s short production cycle will keep villagers fed at least until {{rl|Stone}} nodes run out. | * Consider using big {{rl|Stone}} deposits for food if your [[villagers]] are at risk of starvation. 60% chance of bonus food yields combined with {{bl|Stonecutters' Camp}}'s short production cycle will keep villagers fed at least until {{rl|Stone}} nodes run out. | ||
* | * There are no nodes for {{rl|Jerky}} ingredients in Scarlet Orchard. The only source of protein ingredients for {{rl|Skewers}} outside of byproducts is Thunderfish Ponds. Should you want to produce Jerky or Skewers sustainably, you will have to resort to using {{bl|Ranch}} or delivery lines. | ||
== References == | |||
# Datamining done by Discord user @forwindz (Analysis tab) https://docs.google.com/spreadsheets/d/1Fwy2H84BZ6_FSuoiH7asT2gYrS7BiqA0/edit?gid=244521242#gid=244521242 | |||
== See Also == | == See Also == | ||
[[Category:Biomes]] | [[Category:Biomes]] | ||
Latest revision as of 17:20, 12 December 2025

Overview

A beautiful yet dangerous land that is colored a strange shade of crimson. It's called the Herb Garden of the Kingdom due to its abundance of herbs, berries, and roots.
Effects
Resources
The Royal has an Average amount of
Fertile Soil and contains the following Resources:
Trees
All trees can be harvested by Woodcutters' Camps to give
Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.
| Trees | Charges | Bonus Resources | Description |
|---|---|---|---|
Coppervein Trees |
2 | A scarlet tree covered in enormous thorns. |
Natural Resources
| Primary Resources | Charges → Resource Deposits | Bonus Resources | Gathering Building | Speed per Unit |
Specialization Bonus | |
|---|---|---|---|---|---|---|
| 70 → 70 → |
00:17 | |||||
| 12 → 15 → |
00:25 | |||||
| 60 → 60 → |
00:08 | none | ||||
| 20 → 20 → |
||||||
| 70 → 70 → |
00:17 | |||||
| 15 → 15 → |
00:25 | |||||
| 60 → 60 → |
00:08 | |||||
| 20 → 20 → |
||||||
| 70 → |
00:17 | |||||
| 15 → |
00:25 | |||||
| 80 → Thunderfish Pond | 00:15 | none | ||||
| 60 → Thunderfish Pond | 00:20 | |||||
| 75 → |
00:40 | |||||
Node weighting
- Stone Deposits have triple the normal weighting in this biome. [1]
Archaeologist's Office


This is a unique blueprint Viceroys receive when venturing into the Scarlet Orchard. It's a 3x3 Human-themed building.
Construction cost: 2
Planks, 2
Bricks, 2
Fabric. Once the office is built, it cannot be destroyed.
It can be upgraded in the following ways:
LEVEL I (Choose 1)
Cost: free
- Short-range Scanner: Reveals the location of the nearest archeological discovery. Always in a Small Glade.
- Carved in Stone: +10% Glade Event working speed for every 2 Reputation Points gained from Glade Events. (Retroactive)
- Ancient Strength: Scouts carry +4 Items and move 7% faster for every 2
Ancient Tablets in the Warehouse.
LEVEL II (Choose 1)
Cost:
10
Amber / 4
Tools / 6
Pipes +
15
Planks / 20
Scrolls / 20
Oil / 20
Sea Marrow
- Mid-range Scanner: Reveals the location of the second nearest archeological discovery. Usually in a Dangerous Glade, rarely in Forbidden Glades.
- Forbidden Tools: Every 2 Hostility levels grant +1 to
Tools production. - Decryption: -10 Hostility Points for each
Ancient Tablet in the Warehouse.
LEVEL III (Choose 1)
Cost:
15
Amber / 8
Tools / 12
Pipes +
20
Planks / 25
Scrolls / 25
Oil / 25
Sea Marrow
- Long-range Scanner: Reveals the location of the farthest archeological discovery. Usually in a Forbidden Glade, rarely in Dangerous Glades.
- Escaping the Shadows: Any villager loss will be prevented at the expense of 1
Ancient Tablet. - Ancient Practices: +10% chance of double yields for every worker per 2 completed Dangerous or Forbidden Glade Events. Clones do not count. (Retroactive)
Excavation Sites

There are 3 unique sites of excavation that can be dug up and restored by your villagers. Each site must be excavated, conserved and then restored. Once restored, it becomes a 9 Harmony decoration, gives 2 Reputation Points and a powerful Perk.
These digsites and their requirements can be viewed on Glade Events.
Strategy
- It is possible to narrow down the closest Excavation Site to 1-2 Small Glades. They are never found in Small Glades directly adjacent to your starting Glade, and there is always a patch of forest between the starting Glade and the Glade with the Excavation. For the second Excavation Site, you could also exclude 1-2 Dangerous Glades - the Dangerous Glade excavation can never be found in a Dangerous Glade directly adjacent to the starting Glade.
- Each Excavation Site stage requires a large amount of resources to solve. It is highly advisable to build a Warehouse in close vicinity to minimize the time it takes to haul resources to the event.
- Stages 2 and 3 of the Excavation Sites can both accept
Incense as an input. Therefore the Incense Delivery Line embarkation bonus can very useful in the Scarlet Orchard even if you don't expect to use Incense for boosting resolve. - Excavation Sites take a long time to solve. Glade Event work speed increasing effects can save both time and scout labor. Sacrificing
Sea Marrow also helps. - Steel Drills (+1/2
Copper Ore production) Perk is uniquely strong on Scarlet Orchard because of Coppervein Trees. Same with Big Phials (+2/3
Dye production). - Archaeologist's Office encourages stockpiling
Ancient Tablets to scale its Ancient Strength and Decryption effects. - Not being able to source raw food is somewhat common for Scarlet Orchard due to its trees and resource distribution. Invest in farms or a food processing building to avoid starvation.
- Consider using big
Stone deposits for food if your villagers are at risk of starvation. 60% chance of bonus food yields combined with Stonecutters' Camp's short production cycle will keep villagers fed at least until
Stone nodes run out. - There are no nodes for
Jerky ingredients in Scarlet Orchard. The only source of protein ingredients for
Skewers outside of byproducts is Thunderfish Ponds. Should you want to produce Jerky or Skewers sustainably, you will have to resort to using Ranch or delivery lines.
References
- Datamining done by Discord user @forwindz (Analysis tab) https://docs.google.com/spreadsheets/d/1Fwy2H84BZ6_FSuoiH7asT2gYrS7BiqA0/edit?gid=244521242#gid=244521242


