Orders: Difference between revisions
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{{Version|1.11.1}} | |||
<blockquote> | |||
''The crown sends you new orders, viceroy.'' | |||
</blockquote> | |||
[[File:Portrait Envoy 1024x1024.png|300px|right|thumb|The Queen's Envoy]] | |||
== Overview == | == Overview == | ||
[[Orders]] are | [[Orders]] are objectives that, when completed, reward viceroys with [[Reputation]] and some assortment of goods, villagers, or [[Perks]]. Players choose which Orders to commit to from 2-4 options in an Order pack. Order packs arrive in batches at set intervals. | ||
Orders | |||
==== | == Order Tiers == | ||
[[File:Orders_Tiers_Screenshot.png|thumb|280px|The icons for the 4 different Tiers of orders: upper left: Tier 1, upper right: Tier 2, lower left: Tier 3, lower right: Tier 4.]] | |||
Orders have 4 complexity tiers which specify in which slots they can appear. Orders can also vary based on difficulty. This difficulty system is separate from, but influenced by the settlement [[Difficulty]]. Each settlement Difficulty will have a set of Order difficulties that will be drawn. | |||
For example, the Veteran Difficulty has the Order difficulty set as: | |||
{| class="wikitable" | |||
|- | |||
! Easy | |||
! Medium | |||
! Medium | |||
! Medium | |||
! Medium | |||
! Medium | |||
! Medium | |||
! Hard | |||
! Medium | |||
! Hard | |||
|} | |||
Since on Veteran difficulty, your Order choices are: | |||
= | {| class="wikitable" | ||
|- | |||
! Tier 1 | |||
! Tier 1 | |||
! Tier 1 | |||
4 | ! Tier 2 | ||
! Tier 2 | |||
! Tier 3 | |||
! Tier 3 | |||
! Tier 3 | |||
! Tier 4 | |||
! Tier 4 | |||
|} | |||
this means that the Orders you draw will be: | |||
===== | {| class="wikitable" | ||
|- | |||
! Easy | |||
! Medium | |||
! Medium | |||
! Medium | |||
! Medium | |||
! Medium | |||
! Medium | |||
! Hard | |||
! Medium | |||
! Hard | |||
|- | |||
!class=nowrap| Tier 1 | |||
!class=nowrap| Tier 1 | |||
!class=nowrap| Tier 1 | |||
!class=nowrap| Tier 2 | |||
!class=nowrap| Tier 2 | |||
!class=nowrap| Tier 3 | |||
!class=nowrap| Tier 3 | |||
!class=nowrap| Tier 3 | |||
!class=nowrap| Tier 4 | |||
!class=nowrap| Tier 4 | |||
|} | |||
===== | Below is a list of Order tiers and difficulties for all settlement Difficulties. All Prestige Difficulties share the same Order pool. | ||
{| class="wikitable" | |||
|- | |||
! Order !!class=nowrap| 1 !!class=nowrap| 2 !!class=nowrap| 3 !!class=nowrap| 4 !!class=nowrap| 5 !!class=nowrap| 6 !!class=nowrap| 7 !!class=nowrap| 8 !!class=nowrap| 9 !!class=nowrap| 10 !!class=nowrap| 11 !!class=nowrap| 12 | |||
|- | |||
2 | | Settler | ||
| Easy <br/> Tier 1 | |||
< | | Easy <br/> Tier 1 | ||
| Easy <br/> Tier 1 | |||
| Easy <br/> Tier 2 | |||
| Easy <br/> Tier 2 | |||
| Easy <br/> Tier 2 | |||
| Easy <br/> Tier 3 | |||
| Easy <br/> Tier 3 | |||
| Easy <br/> Tier 3 | |||
| Easy <br/> Tier 4 | |||
| Easy <br/> Tier 4 | |||
| Easy <br/> Tier 4 | |||
|- | |||
| Pioneer | |||
| Easy <br/> Tier 1 | |||
| Easy <br/> Tier 1 | |||
| Medium <br/> Tier 1 | |||
| Easy <br/> Tier 2 | |||
| Medium <br/> Tier 2 | |||
| Easy <br/> Tier 3 | |||
| Medium <br/> Tier 3 | |||
| Medium <br/> Tier 3 | |||
| Easy <br/> Tier 4 | |||
| Easy <br/> Tier 4 | |||
| Medium <br/> Tier 4 | |||
| N/A | |||
|- | |||
| Veteran | |||
| Easy <br/> Tier 1 | |||
| Medium <br/> Tier 1 | |||
| Medium <br/> Tier 1 | |||
| Medium <br/> Tier 2 | |||
| Medium <br/> Tier 2 | |||
| Medium <br/> Tier 3 | |||
| Medium <br/> Tier 3 | |||
| Hard <br/> Tier 3 | |||
| Medium <br/> Tier 4 | |||
| Hard <br/> Tier 4 | |||
| N/A | |||
| N/A | |||
|- | |||
| Viceroy | |||
| Medium <br/> Tier 1 | |||
| Medium <br/> Tier 1 | |||
| Hard <br/> Tier 1 | |||
| Medium <br/> Tier 2 | |||
| Hard <br/> Tier 2 | |||
| Medium <br/> Tier 3 | |||
| Medium <br/> Tier 3 | |||
| Hard <br/> Tier 3 | |||
| Medium <br/> Tier 4 | |||
| N/A | |||
| N/A | |||
| N/A | |||
|- | |||
| Prestige | |||
| Hard <br/> Tier 1 | |||
| Hard <br/> Tier 1 | |||
| Hard <br/> Tier 1 | |||
| Hard <br/> Tier 2 | |||
| Hard <br/> Tier 2 | |||
| Hard <br/> Tier 3 | |||
| Hard <br/> Tier 3 | |||
| Hard <br/> Tier 3 | |||
| Hard <br/> Tier 4 | |||
| N/A | |||
| N/A | |||
| N/A | |||
|} | |||
Since not every Order is valid for every Order difficulty, some Orders will be impossible to draw on specific settlement difficulties. For example, ''Blue Metal'' is a Tier 1 Order that is only valid for the Hard Order difficulty, so it will never be seen when playing on Settler, Pioneer, or Veteran. Likewise, ''Help from the Queen'' is a Tier 1 Order that is only valid for the Easy Order difficulty, so it will never be seen when playing on Viceroy or above. Some Orders have identical requirements for multiple Order difficulties. | |||
''' | |||
'' | |||
===== | === Additional restrictions === | ||
A lot of Orders are limited by [[biomes]], [[species]], [[World Map modifiers]], and [[blueprints]]. An Order that asks for {{species link|Humans}} Resolve is disabled in settlements without Humans present, for example. Generally, Orders with completely or nigh impossible objectives are avoided; biome/species appropriate Orders are selected. Some Orders have multiple variants with identical names but different requirements tailored to the resources available in the biome. Since these Orders are technically separate Orders with identical names, they will appear separately in tables that list Orders. | |||
===== | === Arrival time & availability === | ||
[[File:Finish previous choice.png|right|thumb|350px|An Order from the first pack hasn't been selected]] | |||
Before a pack of Orders can be viewed, it needs to be delivered by the Queen's Envoy. Order packs are delivered in batches and all Order packs from a batch become available at the same time. A choice between one of the Orders in the revealed Order pack must be made before proceeding to unrevealed Order packs. | |||
A set amount of time has to pass in each settlement before each of the Order batches arrive. Without any [[season]] duration effects, intervals between batches follow 12-minute years from [[Prestige]] 2 onwards, with the exception of the first batch which arrives 90 seconds after the start of the game. | |||
{{clear}} | |||
= | {| class="wikitable" | ||
|+ Order pack arrival time (minutes) | |||
|- | |||
! Order | |||
! 1 | |||
! 2 | |||
! 3 | |||
! 4 | |||
! 5 | |||
! 6 | |||
! 7 | |||
! 8 | |||
! 9 | |||
! 10 | |||
! 11 | |||
! 12 | |||
|- | |||
| Settler | |||
| 01:30 | |||
| 01:30 | |||
| 01:30 | |||
| 12:00 | |||
| 12:00 | |||
| 24:00 | |||
| 24:00 | |||
| 24:00 | |||
| 36:00 | |||
| 36:00 | |||
| 48:00 | |||
| 48:00 | |||
|- | |||
| Pioneer | |||
| 01:30 | |||
| 01:30 | |||
| 01:30 | |||
| 12:00 | |||
| 12:00 | |||
| 24:00 | |||
| 24:00 | |||
| 36:00 | |||
| 36:00 | |||
| 48:00 | |||
| 48:00 | |||
| N/A | |||
|- | |||
| Veteran | |||
| 01:30 | |||
| 01:30 | |||
| 01:30 | |||
| 12:00 | |||
| 12:00 | |||
| 24:00 | |||
| 24:00 | |||
| 36:00 | |||
| 48:00 | |||
| 48:00 | |||
| N/A | |||
| N/A | |||
|- | |||
| Viceroy | |||
| 01:30 | |||
| 01:30 | |||
| 01:30 | |||
| 12:00 | |||
| 12:00 | |||
| 24:00 | |||
| 24:00 | |||
| 36:00 | |||
| 48:00 | |||
| N/A | |||
| N/A | |||
| N/A | |||
|- | |||
| Prestige | |||
| 01:30 | |||
| 01:30 | |||
| 01:30 | |||
| 12:00 | |||
| 12:00 | |||
| 24:00 | |||
| 24:00 | |||
| 36:00 | |||
| 48:00 | |||
| N/A | |||
| N/A | |||
| N/A | |||
|} | |||
==== | == Timed Orders == | ||
[[File:Timed Order example.png|thumb|300px|right|Timed Order example]] | |||
''' | Unlocked with the '''Obsidian Archive''' level 9 [[upgrade]], Timed Orders are difficult, time-sensitive, and highly rewarding Orders that have a chance to appear alongside the usual set of Orders. '''Timed Orders never replace regular Orders''' - they always have a separate slot reserved. | ||
''' | |||
Timed Orders are always [[File:Ethernal Icon.png|{{ImgM}}]] Ephemeral. They disappear if you decide to unpause the game before making a selection from the revealed Order pack. Unlike regular Orders, Timed Orders can be failed, should the timer run out. You lose the Order's [[Reputation]] point forever. | |||
By default, Timed Orders automatically complete if the requirement is met when the time runs out. | |||
{{clear}} | |||
===== | === World Map modifiers influencing Timed Orders === | ||
{{MainArticle|World Map modifiers}} | |||
== | {| class="wikitable" | ||
! World modifier !! Rewards !!class=unsortable| Description | |||
|- | |||
' | | {{Perk|{{PerkGreen}}|File:ForsakenGodsTemple.png}} Forsaken Gods Temple | ||
| {{rl|Artifacts|medium|display=notext}} | |||
| The Forsaken Gods' blessings can be ambiguous. You have a higher chance of receiving timed [[Order]]s from the Crown. | |||
|} | |||
==== | == Order & Timed Order generation == | ||
The exact Orders you get in an Order pack, both regular and Timed, are not determined until your open it (by clicking ''Pick'' in the Orders panel), revealing the choices for the first time. | |||
''' | |||
[[File:All timed orders.png|thumb|right|300px|9/9 Timed Orders with Forsaken Gods Temple]] | |||
Whether an Order pack will have a Timed Order or not is determined during the settlement generation process. Also at this stage the game decides whether you will find 2, 3, or 4 Timed Orders among all of your Order packs. Which exact slots will have Timed Orders is also determined at this stage.<ref name="multiple">Data mining done by @ryguy9999 on Discord. Game version 1.8.12. https://discord.com/channels/418545968666116096/1107003161115369612/1417717857860714546 </ref> | |||
As long as Timed Orders are [[Upgrades|unlocked]], the amount of possible Timed Orders among all Order batches does not change depending on difficulty, [[biome]], present [[species]], or Citadel level. One consequence of this is that the chance to find a Timed Order in an Order pack goes up with [[difficulty]] and plateaus at 22%-44% when you reach Viceroy. There is no way to predict which Order packs will have Timed Orders, unless you've reached the last Order slots and still haven't seen even 1 or 2 Timed Order options among all of your Order packs. | |||
'''Forsaken Gods Temple''' [[World Map modifier]] adds 5 Timed Orders to the Order pool, so the amount of possible Timed Orders goes up to 7-9.<ref name="multiple" /> The modifier makes it possible to have a Timed Order option in each of the 9 Order packs, at Viceroy difficulty and higher. | |||
' | |||
5 | |||
===== | {| class="wikitable" | ||
|+ Chance of Timed Order in an Order pack | |||
|- | |||
! style="text-align:left;" | Difficulty | |||
| Settler | |||
| Pioneer | |||
20 | | Veteran | ||
| Viceroy | |||
| Prestige | |||
|- | |||
! style="text-align:left;" | Total number of Order packs | |||
| 12 | |||
| 11 | |||
| 10 | |||
| 9 | |||
| 9 | |||
|- | |||
! style="text-align:left;" | Number of Timed Orders | |||
| colspan="5" style="text-align:center;" | 2-4 | |||
|- | |||
! style="text-align:left;" | Lowest chance in an Order pack | |||
| 17% | |||
| 18% | |||
| 20% | |||
| 22% | |||
| 22% | |||
|- | |||
! style="text-align:left;" | Highest chance in an Order pack | |||
| 33% | |||
| 36% | |||
| 40% | |||
| 44% | |||
| 44% | |||
|} | |||
== | {| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;" | ||
|+ Version for Forsaken Gods Temple settlements | |||
Difficulty | |- | ||
! style="text-align:left;" | Difficulty | |||
| Settler | |||
| Pioneer | |||
5 | | Veteran | ||
| Viceroy | |||
| Prestige | |||
|- | |||
! style="text-align:left;" | Total number of Order packs | |||
| 12 | |||
| 11 | |||
| 10 | |||
| 9 | |||
| 9 | |||
|- | |||
! style="text-align:left;" | Number of Timed Orders | |||
| colspan="5" style="text-align:center;" | 7-9 | |||
|- | |||
! style="text-align:left;" | Lowest chance in an Order pack | |||
| 58% | |||
| 63% | |||
| 70% | |||
| 78% | |||
| 78% | |||
|- | |||
! style="text-align:left;" | Highest chance in an Order pack | |||
| 75% | |||
| 81% | |||
| 90% | |||
| 100% | |||
| 100% | |||
|} | |||
===== | == Orders by Settlement Difficulty == | ||
<tabber> | |||
|-| Settler = | |||
{{#tag:tabber | |||
| Tier I Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=settler|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=settler|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
3 | {{!}}-{{!}} Tier II Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=settler|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=settler|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}} | ||
{{!}}-{{!}} Tier III Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=settler|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=settler|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
{{!}}-{{!}} Tier IV Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=settler|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=settler|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
}} | |||
|-| Pioneer = | |||
{{#tag:tabber | |||
| Tier I Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=pioneer|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=pioneer|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
{{!}}-{{!}} Tier II Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=pioneer|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=pioneer|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
{{!}}-{{!}} Tier III Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=pioneer|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=pioneer|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
{{!}}-{{!}} Tier IV Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=pioneer|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=pioneer|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
}} | |||
|-| Veteran = | |||
{{#tag:tabber | |||
| Tier I Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=veteran|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=veteran|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
{{!}}-{{!}} Tier II Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=veteran|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=veteran|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
{{!}}-{{!}} Tier III Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=veteran|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=veteran|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
{{!}}-{{!}} Tier IV Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=veteran|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=veteran|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
}} | |||
|-| Viceroy = | |||
{{#tag:tabber | |||
| Tier I Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=viceroy|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=viceroy|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
{{!}}-{{!}} Tier II Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=viceroy|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=viceroy|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
{{!}}-{{!}} Tier III Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=viceroy|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=viceroy|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
{{!}}-{{!}} Tier IV Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=viceroy|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=viceroy|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
}} | |||
|-| Prestige 1 - 20 = | |||
{{#tag:tabber | |||
| Tier I Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=prestige|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=i|settlement=prestige|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
{{!}}-{{!}} Tier II Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=prestige|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=ii|settlement=prestige|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
{{!}}-{{!}} Tier III Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=prestige|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iii|settlement=prestige|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
{{!}}-{{!}} Tier IV Orders = {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=prestige|timed=false|show_timed=skip|show_time_limit=skip|collapsed=true}} {{#invoke: OrdersController|main|show_difficulty=show|tier=iv|settlement=prestige|timed=true|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
}} | |||
</tabber> | |||
== List of All Orders == | |||
==== Tier 1 Non-Timed ==== | |||
{{#invoke: OrdersController|main|tier=i|timed=false|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=skip|collapsed=true}} | |||
==== Tier 1 Timed ==== | |||
{{#invoke: OrdersController|main|tier=i|timed=true|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
==== Tier 2 Non-Timed ==== | |||
{{#invoke: OrdersController|main|tier=ii|timed=false|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=skip|collapsed=true}} | |||
==== Tier 2 Timed ==== | |||
{{#invoke: OrdersController|main|tier=ii|timed=true|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
==== Tier 3 Non-Timed ==== | |||
{{#invoke: OrdersController|main|tier=iii|timed=false|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=skip|collapsed=true}} | |||
==== Tier 3 Timed ==== | |||
{{#invoke: OrdersController|main|tier=iii|timed=true|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
==== Tier 4 Non-Timed ==== | |||
{{#invoke: OrdersController|main|tier=iv|timed=false|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=skip|collapsed=true}} | |||
==== Tier 4 Timed ==== | |||
{{#invoke: OrdersController|main|tier=iv|timed=true|show_difficulty=show|show_tier=skip|show_timed=skip|show_time_limit=show|collapsed=true}} | |||
==== | == Perks and Cornerstones influencing Orders == | ||
=== | {{Perks|description=Order|exclude=Alarm Bells, [Altar] Alarm Bells|show_price=no}} | ||
==== | == Strategies == | ||
* A common piece of advice for Viceroys is to hold their year 1 sets of Orders for some time, to gather some information about available [[resources]] or [[Glade Events]] in the first glade. This also puts you in a better position to exploit Timed Orders. | |||
* As a rule of thumb, the main reward for regular Orders is [[Reputation]], not resources or [[Perks]]. An Order that you can complete quickly is almost always going to be preferrable to an Order with a better reward, but which would take you an extra year to complete. Reputation earlier means earlier access to more [[blueprints]], and blueprints are one of the main pillars of progression in-settlement. | |||
* All year 1 [[species]] Resolve Orders, both regular and Timed, can be completed with a combination of [[favoring]], Shelters, [[Hearths#Hearth_upgrades|level 1 Hearth]], and right-side [[Rainpunk Engines]], provided that the species population is not too high to dilute the bonus Resolve from '''Low Stress''' (right Rainpunk Engine effect). | |||
''' | |||
== | == Trivia == | ||
* Timed Orders were introduced in the 0.25.2 Time is Money update (May 26, 2022).<ref>0.25.2 Time is Money update patch notes. https://eremitegames.com/time-is-money-update/</ref> | |||
* There are 292 different Orders and Order versions. | |||
==== | == References == | ||
<references /> | |||
Latest revision as of 15:32, 25 September 2026
The crown sends you new orders, viceroy.

Overview
Orders are objectives that, when completed, reward viceroys with Reputation and some assortment of goods, villagers, or Perks. Players choose which Orders to commit to from 2-4 options in an Order pack. Order packs arrive in batches at set intervals.
Order Tiers

Orders have 4 complexity tiers which specify in which slots they can appear. Orders can also vary based on difficulty. This difficulty system is separate from, but influenced by the settlement Difficulty. Each settlement Difficulty will have a set of Order difficulties that will be drawn.
For example, the Veteran Difficulty has the Order difficulty set as:
| Easy | Medium | Medium | Medium | Medium | Medium | Medium | Hard | Medium | Hard |
|---|
Since on Veteran difficulty, your Order choices are:
| Tier 1 | Tier 1 | Tier 1 | Tier 2 | Tier 2 | Tier 3 | Tier 3 | Tier 3 | Tier 4 | Tier 4 |
|---|
this means that the Orders you draw will be:
| Easy | Medium | Medium | Medium | Medium | Medium | Medium | Hard | Medium | Hard |
|---|---|---|---|---|---|---|---|---|---|
| Tier 1 | Tier 1 | Tier 1 | Tier 2 | Tier 2 | Tier 3 | Tier 3 | Tier 3 | Tier 4 | Tier 4 |
Below is a list of Order tiers and difficulties for all settlement Difficulties. All Prestige Difficulties share the same Order pool.
| Order | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Settler | Easy Tier 1 |
Easy Tier 1 |
Easy Tier 1 |
Easy Tier 2 |
Easy Tier 2 |
Easy Tier 2 |
Easy Tier 3 |
Easy Tier 3 |
Easy Tier 3 |
Easy Tier 4 |
Easy Tier 4 |
Easy Tier 4 |
| Pioneer | Easy Tier 1 |
Easy Tier 1 |
Medium Tier 1 |
Easy Tier 2 |
Medium Tier 2 |
Easy Tier 3 |
Medium Tier 3 |
Medium Tier 3 |
Easy Tier 4 |
Easy Tier 4 |
Medium Tier 4 |
N/A |
| Veteran | Easy Tier 1 |
Medium Tier 1 |
Medium Tier 1 |
Medium Tier 2 |
Medium Tier 2 |
Medium Tier 3 |
Medium Tier 3 |
Hard Tier 3 |
Medium Tier 4 |
Hard Tier 4 |
N/A | N/A |
| Viceroy | Medium Tier 1 |
Medium Tier 1 |
Hard Tier 1 |
Medium Tier 2 |
Hard Tier 2 |
Medium Tier 3 |
Medium Tier 3 |
Hard Tier 3 |
Medium Tier 4 |
N/A | N/A | N/A |
| Prestige | Hard Tier 1 |
Hard Tier 1 |
Hard Tier 1 |
Hard Tier 2 |
Hard Tier 2 |
Hard Tier 3 |
Hard Tier 3 |
Hard Tier 3 |
Hard Tier 4 |
N/A | N/A | N/A |
Since not every Order is valid for every Order difficulty, some Orders will be impossible to draw on specific settlement difficulties. For example, Blue Metal is a Tier 1 Order that is only valid for the Hard Order difficulty, so it will never be seen when playing on Settler, Pioneer, or Veteran. Likewise, Help from the Queen is a Tier 1 Order that is only valid for the Easy Order difficulty, so it will never be seen when playing on Viceroy or above. Some Orders have identical requirements for multiple Order difficulties.
Additional restrictions
A lot of Orders are limited by biomes, species, World Map modifiers, and blueprints. An Order that asks for
Humans Resolve is disabled in settlements without Humans present, for example. Generally, Orders with completely or nigh impossible objectives are avoided; biome/species appropriate Orders are selected. Some Orders have multiple variants with identical names but different requirements tailored to the resources available in the biome. Since these Orders are technically separate Orders with identical names, they will appear separately in tables that list Orders.
Arrival time & availability

Before a pack of Orders can be viewed, it needs to be delivered by the Queen's Envoy. Order packs are delivered in batches and all Order packs from a batch become available at the same time. A choice between one of the Orders in the revealed Order pack must be made before proceeding to unrevealed Order packs.
A set amount of time has to pass in each settlement before each of the Order batches arrive. Without any season duration effects, intervals between batches follow 12-minute years from Prestige 2 onwards, with the exception of the first batch which arrives 90 seconds after the start of the game.
| Order | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Settler | 01:30 | 01:30 | 01:30 | 12:00 | 12:00 | 24:00 | 24:00 | 24:00 | 36:00 | 36:00 | 48:00 | 48:00 |
| Pioneer | 01:30 | 01:30 | 01:30 | 12:00 | 12:00 | 24:00 | 24:00 | 36:00 | 36:00 | 48:00 | 48:00 | N/A |
| Veteran | 01:30 | 01:30 | 01:30 | 12:00 | 12:00 | 24:00 | 24:00 | 36:00 | 48:00 | 48:00 | N/A | N/A |
| Viceroy | 01:30 | 01:30 | 01:30 | 12:00 | 12:00 | 24:00 | 24:00 | 36:00 | 48:00 | N/A | N/A | N/A |
| Prestige | 01:30 | 01:30 | 01:30 | 12:00 | 12:00 | 24:00 | 24:00 | 36:00 | 48:00 | N/A | N/A | N/A |
Timed Orders

Unlocked with the Obsidian Archive level 9 upgrade, Timed Orders are difficult, time-sensitive, and highly rewarding Orders that have a chance to appear alongside the usual set of Orders. Timed Orders never replace regular Orders - they always have a separate slot reserved.
Timed Orders are always
Ephemeral. They disappear if you decide to unpause the game before making a selection from the revealed Order pack. Unlike regular Orders, Timed Orders can be failed, should the timer run out. You lose the Order's Reputation point forever.
By default, Timed Orders automatically complete if the requirement is met when the time runs out.
World Map modifiers influencing Timed Orders
- Main article: World Map modifiers
| World modifier | Rewards | Description |
|---|---|---|
| The Forsaken Gods' blessings can be ambiguous. You have a higher chance of receiving timed Orders from the Crown. |
Order & Timed Order generation
The exact Orders you get in an Order pack, both regular and Timed, are not determined until your open it (by clicking Pick in the Orders panel), revealing the choices for the first time.

Whether an Order pack will have a Timed Order or not is determined during the settlement generation process. Also at this stage the game decides whether you will find 2, 3, or 4 Timed Orders among all of your Order packs. Which exact slots will have Timed Orders is also determined at this stage.[1]
As long as Timed Orders are unlocked, the amount of possible Timed Orders among all Order batches does not change depending on difficulty, biome, present species, or Citadel level. One consequence of this is that the chance to find a Timed Order in an Order pack goes up with difficulty and plateaus at 22%-44% when you reach Viceroy. There is no way to predict which Order packs will have Timed Orders, unless you've reached the last Order slots and still haven't seen even 1 or 2 Timed Order options among all of your Order packs.
Forsaken Gods Temple World Map modifier adds 5 Timed Orders to the Order pool, so the amount of possible Timed Orders goes up to 7-9.[1] The modifier makes it possible to have a Timed Order option in each of the 9 Order packs, at Viceroy difficulty and higher.
| Difficulty | Settler | Pioneer | Veteran | Viceroy | Prestige |
|---|---|---|---|---|---|
| Total number of Order packs | 12 | 11 | 10 | 9 | 9 |
| Number of Timed Orders | 2-4 | ||||
| Lowest chance in an Order pack | 17% | 18% | 20% | 22% | 22% |
| Highest chance in an Order pack | 33% | 36% | 40% | 44% | 44% |
| Difficulty | Settler | Pioneer | Veteran | Viceroy | Prestige |
|---|---|---|---|---|---|
| Total number of Order packs | 12 | 11 | 10 | 9 | 9 |
| Number of Timed Orders | 7-9 | ||||
| Lowest chance in an Order pack | 58% | 63% | 70% | 78% | 78% |
| Highest chance in an Order pack | 75% | 81% | 90% | 100% | 100% |
Orders by Settlement Difficulty
List of All Orders
Tier 1 Non-Timed
Tier 1 Timed
Tier 2 Non-Timed
Tier 2 Timed
Tier 3 Non-Timed
Tier 3 Timed
Tier 4 Non-Timed
Tier 4 Timed
Perks and Cornerstones influencing Orders
| Name | Rarity | Description | Sources | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alt | Cor | Ord | Rel | Tra | Dec | Por | Fir | Ser | Bio | |||
| Legendary | The Queen's grace knows no bounds. Every time you complete an order, a small abandoned cache will appear in your settlement. | x | Cor | x | x | x | x | Por | x | x | x | |
| Legendary | The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation. | x | Cor | x | x | x | x | x | x | x | x | |
Strategies
- A common piece of advice for Viceroys is to hold their year 1 sets of Orders for some time, to gather some information about available resources or Glade Events in the first glade. This also puts you in a better position to exploit Timed Orders.
- As a rule of thumb, the main reward for regular Orders is Reputation, not resources or Perks. An Order that you can complete quickly is almost always going to be preferrable to an Order with a better reward, but which would take you an extra year to complete. Reputation earlier means earlier access to more blueprints, and blueprints are one of the main pillars of progression in-settlement.
- All year 1 species Resolve Orders, both regular and Timed, can be completed with a combination of favoring, Shelters, level 1 Hearth, and right-side Rainpunk Engines, provided that the species population is not too high to dilute the bonus Resolve from Low Stress (right Rainpunk Engine effect).
Trivia
- Timed Orders were introduced in the 0.25.2 Time is Money update (May 26, 2022).[2]
- There are 292 different Orders and Order versions.
References
- ↑ 1.0 1.1 Data mining done by @ryguy9999 on Discord. Game version 1.8.12. https://discord.com/channels/418545968666116096/1107003161115369612/1417717857860714546
- ↑ 0.25.2 Time is Money update patch notes. https://eremitegames.com/time-is-money-update/


