[[Orders]] are small objectives that, when completed, reward viceroys with [[Reputation]] and some assortment of goods, villagers, or perks.
[[Orders]] are objectives that, when completed, reward viceroys with [[Reputation]] and some assortment of goods, villagers, or [[Perks]]. Players choose which Orders to commit to from 2-4 options in an Order pack. Order packs arrive in batches at set intervals.
Orders have 4 complexity tiers which specify in which slots they can appear, additionally orders have objective variations depending on slot difficulty.
== Order Tiers ==
<span style="color:red">Work in progress, currently all orders are listed for Prestige 1 difficulty.</span>
[[File:Orders_Tiers_Screenshot.png|thumb|280px|The icons for the 4 different Tiers of orders: upper left: Tier 1, upper right: Tier 2, lower left: Tier 3, lower right: Tier 4.]]
Orders have 4 complexity tiers which specify in which slots they can appear. Orders can also vary based on difficulty. This difficulty system is separate from, but influenced by the settlement [[Difficulty]]. Each settlement Difficulty will have a set of Order difficulties that will be drawn.
==== Tier 1 ====
For example, the Veteran Difficulty has the Order difficulty set as:
{| class="wikitable"
|-
! Easy
! Medium
! Medium
! Medium
! Medium
! Medium
! Medium
! Hard
! Medium
! Hard
|}
===== Exploration =====
Since on Veteran difficulty, your Order choices are:
'''Objective:''' Discover glades<br/>
Difficulty 4: Discover 5 glades<br/><br/>
'''Rewards:'''<br/>
Scout's Pack (+5 scout's carry capacity)<br/>
10 {{rl|Bricks}}<br/>
10 {{rl|Planks}}<br/>
<small>Id: "IA Glades"</small>
===== Lost in the Woods =====
{| class="wikitable"
'''Objective:''' Discover glades and rebuild/salvage ruins<br/>
Since not every Order is valid for every Order difficulty, some Orders will be impossible to draw on specific settlement difficulties. For example, ''Blue Metal'' is a Tier 1 Order that is only valid for the Hard Order difficulty, so it will never be seen when playing on Settler, Pioneer, or Veteran. Likewise, ''Help from the Queen'' is a Tier 1 Order that is only valid for the Easy Order difficulty, so it will never be seen when playing on Viceroy or above. Some Orders have identical requirements for multiple Order difficulties.
'''Objective:''' Deliver {{rl|Eggs}}<br/>
Difficulty 4: Deliver 40 {{rl|Eggs}}<br/><br/>
'''Rewards:'''<br/>
Bigger Ovens (+2 Pie production)<br/>
20 {{rl|Flour}}<br/>
2 Random Villagers<br/>
<small>Id: "I Eggs"</small>
===== Basic Ingredient =====
=== Additional restrictions ===
'''Objective:''' Deliver {{rl|Flour}}<br/>
Difficulty 4: Deliver 40 {{rl|Flour}}<br/><br/>
'''Rewards:'''<br/>
Mold Supply (+1 Grain production)<br/>
25 {{rl|Porridge}}<br/>
2 Random Villagers<br/>
<small>Id: "I Flour"</small>
===== Natural Dye =====
A lot of Orders are limited by [[biomes]], [[species]], [[World Map modifiers]], and [[blueprints]]. An Order that asks for {{species link|Humans}} Resolve is disabled in settlements without Humans present, for example. Generally, Orders with completely or nigh impossible objectives are avoided; biome/species appropriate Orders are selected. Some Orders have multiple variants with identical names but different requirements tailored to the resources available in the biome. Since these Orders are technically separate Orders with identical names, they will appear separately in tables that list Orders.
[[File:Finish previous choice.png|right|thumb|350px|An Order from the first pack hasn't been selected]]
'''Objective:''' Deliver {{rl|Copper Bars}}<br/>
Before a pack of Orders can be viewed, it needs to be delivered by the Queen's Envoy. Order packs are delivered in batches and all Order packs from a batch become available at the same time. A choice between one of the Orders in the revealed Order pack must be made before proceeding to unrevealed Order packs.
A set amount of time has to pass in each settlement before each of the Order batches arrive. Without any [[season]] duration effects, intervals between batches follow 12-minute years from [[Prestige]] 2 onwards, with the exception of the first batch which arrives 90 seconds after the start of the game.
[[File:Timed Order example.png|thumb|300px|right|Timed Order example]]
'''Objective:''' Deliver {{rl|Pack of Building Materials}}<br/>
Unlocked with the '''Obsidian Archive''' level 9 [[upgrade]], Timed Orders are difficult, time-sensitive, and highly rewarding Orders that have a chance to appear alongside the usual set of Orders. '''Timed Orders never replace regular Orders''' - they always have a separate slot reserved.
Difficulty 4: Deliver 7 {{rl|Pack of Building Materials}}<br/><br/>
'''Rewards:'''<br/>
Reinforced Saw Blades (+1 Planks production)<br/>
20 {{rl|Bricks}}<br/>
4 {{rl|Tools}}<br/>
<small>Id: "IB Building Packs"</small>
===== Rich Harvest =====
Timed Orders are always [[File:Ethernal Icon.png|{{ImgM}}]] Ephemeral. They disappear if you decide to unpause the game before making a selection from the revealed Order pack. Unlike regular Orders, Timed Orders can be failed, should the timer run out. You lose the Order's [[Reputation]] point forever.
'''Objective:''' Deliver {{rl|Pack of Crops}}<br/>
Difficulty 4: Deliver 7 {{rl|Pack of Crops}}<br/><br/>
'''Rewards:'''<br/>
10 {{rl|Amber}}<br/>
Industrialized Farming (+1 pack of crops production)<br/>
Seed Pouch (+25% planting speed)<br/>
<small>Id: "IB Crops"</small>
===== Delivery =====
By default, Timed Orders automatically complete if the requirement is met when the time runs out.
'''Objective:''' Complete trade routes and deliver {{rl|Pack of Crops}}<br/>
{{clear}}
Difficulty 4: Complete 3 trade routes and deliver 5 {{rl|Pack of Crops}}<br/><br/>
'''Rewards:'''<br/>
10 {{rl|Amber}}<br/>
20 {{rl|Grain}}<br/>
4 Random Villagers<br/>
<small>Id: "IB Provisions and Crops"</small>
===== Trading Post =====
=== World Map modifiers influencing Timed Orders ===
'''Objective:''' Build a trading post and deliver {{rl|Amber}}<br/>
{{MainArticle|World Map modifiers}}
Difficulty 4: Deliver 10 {{rl|Amber}}<br/><br/>
'''Rewards:'''<br/>
20 {{rl|Biscuits}}<br/>
5 {{rl|Parts}}<br/>
6 {{rl|Tools}}<br/>
<small>Id: "IB Trading Post"</small>
===== Businessman =====
{| class="wikitable"
'''Objective:''' Complete trade routes<br/>
! World modifier !! Rewards !!class=unsortable| Description
| The Forsaken Gods' blessings can be ambiguous. You have a higher chance of receiving timed [[Order]]s from the Crown.
2 Random Villagers<br/>
|}
<small>Id: "I Trade Routes"</small>
===== Raising the Stakes =====
== Order & Timed Order generation ==
'''Objective:''' Complete trade routes with an offer multiplier 2 or higher<br/>
Difficulty 4: Complete 3 trade routes with an offer multiplier 2 or higher<br/><br/>
'''Rewards:'''<br/>
Reinforced Saw Blades (+1 Planks production)<br/>
20 {{rl|Oil}}<br/>
3 {{rl|Parts}}<br/>
<small>Id: "I Multiply Routes"</small>
===== Booming Economy =====
The exact Orders you get in an Order pack, both regular and Timed, are not determined until your open it (by clicking ''Pick'' in the Orders panel), revealing the choices for the first time.
'''Objective:''' Sell goods<br/>
Difficulty 4: 20 value of goods sold<br/><br/>
'''Rewards:'''<br/>
10 {{rl|Amber}}<br/>
20 {{rl|Oil}}<br/>
2 Random Villagers<br/>
<small>Id: "I Trader Value Sold"</small>
===== Amber Trade =====
[[File:All timed orders.png|thumb|right|300px|9/9 Timed Orders with Forsaken Gods Temple]]
'''Objective:''' Sell goods and deliver amber<br/>
Whether an Order pack will have a Timed Order or not is determined during the settlement generation process. Also at this stage the game decides whether you will find 2, 3, or 4 Timed Orders among all of your Order packs. Which exact slots will have Timed Orders is also determined at this stage.<ref name="multiple">Data mining done by @ryguy9999 on Discord. Game version 1.8.12. https://discord.com/channels/418545968666116096/1107003161115369612/1417717857860714546 </ref>
Difficulty 4: 16 value of goods sold, deliver 10 {{rl|Amber}}<br/><br/>
'''Rewards:'''<br/>
6 {{rl|Tools}}<br/>
2 {{rl|Wildfire Essence}}<br/>
2 Random Villagers<br/>
<small>Id: "I Amber"</small>
===== Meat Lover =====
As long as Timed Orders are [[Upgrades|unlocked]], the amount of possible Timed Orders among all Order batches does not change depending on difficulty, [[biome]], present [[species]], or Citadel level. One consequence of this is that the chance to find a Timed Order in an Order pack goes up with [[difficulty]] and plateaus at 22%-44% when you reach Viceroy. There is no way to predict which Order packs will have Timed Orders, unless you've reached the last Order slots and still haven't seen even 1 or 2 Timed Order options among all of your Order packs.
'''Objective:''' Fulfil a need for {{rl|Jerky}}<br/>
Difficulty 4: Fulfil a need for {{rl|Jerky}} 30 times<br/><br/>
'''Rewards:'''<br/>
Insect Lure (+1 Insect production)<br/>
25 {{rl|Incense}}<br/>
2 Random Villagers<br/>
<small>Id: "I Jerky"</small>
===== People's Resolve =====
'''Forsaken Gods Temple''' [[World Map modifier]] adds 5 Timed Orders to the Order pool, so the amount of possible Timed Orders goes up to 7-9.<ref name="multiple" /> The modifier makes it possible to have a Timed Order option in each of the 9 Order packs, at Viceroy difficulty and higher.
'''Objective:''' Keep Human resolve above threshold for a time<br/>
Difficulty 4: Keep resolve above 25 for 30 seconds<br/><br/>
'''Rewards:'''<br/>
2 humans join<br/>
30 {{rl|Grain}}<br/>
3 {{rl|Parts}}<br/>
<small>Id: "I Resolve Humans"</small>
===== The Clan =====
{| class="wikitable"
'''Objective:''' Keep Lizard resolve above threshold for a time<br/>
|+ Chance of Timed Order in an Order pack
Difficulty 4: Keep resolve above 15 for 30 seconds<br/><br/>
|-
'''Rewards:'''<br/>
! style="text-align:left;" | Difficulty
2 lizards join<br/>
| Settler
30 {{rl|Meat}}<br/>
| Pioneer
3 {{rl|Parts}}<br/>
| Veteran
<small>Id: "I Resolve Lizards"</small>
| Viceroy
| Prestige
|-
! style="text-align:left;" | Total number of Order packs
| 12
| 11
| 10
| 9
| 9
|-
! style="text-align:left;" | Number of Timed Orders
| colspan="5" style="text-align:center;" | 2-4
|-
! style="text-align:left;" | Lowest chance in an Order pack
| 17%
| 18%
| 20%
| 22%
| 22%
|-
! style="text-align:left;" | Highest chance in an Order pack
'''Objective:''' Complete events with an empathy decision<br/>
Difficulty 4: Complete at least 2 events with an empathy decision<br/><br/>
'''Rewards:'''<br/>
3 {{rl|Ancient Tablet}}<br/>
10 {{rl|Tools}}<br/>
30 {{rl|Berries}}<br/>
<small>Id: "II Convert"</small>
===== Into the Wilds =====
== Strategies ==
'''Objective:''' Discover glades<br/>
Difficulty 4: Discover 5 glades<br/><br/>
'''Rewards:'''<br/>
10 {{rl|Amber}}<br/>
10 {{rl|Tools}}<br/>
30 {{rl|Insects}}<br/>
<small>Id: "II Glades"</small>
===== Into the Unknown =====
* A common piece of advice for Viceroys is to hold their year 1 sets of Orders for some time, to gather some information about available [[resources]] or [[Glade Events]] in the first glade. This also puts you in a better position to exploit Timed Orders.
'''Objective:''' Discover glades in specified time frame<br/>
* As a rule of thumb, the main reward for regular Orders is [[Reputation]], not resources or [[Perks]]. An Order that you can complete quickly is almost always going to be preferrable to an Order with a better reward, but which would take you an extra year to complete. Reputation earlier means earlier access to more [[blueprints]], and blueprints are one of the main pillars of progression in-settlement.
Difficulty 4: Discover 2 glades at an interval of 150 seconds<br/>
* All year 1 [[species]] Resolve Orders, both regular and Timed, can be completed with a combination of [[favoring]], Shelters, [[Hearths#Hearth_upgrades|level 1 Hearth]], and right-side [[Rainpunk Engines]], provided that the species population is not too high to dilute the bonus Resolve from '''Low Stress''' (right Rainpunk Engine effect).
<small>Progress resets if more than specified time has elapsed</small><br/><br/>
* Timed Orders were introduced in the 0.25.2 Time is Money update (May 26, 2022).<ref>0.25.2 Time is Money update patch notes. https://eremitegames.com/time-is-money-update/</ref>
Orders are objectives that, when completed, reward viceroys with Reputation and some assortment of goods, villagers, or Perks. Players choose which Orders to commit to from 2-4 options in an Order pack. Order packs arrive in batches at set intervals.
Order Tiers
The icons for the 4 different Tiers of orders: upper left: Tier 1, upper right: Tier 2, lower left: Tier 3, lower right: Tier 4.
Orders have 4 complexity tiers which specify in which slots they can appear. Orders can also vary based on difficulty. This difficulty system is separate from, but influenced by the settlement Difficulty. Each settlement Difficulty will have a set of Order difficulties that will be drawn.
For example, the Veteran Difficulty has the Order difficulty set as:
Easy
Medium
Medium
Medium
Medium
Medium
Medium
Hard
Medium
Hard
Since on Veteran difficulty, your Order choices are:
Tier 1
Tier 1
Tier 1
Tier 2
Tier 2
Tier 3
Tier 3
Tier 3
Tier 4
Tier 4
this means that the Orders you draw will be:
Easy
Medium
Medium
Medium
Medium
Medium
Medium
Hard
Medium
Hard
Tier 1
Tier 1
Tier 1
Tier 2
Tier 2
Tier 3
Tier 3
Tier 3
Tier 4
Tier 4
Below is a list of Order tiers and difficulties for all settlement Difficulties. All Prestige Difficulties share the same Order pool.
Order
1
2
3
4
5
6
7
8
9
10
11
12
Settler
Easy Tier 1
Easy Tier 1
Easy Tier 1
Easy Tier 2
Easy Tier 2
Easy Tier 2
Easy Tier 3
Easy Tier 3
Easy Tier 3
Easy Tier 4
Easy Tier 4
Easy Tier 4
Pioneer
Easy Tier 1
Easy Tier 1
Medium Tier 1
Easy Tier 2
Medium Tier 2
Easy Tier 3
Medium Tier 3
Medium Tier 3
Easy Tier 4
Easy Tier 4
Medium Tier 4
N/A
Veteran
Easy Tier 1
Medium Tier 1
Medium Tier 1
Medium Tier 2
Medium Tier 2
Medium Tier 3
Medium Tier 3
Hard Tier 3
Medium Tier 4
Hard Tier 4
N/A
N/A
Viceroy
Medium Tier 1
Medium Tier 1
Hard Tier 1
Medium Tier 2
Hard Tier 2
Medium Tier 3
Medium Tier 3
Hard Tier 3
Medium Tier 4
N/A
N/A
N/A
Prestige
Hard Tier 1
Hard Tier 1
Hard Tier 1
Hard Tier 2
Hard Tier 2
Hard Tier 3
Hard Tier 3
Hard Tier 3
Hard Tier 4
N/A
N/A
N/A
Since not every Order is valid for every Order difficulty, some Orders will be impossible to draw on specific settlement difficulties. For example, Blue Metal is a Tier 1 Order that is only valid for the Hard Order difficulty, so it will never be seen when playing on Settler, Pioneer, or Veteran. Likewise, Help from the Queen is a Tier 1 Order that is only valid for the Easy Order difficulty, so it will never be seen when playing on Viceroy or above. Some Orders have identical requirements for multiple Order difficulties.
Additional restrictions
A lot of Orders are limited by biomes, species, World Map modifiers, and blueprints. An Order that asks for Humans Resolve is disabled in settlements without Humans present, for example. Generally, Orders with completely or nigh impossible objectives are avoided; biome/species appropriate Orders are selected. Some Orders have multiple variants with identical names but different requirements tailored to the resources available in the biome. Since these Orders are technically separate Orders with identical names, they will appear separately in tables that list Orders.
Arrival time & availability
An Order from the first pack hasn't been selected
Before a pack of Orders can be viewed, it needs to be delivered by the Queen's Envoy. Order packs are delivered in batches and all Order packs from a batch become available at the same time. A choice between one of the Orders in the revealed Order pack must be made before proceeding to unrevealed Order packs.
A set amount of time has to pass in each settlement before each of the Order batches arrive. Without any season duration effects, intervals between batches follow 12-minute years from Prestige 2 onwards, with the exception of the first batch which arrives 90 seconds after the start of the game.
Order pack arrival time (minutes)
Order
1
2
3
4
5
6
7
8
9
10
11
12
Settler
01:30
01:30
01:30
12:00
12:00
24:00
24:00
24:00
36:00
36:00
48:00
48:00
Pioneer
01:30
01:30
01:30
12:00
12:00
24:00
24:00
36:00
36:00
48:00
48:00
N/A
Veteran
01:30
01:30
01:30
12:00
12:00
24:00
24:00
36:00
48:00
48:00
N/A
N/A
Viceroy
01:30
01:30
01:30
12:00
12:00
24:00
24:00
36:00
48:00
N/A
N/A
N/A
Prestige
01:30
01:30
01:30
12:00
12:00
24:00
24:00
36:00
48:00
N/A
N/A
N/A
Timed Orders
Timed Order example
Unlocked with the Obsidian Archive level 9 upgrade, Timed Orders are difficult, time-sensitive, and highly rewarding Orders that have a chance to appear alongside the usual set of Orders. Timed Orders never replace regular Orders - they always have a separate slot reserved.
Timed Orders are always Ephemeral. They disappear if you decide to unpause the game before making a selection from the revealed Order pack. Unlike regular Orders, Timed Orders can be failed, should the timer run out. You lose the Order's Reputation point forever.
By default, Timed Orders automatically complete if the requirement is met when the time runs out.
The Forsaken Gods' blessings can be ambiguous. You have a higher chance of receiving timed Orders from the Crown.
Order & Timed Order generation
The exact Orders you get in an Order pack, both regular and Timed, are not determined until your open it (by clicking Pick in the Orders panel), revealing the choices for the first time.
9/9 Timed Orders with Forsaken Gods Temple
Whether an Order pack will have a Timed Order or not is determined during the settlement generation process. Also at this stage the game decides whether you will find 2, 3, or 4 Timed Orders among all of your Order packs. Which exact slots will have Timed Orders is also determined at this stage.[1]
As long as Timed Orders are unlocked, the amount of possible Timed Orders among all Order batches does not change depending on difficulty, biome, present species, or Citadel level. One consequence of this is that the chance to find a Timed Order in an Order pack goes up with difficulty and plateaus at 22%-44% when you reach Viceroy. There is no way to predict which Order packs will have Timed Orders, unless you've reached the last Order slots and still haven't seen even 1 or 2 Timed Order options among all of your Order packs.
Forsaken Gods TempleWorld Map modifier adds 5 Timed Orders to the Order pool, so the amount of possible Timed Orders goes up to 7-9.[1] The modifier makes it possible to have a Timed Order option in each of the 9 Order packs, at Viceroy difficulty and higher.
Chance of Timed Order in an Order pack
Difficulty
Settler
Pioneer
Veteran
Viceroy
Prestige
Total number of Order packs
12
11
10
9
9
Number of Timed Orders
2-4
Lowest chance in an Order pack
17%
18%
20%
22%
22%
Highest chance in an Order pack
33%
36%
40%
44%
44%
Version for Forsaken Gods Temple settlements
Difficulty
Settler
Pioneer
Veteran
Viceroy
Prestige
Total number of Order packs
12
11
10
9
9
Number of Timed Orders
7-9
Lowest chance in an Order pack
58%
63%
70%
78%
78%
Highest chance in an Order pack
75%
81%
90%
100%
100%
Orders by Settlement Difficulty
Non-Timed Tier i Orders that can be drawn on settler difficulty
Tier
Name
Difficulty
Requirements
Rewards
I
Delivery
Easy
Complete 1 trade routes. Deliver 3 Pack of Crops.
10 Amber
20 Grain
A group of 4 villagers.
I
Woodcutters
Easy
Own at least 2 Woodcutters' Camps. Deliver 30 Wood.
10 Resin
3 Parts
A group of 2 villagers.
I
Basic Ingredient
Easy
Deliver 25 Storm Water.
+1 to Storm Water production (from gathering, farming, fishing, or production).
5 Pipes
A group of 2 villagers.
I
Hunters
Easy
Own at least 1 Trappers' Camp. Deliver 20 Meat.
+1 to Meat production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
Trading Post
Easy
Own at least 1 Trading Post. Deliver 5 Amber.
20 Biscuits or 20 Pie or 20 Jerky or 20 Skewers or 20 Paste or 20 Porridge or 20 Pickled Goods
5 Parts
6 Tools
I
Wood Delivery
Easy
Deliver 35 Wood.
3 Parts
A group of 2 villagers.
I
Reconnaissance
Easy
Cut through the forest to discover 2 glades.
+1 to Stone production (from gathering, farming, fishing, or production). or +1 to Clay production (from gathering, farming, fishing, or production).
6 Tools
10 Bricks
I
No Place Like Home
Easy
Own at least 2 Lizard Houses. Own at least 2 Harpy Houses.
+1 to Meat production (from gathering, farming, fishing, or production).
10 Fabric
A group of 3 villagers.
I
Ranch Life
Easy
Own at least 1 Ranch. Deliver 10 Meat. Deliver 10 Leather.
+1 to Leather production (from gathering, farming, fishing, or production).
25 Meat
A group of 2 villagers.
I
Trappers
Easy
Have at least 6 Lizards for 30 seconds
Trappers' Camp Blueprint
+1 to Leather production (from gathering, farming, fishing, or production).
30 Insects
I
The Pack
Easy
Keep Foxes Resolve above 10 for 30 seconds
2 Foxes will join the settlement.
30 Mushrooms
3 Parts
I
Clearing Glades
Easy
Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
30 Jerky or 30 Biscuits or 30 Pie or 30 Paste or 30 Skewers or 30 Porridge or 30 Pickled Goods
3 Parts
A group of 4 villagers.
I
Dwellings
Easy
Own at least 2 Bat Houses. Own at least 2 Fox Houses.
+2 to Dye production (from gathering, farming, fishing, or production).
15 Copper Bars
A group of 3 villagers.
I
Healthy Breakfast
Easy, Medium
Fulfill your villagers' need for eating porridge 20 times (retroactive).
30 Vegetables
30 Herbs
A group of 2 villagers.
I
Basic Logistics
Easy
Own at least 35 Paths.
Useful tools for creating drainage ditches. Villagers move 10% faster on roads.
10 Stone
I
The Purge
Easy
Burn at least 1 Blightrot Cysts.
5 Parts
30 Vegetables
A group of 3 villagers.
I
Call to Arms
Easy
Deliver 3 Purging Fire.
+1 to Oil production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
Big Delivery
Easy
Deliver 3 Pack of Building Materials.
+1 to Planks production (from gathering, farming, fishing, or production).
20 Bricks
4 Tools
I
The Flock
Easy
Keep Harpies Resolve above 10 for 30 seconds
2 Harpies will join the settlement.
30 Berries
3 Parts
I
Amber Trade
Easy
Sell goods worth at least 8 Amber to traders or via trade routes. Deliver 4 Amber.
6 Tools
2 Wildfire Essence
A group of 2 villagers.
I
Garden Life
Easy
Own at least 1 Herb Garden. Deliver 10 Roots. Deliver 10 Herbs.
+1 to Roots production (from gathering, farming, fishing, or production).
10 Fabric
A group of 2 villagers.
I
Booming Economy
Easy
Sell goods worth at least 10 Amber to traders or via trade routes.
10 Amber
20 Oil
A group of 2 villagers.
I
Cyst Cultivation
Easy
Have at least 1 Blightrot Cysts at the same time.
30 Paste or 30 Jerky or 30 Biscuits or 30 Pie or 30 Skewers or 30 Porridge or 30 Pickled Goods
+1 to Purging Fire production (from gathering, farming, fishing, or production).
The Ancient Hearth's resistance to corruption is increased by 100.
I
Beginner Engineer
Easy
Own at least 1 Geyser Pump.
30 Clay
5 Pipes
A group of 2 villagers.
I
Egg Collection
Easy
Deliver 15 Eggs.
+2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production).
25 Berries
A group of 2 villagers.
I
Botanist
Easy
Own at least 1 Plantation. Deliver 10 Berries. Deliver 10 Plant Fiber.
+1 to Berries production (from gathering, farming, fishing, or production).
30 Vegetables
A group of 2 villagers.
I
Rain Protection
Easy
Fulfill your villagers' need for coats 10 times (retroactive).
+2 to Coats production (from gathering, farming, fishing, or production).
10 Fabric
3 Parts
I
Architects
Easy
Have at least 6 Frogs for 30 seconds
Brickyard Blueprint
25 Scales
I
Camps
Easy
Own at least 1 Harvesters' Camp. Own at least 1 Stonecutters' Camp.
15 Clay
15 Reed
3 Parts
I
Problem Solver
Easy, Medium
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
10 Planks
6 Tools
A group of 3 villagers.
I
Meat Lover
Easy
Fulfill your villagers' need for eating jerky 20 times (retroactive).
+1 to Insects production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
The Collegium
Easy
Keep Frogs Resolve above 16 for 30 seconds
2 Frogs will join the settlement.
20 Fish
3 Parts
I
Herbalist
Easy
Own at least 1 Herbalists' Camp. Deliver 15 Mushrooms.
+1 to Mushrooms production (from gathering, farming, fishing, or production).
30 Herbs
A group of 2 villagers.
I
Start Your Engines
Easy
Have at least 1 buildings with Rain Engines installed in your settlement.
30 Oil
4 Parts
A group of 2 villagers.
I
Farm Life
Easy
Own at least 1 Small Farm. Deliver 10 Vegetables. Deliver 10 Grain.
+1 to Grain production (from gathering, farming, fishing, or production).
30 Mushrooms
A group of 2 villagers.
I
Help From the Queen
Easy
Have at least 6 Humans for 30 seconds
20 Grain
+1 to Grain production (from gathering, farming, fishing, or production).
Small Farm Blueprint
I
Rich Harvest
Easy
Deliver 3 Pack of Crops.
10 Amber
+1 to Pack of Crops production (from gathering, farming, fishing, or production).
3 Parts
I
Exploration
Easy
Cut through the forest to discover 3 glades.
Workers assigned to Glade Events can carry 5 more items.
10 Bricks
10 Planks
I
Funding the Expedition
Easy
Deliver 10 Planks.
5 Parts
10 Fabric
10 Bricks
I
Foragers' Camp
Easy
Own at least 1 Foragers' Camp. Deliver 15 Vegetables.
+1 to Vegetables production (from gathering, farming, fishing, or production).
30 Stone
A group of 2 villagers.
I
Three Packs
Easy
Deliver 2 Pack of Building Materials. Deliver 2 Pack of Crops. Deliver 2 Pack of Provisions.
+1 to Grain production (from gathering, farming, fishing, or production).
+1 to Fabric production (from gathering, farming, fishing, or production).
4 Parts
I
Barbecue
Easy, Medium
Fulfill your villagers' need for eating skewers 10 times (retroactive).
30 Leather
25 Sea Marrow
A group of 2 villagers.
I
The Guild
Easy
Keep Beavers Resolve above 16 for 30 seconds
2 Beavers will join the settlement.
30 Roots
3 Parts
I
The Grove
Easy
Have at least 6 Beavers for 30 seconds
Forester's Hut Blueprint
20 Roots
I
The Nest
Easy
Have at least 6 Harpies for 30 seconds
Herbalists' Camp Blueprint
20 Coats
I
Raising the Stakes
Easy
Complete 1 trade routes with an offer multiplier of 2 or higher.
+1 to Planks production (from gathering, farming, fishing, or production).
20 Oil
3 Parts
I
Shelters
Easy
Have at least 8 villagers with the Basic Housing need fulfilled for 20 seconds. Deliver 20 Wood.
5 Planks
20 Fish
A group of 3 villagers.
I
People's Resolve
Easy
Keep Humans Resolve above 20 for 30 seconds
2 Humans will join the settlement.
30 Grain
3 Parts
I
Safe Place
Easy
Own at least 2 Human Houses. Own at least 2 Beaver Houses.
+2 to Flour production (from gathering, farming, fishing, or production).
10 Bricks
A group of 3 villagers.
I
Businessman
Easy
Complete 3 trade routes.
15 Amber
2 Wildfire Essence
A group of 2 villagers.
I
The Clan
Easy
Keep Lizards Resolve above 10 for 30 seconds
2 Lizards will join the settlement.
30 Meat
3 Parts
I
People of the Forest
Easy
Have at least 6 Foxes for 30 seconds
Foragers' Camp Blueprint
30 Vegetables
Timed Tier i Orders that can be drawn on settler difficulty
Tier
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
I
150
Speedy Real Estate
Easy, Medium, Hard
Have at least 1 Hearths upgraded to level: Encampment (Level 1).
25 Boots or 25 Coats
2 Wildfire Essence
3 Parts
I
450
Joyful Lizards
Easy
Keep Lizards Resolve above 14 for 30 seconds
5 Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.
6 Tools
3 Lizards will join the settlement.
I
1020
Impetuous Explorer
Easy, Medium
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production).
Weaver Blueprint
3 Parts
I
450
Joyful Frogs
Easy
Keep Frogs Resolve above 18 for 30 seconds
5 Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.
15 Pipes
3 Frogs will join the settlement.
I
450
Joyful Humans
Easy
Keep Humans Resolve above 23 for 30 seconds
5 Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
3 Humans will join the settlement.
I
450
Joyful Harpies
Easy
Keep Harpies Resolve above 14 for 30 seconds
5 Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
3 Harpies will join the settlement.
I
450
Joyful Beavers
Easy
Keep Beavers Resolve above 18 for 30 seconds
5 Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.
10 Tools
3 Beavers will join the settlement.
I
450
Joyful Foxes
Easy
Keep Foxes Resolve above 14 for 30 seconds
5 Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.
35 Boots
3 Foxes will join the settlement.
Non-Timed Tier ii Orders that can be drawn on settler difficulty
+1 to Bricks production (from gathering, farming, fishing, or production).
25 Boots
II
Infrastructure
Easy
Own at least 50 Paths.
5 Amber
15 Stone
II
Aid For the Beaver Clan
Easy
Deliver 8 Pack of Building Materials.
3 Beavers will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
2 Parts
II
Feast
Easy
Have at least 10 villagers with a need from the Complex Food category fulfilled for 30 seconds. Deliver 15 Oil.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
+2 to Oil production (from gathering, farming, fishing, or production).
20 Coal
II
Happy Beavers
Easy
Keep Beavers Resolve above 20 for 60 seconds Sell goods worth at least 8 Amber to traders or via trade routes.
Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.
30 Biscuits
10 Tools
II
Into the Unknown
Easy
Discover 2 glades at an interval of 210 seconds. Progress will reset if the time between discoveries exceeds the limit.
10 Tools
30 Incense or 30 Tea or 30 Scrolls or 30 Ale or 30 Wine or 30 Training Gear
A group of 3 villagers.
II
Water Delivery
Easy
Deliver 40 Drizzle Water.
20 Copper Bars
30 Coal
10 Amber
II
Seller
Easy
Complete 4 trade routes. Sell goods worth at least 10 Amber to traders or via trade routes.
15 Amber
10 Bricks
+2 to Waterskins production (from gathering, farming, fishing, or production).
II
Scaling Up
Easy
Deliver 30 Scales.
+2 to Boots production (from gathering, farming, fishing, or production). or +2 to Dye production (from gathering, farming, fishing, or production).
25 Coats or 25 Boots
30 Porridge or 30 Paste or 30 Pie or 30 Biscuits or 30 Pickled Goods or 30 Jerky or 30 Skewers
II
Lizard Relatives
Easy
Fulfill your villagers' need for eating skewers 30 times (retroactive). Own at least 4 Lizard Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)
5 Lizards will join the settlement.
30 Skewers
II
Stacking Amber
Easy
Complete 1 trade routes with an offer multiplier of 3 or higher. Deliver 5 Amber.
+1 to Bricks production (from gathering, farming, fishing, or production).
35 Stone
35 Scales
II
Judgment
Easy
Use the Manorial Court to exile 4 villagers from your settlement.
20 Copper Bars
+1 to Pipes production (from gathering, farming, fishing, or production).
3 Bats will join the settlement.
II
Clothing the People
Easy
Fulfill your villagers' need for coats 25 times (retroactive).
+1 to Fabric production (from gathering, farming, fishing, or production).
5 Pack of Provisions
5 Parts
II
Trade Connections
Easy
Deliver 5 Pack of Trade Goods. Deliver 8 Amber.
Traders will arrive 15% quicker.
5 Parts
A group of 2 villagers.
II
Aid for the Lizard Clan
Easy
Deliver 6 Pack of Provisions.
3 Lizards will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)
2 Parts
II
Luxurious Delivery
Easy
Deliver 8 Pack of Luxury Goods.
+2 to Flour production (from gathering, farming, fishing, or production).
15 Amber
A group of 4 villagers.
II
Beaver Population
Easy
Have at least 8 Beavers for 30 seconds Keep Beavers Resolve above 20 for 30 seconds
Lumber Mill Blueprint
30 Pickled Goods
5 Parts
II
Harpy Influx
Easy
Deliver 35 Mushrooms.
5 Harpies will join the settlement.
+2 to Coats production (from gathering, farming, fishing, or production).
25 Coats
II
Advanced Farming
Easy
Deliver 15 Pack of Crops.
+25% to amount of goods produced in the Small Farm. or +25% to amount of goods produced in the Plantation. or +25% to amount of goods produced in the Herb Garden. or +25% to amount of goods produced in the Brineworks. or Harvesting crops is 30% faster.
Planting crops is 30% faster.
10 Tools
II
Aid for the Fox Pack
Easy
Deliver 3 Pack of Provisions. Cut through the forest to discover 1 glades.
3 Foxes will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)
2 Parts
II
Into the Wilds
Easy
Cut through the forest to discover 3 glades.
10 Amber
10 Tools
30 Insects
II
Human Population
Easy
Have at least 6 Humans for 30 seconds Keep Humans Resolve above 24 for 30 seconds
30 Pie
15 Amber
Brick Oven Blueprint
II
Human Influx
Easy
Deliver 35 Grain.
5 Humans will join the settlement.
15 Bricks
25 Porridge
II
Human Relatives
Easy
Fulfill your villagers' need for eating biscuits 30 times (retroactive). Own at least 4 Human Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)
5 Humans will join the settlement.
50 Vegetables
II
More Houses
Easy
Have at least 16 villagers with the Basic Housing need fulfilled for 20 seconds.
A group of 2 villagers.
30 Fish
4 Parts
II
Advanced Trading
Easy
Deliver 10 Pack of Trade Goods. Deliver 10 Pack of Provisions.
Gain +1 to production yields for all packs of goods.
All packs of goods are produced 33% faster.
30 Leather
II
Lizard Population
Easy
Have at least 6 Lizards for 30 seconds Keep Lizards Resolve above 14 for 30 seconds
+1 to Meat production (from gathering, farming, fishing, or production).
40 Skewers
Butcher Blueprint
II
Fox Relatives
Easy
Fulfill your villagers' need for eating porridge 30 times (retroactive). Own at least 4 Fox Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)
5 Foxes will join the settlement.
30 Tea
II
Beaver Relatives
Easy
Fulfill your villagers' need for eating pickled goods 30 times (retroactive). Own at least 4 Beaver Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
50 Roots
5 Beavers will join the settlement.
II
Frog Relatives
Easy
Fulfill your villagers' need for eating paste 30 times (retroactive). Own at least 4 Frog Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)
5 Frogs will join the settlement.
35 Boots
II
Outposts
Easy
Have at least 1 Hearths upgraded to level: Encampment (Level 1).
15 Amber
Any Builder can carry 5 additional items.
35 Boots or 35 Coats
II
Beaver Influx
Easy
Deliver 35 Roots.
5 Beavers will join the settlement.
10 Planks
15 Ale
II
Bat Population
Easy
Have at least 6 Bats for 30 seconds Keep Bats Resolve above 14 for 30 seconds
30 Skewers
5 Parts
Grill Blueprint
II
Aid for the Frog Clan
Easy
Deliver 3 Pack of Building Materials. Deliver 30 Drizzle Water.
3 Frogs will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)
3 Parts
II
Fox Influx
Easy
Deliver 35 Herbs.
5 Foxes will join the settlement.
25 Porridge
20 Tea
II
Fighting the Storm
Easy
Own at least 1 Blight Post. Produce 10 Purging Fire in the building: Blight Post.
+2 to Coats production (from gathering, farming, fishing, or production).
30 Pie
2 additional Humans will come with each group of newcomers.
II
Making Connections
Easy
Reach standing level 1 with 1 settlements on trade routes.
20 Amber
2 Wildfire Essence
5 Parts
II
Meat Diet
Easy
Fulfill your villagers' need for eating jerky 30 times (retroactive).
+1 to Eggs production (from gathering, farming, fishing, or production).
30 Eggs
30 Flour
II
Harpy Population
Easy
Have at least 6 Harpies for 30 seconds Keep Harpies Resolve above 14 for 30 seconds
30 Paste
5 Parts
Alchemist's Hut Blueprint
II
Aid for the Human Clan
Easy
Deliver 6 Pack of Crops. Have at least 8 Comfort decorations.
3 Humans will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)
2 Parts
II
Harpy Relatives
Easy
Fulfill your villagers' need for eating jerky 30 times (retroactive). Own at least 4 Harpy Houses.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)
5 Harpies will join the settlement.
50 Insects
II
Happy Brewing
Easy
Fulfill any need from the Services category 30 times. Deliver 30 Ale.
Nothing goes to waste. Gain 2 Bricks for every 10 Pottery produced.
+2 to Pottery production (from gathering, farming, fishing, or production).
20 Pickled Goods or 20 Jerky or 20 Skewers or 20 Porridge or 20 Paste or 20 Biscuits or 20 Pie
II
Happy Harpies
Easy
Keep Harpies Resolve above 14 for 30 seconds Have at least 4 Aesthetics decorations.
+2 to Paste production (from gathering, farming, fishing, or production).
25 Dye
30 Fabric
II
Bat Influx
Easy
Deliver 35 Copper Ore.
5 Bats will join the settlement.
+1 to Copper Bars production (from gathering, farming, fishing, or production).
25 Scrolls
II
Happy Frogs
Easy
Keep Frogs Resolve above 20 for 60 seconds Use 25 units of rainwater (any type) in Rain Engines in production buildings.
2 additional Frogs will come with each group of newcomers.
30 Paste
+1 to Pipes production (from gathering, farming, fishing, or production).
II
Happy Lizards
Easy
Keep Lizards Resolve above 14 for 30 seconds Cut through the forest to discover 1 glades.
+2 to Jerky production (from gathering, farming, fishing, or production).
10 Amber
2 additional Lizards will come with each group of newcomers.
II
Important Delivery
Easy
Deliver 8 Coal. Deliver 8 Pack of Building Materials.
2 Wildfire Essence
6 Tools
40 Coats or 40 Boots
II
Bat Relatives
Easy
Fulfill your villagers' need for eating skewers 30 times (retroactive). Own at least 4 Bat Houses.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)
5 Bats will join the settlement.
30 Copper Bars
II
Sacrificing
Easy
Sacrifice 15 Coal at the Ancient Hearth. Sacrifice 15 Wood at the Ancient Hearth.
+1 to Resin production (from gathering, farming, fishing, or production).
An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.
20 Copper Bars
II
Rainpunk Engineer
Easy
Use 60 units of rainwater (any type) in Rain Engines in production buildings.
4 Parts
30 Skewers or 30 Jerky or 30 Pie or 30 Biscuits or 30 Porridge or 30 Paste or 30 Pickled Goods
A group of 3 villagers.
II
Happy Foxes
Easy
Keep Foxes Resolve above 14 for 30 seconds Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Tea production (from gathering, farming, fishing, or production).
10 Amber
2 additional Foxes will come with each group of newcomers.
II
Profit Margin
Easy
Complete 2 trade routes worth at least 5 Amber each.
Supplier Blueprint
20 Amber
30 Porridge or 30 Paste or 30 Jerky or 30 Skewers or 30 Biscuits or 30 Pie or 30 Pickled Goods
II
Meat Treats
Easy
Have at least 8 villagers with the Jerky need fulfilled for 120 seconds.
+2 to Jerky production (from gathering, farming, fishing, or production).
40 Meat
A group of 2 villagers.
II
Out Fishing
Easy
Deliver 30 Fish.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
30 Boots or 30 Coats
4 Parts
II
Aiding the Flock
Easy
Deliver 15 Boots. Deliver 10 Coats.
3 Harpies will join the settlement.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)
+2 to Boots production (from gathering, farming, fishing, or production).
II
Risky Expedition
Easy
Cut through the forest to discover 1 Dangerous () or Forbidden Glades ().
40 Eggs
35 Plant Fiber
7 Tools
II
Fox Population
Easy
Have at least 8 Foxes for 30 seconds Keep Foxes Resolve above 14 for 30 seconds
Druid's Hut Blueprint
30 Pickled Goods
5 Parts
II
Frog Population
Easy
Have at least 8 Frogs for 30 seconds Keep Frogs Resolve above 20 for 30 seconds
Cannery Blueprint
30 Paste
5 Parts
II
Rain Engines
Easy
Have at least 2 buildings with Rain Engines installed in your settlement.
30 Stone
30 Plant Fiber
30 Oil
II
Aid for the Bat Clan
Easy
Deliver 20 Copper Ore.
3 Bats will join the settlement.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)
2 Parts
II
Pottery and Wine
Easy
Deliver 20 Wine. Deliver 15 Pottery.
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.
35 Reed
6 Tools
II
Algal Bloom
Easy
Deliver 30 Algae.
+1 to Fabric production (from gathering, farming, fishing, or production).
30 Paste or 30 Porridge or 30 Jerky or 30 Skewers or 30 Pie or 30 Biscuits or 30 Pickled Goods
6 Tools
Timed Tier ii Orders that can be drawn on settler difficulty
Tier
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
II
420
Venturesome Leader
Easy
Cut through the forest to discover 3 glades.
The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed and 20 Clay for each discovered glade.
15 Tools
10 Parts
II
480
Trapper's Trial
Easy
Deliver 30 Meat. Deliver 30 Insects.
+3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Incense production (from gathering, farming, fishing, or production). or +2 to Pottery production (from gathering, farming, fishing, or production).
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge
Smokehouse Blueprint
II
480
Trapper's Trial
Easy
Deliver 30 Meat. Deliver 30 Eggs.
+3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Incense production (from gathering, farming, fishing, or production). or +2 to Pottery production (from gathering, farming, fishing, or production).
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge
Smokehouse Blueprint
II
480
Herbalist's Trial
Easy
Deliver 30 Berries. Deliver 30 Herbs.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
II
480
Herbalist's Trial
Easy
Deliver 30 Herbs. Deliver 30 Mushrooms.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
II
480
Stonecutter's Trial
Easy
Deliver 30 Clay. Deliver 30 Sea Marrow.
+1 to Clay production (from gathering, farming, fishing, or production).
40 Pie or 40 Biscuits or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
Clay Pit Blueprint
II
480
Forager's Trial
Easy
Deliver 30 Roots. Deliver 30 Grain.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Forager's Trial
Easy
Deliver 30 Vegetables. Deliver 30 Roots.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Forager's Trial
Easy
Deliver 30 Vegetables. Deliver 30 Grain.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Herbalist's Trial
Easy
Deliver 30 Berries. Deliver 30 Mushrooms.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
Non-Timed Tier iii Orders that can be drawn on settler difficulty
Tier
Name
Difficulty
Requirements
Rewards
III
Royal Gardens
Easy
Have at least 10 Harmony decorations.
Gain +1 to production yields for all packs of goods.
30 Scrolls or 30 Incense or 30 Ale or 30 Wine or 30 Training Gear or 30 Tea
3 Wildfire Essence
III
Brotherhood
Easy
Deliver 30 Scrolls. Own at least 1 Temple.
+2 to Incense production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Oil production (from gathering, farming, fishing, or production).
30 Oil
35 Flour
III
Religion
Easy
Fulfill your villagers' need for religion 50 times (retroactive).
+1 to Grain production (from gathering, farming, fishing, or production).
+2 to Porridge production (from gathering, farming, fishing, or production).
4 Foxes will join the settlement.
5 Parts
III
Water Industry
Easy
Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 10 Bricks. Deliver 10 Fabric.
+1 to Planks production (from gathering, farming, fishing, or production).
+1 to Bricks production (from gathering, farming, fishing, or production).
4 Parts
III
Fair Exchange
Easy
Complete 4 trade routes worth at least 10 Amber each.
+2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production).
20 Pipes
30 Incense or 30 Scrolls or 30 Tea or 30 Training Gear or 30 Ale or 30 Wine
III
Profitable Caution
Easy
Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Vegetables production (from gathering, farming, fishing, or production).
5 Parts
Furnace Blueprint
III
Beaver Resolve
Easy
Keep Beavers Resolve above 22 for 60 seconds
+1 to Roots production (from gathering, farming, fishing, or production).
4 Beavers will join the settlement.
20 Amber
III
Power of the Storm
Easy
Use 75 units of Storm Water in Rain Engines in production buildings.
10 Tools
+2 to Storm Water production (from gathering, farming, fishing, or production).
8 Parts
III
Healing
Easy
Deliver 30 Tea. Own at least 1 Bath House.
Gain 5 Dye for every 10 Insects produced. or 2 additional Harpies will come with each group of newcomers.
30 Sea Marrow
30 Paste
III
Booming Economy
Easy
Sell goods worth at least 30 Amber to traders or via trade routes.
Traders will arrive 25% quicker.
12 Tools
A group of 3 villagers.
III
New Clothes
Easy
Have at least 10 villagers with the Coats need fulfilled for 120 seconds.
+2 to Coats production (from gathering, farming, fishing, or production).
+1 to Leather production (from gathering, farming, fishing, or production).
20 Fabric
III
Archaeology
Easy
Deliver 2 Ancient Tablet. Cut through the forest to discover 2 glades.
Glades are examined more carefully. Gain 20 Pottery every time you discover a new glade.
2 Wildfire Essence
12 Tools
III
Upgraded Living
Easy
Upgrade 4 building(s) to level 1: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel.
+2 to Paste production (from gathering, farming, fishing, or production).
3 Frogs will join the settlement.
30 Incense
III
Charity Fair
Easy
Deliver 30 Amber. Own at least 1 Market.
Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Tea production (from gathering, farming, fishing, or production). or Workers assigned to Glade Events can carry 10 more items.
30 Pie or 30 Pickled Goods or 30 Paste or 30 Coats or 30 Boots
30 Porridge or 30 Biscuits or 30 Jerky or 30 Skewers
III
Religious Rites
Easy
Deliver 30 Incense. Own at least 1 Monastery.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.
30 Pie
30 Ale
III
Power of the Drizzle
Easy
Use 75 units of Drizzle Water in Rain Engines in production buildings.
A group of 4 villagers.
20 Amber
10 Pipes
III
Building the Citadel
Easy
Deliver 12 Pack of Building Materials.
Villagers move 10% quicker.
30 Copper Bars
5 Parts
III
Liquid Luck
Easy
Deliver 30 Wine. Own at least 1 Guild House.
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine produced.
+2 to Wine production (from gathering, farming, fishing, or production).
30 Wine
III
Serving Ale
Easy
Fulfill your villagers' need for leisure 50 times (retroactive).
+2 to Ale production (from gathering, farming, fishing, or production).
20 Amber
5 Parts
III
Income Tax
Easy
Complete 6 trade routes. Deliver 10 Amber.
Traders will arrive 15% quicker.
3 Wildfire Essence
8 Parts
III
Ore Mining
Easy
Upgrade 1 building(s) to level 1: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 20 Copper Ore.
+1 to Copper Ore production (from gathering, farming, fishing, or production).
10 Tools
30 Sea Marrow
III
Harpy Villagers
Easy
Have at least 8 Harpies for 60 seconds Have at least 6 villagers with the Jerky need fulfilled for 60 seconds.
+1 to Berries production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
30 Scrolls
III
Treasure Hunt
Easy
Open or send 2 Abandoned Caches of any size to the Citadel.
Workers assigned to Glade Events can carry 10 more items.
A group of 4 villagers.
5 Parts
III
Rations for the Citadel
Easy
Deliver 12 Pack of Provisions. Deliver 12 Pack of Crops.
All packs of goods are produced 33% faster.
30 Waterskins
30 Porridge or 30 Paste or 30 Skewers or 30 Jerky or 30 Pickled Goods or 30 Biscuits or 30 Pie
III
Basic Rights
Easy
Have at least 10 villagers with the Leisure need fulfilled for 120 seconds.
Tinctury Blueprint
30 Barrels
30 Pickled Goods or 30 Paste or 30 Porridge or 30 Biscuits or 30 Pie or 30 Jerky or 30 Pie
III
Cleanliness
Easy
Fulfill your villagers' need for treatment 40 times (retroactive).
+2 to Tea production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
40 Herbs
III
Power of the Clearance
Easy
Use 75 units of Clearance Water in Rain Engines in production buildings.
10 Pipes
A group of 4 villagers.
+2 to Barrels production (from gathering, farming, fishing, or production).
III
Hasty Explorer
Easy
Discover 2 Dangerous () or Forbidden Glades () within 240 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
+1 to Pipes production (from gathering, farming, fishing, or production).
20 Pipes
5 Parts
III
Trading Goods
Easy
Deliver 20 Pack of Trade Goods.
15 Bricks
20 Fabric
20 Amber
III
Trade and Industry
Easy
Sell goods worth at least 25 Amber to traders or via trade routes. Use 50 units of rainwater (any type) in Rain Engines in production buildings.
Traders will arrive 15% quicker.
Any Builder can carry 5 additional items.
3 Wildfire Essence
III
Arena
Easy
Deliver 30 Training Gear. Own at least 1 Clan Hall.
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear produced.
30 Oil
30 Jerky
III
Training
Easy
Deliver 30 Training Gear. Own at least 1 Academy.
+3 to Training Gear production (from gathering, farming, fishing, or production).
30 Coal
30 Biscuits
III
Gifts for the Queen
Easy
Complete at least 1 events by making a decision: Loyalty .
The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.
5 Parts
A group of 3 villagers.
III
Luxury Goods
Easy
Deliver 15 Pack of Luxury Goods.
10 Parts
A group of 4 villagers.
+2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production).
III
Ruins
Easy
Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count. Deliver 10 Pack of Provisions.
Workers assigned to Glade Events can carry 5 more items.
12 Tools
35 Pottery
III
Export
Easy
Complete 8 trade routes.
Gain +1 to production yields for all packs of goods.
A group of 4 villagers.
8 Parts
III
Frog Resolve
Easy
Keep Frogs Resolve above 22 for 60 seconds
+1 to Stone production (from gathering, farming, fishing, or production). or +1 to Clay production (from gathering, farming, fishing, or production).
4 Frogs will join the settlement.
40 Wine
III
Advanced Logistics
Easy
Own at least 2 Rain Collectors. Deliver 25 Drizzle Water.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
35 Pottery
3 Wildfire Essence
III
Luxury
Easy
Fulfill your villagers' need for luxury 40 times (retroactive).
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.
40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
40 Barrels
III
Advanced District
Easy
Have at least 2 Hearths upgraded to level: Encampment (Level 1).
+1 to Planks production (from gathering, farming, fishing, or production).
40 Leather
20 Crystalized Dew
III
Trailblazing
Easy
Cut through the forest to discover 4 glades.
+3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production).
30 Amber
30 Crystalized Dew
III
Lumps of Coal
Easy
Upgrade 1 building(s) to level 1: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 20 Coal.
+1 to Coal production (from gathering, farming, fishing, or production).
30 Oil
35 Dye
III
Profitable Trade
Easy
Complete 4 trade routes worth at least 7 Amber each. Deliver 6 Pack of Provisions.
+1 to Planks production (from gathering, farming, fishing, or production).
35 Coats or 35 Boots
30 Sea Marrow
III
The Forum
Easy
Deliver 30 Training Gear. Deliver 30 Wine.
Forum Blueprint
40 Reed
+2 to Training Gear production (from gathering, farming, fishing, or production).
III
Lost Knowledge
Easy
Deliver 2 Ancient Tablet.
40 Jerky or 40 Skewers or 40 Porridge or 40 Biscuits
40 Pie or 40 Pickled Goods or 40 Paste or 40 Coats or 40 Boots
40 Wine or 40 Ale or 40 Training Gear or 40 Scrolls or 40 Tea or 40 Incense
III
Good Friends
Easy
Reach standing level 2 with 1 settlements on trade routes.
40 Boots or 40 Coats
30 Amber
40 Waterskins
III
Lizard Villagers
Easy
Keep Lizards Resolve above 16 for 60 seconds Deliver 5 Pack of Provisions.
+1 to Meat production (from gathering, farming, fishing, or production).
3 Lizards will join the settlement.
5 Parts
III
Varied Delivery
Easy
Deliver 10 Pack of Trade Goods. Deliver 10 Pack of Building Materials.
+2 to Ale production (from gathering, farming, fishing, or production). or +2 to Wine production (from gathering, farming, fishing, or production). or +2 to Training Gear production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Incense production (from gathering, farming, fishing, or production). or +2 to Tea production (from gathering, farming, fishing, or production).
30 Ale or 30 Wine or 30 Tea or 30 Boots or 30 Coats
30 Scrolls or 30 Training Gear or 30 Incense
III
Cups and Glasses
Easy
Deliver 30 Ale. Own at least 1 Tavern.
+2 to Ale production (from gathering, farming, fishing, or production).
30 Ale
30 Waterskins
III
Bat Villagers
Easy
Have at least 8 Bats for 60 seconds Have at least 6 villagers with the Biscuits need fulfilled for 60 seconds.
+1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
4 Bats will join the settlement.
30 Scrolls
III
Human Villagers
Easy
Have at least 8 Humans for 60 seconds Have at least 6 villagers with the Coats need fulfilled for 60 seconds.
+1 to Fabric production (from gathering, farming, fishing, or production).
3 Humans will join the settlement.
5 Parts
III
Aesthetics
Easy
Have at least 10 Aesthetics decorations.
+1 to Berries production (from gathering, farming, fishing, or production).
30 Jerky or 30 Skewers or 30 Porridge or 30 Paste or 30 Pie or 30 Biscuits or 30 Pickled Goods
30 Crystalized Dew
III
Agriculture
Easy
Own at least 16 Farm Fields. Deliver 15 Pack of Crops.
A group of 4 villagers.
+1 to Grain production (from gathering, farming, fishing, or production).
8 Parts
Timed Tier iii Orders that can be drawn on settler difficulty
Tier
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
III
600
The Source
Easy
Use 100 units of Drizzle Water in Rain Engines in production buildings.
+60% to amount of goods produced in the Brewery.
The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).
80 Amber
III
630
Chest Chaser
Easy
Open or send 2 Abandoned Caches of any size to the Citadel.
5 Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.
Gain +1 to production yields for all packs of goods.
15 Tools
Non-Timed Tier iv Orders that can be drawn on settler difficulty
Tier
Name
Difficulty
Requirements
Rewards
IV
Brawling
Easy
Have at least 14 villagers with the Brawling need fulfilled for 30 seconds.
+2 to Training Gear production (from gathering, farming, fishing, or production).
25 Amber
A group of 5 villagers.
IV
Beaver Majority
Easy
Have at least 16 Beavers for 30 seconds
+2 to Pickled Goods production (from gathering, farming, fishing, or production).
30 Pickled Goods
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
IV
Deeper into the Wilds
Easy
Deliver 4 Ancient Tablet.
A set of tools designed for grubbing tree stumps. Gain 15 Roots every time you discover a new glade.
A group of 5 villagers.
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Porridge or 40 Paste
IV
Peddler
Easy
Sell 2 Ancient Tablet to any trader. Sell 15 Pack of Provisions to any trader. Obtained by:
Provisioner★★,
Cellar★,
Makeshift Post☆
40 Sea Marrow
20 Amber
Furnace Blueprint
IV
Utopia
Easy
Have at least 12 villagers with the Jerky need fulfilled for 30 seconds. Have at least 12 villagers with the Pie need fulfilled for 30 seconds. Have at least 12 villagers with the Skewers need fulfilled for 30 seconds.
Specializing in a particular branch of commerce can bring a lot of profit. Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production).
60 Biscuits or 60 Pickled Goods or 60 Porridge or 60 Paste
30 Tools
IV
Frog Majority
Easy
Have at least 16 Frogs for 30 seconds
+2 to Paste production (from gathering, farming, fishing, or production).
More durable and much wider nets. Fishing speed is increased by 25%.
20 Bricks
IV
All at Once
Easy
Discover 2 Forbidden Glades () within 480 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.
40 Scrolls or 40 Incense or 40 Training Gear
40 Ale or 40 Wine or 40 Tea or 40 Boots or 40 Coats
IV
Knowledge
Easy
Have at least 14 villagers with the Education need fulfilled for 30 seconds.
+2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Incense production (from gathering, farming, fishing, or production). or +2 to Tea production (from gathering, farming, fishing, or production). or +2 to Training Gear production (from gathering, farming, fishing, or production). or +2 to Ale production (from gathering, farming, fishing, or production). or +2 to Wine production (from gathering, farming, fishing, or production).
40 Porridge or 40 Paste or 40 Pickled Goods or 40 Biscuits or 40 Pie or 40 Jerky or 40 Skewers
10 Parts
IV
Trade and Luxury
Easy
Deliver 15 Pack of Trade Goods. Deliver 12 Pack of Luxury Goods.
35 Amber
40 Pie or 40 Biscuits or 40 Skewers or 40 Jerky or 40 Porridge or 40 Paste or 40 Pickled Goods
20 Tools
IV
Leisure
Easy
Have at least 14 villagers with the Leisure need fulfilled for 30 seconds.
+2 to Ale production (from gathering, farming, fishing, or production).
30 Roots
40 Pottery
IV
Builder's Tools
Easy
Deliver 10 Tools. Deliver 10 Pack of Building Materials.
+2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production).
Planting crops is 25% faster.
Harvesting crops is 25% faster.
IV
Harpy Majority
Easy
Have at least 16 Harpies for 30 seconds
+1 to Berries production (from gathering, farming, fishing, or production).
20 Amber
+2 to Tea production (from gathering, farming, fishing, or production).
IV
Luxuries for the Citadel
Easy
Deliver 20 Pack of Luxury Goods.
4 Wildfire Essence
A group of 5 villagers.
30 Bricks
IV
Master of Exploration
Easy
Cut through the forest to discover 3 glades. Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Crystalized Dew production (from gathering, farming, fishing, or production).
25 Amber
10 Parts
IV
Human Majority
Easy
Have at least 16 Humans for 30 seconds
+2 to Pottery production (from gathering, farming, fishing, or production).
25 Amber
20 Planks
IV
The Cult of Fire
Easy
Have at least 14 villagers with the Religion need fulfilled for 120 seconds.
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
10 Parts
A group of 4 villagers.
IV
Playing With Fire
Easy
Cut through the forest to discover 2 Dangerous () or Forbidden Glades (). Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
40 Copper Ore
A group of 3 villagers.
IV
Pastries
Easy
Fulfill your villagers' need for eating pie 50 times (retroactive). Fulfill your villagers' need for eating biscuits 50 times (retroactive).
50 Sea Marrow
A group of 4 villagers.
8 Parts
IV
Travel Rations
Easy
Deliver 25 Pack of Provisions.
A group of 4 villagers.
40 Skewers or 40 Jerky or 40 Paste or 40 Porridge or 40 Pickled Goods or 40 Biscuits or 40 Pie
Ranch Blueprint
IV
Expensive Delivery
Easy
Deliver 15 Pack of Building Materials. Deliver 20 Pack of Trade Goods.
+1 to Plant Fiber production (from gathering, farming, fishing, or production).
+1 to Grain production (from gathering, farming, fishing, or production).
30 Ale or 30 Wine or 30 Incense or 30 Scrolls or 30 Training Gear or 30 Tea
IV
Rainproof Coats
Easy
Fulfill your villagers' need for coats 40 times (retroactive). Deliver 15 Leather.
+3 to Coats production (from gathering, farming, fishing, or production).
40 Fabric
A group of 5 villagers.
IV
Lizard Majority
Easy
Have at least 16 Lizards for 30 seconds
+1 to Meat production (from gathering, farming, fishing, or production).
40 Skewers
25 Amber
IV
Fox Majority
Easy
Have at least 16 Foxes for 30 seconds
50 Grain
+2 to Porridge production (from gathering, farming, fishing, or production).
25 Amber
IV
Bat Majority
Easy
Have at least 16 Bats for 30 seconds
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production).
20 Amber
+2 to Scrolls production (from gathering, farming, fishing, or production).
IV
Wood and Provisions
Easy
Deliver 150 Wood. Deliver 15 Pack of Provisions.
4 Wildfire Essence
10 Parts
A group of 4 villagers.
IV
Goods for the Citadel
Easy
Deliver 20 Pack of Trade Goods.
A group of 5 villagers.
40 Pie or 40 Biscuits or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
10 Parts
IV
Stone Roads
Easy
Own at least 30 Paved Roads.
20 Amber
20 Tools
40 Pottery
IV
Focus on Farming
Easy
Own at least 24 Farm Fields. Deliver 20 Pack of Crops.
Any Farmer can carry 10 additional items.
10 Parts
A group of 4 villagers.
IV
Advanced Outposts
Easy
Have at least 1 Hearths upgraded to level: District (Level 3).
+1 to Mushrooms production (from gathering, farming, fishing, or production).
20 Planks
A group of 3 villagers.
IV
Rainpunk Enthusiast
Easy
Use 50 units of Drizzle Water in Rain Engines in production buildings. Use 50 units of Clearance Water in Rain Engines in production buildings. Use 50 units of Storm Water in Rain Engines in production buildings.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
40 Barrels
30 Tools
IV
Trade Baron
Easy
Complete 10 trade routes. Deliver 30 Amber.
Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.
12 Parts
Vital equipment when exploring the wilds. Gain 6 Pack of Provisions every time you discover a new glade.
IV
Export Hub
Easy
Complete 5 trade routes worth at least 15 Amber each.
40 Wine or 40 Tea or 40 Ale or 40 Boots or 40 Coats
40 Scrolls or 40 Training Gear or 40 Incense
40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Porridge or 40 Paste or 40 Pickled Goods
IV
Folks Gotta Eat!
Easy
Have at least 12 villagers with the Pie need fulfilled for 120 seconds. Have at least 12 villagers with the Biscuits need fulfilled for 120 seconds.
Market Blueprint
30 Amber
45 Flour
IV
Serving the People
Easy
Fulfill your villagers' need for eating pickled goods 40 times (retroactive). Fulfill your villagers' need for eating skewers 40 times (retroactive). Fulfill your villagers' need for eating jerky 40 times (retroactive).
20 Tools
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
Deliver 15 Pack of Building Materials. Deliver 20 Pack of Crops.
20 Tools
+2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production).
4 Wildfire Essence
Timed Tier iv Orders that can be drawn on settler difficulty
Tier
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
IV
630
Ravenous Axes
Easy
Produce 200 Wood in the building: Woodcutters' Camp. Deliver 15 Pack of Provisions.
+5 to Scrolls production (from gathering, farming, fishing, or production). or +5 to Ale production (from gathering, farming, fishing, or production). or +5 to Wine production (from gathering, farming, fishing, or production). or +5 to Training Gear production (from gathering, farming, fishing, or production). or +5 to Incense production (from gathering, farming, fishing, or production). or +5 to Tea production (from gathering, farming, fishing, or production).
15 Parts
5 Flour per minute. Not affected by production bonuses and does not contribute to production-based perks.
IV
600
Advanced Cuisine
Easy
Deliver 40 Skewers. Deliver 40 Jerky.
+3 to Ale production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production).
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.
Tavern Blueprint
IV
360
Food Provision
Easy
Deliver 30 Pack of Provisions.
+5 to Dye production (from gathering, farming, fishing, or production).
40 Oil
Temple Blueprint
IV
600
Large Parcel
Easy
Deliver 20 Pack of Building Materials. Deliver 20 Oil.
+3 to Oil production (from gathering, farming, fishing, or production).
20 Tools
Workers assigned to Glade Events can carry 10 more items.
IV
930
Greedy Merchant
Easy
Sell goods worth at least 50 Amber to traders or via trade routes.
5 Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Pie per minute. Not affected by production bonuses and does not contribute to production-based perks.
35 Amber
Tinkerer Blueprint
IV
900
Time of Courage
Easy
Cut through the forest to discover 1 glades. Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
40 Amber
6 Wildfire Essence
Temple Blueprint
IV
480
Construction Work
Easy
Deliver 10 Tools. Deliver 10 Pipes.
5 Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.
+1 to Tools production (from gathering, farming, fishing, or production).
30 Planks
Non-Timed Tier i Orders that can be drawn on pioneer difficulty
Tier
Name
Difficulty
Requirements
Rewards
I
Delivery
Easy
Complete 1 trade routes. Deliver 3 Pack of Crops.
10 Amber
20 Grain
A group of 4 villagers.
I
Delivery
Medium
Complete 2 trade routes. Deliver 4 Pack of Crops.
10 Amber
20 Grain
A group of 4 villagers.
I
Woodcutters
Easy
Own at least 2 Woodcutters' Camps. Deliver 30 Wood.
10 Resin
3 Parts
A group of 2 villagers.
I
Basic Ingredient
Easy
Deliver 25 Storm Water.
+1 to Storm Water production (from gathering, farming, fishing, or production).
5 Pipes
A group of 2 villagers.
I
Basic Ingredient
Medium
Deliver 35 Storm Water.
+1 to Storm Water production (from gathering, farming, fishing, or production).
5 Pipes
A group of 2 villagers.
I
Hunters
Easy
Own at least 1 Trappers' Camp. Deliver 20 Meat.
+1 to Meat production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
Hunters
Medium
Own at least 1 Trappers' Camp. Deliver 25 Meat.
+1 to Meat production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
Trading Post
Easy
Own at least 1 Trading Post. Deliver 5 Amber.
20 Biscuits or 20 Pie or 20 Jerky or 20 Skewers or 20 Paste or 20 Porridge or 20 Pickled Goods
5 Parts
6 Tools
I
Trading Post
Medium, Hard
Own at least 1 Trading Post. Deliver 10 Amber.
20 Biscuits or 20 Pie or 20 Jerky or 20 Skewers or 20 Paste or 20 Porridge or 20 Pickled Goods
5 Parts
6 Tools
I
Wood Delivery
Easy
Deliver 35 Wood.
3 Parts
A group of 2 villagers.
I
Reconnaissance
Easy
Cut through the forest to discover 2 glades.
+1 to Stone production (from gathering, farming, fishing, or production). or +1 to Clay production (from gathering, farming, fishing, or production).
6 Tools
10 Bricks
I
Reconnaissance
Medium
Cut through the forest to discover 2 glades. Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
+1 to Stone production (from gathering, farming, fishing, or production). or +1 to Clay production (from gathering, farming, fishing, or production).
6 Tools
10 Bricks
I
No Place Like Home
Easy
Own at least 2 Lizard Houses. Own at least 2 Harpy Houses.
+1 to Meat production (from gathering, farming, fishing, or production).
10 Fabric
A group of 3 villagers.
I
No Place Like Home
Medium, Hard
Own at least 3 Lizard Houses. Own at least 3 Harpy Houses.
+1 to Meat production (from gathering, farming, fishing, or production).
10 Fabric
A group of 3 villagers.
I
Ranch Life
Easy
Own at least 1 Ranch. Deliver 10 Meat. Deliver 10 Leather.
+1 to Leather production (from gathering, farming, fishing, or production).
25 Meat
A group of 2 villagers.
I
Ranch Life
Medium
Own at least 1 Ranch. Deliver 15 Meat. Deliver 15 Leather.
+1 to Leather production (from gathering, farming, fishing, or production).
25 Meat
A group of 2 villagers.
I
Trappers
Easy
Have at least 6 Lizards for 30 seconds
Trappers' Camp Blueprint
+1 to Leather production (from gathering, farming, fishing, or production).
30 Insects
I
The Pack
Easy
Keep Foxes Resolve above 10 for 30 seconds
2 Foxes will join the settlement.
30 Mushrooms
3 Parts
I
The Pack
Medium
Keep Foxes Resolve above 13 for 30 seconds
2 Foxes will join the settlement.
30 Mushrooms
3 Parts
I
Clearing Glades
Easy
Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
30 Jerky or 30 Biscuits or 30 Pie or 30 Paste or 30 Skewers or 30 Porridge or 30 Pickled Goods
3 Parts
A group of 4 villagers.
I
Clearing Glades
Medium
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. Deliver 3 Pack of Building Materials.
30 Jerky or 30 Biscuits or 30 Pie or 30 Paste or 30 Skewers or 30 Porridge or 30 Pickled Goods
3 Parts
A group of 4 villagers.
I
Dwellings
Easy
Own at least 2 Bat Houses. Own at least 2 Fox Houses.
+2 to Dye production (from gathering, farming, fishing, or production).
15 Copper Bars
A group of 3 villagers.
I
Dwellings
Medium, Hard
Own at least 3 Bat Houses. Own at least 3 Fox Houses.
+2 to Dye production (from gathering, farming, fishing, or production).
15 Copper Bars
A group of 3 villagers.
I
Healthy Breakfast
Easy, Medium
Fulfill your villagers' need for eating porridge 20 times (retroactive).
30 Vegetables
30 Herbs
A group of 2 villagers.
I
Basic Logistics
Easy
Own at least 35 Paths.
Useful tools for creating drainage ditches. Villagers move 10% faster on roads.
10 Stone
I
The Purge
Easy
Burn at least 1 Blightrot Cysts.
5 Parts
30 Vegetables
A group of 3 villagers.
I
The Purge
Medium
Burn at least 2 Blightrot Cysts.
5 Parts
30 Vegetables
A group of 3 villagers.
I
Call to Arms
Easy
Deliver 3 Purging Fire.
+1 to Oil production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
Call to Arms
Medium
Deliver 4 Purging Fire.
+1 to Oil production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
Fill the Engines
Medium
Use 25 units of rainwater (any type) in Rain Engines in production buildings.
5 Pipes
5 Parts
A group of 3 villagers.
I
Salt Miner
Medium, Hard
Deliver 15 Salt.
+1 to Salt production (from gathering, farming, fishing, or production).
25 Sea Marrow
4 Parts
I
Big Delivery
Easy
Deliver 3 Pack of Building Materials.
+1 to Planks production (from gathering, farming, fishing, or production).
20 Bricks
4 Tools
I
Big Delivery
Medium
Deliver 5 Pack of Building Materials.
+1 to Planks production (from gathering, farming, fishing, or production).
20 Bricks
4 Tools
I
The Flock
Easy
Keep Harpies Resolve above 10 for 30 seconds
2 Harpies will join the settlement.
30 Berries
3 Parts
I
The Flock
Medium
Keep Harpies Resolve above 13 for 30 seconds
2 Harpies will join the settlement.
30 Berries
3 Parts
I
Amber Trade
Easy
Sell goods worth at least 8 Amber to traders or via trade routes. Deliver 4 Amber.
6 Tools
2 Wildfire Essence
A group of 2 villagers.
I
Amber Trade
Medium
Sell goods worth at least 12 Amber to traders or via trade routes. Deliver 7 Amber.
6 Tools
2 Wildfire Essence
A group of 2 villagers.
I
Garden Life
Easy
Own at least 1 Herb Garden. Deliver 10 Roots. Deliver 10 Herbs.
+1 to Roots production (from gathering, farming, fishing, or production).
10 Fabric
A group of 2 villagers.
I
Garden Life
Medium
Own at least 1 Herb Garden. Deliver 15 Roots. Deliver 15 Herbs.
+1 to Roots production (from gathering, farming, fishing, or production).
10 Fabric
A group of 2 villagers.
I
Booming Economy
Easy
Sell goods worth at least 10 Amber to traders or via trade routes.
10 Amber
20 Oil
A group of 2 villagers.
I
Booming Economy
Medium
Sell goods worth at least 15 Amber to traders or via trade routes.
10 Amber
20 Oil
A group of 2 villagers.
I
Cyst Cultivation
Easy
Have at least 1 Blightrot Cysts at the same time.
30 Paste or 30 Jerky or 30 Biscuits or 30 Pie or 30 Skewers or 30 Porridge or 30 Pickled Goods
+1 to Purging Fire production (from gathering, farming, fishing, or production).
The Ancient Hearth's resistance to corruption is increased by 100.
I
Cyst Cultivation
Medium
Have at least 2 Blightrot Cysts at the same time.
30 Paste or 30 Jerky or 30 Biscuits or 30 Pie or 30 Skewers or 30 Porridge or 30 Pickled Goods
+1 to Purging Fire production (from gathering, farming, fishing, or production).
The Ancient Hearth's resistance to corruption is increased by 100.
I
Beginner Engineer
Easy
Own at least 1 Geyser Pump.
30 Clay
5 Pipes
A group of 2 villagers.
I
Beginner Engineer
Medium
Own at least 2 Geyser Pumps.
30 Clay
5 Pipes
A group of 2 villagers.
I
Egg Collection
Easy
Deliver 15 Eggs.
+2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production).
25 Berries
A group of 2 villagers.
I
Egg Collection
Medium
Deliver 25 Eggs.
+2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production).
25 Berries
A group of 2 villagers.
I
Botanist
Easy
Own at least 1 Plantation. Deliver 10 Berries. Deliver 10 Plant Fiber.
+1 to Berries production (from gathering, farming, fishing, or production).
30 Vegetables
A group of 2 villagers.
I
Botanist
Medium
Own at least 1 Plantation. Deliver 15 Berries. Deliver 15 Plant Fiber.
+1 to Berries production (from gathering, farming, fishing, or production).
30 Vegetables
A group of 2 villagers.
I
Rain Protection
Easy
Fulfill your villagers' need for coats 10 times (retroactive).
+2 to Coats production (from gathering, farming, fishing, or production).
10 Fabric
3 Parts
I
Rain Protection
Medium
Fulfill your villagers' need for coats 15 times (retroactive).
+2 to Coats production (from gathering, farming, fishing, or production).
10 Fabric
3 Parts
I
Architects
Easy
Have at least 6 Frogs for 30 seconds
Brickyard Blueprint
25 Scales
I
Camps
Easy
Own at least 1 Harvesters' Camp. Own at least 1 Stonecutters' Camp.
15 Clay
15 Reed
3 Parts
I
Camps
Medium, Hard
Own at least 1 Harvesters' Camp. Own at least 1 Stonecutters' Camp. Deliver 10 Bricks.
15 Clay
15 Reed
3 Parts
I
Problem Solver
Easy, Medium
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
10 Planks
6 Tools
A group of 3 villagers.
I
Tick Tock
Medium, Hard
Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
2 Wildfire Essence
25 Coal
I
Meat Lover
Easy
Fulfill your villagers' need for eating jerky 20 times (retroactive).
+1 to Insects production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
Meat Lover
Medium
Fulfill your villagers' need for eating jerky 25 times (retroactive).
+1 to Insects production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
The Collegium
Easy
Keep Frogs Resolve above 16 for 30 seconds
2 Frogs will join the settlement.
20 Fish
3 Parts
I
The Collegium
Medium
Keep Frogs Resolve above 18 for 30 seconds
2 Frogs will join the settlement.
20 Fish
3 Parts
I
Herbalist
Easy
Own at least 1 Herbalists' Camp. Deliver 15 Mushrooms.
+1 to Mushrooms production (from gathering, farming, fishing, or production).
30 Herbs
A group of 2 villagers.
I
Herbalist
Medium
Own at least 1 Herbalists' Camp. Deliver 20 Mushrooms.
+1 to Mushrooms production (from gathering, farming, fishing, or production).
30 Herbs
A group of 2 villagers.
I
Start Your Engines
Easy
Have at least 1 buildings with Rain Engines installed in your settlement.
30 Oil
4 Parts
A group of 2 villagers.
I
Start Your Engines
Medium, Hard
Have at least 2 buildings with Rain Engines installed in your settlement.
30 Oil
4 Parts
A group of 2 villagers.
I
Farm Life
Easy
Own at least 1 Small Farm. Deliver 10 Vegetables. Deliver 10 Grain.
+1 to Grain production (from gathering, farming, fishing, or production).
30 Mushrooms
A group of 2 villagers.
I
Farm Life
Medium
Own at least 1 Small Farm. Deliver 15 Vegetables. Deliver 15 Grain.
+1 to Grain production (from gathering, farming, fishing, or production).
30 Mushrooms
A group of 2 villagers.
I
Help From the Queen
Easy
Have at least 6 Humans for 30 seconds
20 Grain
+1 to Grain production (from gathering, farming, fishing, or production).
Small Farm Blueprint
I
Relics
Medium, Hard
Deliver 1 Ancient Tablet.
30 Eggs
30 Berries
2 Wildfire Essence
I
Rich Harvest
Easy
Deliver 3 Pack of Crops.
10 Amber
+1 to Pack of Crops production (from gathering, farming, fishing, or production).
3 Parts
I
Rich Harvest
Medium
Deliver 5 Pack of Crops.
10 Amber
+1 to Pack of Crops production (from gathering, farming, fishing, or production).
3 Parts
I
Exploration
Easy
Cut through the forest to discover 3 glades.
Workers assigned to Glade Events can carry 5 more items.
10 Bricks
10 Planks
I
Exploration
Medium
Cut through the forest to discover 4 glades.
Workers assigned to Glade Events can carry 5 more items.
10 Bricks
10 Planks
I
Funding the Expedition
Easy
Deliver 10 Planks.
5 Parts
10 Fabric
10 Bricks
I
Funding the Expedition
Medium, Hard
Deliver 5 Tools.
5 Parts
10 Fabric
10 Bricks
I
Foragers' Camp
Easy
Own at least 1 Foragers' Camp. Deliver 15 Vegetables.
+1 to Vegetables production (from gathering, farming, fishing, or production).
30 Stone
A group of 2 villagers.
I
Foragers' Camp
Medium
Own at least 1 Foragers' Camp. Deliver 20 Vegetables.
+1 to Vegetables production (from gathering, farming, fishing, or production).
30 Stone
A group of 2 villagers.
I
Three Packs
Easy
Deliver 2 Pack of Building Materials. Deliver 2 Pack of Crops. Deliver 2 Pack of Provisions.
+1 to Grain production (from gathering, farming, fishing, or production).
+1 to Fabric production (from gathering, farming, fishing, or production).
4 Parts
I
Three Packs
Medium
Deliver 4 Pack of Building Materials. Deliver 3 Pack of Crops. Deliver 3 Pack of Provisions.
+1 to Grain production (from gathering, farming, fishing, or production).
+1 to Fabric production (from gathering, farming, fishing, or production).
4 Parts
I
Metal Veins
Medium, Hard
Deliver 15 Copper Ore.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
15 Coal
6 Tools
I
Barbecue
Easy, Medium
Fulfill your villagers' need for eating skewers 10 times (retroactive).
30 Leather
25 Sea Marrow
A group of 2 villagers.
I
Hydraulics
Medium
Produce 4 Pipes in any capable building. Deliver 4 Pipes.
+1 to Pipes production (from gathering, farming, fishing, or production).
5 Parts
A group of 3 villagers.
I
The Guild
Easy
Keep Beavers Resolve above 16 for 30 seconds
2 Beavers will join the settlement.
30 Roots
3 Parts
I
The Guild
Medium
Keep Beavers Resolve above 18 for 30 seconds
2 Beavers will join the settlement.
30 Roots
3 Parts
I
The Grove
Easy
Have at least 6 Beavers for 30 seconds
Forester's Hut Blueprint
20 Roots
I
The Nest
Easy
Have at least 6 Harpies for 30 seconds
Herbalists' Camp Blueprint
20 Coats
I
Raising the Stakes
Easy
Complete 1 trade routes with an offer multiplier of 2 or higher.
+1 to Planks production (from gathering, farming, fishing, or production).
20 Oil
3 Parts
I
Raising the Stakes
Medium
Complete 2 trade routes with an offer multiplier of 2 or higher.
+1 to Planks production (from gathering, farming, fishing, or production).
20 Oil
3 Parts
I
Shelters
Easy
Have at least 8 villagers with the Basic Housing need fulfilled for 20 seconds. Deliver 20 Wood.
5 Planks
20 Fish
A group of 3 villagers.
I
People's Resolve
Easy
Keep Humans Resolve above 20 for 30 seconds
2 Humans will join the settlement.
30 Grain
3 Parts
I
People's Resolve
Medium
Keep Humans Resolve above 22 for 30 seconds
2 Humans will join the settlement.
30 Grain
3 Parts
I
Safe Place
Easy
Own at least 2 Human Houses. Own at least 2 Beaver Houses.
+2 to Flour production (from gathering, farming, fishing, or production).
10 Bricks
A group of 3 villagers.
I
Safe Place
Medium, Hard
Own at least 3 Human Houses. Own at least 3 Beaver Houses.
+2 to Flour production (from gathering, farming, fishing, or production).
10 Bricks
A group of 3 villagers.
I
Businessman
Easy
Complete 3 trade routes.
15 Amber
2 Wildfire Essence
A group of 2 villagers.
I
Businessman
Medium, Hard
Complete 4 trade routes.
15 Amber
2 Wildfire Essence
A group of 2 villagers.
I
The Clan
Easy
Keep Lizards Resolve above 10 for 30 seconds
2 Lizards will join the settlement.
30 Meat
3 Parts
I
The Clan
Medium
Keep Lizards Resolve above 13 for 30 seconds
2 Lizards will join the settlement.
30 Meat
3 Parts
I
People of the Forest
Easy
Have at least 6 Foxes for 30 seconds
Foragers' Camp Blueprint
30 Vegetables
Timed Tier i Orders that can be drawn on pioneer difficulty
Tier
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
I
150
Speedy Real Estate
Easy, Medium, Hard
Have at least 1 Hearths upgraded to level: Encampment (Level 1).
25 Boots or 25 Coats
2 Wildfire Essence
3 Parts
I
630
Hurried Expedition
Medium
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Provisioner Blueprint
+3 to Flour production (from gathering, farming, fishing, or production). or +3 to Barrels production (from gathering, farming, fishing, or production). or +2 to Pack of Provisions production (from gathering, farming, fishing, or production).
5 Parts
I
450
Joyful Lizards
Easy
Keep Lizards Resolve above 14 for 30 seconds
5 Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.
6 Tools
3 Lizards will join the settlement.
I
450
Joyful Lizards
Medium
Keep Lizards Resolve above 16 for 30 seconds
5 Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.
6 Tools
3 Lizards will join the settlement.
I
1020
Impetuous Explorer
Easy, Medium
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production).
Weaver Blueprint
3 Parts
I
360
Distant Journey
Medium
Cut through the forest to discover 4 glades.
5 Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.
Brickyard Blueprint
30 Copper Bars
I
540
Call of the Ruins
Medium
Cut through the forest to discover 2 glades. Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
5 Reed per minute. Not affected by production bonuses and does not contribute to production-based perks.
Toolshop Blueprint
12 Tools
I
450
Joyful Frogs
Easy
Keep Frogs Resolve above 18 for 30 seconds
5 Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.
15 Pipes
3 Frogs will join the settlement.
I
450
Joyful Frogs
Medium
Keep Frogs Resolve above 20 for 30 seconds
5 Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.
15 Pipes
3 Frogs will join the settlement.
I
450
Joyful Humans
Easy
Keep Humans Resolve above 23 for 30 seconds
5 Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
3 Humans will join the settlement.
I
450
Joyful Humans
Medium
Keep Humans Resolve above 25 for 30 seconds
5 Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
3 Humans will join the settlement.
I
450
Joyful Harpies
Easy
Keep Harpies Resolve above 14 for 30 seconds
5 Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
3 Harpies will join the settlement.
I
450
Joyful Harpies
Medium
Keep Harpies Resolve above 16 for 30 seconds
5 Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
3 Harpies will join the settlement.
I
180
Housing Estate
Medium, Hard
Own at least 6 Shelters.
Gain +1 to production yields for all packs of goods.
Bath House Blueprint or 3 Wildfire Essence
5 Parts
I
330
Quick Packaging
Medium
Deliver 4 Pack of Building Materials. Deliver 4 Pack of Crops. Deliver 4 Pack of Provisions.
A group of 3 villagers.
+50% to amount of goods produced in the Makeshift Post.
packs of trade goods (★★) can be produced at the Makeshift Post.
I
180
Determined Bats
Medium
Maintain at least 1 stack(s) of the Bats' Dedication effect for 60 seconds.
3 Copper Ore per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
2 Bats will join the settlement.
I
900
Zealous Scouts
Medium, Hard
Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
30 Coal
Cobbler Blueprint
+2 to Boots production (from gathering, farming, fishing, or production). or +2 to Dye production (from gathering, farming, fishing, or production). or +2 to Pack of Building Materials production.
I
510
Quick Transaction
Medium
Sell goods worth at least 12 Amber to traders or via trade routes. Deliver 7 Amber.
Gain +1 to production yields for all packs of goods.
25 Coats or 25 Boots
Clothier Blueprint
I
450
Joyful Beavers
Easy
Keep Beavers Resolve above 18 for 30 seconds
5 Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.
10 Tools
3 Beavers will join the settlement.
I
450
Joyful Beavers
Medium
Keep Beavers Resolve above 20 for 30 seconds
5 Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.
10 Tools
3 Beavers will join the settlement.
I
480
Supply Thy Neighbor
Medium
Complete 3 trade routes worth at least 5 Amber each.
5 Coats per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Boots per minute. Not affected by production bonuses and does not contribute to production-based perks.
A Warehouse full of provisions makes it easier to prepare your caravans. Trade routes are faster by 5% for every 10 Pack of Provisions in your settlement's Warehouses.
30 Fabric
I
450
Joyful Foxes
Easy
Keep Foxes Resolve above 14 for 30 seconds
5 Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.
35 Boots
3 Foxes will join the settlement.
I
450
Joyful Foxes
Medium
Keep Foxes Resolve above 16 for 30 seconds
5 Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.
35 Boots
3 Foxes will join the settlement.
Non-Timed Tier ii Orders that can be drawn on pioneer difficulty
+1 to Bricks production (from gathering, farming, fishing, or production).
25 Boots
II
Frog Influx
Medium
Deliver 45 Stone.
5 Frogs will join the settlement.
+1 to Bricks production (from gathering, farming, fishing, or production).
25 Boots
II
Infrastructure
Easy
Own at least 50 Paths.
5 Amber
15 Stone
II
Aid For the Beaver Clan
Easy
Deliver 8 Pack of Building Materials.
3 Beavers will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
2 Parts
II
Aid For the Beaver Clan
Medium
Deliver 12 Pack of Building Materials.
3 Beavers will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
2 Parts
II
Feast
Easy
Have at least 10 villagers with a need from the Complex Food category fulfilled for 30 seconds. Deliver 15 Oil.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
+2 to Oil production (from gathering, farming, fishing, or production).
20 Coal
II
Feast
Medium
Have at least 12 villagers with a need from the Complex Food category fulfilled for 30 seconds. Deliver 20 Oil.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
+2 to Oil production (from gathering, farming, fishing, or production).
20 Coal
II
Happy Beavers
Easy
Keep Beavers Resolve above 20 for 60 seconds Sell goods worth at least 8 Amber to traders or via trade routes.
Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.
30 Biscuits
10 Tools
II
Happy Beavers
Medium
Keep Beavers Resolve above 22 for 60 seconds Sell goods worth at least 12 Amber to traders or via trade routes.
Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.
30 Biscuits
10 Tools
II
Into the Unknown
Easy
Discover 2 glades at an interval of 210 seconds. Progress will reset if the time between discoveries exceeds the limit.
10 Tools
30 Incense or 30 Tea or 30 Scrolls or 30 Ale or 30 Wine or 30 Training Gear
A group of 3 villagers.
II
Into the Unknown
Medium
Discover 2 glades at an interval of 180 seconds. Progress will reset if the time between discoveries exceeds the limit.
10 Tools
30 Incense or 30 Tea or 30 Scrolls or 30 Ale or 30 Wine or 30 Training Gear
A group of 3 villagers.
II
Water Delivery
Easy
Deliver 40 Drizzle Water.
20 Copper Bars
30 Coal
10 Amber
II
Water Delivery
Medium
Deliver 70 Drizzle Water.
20 Copper Bars
30 Coal
10 Amber
II
Seller
Easy
Complete 4 trade routes. Sell goods worth at least 10 Amber to traders or via trade routes.
15 Amber
10 Bricks
+2 to Waterskins production (from gathering, farming, fishing, or production).
II
Seller
Medium
Complete 5 trade routes. Sell goods worth at least 15 Amber to traders or via trade routes.
15 Amber
10 Bricks
+2 to Waterskins production (from gathering, farming, fishing, or production).
II
Scaling Up
Easy
Deliver 30 Scales.
+2 to Boots production (from gathering, farming, fishing, or production). or +2 to Dye production (from gathering, farming, fishing, or production).
25 Coats or 25 Boots
30 Porridge or 30 Paste or 30 Pie or 30 Biscuits or 30 Pickled Goods or 30 Jerky or 30 Skewers
II
Scaling Up
Medium
Deliver 40 Scales.
+2 to Boots production (from gathering, farming, fishing, or production). or +2 to Dye production (from gathering, farming, fishing, or production).
25 Coats or 25 Boots
30 Porridge or 30 Paste or 30 Pie or 30 Biscuits or 30 Pickled Goods or 30 Jerky or 30 Skewers
II
Lizard Relatives
Easy
Fulfill your villagers' need for eating skewers 30 times (retroactive). Own at least 4 Lizard Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)
5 Lizards will join the settlement.
30 Skewers
II
Lizard Relatives
Medium
Fulfill your villagers' need for eating skewers 40 times (retroactive). Own at least 6 Lizard Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)
5 Lizards will join the settlement.
30 Skewers
II
Stacking Amber
Easy
Complete 1 trade routes with an offer multiplier of 3 or higher. Deliver 5 Amber.
+1 to Bricks production (from gathering, farming, fishing, or production).
35 Stone
35 Scales
II
Stacking Amber
Medium
Complete 2 trade routes with an offer multiplier of 3 or higher. Deliver 10 Amber.
+1 to Bricks production (from gathering, farming, fishing, or production).
35 Stone
35 Scales
II
Judgment
Easy
Use the Manorial Court to exile 4 villagers from your settlement.
20 Copper Bars
+1 to Pipes production (from gathering, farming, fishing, or production).
3 Bats will join the settlement.
II
Judgment
Medium
Use the Manorial Court to exile 5 villagers from your settlement.
20 Copper Bars
+1 to Pipes production (from gathering, farming, fishing, or production).
3 Bats will join the settlement.
II
Clothing the People
Easy
Fulfill your villagers' need for coats 25 times (retroactive).
+1 to Fabric production (from gathering, farming, fishing, or production).
5 Pack of Provisions
5 Parts
II
Clothing the People
Medium
Fulfill your villagers' need for coats 30 times (retroactive).
+1 to Fabric production (from gathering, farming, fishing, or production).
5 Pack of Provisions
5 Parts
II
Trade Connections
Easy
Deliver 5 Pack of Trade Goods. Deliver 8 Amber.
Traders will arrive 15% quicker.
5 Parts
A group of 2 villagers.
II
Trade Connections
Medium
Deliver 10 Pack of Trade Goods. Deliver 10 Amber.
Traders will arrive 15% quicker.
5 Parts
A group of 2 villagers.
II
Aid for the Lizard Clan
Easy
Deliver 6 Pack of Provisions.
3 Lizards will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)
2 Parts
II
Aid for the Lizard Clan
Medium
Deliver 8 Pack of Provisions.
3 Lizards will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)
2 Parts
II
Luxurious Delivery
Easy
Deliver 8 Pack of Luxury Goods.
+2 to Flour production (from gathering, farming, fishing, or production).
15 Amber
A group of 4 villagers.
II
Luxurious Delivery
Medium
Deliver 10 Pack of Luxury Goods.
+2 to Flour production (from gathering, farming, fishing, or production).
15 Amber
A group of 4 villagers.
II
Beaver Population
Easy
Have at least 8 Beavers for 30 seconds Keep Beavers Resolve above 20 for 30 seconds
Lumber Mill Blueprint
30 Pickled Goods
5 Parts
II
Beaver Population
Medium
Have at least 10 Beavers for 30 seconds Keep Beavers Resolve above 24 for 30 seconds
Lumber Mill Blueprint
30 Pickled Goods
5 Parts
II
Harpy Influx
Easy
Deliver 35 Mushrooms.
5 Harpies will join the settlement.
+2 to Coats production (from gathering, farming, fishing, or production).
25 Coats
II
Harpy Influx
Medium
Deliver 50 Mushrooms.
5 Harpies will join the settlement.
+2 to Coats production (from gathering, farming, fishing, or production).
25 Coats
II
Advanced Farming
Easy
Deliver 15 Pack of Crops.
+25% to amount of goods produced in the Small Farm. or +25% to amount of goods produced in the Plantation. or +25% to amount of goods produced in the Herb Garden. or +25% to amount of goods produced in the Brineworks. or Harvesting crops is 30% faster.
Planting crops is 30% faster.
10 Tools
II
Advanced Farming
Medium
Deliver 18 Pack of Crops.
+25% to amount of goods produced in the Small Farm. or +25% to amount of goods produced in the Plantation. or +25% to amount of goods produced in the Herb Garden. or +25% to amount of goods produced in the Brineworks. or Harvesting crops is 30% faster.
Planting crops is 30% faster.
10 Tools
II
Aid for the Fox Pack
Easy
Deliver 3 Pack of Provisions. Cut through the forest to discover 1 glades.
3 Foxes will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)
2 Parts
II
Aid for the Fox Pack
Medium
Deliver 4 Pack of Provisions. Cut through the forest to discover 1 glades.
3 Foxes will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)
2 Parts
II
Into the Wilds
Easy
Cut through the forest to discover 3 glades.
10 Amber
10 Tools
30 Insects
II
Into the Wilds
Medium
Cut through the forest to discover 4 glades.
10 Amber
10 Tools
30 Insects
II
Human Population
Easy
Have at least 6 Humans for 30 seconds Keep Humans Resolve above 24 for 30 seconds
30 Pie
15 Amber
Brick Oven Blueprint
II
Human Population
Medium
Have at least 8 Humans for 30 seconds Keep Humans Resolve above 28 for 60 seconds
30 Pie
15 Amber
Brick Oven Blueprint
II
Human Influx
Easy
Deliver 35 Grain.
5 Humans will join the settlement.
15 Bricks
25 Porridge
II
Human Influx
Medium
Deliver 50 Grain.
5 Humans will join the settlement.
15 Bricks
25 Porridge
II
Human Relatives
Easy
Fulfill your villagers' need for eating biscuits 30 times (retroactive). Own at least 4 Human Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)
5 Humans will join the settlement.
50 Vegetables
II
Human Relatives
Medium
Fulfill your villagers' need for eating biscuits 40 times (retroactive). Own at least 6 Human Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)
5 Humans will join the settlement.
50 Vegetables
II
More Houses
Easy
Have at least 16 villagers with the Basic Housing need fulfilled for 20 seconds.
A group of 2 villagers.
30 Fish
4 Parts
II
Advanced Trading
Easy
Deliver 10 Pack of Trade Goods. Deliver 10 Pack of Provisions.
Gain +1 to production yields for all packs of goods.
All packs of goods are produced 33% faster.
30 Leather
II
Advanced Trading
Medium
Deliver 15 Pack of Trade Goods. Deliver 15 Pack of Crops.
Gain +1 to production yields for all packs of goods.
All packs of goods are produced 33% faster.
30 Leather
II
Lizard Population
Easy
Have at least 6 Lizards for 30 seconds Keep Lizards Resolve above 14 for 30 seconds
+1 to Meat production (from gathering, farming, fishing, or production).
40 Skewers
Butcher Blueprint
II
Lizard Population
Medium
Have at least 8 Lizards for 30 seconds Keep Lizards Resolve above 18 for 30 seconds
+1 to Meat production (from gathering, farming, fishing, or production).
40 Skewers
Butcher Blueprint
II
Fox Relatives
Easy
Fulfill your villagers' need for eating porridge 30 times (retroactive). Own at least 4 Fox Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)
5 Foxes will join the settlement.
30 Tea
II
Fox Relatives
Medium
Fulfill your villagers' need for eating porridge 40 times (retroactive). Own at least 6 Fox Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)
5 Foxes will join the settlement.
30 Tea
II
Beaver Relatives
Easy
Fulfill your villagers' need for eating pickled goods 30 times (retroactive). Own at least 4 Beaver Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
50 Roots
5 Beavers will join the settlement.
II
Beaver Relatives
Medium
Fulfill your villagers' need for eating pickled goods 40 times (retroactive). Own at least 6 Beaver Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
50 Roots
5 Beavers will join the settlement.
II
Frog Relatives
Easy
Fulfill your villagers' need for eating paste 30 times (retroactive). Own at least 4 Frog Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)
5 Frogs will join the settlement.
35 Boots
II
Frog Relatives
Medium
Fulfill your villagers' need for eating paste 40 times (retroactive). Own at least 6 Frog Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)
5 Frogs will join the settlement.
35 Boots
II
Outposts
Easy
Have at least 1 Hearths upgraded to level: Encampment (Level 1).
15 Amber
Any Builder can carry 5 additional items.
35 Boots or 35 Coats
II
Outposts
Medium
Have at least 2 Hearths upgraded to level: Encampment (Level 1).
15 Amber
Any Builder can carry 5 additional items.
35 Boots or 35 Coats
II
Beaver Influx
Easy
Deliver 35 Roots.
5 Beavers will join the settlement.
10 Planks
15 Ale
II
Beaver Influx
Medium
Deliver 50 Roots.
5 Beavers will join the settlement.
10 Planks
15 Ale
II
Bat Population
Easy
Have at least 6 Bats for 30 seconds Keep Bats Resolve above 14 for 30 seconds
30 Skewers
5 Parts
Grill Blueprint
II
Bat Population
Medium
Have at least 8 Bats for 30 seconds Keep Bats Resolve above 18 for 60 seconds
30 Skewers
5 Parts
Grill Blueprint
II
Aid for the Frog Clan
Easy
Deliver 3 Pack of Building Materials. Deliver 30 Drizzle Water.
3 Frogs will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)
3 Parts
II
Aid for the Frog Clan
Medium
Deliver 4 Pack of Building Materials. Deliver 40 Clearance Water.
3 Frogs will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)
3 Parts
II
Fox Influx
Easy
Deliver 35 Herbs.
5 Foxes will join the settlement.
25 Porridge
20 Tea
II
Fox Influx
Medium
Deliver 50 Herbs.
5 Foxes will join the settlement.
25 Porridge
20 Tea
II
Fighting the Storm
Easy
Own at least 1 Blight Post. Produce 10 Purging Fire in the building: Blight Post.
10 Purging Fire
30 Sea Marrow
5 Parts
II
Fighting the Storm
Medium
Own at least 1 Blight Post. Produce 30 Purging Fire in the building: Blight Post.
+2 to Coats production (from gathering, farming, fishing, or production).
30 Pie
2 additional Humans will come with each group of newcomers.
II
Making Connections
Easy
Reach standing level 1 with 1 settlements on trade routes.
20 Amber
2 Wildfire Essence
5 Parts
II
Making Connections
Medium
Reach standing level 1 with 2 settlements on trade routes.
20 Amber
2 Wildfire Essence
5 Parts
II
Meat Diet
Easy
Fulfill your villagers' need for eating jerky 30 times (retroactive).
+1 to Eggs production (from gathering, farming, fishing, or production).
30 Eggs
30 Flour
II
Meat Diet
Medium
Fulfill your villagers' need for eating jerky 40 times (retroactive).
+1 to Eggs production (from gathering, farming, fishing, or production).
30 Eggs
30 Flour
II
Harpy Population
Easy
Have at least 6 Harpies for 30 seconds Keep Harpies Resolve above 14 for 30 seconds
30 Paste
5 Parts
Alchemist's Hut Blueprint
II
Harpy Population
Medium
Have at least 8 Harpies for 30 seconds Keep Harpies Resolve above 18 for 60 seconds
30 Paste
5 Parts
Alchemist's Hut Blueprint
II
Aid for the Human Clan
Easy
Deliver 6 Pack of Crops. Have at least 8 Comfort decorations.
3 Humans will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)
2 Parts
II
Aid for the Human Clan
Medium
Deliver 8 Pack of Crops. Have at least 10 Comfort decorations.
3 Humans will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)
2 Parts
II
Harpy Relatives
Easy
Fulfill your villagers' need for eating jerky 30 times (retroactive). Own at least 4 Harpy Houses.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)
5 Harpies will join the settlement.
50 Insects
II
Harpy Relatives
Medium
Fulfill your villagers' need for eating jerky 40 times (retroactive). Own at least 6 Harpy Houses.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)
5 Harpies will join the settlement.
50 Insects
II
Happy Brewing
Easy
Fulfill any need from the Services category 30 times. Deliver 30 Ale.
Nothing goes to waste. Gain 2 Bricks for every 10 Pottery produced.
+2 to Pottery production (from gathering, farming, fishing, or production).
20 Pickled Goods or 20 Jerky or 20 Skewers or 20 Porridge or 20 Paste or 20 Biscuits or 20 Pie
II
Happy Brewing
Medium
Fulfill any need from the Services category 35 times. Deliver 35 Ale.
Nothing goes to waste. Gain 2 Bricks for every 10 Pottery produced.
+2 to Pottery production (from gathering, farming, fishing, or production).
20 Pickled Goods or 20 Jerky or 20 Skewers or 20 Porridge or 20 Paste or 20 Biscuits or 20 Pie
II
Happy Harpies
Easy
Keep Harpies Resolve above 14 for 30 seconds Have at least 4 Aesthetics decorations.
+2 to Paste production (from gathering, farming, fishing, or production).
25 Dye
30 Fabric
II
Happy Harpies
Medium
Keep Harpies Resolve above 16 for 30 seconds Have at least 6 Aesthetics decorations.
+2 to Paste production (from gathering, farming, fishing, or production).
25 Dye
30 Fabric
II
Bat Influx
Easy
Deliver 35 Copper Ore.
5 Bats will join the settlement.
+1 to Copper Bars production (from gathering, farming, fishing, or production).
25 Scrolls
II
Bat Influx
Medium
Deliver 50 Copper Ore.
5 Bats will join the settlement.
+1 to Copper Bars production (from gathering, farming, fishing, or production).
25 Scrolls
II
Happy Frogs
Easy
Keep Frogs Resolve above 20 for 60 seconds Use 25 units of rainwater (any type) in Rain Engines in production buildings.
2 additional Frogs will come with each group of newcomers.
30 Paste
+1 to Pipes production (from gathering, farming, fishing, or production).
II
Happy Frogs
Medium
Keep Frogs Resolve above 22 for 60 seconds Use 50 units of rainwater (any type) in Rain Engines in production buildings.
2 additional Frogs will come with each group of newcomers.
30 Paste
+1 to Pipes production (from gathering, farming, fishing, or production).
II
Happy Lizards
Easy
Keep Lizards Resolve above 14 for 30 seconds Cut through the forest to discover 1 glades.
+2 to Jerky production (from gathering, farming, fishing, or production).
10 Amber
2 additional Lizards will come with each group of newcomers.
II
Happy Lizards
Medium
Keep Lizards Resolve above 16 for 30 seconds Cut through the forest to discover 2 glades.
+2 to Jerky production (from gathering, farming, fishing, or production).
10 Amber
2 additional Lizards will come with each group of newcomers.
II
Important Delivery
Easy
Deliver 8 Coal. Deliver 8 Pack of Building Materials.
2 Wildfire Essence
6 Tools
40 Coats or 40 Boots
II
Important Delivery
Medium
Deliver 10 Coal. Deliver 10 Pack of Building Materials.
2 Wildfire Essence
6 Tools
40 Coats or 40 Boots
II
Bat Relatives
Easy
Fulfill your villagers' need for eating skewers 30 times (retroactive). Own at least 4 Bat Houses.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)
5 Bats will join the settlement.
30 Copper Bars
II
Bat Relatives
Medium
Fulfill your villagers' need for eating skewers 40 times (retroactive). Own at least 6 Bat Houses.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)
5 Bats will join the settlement.
30 Copper Bars
II
Sacrificing
Easy
Sacrifice 15 Coal at the Ancient Hearth. Sacrifice 15 Wood at the Ancient Hearth.
+1 to Resin production (from gathering, farming, fishing, or production).
An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.
20 Copper Bars
II
Sacrificing
Medium
Sacrifice 20 Oil at the Ancient Hearth. Sacrifice 20 Coal at the Ancient Hearth.
+1 to Resin production (from gathering, farming, fishing, or production).
An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.
20 Copper Bars
II
Rainpunk Engineer
Easy
Use 60 units of rainwater (any type) in Rain Engines in production buildings.
4 Parts
30 Skewers or 30 Jerky or 30 Pie or 30 Biscuits or 30 Porridge or 30 Paste or 30 Pickled Goods
A group of 3 villagers.
II
Rainpunk Engineer
Medium
Use 120 units of rainwater (any type) in Rain Engines in production buildings.
4 Parts
30 Skewers or 30 Jerky or 30 Pie or 30 Biscuits or 30 Porridge or 30 Paste or 30 Pickled Goods
A group of 3 villagers.
II
Population Influx
Medium, Hard
Deliver 40 Oil. Deliver 40 Flour.
Any Farmer can carry 5 additional items. or +2 to Flour production (from gathering, farming, fishing, or production).
2 Wildfire Essence
A group of 5 villagers.
II
Ancient Artifacts
Medium
Deliver 2 Ancient Tablet.
Gain +1 to production yields for all packs of goods.
20 Amber
A group of 2 villagers.
II
Happy Foxes
Easy
Keep Foxes Resolve above 14 for 30 seconds Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Tea production (from gathering, farming, fishing, or production).
10 Amber
2 additional Foxes will come with each group of newcomers.
II
Happy Foxes
Medium
Keep Foxes Resolve above 16 for 30 seconds Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Tea production (from gathering, farming, fishing, or production).
10 Amber
2 additional Foxes will come with each group of newcomers.
II
Restoration
Medium
Complete at least 1 events by making a decision: Empathy .
3 Ancient Tablet
10 Tools
30 Berries
II
Profit Margin
Easy
Complete 2 trade routes worth at least 5 Amber each.
Supplier Blueprint
20 Amber
30 Porridge or 30 Paste or 30 Jerky or 30 Skewers or 30 Biscuits or 30 Pie or 30 Pickled Goods
II
Profit Margin
Medium
Complete 3 trade routes worth at least 6 Amber each.
Supplier Blueprint
20 Amber
30 Porridge or 30 Paste or 30 Jerky or 30 Skewers or 30 Biscuits or 30 Pie or 30 Pickled Goods
II
Meat Treats
Easy
Have at least 8 villagers with the Jerky need fulfilled for 120 seconds.
+2 to Jerky production (from gathering, farming, fishing, or production).
40 Meat
A group of 2 villagers.
II
Meat Treats
Medium
Have at least 10 villagers with the Jerky need fulfilled for 120 seconds.
+2 to Jerky production (from gathering, farming, fishing, or production).
40 Meat
A group of 2 villagers.
II
Out Fishing
Easy
Deliver 30 Fish.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
30 Boots or 30 Coats
4 Parts
II
Out Fishing
Medium
Deliver 40 Fish.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
30 Boots or 30 Coats
4 Parts
II
Aiding the Flock
Easy
Deliver 15 Boots. Deliver 10 Coats.
3 Harpies will join the settlement.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)
+2 to Boots production (from gathering, farming, fishing, or production).
II
Aiding the Flock
Medium
Deliver 20 Boots. Deliver 15 Coats.
3 Harpies will join the settlement.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)
+2 to Boots production (from gathering, farming, fishing, or production).
II
Firestarter
Medium
Burn at least 6 Blightrot Cysts.
+1 to Purging Fire production (from gathering, farming, fishing, or production).
A group of 3 villagers.
40 Porridge or 40 Jerky or 40 Skewers or 40 Pie or 40 Biscuits or 40 Paste or 40 Pickled Goods
II
Risky Expedition
Easy
Cut through the forest to discover 1 Dangerous () or Forbidden Glades ().
40 Eggs
35 Plant Fiber
7 Tools
II
Risky Expedition
Medium
Cut through the forest to discover 2 Dangerous () or Forbidden Glades ().
40 Eggs
35 Plant Fiber
7 Tools
II
Fox Population
Easy
Have at least 8 Foxes for 30 seconds Keep Foxes Resolve above 14 for 30 seconds
Druid's Hut Blueprint
30 Pickled Goods
5 Parts
II
Fox Population
Medium
Have at least 10 Foxes for 30 seconds Keep Foxes Resolve above 16 for 30 seconds
Druid's Hut Blueprint
30 Pickled Goods
5 Parts
II
Frog Population
Easy
Have at least 8 Frogs for 30 seconds Keep Frogs Resolve above 20 for 30 seconds
Cannery Blueprint
30 Paste
5 Parts
II
Frog Population
Medium
Have at least 10 Frogs for 30 seconds Keep Frogs Resolve above 24 for 30 seconds
Cannery Blueprint
30 Paste
5 Parts
II
Rain Engines
Easy
Have at least 2 buildings with Rain Engines installed in your settlement.
30 Stone
30 Plant Fiber
30 Oil
II
Rain Engines
Medium
Have at least 3 buildings with Rain Engines installed in your settlement.
30 Stone
30 Plant Fiber
30 Oil
II
Aid for the Bat Clan
Easy
Deliver 20 Copper Ore.
3 Bats will join the settlement.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)
2 Parts
II
Aid for the Bat Clan
Medium
Deliver 25 Copper Ore.
3 Bats will join the settlement.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)
2 Parts
II
Pottery and Wine
Easy
Deliver 20 Wine. Deliver 15 Pottery.
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.
35 Reed
6 Tools
II
Pottery and Wine
Medium
Deliver 30 Wine. Deliver 25 Pottery.
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.
35 Reed
6 Tools
II
Algal Bloom
Easy
Deliver 30 Algae.
+1 to Fabric production (from gathering, farming, fishing, or production).
30 Paste or 30 Porridge or 30 Jerky or 30 Skewers or 30 Pie or 30 Biscuits or 30 Pickled Goods
6 Tools
II
Algal Bloom
Medium
Deliver 40 Algae.
+1 to Fabric production (from gathering, farming, fishing, or production).
30 Paste or 30 Porridge or 30 Jerky or 30 Skewers or 30 Pie or 30 Biscuits or 30 Pickled Goods
6 Tools
Timed Tier ii Orders that can be drawn on pioneer difficulty
Tier
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
II
480
Lizard Colony
Medium
Own at least 6 Lizard Houses.
5 Coal per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Jerky
5 Lizards will join the settlement.
II
480
Human Colony
Medium
Own at least 6 Human Houses.
5 Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Pie
5 Humans will join the settlement.
II
420
Venturesome Leader
Easy
Cut through the forest to discover 3 glades.
The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed and 20 Clay for each discovered glade.
15 Tools
10 Parts
II
420
Venturesome Leader
Medium
Cut through the forest to discover 4 glades.
The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed and 20 Clay for each discovered glade.
15 Tools
10 Parts
II
480
Trapper's Trial
Easy
Deliver 30 Meat. Deliver 30 Insects.
+3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Incense production (from gathering, farming, fishing, or production). or +2 to Pottery production (from gathering, farming, fishing, or production).
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge
Smokehouse Blueprint
II
480
Trapper's Trial
Medium
Deliver 40 Meat. Deliver 40 Insects.
+3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Incense production (from gathering, farming, fishing, or production). or +2 to Pottery production (from gathering, farming, fishing, or production).
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge
Smokehouse Blueprint
II
480
Efficiency Test
Medium
Deliver 35 Planks. Deliver 40 Scrolls.
Any Woodcutter can carry 10 additional items.
Woodcutters move +20% faster.
+2 to Planks production (from gathering, farming, fishing, or production).
II
480
Homes For Foxes
Medium
Own at least 6 Fox Houses.
5 Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.
10 Pipes
5 Foxes will join the settlement.
II
630
Sacrificial Ceremony
Medium
Sacrifice 20 Oil at the Ancient Hearth. Sacrifice 20 Coal at the Ancient Hearth.
5 Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.
Smithy Blueprint
A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
II
480
Frog Colony
Medium
Own at least 6 Frog Houses.
5 Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.
40 Paste
5 Frogs will join the settlement.
II
540
Adventurous Viceroy
Medium
Cut through the forest to discover 2 Dangerous () or Forbidden Glades ().
Toolshop Blueprint
40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Paste or 40 Porridge or 40 Pickled Goods
12 Tools
II
480
Trapper's Trial
Easy
Deliver 30 Meat. Deliver 30 Eggs.
+3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Incense production (from gathering, farming, fishing, or production). or +2 to Pottery production (from gathering, farming, fishing, or production).
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge
Smokehouse Blueprint
II
480
Trapper's Trial
Medium
Deliver 40 Meat. Deliver 40 Eggs.
+3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Incense production (from gathering, farming, fishing, or production). or +2 to Pottery production (from gathering, farming, fishing, or production).
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge
Smokehouse Blueprint
II
480
Harpy Colony
Medium
Own at least 6 Harpy Houses.
5 Insects per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Paste
5 Harpies will join the settlement.
II
480
Beaver Colony
Medium
Own at least 5 Beaver Houses.
5 Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.
40 Pickled Goods
5 Beavers will join the settlement.
II
480
Herbalist's Trial
Easy
Deliver 30 Berries. Deliver 30 Herbs.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
II
480
Herbalist's Trial
Medium
Deliver 40 Berries. Deliver 40 Herbs.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
II
480
Herbalist's Trial
Easy
Deliver 30 Herbs. Deliver 30 Mushrooms.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
II
480
Herbalist's Trial
Medium
Deliver 40 Herbs. Deliver 40 Mushrooms.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
II
480
Stonecutter's Trial
Easy
Deliver 30 Clay. Deliver 30 Sea Marrow.
+1 to Clay production (from gathering, farming, fishing, or production).
40 Pie or 40 Biscuits or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
Clay Pit Blueprint
II
480
Stonecutter's Trial
Medium
Deliver 40 Clay. Deliver 40 Sea Marrow.
+1 to Clay production (from gathering, farming, fishing, or production).
40 Pie or 40 Biscuits or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
Clay Pit Blueprint
II
480
Forager's Trial
Easy
Deliver 30 Roots. Deliver 30 Grain.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Forager's Trial
Medium
Deliver 40 Roots. Deliver 40 Grain.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Forager's Trial
Easy
Deliver 30 Vegetables. Deliver 30 Roots.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Forager's Trial
Medium
Deliver 40 Vegetables. Deliver 40 Roots.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Forager's Trial
Easy
Deliver 30 Vegetables. Deliver 30 Grain.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Forager's Trial
Medium
Deliver 40 Vegetables. Deliver 40 Grain.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Herbalist's Trial
Easy
Deliver 30 Berries. Deliver 30 Mushrooms.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
II
480
Herbalist's Trial
Medium
Deliver 40 Berries. Deliver 40 Mushrooms.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
II
480
Bat Colony
Medium
Own at least 6 Bat Houses.
5 Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Biscuits
5 Bats will join the settlement.
Non-Timed Tier iii Orders that can be drawn on pioneer difficulty
Tier
Name
Difficulty
Requirements
Rewards
III
Royal Gardens
Easy
Have at least 10 Harmony decorations.
Gain +1 to production yields for all packs of goods.
30 Scrolls or 30 Incense or 30 Ale or 30 Wine or 30 Training Gear or 30 Tea
3 Wildfire Essence
III
Royal Gardens
Medium
Have at least 15 Harmony decorations.
Gain +1 to production yields for all packs of goods.
30 Scrolls or 30 Incense or 30 Ale or 30 Wine or 30 Training Gear or 30 Tea
3 Wildfire Essence
III
Brotherhood
Easy
Deliver 30 Scrolls. Own at least 1 Temple.
+2 to Incense production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Oil production (from gathering, farming, fishing, or production).
30 Oil
35 Flour
III
Brotherhood
Medium
Deliver 40 Scrolls. Own at least 1 Temple.
+2 to Incense production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Oil production (from gathering, farming, fishing, or production).
30 Oil
35 Flour
III
Religion
Easy
Fulfill your villagers' need for religion 50 times (retroactive).
+1 to Grain production (from gathering, farming, fishing, or production).
40 Coal
40 Herbs
III
Religion
Medium
Fulfill your villagers' need for religion 60 times (retroactive).
+1 to Grain production (from gathering, farming, fishing, or production).
+2 to Porridge production (from gathering, farming, fishing, or production).
4 Foxes will join the settlement.
5 Parts
III
Water Industry
Easy
Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 10 Bricks. Deliver 10 Fabric.
+1 to Planks production (from gathering, farming, fishing, or production).
+1 to Bricks production (from gathering, farming, fishing, or production).
4 Parts
III
Water Industry
Medium
Upgrade 1 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 15 Bricks. Deliver 15 Fabric.
+1 to Planks production (from gathering, farming, fishing, or production).
+1 to Bricks production (from gathering, farming, fishing, or production).
4 Parts
III
Fair Exchange
Easy
Complete 4 trade routes worth at least 10 Amber each.
+2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production).
20 Pipes
30 Incense or 30 Scrolls or 30 Tea or 30 Training Gear or 30 Ale or 30 Wine
III
Fair Exchange
Medium
Complete 5 trade routes worth at least 11 Amber each.
+2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production).
20 Pipes
30 Incense or 30 Scrolls or 30 Tea or 30 Training Gear or 30 Ale or 30 Wine
III
Profitable Caution
Easy
Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Vegetables production (from gathering, farming, fishing, or production).
5 Parts
Furnace Blueprint
III
Profitable Caution
Medium
Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Vegetables production (from gathering, farming, fishing, or production).
5 Parts
Furnace Blueprint
III
Beaver Resolve
Easy
Keep Beavers Resolve above 22 for 60 seconds
+1 to Roots production (from gathering, farming, fishing, or production).
4 Beavers will join the settlement.
20 Amber
III
Beaver Resolve
Medium
Keep Beavers Resolve above 26 for 120 seconds
+1 to Roots production (from gathering, farming, fishing, or production).
4 Beavers will join the settlement.
20 Amber
III
Power of the Storm
Easy
Use 75 units of Storm Water in Rain Engines in production buildings.
10 Tools
+2 to Storm Water production (from gathering, farming, fishing, or production).
8 Parts
III
Power of the Storm
Medium
Use 125 units of Storm Water in Rain Engines in production buildings.
10 Tools
+2 to Storm Water production (from gathering, farming, fishing, or production).
8 Parts
III
Healing
Easy
Deliver 30 Tea. Own at least 1 Bath House.
Gain 5 Dye for every 10 Insects produced. or 2 additional Harpies will come with each group of newcomers.
30 Sea Marrow
30 Paste
III
Healing
Medium
Deliver 40 Tea. Own at least 1 Bath House.
Gain 5 Dye for every 10 Insects produced. or 2 additional Harpies will come with each group of newcomers.
30 Sea Marrow
30 Paste
III
Booming Economy
Easy
Sell goods worth at least 30 Amber to traders or via trade routes.
Traders will arrive 25% quicker.
12 Tools
A group of 3 villagers.
III
Booming Economy
Medium
Sell goods worth at least 45 Amber to traders or via trade routes.
Traders will arrive 25% quicker.
12 Tools
A group of 3 villagers.
III
New Clothes
Easy
Have at least 10 villagers with the Coats need fulfilled for 120 seconds.
+2 to Coats production (from gathering, farming, fishing, or production).
+1 to Leather production (from gathering, farming, fishing, or production).
20 Fabric
III
New Clothes
Medium
Have at least 14 villagers with the Coats need fulfilled for 120 seconds.
+2 to Coats production (from gathering, farming, fishing, or production).
+1 to Leather production (from gathering, farming, fishing, or production).
20 Fabric
III
Archaeology
Easy
Deliver 2 Ancient Tablet. Cut through the forest to discover 2 glades.
Glades are examined more carefully. Gain 20 Pottery every time you discover a new glade.
2 Wildfire Essence
12 Tools
III
Archaeology
Medium
Deliver 2 Ancient Tablet. Cut through the forest to discover 3 glades.
Glades are examined more carefully. Gain 20 Pottery every time you discover a new glade.
2 Wildfire Essence
12 Tools
III
Upgraded Living
Easy
Upgrade 4 building(s) to level 1: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel.
+2 to Paste production (from gathering, farming, fishing, or production).
3 Frogs will join the settlement.
30 Incense
III
Upgraded Living
Medium
Upgrade 4 building(s) to level 2: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel.
+2 to Paste production (from gathering, farming, fishing, or production).
3 Frogs will join the settlement.
30 Incense
III
Charity Fair
Easy
Deliver 30 Amber. Own at least 1 Market.
Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Tea production (from gathering, farming, fishing, or production). or Workers assigned to Glade Events can carry 10 more items.
30 Pie or 30 Pickled Goods or 30 Paste or 30 Coats or 30 Boots
30 Porridge or 30 Biscuits or 30 Jerky or 30 Skewers
III
Charity Fair
Medium
Deliver 40 Amber. Own at least 1 Market.
Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Tea production (from gathering, farming, fishing, or production). or Workers assigned to Glade Events can carry 10 more items.
30 Pie or 30 Pickled Goods or 30 Paste or 30 Coats or 30 Boots
30 Porridge or 30 Biscuits or 30 Jerky or 30 Skewers
III
Religious Rites
Easy
Deliver 30 Incense. Own at least 1 Monastery.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.
30 Pie
30 Ale
III
Religious Rites
Medium
Deliver 40 Incense. Own at least 1 Monastery.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.
30 Pie
30 Ale
III
Power of the Drizzle
Easy
Use 75 units of Drizzle Water in Rain Engines in production buildings.
A group of 4 villagers.
20 Amber
10 Pipes
III
Power of the Drizzle
Medium
Use 125 units of Drizzle Water in Rain Engines in production buildings.
A group of 4 villagers.
20 Amber
10 Pipes
III
Building the Citadel
Easy
Deliver 12 Pack of Building Materials.
Villagers move 10% quicker.
30 Copper Bars
5 Parts
III
Building the Citadel
Medium
Deliver 15 Pack of Building Materials.
Villagers move 10% quicker.
30 Copper Bars
5 Parts
III
Liquid Luck
Easy
Deliver 30 Wine. Own at least 1 Guild House.
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine produced.
+2 to Wine production (from gathering, farming, fishing, or production).
30 Wine
III
Liquid Luck
Medium
Deliver 40 Wine. Own at least 1 Guild House.
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine produced.
+2 to Wine production (from gathering, farming, fishing, or production).
30 Wine
III
Serving Ale
Easy
Fulfill your villagers' need for leisure 50 times (retroactive).
+2 to Ale production (from gathering, farming, fishing, or production).
20 Amber
5 Parts
III
Serving Ale
Medium
Fulfill your villagers' need for leisure 60 times (retroactive).
+2 to Ale production (from gathering, farming, fishing, or production).
20 Amber
5 Parts
III
Income Tax
Easy
Complete 6 trade routes. Deliver 10 Amber.
Traders will arrive 15% quicker.
3 Wildfire Essence
8 Parts
III
Income Tax
Medium
Complete 8 trade routes. Deliver 15 Amber.
Traders will arrive 15% quicker.
3 Wildfire Essence
8 Parts
III
Ore Mining
Easy
Upgrade 1 building(s) to level 1: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 20 Copper Ore.
+1 to Copper Ore production (from gathering, farming, fishing, or production).
10 Tools
30 Sea Marrow
III
Ore Mining
Medium
Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 40 Copper Ore.
+1 to Copper Ore production (from gathering, farming, fishing, or production).
10 Tools
30 Sea Marrow
III
Harpy Villagers
Easy
Have at least 8 Harpies for 60 seconds Have at least 6 villagers with the Jerky need fulfilled for 60 seconds.
+1 to Berries production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
30 Scrolls
III
Harpy Villagers
Medium
Have at least 10 Harpies for 120 seconds Have at least 8 villagers with the Jerky need fulfilled for 60 seconds.
+1 to Berries production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
30 Scrolls
III
Treasure Hunt
Easy
Open or send 2 Abandoned Caches of any size to the Citadel.
Workers assigned to Glade Events can carry 10 more items.
A group of 4 villagers.
5 Parts
III
Treasure Hunt
Medium
Open or send 3 Abandoned Caches of any size to the Citadel.
Workers assigned to Glade Events can carry 10 more items.
A group of 4 villagers.
5 Parts
III
Rations for the Citadel
Easy
Deliver 12 Pack of Provisions. Deliver 12 Pack of Crops.
All packs of goods are produced 33% faster.
30 Waterskins
30 Porridge or 30 Paste or 30 Skewers or 30 Jerky or 30 Pickled Goods or 30 Biscuits or 30 Pie
III
Rations for the Citadel
Medium
Deliver 15 Pack of Provisions. Deliver 15 Pack of Crops.
All packs of goods are produced 33% faster.
30 Waterskins
30 Porridge or 30 Paste or 30 Skewers or 30 Jerky or 30 Pickled Goods or 30 Biscuits or 30 Pie
III
Basic Rights
Easy
Have at least 10 villagers with the Leisure need fulfilled for 120 seconds.
Tinctury Blueprint
30 Barrels
30 Pickled Goods or 30 Paste or 30 Porridge or 30 Biscuits or 30 Pie or 30 Jerky or 30 Pie
III
Basic Rights
Medium
Have at least 14 villagers with the Leisure need fulfilled for 120 seconds.
Tinctury Blueprint
30 Barrels
30 Pickled Goods or 30 Paste or 30 Porridge or 30 Biscuits or 30 Pie or 30 Jerky or 30 Pie
III
Cleanliness
Easy
Fulfill your villagers' need for treatment 40 times (retroactive).
+2 to Tea production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
40 Herbs
III
Cleanliness
Medium
Fulfill your villagers' need for treatment 50 times (retroactive).
+2 to Tea production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
40 Herbs
III
Salty Delivery
Medium
Deliver 50 Salt.
10 Parts
A group of 4 villagers.
+1 to Salt production (from gathering, farming, fishing, or production).
III
Power of the Clearance
Easy
Use 75 units of Clearance Water in Rain Engines in production buildings.
10 Pipes
A group of 4 villagers.
+2 to Barrels production (from gathering, farming, fishing, or production).
III
Power of the Clearance
Medium
Use 125 units of Clearance Water in Rain Engines in production buildings.
10 Pipes
A group of 4 villagers.
+2 to Barrels production (from gathering, farming, fishing, or production).
III
Hasty Explorer
Easy
Discover 2 Dangerous () or Forbidden Glades () within 240 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
+1 to Pipes production (from gathering, farming, fishing, or production).
20 Pipes
5 Parts
III
Hasty Explorer
Medium
Discover 2 Dangerous () or Forbidden Glades () within 210 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
+1 to Pipes production (from gathering, farming, fishing, or production).
20 Pipes
5 Parts
III
Trading Goods
Easy
Deliver 20 Pack of Trade Goods.
15 Bricks
20 Fabric
20 Amber
III
Trading Goods
Medium
Deliver 25 Pack of Trade Goods.
15 Bricks
20 Fabric
20 Amber
III
Trade and Industry
Easy
Sell goods worth at least 25 Amber to traders or via trade routes. Use 50 units of rainwater (any type) in Rain Engines in production buildings.
Traders will arrive 15% quicker.
Any Builder can carry 5 additional items.
3 Wildfire Essence
III
Trade and Industry
Medium
Sell goods worth at least 35 Amber to traders or via trade routes. Use 90 units of rainwater (any type) in Rain Engines in production buildings.
Traders will arrive 15% quicker.
Any Builder can carry 5 additional items.
3 Wildfire Essence
III
Arena
Easy
Deliver 30 Training Gear. Own at least 1 Clan Hall.
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear produced.
30 Oil
30 Jerky
III
Arena
Medium
Deliver 40 Training Gear. Own at least 1 Clan Hall.
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear produced.
30 Oil
30 Jerky
III
Training
Easy
Deliver 30 Training Gear. Own at least 1 Academy.
+3 to Training Gear production (from gathering, farming, fishing, or production).
30 Coal
30 Biscuits
III
Training
Medium
Deliver 40 Training Gear. Own at least 1 Academy.
+3 to Training Gear production (from gathering, farming, fishing, or production).
30 Coal
30 Biscuits
III
Gifts for the Queen
Easy
Complete at least 1 events by making a decision: Loyalty .
The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.
5 Parts
A group of 3 villagers.
III
Gifts for the Queen
Medium
Complete at least 2 events by making a decision: Loyalty .
The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.
5 Parts
A group of 3 villagers.
III
Luxury Goods
Easy
Deliver 15 Pack of Luxury Goods.
10 Parts
A group of 4 villagers.
+2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production).
III
Luxury Goods
Medium
Deliver 20 Pack of Luxury Goods.
10 Parts
A group of 4 villagers.
+2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production).
III
Ruins
Easy
Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count. Deliver 10 Pack of Provisions.
Workers assigned to Glade Events can carry 5 more items.
12 Tools
35 Pottery
III
Ruins
Medium
Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count. Deliver 12 Pack of Provisions.
Workers assigned to Glade Events can carry 5 more items.
12 Tools
35 Pottery
III
Export
Easy
Complete 8 trade routes.
Gain +1 to production yields for all packs of goods.
A group of 4 villagers.
8 Parts
III
Export
Medium
Complete 10 trade routes.
Gain +1 to production yields for all packs of goods.
A group of 4 villagers.
8 Parts
III
Frog Resolve
Easy
Keep Frogs Resolve above 22 for 60 seconds
+1 to Stone production (from gathering, farming, fishing, or production). or +1 to Clay production (from gathering, farming, fishing, or production).
4 Frogs will join the settlement.
40 Wine
III
Frog Resolve
Medium
Keep Frogs Resolve above 26 for 120 seconds
+1 to Stone production (from gathering, farming, fishing, or production). or +1 to Clay production (from gathering, farming, fishing, or production).
4 Frogs will join the settlement.
40 Wine
III
Advanced Logistics
Easy
Own at least 2 Rain Collectors. Deliver 25 Drizzle Water.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
35 Pottery
3 Wildfire Essence
III
Advanced Logistics
Medium
Own at least 2 Rain Collectors. Deliver 35 Drizzle Water. Deliver 35 Storm Water.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
35 Pottery
3 Wildfire Essence
III
Luxury
Easy
Fulfill your villagers' need for luxury 40 times (retroactive).
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.
40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
40 Barrels
III
Luxury
Medium
Fulfill your villagers' need for luxury 50 times (retroactive).
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.
40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
40 Barrels
III
Advanced District
Easy
Have at least 2 Hearths upgraded to level: Encampment (Level 1).
+1 to Planks production (from gathering, farming, fishing, or production).
40 Leather
20 Crystalized Dew
III
Advanced District
Medium
Have at least 1 Hearths upgraded to level: Neighborhood (Level 2).
+1 to Planks production (from gathering, farming, fishing, or production).
40 Leather
20 Crystalized Dew
III
Lost in the Woods
Medium, Hard
Complete at least 2 events by making a decision: Empathy .
Gain +1 to production yields for all packs of goods.
15 Pack of Provisions
8 Tools
III
Trailblazing
Easy
Cut through the forest to discover 4 glades.
+3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production).
30 Amber
30 Crystalized Dew
III
Trailblazing
Medium
Cut through the forest to discover 5 glades.
+3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production).
30 Amber
30 Crystalized Dew
III
Lumps of Coal
Easy
Upgrade 1 building(s) to level 1: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 20 Coal.
+1 to Coal production (from gathering, farming, fishing, or production).
30 Oil
35 Dye
III
Lumps of Coal
Medium
Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 40 Coal.
+1 to Coal production (from gathering, farming, fishing, or production).
30 Oil
35 Dye
III
Profitable Trade
Easy
Complete 4 trade routes worth at least 7 Amber each. Deliver 6 Pack of Provisions.
+1 to Planks production (from gathering, farming, fishing, or production).
35 Coats or 35 Boots
30 Sea Marrow
III
Profitable Trade
Medium
Complete 4 trade routes worth at least 8 Amber each. Deliver 9 Pack of Provisions.
+1 to Planks production (from gathering, farming, fishing, or production).
35 Coats or 35 Boots
30 Sea Marrow
III
The Forum
Easy
Deliver 30 Training Gear. Deliver 30 Wine.
Forum Blueprint
40 Reed
+2 to Training Gear production (from gathering, farming, fishing, or production).
III
The Forum
Medium
Deliver 40 Training Gear. Deliver 40 Wine.
Forum Blueprint
40 Reed
+2 to Training Gear production (from gathering, farming, fishing, or production).
III
Pyromania
Medium
Burn at least 14 Blightrot Cysts.
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
+1 to Purging Fire production (from gathering, farming, fishing, or production).
30 Coal
III
Industry
Medium
Deliver 50 Copper Ore.
A group of 4 villagers.
10 Parts
6 Tools
III
Lost Knowledge
Easy
Deliver 2 Ancient Tablet.
40 Jerky or 40 Skewers or 40 Porridge or 40 Biscuits
40 Pie or 40 Pickled Goods or 40 Paste or 40 Coats or 40 Boots
40 Wine or 40 Ale or 40 Training Gear or 40 Scrolls or 40 Tea or 40 Incense
III
Lost Knowledge
Medium
Deliver 3 Ancient Tablet.
40 Jerky or 40 Skewers or 40 Porridge or 40 Biscuits
40 Pie or 40 Pickled Goods or 40 Paste or 40 Coats or 40 Boots
40 Wine or 40 Ale or 40 Training Gear or 40 Scrolls or 40 Tea or 40 Incense
III
Good Friends
Easy
Reach standing level 2 with 1 settlements on trade routes.
40 Boots or 40 Coats
30 Amber
40 Waterskins
III
Good Friends
Medium
Reach standing level 2 with 2 settlements on trade routes.
40 Boots or 40 Coats
30 Amber
40 Waterskins
III
Lizard Villagers
Easy
Keep Lizards Resolve above 16 for 60 seconds Deliver 5 Pack of Provisions.
+1 to Meat production (from gathering, farming, fishing, or production).
3 Lizards will join the settlement.
5 Parts
III
Lizard Villagers
Medium
Keep Lizards Resolve above 20 for 120 seconds Deliver 5 Pack of Provisions.
+1 to Meat production (from gathering, farming, fishing, or production).
3 Lizards will join the settlement.
5 Parts
III
Varied Delivery
Easy
Deliver 10 Pack of Trade Goods. Deliver 10 Pack of Building Materials.
+2 to Ale production (from gathering, farming, fishing, or production). or +2 to Wine production (from gathering, farming, fishing, or production). or +2 to Training Gear production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Incense production (from gathering, farming, fishing, or production). or +2 to Tea production (from gathering, farming, fishing, or production).
30 Ale or 30 Wine or 30 Tea or 30 Boots or 30 Coats
30 Scrolls or 30 Training Gear or 30 Incense
III
Varied Delivery
Medium
Deliver 15 Pack of Trade Goods. Deliver 15 Pack of Building Materials.
+2 to Ale production (from gathering, farming, fishing, or production). or +2 to Wine production (from gathering, farming, fishing, or production). or +2 to Training Gear production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Incense production (from gathering, farming, fishing, or production). or +2 to Tea production (from gathering, farming, fishing, or production).
30 Ale or 30 Wine or 30 Tea or 30 Boots or 30 Coats
30 Scrolls or 30 Training Gear or 30 Incense
III
Cups and Glasses
Easy
Deliver 30 Ale. Own at least 1 Tavern.
+2 to Ale production (from gathering, farming, fishing, or production).
30 Ale
30 Waterskins
III
Cups and Glasses
Medium
Deliver 40 Ale. Own at least 1 Tavern.
+2 to Ale production (from gathering, farming, fishing, or production).
30 Ale
30 Waterskins
III
Bat Villagers
Easy
Have at least 8 Bats for 60 seconds Have at least 6 villagers with the Biscuits need fulfilled for 60 seconds.
+1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
4 Bats will join the settlement.
30 Scrolls
III
Bat Villagers
Medium
Have at least 10 Bats for 120 seconds Have at least 8 villagers with the Biscuits need fulfilled for 60 seconds.
+1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
4 Bats will join the settlement.
30 Scrolls
III
Human Villagers
Easy
Have at least 8 Humans for 60 seconds Have at least 6 villagers with the Coats need fulfilled for 60 seconds.
+1 to Fabric production (from gathering, farming, fishing, or production).
3 Humans will join the settlement.
5 Parts
III
Human Villagers
Medium
Have at least 10 Humans for 120 seconds Have at least 8 villagers with the Coats need fulfilled for 60 seconds.
+1 to Fabric production (from gathering, farming, fishing, or production).
3 Humans will join the settlement.
5 Parts
III
Aesthetics
Easy
Have at least 10 Aesthetics decorations.
+1 to Berries production (from gathering, farming, fishing, or production).
30 Jerky or 30 Skewers or 30 Porridge or 30 Paste or 30 Pie or 30 Biscuits or 30 Pickled Goods
30 Crystalized Dew
III
Aesthetics
Medium
Have at least 15 Aesthetics decorations.
+1 to Berries production (from gathering, farming, fishing, or production).
30 Jerky or 30 Skewers or 30 Porridge or 30 Paste or 30 Pie or 30 Biscuits or 30 Pickled Goods
30 Crystalized Dew
III
Agriculture
Easy
Own at least 16 Farm Fields. Deliver 15 Pack of Crops.
A group of 4 villagers.
+1 to Grain production (from gathering, farming, fishing, or production).
8 Parts
III
Agriculture
Medium
Own at least 24 Farm Fields. Deliver 20 Pack of Crops.
A group of 4 villagers.
+1 to Grain production (from gathering, farming, fishing, or production).
8 Parts
Timed Tier iii Orders that can be drawn on pioneer difficulty
Tier
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
III
1230
Disturbing the Ancients
Medium
Deliver 2 Ancient Tablet. Cut through the forest to discover 3 glades.
5 Pottery per minute. Not affected by production bonuses and does not contribute to production-based perks.
Press Blueprint
20 Tools
III
750
Coal Fever
Medium, Hard
Deliver 100 Coal.
+100% to amount of goods produced in the Mine.
40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Pickled Goods
10 Parts
III
1230
Foolhardy Man
Medium
Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
5 Barrels per minute. Not affected by production bonuses and does not contribute to production-based perks.
Market Blueprint
10 Parts
III
330
Building Rush
Medium
Have at least 8 Aesthetics decorations. Have at least 8 Harmony decorations.
+3 to Barrels production (from gathering, farming, fishing, or production). or +3 to Fabric production (from gathering, farming, fishing, or production). or +3 to Dye production (from gathering, farming, fishing, or production).
6 Wildfire Essence
Manufactory Blueprint
III
360
Basic Packages
Medium
Deliver 15 Pack of Provisions. Deliver 15 Pack of Crops.
Gain +1 to production yields for all packs of goods.
15 Tools
Bakery Blueprint
III
750
Salt Fever
Medium, Hard
Deliver 100 Salt.
+100% to amount of goods produced in the Mine.
40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Pickled Goods
10 Parts
III
630
Forest Fascination
Medium
Cut through the forest to discover 5 glades.
+5 to Copper Bars production (from gathering, farming, fishing, or production).
25 Amber
A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
III
330
Thirsty Trader
Medium
Sell goods worth at least 35 Amber to traders or via trade routes. Deliver 30 Wine.
4 Copper Bars per minute. Not affected by production bonuses and does not contribute to production-based perks.
40 Crystalized Dew
35 Amber
III
600
The Source
Easy
Use 100 units of Drizzle Water in Rain Engines in production buildings.
+60% to amount of goods produced in the Brewery.
The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).
80 Amber
III
600
The Source
Medium
Use 125 units of Clearance Water in Rain Engines in production buildings.
+60% to amount of goods produced in the Brewery.
The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).
80 Amber
III
480
Devilish Curiosity
Medium, Hard
Cut through the forest to discover 1 Forbidden Glades ().
+5 to Planks production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Paste or 40 Porridge or 40 Pie or 40 Biscuits or 40 Skewers or 40 Jerky
Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.
III
750
Copper Fever
Medium, Hard
Deliver 100 Copper Ore.
+100% to amount of goods produced in the Mine.
40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Pickled Goods
10 Parts
III
630
Chest Chaser
Easy
Open or send 2 Abandoned Caches of any size to the Citadel.
5 Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.
Gain +1 to production yields for all packs of goods.
15 Tools
III
630
Chest Chaser
Medium
Open or send 3 Abandoned Caches of any size to the Citadel.
5 Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.
Gain +1 to production yields for all packs of goods.
15 Tools
III
600
Let It Rain
Medium
Have at least 6 buildings with Rain Engines installed in your settlement. Deliver 150 Drizzle Water.
5 Ale per minute. Not affected by production bonuses and does not contribute to production-based perks.
Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of leisure.
Tavern Blueprint
Non-Timed Tier iv Orders that can be drawn on pioneer difficulty
Tier
Name
Difficulty
Requirements
Rewards
IV
Brawling
Easy
Have at least 14 villagers with the Brawling need fulfilled for 30 seconds.
+2 to Training Gear production (from gathering, farming, fishing, or production).
25 Amber
A group of 5 villagers.
IV
Brawling
Medium
Have at least 18 villagers with the Brawling need fulfilled for 30 seconds. Deliver 20 Training Gear.
+2 to Training Gear production (from gathering, farming, fishing, or production).
25 Amber
A group of 5 villagers.
IV
Beaver Majority
Easy
Have at least 16 Beavers for 30 seconds
+2 to Pickled Goods production (from gathering, farming, fishing, or production).
30 Pickled Goods
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
IV
Beaver Majority
Medium
Have at least 18 Beavers for 30 seconds
+2 to Pickled Goods production (from gathering, farming, fishing, or production).
30 Pickled Goods
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
IV
Deeper into the Wilds
Easy
Deliver 4 Ancient Tablet.
A set of tools designed for grubbing tree stumps. Gain 15 Roots every time you discover a new glade.
A group of 5 villagers.
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Porridge or 40 Paste
IV
Deeper into the Wilds
Medium
Deliver 5 Ancient Tablet.
A set of tools designed for grubbing tree stumps. Gain 15 Roots every time you discover a new glade.
A group of 5 villagers.
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Porridge or 40 Paste
IV
Peddler
Easy
Sell 2 Ancient Tablet to any trader. Sell 15 Pack of Provisions to any trader. Obtained by:
Provisioner★★,
Cellar★,
Makeshift Post☆
40 Sea Marrow
20 Amber
Furnace Blueprint
IV
Peddler
Medium
Sell 3 Ancient Tablet to any trader. Sell 20 Pack of Crops to any trader. Obtained by:
Granary★★,
Brewery★,
Makeshift Post☆
40 Sea Marrow
20 Amber
Furnace Blueprint
IV
Utopia
Easy
Have at least 12 villagers with the Jerky need fulfilled for 30 seconds. Have at least 12 villagers with the Pie need fulfilled for 30 seconds. Have at least 12 villagers with the Skewers need fulfilled for 30 seconds.
Specializing in a particular branch of commerce can bring a lot of profit. Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production).
60 Biscuits or 60 Pickled Goods or 60 Porridge or 60 Paste
30 Tools
IV
Utopia
Medium
Have at least 14 villagers with the Jerky need fulfilled for 30 seconds. Have at least 14 villagers with the Pie need fulfilled for 30 seconds. Have at least 14 villagers with the Skewers need fulfilled for 30 seconds.
Specializing in a particular branch of commerce can bring a lot of profit. Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production).
60 Biscuits or 60 Pickled Goods or 60 Porridge or 60 Paste
30 Tools
IV
Frog Majority
Easy
Have at least 16 Frogs for 30 seconds
+2 to Paste production (from gathering, farming, fishing, or production).
More durable and much wider nets. Fishing speed is increased by 25%.
20 Bricks
IV
Frog Majority
Medium
Have at least 18 Frogs for 30 seconds
+2 to Paste production (from gathering, farming, fishing, or production).
More durable and much wider nets. Fishing speed is increased by 25%.
20 Bricks
IV
All at Once
Easy
Discover 2 Forbidden Glades () within 480 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.
40 Scrolls or 40 Incense or 40 Training Gear
40 Ale or 40 Wine or 40 Tea or 40 Boots or 40 Coats
IV
All at Once
Medium
Discover 2 Forbidden Glades () within 450 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.
40 Scrolls or 40 Incense or 40 Training Gear
40 Ale or 40 Wine or 40 Tea or 40 Boots or 40 Coats
IV
Knowledge
Easy
Have at least 14 villagers with the Education need fulfilled for 30 seconds.
+2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Incense production (from gathering, farming, fishing, or production). or +2 to Tea production (from gathering, farming, fishing, or production). or +2 to Training Gear production (from gathering, farming, fishing, or production). or +2 to Ale production (from gathering, farming, fishing, or production). or +2 to Wine production (from gathering, farming, fishing, or production).
40 Porridge or 40 Paste or 40 Pickled Goods or 40 Biscuits or 40 Pie or 40 Jerky or 40 Skewers
10 Parts
IV
Knowledge
Medium
Have at least 16 villagers with the Education need fulfilled for 30 seconds. Deliver 20 Scrolls.
+2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Incense production (from gathering, farming, fishing, or production). or +2 to Tea production (from gathering, farming, fishing, or production). or +2 to Training Gear production (from gathering, farming, fishing, or production). or +2 to Ale production (from gathering, farming, fishing, or production). or +2 to Wine production (from gathering, farming, fishing, or production).
40 Porridge or 40 Paste or 40 Pickled Goods or 40 Biscuits or 40 Pie or 40 Jerky or 40 Skewers
10 Parts
IV
Trade and Luxury
Easy
Deliver 15 Pack of Trade Goods. Deliver 12 Pack of Luxury Goods.
35 Amber
40 Pie or 40 Biscuits or 40 Skewers or 40 Jerky or 40 Porridge or 40 Paste or 40 Pickled Goods
20 Tools
IV
Trade and Luxury
Medium
Deliver 25 Pack of Trade Goods. Deliver 20 Pack of Luxury Goods.
35 Amber
40 Pie or 40 Biscuits or 40 Skewers or 40 Jerky or 40 Porridge or 40 Paste or 40 Pickled Goods
20 Tools
IV
Leisure
Easy
Have at least 14 villagers with the Leisure need fulfilled for 30 seconds.
+2 to Ale production (from gathering, farming, fishing, or production).
30 Roots
40 Pottery
IV
Leisure
Medium
Have at least 18 villagers with the Leisure need fulfilled for 30 seconds. Deliver 20 Ale.
+2 to Ale production (from gathering, farming, fishing, or production).
30 Roots
40 Pottery
IV
Builder's Tools
Easy
Deliver 10 Tools. Deliver 10 Pack of Building Materials.
+2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production).
Planting crops is 25% faster.
Harvesting crops is 25% faster.
IV
Builder's Tools
Medium
Deliver 15 Tools. Deliver 15 Pack of Building Materials.
+2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production).
Planting crops is 25% faster.
Harvesting crops is 25% faster.
IV
Harpy Majority
Easy
Have at least 16 Harpies for 30 seconds
+1 to Berries production (from gathering, farming, fishing, or production).
20 Amber
+2 to Tea production (from gathering, farming, fishing, or production).
IV
Harpy Majority
Medium
Have at least 18 Harpies for 30 seconds
+1 to Berries production (from gathering, farming, fishing, or production).
20 Amber
+2 to Tea production (from gathering, farming, fishing, or production).
IV
Luxuries for the Citadel
Easy
Deliver 20 Pack of Luxury Goods.
4 Wildfire Essence
A group of 5 villagers.
30 Bricks
IV
Luxuries for the Citadel
Medium
Deliver 25 Pack of Luxury Goods.
4 Wildfire Essence
A group of 5 villagers.
30 Bricks
IV
Master of Exploration
Easy
Cut through the forest to discover 3 glades. Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Crystalized Dew production (from gathering, farming, fishing, or production).
25 Amber
10 Parts
IV
Master of Exploration
Medium
Cut through the forest to discover 3 glades. Deliver 2 Ancient Tablet. Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Crystalized Dew production (from gathering, farming, fishing, or production).
25 Amber
10 Parts
IV
Human Majority
Easy
Have at least 16 Humans for 30 seconds
+2 to Pottery production (from gathering, farming, fishing, or production).
25 Amber
20 Planks
IV
Human Majority
Medium
Have at least 20 Humans for 30 seconds
+2 to Pottery production (from gathering, farming, fishing, or production).
25 Amber
20 Planks
IV
The Cult of Fire
Easy
Have at least 14 villagers with the Religion need fulfilled for 120 seconds.
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
10 Parts
A group of 4 villagers.
IV
The Cult of Fire
Medium
Have at least 18 villagers with the Religion need fulfilled for 120 seconds. Deliver 10 Incense.
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
10 Parts
A group of 4 villagers.
IV
Playing With Fire
Easy
Cut through the forest to discover 2 Dangerous () or Forbidden Glades (). Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
40 Copper Ore
A group of 3 villagers.
IV
Playing With Fire
Medium
Cut through the forest to discover 3 Dangerous () or Forbidden Glades (). Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
40 Copper Ore
A group of 3 villagers.
IV
Pastries
Easy
Fulfill your villagers' need for eating pie 50 times (retroactive). Fulfill your villagers' need for eating biscuits 50 times (retroactive).
50 Sea Marrow
A group of 4 villagers.
8 Parts
IV
Pastries
Medium
Fulfill your villagers' need for eating pie 60 times (retroactive). Fulfill your villagers' need for eating biscuits 60 times (retroactive).
50 Sea Marrow
A group of 4 villagers.
8 Parts
IV
Travel Rations
Easy
Deliver 25 Pack of Provisions.
A group of 4 villagers.
40 Skewers or 40 Jerky or 40 Paste or 40 Porridge or 40 Pickled Goods or 40 Biscuits or 40 Pie
Ranch Blueprint
IV
Travel Rations
Medium
Deliver 30 Pack of Provisions.
A group of 4 villagers.
40 Skewers or 40 Jerky or 40 Paste or 40 Porridge or 40 Pickled Goods or 40 Biscuits or 40 Pie
Ranch Blueprint
IV
Expensive Delivery
Easy
Deliver 15 Pack of Building Materials. Deliver 20 Pack of Trade Goods.
+1 to Plant Fiber production (from gathering, farming, fishing, or production).
+1 to Grain production (from gathering, farming, fishing, or production).
30 Ale or 30 Wine or 30 Incense or 30 Scrolls or 30 Training Gear or 30 Tea
IV
Expensive Delivery
Medium
Deliver 20 Pack of Building Materials. Deliver 25 Pack of Trade Goods.
+1 to Plant Fiber production (from gathering, farming, fishing, or production).
+1 to Grain production (from gathering, farming, fishing, or production).
30 Ale or 30 Wine or 30 Incense or 30 Scrolls or 30 Training Gear or 30 Tea
IV
Rainproof Coats
Easy
Fulfill your villagers' need for coats 40 times (retroactive). Deliver 15 Leather.
+3 to Coats production (from gathering, farming, fishing, or production).
40 Fabric
A group of 5 villagers.
IV
Rainproof Coats
Medium
Fulfill your villagers' need for coats 50 times (retroactive). Deliver 30 Oil.
+3 to Coats production (from gathering, farming, fishing, or production).
40 Fabric
A group of 5 villagers.
IV
Lizard Majority
Easy
Have at least 16 Lizards for 30 seconds
+1 to Meat production (from gathering, farming, fishing, or production).
40 Skewers
25 Amber
IV
Lizard Majority
Medium
Have at least 18 Lizards for 30 seconds
+1 to Meat production (from gathering, farming, fishing, or production).
40 Skewers
25 Amber
IV
Fox Majority
Easy
Have at least 16 Foxes for 30 seconds
50 Grain
+2 to Porridge production (from gathering, farming, fishing, or production).
25 Amber
IV
Fox Majority
Medium
Have at least 18 Foxes for 30 seconds
50 Grain
+2 to Porridge production (from gathering, farming, fishing, or production).
25 Amber
IV
Bat Majority
Easy
Have at least 16 Bats for 30 seconds
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production).
20 Amber
+2 to Scrolls production (from gathering, farming, fishing, or production).
IV
Bat Majority
Medium
Have at least 18 Bats for 30 seconds
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production).
20 Amber
+2 to Scrolls production (from gathering, farming, fishing, or production).
IV
Wood and Provisions
Easy
Deliver 150 Wood. Deliver 15 Pack of Provisions.
4 Wildfire Essence
10 Parts
A group of 4 villagers.
IV
Wood and Provisions
Medium
Deliver 200 Wood. Deliver 20 Pack of Provisions.
4 Wildfire Essence
10 Parts
A group of 4 villagers.
IV
Goods for the Citadel
Easy
Deliver 20 Pack of Trade Goods.
A group of 5 villagers.
40 Pie or 40 Biscuits or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
10 Parts
IV
Goods for the Citadel
Medium
Deliver 25 Pack of Trade Goods.
A group of 5 villagers.
40 Pie or 40 Biscuits or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
10 Parts
IV
Stone Roads
Easy
Own at least 30 Paved Roads.
20 Amber
20 Tools
40 Pottery
IV
Stone Roads
Medium
Own at least 50 Paved Roads.
20 Amber
20 Tools
40 Pottery
IV
Focus on Farming
Easy
Own at least 24 Farm Fields. Deliver 20 Pack of Crops.
Any Farmer can carry 10 additional items.
10 Parts
A group of 4 villagers.
IV
Focus on Farming
Medium
Own at least 40 Farm Fields. Deliver 25 Pack of Crops.
Any Farmer can carry 10 additional items.
10 Parts
A group of 4 villagers.
IV
Advanced Outposts
Easy
Have at least 1 Hearths upgraded to level: District (Level 3).
+1 to Mushrooms production (from gathering, farming, fishing, or production).
20 Planks
A group of 3 villagers.
IV
Advanced Outposts
Medium
Have at least 2 Hearths upgraded to level: District (Level 3).
+1 to Mushrooms production (from gathering, farming, fishing, or production).
20 Planks
A group of 3 villagers.
IV
Rainpunk Enthusiast
Easy
Use 50 units of Drizzle Water in Rain Engines in production buildings. Use 50 units of Clearance Water in Rain Engines in production buildings. Use 50 units of Storm Water in Rain Engines in production buildings.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
40 Barrels
30 Tools
IV
Rainpunk Enthusiast
Medium
Use 100 units of Drizzle Water in Rain Engines in production buildings. Use 100 units of Clearance Water in Rain Engines in production buildings. Use 100 units of Storm Water in Rain Engines in production buildings.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
40 Barrels
30 Tools
IV
Trade Baron
Easy
Complete 10 trade routes. Deliver 30 Amber.
Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.
12 Parts
Vital equipment when exploring the wilds. Gain 6 Pack of Provisions every time you discover a new glade.
IV
Trade Baron
Medium
Complete 12 trade routes. Deliver 35 Amber.
Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.
12 Parts
Vital equipment when exploring the wilds. Gain 6 Pack of Provisions every time you discover a new glade.
IV
Export Hub
Easy
Complete 5 trade routes worth at least 15 Amber each.
40 Wine or 40 Tea or 40 Ale or 40 Boots or 40 Coats
40 Scrolls or 40 Training Gear or 40 Incense
40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Porridge or 40 Paste or 40 Pickled Goods
IV
Export Hub
Medium
Complete 5 trade routes worth at least 16 Amber each.
40 Wine or 40 Tea or 40 Ale or 40 Boots or 40 Coats
40 Scrolls or 40 Training Gear or 40 Incense
40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Porridge or 40 Paste or 40 Pickled Goods
IV
Pyromancer
Medium
Burn at least 12 Blightrot Cysts. Deliver 15 Purging Fire.
+1 to Purging Fire production (from gathering, farming, fishing, or production).
50 Porridge or 50 Paste or 50 Pickled Goods or 50 Jerky or 50 Skewers or 50 Biscuits or 50 Pie
A group of 6 villagers.
IV
Folks Gotta Eat!
Easy
Have at least 12 villagers with the Pie need fulfilled for 120 seconds. Have at least 12 villagers with the Biscuits need fulfilled for 120 seconds.
Market Blueprint
30 Amber
45 Flour
IV
Folks Gotta Eat!
Medium
Have at least 16 villagers with the Jerky need fulfilled for 120 seconds. Have at least 16 villagers with the Biscuits need fulfilled for 120 seconds.
Market Blueprint
30 Amber
45 Flour
IV
Serving the People
Easy
Fulfill your villagers' need for eating pickled goods 40 times (retroactive). Fulfill your villagers' need for eating skewers 40 times (retroactive). Fulfill your villagers' need for eating jerky 40 times (retroactive).
20 Tools
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
50 Oil
IV
Serving the People
Medium
Fulfill your villagers' need for eating pickled goods 50 times (retroactive). Fulfill your villagers' need for eating skewers 50 times (retroactive). Fulfill your villagers' need for eating jerky 50 times (retroactive).
20 Tools
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
Deliver 15 Pack of Building Materials. Deliver 20 Pack of Crops.
20 Tools
+2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production).
4 Wildfire Essence
IV
Funding an Outpost
Medium
Deliver 20 Pack of Building Materials. Deliver 25 Pack of Crops.
20 Tools
+2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production).
4 Wildfire Essence
Timed Tier iv Orders that can be drawn on pioneer difficulty
Tier
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
IV
930
Trading Master
Medium
Complete 3 trade routes worth at least 20 Amber each.
Gain 2 Amber for every 6 Pack of Trade Goods produced.
60 Amber
20 Tools
IV
630
Ravenous Axes
Easy
Produce 200 Wood in the building: Woodcutters' Camp. Deliver 15 Pack of Provisions.
+5 to Scrolls production (from gathering, farming, fishing, or production). or +5 to Ale production (from gathering, farming, fishing, or production). or +5 to Wine production (from gathering, farming, fishing, or production). or +5 to Training Gear production (from gathering, farming, fishing, or production). or +5 to Incense production (from gathering, farming, fishing, or production). or +5 to Tea production (from gathering, farming, fishing, or production).
15 Parts
5 Flour per minute. Not affected by production bonuses and does not contribute to production-based perks.
IV
630
Ravenous Axes
Medium
Produce 250 Wood in the building: Woodcutters' Camp. Deliver 20 Pack of Provisions.
+5 to Scrolls production (from gathering, farming, fishing, or production). or +5 to Ale production (from gathering, farming, fishing, or production). or +5 to Wine production (from gathering, farming, fishing, or production). or +5 to Training Gear production (from gathering, farming, fishing, or production). or +5 to Incense production (from gathering, farming, fishing, or production). or +5 to Tea production (from gathering, farming, fishing, or production).
15 Parts
5 Flour per minute. Not affected by production bonuses and does not contribute to production-based perks.
IV
600
Advanced Cuisine
Easy
Deliver 40 Skewers. Deliver 40 Jerky.
+3 to Ale production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production).
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.
Tavern Blueprint
IV
600
Advanced Cuisine
Medium
Deliver 50 Skewers. Deliver 50 Jerky.
+3 to Ale production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production).
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.
Tavern Blueprint
IV
360
Food Provision
Easy
Deliver 30 Pack of Provisions.
+5 to Dye production (from gathering, farming, fishing, or production).
40 Oil
Temple Blueprint
IV
360
Food Provision
Medium
Deliver 35 Pack of Provisions.
+5 to Dye production (from gathering, farming, fishing, or production).
40 Oil
Temple Blueprint
IV
600
Technological Progress
Medium
Have at least 8 buildings with Rain Engines installed in your settlement.
5 Incense per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Scrolls per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Ale per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Wine per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.
A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers for every 10 Pickled Goods produced.
50 Amber
IV
600
Large Parcel
Easy
Deliver 20 Pack of Building Materials. Deliver 20 Oil.
+3 to Oil production (from gathering, farming, fishing, or production).
20 Tools
Workers assigned to Glade Events can carry 10 more items.
IV
600
Large Parcel
Medium
Deliver 25 Pack of Building Materials. Deliver 25 Oil.
+3 to Oil production (from gathering, farming, fishing, or production).
20 Tools
Workers assigned to Glade Events can carry 10 more items.
IV
900
Fearless
Medium, Hard
Cut through the forest to discover 2 Forbidden Glades ().
+100% to amount of goods produced in the Woodcutters' Camp.
A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
80 Amber
IV
420
Ultimate Challenge
Medium, Hard
Cut through the forest to discover 1 Forbidden Glades ().
+5 to Pottery production (from gathering, farming, fishing, or production).
70 Amber
Workers assigned to Glade Events can carry 10 more items.
IV
930
Greedy Merchant
Easy
Sell goods worth at least 50 Amber to traders or via trade routes.
5 Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Pie per minute. Not affected by production bonuses and does not contribute to production-based perks.
35 Amber
Tinkerer Blueprint
IV
930
Greedy Merchant
Medium
Sell goods worth at least 70 Amber to traders or via trade routes.
5 Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Pie per minute. Not affected by production bonuses and does not contribute to production-based perks.
35 Amber
Tinkerer Blueprint
IV
900
Time of Courage
Easy
Cut through the forest to discover 1 glades. Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
40 Amber
6 Wildfire Essence
Temple Blueprint
IV
900
Time of Courage
Medium
Cut through the forest to discover 2 glades. Deliver 2 Ancient Tablet. Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
40 Amber
6 Wildfire Essence
Temple Blueprint
IV
480
Construction Work
Easy
Deliver 10 Tools. Deliver 10 Pipes.
5 Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.
+1 to Tools production (from gathering, farming, fishing, or production).
30 Planks
IV
480
Construction Work
Medium
Deliver 15 Tools. Deliver 14 Pipes.
5 Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.
+1 to Tools production (from gathering, farming, fishing, or production).
30 Planks
Non-Timed Tier i Orders that can be drawn on veteran difficulty
Tier
Name
Difficulty
Requirements
Rewards
I
Delivery
Easy
Complete 1 trade routes. Deliver 3 Pack of Crops.
10 Amber
20 Grain
A group of 4 villagers.
I
Delivery
Medium
Complete 2 trade routes. Deliver 4 Pack of Crops.
10 Amber
20 Grain
A group of 4 villagers.
I
Woodcutters
Easy
Own at least 2 Woodcutters' Camps. Deliver 30 Wood.
10 Resin
3 Parts
A group of 2 villagers.
I
Basic Ingredient
Easy
Deliver 25 Storm Water.
+1 to Storm Water production (from gathering, farming, fishing, or production).
5 Pipes
A group of 2 villagers.
I
Basic Ingredient
Medium
Deliver 35 Storm Water.
+1 to Storm Water production (from gathering, farming, fishing, or production).
5 Pipes
A group of 2 villagers.
I
Hunters
Easy
Own at least 1 Trappers' Camp. Deliver 20 Meat.
+1 to Meat production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
Hunters
Medium
Own at least 1 Trappers' Camp. Deliver 25 Meat.
+1 to Meat production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
Trading Post
Easy
Own at least 1 Trading Post. Deliver 5 Amber.
20 Biscuits or 20 Pie or 20 Jerky or 20 Skewers or 20 Paste or 20 Porridge or 20 Pickled Goods
5 Parts
6 Tools
I
Trading Post
Medium, Hard
Own at least 1 Trading Post. Deliver 10 Amber.
20 Biscuits or 20 Pie or 20 Jerky or 20 Skewers or 20 Paste or 20 Porridge or 20 Pickled Goods
5 Parts
6 Tools
I
Wood Delivery
Easy
Deliver 35 Wood.
3 Parts
A group of 2 villagers.
I
Reconnaissance
Easy
Cut through the forest to discover 2 glades.
+1 to Stone production (from gathering, farming, fishing, or production). or +1 to Clay production (from gathering, farming, fishing, or production).
6 Tools
10 Bricks
I
Reconnaissance
Medium
Cut through the forest to discover 2 glades. Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
+1 to Stone production (from gathering, farming, fishing, or production). or +1 to Clay production (from gathering, farming, fishing, or production).
6 Tools
10 Bricks
I
No Place Like Home
Easy
Own at least 2 Lizard Houses. Own at least 2 Harpy Houses.
+1 to Meat production (from gathering, farming, fishing, or production).
10 Fabric
A group of 3 villagers.
I
No Place Like Home
Medium, Hard
Own at least 3 Lizard Houses. Own at least 3 Harpy Houses.
+1 to Meat production (from gathering, farming, fishing, or production).
10 Fabric
A group of 3 villagers.
I
Ranch Life
Easy
Own at least 1 Ranch. Deliver 10 Meat. Deliver 10 Leather.
+1 to Leather production (from gathering, farming, fishing, or production).
25 Meat
A group of 2 villagers.
I
Ranch Life
Medium
Own at least 1 Ranch. Deliver 15 Meat. Deliver 15 Leather.
+1 to Leather production (from gathering, farming, fishing, or production).
25 Meat
A group of 2 villagers.
I
Trappers
Easy
Have at least 6 Lizards for 30 seconds
Trappers' Camp Blueprint
+1 to Leather production (from gathering, farming, fishing, or production).
30 Insects
I
The Pack
Easy
Keep Foxes Resolve above 10 for 30 seconds
2 Foxes will join the settlement.
30 Mushrooms
3 Parts
I
The Pack
Medium
Keep Foxes Resolve above 13 for 30 seconds
2 Foxes will join the settlement.
30 Mushrooms
3 Parts
I
Clearing Glades
Easy
Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
30 Jerky or 30 Biscuits or 30 Pie or 30 Paste or 30 Skewers or 30 Porridge or 30 Pickled Goods
3 Parts
A group of 4 villagers.
I
Clearing Glades
Medium
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. Deliver 3 Pack of Building Materials.
30 Jerky or 30 Biscuits or 30 Pie or 30 Paste or 30 Skewers or 30 Porridge or 30 Pickled Goods
3 Parts
A group of 4 villagers.
I
Dwellings
Easy
Own at least 2 Bat Houses. Own at least 2 Fox Houses.
+2 to Dye production (from gathering, farming, fishing, or production).
15 Copper Bars
A group of 3 villagers.
I
Dwellings
Medium, Hard
Own at least 3 Bat Houses. Own at least 3 Fox Houses.
+2 to Dye production (from gathering, farming, fishing, or production).
15 Copper Bars
A group of 3 villagers.
I
Healthy Breakfast
Easy, Medium
Fulfill your villagers' need for eating porridge 20 times (retroactive).
30 Vegetables
30 Herbs
A group of 2 villagers.
I
Basic Logistics
Easy
Own at least 35 Paths.
Useful tools for creating drainage ditches. Villagers move 10% faster on roads.
10 Stone
I
The Purge
Easy
Burn at least 1 Blightrot Cysts.
5 Parts
30 Vegetables
A group of 3 villagers.
I
The Purge
Medium
Burn at least 2 Blightrot Cysts.
5 Parts
30 Vegetables
A group of 3 villagers.
I
Call to Arms
Easy
Deliver 3 Purging Fire.
+1 to Oil production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
Call to Arms
Medium
Deliver 4 Purging Fire.
+1 to Oil production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
Fill the Engines
Medium
Use 25 units of rainwater (any type) in Rain Engines in production buildings.
5 Pipes
5 Parts
A group of 3 villagers.
I
Salt Miner
Medium, Hard
Deliver 15 Salt.
+1 to Salt production (from gathering, farming, fishing, or production).
25 Sea Marrow
4 Parts
I
Big Delivery
Easy
Deliver 3 Pack of Building Materials.
+1 to Planks production (from gathering, farming, fishing, or production).
20 Bricks
4 Tools
I
Big Delivery
Medium
Deliver 5 Pack of Building Materials.
+1 to Planks production (from gathering, farming, fishing, or production).
20 Bricks
4 Tools
I
The Flock
Easy
Keep Harpies Resolve above 10 for 30 seconds
2 Harpies will join the settlement.
30 Berries
3 Parts
I
The Flock
Medium
Keep Harpies Resolve above 13 for 30 seconds
2 Harpies will join the settlement.
30 Berries
3 Parts
I
Amber Trade
Easy
Sell goods worth at least 8 Amber to traders or via trade routes. Deliver 4 Amber.
6 Tools
2 Wildfire Essence
A group of 2 villagers.
I
Amber Trade
Medium
Sell goods worth at least 12 Amber to traders or via trade routes. Deliver 7 Amber.
6 Tools
2 Wildfire Essence
A group of 2 villagers.
I
Garden Life
Easy
Own at least 1 Herb Garden. Deliver 10 Roots. Deliver 10 Herbs.
+1 to Roots production (from gathering, farming, fishing, or production).
10 Fabric
A group of 2 villagers.
I
Garden Life
Medium
Own at least 1 Herb Garden. Deliver 15 Roots. Deliver 15 Herbs.
+1 to Roots production (from gathering, farming, fishing, or production).
10 Fabric
A group of 2 villagers.
I
Booming Economy
Easy
Sell goods worth at least 10 Amber to traders or via trade routes.
10 Amber
20 Oil
A group of 2 villagers.
I
Booming Economy
Medium
Sell goods worth at least 15 Amber to traders or via trade routes.
10 Amber
20 Oil
A group of 2 villagers.
I
Cyst Cultivation
Easy
Have at least 1 Blightrot Cysts at the same time.
30 Paste or 30 Jerky or 30 Biscuits or 30 Pie or 30 Skewers or 30 Porridge or 30 Pickled Goods
+1 to Purging Fire production (from gathering, farming, fishing, or production).
The Ancient Hearth's resistance to corruption is increased by 100.
I
Cyst Cultivation
Medium
Have at least 2 Blightrot Cysts at the same time.
30 Paste or 30 Jerky or 30 Biscuits or 30 Pie or 30 Skewers or 30 Porridge or 30 Pickled Goods
+1 to Purging Fire production (from gathering, farming, fishing, or production).
The Ancient Hearth's resistance to corruption is increased by 100.
I
Beginner Engineer
Easy
Own at least 1 Geyser Pump.
30 Clay
5 Pipes
A group of 2 villagers.
I
Beginner Engineer
Medium
Own at least 2 Geyser Pumps.
30 Clay
5 Pipes
A group of 2 villagers.
I
Egg Collection
Easy
Deliver 15 Eggs.
+2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production).
25 Berries
A group of 2 villagers.
I
Egg Collection
Medium
Deliver 25 Eggs.
+2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production).
25 Berries
A group of 2 villagers.
I
Botanist
Easy
Own at least 1 Plantation. Deliver 10 Berries. Deliver 10 Plant Fiber.
+1 to Berries production (from gathering, farming, fishing, or production).
30 Vegetables
A group of 2 villagers.
I
Botanist
Medium
Own at least 1 Plantation. Deliver 15 Berries. Deliver 15 Plant Fiber.
+1 to Berries production (from gathering, farming, fishing, or production).
30 Vegetables
A group of 2 villagers.
I
Rain Protection
Easy
Fulfill your villagers' need for coats 10 times (retroactive).
+2 to Coats production (from gathering, farming, fishing, or production).
10 Fabric
3 Parts
I
Rain Protection
Medium
Fulfill your villagers' need for coats 15 times (retroactive).
+2 to Coats production (from gathering, farming, fishing, or production).
10 Fabric
3 Parts
I
Architects
Easy
Have at least 6 Frogs for 30 seconds
Brickyard Blueprint
25 Scales
I
Camps
Easy
Own at least 1 Harvesters' Camp. Own at least 1 Stonecutters' Camp.
15 Clay
15 Reed
3 Parts
I
Camps
Medium, Hard
Own at least 1 Harvesters' Camp. Own at least 1 Stonecutters' Camp. Deliver 10 Bricks.
15 Clay
15 Reed
3 Parts
I
Problem Solver
Easy, Medium
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
10 Planks
6 Tools
A group of 3 villagers.
I
Tick Tock
Medium, Hard
Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
2 Wildfire Essence
25 Coal
I
Meat Lover
Easy
Fulfill your villagers' need for eating jerky 20 times (retroactive).
+1 to Insects production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
Meat Lover
Medium
Fulfill your villagers' need for eating jerky 25 times (retroactive).
+1 to Insects production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
The Collegium
Easy
Keep Frogs Resolve above 16 for 30 seconds
2 Frogs will join the settlement.
20 Fish
3 Parts
I
The Collegium
Medium
Keep Frogs Resolve above 18 for 30 seconds
2 Frogs will join the settlement.
20 Fish
3 Parts
I
Herbalist
Easy
Own at least 1 Herbalists' Camp. Deliver 15 Mushrooms.
+1 to Mushrooms production (from gathering, farming, fishing, or production).
30 Herbs
A group of 2 villagers.
I
Herbalist
Medium
Own at least 1 Herbalists' Camp. Deliver 20 Mushrooms.
+1 to Mushrooms production (from gathering, farming, fishing, or production).
30 Herbs
A group of 2 villagers.
I
Start Your Engines
Easy
Have at least 1 buildings with Rain Engines installed in your settlement.
30 Oil
4 Parts
A group of 2 villagers.
I
Start Your Engines
Medium, Hard
Have at least 2 buildings with Rain Engines installed in your settlement.
30 Oil
4 Parts
A group of 2 villagers.
I
Farm Life
Easy
Own at least 1 Small Farm. Deliver 10 Vegetables. Deliver 10 Grain.
+1 to Grain production (from gathering, farming, fishing, or production).
30 Mushrooms
A group of 2 villagers.
I
Farm Life
Medium
Own at least 1 Small Farm. Deliver 15 Vegetables. Deliver 15 Grain.
+1 to Grain production (from gathering, farming, fishing, or production).
30 Mushrooms
A group of 2 villagers.
I
Help From the Queen
Easy
Have at least 6 Humans for 30 seconds
20 Grain
+1 to Grain production (from gathering, farming, fishing, or production).
Small Farm Blueprint
I
Relics
Medium, Hard
Deliver 1 Ancient Tablet.
30 Eggs
30 Berries
2 Wildfire Essence
I
Rich Harvest
Easy
Deliver 3 Pack of Crops.
10 Amber
+1 to Pack of Crops production (from gathering, farming, fishing, or production).
3 Parts
I
Rich Harvest
Medium
Deliver 5 Pack of Crops.
10 Amber
+1 to Pack of Crops production (from gathering, farming, fishing, or production).
3 Parts
I
Exploration
Easy
Cut through the forest to discover 3 glades.
Workers assigned to Glade Events can carry 5 more items.
10 Bricks
10 Planks
I
Exploration
Medium
Cut through the forest to discover 4 glades.
Workers assigned to Glade Events can carry 5 more items.
10 Bricks
10 Planks
I
Funding the Expedition
Easy
Deliver 10 Planks.
5 Parts
10 Fabric
10 Bricks
I
Funding the Expedition
Medium, Hard
Deliver 5 Tools.
5 Parts
10 Fabric
10 Bricks
I
Foragers' Camp
Easy
Own at least 1 Foragers' Camp. Deliver 15 Vegetables.
+1 to Vegetables production (from gathering, farming, fishing, or production).
30 Stone
A group of 2 villagers.
I
Foragers' Camp
Medium
Own at least 1 Foragers' Camp. Deliver 20 Vegetables.
+1 to Vegetables production (from gathering, farming, fishing, or production).
30 Stone
A group of 2 villagers.
I
Three Packs
Easy
Deliver 2 Pack of Building Materials. Deliver 2 Pack of Crops. Deliver 2 Pack of Provisions.
+1 to Grain production (from gathering, farming, fishing, or production).
+1 to Fabric production (from gathering, farming, fishing, or production).
4 Parts
I
Three Packs
Medium
Deliver 4 Pack of Building Materials. Deliver 3 Pack of Crops. Deliver 3 Pack of Provisions.
+1 to Grain production (from gathering, farming, fishing, or production).
+1 to Fabric production (from gathering, farming, fishing, or production).
4 Parts
I
Metal Veins
Medium, Hard
Deliver 15 Copper Ore.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
15 Coal
6 Tools
I
Barbecue
Easy, Medium
Fulfill your villagers' need for eating skewers 10 times (retroactive).
30 Leather
25 Sea Marrow
A group of 2 villagers.
I
Hydraulics
Medium
Produce 4 Pipes in any capable building. Deliver 4 Pipes.
+1 to Pipes production (from gathering, farming, fishing, or production).
5 Parts
A group of 3 villagers.
I
The Guild
Easy
Keep Beavers Resolve above 16 for 30 seconds
2 Beavers will join the settlement.
30 Roots
3 Parts
I
The Guild
Medium
Keep Beavers Resolve above 18 for 30 seconds
2 Beavers will join the settlement.
30 Roots
3 Parts
I
The Grove
Easy
Have at least 6 Beavers for 30 seconds
Forester's Hut Blueprint
20 Roots
I
The Nest
Easy
Have at least 6 Harpies for 30 seconds
Herbalists' Camp Blueprint
20 Coats
I
Raising the Stakes
Easy
Complete 1 trade routes with an offer multiplier of 2 or higher.
+1 to Planks production (from gathering, farming, fishing, or production).
20 Oil
3 Parts
I
Raising the Stakes
Medium
Complete 2 trade routes with an offer multiplier of 2 or higher.
+1 to Planks production (from gathering, farming, fishing, or production).
20 Oil
3 Parts
I
Shelters
Easy
Have at least 8 villagers with the Basic Housing need fulfilled for 20 seconds. Deliver 20 Wood.
5 Planks
20 Fish
A group of 3 villagers.
I
People's Resolve
Easy
Keep Humans Resolve above 20 for 30 seconds
2 Humans will join the settlement.
30 Grain
3 Parts
I
People's Resolve
Medium
Keep Humans Resolve above 22 for 30 seconds
2 Humans will join the settlement.
30 Grain
3 Parts
I
Safe Place
Easy
Own at least 2 Human Houses. Own at least 2 Beaver Houses.
+2 to Flour production (from gathering, farming, fishing, or production).
10 Bricks
A group of 3 villagers.
I
Safe Place
Medium, Hard
Own at least 3 Human Houses. Own at least 3 Beaver Houses.
+2 to Flour production (from gathering, farming, fishing, or production).
10 Bricks
A group of 3 villagers.
I
Businessman
Easy
Complete 3 trade routes.
15 Amber
2 Wildfire Essence
A group of 2 villagers.
I
Businessman
Medium, Hard
Complete 4 trade routes.
15 Amber
2 Wildfire Essence
A group of 2 villagers.
I
The Clan
Easy
Keep Lizards Resolve above 10 for 30 seconds
2 Lizards will join the settlement.
30 Meat
3 Parts
I
The Clan
Medium
Keep Lizards Resolve above 13 for 30 seconds
2 Lizards will join the settlement.
30 Meat
3 Parts
I
People of the Forest
Easy
Have at least 6 Foxes for 30 seconds
Foragers' Camp Blueprint
30 Vegetables
Timed Tier i Orders that can be drawn on veteran difficulty
Tier
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
I
150
Speedy Real Estate
Easy, Medium, Hard
Have at least 1 Hearths upgraded to level: Encampment (Level 1).
25 Boots or 25 Coats
2 Wildfire Essence
3 Parts
I
630
Hurried Expedition
Medium
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Provisioner Blueprint
+3 to Flour production (from gathering, farming, fishing, or production). or +3 to Barrels production (from gathering, farming, fishing, or production). or +2 to Pack of Provisions production (from gathering, farming, fishing, or production).
5 Parts
I
450
Joyful Lizards
Easy
Keep Lizards Resolve above 14 for 30 seconds
5 Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.
6 Tools
3 Lizards will join the settlement.
I
450
Joyful Lizards
Medium
Keep Lizards Resolve above 16 for 30 seconds
5 Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.
6 Tools
3 Lizards will join the settlement.
I
1020
Impetuous Explorer
Easy, Medium
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production).
Weaver Blueprint
3 Parts
I
360
Distant Journey
Medium
Cut through the forest to discover 4 glades.
5 Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.
Brickyard Blueprint
30 Copper Bars
I
540
Call of the Ruins
Medium
Cut through the forest to discover 2 glades. Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
5 Reed per minute. Not affected by production bonuses and does not contribute to production-based perks.
Toolshop Blueprint
12 Tools
I
450
Joyful Frogs
Easy
Keep Frogs Resolve above 18 for 30 seconds
5 Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.
15 Pipes
3 Frogs will join the settlement.
I
450
Joyful Frogs
Medium
Keep Frogs Resolve above 20 for 30 seconds
5 Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.
15 Pipes
3 Frogs will join the settlement.
I
450
Joyful Humans
Easy
Keep Humans Resolve above 23 for 30 seconds
5 Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
3 Humans will join the settlement.
I
450
Joyful Humans
Medium
Keep Humans Resolve above 25 for 30 seconds
5 Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
3 Humans will join the settlement.
I
450
Joyful Harpies
Easy
Keep Harpies Resolve above 14 for 30 seconds
5 Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
3 Harpies will join the settlement.
I
450
Joyful Harpies
Medium
Keep Harpies Resolve above 16 for 30 seconds
5 Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
3 Harpies will join the settlement.
I
180
Housing Estate
Medium, Hard
Own at least 6 Shelters.
Gain +1 to production yields for all packs of goods.
Bath House Blueprint or 3 Wildfire Essence
5 Parts
I
330
Quick Packaging
Medium
Deliver 4 Pack of Building Materials. Deliver 4 Pack of Crops. Deliver 4 Pack of Provisions.
A group of 3 villagers.
+50% to amount of goods produced in the Makeshift Post.
packs of trade goods (★★) can be produced at the Makeshift Post.
I
180
Determined Bats
Medium
Maintain at least 1 stack(s) of the Bats' Dedication effect for 60 seconds.
3 Copper Ore per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
2 Bats will join the settlement.
I
900
Zealous Scouts
Medium, Hard
Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
30 Coal
Cobbler Blueprint
+2 to Boots production (from gathering, farming, fishing, or production). or +2 to Dye production (from gathering, farming, fishing, or production). or +2 to Pack of Building Materials production.
I
510
Quick Transaction
Medium
Sell goods worth at least 12 Amber to traders or via trade routes. Deliver 7 Amber.
Gain +1 to production yields for all packs of goods.
25 Coats or 25 Boots
Clothier Blueprint
I
450
Joyful Beavers
Easy
Keep Beavers Resolve above 18 for 30 seconds
5 Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.
10 Tools
3 Beavers will join the settlement.
I
450
Joyful Beavers
Medium
Keep Beavers Resolve above 20 for 30 seconds
5 Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.
10 Tools
3 Beavers will join the settlement.
I
480
Supply Thy Neighbor
Medium
Complete 3 trade routes worth at least 5 Amber each.
5 Coats per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Boots per minute. Not affected by production bonuses and does not contribute to production-based perks.
A Warehouse full of provisions makes it easier to prepare your caravans. Trade routes are faster by 5% for every 10 Pack of Provisions in your settlement's Warehouses.
30 Fabric
I
450
Joyful Foxes
Easy
Keep Foxes Resolve above 14 for 30 seconds
5 Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.
35 Boots
3 Foxes will join the settlement.
I
450
Joyful Foxes
Medium
Keep Foxes Resolve above 16 for 30 seconds
5 Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.
35 Boots
3 Foxes will join the settlement.
Non-Timed Tier ii Orders that can be drawn on veteran difficulty
+1 to Bricks production (from gathering, farming, fishing, or production).
25 Boots
II
Aid For the Beaver Clan
Medium
Deliver 12 Pack of Building Materials.
3 Beavers will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
2 Parts
II
Feast
Medium
Have at least 12 villagers with a need from the Complex Food category fulfilled for 30 seconds. Deliver 20 Oil.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
+2 to Oil production (from gathering, farming, fishing, or production).
20 Coal
II
Happy Beavers
Medium
Keep Beavers Resolve above 22 for 60 seconds Sell goods worth at least 12 Amber to traders or via trade routes.
Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.
30 Biscuits
10 Tools
II
Into the Unknown
Medium
Discover 2 glades at an interval of 180 seconds. Progress will reset if the time between discoveries exceeds the limit.
10 Tools
30 Incense or 30 Tea or 30 Scrolls or 30 Ale or 30 Wine or 30 Training Gear
A group of 3 villagers.
II
Water Delivery
Medium
Deliver 70 Drizzle Water.
20 Copper Bars
30 Coal
10 Amber
II
Seller
Medium
Complete 5 trade routes. Sell goods worth at least 15 Amber to traders or via trade routes.
15 Amber
10 Bricks
+2 to Waterskins production (from gathering, farming, fishing, or production).
II
Scaling Up
Medium
Deliver 40 Scales.
+2 to Boots production (from gathering, farming, fishing, or production). or +2 to Dye production (from gathering, farming, fishing, or production).
25 Coats or 25 Boots
30 Porridge or 30 Paste or 30 Pie or 30 Biscuits or 30 Pickled Goods or 30 Jerky or 30 Skewers
II
Lizard Relatives
Medium
Fulfill your villagers' need for eating skewers 40 times (retroactive). Own at least 6 Lizard Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)
5 Lizards will join the settlement.
30 Skewers
II
Stacking Amber
Medium
Complete 2 trade routes with an offer multiplier of 3 or higher. Deliver 10 Amber.
+1 to Bricks production (from gathering, farming, fishing, or production).
35 Stone
35 Scales
II
Judgment
Medium
Use the Manorial Court to exile 5 villagers from your settlement.
20 Copper Bars
+1 to Pipes production (from gathering, farming, fishing, or production).
3 Bats will join the settlement.
II
Clothing the People
Medium
Fulfill your villagers' need for coats 30 times (retroactive).
+1 to Fabric production (from gathering, farming, fishing, or production).
5 Pack of Provisions
5 Parts
II
Trade Connections
Medium
Deliver 10 Pack of Trade Goods. Deliver 10 Amber.
Traders will arrive 15% quicker.
5 Parts
A group of 2 villagers.
II
Aid for the Lizard Clan
Medium
Deliver 8 Pack of Provisions.
3 Lizards will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)
2 Parts
II
Luxurious Delivery
Medium
Deliver 10 Pack of Luxury Goods.
+2 to Flour production (from gathering, farming, fishing, or production).
15 Amber
A group of 4 villagers.
II
Beaver Population
Medium
Have at least 10 Beavers for 30 seconds Keep Beavers Resolve above 24 for 30 seconds
Lumber Mill Blueprint
30 Pickled Goods
5 Parts
II
Harpy Influx
Medium
Deliver 50 Mushrooms.
5 Harpies will join the settlement.
+2 to Coats production (from gathering, farming, fishing, or production).
25 Coats
II
Advanced Farming
Medium
Deliver 18 Pack of Crops.
+25% to amount of goods produced in the Small Farm. or +25% to amount of goods produced in the Plantation. or +25% to amount of goods produced in the Herb Garden. or +25% to amount of goods produced in the Brineworks. or Harvesting crops is 30% faster.
Planting crops is 30% faster.
10 Tools
II
Aid for the Fox Pack
Medium
Deliver 4 Pack of Provisions. Cut through the forest to discover 1 glades.
3 Foxes will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)
2 Parts
II
Into the Wilds
Medium
Cut through the forest to discover 4 glades.
10 Amber
10 Tools
30 Insects
II
Human Population
Medium
Have at least 8 Humans for 30 seconds Keep Humans Resolve above 28 for 60 seconds
30 Pie
15 Amber
Brick Oven Blueprint
II
Human Influx
Medium
Deliver 50 Grain.
5 Humans will join the settlement.
15 Bricks
25 Porridge
II
Human Relatives
Medium
Fulfill your villagers' need for eating biscuits 40 times (retroactive). Own at least 6 Human Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)
5 Humans will join the settlement.
50 Vegetables
II
Advanced Trading
Medium
Deliver 15 Pack of Trade Goods. Deliver 15 Pack of Crops.
Gain +1 to production yields for all packs of goods.
All packs of goods are produced 33% faster.
30 Leather
II
Lizard Population
Medium
Have at least 8 Lizards for 30 seconds Keep Lizards Resolve above 18 for 30 seconds
+1 to Meat production (from gathering, farming, fishing, or production).
40 Skewers
Butcher Blueprint
II
Fox Relatives
Medium
Fulfill your villagers' need for eating porridge 40 times (retroactive). Own at least 6 Fox Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)
5 Foxes will join the settlement.
30 Tea
II
Beaver Relatives
Medium
Fulfill your villagers' need for eating pickled goods 40 times (retroactive). Own at least 6 Beaver Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
50 Roots
5 Beavers will join the settlement.
II
Frog Relatives
Medium
Fulfill your villagers' need for eating paste 40 times (retroactive). Own at least 6 Frog Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)
5 Frogs will join the settlement.
35 Boots
II
Outposts
Medium
Have at least 2 Hearths upgraded to level: Encampment (Level 1).
15 Amber
Any Builder can carry 5 additional items.
35 Boots or 35 Coats
II
Beaver Influx
Medium
Deliver 50 Roots.
5 Beavers will join the settlement.
10 Planks
15 Ale
II
Bat Population
Medium
Have at least 8 Bats for 30 seconds Keep Bats Resolve above 18 for 60 seconds
30 Skewers
5 Parts
Grill Blueprint
II
Aid for the Frog Clan
Medium
Deliver 4 Pack of Building Materials. Deliver 40 Clearance Water.
3 Frogs will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)
3 Parts
II
Fox Influx
Medium
Deliver 50 Herbs.
5 Foxes will join the settlement.
25 Porridge
20 Tea
II
Fighting the Storm
Medium
Own at least 1 Blight Post. Produce 30 Purging Fire in the building: Blight Post.
+2 to Coats production (from gathering, farming, fishing, or production).
30 Pie
2 additional Humans will come with each group of newcomers.
II
Making Connections
Medium
Reach standing level 1 with 2 settlements on trade routes.
20 Amber
2 Wildfire Essence
5 Parts
II
Meat Diet
Medium
Fulfill your villagers' need for eating jerky 40 times (retroactive).
+1 to Eggs production (from gathering, farming, fishing, or production).
30 Eggs
30 Flour
II
Harpy Population
Medium
Have at least 8 Harpies for 30 seconds Keep Harpies Resolve above 18 for 60 seconds
30 Paste
5 Parts
Alchemist's Hut Blueprint
II
Aid for the Human Clan
Medium
Deliver 8 Pack of Crops. Have at least 10 Comfort decorations.
3 Humans will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)
2 Parts
II
Harpy Relatives
Medium
Fulfill your villagers' need for eating jerky 40 times (retroactive). Own at least 6 Harpy Houses.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)
5 Harpies will join the settlement.
50 Insects
II
Happy Brewing
Medium
Fulfill any need from the Services category 35 times. Deliver 35 Ale.
Nothing goes to waste. Gain 2 Bricks for every 10 Pottery produced.
+2 to Pottery production (from gathering, farming, fishing, or production).
20 Pickled Goods or 20 Jerky or 20 Skewers or 20 Porridge or 20 Paste or 20 Biscuits or 20 Pie
II
Happy Harpies
Medium
Keep Harpies Resolve above 16 for 30 seconds Have at least 6 Aesthetics decorations.
+2 to Paste production (from gathering, farming, fishing, or production).
25 Dye
30 Fabric
II
Bat Influx
Medium
Deliver 50 Copper Ore.
5 Bats will join the settlement.
+1 to Copper Bars production (from gathering, farming, fishing, or production).
25 Scrolls
II
Happy Frogs
Medium
Keep Frogs Resolve above 22 for 60 seconds Use 50 units of rainwater (any type) in Rain Engines in production buildings.
2 additional Frogs will come with each group of newcomers.
30 Paste
+1 to Pipes production (from gathering, farming, fishing, or production).
II
Happy Lizards
Medium
Keep Lizards Resolve above 16 for 30 seconds Cut through the forest to discover 2 glades.
+2 to Jerky production (from gathering, farming, fishing, or production).
10 Amber
2 additional Lizards will come with each group of newcomers.
II
Important Delivery
Medium
Deliver 10 Coal. Deliver 10 Pack of Building Materials.
2 Wildfire Essence
6 Tools
40 Coats or 40 Boots
II
Bat Relatives
Medium
Fulfill your villagers' need for eating skewers 40 times (retroactive). Own at least 6 Bat Houses.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)
5 Bats will join the settlement.
30 Copper Bars
II
Sacrificing
Medium
Sacrifice 20 Oil at the Ancient Hearth. Sacrifice 20 Coal at the Ancient Hearth.
+1 to Resin production (from gathering, farming, fishing, or production).
An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.
20 Copper Bars
II
Rainpunk Engineer
Medium
Use 120 units of rainwater (any type) in Rain Engines in production buildings.
4 Parts
30 Skewers or 30 Jerky or 30 Pie or 30 Biscuits or 30 Porridge or 30 Paste or 30 Pickled Goods
A group of 3 villagers.
II
Population Influx
Medium, Hard
Deliver 40 Oil. Deliver 40 Flour.
Any Farmer can carry 5 additional items. or +2 to Flour production (from gathering, farming, fishing, or production).
2 Wildfire Essence
A group of 5 villagers.
II
Ancient Artifacts
Medium
Deliver 2 Ancient Tablet.
Gain +1 to production yields for all packs of goods.
20 Amber
A group of 2 villagers.
II
Happy Foxes
Medium
Keep Foxes Resolve above 16 for 30 seconds Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Tea production (from gathering, farming, fishing, or production).
10 Amber
2 additional Foxes will come with each group of newcomers.
II
Restoration
Medium
Complete at least 1 events by making a decision: Empathy .
3 Ancient Tablet
10 Tools
30 Berries
II
Profit Margin
Medium
Complete 3 trade routes worth at least 6 Amber each.
Supplier Blueprint
20 Amber
30 Porridge or 30 Paste or 30 Jerky or 30 Skewers or 30 Biscuits or 30 Pie or 30 Pickled Goods
II
Meat Treats
Medium
Have at least 10 villagers with the Jerky need fulfilled for 120 seconds.
+2 to Jerky production (from gathering, farming, fishing, or production).
40 Meat
A group of 2 villagers.
II
Out Fishing
Medium
Deliver 40 Fish.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
30 Boots or 30 Coats
4 Parts
II
Aiding the Flock
Medium
Deliver 20 Boots. Deliver 15 Coats.
3 Harpies will join the settlement.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)
+2 to Boots production (from gathering, farming, fishing, or production).
II
Firestarter
Medium
Burn at least 6 Blightrot Cysts.
+1 to Purging Fire production (from gathering, farming, fishing, or production).
A group of 3 villagers.
40 Porridge or 40 Jerky or 40 Skewers or 40 Pie or 40 Biscuits or 40 Paste or 40 Pickled Goods
II
Risky Expedition
Medium
Cut through the forest to discover 2 Dangerous () or Forbidden Glades ().
40 Eggs
35 Plant Fiber
7 Tools
II
Fox Population
Medium
Have at least 10 Foxes for 30 seconds Keep Foxes Resolve above 16 for 30 seconds
Druid's Hut Blueprint
30 Pickled Goods
5 Parts
II
Frog Population
Medium
Have at least 10 Frogs for 30 seconds Keep Frogs Resolve above 24 for 30 seconds
Cannery Blueprint
30 Paste
5 Parts
II
Rain Engines
Medium
Have at least 3 buildings with Rain Engines installed in your settlement.
30 Stone
30 Plant Fiber
30 Oil
II
Aid for the Bat Clan
Medium
Deliver 25 Copper Ore.
3 Bats will join the settlement.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)
2 Parts
II
Pottery and Wine
Medium
Deliver 30 Wine. Deliver 25 Pottery.
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.
35 Reed
6 Tools
II
Algal Bloom
Medium
Deliver 40 Algae.
+1 to Fabric production (from gathering, farming, fishing, or production).
30 Paste or 30 Porridge or 30 Jerky or 30 Skewers or 30 Pie or 30 Biscuits or 30 Pickled Goods
6 Tools
Timed Tier ii Orders that can be drawn on veteran difficulty
Tier
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
II
480
Lizard Colony
Medium
Own at least 6 Lizard Houses.
5 Coal per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Jerky
5 Lizards will join the settlement.
II
480
Human Colony
Medium
Own at least 6 Human Houses.
5 Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Pie
5 Humans will join the settlement.
II
420
Venturesome Leader
Medium
Cut through the forest to discover 4 glades.
The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed and 20 Clay for each discovered glade.
15 Tools
10 Parts
II
480
Trapper's Trial
Medium
Deliver 40 Meat. Deliver 40 Insects.
+3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Incense production (from gathering, farming, fishing, or production). or +2 to Pottery production (from gathering, farming, fishing, or production).
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge
Smokehouse Blueprint
II
480
Efficiency Test
Medium
Deliver 35 Planks. Deliver 40 Scrolls.
Any Woodcutter can carry 10 additional items.
Woodcutters move +20% faster.
+2 to Planks production (from gathering, farming, fishing, or production).
II
480
Homes For Foxes
Medium
Own at least 6 Fox Houses.
5 Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.
10 Pipes
5 Foxes will join the settlement.
II
630
Sacrificial Ceremony
Medium
Sacrifice 20 Oil at the Ancient Hearth. Sacrifice 20 Coal at the Ancient Hearth.
5 Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.
Smithy Blueprint
A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
II
480
Frog Colony
Medium
Own at least 6 Frog Houses.
5 Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.
40 Paste
5 Frogs will join the settlement.
II
540
Adventurous Viceroy
Medium
Cut through the forest to discover 2 Dangerous () or Forbidden Glades ().
Toolshop Blueprint
40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Paste or 40 Porridge or 40 Pickled Goods
12 Tools
II
480
Trapper's Trial
Medium
Deliver 40 Meat. Deliver 40 Eggs.
+3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Incense production (from gathering, farming, fishing, or production). or +2 to Pottery production (from gathering, farming, fishing, or production).
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge
Smokehouse Blueprint
II
480
Harpy Colony
Medium
Own at least 6 Harpy Houses.
5 Insects per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Paste
5 Harpies will join the settlement.
II
480
Beaver Colony
Medium
Own at least 5 Beaver Houses.
5 Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.
40 Pickled Goods
5 Beavers will join the settlement.
II
480
Herbalist's Trial
Medium
Deliver 40 Berries. Deliver 40 Herbs.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
II
480
Herbalist's Trial
Medium
Deliver 40 Herbs. Deliver 40 Mushrooms.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
II
480
Stonecutter's Trial
Medium
Deliver 40 Clay. Deliver 40 Sea Marrow.
+1 to Clay production (from gathering, farming, fishing, or production).
40 Pie or 40 Biscuits or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
Clay Pit Blueprint
II
480
Forager's Trial
Medium
Deliver 40 Roots. Deliver 40 Grain.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Forager's Trial
Medium
Deliver 40 Vegetables. Deliver 40 Roots.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Forager's Trial
Medium
Deliver 40 Vegetables. Deliver 40 Grain.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Herbalist's Trial
Medium
Deliver 40 Berries. Deliver 40 Mushrooms.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
II
480
Bat Colony
Medium
Own at least 6 Bat Houses.
5 Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Biscuits
5 Bats will join the settlement.
Non-Timed Tier iii Orders that can be drawn on veteran difficulty
Tier
Name
Difficulty
Requirements
Rewards
III
Royal Gardens
Medium
Have at least 15 Harmony decorations.
Gain +1 to production yields for all packs of goods.
30 Scrolls or 30 Incense or 30 Ale or 30 Wine or 30 Training Gear or 30 Tea
3 Wildfire Essence
III
Royal Gardens
Hard
Have at least 20 Harmony decorations.
Gain +1 to production yields for all packs of goods.
30 Scrolls or 30 Incense or 30 Ale or 30 Wine or 30 Training Gear or 30 Tea
3 Wildfire Essence
III
Brotherhood
Medium
Deliver 40 Scrolls. Own at least 1 Temple.
+2 to Incense production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Oil production (from gathering, farming, fishing, or production).
30 Oil
35 Flour
III
Brotherhood
Hard
Deliver 50 Scrolls. Own at least 1 Temple.
+2 to Incense production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Oil production (from gathering, farming, fishing, or production).
30 Oil
35 Flour
III
Religion
Medium
Fulfill your villagers' need for religion 60 times (retroactive).
+1 to Grain production (from gathering, farming, fishing, or production).
40 Coal
40 Herbs
III
Religion
Hard
Fulfill your villagers' need for religion 70 times (retroactive).
+1 to Grain production (from gathering, farming, fishing, or production).
+2 to Porridge production (from gathering, farming, fishing, or production).
4 Foxes will join the settlement.
5 Parts
III
Water Industry
Medium
Upgrade 1 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 15 Bricks. Deliver 15 Fabric.
+1 to Planks production (from gathering, farming, fishing, or production).
+1 to Bricks production (from gathering, farming, fishing, or production).
4 Parts
III
Water Industry
Hard
Upgrade 2 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 20 Bricks. Deliver 20 Fabric.
+1 to Planks production (from gathering, farming, fishing, or production).
+1 to Bricks production (from gathering, farming, fishing, or production).
4 Parts
III
Fair Exchange
Medium
Complete 5 trade routes worth at least 11 Amber each.
+2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production).
20 Pipes
30 Incense or 30 Scrolls or 30 Tea or 30 Training Gear or 30 Ale or 30 Wine
III
Fair Exchange
Hard
Complete 5 trade routes worth at least 12 Amber each.
+2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production).
20 Pipes
30 Incense or 30 Scrolls or 30 Tea or 30 Training Gear or 30 Ale or 30 Wine
III
Profitable Caution
Medium
Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Vegetables production (from gathering, farming, fishing, or production).
5 Parts
Furnace Blueprint
III
Profitable Caution
Hard
Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Vegetables production (from gathering, farming, fishing, or production).
5 Parts
Furnace Blueprint
III
Beaver Resolve
Medium
Keep Beavers Resolve above 26 for 120 seconds
+1 to Roots production (from gathering, farming, fishing, or production).
4 Beavers will join the settlement.
20 Amber
III
Beaver Resolve
Hard
Keep Beavers Resolve above 30 for 120 seconds
+1 to Roots production (from gathering, farming, fishing, or production).
4 Beavers will join the settlement.
20 Amber
III
Power of the Storm
Medium
Use 125 units of Storm Water in Rain Engines in production buildings.
10 Tools
+2 to Storm Water production (from gathering, farming, fishing, or production).
8 Parts
III
Power of the Storm
Hard
Use 175 units of Storm Water in Rain Engines in production buildings.
10 Tools
+2 to Storm Water production (from gathering, farming, fishing, or production).
8 Parts
III
Healing
Medium
Deliver 40 Tea. Own at least 1 Bath House.
Gain 5 Dye for every 10 Insects produced. or 2 additional Harpies will come with each group of newcomers.
30 Sea Marrow
30 Paste
III
Healing
Hard
Deliver 50 Tea. Own at least 1 Bath House.
Gain 5 Dye for every 10 Insects produced. or 2 additional Harpies will come with each group of newcomers.
30 Sea Marrow
30 Paste
III
Booming Economy
Medium
Sell goods worth at least 45 Amber to traders or via trade routes.
Traders will arrive 25% quicker.
12 Tools
A group of 3 villagers.
III
Booming Economy
Hard
Sell goods worth at least 60 Amber to traders or via trade routes.
Traders will arrive 25% quicker.
12 Tools
A group of 3 villagers.
III
New Clothes
Medium
Have at least 14 villagers with the Coats need fulfilled for 120 seconds.
+2 to Coats production (from gathering, farming, fishing, or production).
+1 to Leather production (from gathering, farming, fishing, or production).
20 Fabric
III
New Clothes
Hard
Have at least 18 villagers with the Coats need fulfilled for 120 seconds.
+2 to Coats production (from gathering, farming, fishing, or production).
+1 to Leather production (from gathering, farming, fishing, or production).
20 Fabric
III
Archaeology
Medium
Deliver 2 Ancient Tablet. Cut through the forest to discover 3 glades.
Glades are examined more carefully. Gain 20 Pottery every time you discover a new glade.
2 Wildfire Essence
12 Tools
III
Archaeology
Hard
Deliver 3 Ancient Tablet. Cut through the forest to discover 4 glades.
Glades are examined more carefully. Gain 20 Pottery every time you discover a new glade.
2 Wildfire Essence
12 Tools
III
Upgraded Living
Medium
Upgrade 4 building(s) to level 2: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel.
+2 to Paste production (from gathering, farming, fishing, or production).
3 Frogs will join the settlement.
30 Incense
III
Upgraded Living
Hard
Upgrade 4 building(s) to level 3: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel.
+2 to Paste production (from gathering, farming, fishing, or production).
3 Frogs will join the settlement.
30 Incense
III
Charity Fair
Medium
Deliver 40 Amber. Own at least 1 Market.
Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Tea production (from gathering, farming, fishing, or production). or Workers assigned to Glade Events can carry 10 more items.
30 Pie or 30 Pickled Goods or 30 Paste or 30 Coats or 30 Boots
30 Porridge or 30 Biscuits or 30 Jerky or 30 Skewers
III
Charity Fair
Hard
Deliver 50 Amber. Own at least 1 Market.
Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Tea production (from gathering, farming, fishing, or production). or Workers assigned to Glade Events can carry 10 more items.
30 Pie or 30 Pickled Goods or 30 Paste or 30 Coats or 30 Boots
30 Porridge or 30 Biscuits or 30 Jerky or 30 Skewers
III
Religious Rites
Medium
Deliver 40 Incense. Own at least 1 Monastery.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.
30 Pie
30 Ale
III
Religious Rites
Hard
Deliver 50 Incense. Own at least 1 Monastery.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.
30 Pie
30 Ale
III
Power of the Drizzle
Medium
Use 125 units of Drizzle Water in Rain Engines in production buildings.
A group of 4 villagers.
20 Amber
10 Pipes
III
Power of the Drizzle
Hard
Use 175 units of Drizzle Water in Rain Engines in production buildings.
A group of 4 villagers.
20 Amber
10 Pipes
III
Building the Citadel
Medium
Deliver 15 Pack of Building Materials.
Villagers move 10% quicker.
30 Copper Bars
5 Parts
III
Building the Citadel
Hard
Deliver 20 Pack of Building Materials.
Villagers move 10% quicker.
30 Copper Bars
5 Parts
III
Liquid Luck
Medium
Deliver 40 Wine. Own at least 1 Guild House.
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine produced.
+2 to Wine production (from gathering, farming, fishing, or production).
30 Wine
III
Liquid Luck
Hard
Deliver 50 Wine. Own at least 1 Guild House.
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine produced.
+2 to Wine production (from gathering, farming, fishing, or production).
30 Wine
III
Serving Ale
Medium
Fulfill your villagers' need for leisure 60 times (retroactive).
+2 to Ale production (from gathering, farming, fishing, or production).
20 Amber
5 Parts
III
Serving Ale
Hard
Fulfill your villagers' need for leisure 70 times (retroactive).
+2 to Ale production (from gathering, farming, fishing, or production).
20 Amber
5 Parts
III
Income Tax
Medium
Complete 8 trade routes. Deliver 15 Amber.
Traders will arrive 15% quicker.
3 Wildfire Essence
8 Parts
III
Income Tax
Hard
Complete 10 trade routes. Deliver 20 Amber.
Traders will arrive 15% quicker.
3 Wildfire Essence
8 Parts
III
Ore Mining
Medium
Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 40 Copper Ore.
+1 to Copper Ore production (from gathering, farming, fishing, or production).
10 Tools
30 Sea Marrow
III
Ore Mining
Hard
Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 60 Copper Ore.
+1 to Copper Ore production (from gathering, farming, fishing, or production).
10 Tools
30 Sea Marrow
III
Harpy Villagers
Medium
Have at least 10 Harpies for 120 seconds Have at least 8 villagers with the Jerky need fulfilled for 60 seconds.
+1 to Berries production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
30 Scrolls
III
Harpy Villagers
Hard
Have at least 12 Harpies for 120 seconds Have at least 10 villagers with the Jerky need fulfilled for 60 seconds.
+1 to Berries production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
30 Scrolls
III
Treasure Hunt
Medium
Open or send 3 Abandoned Caches of any size to the Citadel.
Workers assigned to Glade Events can carry 10 more items.
A group of 4 villagers.
5 Parts
III
Treasure Hunt
Hard
Open or send 4 Abandoned Caches of any size to the Citadel.
Workers assigned to Glade Events can carry 10 more items.
A group of 4 villagers.
5 Parts
III
Rations for the Citadel
Medium
Deliver 15 Pack of Provisions. Deliver 15 Pack of Crops.
All packs of goods are produced 33% faster.
30 Waterskins
30 Porridge or 30 Paste or 30 Skewers or 30 Jerky or 30 Pickled Goods or 30 Biscuits or 30 Pie
III
Rations for the Citadel
Hard
Deliver 15 Pack of Provisions. Deliver 15 Pack of Crops. Deliver 15 Pack of Building Materials.
All packs of goods are produced 33% faster.
30 Waterskins
30 Porridge or 30 Paste or 30 Skewers or 30 Jerky or 30 Pickled Goods or 30 Biscuits or 30 Pie
III
Basic Rights
Medium
Have at least 14 villagers with the Leisure need fulfilled for 120 seconds.
Tinctury Blueprint
30 Barrels
30 Pickled Goods or 30 Paste or 30 Porridge or 30 Biscuits or 30 Pie or 30 Jerky or 30 Pie
III
Basic Rights
Hard
Have at least 18 villagers with the Leisure need fulfilled for 120 seconds.
Tinctury Blueprint
30 Barrels
30 Pickled Goods or 30 Paste or 30 Porridge or 30 Biscuits or 30 Pie or 30 Jerky or 30 Pie
III
Cleanliness
Medium
Fulfill your villagers' need for treatment 50 times (retroactive).
+2 to Tea production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
40 Herbs
III
Cleanliness
Hard
Fulfill your villagers' need for treatment 60 times (retroactive).
+2 to Tea production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
40 Herbs
III
Salty Delivery
Medium
Deliver 50 Salt.
10 Parts
A group of 4 villagers.
+1 to Salt production (from gathering, farming, fishing, or production).
III
Power of the Clearance
Medium
Use 125 units of Clearance Water in Rain Engines in production buildings.
10 Pipes
A group of 4 villagers.
+2 to Barrels production (from gathering, farming, fishing, or production).
III
Power of the Clearance
Hard
Use 175 units of Clearance Water in Rain Engines in production buildings.
10 Pipes
A group of 4 villagers.
+2 to Barrels production (from gathering, farming, fishing, or production).
III
Hasty Explorer
Medium
Discover 2 Dangerous () or Forbidden Glades () within 210 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
+1 to Pipes production (from gathering, farming, fishing, or production).
20 Pipes
5 Parts
III
Hasty Explorer
Hard
Discover 2 Dangerous () or Forbidden Glades () within 180 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
+1 to Pipes production (from gathering, farming, fishing, or production).
20 Pipes
5 Parts
III
Trading Goods
Medium
Deliver 25 Pack of Trade Goods.
15 Bricks
20 Fabric
20 Amber
III
Trading Goods
Hard
Deliver 30 Pack of Trade Goods.
15 Bricks
20 Fabric
20 Amber
III
Trade and Industry
Medium
Sell goods worth at least 35 Amber to traders or via trade routes. Use 90 units of rainwater (any type) in Rain Engines in production buildings.
Traders will arrive 15% quicker.
Any Builder can carry 5 additional items.
3 Wildfire Essence
III
Trade and Industry
Hard
Sell goods worth at least 45 Amber to traders or via trade routes. Use 130 units of rainwater (any type) in Rain Engines in production buildings.
Traders will arrive 15% quicker.
Any Builder can carry 5 additional items.
3 Wildfire Essence
III
Arena
Medium
Deliver 40 Training Gear. Own at least 1 Clan Hall.
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear produced.
30 Oil
30 Jerky
III
Arena
Hard
Deliver 50 Training Gear. Own at least 1 Clan Hall.
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear produced.
30 Oil
30 Jerky
III
Training
Medium
Deliver 40 Training Gear. Own at least 1 Academy.
+3 to Training Gear production (from gathering, farming, fishing, or production).
30 Coal
30 Biscuits
III
Training
Hard
Deliver 50 Training Gear. Own at least 1 Academy.
+3 to Training Gear production (from gathering, farming, fishing, or production).
30 Coal
30 Biscuits
III
Gifts for the Queen
Medium
Complete at least 2 events by making a decision: Loyalty .
The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.
5 Parts
A group of 3 villagers.
III
Gifts for the Queen
Hard
Complete at least 3 events by making a decision: Loyalty .
The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.
5 Parts
A group of 3 villagers.
III
Luxury Goods
Medium
Deliver 20 Pack of Luxury Goods.
10 Parts
A group of 4 villagers.
+2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production).
III
Luxury Goods
Hard
Deliver 20 Pack of Luxury Goods. Deliver 10 Amber.
10 Parts
A group of 4 villagers.
+2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production).
III
Ruins
Medium
Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count. Deliver 12 Pack of Provisions.
Workers assigned to Glade Events can carry 5 more items.
12 Tools
35 Pottery
III
Ruins
Hard
Rebuild or salvage 3 destroyed buildings found in the forest. Haunted ruins also count. Deliver 15 Pack of Provisions.
Workers assigned to Glade Events can carry 5 more items.
12 Tools
35 Pottery
III
Export
Medium
Complete 10 trade routes.
Gain +1 to production yields for all packs of goods.
A group of 4 villagers.
8 Parts
III
Export
Hard
Complete 12 trade routes.
Gain +1 to production yields for all packs of goods.
A group of 4 villagers.
8 Parts
III
Frog Resolve
Medium
Keep Frogs Resolve above 26 for 120 seconds
+1 to Stone production (from gathering, farming, fishing, or production). or +1 to Clay production (from gathering, farming, fishing, or production).
4 Frogs will join the settlement.
40 Wine
III
Frog Resolve
Hard
Keep Frogs Resolve above 30 for 120 seconds
+1 to Stone production (from gathering, farming, fishing, or production). or +1 to Clay production (from gathering, farming, fishing, or production).
4 Frogs will join the settlement.
40 Wine
III
Advanced Logistics
Medium
Own at least 2 Rain Collectors. Deliver 35 Drizzle Water. Deliver 35 Storm Water.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
35 Pottery
3 Wildfire Essence
III
Luxury
Medium
Fulfill your villagers' need for luxury 50 times (retroactive).
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.
40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
40 Barrels
III
Luxury
Hard
Fulfill your villagers' need for luxury 60 times (retroactive).
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.
40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
40 Barrels
III
Advanced District
Medium
Have at least 1 Hearths upgraded to level: Neighborhood (Level 2).
+1 to Planks production (from gathering, farming, fishing, or production).
40 Leather
20 Crystalized Dew
III
Advanced District
Hard
Have at least 2 Hearths upgraded to level: Neighborhood (Level 2).
+1 to Planks production (from gathering, farming, fishing, or production).
40 Leather
20 Crystalized Dew
III
Lost in the Woods
Medium, Hard
Complete at least 2 events by making a decision: Empathy .
Gain +1 to production yields for all packs of goods.
15 Pack of Provisions
8 Tools
III
Trailblazing
Medium
Cut through the forest to discover 5 glades.
+3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production).
30 Amber
30 Crystalized Dew
III
Trailblazing
Hard
Cut through the forest to discover 6 glades. Deliver 10 Tools.
+3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production).
30 Amber
30 Crystalized Dew
III
Lumps of Coal
Medium
Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 40 Coal.
+1 to Coal production (from gathering, farming, fishing, or production).
30 Oil
35 Dye
III
Lumps of Coal
Hard
Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 60 Coal.
+1 to Coal production (from gathering, farming, fishing, or production).
30 Oil
35 Dye
III
Profitable Trade
Medium
Complete 4 trade routes worth at least 8 Amber each. Deliver 9 Pack of Provisions.
+1 to Planks production (from gathering, farming, fishing, or production).
35 Coats or 35 Boots
30 Sea Marrow
III
Profitable Trade
Hard
Complete 4 trade routes worth at least 9 Amber each. Deliver 12 Pack of Provisions.
+1 to Planks production (from gathering, farming, fishing, or production).
35 Coats or 35 Boots
30 Sea Marrow
III
The Forum
Medium
Deliver 40 Training Gear. Deliver 40 Wine.
Forum Blueprint
40 Reed
+2 to Training Gear production (from gathering, farming, fishing, or production).
III
The Forum
Hard
Deliver 50 Training Gear. Deliver 50 Wine.
Forum Blueprint
40 Reed
+2 to Training Gear production (from gathering, farming, fishing, or production).
III
Pyromania
Medium
Burn at least 14 Blightrot Cysts.
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
+1 to Purging Fire production (from gathering, farming, fishing, or production).
30 Coal
III
Pyromania
Hard
Burn at least 18 Blightrot Cysts.
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
+1 to Purging Fire production (from gathering, farming, fishing, or production).
30 Coal
III
Industry
Medium
Deliver 50 Copper Ore.
A group of 4 villagers.
10 Parts
6 Tools
III
Lost Knowledge
Medium
Deliver 3 Ancient Tablet.
40 Jerky or 40 Skewers or 40 Porridge or 40 Biscuits
40 Pie or 40 Pickled Goods or 40 Paste or 40 Coats or 40 Boots
40 Wine or 40 Ale or 40 Training Gear or 40 Scrolls or 40 Tea or 40 Incense
III
Lost Knowledge
Hard
Deliver 4 Ancient Tablet.
40 Jerky or 40 Skewers or 40 Porridge or 40 Biscuits
40 Pie or 40 Pickled Goods or 40 Paste or 40 Coats or 40 Boots
40 Wine or 40 Ale or 40 Training Gear or 40 Scrolls or 40 Tea or 40 Incense
III
Good Friends
Medium
Reach standing level 2 with 2 settlements on trade routes.
40 Boots or 40 Coats
30 Amber
40 Waterskins
III
Good Friends
Hard
Reach standing level 2 with 3 settlements on trade routes.
40 Boots or 40 Coats
30 Amber
40 Waterskins
III
Lizard Villagers
Medium
Keep Lizards Resolve above 20 for 120 seconds Deliver 5 Pack of Provisions.
+1 to Meat production (from gathering, farming, fishing, or production).
3 Lizards will join the settlement.
5 Parts
III
Lizard Villagers
Hard
Keep Lizards Resolve above 24 for 120 seconds Deliver 5 Pack of Provisions.
+1 to Meat production (from gathering, farming, fishing, or production).
3 Lizards will join the settlement.
5 Parts
III
Varied Delivery
Medium
Deliver 15 Pack of Trade Goods. Deliver 15 Pack of Building Materials.
+2 to Ale production (from gathering, farming, fishing, or production). or +2 to Wine production (from gathering, farming, fishing, or production). or +2 to Training Gear production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Incense production (from gathering, farming, fishing, or production). or +2 to Tea production (from gathering, farming, fishing, or production).
30 Ale or 30 Wine or 30 Tea or 30 Boots or 30 Coats
30 Scrolls or 30 Training Gear or 30 Incense
III
Varied Delivery
Hard
Deliver 15 Pack of Trade Goods. Deliver 15 Pack of Building Materials. Deliver 15 Pack of Crops.
+2 to Ale production (from gathering, farming, fishing, or production). or +2 to Wine production (from gathering, farming, fishing, or production). or +2 to Training Gear production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Incense production (from gathering, farming, fishing, or production). or +2 to Tea production (from gathering, farming, fishing, or production).
30 Ale or 30 Wine or 30 Tea or 30 Boots or 30 Coats
30 Scrolls or 30 Training Gear or 30 Incense
III
Cups and Glasses
Medium
Deliver 40 Ale. Own at least 1 Tavern.
+2 to Ale production (from gathering, farming, fishing, or production).
30 Ale
30 Waterskins
III
Cups and Glasses
Hard
Deliver 50 Ale. Own at least 1 Tavern.
+2 to Ale production (from gathering, farming, fishing, or production).
30 Ale
30 Waterskins
III
Bat Villagers
Medium
Have at least 10 Bats for 120 seconds Have at least 8 villagers with the Biscuits need fulfilled for 60 seconds.
+1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
4 Bats will join the settlement.
30 Scrolls
III
Bat Villagers
Hard
Have at least 12 Bats for 120 seconds Have at least 10 villagers with the Biscuits need fulfilled for 60 seconds.
+1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
4 Bats will join the settlement.
30 Scrolls
III
Human Villagers
Medium
Have at least 10 Humans for 120 seconds Have at least 8 villagers with the Coats need fulfilled for 60 seconds.
+1 to Fabric production (from gathering, farming, fishing, or production).
3 Humans will join the settlement.
5 Parts
III
Human Villagers
Hard
Have at least 12 Humans for 120 seconds Have at least 10 villagers with the Coats need fulfilled for 60 seconds.
+1 to Fabric production (from gathering, farming, fishing, or production).
3 Humans will join the settlement.
5 Parts
III
Aesthetics
Medium
Have at least 15 Aesthetics decorations.
+1 to Berries production (from gathering, farming, fishing, or production).
30 Jerky or 30 Skewers or 30 Porridge or 30 Paste or 30 Pie or 30 Biscuits or 30 Pickled Goods
30 Crystalized Dew
III
Aesthetics
Hard
Have at least 20 Aesthetics decorations.
+1 to Berries production (from gathering, farming, fishing, or production).
30 Jerky or 30 Skewers or 30 Porridge or 30 Paste or 30 Pie or 30 Biscuits or 30 Pickled Goods
30 Crystalized Dew
III
Agriculture
Medium
Own at least 24 Farm Fields. Deliver 20 Pack of Crops.
A group of 4 villagers.
+1 to Grain production (from gathering, farming, fishing, or production).
8 Parts
III
Agriculture
Hard
Own at least 30 Farm Fields. Deliver 25 Pack of Crops.
A group of 4 villagers.
+1 to Grain production (from gathering, farming, fishing, or production).
8 Parts
Timed Tier iii Orders that can be drawn on veteran difficulty
Tier
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
III
1230
Disturbing the Ancients
Medium
Deliver 2 Ancient Tablet. Cut through the forest to discover 3 glades.
5 Pottery per minute. Not affected by production bonuses and does not contribute to production-based perks.
Press Blueprint
20 Tools
III
1230
Disturbing the Ancients
Hard
Deliver 3 Ancient Tablet. Cut through the forest to discover 4 glades.
5 Pottery per minute. Not affected by production bonuses and does not contribute to production-based perks.
Press Blueprint
20 Tools
III
750
Coal Fever
Medium, Hard
Deliver 100 Coal.
+100% to amount of goods produced in the Mine.
40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Pickled Goods
10 Parts
III
1230
Foolhardy Man
Medium
Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
5 Barrels per minute. Not affected by production bonuses and does not contribute to production-based perks.
Market Blueprint
10 Parts
III
1230
Foolhardy Man
Hard
Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
5 Barrels per minute. Not affected by production bonuses and does not contribute to production-based perks.
Market Blueprint
10 Parts
III
390
Bling-Bling
Hard
Deliver 70 Amber.
+5 to Jerky production (from gathering, farming, fishing, or production). or +5 to Biscuits production (from gathering, farming, fishing, or production). or +5 to Porridge production (from gathering, farming, fishing, or production). or +5 to Skewers production (from gathering, farming, fishing, or production).
+5 to Pie production (from gathering, farming, fishing, or production). or +5 to Pickled Goods production (from gathering, farming, fishing, or production). or +5 to Paste production (from gathering, farming, fishing, or production). or +5 to Coats production (from gathering, farming, fishing, or production). or +5 to Boots production (from gathering, farming, fishing, or production).
14 Parts
III
330
Building Rush
Medium
Have at least 8 Aesthetics decorations. Have at least 8 Harmony decorations.
+3 to Barrels production (from gathering, farming, fishing, or production). or +3 to Fabric production (from gathering, farming, fishing, or production). or +3 to Dye production (from gathering, farming, fishing, or production).
6 Wildfire Essence
Manufactory Blueprint
III
330
Building Rush
Hard
Have at least 10 Aesthetics decorations. Have at least 10 Harmony decorations.
+3 to Barrels production (from gathering, farming, fishing, or production). or +3 to Fabric production (from gathering, farming, fishing, or production). or +3 to Dye production (from gathering, farming, fishing, or production).
6 Wildfire Essence
Manufactory Blueprint
III
1030
Into the Ruins
Hard
Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count. Complete at least 1 events by making a decision: Corruption .
+2 to Planks production (from gathering, farming, fishing, or production).
Carpenter Blueprint
20 Tools
III
360
Basic Packages
Medium
Deliver 15 Pack of Provisions. Deliver 15 Pack of Crops.
Gain +1 to production yields for all packs of goods.
15 Tools
Bakery Blueprint
III
360
Basic Packages
Hard
Deliver 20 Pack of Provisions. Deliver 20 Pack of Crops. Deliver 10 Pack of Trade Goods.
Gain +1 to production yields for all packs of goods.
15 Tools
Bakery Blueprint
III
750
Salt Fever
Medium, Hard
Deliver 100 Salt.
+100% to amount of goods produced in the Mine.
40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Pickled Goods
10 Parts
III
630
Forest Fascination
Medium
Cut through the forest to discover 5 glades.
+5 to Copper Bars production (from gathering, farming, fishing, or production).
25 Amber
A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
III
630
Forest Fascination
Hard
Cut through the forest to discover 6 glades. Deliver 10 Tools.
+5 to Copper Bars production (from gathering, farming, fishing, or production).
25 Amber
A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
III
330
Thirsty Trader
Medium
Sell goods worth at least 35 Amber to traders or via trade routes. Deliver 30 Wine.
4 Copper Bars per minute. Not affected by production bonuses and does not contribute to production-based perks.
40 Crystalized Dew
35 Amber
III
330
Thirsty Trader
Hard
Sell goods worth at least 45 Amber to traders or via trade routes. Deliver 40 Wine.
4 Copper Bars per minute. Not affected by production bonuses and does not contribute to production-based perks.
40 Crystalized Dew
35 Amber
III
600
The Source
Medium
Use 125 units of Clearance Water in Rain Engines in production buildings.
+60% to amount of goods produced in the Brewery.
The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).
80 Amber
III
600
The Source
Hard
Use 150 units of Storm Water in Rain Engines in production buildings.
+60% to amount of goods produced in the Brewery.
The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).
80 Amber
III
480
Devilish Curiosity
Medium, Hard
Cut through the forest to discover 1 Forbidden Glades ().
+5 to Planks production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Paste or 40 Porridge or 40 Pie or 40 Biscuits or 40 Skewers or 40 Jerky
Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.
III
750
Copper Fever
Medium, Hard
Deliver 100 Copper Ore.
+100% to amount of goods produced in the Mine.
40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Pickled Goods
10 Parts
III
630
Chest Chaser
Medium
Open or send 3 Abandoned Caches of any size to the Citadel.
5 Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.
Gain +1 to production yields for all packs of goods.
15 Tools
III
630
Chest Chaser
Hard
Open or send 4 Abandoned Caches of any size to the Citadel.
5 Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.
Gain +1 to production yields for all packs of goods.
15 Tools
III
330
Wealthy Trader
Hard
Sell goods worth at least 70 Amber to traders or via trade routes.
5 Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Pie per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks.
+5 to Waterskins production (from gathering, farming, fishing, or production).
Market Blueprint
III
600
Let It Rain
Medium
Have at least 6 buildings with Rain Engines installed in your settlement. Deliver 150 Drizzle Water.
5 Ale per minute. Not affected by production bonuses and does not contribute to production-based perks.
Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of leisure.
Tavern Blueprint
III
600
Let It Rain
Hard
Have at least 8 buildings with Rain Engines installed in your settlement. Deliver 150 Drizzle Water. Deliver 150 Clearance Water.
5 Ale per minute. Not affected by production bonuses and does not contribute to production-based perks.
Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of leisure.
Tavern Blueprint
Non-Timed Tier iv Orders that can be drawn on veteran difficulty
Tier
Name
Difficulty
Requirements
Rewards
IV
Brawling
Medium
Have at least 18 villagers with the Brawling need fulfilled for 30 seconds. Deliver 20 Training Gear.
+2 to Training Gear production (from gathering, farming, fishing, or production).
25 Amber
A group of 5 villagers.
IV
Brawling
Hard
Have at least 20 villagers with the Brawling need fulfilled for 30 seconds. Deliver 30 Training Gear.
+2 to Training Gear production (from gathering, farming, fishing, or production).
25 Amber
A group of 5 villagers.
IV
Beaver Majority
Medium
Have at least 18 Beavers for 30 seconds
+2 to Pickled Goods production (from gathering, farming, fishing, or production).
30 Pickled Goods
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
IV
Beaver Majority
Hard
Have at least 22 Beavers for 30 seconds Fulfill your villagers' need for education 50 times (retroactive).
+2 to Pickled Goods production (from gathering, farming, fishing, or production).
30 Pickled Goods
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
IV
Deeper into the Wilds
Medium
Deliver 5 Ancient Tablet.
A set of tools designed for grubbing tree stumps. Gain 15 Roots every time you discover a new glade.
A group of 5 villagers.
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Porridge or 40 Paste
IV
Deeper into the Wilds
Hard
Deliver 6 Ancient Tablet.
A set of tools designed for grubbing tree stumps. Gain 15 Roots every time you discover a new glade.
A group of 5 villagers.
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Porridge or 40 Paste
IV
Peddler
Medium
Sell 3 Ancient Tablet to any trader. Sell 20 Pack of Crops to any trader. Obtained by:
Granary★★,
Brewery★,
Makeshift Post☆
40 Sea Marrow
20 Amber
Furnace Blueprint
IV
Peddler
Hard
Sell 4 Ancient Tablet to any trader. Sell 30 Pack of Trade Goods to any trader. Obtained by:
Smithy★★,
Scribe★★,
Lumber Mill★
40 Sea Marrow
20 Amber
Furnace Blueprint
IV
Utopia
Medium
Have at least 14 villagers with the Jerky need fulfilled for 30 seconds. Have at least 14 villagers with the Pie need fulfilled for 30 seconds. Have at least 14 villagers with the Skewers need fulfilled for 30 seconds.
Specializing in a particular branch of commerce can bring a lot of profit. Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production).
60 Biscuits or 60 Pickled Goods or 60 Porridge or 60 Paste
30 Tools
IV
Utopia
Hard
Have at least 16 villagers with the Jerky need fulfilled for 30 seconds. Have at least 16 villagers with the Pie need fulfilled for 30 seconds. Have at least 16 villagers with the Skewers need fulfilled for 30 seconds.
Specializing in a particular branch of commerce can bring a lot of profit. Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production).
60 Biscuits or 60 Pickled Goods or 60 Porridge or 60 Paste
30 Tools
IV
Frog Majority
Medium
Have at least 18 Frogs for 30 seconds
+2 to Paste production (from gathering, farming, fishing, or production).
More durable and much wider nets. Fishing speed is increased by 25%.
20 Bricks
IV
Frog Majority
Hard
Have at least 22 Frogs for 30 seconds Fulfill your villagers' need for brawling 50 times (retroactive).
+2 to Paste production (from gathering, farming, fishing, or production).
More durable and much wider nets. Fishing speed is increased by 25%.
20 Bricks
IV
All at Once
Medium
Discover 2 Forbidden Glades () within 450 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.
40 Scrolls or 40 Incense or 40 Training Gear
40 Ale or 40 Wine or 40 Tea or 40 Boots or 40 Coats
IV
All at Once
Hard
Discover 2 Forbidden Glades () within 420 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.
40 Scrolls or 40 Incense or 40 Training Gear
40 Ale or 40 Wine or 40 Tea or 40 Boots or 40 Coats
IV
Knowledge
Medium
Have at least 16 villagers with the Education need fulfilled for 30 seconds. Deliver 20 Scrolls.
+2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Incense production (from gathering, farming, fishing, or production). or +2 to Tea production (from gathering, farming, fishing, or production). or +2 to Training Gear production (from gathering, farming, fishing, or production). or +2 to Ale production (from gathering, farming, fishing, or production). or +2 to Wine production (from gathering, farming, fishing, or production).
40 Porridge or 40 Paste or 40 Pickled Goods or 40 Biscuits or 40 Pie or 40 Jerky or 40 Skewers
10 Parts
IV
Knowledge
Hard
Have at least 20 villagers with the Education need fulfilled for 30 seconds. Deliver 30 Scrolls.
+2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Incense production (from gathering, farming, fishing, or production). or +2 to Tea production (from gathering, farming, fishing, or production). or +2 to Training Gear production (from gathering, farming, fishing, or production). or +2 to Ale production (from gathering, farming, fishing, or production). or +2 to Wine production (from gathering, farming, fishing, or production).
40 Porridge or 40 Paste or 40 Pickled Goods or 40 Biscuits or 40 Pie or 40 Jerky or 40 Skewers
10 Parts
IV
Trade and Luxury
Medium
Deliver 25 Pack of Trade Goods. Deliver 20 Pack of Luxury Goods.
35 Amber
40 Pie or 40 Biscuits or 40 Skewers or 40 Jerky or 40 Porridge or 40 Paste or 40 Pickled Goods
20 Tools
IV
Trade and Luxury
Hard
Deliver 25 Pack of Trade Goods. Deliver 25 Pack of Luxury Goods.
35 Amber
40 Pie or 40 Biscuits or 40 Skewers or 40 Jerky or 40 Porridge or 40 Paste or 40 Pickled Goods
20 Tools
IV
Leisure
Medium
Have at least 18 villagers with the Leisure need fulfilled for 30 seconds. Deliver 20 Ale.
+2 to Ale production (from gathering, farming, fishing, or production).
30 Roots
40 Pottery
IV
Leisure
Hard
Have at least 22 villagers with the Leisure need fulfilled for 30 seconds. Deliver 30 Ale.
+2 to Ale production (from gathering, farming, fishing, or production).
30 Roots
40 Pottery
IV
Builder's Tools
Medium
Deliver 15 Tools. Deliver 15 Pack of Building Materials.
+2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production).
Planting crops is 25% faster.
Harvesting crops is 25% faster.
IV
Builder's Tools
Hard
Deliver 20 Tools. Deliver 20 Pack of Building Materials.
+2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production).
Planting crops is 25% faster.
Harvesting crops is 25% faster.
IV
Harpy Majority
Medium
Have at least 18 Harpies for 30 seconds
+1 to Berries production (from gathering, farming, fishing, or production).
20 Amber
+2 to Tea production (from gathering, farming, fishing, or production).
IV
Harpy Majority
Hard
Have at least 22 Harpies for 30 seconds Deliver 20 Tea.
+1 to Berries production (from gathering, farming, fishing, or production).
20 Amber
+2 to Tea production (from gathering, farming, fishing, or production).
IV
Luxuries for the Citadel
Medium
Deliver 25 Pack of Luxury Goods.
4 Wildfire Essence
A group of 5 villagers.
30 Bricks
IV
Luxuries for the Citadel
Hard
Deliver 30 Pack of Luxury Goods.
4 Wildfire Essence
A group of 5 villagers.
30 Bricks
IV
Master of Exploration
Medium
Cut through the forest to discover 3 glades. Deliver 2 Ancient Tablet. Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Crystalized Dew production (from gathering, farming, fishing, or production).
25 Amber
10 Parts
IV
Master of Exploration
Hard
Cut through the forest to discover 3 glades. Deliver 3 Ancient Tablet. Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Crystalized Dew production (from gathering, farming, fishing, or production).
25 Amber
10 Parts
IV
Human Majority
Medium
Have at least 20 Humans for 30 seconds
+2 to Pottery production (from gathering, farming, fishing, or production).
25 Amber
20 Planks
IV
Human Majority
Hard
Have at least 22 Humans for 30 seconds Deliver 10 Pack of Crops.
+2 to Pottery production (from gathering, farming, fishing, or production).
25 Amber
20 Planks
IV
The Cult of Fire
Medium
Have at least 18 villagers with the Religion need fulfilled for 120 seconds. Deliver 10 Incense.
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
10 Parts
A group of 4 villagers.
IV
The Cult of Fire
Hard
Have at least 20 villagers with the Religion need fulfilled for 120 seconds. Deliver 30 Incense.
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
10 Parts
A group of 4 villagers.
IV
Playing With Fire
Medium
Cut through the forest to discover 3 Dangerous () or Forbidden Glades (). Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
40 Copper Ore
A group of 3 villagers.
IV
Playing With Fire
Hard
Cut through the forest to discover 4 Dangerous () or Forbidden Glades (). Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
40 Copper Ore
A group of 3 villagers.
IV
Pastries
Medium
Fulfill your villagers' need for eating pie 60 times (retroactive). Fulfill your villagers' need for eating biscuits 60 times (retroactive).
50 Sea Marrow
A group of 4 villagers.
8 Parts
IV
Pastries
Hard
Fulfill your villagers' need for eating pie 70 times (retroactive). Fulfill your villagers' need for eating biscuits 70 times (retroactive).
50 Sea Marrow
A group of 4 villagers.
8 Parts
IV
Travel Rations
Medium
Deliver 30 Pack of Provisions.
A group of 4 villagers.
40 Skewers or 40 Jerky or 40 Paste or 40 Porridge or 40 Pickled Goods or 40 Biscuits or 40 Pie
Ranch Blueprint
IV
Travel Rations
Hard
Deliver 35 Pack of Provisions.
A group of 4 villagers.
40 Skewers or 40 Jerky or 40 Paste or 40 Porridge or 40 Pickled Goods or 40 Biscuits or 40 Pie
Ranch Blueprint
IV
Expensive Delivery
Medium
Deliver 20 Pack of Building Materials. Deliver 25 Pack of Trade Goods.
+1 to Plant Fiber production (from gathering, farming, fishing, or production).
+1 to Grain production (from gathering, farming, fishing, or production).
30 Ale or 30 Wine or 30 Incense or 30 Scrolls or 30 Training Gear or 30 Tea
IV
Expensive Delivery
Hard
Deliver 25 Pack of Building Materials. Deliver 25 Pack of Trade Goods.
+1 to Plant Fiber production (from gathering, farming, fishing, or production).
+1 to Grain production (from gathering, farming, fishing, or production).
30 Ale or 30 Wine or 30 Incense or 30 Scrolls or 30 Training Gear or 30 Tea
IV
Rainproof Coats
Medium
Fulfill your villagers' need for coats 50 times (retroactive). Deliver 30 Oil.
+3 to Coats production (from gathering, farming, fishing, or production).
40 Fabric
A group of 5 villagers.
IV
Rainproof Coats
Hard
Deliver 50 Oil. Deliver 50 Coats.
+3 to Coats production (from gathering, farming, fishing, or production).
40 Fabric
A group of 5 villagers.
IV
Lizard Majority
Medium
Have at least 18 Lizards for 30 seconds
+1 to Meat production (from gathering, farming, fishing, or production).
40 Skewers
25 Amber
IV
Lizard Majority
Hard
Have at least 20 Lizards for 30 seconds Deliver 60 Meat.
+1 to Meat production (from gathering, farming, fishing, or production).
40 Skewers
25 Amber
IV
Fox Majority
Medium
Have at least 18 Foxes for 30 seconds
50 Grain
+2 to Porridge production (from gathering, farming, fishing, or production).
25 Amber
IV
Fox Majority
Hard
Have at least 20 Foxes for 30 seconds Deliver 40 Porridge.
50 Grain
+2 to Porridge production (from gathering, farming, fishing, or production).
25 Amber
IV
Bat Majority
Medium
Have at least 18 Bats for 30 seconds
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production).
20 Amber
+2 to Scrolls production (from gathering, farming, fishing, or production).
IV
Bat Majority
Hard
Have at least 22 Bats for 30 seconds Deliver 20 Scrolls.
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production).
20 Amber
+2 to Scrolls production (from gathering, farming, fishing, or production).
IV
Wood and Provisions
Medium
Deliver 200 Wood. Deliver 20 Pack of Provisions.
4 Wildfire Essence
10 Parts
A group of 4 villagers.
IV
Wood and Provisions
Hard
Deliver 250 Wood. Deliver 30 Pack of Provisions.
4 Wildfire Essence
10 Parts
A group of 4 villagers.
IV
Goods for the Citadel
Medium
Deliver 25 Pack of Trade Goods.
A group of 5 villagers.
40 Pie or 40 Biscuits or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
10 Parts
IV
Goods for the Citadel
Hard
Deliver 25 Pack of Trade Goods. Deliver 15 Amber.
A group of 5 villagers.
40 Pie or 40 Biscuits or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
10 Parts
IV
Stone Roads
Medium
Own at least 50 Paved Roads.
20 Amber
20 Tools
40 Pottery
IV
Focus on Farming
Medium
Own at least 40 Farm Fields. Deliver 25 Pack of Crops.
Any Farmer can carry 10 additional items.
10 Parts
A group of 4 villagers.
IV
Focus on Farming
Hard
Own at least 40 Farm Fields. Deliver 30 Pack of Crops.
Any Farmer can carry 10 additional items.
10 Parts
A group of 4 villagers.
IV
Advanced Outposts
Medium
Have at least 2 Hearths upgraded to level: District (Level 3).
+1 to Mushrooms production (from gathering, farming, fishing, or production).
20 Planks
A group of 3 villagers.
IV
Advanced Outposts
Hard
Have at least 2 Hearths upgraded to level: District (Level 3). Own at least 1 Small Warehouse.
+1 to Mushrooms production (from gathering, farming, fishing, or production).
20 Planks
A group of 3 villagers.
IV
Rainpunk Enthusiast
Medium
Use 100 units of Drizzle Water in Rain Engines in production buildings. Use 100 units of Clearance Water in Rain Engines in production buildings. Use 100 units of Storm Water in Rain Engines in production buildings.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
40 Barrels
30 Tools
IV
Rainpunk Enthusiast
Hard
Use 150 units of Drizzle Water in Rain Engines in production buildings. Use 150 units of Clearance Water in Rain Engines in production buildings. Use 150 units of Storm Water in Rain Engines in production buildings.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
40 Barrels
30 Tools
IV
Trade Baron
Medium
Complete 12 trade routes. Deliver 35 Amber.
Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.
12 Parts
Vital equipment when exploring the wilds. Gain 6 Pack of Provisions every time you discover a new glade.
IV
Trade Baron
Hard
Complete 14 trade routes. Deliver 40 Amber.
Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.
12 Parts
Vital equipment when exploring the wilds. Gain 6 Pack of Provisions every time you discover a new glade.
IV
Export Hub
Medium
Complete 5 trade routes worth at least 16 Amber each.
40 Wine or 40 Tea or 40 Ale or 40 Boots or 40 Coats
40 Scrolls or 40 Training Gear or 40 Incense
40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Porridge or 40 Paste or 40 Pickled Goods
IV
Export Hub
Hard
Complete 5 trade routes worth at least 17 Amber each.
40 Wine or 40 Tea or 40 Ale or 40 Boots or 40 Coats
40 Scrolls or 40 Training Gear or 40 Incense
40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Porridge or 40 Paste or 40 Pickled Goods
IV
Pyromancer
Medium
Burn at least 12 Blightrot Cysts. Deliver 15 Purging Fire.
+1 to Purging Fire production (from gathering, farming, fishing, or production).
50 Porridge or 50 Paste or 50 Pickled Goods or 50 Jerky or 50 Skewers or 50 Biscuits or 50 Pie
A group of 6 villagers.
IV
Pyromancer
Hard
Burn at least 14 Blightrot Cysts. Deliver 20 Purging Fire.
+1 to Purging Fire production (from gathering, farming, fishing, or production).
50 Porridge or 50 Paste or 50 Pickled Goods or 50 Jerky or 50 Skewers or 50 Biscuits or 50 Pie
A group of 6 villagers.
IV
Folks Gotta Eat!
Medium
Have at least 16 villagers with the Jerky need fulfilled for 120 seconds. Have at least 16 villagers with the Biscuits need fulfilled for 120 seconds.
Market Blueprint
30 Amber
45 Flour
IV
Folks Gotta Eat!
Hard
Have at least 20 villagers with the Jerky need fulfilled for 120 seconds. Have at least 20 villagers with the Biscuits need fulfilled for 120 seconds.
Market Blueprint
30 Amber
45 Flour
IV
Serving the People
Medium
Fulfill your villagers' need for eating pickled goods 50 times (retroactive). Fulfill your villagers' need for eating skewers 50 times (retroactive). Fulfill your villagers' need for eating jerky 50 times (retroactive).
20 Tools
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
50 Oil
IV
Serving the People
Hard
Fulfill your villagers' need for eating pickled goods 60 times (retroactive). Fulfill your villagers' need for eating skewers 60 times (retroactive). Fulfill your villagers' need for eating jerky 60 times (retroactive).
20 Tools
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
Deliver 20 Pack of Building Materials. Deliver 25 Pack of Crops.
20 Tools
+2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production).
4 Wildfire Essence
IV
Funding an Outpost
Hard
Deliver 25 Pack of Building Materials. Deliver 30 Pack of Crops.
20 Tools
+2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production).
4 Wildfire Essence
Timed Tier iv Orders that can be drawn on veteran difficulty
Tier
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
IV
930
Trading Master
Medium
Complete 3 trade routes worth at least 20 Amber each.
Gain 2 Amber for every 6 Pack of Trade Goods produced.
60 Amber
20 Tools
IV
930
Trading Master
Hard
Complete 3 trade routes worth at least 25 Amber each.
Gain 2 Amber for every 6 Pack of Trade Goods produced.
60 Amber
20 Tools
IV
630
Ravenous Axes
Medium
Produce 250 Wood in the building: Woodcutters' Camp. Deliver 20 Pack of Provisions.
+5 to Scrolls production (from gathering, farming, fishing, or production). or +5 to Ale production (from gathering, farming, fishing, or production). or +5 to Wine production (from gathering, farming, fishing, or production). or +5 to Training Gear production (from gathering, farming, fishing, or production). or +5 to Incense production (from gathering, farming, fishing, or production). or +5 to Tea production (from gathering, farming, fishing, or production).
15 Parts
5 Flour per minute. Not affected by production bonuses and does not contribute to production-based perks.
IV
630
Ravenous Axes
Hard
Produce 300 Wood in the building: Woodcutters' Camp. Deliver 30 Pack of Provisions.
+5 to Scrolls production (from gathering, farming, fishing, or production). or +5 to Ale production (from gathering, farming, fishing, or production). or +5 to Wine production (from gathering, farming, fishing, or production). or +5 to Training Gear production (from gathering, farming, fishing, or production). or +5 to Incense production (from gathering, farming, fishing, or production). or +5 to Tea production (from gathering, farming, fishing, or production).
15 Parts
5 Flour per minute. Not affected by production bonuses and does not contribute to production-based perks.
IV
600
Advanced Cuisine
Medium
Deliver 50 Skewers. Deliver 50 Jerky.
+3 to Ale production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production).
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.
+3 to Ale production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production).
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.
Tavern Blueprint
IV
360
Food Provision
Medium
Deliver 35 Pack of Provisions.
+5 to Dye production (from gathering, farming, fishing, or production).
40 Oil
Temple Blueprint
IV
360
Food Provision
Hard
Deliver 40 Pack of Provisions.
+5 to Dye production (from gathering, farming, fishing, or production).
40 Oil
Temple Blueprint
IV
600
Technological Progress
Medium
Have at least 8 buildings with Rain Engines installed in your settlement.
5 Incense per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Scrolls per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Ale per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Wine per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.
A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers for every 10 Pickled Goods produced.
50 Amber
IV
600
Technological Progress
Hard
Have at least 10 buildings with Rain Engines installed in your settlement.
5 Incense per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Scrolls per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Ale per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Wine per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.
A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers for every 10 Pickled Goods produced.
50 Amber
IV
600
Large Parcel
Medium
Deliver 25 Pack of Building Materials. Deliver 25 Oil.
+3 to Oil production (from gathering, farming, fishing, or production).
20 Tools
Workers assigned to Glade Events can carry 10 more items.
IV
600
Large Parcel
Hard
Deliver 30 Pack of Building Materials. Deliver 30 Oil.
+3 to Oil production (from gathering, farming, fishing, or production).
20 Tools
Workers assigned to Glade Events can carry 10 more items.
IV
900
Fearless
Medium, Hard
Cut through the forest to discover 2 Forbidden Glades ().
+100% to amount of goods produced in the Woodcutters' Camp.
A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
80 Amber
IV
600
Great Expansion
Hard
Have at least 2 Hearths upgraded to level: Neighborhood (Level 2). Have at least 1 Hearths upgraded to level: District (Level 3).
Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker.
30 Planks
Temple Blueprint
IV
420
Ultimate Challenge
Medium, Hard
Cut through the forest to discover 1 Forbidden Glades ().
+5 to Pottery production (from gathering, farming, fishing, or production).
70 Amber
Workers assigned to Glade Events can carry 10 more items.
IV
930
Greedy Merchant
Medium
Sell goods worth at least 70 Amber to traders or via trade routes.
5 Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Pie per minute. Not affected by production bonuses and does not contribute to production-based perks.
35 Amber
Tinkerer Blueprint
IV
930
Greedy Merchant
Hard
Sell goods worth at least 80 Amber to traders or via trade routes.
5 Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Pie per minute. Not affected by production bonuses and does not contribute to production-based perks.
35 Amber
Tinkerer Blueprint
IV
900
Time of Courage
Medium
Cut through the forest to discover 2 glades. Deliver 2 Ancient Tablet. Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
40 Amber
6 Wildfire Essence
Temple Blueprint
IV
900
Time of Courage
Hard
Cut through the forest to discover 3 glades. Deliver 4 Ancient Tablet. Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
40 Amber
6 Wildfire Essence
Temple Blueprint
IV
480
Construction Work
Medium
Deliver 15 Tools. Deliver 14 Pipes.
5 Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.
+1 to Tools production (from gathering, farming, fishing, or production).
30 Planks
IV
480
Construction Work
Hard
Deliver 20 Tools. Deliver 18 Pipes.
5 Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.
+1 to Tools production (from gathering, farming, fishing, or production).
30 Planks
Non-Timed Tier i Orders that can be drawn on viceroy difficulty
Tier
Name
Difficulty
Requirements
Rewards
I
Delivery
Medium
Complete 2 trade routes. Deliver 4 Pack of Crops.
10 Amber
20 Grain
A group of 4 villagers.
I
Delivery
Hard
Complete 3 trade routes. Deliver 5 Pack of Crops.
10 Amber
20 Grain
A group of 4 villagers.
I
Basic Ingredient
Medium
Deliver 35 Storm Water.
+1 to Storm Water production (from gathering, farming, fishing, or production).
5 Pipes
A group of 2 villagers.
I
Basic Ingredient
Hard
Deliver 40 Storm Water.
+1 to Storm Water production (from gathering, farming, fishing, or production).
5 Pipes
A group of 2 villagers.
I
Hunters
Medium
Own at least 1 Trappers' Camp. Deliver 25 Meat.
+1 to Meat production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
Hunters
Hard
Own at least 1 Trappers' Camp. Deliver 30 Meat.
+1 to Meat production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
Trading Post
Medium, Hard
Own at least 1 Trading Post. Deliver 10 Amber.
20 Biscuits or 20 Pie or 20 Jerky or 20 Skewers or 20 Paste or 20 Porridge or 20 Pickled Goods
5 Parts
6 Tools
I
Reconnaissance
Medium
Cut through the forest to discover 2 glades. Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
+1 to Stone production (from gathering, farming, fishing, or production). or +1 to Clay production (from gathering, farming, fishing, or production).
6 Tools
10 Bricks
I
Reconnaissance
Hard
Cut through the forest to discover 3 glades. Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
+1 to Stone production (from gathering, farming, fishing, or production). or +1 to Clay production (from gathering, farming, fishing, or production).
6 Tools
10 Bricks
I
No Place Like Home
Medium, Hard
Own at least 3 Lizard Houses. Own at least 3 Harpy Houses.
+1 to Meat production (from gathering, farming, fishing, or production).
10 Fabric
A group of 3 villagers.
I
Ranch Life
Medium
Own at least 1 Ranch. Deliver 15 Meat. Deliver 15 Leather.
+1 to Leather production (from gathering, farming, fishing, or production).
25 Meat
A group of 2 villagers.
I
Ranch Life
Hard
Own at least 1 Ranch. Deliver 20 Meat. Deliver 20 Leather.
+1 to Leather production (from gathering, farming, fishing, or production).
25 Meat
A group of 2 villagers.
I
The Pack
Medium
Keep Foxes Resolve above 13 for 30 seconds
2 Foxes will join the settlement.
30 Mushrooms
3 Parts
I
The Pack
Hard
Keep Foxes Resolve above 15 for 30 seconds
2 Foxes will join the settlement.
30 Mushrooms
3 Parts
I
Clearing Glades
Medium
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. Deliver 3 Pack of Building Materials.
30 Jerky or 30 Biscuits or 30 Pie or 30 Paste or 30 Skewers or 30 Porridge or 30 Pickled Goods
3 Parts
A group of 4 villagers.
I
Clearing Glades
Hard
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. Deliver 5 Pack of Building Materials.
30 Jerky or 30 Biscuits or 30 Pie or 30 Paste or 30 Skewers or 30 Porridge or 30 Pickled Goods
3 Parts
A group of 4 villagers.
I
Dwellings
Medium, Hard
Own at least 3 Bat Houses. Own at least 3 Fox Houses.
+2 to Dye production (from gathering, farming, fishing, or production).
15 Copper Bars
A group of 3 villagers.
I
Healthy Breakfast
Easy, Medium
Fulfill your villagers' need for eating porridge 20 times (retroactive).
30 Vegetables
30 Herbs
A group of 2 villagers.
I
Healthy Breakfast
Hard
Fulfill your villagers' need for eating porridge 30 times (retroactive).
30 Vegetables
30 Herbs
A group of 2 villagers.
I
The Purge
Medium
Burn at least 2 Blightrot Cysts.
5 Parts
30 Vegetables
A group of 3 villagers.
I
The Purge
Hard
Burn at least 3 Blightrot Cysts.
5 Parts
30 Vegetables
A group of 3 villagers.
I
Blue Metal
Hard
Deliver 5 Crystalized Dew.
5 Parts
15 Fabric
A group of 3 villagers.
I
Call to Arms
Medium
Deliver 4 Purging Fire.
+1 to Oil production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
Call to Arms
Hard
Deliver 5 Purging Fire.
+1 to Oil production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
Fill the Engines
Medium
Use 25 units of rainwater (any type) in Rain Engines in production buildings.
5 Pipes
5 Parts
A group of 3 villagers.
I
Fill the Engines
Hard
Use 40 units of rainwater (any type) in Rain Engines in production buildings.
5 Pipes
5 Parts
A group of 3 villagers.
I
Salt Miner
Medium, Hard
Deliver 15 Salt.
+1 to Salt production (from gathering, farming, fishing, or production).
25 Sea Marrow
4 Parts
I
Big Delivery
Medium
Deliver 5 Pack of Building Materials.
+1 to Planks production (from gathering, farming, fishing, or production).
20 Bricks
4 Tools
I
Big Delivery
Hard
Deliver 7 Pack of Building Materials.
+1 to Planks production (from gathering, farming, fishing, or production).
20 Bricks
4 Tools
I
The Flock
Medium
Keep Harpies Resolve above 13 for 30 seconds
2 Harpies will join the settlement.
30 Berries
3 Parts
I
The Flock
Hard
Keep Harpies Resolve above 15 for 30 seconds
2 Harpies will join the settlement.
30 Berries
3 Parts
I
Amber Trade
Medium
Sell goods worth at least 12 Amber to traders or via trade routes. Deliver 7 Amber.
6 Tools
2 Wildfire Essence
A group of 2 villagers.
I
Amber Trade
Hard
Sell goods worth at least 16 Amber to traders or via trade routes. Deliver 10 Amber.
6 Tools
2 Wildfire Essence
A group of 2 villagers.
I
Garden Life
Medium
Own at least 1 Herb Garden. Deliver 15 Roots. Deliver 15 Herbs.
+1 to Roots production (from gathering, farming, fishing, or production).
10 Fabric
A group of 2 villagers.
I
Garden Life
Hard
Own at least 1 Herb Garden. Deliver 20 Roots. Deliver 20 Herbs.
+1 to Roots production (from gathering, farming, fishing, or production).
10 Fabric
A group of 2 villagers.
I
Booming Economy
Medium
Sell goods worth at least 15 Amber to traders or via trade routes.
10 Amber
20 Oil
A group of 2 villagers.
I
Booming Economy
Hard
Sell goods worth at least 20 Amber to traders or via trade routes.
10 Amber
20 Oil
A group of 2 villagers.
I
Cyst Cultivation
Medium
Have at least 2 Blightrot Cysts at the same time.
30 Paste or 30 Jerky or 30 Biscuits or 30 Pie or 30 Skewers or 30 Porridge or 30 Pickled Goods
+1 to Purging Fire production (from gathering, farming, fishing, or production).
The Ancient Hearth's resistance to corruption is increased by 100.
I
Cyst Cultivation
Hard
Have at least 3 Blightrot Cysts at the same time.
30 Paste or 30 Jerky or 30 Biscuits or 30 Pie or 30 Skewers or 30 Porridge or 30 Pickled Goods
+1 to Purging Fire production (from gathering, farming, fishing, or production).
The Ancient Hearth's resistance to corruption is increased by 100.
I
Beginner Engineer
Medium
Own at least 2 Geyser Pumps.
30 Clay
5 Pipes
A group of 2 villagers.
I
Water Extraction
Hard
Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel.
15 Bricks
5 Parts
A group of 2 villagers.
I
Egg Collection
Medium
Deliver 25 Eggs.
+2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production).
25 Berries
A group of 2 villagers.
I
Egg Collection
Hard
Deliver 35 Eggs.
+2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production).
25 Berries
A group of 2 villagers.
I
Botanist
Medium
Own at least 1 Plantation. Deliver 15 Berries. Deliver 15 Plant Fiber.
+1 to Berries production (from gathering, farming, fishing, or production).
30 Vegetables
A group of 2 villagers.
I
Botanist
Hard
Own at least 1 Plantation. Deliver 20 Berries. Deliver 20 Plant Fiber.
+1 to Berries production (from gathering, farming, fishing, or production).
30 Vegetables
A group of 2 villagers.
I
Rain Protection
Medium
Fulfill your villagers' need for coats 15 times (retroactive).
+2 to Coats production (from gathering, farming, fishing, or production).
10 Fabric
3 Parts
I
Rain Protection
Hard
Fulfill your villagers' need for coats 20 times (retroactive).
+2 to Coats production (from gathering, farming, fishing, or production).
10 Fabric
3 Parts
I
Camps
Medium, Hard
Own at least 1 Harvesters' Camp. Own at least 1 Stonecutters' Camp. Deliver 10 Bricks.
15 Clay
15 Reed
3 Parts
I
Problem Solver
Easy, Medium
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
10 Planks
6 Tools
A group of 3 villagers.
I
Problem Solver
Hard
Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
10 Planks
6 Tools
A group of 3 villagers.
I
Tick Tock
Medium, Hard
Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
2 Wildfire Essence
25 Coal
I
Meat Lover
Medium
Fulfill your villagers' need for eating jerky 25 times (retroactive).
+1 to Insects production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
Meat Lover
Hard
Fulfill your villagers' need for eating jerky 30 times (retroactive).
+1 to Insects production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
The Collegium
Medium
Keep Frogs Resolve above 18 for 30 seconds
2 Frogs will join the settlement.
20 Fish
3 Parts
I
The Collegium
Hard
Keep Frogs Resolve above 20 for 30 seconds
2 Frogs will join the settlement.
20 Fish
3 Parts
I
Herbalist
Medium
Own at least 1 Herbalists' Camp. Deliver 20 Mushrooms.
+1 to Mushrooms production (from gathering, farming, fishing, or production).
30 Herbs
A group of 2 villagers.
I
Herbalist
Hard
Own at least 1 Herbalists' Camp. Deliver 25 Mushrooms.
+1 to Mushrooms production (from gathering, farming, fishing, or production).
30 Herbs
A group of 2 villagers.
I
Start Your Engines
Medium, Hard
Have at least 2 buildings with Rain Engines installed in your settlement.
30 Oil
4 Parts
A group of 2 villagers.
I
Farm Life
Medium
Own at least 1 Small Farm. Deliver 15 Vegetables. Deliver 15 Grain.
+1 to Grain production (from gathering, farming, fishing, or production).
30 Mushrooms
A group of 2 villagers.
I
Farm Life
Hard
Own at least 1 Small Farm. Deliver 20 Vegetables. Deliver 20 Grain.
+1 to Grain production (from gathering, farming, fishing, or production).
30 Mushrooms
A group of 2 villagers.
I
Relics
Medium, Hard
Deliver 1 Ancient Tablet.
30 Eggs
30 Berries
2 Wildfire Essence
I
Rich Harvest
Medium
Deliver 5 Pack of Crops.
10 Amber
+1 to Pack of Crops production (from gathering, farming, fishing, or production).
3 Parts
I
Rich Harvest
Hard
Deliver 7 Pack of Crops.
10 Amber
+1 to Pack of Crops production (from gathering, farming, fishing, or production).
3 Parts
I
Exploration
Medium
Cut through the forest to discover 4 glades.
Workers assigned to Glade Events can carry 5 more items.
10 Bricks
10 Planks
I
Exploration
Hard
Cut through the forest to discover 5 glades.
Workers assigned to Glade Events can carry 5 more items.
10 Bricks
10 Planks
I
Funding the Expedition
Medium, Hard
Deliver 5 Tools.
5 Parts
10 Fabric
10 Bricks
I
Foragers' Camp
Medium
Own at least 1 Foragers' Camp. Deliver 20 Vegetables.
+1 to Vegetables production (from gathering, farming, fishing, or production).
30 Stone
A group of 2 villagers.
I
Foragers' Camp
Hard
Own at least 1 Foragers' Camp. Deliver 25 Vegetables.
+1 to Vegetables production (from gathering, farming, fishing, or production).
30 Stone
A group of 2 villagers.
I
Three Packs
Medium
Deliver 4 Pack of Building Materials. Deliver 3 Pack of Crops. Deliver 3 Pack of Provisions.
+1 to Grain production (from gathering, farming, fishing, or production).
+1 to Fabric production (from gathering, farming, fishing, or production).
4 Parts
I
Three Packs
Hard
Deliver 5 Pack of Building Materials. Deliver 5 Pack of Crops. Deliver 5 Pack of Provisions.
+1 to Grain production (from gathering, farming, fishing, or production).
+1 to Fabric production (from gathering, farming, fishing, or production).
4 Parts
I
Metal Veins
Medium, Hard
Deliver 15 Copper Ore.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
15 Coal
6 Tools
I
Barbecue
Easy, Medium
Fulfill your villagers' need for eating skewers 10 times (retroactive).
30 Leather
25 Sea Marrow
A group of 2 villagers.
I
Barbecue
Hard
Fulfill your villagers' need for eating skewers 20 times (retroactive).
30 Leather
25 Sea Marrow
A group of 2 villagers.
I
Hydraulics
Medium
Produce 4 Pipes in any capable building. Deliver 4 Pipes.
+1 to Pipes production (from gathering, farming, fishing, or production).
5 Parts
A group of 3 villagers.
I
Hydraulics
Hard
Produce 6 Pipes in any capable building. Deliver 6 Pipes.
+1 to Pipes production (from gathering, farming, fishing, or production).
5 Parts
A group of 3 villagers.
I
The Guild
Medium
Keep Beavers Resolve above 18 for 30 seconds
2 Beavers will join the settlement.
30 Roots
3 Parts
I
The Guild
Hard
Keep Beavers Resolve above 20 for 30 seconds
2 Beavers will join the settlement.
30 Roots
3 Parts
I
Raising the Stakes
Medium
Complete 2 trade routes with an offer multiplier of 2 or higher.
+1 to Planks production (from gathering, farming, fishing, or production).
20 Oil
3 Parts
I
Raising the Stakes
Hard
Complete 3 trade routes with an offer multiplier of 2 or higher.
+1 to Planks production (from gathering, farming, fishing, or production).
20 Oil
3 Parts
I
People's Resolve
Medium
Keep Humans Resolve above 22 for 30 seconds
2 Humans will join the settlement.
30 Grain
3 Parts
I
People's Resolve
Hard
Keep Humans Resolve above 25 for 30 seconds
2 Humans will join the settlement.
30 Grain
3 Parts
I
Safe Place
Medium, Hard
Own at least 3 Human Houses. Own at least 3 Beaver Houses.
+2 to Flour production (from gathering, farming, fishing, or production).
10 Bricks
A group of 3 villagers.
I
Businessman
Medium, Hard
Complete 4 trade routes.
15 Amber
2 Wildfire Essence
A group of 2 villagers.
I
The Clan
Medium
Keep Lizards Resolve above 13 for 30 seconds
2 Lizards will join the settlement.
30 Meat
3 Parts
I
The Clan
Hard
Keep Lizards Resolve above 15 for 30 seconds
2 Lizards will join the settlement.
30 Meat
3 Parts
Timed Tier i Orders that can be drawn on viceroy difficulty
Tier
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
I
150
Speedy Real Estate
Easy, Medium, Hard
Have at least 1 Hearths upgraded to level: Encampment (Level 1).
25 Boots or 25 Coats
2 Wildfire Essence
3 Parts
I
630
Hurried Expedition
Medium
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Provisioner Blueprint
+3 to Flour production (from gathering, farming, fishing, or production). or +3 to Barrels production (from gathering, farming, fishing, or production). or +2 to Pack of Provisions production (from gathering, farming, fishing, or production).
5 Parts
I
630
Hurried Expedition
Hard
Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Provisioner Blueprint
+3 to Flour production (from gathering, farming, fishing, or production). or +3 to Barrels production (from gathering, farming, fishing, or production). or +2 to Pack of Provisions production (from gathering, farming, fishing, or production).
5 Parts
I
450
Joyful Lizards
Medium
Keep Lizards Resolve above 16 for 30 seconds
5 Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.
6 Tools
3 Lizards will join the settlement.
I
450
Joyful Lizards
Hard
Keep Lizards Resolve above 18 for 30 seconds
5 Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.
6 Tools
3 Lizards will join the settlement.
I
1020
Impetuous Explorer
Easy, Medium
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production).
Weaver Blueprint
3 Parts
I
1020
Impetuous Explorer
Hard
Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production).
Weaver Blueprint
3 Parts
I
360
Distant Journey
Medium
Cut through the forest to discover 4 glades.
5 Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.
Brickyard Blueprint
30 Copper Bars
I
360
Distant Journey
Hard
Cut through the forest to discover 5 glades.
5 Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.
Brickyard Blueprint
30 Copper Bars
I
540
Call of the Ruins
Medium
Cut through the forest to discover 2 glades. Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
5 Reed per minute. Not affected by production bonuses and does not contribute to production-based perks.
Toolshop Blueprint
12 Tools
I
540
Call of the Ruins
Hard
Cut through the forest to discover 3 glades. Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
5 Reed per minute. Not affected by production bonuses and does not contribute to production-based perks.
Toolshop Blueprint
12 Tools
I
450
Joyful Frogs
Medium
Keep Frogs Resolve above 20 for 30 seconds
5 Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.
15 Pipes
3 Frogs will join the settlement.
I
450
Joyful Frogs
Hard
Keep Frogs Resolve above 22 for 30 seconds
5 Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.
15 Pipes
3 Frogs will join the settlement.
I
450
Joyful Humans
Medium
Keep Humans Resolve above 25 for 30 seconds
5 Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
3 Humans will join the settlement.
I
450
Joyful Humans
Hard
Keep Humans Resolve above 27 for 30 seconds
5 Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
3 Humans will join the settlement.
I
450
Joyful Harpies
Medium
Keep Harpies Resolve above 16 for 30 seconds
5 Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
3 Harpies will join the settlement.
I
450
Joyful Harpies
Hard
Keep Harpies Resolve above 18 for 30 seconds
5 Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
3 Harpies will join the settlement.
I
180
Housing Estate
Medium, Hard
Own at least 6 Shelters.
Gain +1 to production yields for all packs of goods.
Bath House Blueprint or 3 Wildfire Essence
5 Parts
I
330
Quick Packaging
Medium
Deliver 4 Pack of Building Materials. Deliver 4 Pack of Crops. Deliver 4 Pack of Provisions.
A group of 3 villagers.
+50% to amount of goods produced in the Makeshift Post.
packs of trade goods (★★) can be produced at the Makeshift Post.
I
330
Quick Packaging
Hard
Deliver 6 Pack of Building Materials. Deliver 6 Pack of Crops. Deliver 6 Pack of Provisions.
A group of 3 villagers.
+50% to amount of goods produced in the Makeshift Post.
packs of trade goods (★★) can be produced at the Makeshift Post.
I
180
Determined Bats
Medium
Maintain at least 1 stack(s) of the Bats' Dedication effect for 60 seconds.
3 Copper Ore per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
2 Bats will join the settlement.
I
180
Determined Bats
Hard
Maintain at least 2 stack(s) of the Bats' Dedication effect for 90 seconds.
3 Copper Ore per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
2 Bats will join the settlement.
I
900
Zealous Scouts
Medium, Hard
Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
30 Coal
Cobbler Blueprint
+2 to Boots production (from gathering, farming, fishing, or production). or +2 to Dye production (from gathering, farming, fishing, or production). or +2 to Pack of Building Materials production.
I
510
Quick Transaction
Medium
Sell goods worth at least 12 Amber to traders or via trade routes. Deliver 7 Amber.
Gain +1 to production yields for all packs of goods.
25 Coats or 25 Boots
Clothier Blueprint
I
510
Quick Transaction
Hard
Sell goods worth at least 16 Amber to traders or via trade routes. Deliver 10 Amber.
Gain +1 to production yields for all packs of goods.
25 Coats or 25 Boots
Clothier Blueprint
I
450
Joyful Beavers
Medium
Keep Beavers Resolve above 20 for 30 seconds
5 Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.
10 Tools
3 Beavers will join the settlement.
I
450
Joyful Beavers
Hard
Keep Beavers Resolve above 22 for 30 seconds
5 Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.
10 Tools
3 Beavers will join the settlement.
I
480
Supply Thy Neighbor
Medium
Complete 3 trade routes worth at least 5 Amber each.
5 Coats per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Boots per minute. Not affected by production bonuses and does not contribute to production-based perks.
A Warehouse full of provisions makes it easier to prepare your caravans. Trade routes are faster by 5% for every 10 Pack of Provisions in your settlement's Warehouses.
30 Fabric
I
480
Supply Thy Neighbor
Hard
Complete 4 trade routes worth at least 6 Amber each.
5 Coats per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Boots per minute. Not affected by production bonuses and does not contribute to production-based perks.
A Warehouse full of provisions makes it easier to prepare your caravans. Trade routes are faster by 5% for every 10 Pack of Provisions in your settlement's Warehouses.
30 Fabric
I
450
Joyful Foxes
Medium
Keep Foxes Resolve above 16 for 30 seconds
5 Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.
35 Boots
3 Foxes will join the settlement.
I
450
Joyful Foxes
Hard
Keep Foxes Resolve above 18 for 30 seconds
5 Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.
35 Boots
3 Foxes will join the settlement.
Non-Timed Tier ii Orders that can be drawn on viceroy difficulty
+1 to Bricks production (from gathering, farming, fishing, or production).
25 Boots
II
Frog Influx
Hard
Deliver 60 Stone.
5 Frogs will join the settlement.
+1 to Bricks production (from gathering, farming, fishing, or production).
25 Boots
II
Aid For the Beaver Clan
Medium
Deliver 12 Pack of Building Materials.
3 Beavers will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
2 Parts
II
Aid For the Beaver Clan
Hard
Deliver 15 Pack of Building Materials.
3 Beavers will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
2 Parts
II
Feast
Medium
Have at least 12 villagers with a need from the Complex Food category fulfilled for 30 seconds. Deliver 20 Oil.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
+2 to Oil production (from gathering, farming, fishing, or production).
20 Coal
II
Feast
Hard
Have at least 14 villagers with a need from the Complex Food category fulfilled for 30 seconds. Deliver 25 Oil.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
+2 to Oil production (from gathering, farming, fishing, or production).
20 Coal
II
Happy Beavers
Medium
Keep Beavers Resolve above 22 for 60 seconds Sell goods worth at least 12 Amber to traders or via trade routes.
Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.
30 Biscuits
10 Tools
II
Happy Beavers
Hard
Keep Beavers Resolve above 24 for 60 seconds Sell goods worth at least 16 Amber to traders or via trade routes.
Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.
30 Biscuits
10 Tools
II
Into the Unknown
Medium
Discover 2 glades at an interval of 180 seconds. Progress will reset if the time between discoveries exceeds the limit.
10 Tools
30 Incense or 30 Tea or 30 Scrolls or 30 Ale or 30 Wine or 30 Training Gear
A group of 3 villagers.
II
Into the Unknown
Hard
Discover 2 glades at an interval of 150 seconds. Progress will reset if the time between discoveries exceeds the limit.
10 Tools
30 Incense or 30 Tea or 30 Scrolls or 30 Ale or 30 Wine or 30 Training Gear
A group of 3 villagers.
II
Water Delivery
Medium
Deliver 70 Drizzle Water.
20 Copper Bars
30 Coal
10 Amber
II
Water Delivery
Hard
Deliver 100 Drizzle Water.
20 Copper Bars
30 Coal
10 Amber
II
Seller
Medium
Complete 5 trade routes. Sell goods worth at least 15 Amber to traders or via trade routes.
15 Amber
10 Bricks
+2 to Waterskins production (from gathering, farming, fishing, or production).
II
Seller
Hard
Complete 6 trade routes. Sell goods worth at least 20 Amber to traders or via trade routes.
15 Amber
10 Bricks
+2 to Waterskins production (from gathering, farming, fishing, or production).
II
Scaling Up
Medium
Deliver 40 Scales.
+2 to Boots production (from gathering, farming, fishing, or production). or +2 to Dye production (from gathering, farming, fishing, or production).
25 Coats or 25 Boots
30 Porridge or 30 Paste or 30 Pie or 30 Biscuits or 30 Pickled Goods or 30 Jerky or 30 Skewers
II
Scaling Up
Hard
Deliver 50 Scales.
+2 to Boots production (from gathering, farming, fishing, or production). or +2 to Dye production (from gathering, farming, fishing, or production).
25 Coats or 25 Boots
30 Porridge or 30 Paste or 30 Pie or 30 Biscuits or 30 Pickled Goods or 30 Jerky or 30 Skewers
II
Lizard Relatives
Medium
Fulfill your villagers' need for eating skewers 40 times (retroactive). Own at least 6 Lizard Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)
5 Lizards will join the settlement.
30 Skewers
II
Lizard Relatives
Hard
Fulfill your villagers' need for eating skewers 50 times (retroactive). Own at least 8 Lizard Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)
5 Lizards will join the settlement.
30 Skewers
II
Stacking Amber
Medium
Complete 2 trade routes with an offer multiplier of 3 or higher. Deliver 10 Amber.
+1 to Bricks production (from gathering, farming, fishing, or production).
35 Stone
35 Scales
II
Stacking Amber
Hard
Complete 3 trade routes with an offer multiplier of 3 or higher. Deliver 15 Amber.
+1 to Bricks production (from gathering, farming, fishing, or production).
35 Stone
35 Scales
II
Judgment
Medium
Use the Manorial Court to exile 5 villagers from your settlement.
20 Copper Bars
+1 to Pipes production (from gathering, farming, fishing, or production).
3 Bats will join the settlement.
II
Judgment
Hard
Use the Manorial Court to exile 6 villagers from your settlement.
20 Copper Bars
+1 to Pipes production (from gathering, farming, fishing, or production).
3 Bats will join the settlement.
II
Clothing the People
Medium
Fulfill your villagers' need for coats 30 times (retroactive).
+1 to Fabric production (from gathering, farming, fishing, or production).
5 Pack of Provisions
5 Parts
II
Clothing the People
Hard
Fulfill your villagers' need for coats 35 times (retroactive).
+1 to Fabric production (from gathering, farming, fishing, or production).
5 Pack of Provisions
5 Parts
II
Trade Connections
Medium
Deliver 10 Pack of Trade Goods. Deliver 10 Amber.
Traders will arrive 15% quicker.
5 Parts
A group of 2 villagers.
II
Trade Connections
Hard
Deliver 12 Pack of Luxury Goods. Deliver 12 Pack of Trade Goods. Deliver 12 Amber.
Traders will arrive 15% quicker.
5 Parts
A group of 2 villagers.
II
Aid for the Lizard Clan
Medium
Deliver 8 Pack of Provisions.
3 Lizards will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)
2 Parts
II
Aid for the Lizard Clan
Hard
Deliver 10 Pack of Provisions.
3 Lizards will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)
2 Parts
II
Luxurious Delivery
Medium
Deliver 10 Pack of Luxury Goods.
+2 to Flour production (from gathering, farming, fishing, or production).
15 Amber
A group of 4 villagers.
II
Luxurious Delivery
Hard
Deliver 12 Pack of Luxury Goods.
+2 to Flour production (from gathering, farming, fishing, or production).
15 Amber
A group of 4 villagers.
II
Beaver Population
Medium
Have at least 10 Beavers for 30 seconds Keep Beavers Resolve above 24 for 30 seconds
Lumber Mill Blueprint
30 Pickled Goods
5 Parts
II
Beaver Population
Hard
Have at least 12 Beavers for 30 seconds Keep Beavers Resolve above 28 for 30 seconds
Lumber Mill Blueprint
30 Pickled Goods
5 Parts
II
Harpy Influx
Medium
Deliver 50 Mushrooms.
5 Harpies will join the settlement.
+2 to Coats production (from gathering, farming, fishing, or production).
25 Coats
II
Harpy Influx
Hard
Deliver 65 Mushrooms.
5 Harpies will join the settlement.
+2 to Coats production (from gathering, farming, fishing, or production).
25 Coats
II
Advanced Farming
Medium
Deliver 18 Pack of Crops.
+25% to amount of goods produced in the Small Farm. or +25% to amount of goods produced in the Plantation. or +25% to amount of goods produced in the Herb Garden. or +25% to amount of goods produced in the Brineworks. or Harvesting crops is 30% faster.
Planting crops is 30% faster.
10 Tools
II
Advanced Farming
Hard
Deliver 20 Pack of Crops.
+25% to amount of goods produced in the Small Farm. or +25% to amount of goods produced in the Plantation. or +25% to amount of goods produced in the Herb Garden. or +25% to amount of goods produced in the Brineworks. or Harvesting crops is 30% faster.
Planting crops is 30% faster.
10 Tools
II
Aid for the Fox Pack
Medium
Deliver 4 Pack of Provisions. Cut through the forest to discover 1 glades.
3 Foxes will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)
2 Parts
II
Aid for the Fox Pack
Hard
Deliver 5 Pack of Provisions. Cut through the forest to discover 2 glades.
3 Foxes will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)
2 Parts
II
Into the Wilds
Medium
Cut through the forest to discover 4 glades.
10 Amber
10 Tools
30 Insects
II
Into the Wilds
Hard
Cut through the forest to discover 5 glades.
10 Amber
10 Tools
30 Insects
II
Human Population
Medium
Have at least 8 Humans for 30 seconds Keep Humans Resolve above 28 for 60 seconds
30 Pie
15 Amber
Brick Oven Blueprint
II
Human Population
Hard
Have at least 10 Humans for 30 seconds Keep Humans Resolve above 32 for 120 seconds
30 Pie
15 Amber
Brick Oven Blueprint
II
Human Influx
Medium
Deliver 50 Grain.
5 Humans will join the settlement.
15 Bricks
25 Porridge
II
Human Influx
Hard
Deliver 65 Grain.
5 Humans will join the settlement.
15 Bricks
25 Porridge
II
Human Relatives
Medium
Fulfill your villagers' need for eating biscuits 40 times (retroactive). Own at least 6 Human Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)
5 Humans will join the settlement.
50 Vegetables
II
Human Relatives
Hard
Fulfill your villagers' need for eating biscuits 50 times (retroactive). Own at least 8 Human Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)
5 Humans will join the settlement.
50 Vegetables
II
Advanced Trading
Medium
Deliver 15 Pack of Trade Goods. Deliver 15 Pack of Crops.
Gain +1 to production yields for all packs of goods.
All packs of goods are produced 33% faster.
30 Leather
II
Advanced Trading
Hard
Deliver 15 Pack of Trade Goods. Deliver 10 Pack of Building Materials. Deliver 10 Pack of Crops.
Gain +1 to production yields for all packs of goods.
All packs of goods are produced 33% faster.
30 Leather
II
Lizard Population
Medium
Have at least 8 Lizards for 30 seconds Keep Lizards Resolve above 18 for 30 seconds
+1 to Meat production (from gathering, farming, fishing, or production).
40 Skewers
Butcher Blueprint
II
Lizard Population
Hard
Have at least 10 Lizards for 30 seconds Keep Lizards Resolve above 22 for 120 seconds
+1 to Meat production (from gathering, farming, fishing, or production).
40 Skewers
Butcher Blueprint
II
Fox Relatives
Medium
Fulfill your villagers' need for eating porridge 40 times (retroactive). Own at least 6 Fox Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)
5 Foxes will join the settlement.
30 Tea
II
Fox Relatives
Hard
Fulfill your villagers' need for eating porridge 50 times (retroactive). Own at least 8 Fox Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)
5 Foxes will join the settlement.
30 Tea
II
Beaver Relatives
Medium
Fulfill your villagers' need for eating pickled goods 40 times (retroactive). Own at least 6 Beaver Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
50 Roots
5 Beavers will join the settlement.
II
Beaver Relatives
Hard
Fulfill your villagers' need for eating pickled goods 50 times (retroactive). Own at least 8 Beaver Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
50 Roots
5 Beavers will join the settlement.
II
Frog Relatives
Medium
Fulfill your villagers' need for eating paste 40 times (retroactive). Own at least 6 Frog Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)
5 Frogs will join the settlement.
35 Boots
II
Frog Relatives
Hard
Fulfill your villagers' need for eating paste 50 times (retroactive). Own at least 8 Frog Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)
5 Frogs will join the settlement.
35 Boots
II
Outposts
Medium
Have at least 2 Hearths upgraded to level: Encampment (Level 1).
15 Amber
Any Builder can carry 5 additional items.
35 Boots or 35 Coats
II
Outposts
Hard
Have at least 2 Hearths upgraded to level: Neighborhood (Level 2).
15 Amber
Any Builder can carry 5 additional items.
35 Boots or 35 Coats
II
Beaver Influx
Medium
Deliver 50 Roots.
5 Beavers will join the settlement.
10 Planks
15 Ale
II
Beaver Influx
Hard
Deliver 65 Roots.
5 Beavers will join the settlement.
10 Planks
15 Ale
II
Bat Population
Medium
Have at least 8 Bats for 30 seconds Keep Bats Resolve above 18 for 60 seconds
30 Skewers
5 Parts
Grill Blueprint
II
Bat Population
Hard
Have at least 10 Bats for 30 seconds Keep Bats Resolve above 22 for 120 seconds
30 Skewers
5 Parts
Grill Blueprint
II
Aid for the Frog Clan
Medium
Deliver 4 Pack of Building Materials. Deliver 40 Clearance Water.
3 Frogs will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)
3 Parts
II
Aid for the Frog Clan
Hard
Deliver 5 Pack of Building Materials. Deliver 50 Storm Water.
3 Frogs will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)
3 Parts
II
Fox Influx
Medium
Deliver 50 Herbs.
5 Foxes will join the settlement.
25 Porridge
20 Tea
II
Fox Influx
Hard
Deliver 65 Herbs.
5 Foxes will join the settlement.
25 Porridge
20 Tea
II
Fighting the Storm
Medium
Own at least 1 Blight Post. Produce 30 Purging Fire in the building: Blight Post.
+2 to Coats production (from gathering, farming, fishing, or production).
30 Pie
2 additional Humans will come with each group of newcomers.
II
Making Connections
Medium
Reach standing level 1 with 2 settlements on trade routes.
20 Amber
2 Wildfire Essence
5 Parts
II
Making Connections
Hard
Reach standing level 1 with 3 settlements on trade routes.
20 Amber
2 Wildfire Essence
5 Parts
II
Meat Diet
Medium
Fulfill your villagers' need for eating jerky 40 times (retroactive).
+1 to Eggs production (from gathering, farming, fishing, or production).
30 Eggs
30 Flour
II
Meat Diet
Hard
Fulfill your villagers' need for eating jerky 50 times (retroactive).
+1 to Eggs production (from gathering, farming, fishing, or production).
30 Eggs
30 Flour
II
Harpy Population
Medium
Have at least 8 Harpies for 30 seconds Keep Harpies Resolve above 18 for 60 seconds
30 Paste
5 Parts
Alchemist's Hut Blueprint
II
Harpy Population
Hard
Have at least 10 Harpies for 30 seconds Keep Harpies Resolve above 22 for 120 seconds
30 Paste
5 Parts
Alchemist's Hut Blueprint
II
Aid for the Human Clan
Medium
Deliver 8 Pack of Crops. Have at least 10 Comfort decorations.
3 Humans will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)
2 Parts
II
Aid for the Human Clan
Hard
Deliver 10 Pack of Crops. Have at least 12 Comfort decorations.
3 Humans will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)
2 Parts
II
Harpy Relatives
Medium
Fulfill your villagers' need for eating jerky 40 times (retroactive). Own at least 6 Harpy Houses.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)
5 Harpies will join the settlement.
50 Insects
II
Harpy Relatives
Hard
Fulfill your villagers' need for eating jerky 50 times (retroactive). Own at least 8 Harpy Houses.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)
5 Harpies will join the settlement.
50 Insects
II
Happy Brewing
Medium
Fulfill any need from the Services category 35 times. Deliver 35 Ale.
Nothing goes to waste. Gain 2 Bricks for every 10 Pottery produced.
+2 to Pottery production (from gathering, farming, fishing, or production).
20 Pickled Goods or 20 Jerky or 20 Skewers or 20 Porridge or 20 Paste or 20 Biscuits or 20 Pie
II
Happy Brewing
Hard
Fulfill any need from the Services category 40 times. Deliver 40 Ale.
Nothing goes to waste. Gain 2 Bricks for every 10 Pottery produced.
+2 to Pottery production (from gathering, farming, fishing, or production).
20 Pickled Goods or 20 Jerky or 20 Skewers or 20 Porridge or 20 Paste or 20 Biscuits or 20 Pie
II
Happy Harpies
Medium
Keep Harpies Resolve above 16 for 30 seconds Have at least 6 Aesthetics decorations.
+2 to Paste production (from gathering, farming, fishing, or production).
25 Dye
30 Fabric
II
Happy Harpies
Hard
Keep Harpies Resolve above 18 for 30 seconds Have at least 8 Aesthetics decorations.
+2 to Paste production (from gathering, farming, fishing, or production).
25 Dye
30 Fabric
II
Bat Influx
Medium
Deliver 50 Copper Ore.
5 Bats will join the settlement.
+1 to Copper Bars production (from gathering, farming, fishing, or production).
25 Scrolls
II
Bat Influx
Hard
Deliver 65 Copper Ore.
5 Bats will join the settlement.
+1 to Copper Bars production (from gathering, farming, fishing, or production).
25 Scrolls
II
Happy Frogs
Medium
Keep Frogs Resolve above 22 for 60 seconds Use 50 units of rainwater (any type) in Rain Engines in production buildings.
2 additional Frogs will come with each group of newcomers.
30 Paste
+1 to Pipes production (from gathering, farming, fishing, or production).
II
Happy Frogs
Hard
Keep Frogs Resolve above 24 for 60 seconds Use 75 units of rainwater (any type) in Rain Engines in production buildings.
2 additional Frogs will come with each group of newcomers.
30 Paste
+1 to Pipes production (from gathering, farming, fishing, or production).
II
Happy Lizards
Medium
Keep Lizards Resolve above 16 for 30 seconds Cut through the forest to discover 2 glades.
+2 to Jerky production (from gathering, farming, fishing, or production).
10 Amber
2 additional Lizards will come with each group of newcomers.
II
Happy Lizards
Hard
Keep Lizards Resolve above 18 for 30 seconds Cut through the forest to discover 3 glades.
+2 to Jerky production (from gathering, farming, fishing, or production).
10 Amber
2 additional Lizards will come with each group of newcomers.
II
Important Delivery
Medium
Deliver 10 Coal. Deliver 10 Pack of Building Materials.
2 Wildfire Essence
6 Tools
40 Coats or 40 Boots
II
Important Delivery
Hard
Deliver 20 Coal. Deliver 12 Pack of Building Materials.
2 Wildfire Essence
6 Tools
40 Coats or 40 Boots
II
Bat Relatives
Medium
Fulfill your villagers' need for eating skewers 40 times (retroactive). Own at least 6 Bat Houses.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)
5 Bats will join the settlement.
30 Copper Bars
II
Bat Relatives
Hard
Fulfill your villagers' need for eating skewers 50 times (retroactive). Own at least 8 Bat Houses.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)
5 Bats will join the settlement.
30 Copper Bars
II
Sacrificing
Medium
Sacrifice 20 Oil at the Ancient Hearth. Sacrifice 20 Coal at the Ancient Hearth.
+1 to Resin production (from gathering, farming, fishing, or production).
An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.
20 Copper Bars
II
Sacrificing
Hard
Sacrifice 30 Oil at the Ancient Hearth. Sacrifice 30 Coal at the Ancient Hearth. Sacrifice 50 Wood at the Ancient Hearth.
+1 to Resin production (from gathering, farming, fishing, or production).
An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.
20 Copper Bars
II
Rainpunk Engineer
Medium
Use 120 units of rainwater (any type) in Rain Engines in production buildings.
4 Parts
30 Skewers or 30 Jerky or 30 Pie or 30 Biscuits or 30 Porridge or 30 Paste or 30 Pickled Goods
A group of 3 villagers.
II
Rainpunk Engineer
Hard
Use 180 units of rainwater (any type) in Rain Engines in production buildings.
4 Parts
30 Skewers or 30 Jerky or 30 Pie or 30 Biscuits or 30 Porridge or 30 Paste or 30 Pickled Goods
A group of 3 villagers.
II
Population Influx
Medium, Hard
Deliver 40 Oil. Deliver 40 Flour.
Any Farmer can carry 5 additional items. or +2 to Flour production (from gathering, farming, fishing, or production).
2 Wildfire Essence
A group of 5 villagers.
II
Ancient Artifacts
Medium
Deliver 2 Ancient Tablet.
Gain +1 to production yields for all packs of goods.
20 Amber
A group of 2 villagers.
II
Ancient Artifacts
Hard
Deliver 3 Ancient Tablet.
Gain +1 to production yields for all packs of goods.
20 Amber
A group of 2 villagers.
II
Happy Foxes
Medium
Keep Foxes Resolve above 16 for 30 seconds Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Tea production (from gathering, farming, fishing, or production).
10 Amber
2 additional Foxes will come with each group of newcomers.
II
Happy Foxes
Hard
Keep Foxes Resolve above 18 for 30 seconds Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Tea production (from gathering, farming, fishing, or production).
10 Amber
2 additional Foxes will come with each group of newcomers.
II
Restoration
Medium
Complete at least 1 events by making a decision: Empathy .
3 Ancient Tablet
10 Tools
30 Berries
II
Restoration
Hard
Complete at least 2 events by making a decision: Empathy .
3 Ancient Tablet
10 Tools
30 Berries
II
Profit Margin
Medium
Complete 3 trade routes worth at least 6 Amber each.
Supplier Blueprint
20 Amber
30 Porridge or 30 Paste or 30 Jerky or 30 Skewers or 30 Biscuits or 30 Pie or 30 Pickled Goods
II
Profit Margin
Hard
Complete 3 trade routes worth at least 7 Amber each.
Supplier Blueprint
20 Amber
30 Porridge or 30 Paste or 30 Jerky or 30 Skewers or 30 Biscuits or 30 Pie or 30 Pickled Goods
II
Meat Treats
Medium
Have at least 10 villagers with the Jerky need fulfilled for 120 seconds.
+2 to Jerky production (from gathering, farming, fishing, or production).
40 Meat
A group of 2 villagers.
II
Meat Treats
Hard
Have at least 12 villagers with the Jerky need fulfilled for 120 seconds.
+2 to Jerky production (from gathering, farming, fishing, or production).
40 Meat
A group of 2 villagers.
II
Out Fishing
Medium
Deliver 40 Fish.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
30 Boots or 30 Coats
4 Parts
II
Out Fishing
Hard
Deliver 50 Fish.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
30 Boots or 30 Coats
4 Parts
II
Aiding the Flock
Medium
Deliver 20 Boots. Deliver 15 Coats.
3 Harpies will join the settlement.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)
+2 to Boots production (from gathering, farming, fishing, or production).
II
Aiding the Flock
Hard
Deliver 25 Boots. Deliver 20 Coats.
3 Harpies will join the settlement.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)
+2 to Boots production (from gathering, farming, fishing, or production).
II
Firestarter
Medium
Burn at least 6 Blightrot Cysts.
+1 to Purging Fire production (from gathering, farming, fishing, or production).
A group of 3 villagers.
40 Porridge or 40 Jerky or 40 Skewers or 40 Pie or 40 Biscuits or 40 Paste or 40 Pickled Goods
II
Firestarter
Hard
Burn at least 8 Blightrot Cysts.
+1 to Purging Fire production (from gathering, farming, fishing, or production).
A group of 3 villagers.
40 Porridge or 40 Jerky or 40 Skewers or 40 Pie or 40 Biscuits or 40 Paste or 40 Pickled Goods
II
Risky Expedition
Medium
Cut through the forest to discover 2 Dangerous () or Forbidden Glades ().
40 Eggs
35 Plant Fiber
7 Tools
II
Risky Expedition
Hard
Cut through the forest to discover 3 Dangerous () or Forbidden Glades ().
40 Eggs
35 Plant Fiber
7 Tools
II
Fox Population
Medium
Have at least 10 Foxes for 30 seconds Keep Foxes Resolve above 16 for 30 seconds
Druid's Hut Blueprint
30 Pickled Goods
5 Parts
II
Fox Population
Hard
Have at least 12 Foxes for 30 seconds Keep Foxes Resolve above 18 for 30 seconds
Druid's Hut Blueprint
30 Pickled Goods
5 Parts
II
Frog Population
Medium
Have at least 10 Frogs for 30 seconds Keep Frogs Resolve above 24 for 30 seconds
Cannery Blueprint
30 Paste
5 Parts
II
Frog Population
Hard
Have at least 12 Frogs for 30 seconds Keep Frogs Resolve above 28 for 30 seconds
Cannery Blueprint
30 Paste
5 Parts
II
Rain Engines
Medium
Have at least 3 buildings with Rain Engines installed in your settlement.
30 Stone
30 Plant Fiber
30 Oil
II
Rain Engines
Hard
Have at least 4 buildings with Rain Engines installed in your settlement.
30 Stone
30 Plant Fiber
30 Oil
II
Aid for the Bat Clan
Medium
Deliver 25 Copper Ore.
3 Bats will join the settlement.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)
2 Parts
II
Aid for the Bat Clan
Hard
Deliver 30 Copper Ore.
3 Bats will join the settlement.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)
2 Parts
II
Pottery and Wine
Medium
Deliver 30 Wine. Deliver 25 Pottery.
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.
35 Reed
6 Tools
II
Pottery and Wine
Hard
Deliver 40 Wine. Deliver 35 Pottery.
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.
35 Reed
6 Tools
II
Algal Bloom
Medium
Deliver 40 Algae.
+1 to Fabric production (from gathering, farming, fishing, or production).
30 Paste or 30 Porridge or 30 Jerky or 30 Skewers or 30 Pie or 30 Biscuits or 30 Pickled Goods
6 Tools
II
Algal Bloom
Hard
Deliver 50 Algae.
+1 to Fabric production (from gathering, farming, fishing, or production).
30 Paste or 30 Porridge or 30 Jerky or 30 Skewers or 30 Pie or 30 Biscuits or 30 Pickled Goods
6 Tools
Timed Tier ii Orders that can be drawn on viceroy difficulty
Tier
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
II
330
Need for Timber
Hard
Fell 50 trees.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.
15 Planks
3 Wildfire Essence
II
480
Lizard Colony
Medium
Own at least 6 Lizard Houses.
5 Coal per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Jerky
5 Lizards will join the settlement.
II
480
Lizard Colony
Hard
Own at least 8 Lizard Houses.
5 Coal per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Jerky
5 Lizards will join the settlement.
II
480
Human Colony
Medium
Own at least 6 Human Houses.
5 Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Pie
5 Humans will join the settlement.
II
480
Human Colony
Hard
Own at least 8 Human Houses.
5 Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Pie
5 Humans will join the settlement.
II
420
Venturesome Leader
Medium
Cut through the forest to discover 4 glades.
The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed and 20 Clay for each discovered glade.
15 Tools
10 Parts
II
420
Venturesome Leader
Hard
Cut through the forest to discover 5 glades.
The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed and 20 Clay for each discovered glade.
15 Tools
10 Parts
II
480
Trapper's Trial
Medium
Deliver 40 Meat. Deliver 40 Insects.
+3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Incense production (from gathering, farming, fishing, or production). or +2 to Pottery production (from gathering, farming, fishing, or production).
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge
Smokehouse Blueprint
II
480
Trapper's Trial
Hard
Deliver 50 Meat. Deliver 50 Insects.
+3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Incense production (from gathering, farming, fishing, or production). or +2 to Pottery production (from gathering, farming, fishing, or production).
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge
Smokehouse Blueprint
II
580
Work Break
Hard
Don't fell any trees for 510 seconds.
Woodcutters move +20% faster.
15 Amber
30 Coal
II
480
Efficiency Test
Medium
Deliver 35 Planks. Deliver 40 Scrolls.
Any Woodcutter can carry 10 additional items.
Woodcutters move +20% faster.
+2 to Planks production (from gathering, farming, fishing, or production).
II
480
Efficiency Test
Hard
Deliver 55 Planks. Deliver 60 Scrolls.
Any Woodcutter can carry 10 additional items.
Woodcutters move +20% faster.
+2 to Planks production (from gathering, farming, fishing, or production).
II
360
Outpost
Hard
Have at least 1 Hearths upgraded to level: Neighborhood (Level 2). Deliver 10 Amber.
3 Wildfire Essence
12 Tools
8 Parts
II
480
Homes For Foxes
Medium
Own at least 6 Fox Houses.
5 Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.
10 Pipes
5 Foxes will join the settlement.
II
480
Homes For Foxes
Hard
Own at least 8 Fox Houses.
5 Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.
10 Pipes
5 Foxes will join the settlement.
II
630
Sacrificial Ceremony
Medium
Sacrifice 20 Oil at the Ancient Hearth. Sacrifice 20 Coal at the Ancient Hearth.
5 Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.
Smithy Blueprint
A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
II
630
Sacrificial Ceremony
Hard
Sacrifice 40 Oil at the Ancient Hearth. Sacrifice 40 Coal at the Ancient Hearth. Sacrifice 80 Wood at the Ancient Hearth.
5 Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.
Smithy Blueprint
A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
II
480
Frog Colony
Medium
Own at least 6 Frog Houses.
5 Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.
40 Paste
5 Frogs will join the settlement.
II
480
Frog Colony
Hard
Own at least 8 Frog Houses.
5 Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.
40 Paste
5 Frogs will join the settlement.
II
540
Adventurous Viceroy
Medium
Cut through the forest to discover 2 Dangerous () or Forbidden Glades ().
Toolshop Blueprint
40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Paste or 40 Porridge or 40 Pickled Goods
12 Tools
II
540
Adventurous Viceroy
Hard
Cut through the forest to discover 3 Dangerous () or Forbidden Glades ().
Toolshop Blueprint
40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Paste or 40 Porridge or 40 Pickled Goods
12 Tools
II
480
Trapper's Trial
Medium
Deliver 40 Meat. Deliver 40 Eggs.
+3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Incense production (from gathering, farming, fishing, or production). or +2 to Pottery production (from gathering, farming, fishing, or production).
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge
Smokehouse Blueprint
II
480
Trapper's Trial
Hard
Deliver 50 Meat. Deliver 50 Eggs.
+3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Incense production (from gathering, farming, fishing, or production). or +2 to Pottery production (from gathering, farming, fishing, or production).
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge
Smokehouse Blueprint
II
480
Harpy Colony
Medium
Own at least 6 Harpy Houses.
5 Insects per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Paste
5 Harpies will join the settlement.
II
480
Harpy Colony
Hard
Own at least 8 Harpy Houses.
5 Insects per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Paste
5 Harpies will join the settlement.
II
480
Beaver Colony
Medium
Own at least 5 Beaver Houses.
5 Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.
40 Pickled Goods
5 Beavers will join the settlement.
II
480
Beaver Colony
Hard
Own at least 6 Beaver Houses.
5 Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.
40 Pickled Goods
5 Beavers will join the settlement.
II
480
Herbalist's Trial
Medium
Deliver 40 Berries. Deliver 40 Herbs.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
II
480
Herbalist's Trial
Hard
Deliver 50 Berries. Deliver 50 Herbs.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
II
480
Herbalist's Trial
Medium
Deliver 40 Herbs. Deliver 40 Mushrooms.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
II
480
Herbalist's Trial
Hard
Deliver 50 Herbs. Deliver 50 Mushrooms.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
II
480
Stonecutter's Trial
Medium
Deliver 40 Clay. Deliver 40 Sea Marrow.
+1 to Clay production (from gathering, farming, fishing, or production).
40 Pie or 40 Biscuits or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
Clay Pit Blueprint
II
480
Stonecutter's Trial
Hard
Deliver 50 Clay. Deliver 50 Sea Marrow.
+1 to Clay production (from gathering, farming, fishing, or production).
40 Pie or 40 Biscuits or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
Clay Pit Blueprint
II
480
Forager's Trial
Medium
Deliver 40 Roots. Deliver 40 Grain.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Forager's Trial
Hard
Deliver 50 Roots. Deliver 50 Grain.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Forager's Trial
Medium
Deliver 40 Vegetables. Deliver 40 Roots.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Forager's Trial
Hard
Deliver 50 Vegetables. Deliver 50 Roots.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Forager's Trial
Medium
Deliver 40 Vegetables. Deliver 40 Grain.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Forager's Trial
Hard
Deliver 50 Vegetables. Deliver 50 Grain.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Herbalist's Trial
Medium
Deliver 40 Berries. Deliver 40 Mushrooms.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
II
480
Herbalist's Trial
Hard
Deliver 50 Berries. Deliver 50 Mushrooms.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
II
480
Bat Colony
Medium
Own at least 6 Bat Houses.
5 Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Biscuits
5 Bats will join the settlement.
II
480
Bat Colony
Hard
Own at least 8 Bat Houses.
5 Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Biscuits
5 Bats will join the settlement.
Non-Timed Tier iii Orders that can be drawn on viceroy difficulty
Tier
Name
Difficulty
Requirements
Rewards
III
Royal Gardens
Medium
Have at least 15 Harmony decorations.
Gain +1 to production yields for all packs of goods.
30 Scrolls or 30 Incense or 30 Ale or 30 Wine or 30 Training Gear or 30 Tea
3 Wildfire Essence
III
Royal Gardens
Hard
Have at least 20 Harmony decorations.
Gain +1 to production yields for all packs of goods.
30 Scrolls or 30 Incense or 30 Ale or 30 Wine or 30 Training Gear or 30 Tea
3 Wildfire Essence
III
Brotherhood
Medium
Deliver 40 Scrolls. Own at least 1 Temple.
+2 to Incense production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Oil production (from gathering, farming, fishing, or production).
30 Oil
35 Flour
III
Brotherhood
Hard
Deliver 50 Scrolls. Own at least 1 Temple.
+2 to Incense production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Oil production (from gathering, farming, fishing, or production).
30 Oil
35 Flour
III
Religion
Medium
Fulfill your villagers' need for religion 60 times (retroactive).
+1 to Grain production (from gathering, farming, fishing, or production).
40 Coal
40 Herbs
III
Religion
Hard
Fulfill your villagers' need for religion 70 times (retroactive).
+1 to Grain production (from gathering, farming, fishing, or production).
+2 to Porridge production (from gathering, farming, fishing, or production).
4 Foxes will join the settlement.
5 Parts
III
Water Industry
Medium
Upgrade 1 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 15 Bricks. Deliver 15 Fabric.
+1 to Planks production (from gathering, farming, fishing, or production).
+1 to Bricks production (from gathering, farming, fishing, or production).
4 Parts
III
Water Industry
Hard
Upgrade 2 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 20 Bricks. Deliver 20 Fabric.
+1 to Planks production (from gathering, farming, fishing, or production).
+1 to Bricks production (from gathering, farming, fishing, or production).
4 Parts
III
Fair Exchange
Medium
Complete 5 trade routes worth at least 11 Amber each.
+2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production).
20 Pipes
30 Incense or 30 Scrolls or 30 Tea or 30 Training Gear or 30 Ale or 30 Wine
III
Fair Exchange
Hard
Complete 5 trade routes worth at least 12 Amber each.
+2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production).
20 Pipes
30 Incense or 30 Scrolls or 30 Tea or 30 Training Gear or 30 Ale or 30 Wine
III
Profitable Caution
Medium
Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Vegetables production (from gathering, farming, fishing, or production).
5 Parts
Furnace Blueprint
III
Profitable Caution
Hard
Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Vegetables production (from gathering, farming, fishing, or production).
5 Parts
Furnace Blueprint
III
Beaver Resolve
Medium
Keep Beavers Resolve above 26 for 120 seconds
+1 to Roots production (from gathering, farming, fishing, or production).
4 Beavers will join the settlement.
20 Amber
III
Beaver Resolve
Hard
Keep Beavers Resolve above 30 for 120 seconds
+1 to Roots production (from gathering, farming, fishing, or production).
4 Beavers will join the settlement.
20 Amber
III
Power of the Storm
Medium
Use 125 units of Storm Water in Rain Engines in production buildings.
10 Tools
+2 to Storm Water production (from gathering, farming, fishing, or production).
8 Parts
III
Power of the Storm
Hard
Use 175 units of Storm Water in Rain Engines in production buildings.
10 Tools
+2 to Storm Water production (from gathering, farming, fishing, or production).
8 Parts
III
Healing
Medium
Deliver 40 Tea. Own at least 1 Bath House.
Gain 5 Dye for every 10 Insects produced. or 2 additional Harpies will come with each group of newcomers.
30 Sea Marrow
30 Paste
III
Healing
Hard
Deliver 50 Tea. Own at least 1 Bath House.
Gain 5 Dye for every 10 Insects produced. or 2 additional Harpies will come with each group of newcomers.
30 Sea Marrow
30 Paste
III
Booming Economy
Medium
Sell goods worth at least 45 Amber to traders or via trade routes.
Traders will arrive 25% quicker.
12 Tools
A group of 3 villagers.
III
Booming Economy
Hard
Sell goods worth at least 60 Amber to traders or via trade routes.
Traders will arrive 25% quicker.
12 Tools
A group of 3 villagers.
III
New Clothes
Medium
Have at least 14 villagers with the Coats need fulfilled for 120 seconds.
+2 to Coats production (from gathering, farming, fishing, or production).
+1 to Leather production (from gathering, farming, fishing, or production).
20 Fabric
III
New Clothes
Hard
Have at least 18 villagers with the Coats need fulfilled for 120 seconds.
+2 to Coats production (from gathering, farming, fishing, or production).
+1 to Leather production (from gathering, farming, fishing, or production).
20 Fabric
III
Archaeology
Medium
Deliver 2 Ancient Tablet. Cut through the forest to discover 3 glades.
Glades are examined more carefully. Gain 20 Pottery every time you discover a new glade.
2 Wildfire Essence
12 Tools
III
Archaeology
Hard
Deliver 3 Ancient Tablet. Cut through the forest to discover 4 glades.
Glades are examined more carefully. Gain 20 Pottery every time you discover a new glade.
2 Wildfire Essence
12 Tools
III
Upgraded Living
Medium
Upgrade 4 building(s) to level 2: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel.
+2 to Paste production (from gathering, farming, fishing, or production).
3 Frogs will join the settlement.
30 Incense
III
Upgraded Living
Hard
Upgrade 4 building(s) to level 3: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel.
+2 to Paste production (from gathering, farming, fishing, or production).
3 Frogs will join the settlement.
30 Incense
III
Charity Fair
Medium
Deliver 40 Amber. Own at least 1 Market.
Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Tea production (from gathering, farming, fishing, or production). or Workers assigned to Glade Events can carry 10 more items.
30 Pie or 30 Pickled Goods or 30 Paste or 30 Coats or 30 Boots
30 Porridge or 30 Biscuits or 30 Jerky or 30 Skewers
III
Charity Fair
Hard
Deliver 50 Amber. Own at least 1 Market.
Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Tea production (from gathering, farming, fishing, or production). or Workers assigned to Glade Events can carry 10 more items.
30 Pie or 30 Pickled Goods or 30 Paste or 30 Coats or 30 Boots
30 Porridge or 30 Biscuits or 30 Jerky or 30 Skewers
III
Religious Rites
Medium
Deliver 40 Incense. Own at least 1 Monastery.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.
30 Pie
30 Ale
III
Religious Rites
Hard
Deliver 50 Incense. Own at least 1 Monastery.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.
30 Pie
30 Ale
III
Power of the Drizzle
Medium
Use 125 units of Drizzle Water in Rain Engines in production buildings.
A group of 4 villagers.
20 Amber
10 Pipes
III
Power of the Drizzle
Hard
Use 175 units of Drizzle Water in Rain Engines in production buildings.
A group of 4 villagers.
20 Amber
10 Pipes
III
Building the Citadel
Medium
Deliver 15 Pack of Building Materials.
Villagers move 10% quicker.
30 Copper Bars
5 Parts
III
Building the Citadel
Hard
Deliver 20 Pack of Building Materials.
Villagers move 10% quicker.
30 Copper Bars
5 Parts
III
Liquid Luck
Medium
Deliver 40 Wine. Own at least 1 Guild House.
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine produced.
+2 to Wine production (from gathering, farming, fishing, or production).
30 Wine
III
Liquid Luck
Hard
Deliver 50 Wine. Own at least 1 Guild House.
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine produced.
+2 to Wine production (from gathering, farming, fishing, or production).
30 Wine
III
Serving Ale
Medium
Fulfill your villagers' need for leisure 60 times (retroactive).
+2 to Ale production (from gathering, farming, fishing, or production).
20 Amber
5 Parts
III
Serving Ale
Hard
Fulfill your villagers' need for leisure 70 times (retroactive).
+2 to Ale production (from gathering, farming, fishing, or production).
20 Amber
5 Parts
III
Income Tax
Medium
Complete 8 trade routes. Deliver 15 Amber.
Traders will arrive 15% quicker.
3 Wildfire Essence
8 Parts
III
Income Tax
Hard
Complete 10 trade routes. Deliver 20 Amber.
Traders will arrive 15% quicker.
3 Wildfire Essence
8 Parts
III
Ore Mining
Medium
Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 40 Copper Ore.
+1 to Copper Ore production (from gathering, farming, fishing, or production).
10 Tools
30 Sea Marrow
III
Ore Mining
Hard
Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 60 Copper Ore.
+1 to Copper Ore production (from gathering, farming, fishing, or production).
10 Tools
30 Sea Marrow
III
Harpy Villagers
Medium
Have at least 10 Harpies for 120 seconds Have at least 8 villagers with the Jerky need fulfilled for 60 seconds.
+1 to Berries production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
30 Scrolls
III
Harpy Villagers
Hard
Have at least 12 Harpies for 120 seconds Have at least 10 villagers with the Jerky need fulfilled for 60 seconds.
+1 to Berries production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
30 Scrolls
III
Treasure Hunt
Medium
Open or send 3 Abandoned Caches of any size to the Citadel.
Workers assigned to Glade Events can carry 10 more items.
A group of 4 villagers.
5 Parts
III
Treasure Hunt
Hard
Open or send 4 Abandoned Caches of any size to the Citadel.
Workers assigned to Glade Events can carry 10 more items.
A group of 4 villagers.
5 Parts
III
Rations for the Citadel
Medium
Deliver 15 Pack of Provisions. Deliver 15 Pack of Crops.
All packs of goods are produced 33% faster.
30 Waterskins
30 Porridge or 30 Paste or 30 Skewers or 30 Jerky or 30 Pickled Goods or 30 Biscuits or 30 Pie
III
Rations for the Citadel
Hard
Deliver 15 Pack of Provisions. Deliver 15 Pack of Crops. Deliver 15 Pack of Building Materials.
All packs of goods are produced 33% faster.
30 Waterskins
30 Porridge or 30 Paste or 30 Skewers or 30 Jerky or 30 Pickled Goods or 30 Biscuits or 30 Pie
III
Basic Rights
Medium
Have at least 14 villagers with the Leisure need fulfilled for 120 seconds.
Tinctury Blueprint
30 Barrels
30 Pickled Goods or 30 Paste or 30 Porridge or 30 Biscuits or 30 Pie or 30 Jerky or 30 Pie
III
Basic Rights
Hard
Have at least 18 villagers with the Leisure need fulfilled for 120 seconds.
Tinctury Blueprint
30 Barrels
30 Pickled Goods or 30 Paste or 30 Porridge or 30 Biscuits or 30 Pie or 30 Jerky or 30 Pie
III
Cleanliness
Medium
Fulfill your villagers' need for treatment 50 times (retroactive).
+2 to Tea production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
40 Herbs
III
Cleanliness
Hard
Fulfill your villagers' need for treatment 60 times (retroactive).
+2 to Tea production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
40 Herbs
III
Salty Delivery
Medium
Deliver 50 Salt.
10 Parts
A group of 4 villagers.
+1 to Salt production (from gathering, farming, fishing, or production).
III
Power of the Clearance
Medium
Use 125 units of Clearance Water in Rain Engines in production buildings.
10 Pipes
A group of 4 villagers.
+2 to Barrels production (from gathering, farming, fishing, or production).
III
Power of the Clearance
Hard
Use 175 units of Clearance Water in Rain Engines in production buildings.
10 Pipes
A group of 4 villagers.
+2 to Barrels production (from gathering, farming, fishing, or production).
III
Hasty Explorer
Medium
Discover 2 Dangerous () or Forbidden Glades () within 210 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
+1 to Pipes production (from gathering, farming, fishing, or production).
20 Pipes
5 Parts
III
Hasty Explorer
Hard
Discover 2 Dangerous () or Forbidden Glades () within 180 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
+1 to Pipes production (from gathering, farming, fishing, or production).
20 Pipes
5 Parts
III
Trading Goods
Medium
Deliver 25 Pack of Trade Goods.
15 Bricks
20 Fabric
20 Amber
III
Trading Goods
Hard
Deliver 30 Pack of Trade Goods.
15 Bricks
20 Fabric
20 Amber
III
Trade and Industry
Medium
Sell goods worth at least 35 Amber to traders or via trade routes. Use 90 units of rainwater (any type) in Rain Engines in production buildings.
Traders will arrive 15% quicker.
Any Builder can carry 5 additional items.
3 Wildfire Essence
III
Trade and Industry
Hard
Sell goods worth at least 45 Amber to traders or via trade routes. Use 130 units of rainwater (any type) in Rain Engines in production buildings.
Traders will arrive 15% quicker.
Any Builder can carry 5 additional items.
3 Wildfire Essence
III
Arena
Medium
Deliver 40 Training Gear. Own at least 1 Clan Hall.
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear produced.
30 Oil
30 Jerky
III
Arena
Hard
Deliver 50 Training Gear. Own at least 1 Clan Hall.
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear produced.
30 Oil
30 Jerky
III
Training
Medium
Deliver 40 Training Gear. Own at least 1 Academy.
+3 to Training Gear production (from gathering, farming, fishing, or production).
30 Coal
30 Biscuits
III
Training
Hard
Deliver 50 Training Gear. Own at least 1 Academy.
+3 to Training Gear production (from gathering, farming, fishing, or production).
30 Coal
30 Biscuits
III
Gifts for the Queen
Medium
Complete at least 2 events by making a decision: Loyalty .
The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.
5 Parts
A group of 3 villagers.
III
Gifts for the Queen
Hard
Complete at least 3 events by making a decision: Loyalty .
The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.
5 Parts
A group of 3 villagers.
III
Luxury Goods
Medium
Deliver 20 Pack of Luxury Goods.
10 Parts
A group of 4 villagers.
+2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production).
III
Luxury Goods
Hard
Deliver 20 Pack of Luxury Goods. Deliver 10 Amber.
10 Parts
A group of 4 villagers.
+2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production).
III
Ruins
Medium
Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count. Deliver 12 Pack of Provisions.
Workers assigned to Glade Events can carry 5 more items.
12 Tools
35 Pottery
III
Ruins
Hard
Rebuild or salvage 3 destroyed buildings found in the forest. Haunted ruins also count. Deliver 15 Pack of Provisions.
Workers assigned to Glade Events can carry 5 more items.
12 Tools
35 Pottery
III
Export
Medium
Complete 10 trade routes.
Gain +1 to production yields for all packs of goods.
A group of 4 villagers.
8 Parts
III
Export
Hard
Complete 12 trade routes.
Gain +1 to production yields for all packs of goods.
A group of 4 villagers.
8 Parts
III
Frog Resolve
Medium
Keep Frogs Resolve above 26 for 120 seconds
+1 to Stone production (from gathering, farming, fishing, or production). or +1 to Clay production (from gathering, farming, fishing, or production).
4 Frogs will join the settlement.
40 Wine
III
Frog Resolve
Hard
Keep Frogs Resolve above 30 for 120 seconds
+1 to Stone production (from gathering, farming, fishing, or production). or +1 to Clay production (from gathering, farming, fishing, or production).
4 Frogs will join the settlement.
40 Wine
III
Advanced Logistics
Medium
Own at least 2 Rain Collectors. Deliver 35 Drizzle Water. Deliver 35 Storm Water.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
35 Pottery
3 Wildfire Essence
III
Luxury
Medium
Fulfill your villagers' need for luxury 50 times (retroactive).
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.
40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
40 Barrels
III
Luxury
Hard
Fulfill your villagers' need for luxury 60 times (retroactive).
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.
40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
40 Barrels
III
Advanced District
Medium
Have at least 1 Hearths upgraded to level: Neighborhood (Level 2).
+1 to Planks production (from gathering, farming, fishing, or production).
40 Leather
20 Crystalized Dew
III
Advanced District
Hard
Have at least 2 Hearths upgraded to level: Neighborhood (Level 2).
+1 to Planks production (from gathering, farming, fishing, or production).
40 Leather
20 Crystalized Dew
III
Lost in the Woods
Medium, Hard
Complete at least 2 events by making a decision: Empathy .
Gain +1 to production yields for all packs of goods.
15 Pack of Provisions
8 Tools
III
Trailblazing
Medium
Cut through the forest to discover 5 glades.
+3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production).
30 Amber
30 Crystalized Dew
III
Trailblazing
Hard
Cut through the forest to discover 6 glades. Deliver 10 Tools.
+3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production).
30 Amber
30 Crystalized Dew
III
Lumps of Coal
Medium
Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 40 Coal.
+1 to Coal production (from gathering, farming, fishing, or production).
30 Oil
35 Dye
III
Lumps of Coal
Hard
Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 60 Coal.
+1 to Coal production (from gathering, farming, fishing, or production).
30 Oil
35 Dye
III
Profitable Trade
Medium
Complete 4 trade routes worth at least 8 Amber each. Deliver 9 Pack of Provisions.
+1 to Planks production (from gathering, farming, fishing, or production).
35 Coats or 35 Boots
30 Sea Marrow
III
Profitable Trade
Hard
Complete 4 trade routes worth at least 9 Amber each. Deliver 12 Pack of Provisions.
+1 to Planks production (from gathering, farming, fishing, or production).
35 Coats or 35 Boots
30 Sea Marrow
III
The Forum
Medium
Deliver 40 Training Gear. Deliver 40 Wine.
Forum Blueprint
40 Reed
+2 to Training Gear production (from gathering, farming, fishing, or production).
III
The Forum
Hard
Deliver 50 Training Gear. Deliver 50 Wine.
Forum Blueprint
40 Reed
+2 to Training Gear production (from gathering, farming, fishing, or production).
III
Pyromania
Medium
Burn at least 14 Blightrot Cysts.
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
+1 to Purging Fire production (from gathering, farming, fishing, or production).
30 Coal
III
Pyromania
Hard
Burn at least 18 Blightrot Cysts.
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
+1 to Purging Fire production (from gathering, farming, fishing, or production).
30 Coal
III
Industry
Medium
Deliver 50 Copper Ore.
A group of 4 villagers.
10 Parts
6 Tools
III
Lost Knowledge
Medium
Deliver 3 Ancient Tablet.
40 Jerky or 40 Skewers or 40 Porridge or 40 Biscuits
40 Pie or 40 Pickled Goods or 40 Paste or 40 Coats or 40 Boots
40 Wine or 40 Ale or 40 Training Gear or 40 Scrolls or 40 Tea or 40 Incense
III
Lost Knowledge
Hard
Deliver 4 Ancient Tablet.
40 Jerky or 40 Skewers or 40 Porridge or 40 Biscuits
40 Pie or 40 Pickled Goods or 40 Paste or 40 Coats or 40 Boots
40 Wine or 40 Ale or 40 Training Gear or 40 Scrolls or 40 Tea or 40 Incense
III
Good Friends
Medium
Reach standing level 2 with 2 settlements on trade routes.
40 Boots or 40 Coats
30 Amber
40 Waterskins
III
Good Friends
Hard
Reach standing level 2 with 3 settlements on trade routes.
40 Boots or 40 Coats
30 Amber
40 Waterskins
III
Lizard Villagers
Medium
Keep Lizards Resolve above 20 for 120 seconds Deliver 5 Pack of Provisions.
+1 to Meat production (from gathering, farming, fishing, or production).
3 Lizards will join the settlement.
5 Parts
III
Lizard Villagers
Hard
Keep Lizards Resolve above 24 for 120 seconds Deliver 5 Pack of Provisions.
+1 to Meat production (from gathering, farming, fishing, or production).
3 Lizards will join the settlement.
5 Parts
III
Varied Delivery
Medium
Deliver 15 Pack of Trade Goods. Deliver 15 Pack of Building Materials.
+2 to Ale production (from gathering, farming, fishing, or production). or +2 to Wine production (from gathering, farming, fishing, or production). or +2 to Training Gear production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Incense production (from gathering, farming, fishing, or production). or +2 to Tea production (from gathering, farming, fishing, or production).
30 Ale or 30 Wine or 30 Tea or 30 Boots or 30 Coats
30 Scrolls or 30 Training Gear or 30 Incense
III
Varied Delivery
Hard
Deliver 15 Pack of Trade Goods. Deliver 15 Pack of Building Materials. Deliver 15 Pack of Crops.
+2 to Ale production (from gathering, farming, fishing, or production). or +2 to Wine production (from gathering, farming, fishing, or production). or +2 to Training Gear production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Incense production (from gathering, farming, fishing, or production). or +2 to Tea production (from gathering, farming, fishing, or production).
30 Ale or 30 Wine or 30 Tea or 30 Boots or 30 Coats
30 Scrolls or 30 Training Gear or 30 Incense
III
Cups and Glasses
Medium
Deliver 40 Ale. Own at least 1 Tavern.
+2 to Ale production (from gathering, farming, fishing, or production).
30 Ale
30 Waterskins
III
Cups and Glasses
Hard
Deliver 50 Ale. Own at least 1 Tavern.
+2 to Ale production (from gathering, farming, fishing, or production).
30 Ale
30 Waterskins
III
Bat Villagers
Medium
Have at least 10 Bats for 120 seconds Have at least 8 villagers with the Biscuits need fulfilled for 60 seconds.
+1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
4 Bats will join the settlement.
30 Scrolls
III
Bat Villagers
Hard
Have at least 12 Bats for 120 seconds Have at least 10 villagers with the Biscuits need fulfilled for 60 seconds.
+1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
4 Bats will join the settlement.
30 Scrolls
III
Human Villagers
Medium
Have at least 10 Humans for 120 seconds Have at least 8 villagers with the Coats need fulfilled for 60 seconds.
+1 to Fabric production (from gathering, farming, fishing, or production).
3 Humans will join the settlement.
5 Parts
III
Human Villagers
Hard
Have at least 12 Humans for 120 seconds Have at least 10 villagers with the Coats need fulfilled for 60 seconds.
+1 to Fabric production (from gathering, farming, fishing, or production).
3 Humans will join the settlement.
5 Parts
III
Aesthetics
Medium
Have at least 15 Aesthetics decorations.
+1 to Berries production (from gathering, farming, fishing, or production).
30 Jerky or 30 Skewers or 30 Porridge or 30 Paste or 30 Pie or 30 Biscuits or 30 Pickled Goods
30 Crystalized Dew
III
Aesthetics
Hard
Have at least 20 Aesthetics decorations.
+1 to Berries production (from gathering, farming, fishing, or production).
30 Jerky or 30 Skewers or 30 Porridge or 30 Paste or 30 Pie or 30 Biscuits or 30 Pickled Goods
30 Crystalized Dew
III
Agriculture
Medium
Own at least 24 Farm Fields. Deliver 20 Pack of Crops.
A group of 4 villagers.
+1 to Grain production (from gathering, farming, fishing, or production).
8 Parts
III
Agriculture
Hard
Own at least 30 Farm Fields. Deliver 25 Pack of Crops.
A group of 4 villagers.
+1 to Grain production (from gathering, farming, fishing, or production).
8 Parts
Timed Tier iii Orders that can be drawn on viceroy difficulty
Tier
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
III
1230
Disturbing the Ancients
Medium
Deliver 2 Ancient Tablet. Cut through the forest to discover 3 glades.
5 Pottery per minute. Not affected by production bonuses and does not contribute to production-based perks.
Press Blueprint
20 Tools
III
1230
Disturbing the Ancients
Hard
Deliver 3 Ancient Tablet. Cut through the forest to discover 4 glades.
5 Pottery per minute. Not affected by production bonuses and does not contribute to production-based perks.
Press Blueprint
20 Tools
III
750
Coal Fever
Medium, Hard
Deliver 100 Coal.
+100% to amount of goods produced in the Mine.
40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Pickled Goods
10 Parts
III
1230
Foolhardy Man
Medium
Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
5 Barrels per minute. Not affected by production bonuses and does not contribute to production-based perks.
Market Blueprint
10 Parts
III
1230
Foolhardy Man
Hard
Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
5 Barrels per minute. Not affected by production bonuses and does not contribute to production-based perks.
Market Blueprint
10 Parts
III
390
Bling-Bling
Hard
Deliver 70 Amber.
+5 to Jerky production (from gathering, farming, fishing, or production). or +5 to Biscuits production (from gathering, farming, fishing, or production). or +5 to Porridge production (from gathering, farming, fishing, or production). or +5 to Skewers production (from gathering, farming, fishing, or production).
+5 to Pie production (from gathering, farming, fishing, or production). or +5 to Pickled Goods production (from gathering, farming, fishing, or production). or +5 to Paste production (from gathering, farming, fishing, or production). or +5 to Coats production (from gathering, farming, fishing, or production). or +5 to Boots production (from gathering, farming, fishing, or production).
14 Parts
III
330
Building Rush
Medium
Have at least 8 Aesthetics decorations. Have at least 8 Harmony decorations.
+3 to Barrels production (from gathering, farming, fishing, or production). or +3 to Fabric production (from gathering, farming, fishing, or production). or +3 to Dye production (from gathering, farming, fishing, or production).
6 Wildfire Essence
Manufactory Blueprint
III
330
Building Rush
Hard
Have at least 10 Aesthetics decorations. Have at least 10 Harmony decorations.
+3 to Barrels production (from gathering, farming, fishing, or production). or +3 to Fabric production (from gathering, farming, fishing, or production). or +3 to Dye production (from gathering, farming, fishing, or production).
6 Wildfire Essence
Manufactory Blueprint
III
1030
Into the Ruins
Hard
Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count. Complete at least 1 events by making a decision: Corruption .
+2 to Planks production (from gathering, farming, fishing, or production).
Carpenter Blueprint
20 Tools
III
360
Basic Packages
Medium
Deliver 15 Pack of Provisions. Deliver 15 Pack of Crops.
Gain +1 to production yields for all packs of goods.
15 Tools
Bakery Blueprint
III
360
Basic Packages
Hard
Deliver 20 Pack of Provisions. Deliver 20 Pack of Crops. Deliver 10 Pack of Trade Goods.
Gain +1 to production yields for all packs of goods.
15 Tools
Bakery Blueprint
III
750
Salt Fever
Medium, Hard
Deliver 100 Salt.
+100% to amount of goods produced in the Mine.
40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Pickled Goods
10 Parts
III
630
Forest Fascination
Medium
Cut through the forest to discover 5 glades.
+5 to Copper Bars production (from gathering, farming, fishing, or production).
25 Amber
A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
III
630
Forest Fascination
Hard
Cut through the forest to discover 6 glades. Deliver 10 Tools.
+5 to Copper Bars production (from gathering, farming, fishing, or production).
25 Amber
A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
III
330
Thirsty Trader
Medium
Sell goods worth at least 35 Amber to traders or via trade routes. Deliver 30 Wine.
4 Copper Bars per minute. Not affected by production bonuses and does not contribute to production-based perks.
40 Crystalized Dew
35 Amber
III
330
Thirsty Trader
Hard
Sell goods worth at least 45 Amber to traders or via trade routes. Deliver 40 Wine.
4 Copper Bars per minute. Not affected by production bonuses and does not contribute to production-based perks.
40 Crystalized Dew
35 Amber
III
600
The Source
Medium
Use 125 units of Clearance Water in Rain Engines in production buildings.
+60% to amount of goods produced in the Brewery.
The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).
80 Amber
III
600
The Source
Hard
Use 150 units of Storm Water in Rain Engines in production buildings.
+60% to amount of goods produced in the Brewery.
The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).
80 Amber
III
480
Devilish Curiosity
Medium, Hard
Cut through the forest to discover 1 Forbidden Glades ().
+5 to Planks production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Paste or 40 Porridge or 40 Pie or 40 Biscuits or 40 Skewers or 40 Jerky
Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.
III
750
Copper Fever
Medium, Hard
Deliver 100 Copper Ore.
+100% to amount of goods produced in the Mine.
40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Pickled Goods
10 Parts
III
630
Chest Chaser
Medium
Open or send 3 Abandoned Caches of any size to the Citadel.
5 Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.
Gain +1 to production yields for all packs of goods.
15 Tools
III
630
Chest Chaser
Hard
Open or send 4 Abandoned Caches of any size to the Citadel.
5 Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.
Gain +1 to production yields for all packs of goods.
15 Tools
III
330
Wealthy Trader
Hard
Sell goods worth at least 70 Amber to traders or via trade routes.
5 Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Pie per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks.
+5 to Waterskins production (from gathering, farming, fishing, or production).
Market Blueprint
III
600
Let It Rain
Medium
Have at least 6 buildings with Rain Engines installed in your settlement. Deliver 150 Drizzle Water.
5 Ale per minute. Not affected by production bonuses and does not contribute to production-based perks.
Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of leisure.
Tavern Blueprint
III
600
Let It Rain
Hard
Have at least 8 buildings with Rain Engines installed in your settlement. Deliver 150 Drizzle Water. Deliver 150 Clearance Water.
5 Ale per minute. Not affected by production bonuses and does not contribute to production-based perks.
Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of leisure.
Tavern Blueprint
Non-Timed Tier iv Orders that can be drawn on viceroy difficulty
Tier
Name
Difficulty
Requirements
Rewards
IV
Brawling
Medium
Have at least 18 villagers with the Brawling need fulfilled for 30 seconds. Deliver 20 Training Gear.
+2 to Training Gear production (from gathering, farming, fishing, or production).
25 Amber
A group of 5 villagers.
IV
Beaver Majority
Medium
Have at least 18 Beavers for 30 seconds
+2 to Pickled Goods production (from gathering, farming, fishing, or production).
30 Pickled Goods
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
IV
Deeper into the Wilds
Medium
Deliver 5 Ancient Tablet.
A set of tools designed for grubbing tree stumps. Gain 15 Roots every time you discover a new glade.
A group of 5 villagers.
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Porridge or 40 Paste
IV
Peddler
Medium
Sell 3 Ancient Tablet to any trader. Sell 20 Pack of Crops to any trader. Obtained by:
Granary★★,
Brewery★,
Makeshift Post☆
40 Sea Marrow
20 Amber
Furnace Blueprint
IV
Utopia
Medium
Have at least 14 villagers with the Jerky need fulfilled for 30 seconds. Have at least 14 villagers with the Pie need fulfilled for 30 seconds. Have at least 14 villagers with the Skewers need fulfilled for 30 seconds.
Specializing in a particular branch of commerce can bring a lot of profit. Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production).
60 Biscuits or 60 Pickled Goods or 60 Porridge or 60 Paste
30 Tools
IV
Frog Majority
Medium
Have at least 18 Frogs for 30 seconds
+2 to Paste production (from gathering, farming, fishing, or production).
More durable and much wider nets. Fishing speed is increased by 25%.
20 Bricks
IV
All at Once
Medium
Discover 2 Forbidden Glades () within 450 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.
40 Scrolls or 40 Incense or 40 Training Gear
40 Ale or 40 Wine or 40 Tea or 40 Boots or 40 Coats
IV
Knowledge
Medium
Have at least 16 villagers with the Education need fulfilled for 30 seconds. Deliver 20 Scrolls.
+2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Incense production (from gathering, farming, fishing, or production). or +2 to Tea production (from gathering, farming, fishing, or production). or +2 to Training Gear production (from gathering, farming, fishing, or production). or +2 to Ale production (from gathering, farming, fishing, or production). or +2 to Wine production (from gathering, farming, fishing, or production).
40 Porridge or 40 Paste or 40 Pickled Goods or 40 Biscuits or 40 Pie or 40 Jerky or 40 Skewers
10 Parts
IV
Trade and Luxury
Medium
Deliver 25 Pack of Trade Goods. Deliver 20 Pack of Luxury Goods.
35 Amber
40 Pie or 40 Biscuits or 40 Skewers or 40 Jerky or 40 Porridge or 40 Paste or 40 Pickled Goods
20 Tools
IV
Leisure
Medium
Have at least 18 villagers with the Leisure need fulfilled for 30 seconds. Deliver 20 Ale.
+2 to Ale production (from gathering, farming, fishing, or production).
30 Roots
40 Pottery
IV
Builder's Tools
Medium
Deliver 15 Tools. Deliver 15 Pack of Building Materials.
+2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production).
Planting crops is 25% faster.
Harvesting crops is 25% faster.
IV
Harpy Majority
Medium
Have at least 18 Harpies for 30 seconds
+1 to Berries production (from gathering, farming, fishing, or production).
20 Amber
+2 to Tea production (from gathering, farming, fishing, or production).
IV
Luxuries for the Citadel
Medium
Deliver 25 Pack of Luxury Goods.
4 Wildfire Essence
A group of 5 villagers.
30 Bricks
IV
Master of Exploration
Medium
Cut through the forest to discover 3 glades. Deliver 2 Ancient Tablet. Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Crystalized Dew production (from gathering, farming, fishing, or production).
25 Amber
10 Parts
IV
Human Majority
Medium
Have at least 20 Humans for 30 seconds
+2 to Pottery production (from gathering, farming, fishing, or production).
25 Amber
20 Planks
IV
The Cult of Fire
Medium
Have at least 18 villagers with the Religion need fulfilled for 120 seconds. Deliver 10 Incense.
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
10 Parts
A group of 4 villagers.
IV
Playing With Fire
Medium
Cut through the forest to discover 3 Dangerous () or Forbidden Glades (). Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
40 Copper Ore
A group of 3 villagers.
IV
Pastries
Medium
Fulfill your villagers' need for eating pie 60 times (retroactive). Fulfill your villagers' need for eating biscuits 60 times (retroactive).
50 Sea Marrow
A group of 4 villagers.
8 Parts
IV
Travel Rations
Medium
Deliver 30 Pack of Provisions.
A group of 4 villagers.
40 Skewers or 40 Jerky or 40 Paste or 40 Porridge or 40 Pickled Goods or 40 Biscuits or 40 Pie
Ranch Blueprint
IV
Expensive Delivery
Medium
Deliver 20 Pack of Building Materials. Deliver 25 Pack of Trade Goods.
+1 to Plant Fiber production (from gathering, farming, fishing, or production).
+1 to Grain production (from gathering, farming, fishing, or production).
30 Ale or 30 Wine or 30 Incense or 30 Scrolls or 30 Training Gear or 30 Tea
IV
Rainproof Coats
Medium
Fulfill your villagers' need for coats 50 times (retroactive). Deliver 30 Oil.
+3 to Coats production (from gathering, farming, fishing, or production).
40 Fabric
A group of 5 villagers.
IV
Lizard Majority
Medium
Have at least 18 Lizards for 30 seconds
+1 to Meat production (from gathering, farming, fishing, or production).
40 Skewers
25 Amber
IV
Fox Majority
Medium
Have at least 18 Foxes for 30 seconds
50 Grain
+2 to Porridge production (from gathering, farming, fishing, or production).
25 Amber
IV
Bat Majority
Medium
Have at least 18 Bats for 30 seconds
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production).
20 Amber
+2 to Scrolls production (from gathering, farming, fishing, or production).
IV
Wood and Provisions
Medium
Deliver 200 Wood. Deliver 20 Pack of Provisions.
4 Wildfire Essence
10 Parts
A group of 4 villagers.
IV
Goods for the Citadel
Medium
Deliver 25 Pack of Trade Goods.
A group of 5 villagers.
40 Pie or 40 Biscuits or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
10 Parts
IV
Stone Roads
Medium
Own at least 50 Paved Roads.
20 Amber
20 Tools
40 Pottery
IV
Focus on Farming
Medium
Own at least 40 Farm Fields. Deliver 25 Pack of Crops.
Any Farmer can carry 10 additional items.
10 Parts
A group of 4 villagers.
IV
Advanced Outposts
Medium
Have at least 2 Hearths upgraded to level: District (Level 3).
+1 to Mushrooms production (from gathering, farming, fishing, or production).
20 Planks
A group of 3 villagers.
IV
Rainpunk Enthusiast
Medium
Use 100 units of Drizzle Water in Rain Engines in production buildings. Use 100 units of Clearance Water in Rain Engines in production buildings. Use 100 units of Storm Water in Rain Engines in production buildings.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
40 Barrels
30 Tools
IV
Trade Baron
Medium
Complete 12 trade routes. Deliver 35 Amber.
Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.
12 Parts
Vital equipment when exploring the wilds. Gain 6 Pack of Provisions every time you discover a new glade.
IV
Export Hub
Medium
Complete 5 trade routes worth at least 16 Amber each.
40 Wine or 40 Tea or 40 Ale or 40 Boots or 40 Coats
40 Scrolls or 40 Training Gear or 40 Incense
40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Porridge or 40 Paste or 40 Pickled Goods
IV
Pyromancer
Medium
Burn at least 12 Blightrot Cysts. Deliver 15 Purging Fire.
+1 to Purging Fire production (from gathering, farming, fishing, or production).
50 Porridge or 50 Paste or 50 Pickled Goods or 50 Jerky or 50 Skewers or 50 Biscuits or 50 Pie
A group of 6 villagers.
IV
Folks Gotta Eat!
Medium
Have at least 16 villagers with the Jerky need fulfilled for 120 seconds. Have at least 16 villagers with the Biscuits need fulfilled for 120 seconds.
Market Blueprint
30 Amber
45 Flour
IV
Serving the People
Medium
Fulfill your villagers' need for eating pickled goods 50 times (retroactive). Fulfill your villagers' need for eating skewers 50 times (retroactive). Fulfill your villagers' need for eating jerky 50 times (retroactive).
20 Tools
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
Deliver 20 Pack of Building Materials. Deliver 25 Pack of Crops.
20 Tools
+2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production).
4 Wildfire Essence
Timed Tier iv Orders that can be drawn on viceroy difficulty
Tier
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
IV
930
Trading Master
Medium
Complete 3 trade routes worth at least 20 Amber each.
Gain 2 Amber for every 6 Pack of Trade Goods produced.
60 Amber
20 Tools
IV
630
Ravenous Axes
Medium
Produce 250 Wood in the building: Woodcutters' Camp. Deliver 20 Pack of Provisions.
+5 to Scrolls production (from gathering, farming, fishing, or production). or +5 to Ale production (from gathering, farming, fishing, or production). or +5 to Wine production (from gathering, farming, fishing, or production). or +5 to Training Gear production (from gathering, farming, fishing, or production). or +5 to Incense production (from gathering, farming, fishing, or production). or +5 to Tea production (from gathering, farming, fishing, or production).
15 Parts
5 Flour per minute. Not affected by production bonuses and does not contribute to production-based perks.
IV
600
Advanced Cuisine
Medium
Deliver 50 Skewers. Deliver 50 Jerky.
+3 to Ale production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production).
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.
Tavern Blueprint
IV
360
Food Provision
Medium
Deliver 35 Pack of Provisions.
+5 to Dye production (from gathering, farming, fishing, or production).
40 Oil
Temple Blueprint
IV
600
Technological Progress
Medium
Have at least 8 buildings with Rain Engines installed in your settlement.
5 Incense per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Scrolls per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Ale per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Wine per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.
A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers for every 10 Pickled Goods produced.
50 Amber
IV
600
Large Parcel
Medium
Deliver 25 Pack of Building Materials. Deliver 25 Oil.
+3 to Oil production (from gathering, farming, fishing, or production).
20 Tools
Workers assigned to Glade Events can carry 10 more items.
IV
900
Fearless
Medium, Hard
Cut through the forest to discover 2 Forbidden Glades ().
+100% to amount of goods produced in the Woodcutters' Camp.
A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
80 Amber
IV
420
Ultimate Challenge
Medium, Hard
Cut through the forest to discover 1 Forbidden Glades ().
+5 to Pottery production (from gathering, farming, fishing, or production).
70 Amber
Workers assigned to Glade Events can carry 10 more items.
IV
930
Greedy Merchant
Medium
Sell goods worth at least 70 Amber to traders or via trade routes.
5 Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Pie per minute. Not affected by production bonuses and does not contribute to production-based perks.
35 Amber
Tinkerer Blueprint
IV
900
Time of Courage
Medium
Cut through the forest to discover 2 glades. Deliver 2 Ancient Tablet. Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
40 Amber
6 Wildfire Essence
Temple Blueprint
IV
480
Construction Work
Medium
Deliver 15 Tools. Deliver 14 Pipes.
5 Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.
+1 to Tools production (from gathering, farming, fishing, or production).
30 Planks
Non-Timed Tier i Orders that can be drawn on prestige difficulty
Tier
Name
Difficulty
Requirements
Rewards
I
Delivery
Hard
Complete 3 trade routes. Deliver 5 Pack of Crops.
10 Amber
20 Grain
A group of 4 villagers.
I
Basic Ingredient
Hard
Deliver 40 Storm Water.
+1 to Storm Water production (from gathering, farming, fishing, or production).
5 Pipes
A group of 2 villagers.
I
Hunters
Hard
Own at least 1 Trappers' Camp. Deliver 30 Meat.
+1 to Meat production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
Trading Post
Medium, Hard
Own at least 1 Trading Post. Deliver 10 Amber.
20 Biscuits or 20 Pie or 20 Jerky or 20 Skewers or 20 Paste or 20 Porridge or 20 Pickled Goods
5 Parts
6 Tools
I
Reconnaissance
Hard
Cut through the forest to discover 3 glades. Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
+1 to Stone production (from gathering, farming, fishing, or production). or +1 to Clay production (from gathering, farming, fishing, or production).
6 Tools
10 Bricks
I
No Place Like Home
Medium, Hard
Own at least 3 Lizard Houses. Own at least 3 Harpy Houses.
+1 to Meat production (from gathering, farming, fishing, or production).
10 Fabric
A group of 3 villagers.
I
Ranch Life
Hard
Own at least 1 Ranch. Deliver 20 Meat. Deliver 20 Leather.
+1 to Leather production (from gathering, farming, fishing, or production).
25 Meat
A group of 2 villagers.
I
The Pack
Hard
Keep Foxes Resolve above 15 for 30 seconds
2 Foxes will join the settlement.
30 Mushrooms
3 Parts
I
Clearing Glades
Hard
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. Deliver 5 Pack of Building Materials.
30 Jerky or 30 Biscuits or 30 Pie or 30 Paste or 30 Skewers or 30 Porridge or 30 Pickled Goods
3 Parts
A group of 4 villagers.
I
Dwellings
Medium, Hard
Own at least 3 Bat Houses. Own at least 3 Fox Houses.
+2 to Dye production (from gathering, farming, fishing, or production).
15 Copper Bars
A group of 3 villagers.
I
Healthy Breakfast
Hard
Fulfill your villagers' need for eating porridge 30 times (retroactive).
30 Vegetables
30 Herbs
A group of 2 villagers.
I
The Purge
Hard
Burn at least 3 Blightrot Cysts.
5 Parts
30 Vegetables
A group of 3 villagers.
I
Blue Metal
Hard
Deliver 5 Crystalized Dew.
5 Parts
15 Fabric
A group of 3 villagers.
I
Call to Arms
Hard
Deliver 5 Purging Fire.
+1 to Oil production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
Fill the Engines
Hard
Use 40 units of rainwater (any type) in Rain Engines in production buildings.
5 Pipes
5 Parts
A group of 3 villagers.
I
Salt Miner
Medium, Hard
Deliver 15 Salt.
+1 to Salt production (from gathering, farming, fishing, or production).
25 Sea Marrow
4 Parts
I
Big Delivery
Hard
Deliver 7 Pack of Building Materials.
+1 to Planks production (from gathering, farming, fishing, or production).
20 Bricks
4 Tools
I
The Flock
Hard
Keep Harpies Resolve above 15 for 30 seconds
2 Harpies will join the settlement.
30 Berries
3 Parts
I
Amber Trade
Hard
Sell goods worth at least 16 Amber to traders or via trade routes. Deliver 10 Amber.
6 Tools
2 Wildfire Essence
A group of 2 villagers.
I
Garden Life
Hard
Own at least 1 Herb Garden. Deliver 20 Roots. Deliver 20 Herbs.
+1 to Roots production (from gathering, farming, fishing, or production).
10 Fabric
A group of 2 villagers.
I
Booming Economy
Hard
Sell goods worth at least 20 Amber to traders or via trade routes.
10 Amber
20 Oil
A group of 2 villagers.
I
Cyst Cultivation
Hard
Have at least 3 Blightrot Cysts at the same time.
30 Paste or 30 Jerky or 30 Biscuits or 30 Pie or 30 Skewers or 30 Porridge or 30 Pickled Goods
+1 to Purging Fire production (from gathering, farming, fishing, or production).
The Ancient Hearth's resistance to corruption is increased by 100.
I
Water Extraction
Hard
Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel.
15 Bricks
5 Parts
A group of 2 villagers.
I
Egg Collection
Hard
Deliver 35 Eggs.
+2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production).
25 Berries
A group of 2 villagers.
I
Botanist
Hard
Own at least 1 Plantation. Deliver 20 Berries. Deliver 20 Plant Fiber.
+1 to Berries production (from gathering, farming, fishing, or production).
30 Vegetables
A group of 2 villagers.
I
Rain Protection
Hard
Fulfill your villagers' need for coats 20 times (retroactive).
+2 to Coats production (from gathering, farming, fishing, or production).
10 Fabric
3 Parts
I
Camps
Medium, Hard
Own at least 1 Harvesters' Camp. Own at least 1 Stonecutters' Camp. Deliver 10 Bricks.
15 Clay
15 Reed
3 Parts
I
Problem Solver
Hard
Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
10 Planks
6 Tools
A group of 3 villagers.
I
Tick Tock
Medium, Hard
Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
2 Wildfire Essence
25 Coal
I
Meat Lover
Hard
Fulfill your villagers' need for eating jerky 30 times (retroactive).
+1 to Insects production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
I
The Collegium
Hard
Keep Frogs Resolve above 20 for 30 seconds
2 Frogs will join the settlement.
20 Fish
3 Parts
I
Herbalist
Hard
Own at least 1 Herbalists' Camp. Deliver 25 Mushrooms.
+1 to Mushrooms production (from gathering, farming, fishing, or production).
30 Herbs
A group of 2 villagers.
I
Start Your Engines
Medium, Hard
Have at least 2 buildings with Rain Engines installed in your settlement.
30 Oil
4 Parts
A group of 2 villagers.
I
Farm Life
Hard
Own at least 1 Small Farm. Deliver 20 Vegetables. Deliver 20 Grain.
+1 to Grain production (from gathering, farming, fishing, or production).
30 Mushrooms
A group of 2 villagers.
I
Relics
Medium, Hard
Deliver 1 Ancient Tablet.
30 Eggs
30 Berries
2 Wildfire Essence
I
Rich Harvest
Hard
Deliver 7 Pack of Crops.
10 Amber
+1 to Pack of Crops production (from gathering, farming, fishing, or production).
3 Parts
I
Exploration
Hard
Cut through the forest to discover 5 glades.
Workers assigned to Glade Events can carry 5 more items.
10 Bricks
10 Planks
I
Funding the Expedition
Medium, Hard
Deliver 5 Tools.
5 Parts
10 Fabric
10 Bricks
I
Foragers' Camp
Hard
Own at least 1 Foragers' Camp. Deliver 25 Vegetables.
+1 to Vegetables production (from gathering, farming, fishing, or production).
30 Stone
A group of 2 villagers.
I
Three Packs
Hard
Deliver 5 Pack of Building Materials. Deliver 5 Pack of Crops. Deliver 5 Pack of Provisions.
+1 to Grain production (from gathering, farming, fishing, or production).
+1 to Fabric production (from gathering, farming, fishing, or production).
4 Parts
I
Metal Veins
Medium, Hard
Deliver 15 Copper Ore.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
15 Coal
6 Tools
I
Barbecue
Hard
Fulfill your villagers' need for eating skewers 20 times (retroactive).
30 Leather
25 Sea Marrow
A group of 2 villagers.
I
Hydraulics
Hard
Produce 6 Pipes in any capable building. Deliver 6 Pipes.
+1 to Pipes production (from gathering, farming, fishing, or production).
5 Parts
A group of 3 villagers.
I
The Guild
Hard
Keep Beavers Resolve above 20 for 30 seconds
2 Beavers will join the settlement.
30 Roots
3 Parts
I
Raising the Stakes
Hard
Complete 3 trade routes with an offer multiplier of 2 or higher.
+1 to Planks production (from gathering, farming, fishing, or production).
20 Oil
3 Parts
I
People's Resolve
Hard
Keep Humans Resolve above 25 for 30 seconds
2 Humans will join the settlement.
30 Grain
3 Parts
I
Safe Place
Medium, Hard
Own at least 3 Human Houses. Own at least 3 Beaver Houses.
+2 to Flour production (from gathering, farming, fishing, or production).
10 Bricks
A group of 3 villagers.
I
Businessman
Medium, Hard
Complete 4 trade routes.
15 Amber
2 Wildfire Essence
A group of 2 villagers.
I
The Clan
Hard
Keep Lizards Resolve above 15 for 30 seconds
2 Lizards will join the settlement.
30 Meat
3 Parts
Timed Tier i Orders that can be drawn on prestige difficulty
Tier
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
I
150
Speedy Real Estate
Easy, Medium, Hard
Have at least 1 Hearths upgraded to level: Encampment (Level 1).
25 Boots or 25 Coats
2 Wildfire Essence
3 Parts
I
630
Hurried Expedition
Hard
Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Provisioner Blueprint
+3 to Flour production (from gathering, farming, fishing, or production). or +3 to Barrels production (from gathering, farming, fishing, or production). or +2 to Pack of Provisions production (from gathering, farming, fishing, or production).
5 Parts
I
450
Joyful Lizards
Hard
Keep Lizards Resolve above 18 for 30 seconds
5 Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.
6 Tools
3 Lizards will join the settlement.
I
1020
Impetuous Explorer
Hard
Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production).
Weaver Blueprint
3 Parts
I
360
Distant Journey
Hard
Cut through the forest to discover 5 glades.
5 Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.
Brickyard Blueprint
30 Copper Bars
I
540
Call of the Ruins
Hard
Cut through the forest to discover 3 glades. Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
5 Reed per minute. Not affected by production bonuses and does not contribute to production-based perks.
Toolshop Blueprint
12 Tools
I
450
Joyful Frogs
Hard
Keep Frogs Resolve above 22 for 30 seconds
5 Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.
15 Pipes
3 Frogs will join the settlement.
I
450
Joyful Humans
Hard
Keep Humans Resolve above 27 for 30 seconds
5 Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
3 Humans will join the settlement.
I
450
Joyful Harpies
Hard
Keep Harpies Resolve above 18 for 30 seconds
5 Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
3 Harpies will join the settlement.
I
180
Housing Estate
Medium, Hard
Own at least 6 Shelters.
Gain +1 to production yields for all packs of goods.
Bath House Blueprint or 3 Wildfire Essence
5 Parts
I
330
Quick Packaging
Hard
Deliver 6 Pack of Building Materials. Deliver 6 Pack of Crops. Deliver 6 Pack of Provisions.
A group of 3 villagers.
+50% to amount of goods produced in the Makeshift Post.
packs of trade goods (★★) can be produced at the Makeshift Post.
I
180
Determined Bats
Hard
Maintain at least 2 stack(s) of the Bats' Dedication effect for 90 seconds.
3 Copper Ore per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
2 Bats will join the settlement.
I
900
Zealous Scouts
Medium, Hard
Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
30 Coal
Cobbler Blueprint
+2 to Boots production (from gathering, farming, fishing, or production). or +2 to Dye production (from gathering, farming, fishing, or production). or +2 to Pack of Building Materials production.
I
510
Quick Transaction
Hard
Sell goods worth at least 16 Amber to traders or via trade routes. Deliver 10 Amber.
Gain +1 to production yields for all packs of goods.
25 Coats or 25 Boots
Clothier Blueprint
I
450
Joyful Beavers
Hard
Keep Beavers Resolve above 22 for 30 seconds
5 Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.
10 Tools
3 Beavers will join the settlement.
I
480
Supply Thy Neighbor
Hard
Complete 4 trade routes worth at least 6 Amber each.
5 Coats per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Boots per minute. Not affected by production bonuses and does not contribute to production-based perks.
A Warehouse full of provisions makes it easier to prepare your caravans. Trade routes are faster by 5% for every 10 Pack of Provisions in your settlement's Warehouses.
30 Fabric
I
450
Joyful Foxes
Hard
Keep Foxes Resolve above 18 for 30 seconds
5 Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.
35 Boots
3 Foxes will join the settlement.
Non-Timed Tier ii Orders that can be drawn on prestige difficulty
+1 to Bricks production (from gathering, farming, fishing, or production).
25 Boots
II
Aid For the Beaver Clan
Hard
Deliver 15 Pack of Building Materials.
3 Beavers will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
2 Parts
II
Feast
Hard
Have at least 14 villagers with a need from the Complex Food category fulfilled for 30 seconds. Deliver 25 Oil.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
+2 to Oil production (from gathering, farming, fishing, or production).
20 Coal
II
Happy Beavers
Hard
Keep Beavers Resolve above 24 for 60 seconds Sell goods worth at least 16 Amber to traders or via trade routes.
Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.
30 Biscuits
10 Tools
II
Into the Unknown
Hard
Discover 2 glades at an interval of 150 seconds. Progress will reset if the time between discoveries exceeds the limit.
10 Tools
30 Incense or 30 Tea or 30 Scrolls or 30 Ale or 30 Wine or 30 Training Gear
A group of 3 villagers.
II
Water Delivery
Hard
Deliver 100 Drizzle Water.
20 Copper Bars
30 Coal
10 Amber
II
Seller
Hard
Complete 6 trade routes. Sell goods worth at least 20 Amber to traders or via trade routes.
15 Amber
10 Bricks
+2 to Waterskins production (from gathering, farming, fishing, or production).
II
Scaling Up
Hard
Deliver 50 Scales.
+2 to Boots production (from gathering, farming, fishing, or production). or +2 to Dye production (from gathering, farming, fishing, or production).
25 Coats or 25 Boots
30 Porridge or 30 Paste or 30 Pie or 30 Biscuits or 30 Pickled Goods or 30 Jerky or 30 Skewers
II
Lizard Relatives
Hard
Fulfill your villagers' need for eating skewers 50 times (retroactive). Own at least 8 Lizard Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)
5 Lizards will join the settlement.
30 Skewers
II
Stacking Amber
Hard
Complete 3 trade routes with an offer multiplier of 3 or higher. Deliver 15 Amber.
+1 to Bricks production (from gathering, farming, fishing, or production).
35 Stone
35 Scales
II
Judgment
Hard
Use the Manorial Court to exile 6 villagers from your settlement.
20 Copper Bars
+1 to Pipes production (from gathering, farming, fishing, or production).
3 Bats will join the settlement.
II
Clothing the People
Hard
Fulfill your villagers' need for coats 35 times (retroactive).
+1 to Fabric production (from gathering, farming, fishing, or production).
5 Pack of Provisions
5 Parts
II
Trade Connections
Hard
Deliver 12 Pack of Luxury Goods. Deliver 12 Pack of Trade Goods. Deliver 12 Amber.
Traders will arrive 15% quicker.
5 Parts
A group of 2 villagers.
II
Aid for the Lizard Clan
Hard
Deliver 10 Pack of Provisions.
3 Lizards will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)
2 Parts
II
Luxurious Delivery
Hard
Deliver 12 Pack of Luxury Goods.
+2 to Flour production (from gathering, farming, fishing, or production).
15 Amber
A group of 4 villagers.
II
Beaver Population
Hard
Have at least 12 Beavers for 30 seconds Keep Beavers Resolve above 28 for 30 seconds
Lumber Mill Blueprint
30 Pickled Goods
5 Parts
II
Harpy Influx
Hard
Deliver 65 Mushrooms.
5 Harpies will join the settlement.
+2 to Coats production (from gathering, farming, fishing, or production).
25 Coats
II
Advanced Farming
Hard
Deliver 20 Pack of Crops.
+25% to amount of goods produced in the Small Farm. or +25% to amount of goods produced in the Plantation. or +25% to amount of goods produced in the Herb Garden. or +25% to amount of goods produced in the Brineworks. or Harvesting crops is 30% faster.
Planting crops is 30% faster.
10 Tools
II
Aid for the Fox Pack
Hard
Deliver 5 Pack of Provisions. Cut through the forest to discover 2 glades.
3 Foxes will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)
2 Parts
II
Into the Wilds
Hard
Cut through the forest to discover 5 glades.
10 Amber
10 Tools
30 Insects
II
Human Population
Hard
Have at least 10 Humans for 30 seconds Keep Humans Resolve above 32 for 120 seconds
30 Pie
15 Amber
Brick Oven Blueprint
II
Human Influx
Hard
Deliver 65 Grain.
5 Humans will join the settlement.
15 Bricks
25 Porridge
II
Human Relatives
Hard
Fulfill your villagers' need for eating biscuits 50 times (retroactive). Own at least 8 Human Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)
5 Humans will join the settlement.
50 Vegetables
II
Advanced Trading
Hard
Deliver 15 Pack of Trade Goods. Deliver 10 Pack of Building Materials. Deliver 10 Pack of Crops.
Gain +1 to production yields for all packs of goods.
All packs of goods are produced 33% faster.
30 Leather
II
Lizard Population
Hard
Have at least 10 Lizards for 30 seconds Keep Lizards Resolve above 22 for 120 seconds
+1 to Meat production (from gathering, farming, fishing, or production).
40 Skewers
Butcher Blueprint
II
Fox Relatives
Hard
Fulfill your villagers' need for eating porridge 50 times (retroactive). Own at least 8 Fox Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)
5 Foxes will join the settlement.
30 Tea
II
Beaver Relatives
Hard
Fulfill your villagers' need for eating pickled goods 50 times (retroactive). Own at least 8 Beaver Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
50 Roots
5 Beavers will join the settlement.
II
Frog Relatives
Hard
Fulfill your villagers' need for eating paste 50 times (retroactive). Own at least 8 Frog Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)
5 Frogs will join the settlement.
35 Boots
II
Outposts
Hard
Have at least 2 Hearths upgraded to level: Neighborhood (Level 2).
15 Amber
Any Builder can carry 5 additional items.
35 Boots or 35 Coats
II
Beaver Influx
Hard
Deliver 65 Roots.
5 Beavers will join the settlement.
10 Planks
15 Ale
II
Bat Population
Hard
Have at least 10 Bats for 30 seconds Keep Bats Resolve above 22 for 120 seconds
30 Skewers
5 Parts
Grill Blueprint
II
Aid for the Frog Clan
Hard
Deliver 5 Pack of Building Materials. Deliver 50 Storm Water.
3 Frogs will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)
+2 to Coats production (from gathering, farming, fishing, or production).
30 Pie
2 additional Humans will come with each group of newcomers.
II
Making Connections
Hard
Reach standing level 1 with 3 settlements on trade routes.
20 Amber
2 Wildfire Essence
5 Parts
II
Meat Diet
Hard
Fulfill your villagers' need for eating jerky 50 times (retroactive).
+1 to Eggs production (from gathering, farming, fishing, or production).
30 Eggs
30 Flour
II
Harpy Population
Hard
Have at least 10 Harpies for 30 seconds Keep Harpies Resolve above 22 for 120 seconds
30 Paste
5 Parts
Alchemist's Hut Blueprint
II
Aid for the Human Clan
Hard
Deliver 10 Pack of Crops. Have at least 12 Comfort decorations.
3 Humans will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)
2 Parts
II
Harpy Relatives
Hard
Fulfill your villagers' need for eating jerky 50 times (retroactive). Own at least 8 Harpy Houses.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)
5 Harpies will join the settlement.
50 Insects
II
Happy Brewing
Hard
Fulfill any need from the Services category 40 times. Deliver 40 Ale.
Nothing goes to waste. Gain 2 Bricks for every 10 Pottery produced.
+2 to Pottery production (from gathering, farming, fishing, or production).
20 Pickled Goods or 20 Jerky or 20 Skewers or 20 Porridge or 20 Paste or 20 Biscuits or 20 Pie
II
Happy Harpies
Hard
Keep Harpies Resolve above 18 for 30 seconds Have at least 8 Aesthetics decorations.
+2 to Paste production (from gathering, farming, fishing, or production).
25 Dye
30 Fabric
II
Bat Influx
Hard
Deliver 65 Copper Ore.
5 Bats will join the settlement.
+1 to Copper Bars production (from gathering, farming, fishing, or production).
25 Scrolls
II
Happy Frogs
Hard
Keep Frogs Resolve above 24 for 60 seconds Use 75 units of rainwater (any type) in Rain Engines in production buildings.
2 additional Frogs will come with each group of newcomers.
30 Paste
+1 to Pipes production (from gathering, farming, fishing, or production).
II
Happy Lizards
Hard
Keep Lizards Resolve above 18 for 30 seconds Cut through the forest to discover 3 glades.
+2 to Jerky production (from gathering, farming, fishing, or production).
10 Amber
2 additional Lizards will come with each group of newcomers.
II
Important Delivery
Hard
Deliver 20 Coal. Deliver 12 Pack of Building Materials.
2 Wildfire Essence
6 Tools
40 Coats or 40 Boots
II
Bat Relatives
Hard
Fulfill your villagers' need for eating skewers 50 times (retroactive). Own at least 8 Bat Houses.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)
5 Bats will join the settlement.
30 Copper Bars
II
Sacrificing
Hard
Sacrifice 30 Oil at the Ancient Hearth. Sacrifice 30 Coal at the Ancient Hearth. Sacrifice 50 Wood at the Ancient Hearth.
+1 to Resin production (from gathering, farming, fishing, or production).
An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.
20 Copper Bars
II
Rainpunk Engineer
Hard
Use 180 units of rainwater (any type) in Rain Engines in production buildings.
4 Parts
30 Skewers or 30 Jerky or 30 Pie or 30 Biscuits or 30 Porridge or 30 Paste or 30 Pickled Goods
A group of 3 villagers.
II
Population Influx
Medium, Hard
Deliver 40 Oil. Deliver 40 Flour.
Any Farmer can carry 5 additional items. or +2 to Flour production (from gathering, farming, fishing, or production).
2 Wildfire Essence
A group of 5 villagers.
II
Ancient Artifacts
Hard
Deliver 3 Ancient Tablet.
Gain +1 to production yields for all packs of goods.
20 Amber
A group of 2 villagers.
II
Happy Foxes
Hard
Keep Foxes Resolve above 18 for 30 seconds Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Tea production (from gathering, farming, fishing, or production).
10 Amber
2 additional Foxes will come with each group of newcomers.
II
Restoration
Hard
Complete at least 2 events by making a decision: Empathy .
3 Ancient Tablet
10 Tools
30 Berries
II
Profit Margin
Hard
Complete 3 trade routes worth at least 7 Amber each.
Supplier Blueprint
20 Amber
30 Porridge or 30 Paste or 30 Jerky or 30 Skewers or 30 Biscuits or 30 Pie or 30 Pickled Goods
II
Meat Treats
Hard
Have at least 12 villagers with the Jerky need fulfilled for 120 seconds.
+2 to Jerky production (from gathering, farming, fishing, or production).
40 Meat
A group of 2 villagers.
II
Out Fishing
Hard
Deliver 50 Fish.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
30 Boots or 30 Coats
4 Parts
II
Aiding the Flock
Hard
Deliver 25 Boots. Deliver 20 Coats.
3 Harpies will join the settlement.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)
+2 to Boots production (from gathering, farming, fishing, or production).
II
Firestarter
Hard
Burn at least 8 Blightrot Cysts.
+1 to Purging Fire production (from gathering, farming, fishing, or production).
A group of 3 villagers.
40 Porridge or 40 Jerky or 40 Skewers or 40 Pie or 40 Biscuits or 40 Paste or 40 Pickled Goods
II
Risky Expedition
Hard
Cut through the forest to discover 3 Dangerous () or Forbidden Glades ().
40 Eggs
35 Plant Fiber
7 Tools
II
Fox Population
Hard
Have at least 12 Foxes for 30 seconds Keep Foxes Resolve above 18 for 30 seconds
Druid's Hut Blueprint
30 Pickled Goods
5 Parts
II
Frog Population
Hard
Have at least 12 Frogs for 30 seconds Keep Frogs Resolve above 28 for 30 seconds
Cannery Blueprint
30 Paste
5 Parts
II
Rain Engines
Hard
Have at least 4 buildings with Rain Engines installed in your settlement.
30 Stone
30 Plant Fiber
30 Oil
II
Aid for the Bat Clan
Hard
Deliver 30 Copper Ore.
3 Bats will join the settlement.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)
2 Parts
II
Pottery and Wine
Hard
Deliver 40 Wine. Deliver 35 Pottery.
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.
35 Reed
6 Tools
II
Algal Bloom
Hard
Deliver 50 Algae.
+1 to Fabric production (from gathering, farming, fishing, or production).
30 Paste or 30 Porridge or 30 Jerky or 30 Skewers or 30 Pie or 30 Biscuits or 30 Pickled Goods
6 Tools
Timed Tier ii Orders that can be drawn on prestige difficulty
Tier
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
II
330
Need for Timber
Hard
Fell 50 trees.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.
15 Planks
3 Wildfire Essence
II
480
Lizard Colony
Hard
Own at least 8 Lizard Houses.
5 Coal per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Jerky
5 Lizards will join the settlement.
II
480
Human Colony
Hard
Own at least 8 Human Houses.
5 Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Pie
5 Humans will join the settlement.
II
420
Venturesome Leader
Hard
Cut through the forest to discover 5 glades.
The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed and 20 Clay for each discovered glade.
15 Tools
10 Parts
II
480
Trapper's Trial
Hard
Deliver 50 Meat. Deliver 50 Insects.
+3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Incense production (from gathering, farming, fishing, or production). or +2 to Pottery production (from gathering, farming, fishing, or production).
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge
Smokehouse Blueprint
II
580
Work Break
Hard
Don't fell any trees for 510 seconds.
Woodcutters move +20% faster.
15 Amber
30 Coal
II
480
Efficiency Test
Hard
Deliver 55 Planks. Deliver 60 Scrolls.
Any Woodcutter can carry 10 additional items.
Woodcutters move +20% faster.
+2 to Planks production (from gathering, farming, fishing, or production).
II
360
Outpost
Hard
Have at least 1 Hearths upgraded to level: Neighborhood (Level 2). Deliver 10 Amber.
3 Wildfire Essence
12 Tools
8 Parts
II
480
Homes For Foxes
Hard
Own at least 8 Fox Houses.
5 Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.
10 Pipes
5 Foxes will join the settlement.
II
630
Sacrificial Ceremony
Hard
Sacrifice 40 Oil at the Ancient Hearth. Sacrifice 40 Coal at the Ancient Hearth. Sacrifice 80 Wood at the Ancient Hearth.
5 Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.
Smithy Blueprint
A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
II
480
Frog Colony
Hard
Own at least 8 Frog Houses.
5 Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.
40 Paste
5 Frogs will join the settlement.
II
540
Adventurous Viceroy
Hard
Cut through the forest to discover 3 Dangerous () or Forbidden Glades ().
Toolshop Blueprint
40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Paste or 40 Porridge or 40 Pickled Goods
12 Tools
II
480
Trapper's Trial
Hard
Deliver 50 Meat. Deliver 50 Eggs.
+3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Incense production (from gathering, farming, fishing, or production). or +2 to Pottery production (from gathering, farming, fishing, or production).
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge
Smokehouse Blueprint
II
480
Harpy Colony
Hard
Own at least 8 Harpy Houses.
5 Insects per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Paste
5 Harpies will join the settlement.
II
480
Beaver Colony
Hard
Own at least 6 Beaver Houses.
5 Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.
40 Pickled Goods
5 Beavers will join the settlement.
II
480
Herbalist's Trial
Hard
Deliver 50 Berries. Deliver 50 Herbs.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
II
480
Herbalist's Trial
Hard
Deliver 50 Herbs. Deliver 50 Mushrooms.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
II
480
Stonecutter's Trial
Hard
Deliver 50 Clay. Deliver 50 Sea Marrow.
+1 to Clay production (from gathering, farming, fishing, or production).
40 Pie or 40 Biscuits or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
Clay Pit Blueprint
II
480
Forager's Trial
Hard
Deliver 50 Roots. Deliver 50 Grain.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Forager's Trial
Hard
Deliver 50 Vegetables. Deliver 50 Roots.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Forager's Trial
Hard
Deliver 50 Vegetables. Deliver 50 Grain.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
II
480
Herbalist's Trial
Hard
Deliver 50 Berries. Deliver 50 Mushrooms.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
II
480
Bat Colony
Hard
Own at least 8 Bat Houses.
5 Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Biscuits
5 Bats will join the settlement.
Non-Timed Tier iii Orders that can be drawn on prestige difficulty
Tier
Name
Difficulty
Requirements
Rewards
III
Royal Gardens
Hard
Have at least 20 Harmony decorations.
Gain +1 to production yields for all packs of goods.
30 Scrolls or 30 Incense or 30 Ale or 30 Wine or 30 Training Gear or 30 Tea
3 Wildfire Essence
III
Brotherhood
Hard
Deliver 50 Scrolls. Own at least 1 Temple.
+2 to Incense production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Oil production (from gathering, farming, fishing, or production).
30 Oil
35 Flour
III
Religion
Hard
Fulfill your villagers' need for religion 70 times (retroactive).
+1 to Grain production (from gathering, farming, fishing, or production).
+2 to Porridge production (from gathering, farming, fishing, or production).
4 Foxes will join the settlement.
5 Parts
III
Water Industry
Hard
Upgrade 2 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 20 Bricks. Deliver 20 Fabric.
+1 to Planks production (from gathering, farming, fishing, or production).
+1 to Bricks production (from gathering, farming, fishing, or production).
4 Parts
III
Fair Exchange
Hard
Complete 5 trade routes worth at least 12 Amber each.
+2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production).
20 Pipes
30 Incense or 30 Scrolls or 30 Tea or 30 Training Gear or 30 Ale or 30 Wine
III
Profitable Caution
Hard
Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Vegetables production (from gathering, farming, fishing, or production).
5 Parts
Furnace Blueprint
III
Beaver Resolve
Hard
Keep Beavers Resolve above 30 for 120 seconds
+1 to Roots production (from gathering, farming, fishing, or production).
4 Beavers will join the settlement.
20 Amber
III
Power of the Storm
Hard
Use 175 units of Storm Water in Rain Engines in production buildings.
10 Tools
+2 to Storm Water production (from gathering, farming, fishing, or production).
8 Parts
III
Healing
Hard
Deliver 50 Tea. Own at least 1 Bath House.
Gain 5 Dye for every 10 Insects produced. or 2 additional Harpies will come with each group of newcomers.
30 Sea Marrow
30 Paste
III
Booming Economy
Hard
Sell goods worth at least 60 Amber to traders or via trade routes.
Traders will arrive 25% quicker.
12 Tools
A group of 3 villagers.
III
New Clothes
Hard
Have at least 18 villagers with the Coats need fulfilled for 120 seconds.
+2 to Coats production (from gathering, farming, fishing, or production).
+1 to Leather production (from gathering, farming, fishing, or production).
20 Fabric
III
Archaeology
Hard
Deliver 3 Ancient Tablet. Cut through the forest to discover 4 glades.
Glades are examined more carefully. Gain 20 Pottery every time you discover a new glade.
2 Wildfire Essence
12 Tools
III
Upgraded Living
Hard
Upgrade 4 building(s) to level 3: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel.
+2 to Paste production (from gathering, farming, fishing, or production).
3 Frogs will join the settlement.
30 Incense
III
Charity Fair
Hard
Deliver 50 Amber. Own at least 1 Market.
Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Tea production (from gathering, farming, fishing, or production). or Workers assigned to Glade Events can carry 10 more items.
30 Pie or 30 Pickled Goods or 30 Paste or 30 Coats or 30 Boots
30 Porridge or 30 Biscuits or 30 Jerky or 30 Skewers
III
Religious Rites
Hard
Deliver 50 Incense. Own at least 1 Monastery.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.
30 Pie
30 Ale
III
Power of the Drizzle
Hard
Use 175 units of Drizzle Water in Rain Engines in production buildings.
A group of 4 villagers.
20 Amber
10 Pipes
III
Building the Citadel
Hard
Deliver 20 Pack of Building Materials.
Villagers move 10% quicker.
30 Copper Bars
5 Parts
III
Liquid Luck
Hard
Deliver 50 Wine. Own at least 1 Guild House.
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine produced.
+2 to Wine production (from gathering, farming, fishing, or production).
30 Wine
III
Serving Ale
Hard
Fulfill your villagers' need for leisure 70 times (retroactive).
+2 to Ale production (from gathering, farming, fishing, or production).
20 Amber
5 Parts
III
Income Tax
Hard
Complete 10 trade routes. Deliver 20 Amber.
Traders will arrive 15% quicker.
3 Wildfire Essence
8 Parts
III
Ore Mining
Hard
Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 60 Copper Ore.
+1 to Copper Ore production (from gathering, farming, fishing, or production).
10 Tools
30 Sea Marrow
III
Harpy Villagers
Hard
Have at least 12 Harpies for 120 seconds Have at least 10 villagers with the Jerky need fulfilled for 60 seconds.
+1 to Berries production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
30 Scrolls
III
Treasure Hunt
Hard
Open or send 4 Abandoned Caches of any size to the Citadel.
Workers assigned to Glade Events can carry 10 more items.
A group of 4 villagers.
5 Parts
III
Rations for the Citadel
Hard
Deliver 15 Pack of Provisions. Deliver 15 Pack of Crops. Deliver 15 Pack of Building Materials.
All packs of goods are produced 33% faster.
30 Waterskins
30 Porridge or 30 Paste or 30 Skewers or 30 Jerky or 30 Pickled Goods or 30 Biscuits or 30 Pie
III
Basic Rights
Hard
Have at least 18 villagers with the Leisure need fulfilled for 120 seconds.
Tinctury Blueprint
30 Barrels
30 Pickled Goods or 30 Paste or 30 Porridge or 30 Biscuits or 30 Pie or 30 Jerky or 30 Pie
III
Cleanliness
Hard
Fulfill your villagers' need for treatment 60 times (retroactive).
+2 to Tea production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
40 Herbs
III
Power of the Clearance
Hard
Use 175 units of Clearance Water in Rain Engines in production buildings.
10 Pipes
A group of 4 villagers.
+2 to Barrels production (from gathering, farming, fishing, or production).
III
Hasty Explorer
Hard
Discover 2 Dangerous () or Forbidden Glades () within 180 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
+1 to Pipes production (from gathering, farming, fishing, or production).
20 Pipes
5 Parts
III
Trading Goods
Hard
Deliver 30 Pack of Trade Goods.
15 Bricks
20 Fabric
20 Amber
III
Trade and Industry
Hard
Sell goods worth at least 45 Amber to traders or via trade routes. Use 130 units of rainwater (any type) in Rain Engines in production buildings.
Traders will arrive 15% quicker.
Any Builder can carry 5 additional items.
3 Wildfire Essence
III
Arena
Hard
Deliver 50 Training Gear. Own at least 1 Clan Hall.
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear produced.
30 Oil
30 Jerky
III
Training
Hard
Deliver 50 Training Gear. Own at least 1 Academy.
+3 to Training Gear production (from gathering, farming, fishing, or production).
30 Coal
30 Biscuits
III
Gifts for the Queen
Hard
Complete at least 3 events by making a decision: Loyalty .
The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.
5 Parts
A group of 3 villagers.
III
Luxury Goods
Hard
Deliver 20 Pack of Luxury Goods. Deliver 10 Amber.
10 Parts
A group of 4 villagers.
+2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production).
III
Ruins
Hard
Rebuild or salvage 3 destroyed buildings found in the forest. Haunted ruins also count. Deliver 15 Pack of Provisions.
Workers assigned to Glade Events can carry 5 more items.
12 Tools
35 Pottery
III
Export
Hard
Complete 12 trade routes.
Gain +1 to production yields for all packs of goods.
A group of 4 villagers.
8 Parts
III
Frog Resolve
Hard
Keep Frogs Resolve above 30 for 120 seconds
+1 to Stone production (from gathering, farming, fishing, or production). or +1 to Clay production (from gathering, farming, fishing, or production).
4 Frogs will join the settlement.
40 Wine
III
Luxury
Hard
Fulfill your villagers' need for luxury 60 times (retroactive).
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.
40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
40 Barrels
III
Advanced District
Hard
Have at least 2 Hearths upgraded to level: Neighborhood (Level 2).
+1 to Planks production (from gathering, farming, fishing, or production).
40 Leather
20 Crystalized Dew
III
Lost in the Woods
Medium, Hard
Complete at least 2 events by making a decision: Empathy .
Gain +1 to production yields for all packs of goods.
15 Pack of Provisions
8 Tools
III
Trailblazing
Hard
Cut through the forest to discover 6 glades. Deliver 10 Tools.
+3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production).
30 Amber
30 Crystalized Dew
III
Lumps of Coal
Hard
Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 60 Coal.
+1 to Coal production (from gathering, farming, fishing, or production).
30 Oil
35 Dye
III
Profitable Trade
Hard
Complete 4 trade routes worth at least 9 Amber each. Deliver 12 Pack of Provisions.
+1 to Planks production (from gathering, farming, fishing, or production).
35 Coats or 35 Boots
30 Sea Marrow
III
The Forum
Hard
Deliver 50 Training Gear. Deliver 50 Wine.
Forum Blueprint
40 Reed
+2 to Training Gear production (from gathering, farming, fishing, or production).
III
Pyromania
Hard
Burn at least 18 Blightrot Cysts.
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
+1 to Purging Fire production (from gathering, farming, fishing, or production).
30 Coal
III
Lost Knowledge
Hard
Deliver 4 Ancient Tablet.
40 Jerky or 40 Skewers or 40 Porridge or 40 Biscuits
40 Pie or 40 Pickled Goods or 40 Paste or 40 Coats or 40 Boots
40 Wine or 40 Ale or 40 Training Gear or 40 Scrolls or 40 Tea or 40 Incense
III
Good Friends
Hard
Reach standing level 2 with 3 settlements on trade routes.
40 Boots or 40 Coats
30 Amber
40 Waterskins
III
Lizard Villagers
Hard
Keep Lizards Resolve above 24 for 120 seconds Deliver 5 Pack of Provisions.
+1 to Meat production (from gathering, farming, fishing, or production).
3 Lizards will join the settlement.
5 Parts
III
Varied Delivery
Hard
Deliver 15 Pack of Trade Goods. Deliver 15 Pack of Building Materials. Deliver 15 Pack of Crops.
+2 to Ale production (from gathering, farming, fishing, or production). or +2 to Wine production (from gathering, farming, fishing, or production). or +2 to Training Gear production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Incense production (from gathering, farming, fishing, or production). or +2 to Tea production (from gathering, farming, fishing, or production).
30 Ale or 30 Wine or 30 Tea or 30 Boots or 30 Coats
30 Scrolls or 30 Training Gear or 30 Incense
III
Cups and Glasses
Hard
Deliver 50 Ale. Own at least 1 Tavern.
+2 to Ale production (from gathering, farming, fishing, or production).
30 Ale
30 Waterskins
III
Bat Villagers
Hard
Have at least 12 Bats for 120 seconds Have at least 10 villagers with the Biscuits need fulfilled for 60 seconds.
+1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
4 Bats will join the settlement.
30 Scrolls
III
Human Villagers
Hard
Have at least 12 Humans for 120 seconds Have at least 10 villagers with the Coats need fulfilled for 60 seconds.
+1 to Fabric production (from gathering, farming, fishing, or production).
3 Humans will join the settlement.
5 Parts
III
Aesthetics
Hard
Have at least 20 Aesthetics decorations.
+1 to Berries production (from gathering, farming, fishing, or production).
30 Jerky or 30 Skewers or 30 Porridge or 30 Paste or 30 Pie or 30 Biscuits or 30 Pickled Goods
30 Crystalized Dew
III
Agriculture
Hard
Own at least 30 Farm Fields. Deliver 25 Pack of Crops.
A group of 4 villagers.
+1 to Grain production (from gathering, farming, fishing, or production).
8 Parts
Timed Tier iii Orders that can be drawn on prestige difficulty
Tier
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
III
1230
Disturbing the Ancients
Hard
Deliver 3 Ancient Tablet. Cut through the forest to discover 4 glades.
5 Pottery per minute. Not affected by production bonuses and does not contribute to production-based perks.
Press Blueprint
20 Tools
III
750
Coal Fever
Medium, Hard
Deliver 100 Coal.
+100% to amount of goods produced in the Mine.
40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Pickled Goods
10 Parts
III
1230
Foolhardy Man
Hard
Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
5 Barrels per minute. Not affected by production bonuses and does not contribute to production-based perks.
Market Blueprint
10 Parts
III
390
Bling-Bling
Hard
Deliver 70 Amber.
+5 to Jerky production (from gathering, farming, fishing, or production). or +5 to Biscuits production (from gathering, farming, fishing, or production). or +5 to Porridge production (from gathering, farming, fishing, or production). or +5 to Skewers production (from gathering, farming, fishing, or production).
+5 to Pie production (from gathering, farming, fishing, or production). or +5 to Pickled Goods production (from gathering, farming, fishing, or production). or +5 to Paste production (from gathering, farming, fishing, or production). or +5 to Coats production (from gathering, farming, fishing, or production). or +5 to Boots production (from gathering, farming, fishing, or production).
14 Parts
III
330
Building Rush
Hard
Have at least 10 Aesthetics decorations. Have at least 10 Harmony decorations.
+3 to Barrels production (from gathering, farming, fishing, or production). or +3 to Fabric production (from gathering, farming, fishing, or production). or +3 to Dye production (from gathering, farming, fishing, or production).
6 Wildfire Essence
Manufactory Blueprint
III
1030
Into the Ruins
Hard
Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count. Complete at least 1 events by making a decision: Corruption .
+2 to Planks production (from gathering, farming, fishing, or production).
Carpenter Blueprint
20 Tools
III
360
Basic Packages
Hard
Deliver 20 Pack of Provisions. Deliver 20 Pack of Crops. Deliver 10 Pack of Trade Goods.
Gain +1 to production yields for all packs of goods.
15 Tools
Bakery Blueprint
III
750
Salt Fever
Medium, Hard
Deliver 100 Salt.
+100% to amount of goods produced in the Mine.
40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Pickled Goods
10 Parts
III
630
Forest Fascination
Hard
Cut through the forest to discover 6 glades. Deliver 10 Tools.
+5 to Copper Bars production (from gathering, farming, fishing, or production).
25 Amber
A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
III
330
Thirsty Trader
Hard
Sell goods worth at least 45 Amber to traders or via trade routes. Deliver 40 Wine.
4 Copper Bars per minute. Not affected by production bonuses and does not contribute to production-based perks.
40 Crystalized Dew
35 Amber
III
600
The Source
Hard
Use 150 units of Storm Water in Rain Engines in production buildings.
+60% to amount of goods produced in the Brewery.
The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).
80 Amber
III
480
Devilish Curiosity
Medium, Hard
Cut through the forest to discover 1 Forbidden Glades ().
+5 to Planks production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Paste or 40 Porridge or 40 Pie or 40 Biscuits or 40 Skewers or 40 Jerky
Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.
III
750
Copper Fever
Medium, Hard
Deliver 100 Copper Ore.
+100% to amount of goods produced in the Mine.
40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Pickled Goods
10 Parts
III
630
Chest Chaser
Hard
Open or send 4 Abandoned Caches of any size to the Citadel.
5 Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.
Gain +1 to production yields for all packs of goods.
15 Tools
III
330
Wealthy Trader
Hard
Sell goods worth at least 70 Amber to traders or via trade routes.
5 Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Pie per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks.
+5 to Waterskins production (from gathering, farming, fishing, or production).
Market Blueprint
III
600
Let It Rain
Hard
Have at least 8 buildings with Rain Engines installed in your settlement. Deliver 150 Drizzle Water. Deliver 150 Clearance Water.
5 Ale per minute. Not affected by production bonuses and does not contribute to production-based perks.
Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of leisure.
Tavern Blueprint
Non-Timed Tier iv Orders that can be drawn on prestige difficulty
Tier
Name
Difficulty
Requirements
Rewards
IV
Brawling
Hard
Have at least 20 villagers with the Brawling need fulfilled for 30 seconds. Deliver 30 Training Gear.
+2 to Training Gear production (from gathering, farming, fishing, or production).
25 Amber
A group of 5 villagers.
IV
Beaver Majority
Hard
Have at least 22 Beavers for 30 seconds Fulfill your villagers' need for education 50 times (retroactive).
+2 to Pickled Goods production (from gathering, farming, fishing, or production).
30 Pickled Goods
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
IV
Deeper into the Wilds
Hard
Deliver 6 Ancient Tablet.
A set of tools designed for grubbing tree stumps. Gain 15 Roots every time you discover a new glade.
A group of 5 villagers.
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Porridge or 40 Paste
IV
Peddler
Hard
Sell 4 Ancient Tablet to any trader. Sell 30 Pack of Trade Goods to any trader. Obtained by:
Smithy★★,
Scribe★★,
Lumber Mill★
40 Sea Marrow
20 Amber
Furnace Blueprint
IV
Utopia
Hard
Have at least 16 villagers with the Jerky need fulfilled for 30 seconds. Have at least 16 villagers with the Pie need fulfilled for 30 seconds. Have at least 16 villagers with the Skewers need fulfilled for 30 seconds.
Specializing in a particular branch of commerce can bring a lot of profit. Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production).
60 Biscuits or 60 Pickled Goods or 60 Porridge or 60 Paste
30 Tools
IV
Frog Majority
Hard
Have at least 22 Frogs for 30 seconds Fulfill your villagers' need for brawling 50 times (retroactive).
+2 to Paste production (from gathering, farming, fishing, or production).
More durable and much wider nets. Fishing speed is increased by 25%.
20 Bricks
IV
All at Once
Hard
Discover 2 Forbidden Glades () within 420 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.
40 Scrolls or 40 Incense or 40 Training Gear
40 Ale or 40 Wine or 40 Tea or 40 Boots or 40 Coats
IV
Knowledge
Hard
Have at least 20 villagers with the Education need fulfilled for 30 seconds. Deliver 30 Scrolls.
+2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Incense production (from gathering, farming, fishing, or production). or +2 to Tea production (from gathering, farming, fishing, or production). or +2 to Training Gear production (from gathering, farming, fishing, or production). or +2 to Ale production (from gathering, farming, fishing, or production). or +2 to Wine production (from gathering, farming, fishing, or production).
40 Porridge or 40 Paste or 40 Pickled Goods or 40 Biscuits or 40 Pie or 40 Jerky or 40 Skewers
10 Parts
IV
Trade and Luxury
Hard
Deliver 25 Pack of Trade Goods. Deliver 25 Pack of Luxury Goods.
35 Amber
40 Pie or 40 Biscuits or 40 Skewers or 40 Jerky or 40 Porridge or 40 Paste or 40 Pickled Goods
20 Tools
IV
Leisure
Hard
Have at least 22 villagers with the Leisure need fulfilled for 30 seconds. Deliver 30 Ale.
+2 to Ale production (from gathering, farming, fishing, or production).
30 Roots
40 Pottery
IV
Builder's Tools
Hard
Deliver 20 Tools. Deliver 20 Pack of Building Materials.
+2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production).
Planting crops is 25% faster.
Harvesting crops is 25% faster.
IV
Harpy Majority
Hard
Have at least 22 Harpies for 30 seconds Deliver 20 Tea.
+1 to Berries production (from gathering, farming, fishing, or production).
20 Amber
+2 to Tea production (from gathering, farming, fishing, or production).
IV
Luxuries for the Citadel
Hard
Deliver 30 Pack of Luxury Goods.
4 Wildfire Essence
A group of 5 villagers.
30 Bricks
IV
Master of Exploration
Hard
Cut through the forest to discover 3 glades. Deliver 3 Ancient Tablet. Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Crystalized Dew production (from gathering, farming, fishing, or production).
25 Amber
10 Parts
IV
Human Majority
Hard
Have at least 22 Humans for 30 seconds Deliver 10 Pack of Crops.
+2 to Pottery production (from gathering, farming, fishing, or production).
25 Amber
20 Planks
IV
The Cult of Fire
Hard
Have at least 20 villagers with the Religion need fulfilled for 120 seconds. Deliver 30 Incense.
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
10 Parts
A group of 4 villagers.
IV
Playing With Fire
Hard
Cut through the forest to discover 4 Dangerous () or Forbidden Glades (). Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
40 Copper Ore
A group of 3 villagers.
IV
Pastries
Hard
Fulfill your villagers' need for eating pie 70 times (retroactive). Fulfill your villagers' need for eating biscuits 70 times (retroactive).
50 Sea Marrow
A group of 4 villagers.
8 Parts
IV
Travel Rations
Hard
Deliver 35 Pack of Provisions.
A group of 4 villagers.
40 Skewers or 40 Jerky or 40 Paste or 40 Porridge or 40 Pickled Goods or 40 Biscuits or 40 Pie
Ranch Blueprint
IV
Expensive Delivery
Hard
Deliver 25 Pack of Building Materials. Deliver 25 Pack of Trade Goods.
+1 to Plant Fiber production (from gathering, farming, fishing, or production).
+1 to Grain production (from gathering, farming, fishing, or production).
30 Ale or 30 Wine or 30 Incense or 30 Scrolls or 30 Training Gear or 30 Tea
IV
Rainproof Coats
Hard
Deliver 50 Oil. Deliver 50 Coats.
+3 to Coats production (from gathering, farming, fishing, or production).
40 Fabric
A group of 5 villagers.
IV
Lizard Majority
Hard
Have at least 20 Lizards for 30 seconds Deliver 60 Meat.
+1 to Meat production (from gathering, farming, fishing, or production).
40 Skewers
25 Amber
IV
Fox Majority
Hard
Have at least 20 Foxes for 30 seconds Deliver 40 Porridge.
50 Grain
+2 to Porridge production (from gathering, farming, fishing, or production).
25 Amber
IV
Bat Majority
Hard
Have at least 22 Bats for 30 seconds Deliver 20 Scrolls.
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production).
20 Amber
+2 to Scrolls production (from gathering, farming, fishing, or production).
IV
Wood and Provisions
Hard
Deliver 250 Wood. Deliver 30 Pack of Provisions.
4 Wildfire Essence
10 Parts
A group of 4 villagers.
IV
Goods for the Citadel
Hard
Deliver 25 Pack of Trade Goods. Deliver 15 Amber.
A group of 5 villagers.
40 Pie or 40 Biscuits or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
10 Parts
IV
Focus on Farming
Hard
Own at least 40 Farm Fields. Deliver 30 Pack of Crops.
Any Farmer can carry 10 additional items.
10 Parts
A group of 4 villagers.
IV
Advanced Outposts
Hard
Have at least 2 Hearths upgraded to level: District (Level 3). Own at least 1 Small Warehouse.
+1 to Mushrooms production (from gathering, farming, fishing, or production).
20 Planks
A group of 3 villagers.
IV
Rainpunk Enthusiast
Hard
Use 150 units of Drizzle Water in Rain Engines in production buildings. Use 150 units of Clearance Water in Rain Engines in production buildings. Use 150 units of Storm Water in Rain Engines in production buildings.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
40 Barrels
30 Tools
IV
Trade Baron
Hard
Complete 14 trade routes. Deliver 40 Amber.
Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.
12 Parts
Vital equipment when exploring the wilds. Gain 6 Pack of Provisions every time you discover a new glade.
IV
Export Hub
Hard
Complete 5 trade routes worth at least 17 Amber each.
40 Wine or 40 Tea or 40 Ale or 40 Boots or 40 Coats
40 Scrolls or 40 Training Gear or 40 Incense
40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Porridge or 40 Paste or 40 Pickled Goods
IV
Pyromancer
Hard
Burn at least 14 Blightrot Cysts. Deliver 20 Purging Fire.
+1 to Purging Fire production (from gathering, farming, fishing, or production).
50 Porridge or 50 Paste or 50 Pickled Goods or 50 Jerky or 50 Skewers or 50 Biscuits or 50 Pie
A group of 6 villagers.
IV
Folks Gotta Eat!
Hard
Have at least 20 villagers with the Jerky need fulfilled for 120 seconds. Have at least 20 villagers with the Biscuits need fulfilled for 120 seconds.
Market Blueprint
30 Amber
45 Flour
IV
Serving the People
Hard
Fulfill your villagers' need for eating pickled goods 60 times (retroactive). Fulfill your villagers' need for eating skewers 60 times (retroactive). Fulfill your villagers' need for eating jerky 60 times (retroactive).
20 Tools
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
Deliver 25 Pack of Building Materials. Deliver 30 Pack of Crops.
20 Tools
+2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production).
4 Wildfire Essence
Timed Tier iv Orders that can be drawn on prestige difficulty
Tier
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
IV
930
Trading Master
Hard
Complete 3 trade routes worth at least 25 Amber each.
Gain 2 Amber for every 6 Pack of Trade Goods produced.
60 Amber
20 Tools
IV
630
Ravenous Axes
Hard
Produce 300 Wood in the building: Woodcutters' Camp. Deliver 30 Pack of Provisions.
+5 to Scrolls production (from gathering, farming, fishing, or production). or +5 to Ale production (from gathering, farming, fishing, or production). or +5 to Wine production (from gathering, farming, fishing, or production). or +5 to Training Gear production (from gathering, farming, fishing, or production). or +5 to Incense production (from gathering, farming, fishing, or production). or +5 to Tea production (from gathering, farming, fishing, or production).
15 Parts
5 Flour per minute. Not affected by production bonuses and does not contribute to production-based perks.
+3 to Ale production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production).
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.
Tavern Blueprint
IV
360
Food Provision
Hard
Deliver 40 Pack of Provisions.
+5 to Dye production (from gathering, farming, fishing, or production).
40 Oil
Temple Blueprint
IV
600
Technological Progress
Hard
Have at least 10 buildings with Rain Engines installed in your settlement.
5 Incense per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Scrolls per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Ale per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Wine per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.
A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers for every 10 Pickled Goods produced.
50 Amber
IV
600
Large Parcel
Hard
Deliver 30 Pack of Building Materials. Deliver 30 Oil.
+3 to Oil production (from gathering, farming, fishing, or production).
20 Tools
Workers assigned to Glade Events can carry 10 more items.
IV
900
Fearless
Medium, Hard
Cut through the forest to discover 2 Forbidden Glades ().
+100% to amount of goods produced in the Woodcutters' Camp.
A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
80 Amber
IV
600
Great Expansion
Hard
Have at least 2 Hearths upgraded to level: Neighborhood (Level 2). Have at least 1 Hearths upgraded to level: District (Level 3).
Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker.
30 Planks
Temple Blueprint
IV
420
Ultimate Challenge
Medium, Hard
Cut through the forest to discover 1 Forbidden Glades ().
+5 to Pottery production (from gathering, farming, fishing, or production).
70 Amber
Workers assigned to Glade Events can carry 10 more items.
IV
930
Greedy Merchant
Hard
Sell goods worth at least 80 Amber to traders or via trade routes.
5 Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Pie per minute. Not affected by production bonuses and does not contribute to production-based perks.
35 Amber
Tinkerer Blueprint
IV
900
Time of Courage
Hard
Cut through the forest to discover 3 glades. Deliver 4 Ancient Tablet. Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
40 Amber
6 Wildfire Essence
Temple Blueprint
IV
480
Construction Work
Hard
Deliver 20 Tools. Deliver 18 Pipes.
5 Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.
+1 to Tools production (from gathering, farming, fishing, or production).
30 Planks
List of All Orders
Tier 1 Non-Timed
60 Non-Timed Tier i Orders
Name
Difficulty
Requirements
Rewards
Delivery
Easy
Complete 1 trade routes. Deliver 3 Pack of Crops.
10 Amber
20 Grain
A group of 4 villagers.
Medium
Complete 2 trade routes. Deliver 4 Pack of Crops.
Hard
Complete 3 trade routes. Deliver 5 Pack of Crops.
Woodcutters
Easy
Own at least 2 Woodcutters' Camps. Deliver 30 Wood.
10 Resin
3 Parts
A group of 2 villagers.
Basic Ingredient
Easy
Deliver 25 Storm Water.
+1 to Storm Water production (from gathering, farming, fishing, or production).
5 Pipes
A group of 2 villagers.
Medium
Deliver 35 Storm Water.
Hard
Deliver 40 Storm Water.
Hunters
Easy
Own at least 1 Trappers' Camp. Deliver 20 Meat.
+1 to Meat production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
Medium
Own at least 1 Trappers' Camp. Deliver 25 Meat.
Hard
Own at least 1 Trappers' Camp. Deliver 30 Meat.
Trading Post
Easy
Own at least 1 Trading Post. Deliver 5 Amber.
20 Biscuits or 20 Pie or 20 Jerky or 20 Skewers or 20 Paste or 20 Porridge or 20 Pickled Goods
5 Parts
6 Tools
Medium, Hard
Own at least 1 Trading Post. Deliver 10 Amber.
Wood Delivery
Easy
Deliver 35 Wood.
3 Parts
A group of 2 villagers.
Reconnaissance
Easy
Cut through the forest to discover 2 glades.
+1 to Stone production (from gathering, farming, fishing, or production). or +1 to Clay production (from gathering, farming, fishing, or production).
6 Tools
10 Bricks
Medium
Cut through the forest to discover 2 glades. Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
Hard
Cut through the forest to discover 3 glades. Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
No Place Like Home
Easy
Own at least 2 Lizard Houses. Own at least 2 Harpy Houses.
+1 to Meat production (from gathering, farming, fishing, or production).
10 Fabric
A group of 3 villagers.
Medium, Hard
Own at least 3 Lizard Houses. Own at least 3 Harpy Houses.
Ranch Life
Easy
Own at least 1 Ranch. Deliver 10 Meat. Deliver 10 Leather.
+1 to Leather production (from gathering, farming, fishing, or production).
25 Meat
A group of 2 villagers.
Medium
Own at least 1 Ranch. Deliver 15 Meat. Deliver 15 Leather.
Hard
Own at least 1 Ranch. Deliver 20 Meat. Deliver 20 Leather.
Trappers
Easy
Have at least 6 Lizards for 30 seconds
Trappers' Camp Blueprint
+1 to Leather production (from gathering, farming, fishing, or production).
30 Insects
The Pack
Easy
Keep Foxes Resolve above 10 for 30 seconds
2 Foxes will join the settlement.
30 Mushrooms
3 Parts
Medium
Keep Foxes Resolve above 13 for 30 seconds
Hard
Keep Foxes Resolve above 15 for 30 seconds
Clearing Glades
Easy
Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
30 Jerky or 30 Biscuits or 30 Pie or 30 Paste or 30 Skewers or 30 Porridge or 30 Pickled Goods
3 Parts
A group of 4 villagers.
Medium
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. Deliver 3 Pack of Building Materials.
Hard
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. Deliver 5 Pack of Building Materials.
Dwellings
Easy
Own at least 2 Bat Houses. Own at least 2 Fox Houses.
+2 to Dye production (from gathering, farming, fishing, or production).
15 Copper Bars
A group of 3 villagers.
Medium, Hard
Own at least 3 Bat Houses. Own at least 3 Fox Houses.
Healthy Breakfast
Easy, Medium
Fulfill your villagers' need for eating porridge 20 times (retroactive).
30 Vegetables
30 Herbs
A group of 2 villagers.
Hard
Fulfill your villagers' need for eating porridge 30 times (retroactive).
Basic Logistics
Easy
Own at least 35 Paths.
Useful tools for creating drainage ditches. Villagers move 10% faster on roads.
10 Stone
The Purge
Easy
Burn at least 1 Blightrot Cysts.
5 Parts
30 Vegetables
A group of 3 villagers.
Medium
Burn at least 2 Blightrot Cysts.
Hard
Burn at least 3 Blightrot Cysts.
Blue Metal
Hard
Deliver 5 Crystalized Dew.
5 Parts
15 Fabric
A group of 3 villagers.
Call to Arms
Easy
Deliver 3 Purging Fire.
+1 to Oil production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
Medium
Deliver 4 Purging Fire.
Hard
Deliver 5 Purging Fire.
Fill the Engines
Medium
Use 25 units of rainwater (any type) in Rain Engines in production buildings.
5 Pipes
5 Parts
A group of 3 villagers.
Hard
Use 40 units of rainwater (any type) in Rain Engines in production buildings.
Salt Miner
Medium, Hard
Deliver 15 Salt.
+1 to Salt production (from gathering, farming, fishing, or production).
25 Sea Marrow
4 Parts
Big Delivery
Easy
Deliver 3 Pack of Building Materials.
+1 to Planks production (from gathering, farming, fishing, or production).
20 Bricks
4 Tools
Medium
Deliver 5 Pack of Building Materials.
Hard
Deliver 7 Pack of Building Materials.
The Flock
Easy
Keep Harpies Resolve above 10 for 30 seconds
2 Harpies will join the settlement.
30 Berries
3 Parts
Medium
Keep Harpies Resolve above 13 for 30 seconds
Hard
Keep Harpies Resolve above 15 for 30 seconds
Amber Trade
Easy
Sell goods worth at least 8 Amber to traders or via trade routes. Deliver 4 Amber.
6 Tools
2 Wildfire Essence
A group of 2 villagers.
Medium
Sell goods worth at least 12 Amber to traders or via trade routes. Deliver 7 Amber.
Hard
Sell goods worth at least 16 Amber to traders or via trade routes. Deliver 10 Amber.
Garden Life
Easy
Own at least 1 Herb Garden. Deliver 10 Roots. Deliver 10 Herbs.
+1 to Roots production (from gathering, farming, fishing, or production).
10 Fabric
A group of 2 villagers.
Medium
Own at least 1 Herb Garden. Deliver 15 Roots. Deliver 15 Herbs.
Hard
Own at least 1 Herb Garden. Deliver 20 Roots. Deliver 20 Herbs.
Booming Economy
Easy
Sell goods worth at least 10 Amber to traders or via trade routes.
10 Amber
20 Oil
A group of 2 villagers.
Medium
Sell goods worth at least 15 Amber to traders or via trade routes.
Hard
Sell goods worth at least 20 Amber to traders or via trade routes.
Cyst Cultivation
Easy
Have at least 1 Blightrot Cysts at the same time.
30 Paste or 30 Jerky or 30 Biscuits or 30 Pie or 30 Skewers or 30 Porridge or 30 Pickled Goods
+1 to Purging Fire production (from gathering, farming, fishing, or production).
The Ancient Hearth's resistance to corruption is increased by 100.
Medium
Have at least 2 Blightrot Cysts at the same time.
Hard
Have at least 3 Blightrot Cysts at the same time.
Beginner Engineer
Easy
Own at least 1 Geyser Pump.
30 Clay
5 Pipes
A group of 2 villagers.
Medium
Own at least 2 Geyser Pumps.
Water Extraction
Hard
Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel.
15 Bricks
5 Parts
A group of 2 villagers.
Egg Collection
Easy
Deliver 15 Eggs.
+2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production).
25 Berries
A group of 2 villagers.
Medium
Deliver 25 Eggs.
Hard
Deliver 35 Eggs.
Botanist
Easy
Own at least 1 Plantation. Deliver 10 Berries. Deliver 10 Plant Fiber.
+1 to Berries production (from gathering, farming, fishing, or production).
30 Vegetables
A group of 2 villagers.
Medium
Own at least 1 Plantation. Deliver 15 Berries. Deliver 15 Plant Fiber.
Hard
Own at least 1 Plantation. Deliver 20 Berries. Deliver 20 Plant Fiber.
Rain Protection
Easy
Fulfill your villagers' need for coats 10 times (retroactive).
+2 to Coats production (from gathering, farming, fishing, or production).
10 Fabric
3 Parts
Medium
Fulfill your villagers' need for coats 15 times (retroactive).
Hard
Fulfill your villagers' need for coats 20 times (retroactive).
Architects
Easy
Have at least 6 Frogs for 30 seconds
Brickyard Blueprint
25 Scales
Camps
Easy
Own at least 1 Harvesters' Camp. Own at least 1 Stonecutters' Camp.
15 Clay
15 Reed
3 Parts
Medium, Hard
Own at least 1 Harvesters' Camp. Own at least 1 Stonecutters' Camp. Deliver 10 Bricks.
Problem Solver
Easy, Medium
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
10 Planks
6 Tools
A group of 3 villagers.
Hard
Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Tick Tock
Medium, Hard
Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
2 Wildfire Essence
25 Coal
Meat Lover
Easy
Fulfill your villagers' need for eating jerky 20 times (retroactive).
+1 to Insects production (from gathering, farming, fishing, or production).
3 Parts
A group of 2 villagers.
Medium
Fulfill your villagers' need for eating jerky 25 times (retroactive).
Hard
Fulfill your villagers' need for eating jerky 30 times (retroactive).
The Collegium
Easy
Keep Frogs Resolve above 16 for 30 seconds
2 Frogs will join the settlement.
20 Fish
3 Parts
Medium
Keep Frogs Resolve above 18 for 30 seconds
Hard
Keep Frogs Resolve above 20 for 30 seconds
Herbalist
Easy
Own at least 1 Herbalists' Camp. Deliver 15 Mushrooms.
+1 to Mushrooms production (from gathering, farming, fishing, or production).
30 Herbs
A group of 2 villagers.
Medium
Own at least 1 Herbalists' Camp. Deliver 20 Mushrooms.
Hard
Own at least 1 Herbalists' Camp. Deliver 25 Mushrooms.
Start Your Engines
Easy
Have at least 1 buildings with Rain Engines installed in your settlement.
30 Oil
4 Parts
A group of 2 villagers.
Medium, Hard
Have at least 2 buildings with Rain Engines installed in your settlement.
Farm Life
Easy
Own at least 1 Small Farm. Deliver 10 Vegetables. Deliver 10 Grain.
+1 to Grain production (from gathering, farming, fishing, or production).
30 Mushrooms
A group of 2 villagers.
Medium
Own at least 1 Small Farm. Deliver 15 Vegetables. Deliver 15 Grain.
Hard
Own at least 1 Small Farm. Deliver 20 Vegetables. Deliver 20 Grain.
Help From the Queen
Easy
Have at least 6 Humans for 30 seconds
20 Grain
+1 to Grain production (from gathering, farming, fishing, or production).
Small Farm Blueprint
Relics
Medium, Hard
Deliver 1 Ancient Tablet.
30 Eggs
30 Berries
2 Wildfire Essence
Rich Harvest
Easy
Deliver 3 Pack of Crops.
10 Amber
+1 to Pack of Crops production (from gathering, farming, fishing, or production).
3 Parts
Medium
Deliver 5 Pack of Crops.
Hard
Deliver 7 Pack of Crops.
Exploration
Easy
Cut through the forest to discover 3 glades.
Workers assigned to Glade Events can carry 5 more items.
10 Bricks
10 Planks
Medium
Cut through the forest to discover 4 glades.
Hard
Cut through the forest to discover 5 glades.
Funding the Expedition
Easy
Deliver 10 Planks.
5 Parts
10 Fabric
10 Bricks
Medium, Hard
Deliver 5 Tools.
Foragers' Camp
Easy
Own at least 1 Foragers' Camp. Deliver 15 Vegetables.
+1 to Vegetables production (from gathering, farming, fishing, or production).
30 Stone
A group of 2 villagers.
Medium
Own at least 1 Foragers' Camp. Deliver 20 Vegetables.
Hard
Own at least 1 Foragers' Camp. Deliver 25 Vegetables.
Three Packs
Easy
Deliver 2 Pack of Building Materials. Deliver 2 Pack of Crops. Deliver 2 Pack of Provisions.
+1 to Grain production (from gathering, farming, fishing, or production).
+1 to Fabric production (from gathering, farming, fishing, or production).
4 Parts
Medium
Deliver 4 Pack of Building Materials. Deliver 3 Pack of Crops. Deliver 3 Pack of Provisions.
Hard
Deliver 5 Pack of Building Materials. Deliver 5 Pack of Crops. Deliver 5 Pack of Provisions.
Metal Veins
Medium, Hard
Deliver 15 Copper Ore.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
15 Coal
6 Tools
Barbecue
Easy, Medium
Fulfill your villagers' need for eating skewers 10 times (retroactive).
30 Leather
25 Sea Marrow
A group of 2 villagers.
Hard
Fulfill your villagers' need for eating skewers 20 times (retroactive).
Hydraulics
Medium
Produce 4 Pipes in any capable building. Deliver 4 Pipes.
+1 to Pipes production (from gathering, farming, fishing, or production).
5 Parts
A group of 3 villagers.
Hard
Produce 6 Pipes in any capable building. Deliver 6 Pipes.
The Guild
Easy
Keep Beavers Resolve above 16 for 30 seconds
2 Beavers will join the settlement.
30 Roots
3 Parts
Medium
Keep Beavers Resolve above 18 for 30 seconds
Hard
Keep Beavers Resolve above 20 for 30 seconds
The Grove
Easy
Have at least 6 Beavers for 30 seconds
Forester's Hut Blueprint
20 Roots
The Nest
Easy
Have at least 6 Harpies for 30 seconds
Herbalists' Camp Blueprint
20 Coats
Raising the Stakes
Easy
Complete 1 trade routes with an offer multiplier of 2 or higher.
+1 to Planks production (from gathering, farming, fishing, or production).
20 Oil
3 Parts
Medium
Complete 2 trade routes with an offer multiplier of 2 or higher.
Hard
Complete 3 trade routes with an offer multiplier of 2 or higher.
Shelters
Easy
Have at least 8 villagers with the Basic Housing need fulfilled for 20 seconds. Deliver 20 Wood.
5 Planks
20 Fish
A group of 3 villagers.
People's Resolve
Easy
Keep Humans Resolve above 20 for 30 seconds
2 Humans will join the settlement.
30 Grain
3 Parts
Medium
Keep Humans Resolve above 22 for 30 seconds
Hard
Keep Humans Resolve above 25 for 30 seconds
Safe Place
Easy
Own at least 2 Human Houses. Own at least 2 Beaver Houses.
+2 to Flour production (from gathering, farming, fishing, or production).
10 Bricks
A group of 3 villagers.
Medium, Hard
Own at least 3 Human Houses. Own at least 3 Beaver Houses.
Businessman
Easy
Complete 3 trade routes.
15 Amber
2 Wildfire Essence
A group of 2 villagers.
Medium, Hard
Complete 4 trade routes.
The Clan
Easy
Keep Lizards Resolve above 10 for 30 seconds
2 Lizards will join the settlement.
30 Meat
3 Parts
Medium
Keep Lizards Resolve above 13 for 30 seconds
Hard
Keep Lizards Resolve above 15 for 30 seconds
People of the Forest
Easy
Have at least 6 Foxes for 30 seconds
Foragers' Camp Blueprint
30 Vegetables
Tier 1 Timed
17 Timed Tier i Orders
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
150
Speedy Real Estate
Easy, Medium, Hard
Have at least 1 Hearths upgraded to level: Encampment (Level 1).
25 Boots or 25 Coats
2 Wildfire Essence
3 Parts
630
Hurried Expedition
Medium
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Provisioner Blueprint
+3 to Flour production (from gathering, farming, fishing, or production). or +3 to Barrels production (from gathering, farming, fishing, or production). or +2 to Pack of Provisions production (from gathering, farming, fishing, or production).
5 Parts
Hard
Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
450
Joyful Lizards
Easy
Keep Lizards Resolve above 14 for 30 seconds
5 Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.
6 Tools
3 Lizards will join the settlement.
Medium
Keep Lizards Resolve above 16 for 30 seconds
Hard
Keep Lizards Resolve above 18 for 30 seconds
1020
Impetuous Explorer
Easy, Medium
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production).
Weaver Blueprint
3 Parts
Hard
Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
360
Distant Journey
Medium
Cut through the forest to discover 4 glades.
5 Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.
Brickyard Blueprint
30 Copper Bars
Hard
Cut through the forest to discover 5 glades.
540
Call of the Ruins
Medium
Cut through the forest to discover 2 glades. Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
5 Reed per minute. Not affected by production bonuses and does not contribute to production-based perks.
Toolshop Blueprint
12 Tools
Hard
Cut through the forest to discover 3 glades. Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
450
Joyful Frogs
Easy
Keep Frogs Resolve above 18 for 30 seconds
5 Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.
15 Pipes
3 Frogs will join the settlement.
Medium
Keep Frogs Resolve above 20 for 30 seconds
Hard
Keep Frogs Resolve above 22 for 30 seconds
450
Joyful Humans
Easy
Keep Humans Resolve above 23 for 30 seconds
5 Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
3 Humans will join the settlement.
Medium
Keep Humans Resolve above 25 for 30 seconds
Hard
Keep Humans Resolve above 27 for 30 seconds
450
Joyful Harpies
Easy
Keep Harpies Resolve above 14 for 30 seconds
5 Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
3 Harpies will join the settlement.
Medium
Keep Harpies Resolve above 16 for 30 seconds
Hard
Keep Harpies Resolve above 18 for 30 seconds
180
Housing Estate
Medium, Hard
Own at least 6 Shelters.
Gain +1 to production yields for all packs of goods.
Bath House Blueprint or 3 Wildfire Essence
5 Parts
330
Quick Packaging
Medium
Deliver 4 Pack of Building Materials. Deliver 4 Pack of Crops. Deliver 4 Pack of Provisions.
A group of 3 villagers.
+50% to amount of goods produced in the Makeshift Post.
packs of trade goods (★★) can be produced at the Makeshift Post.
Hard
Deliver 6 Pack of Building Materials. Deliver 6 Pack of Crops. Deliver 6 Pack of Provisions.
180
Determined Bats
Medium
Maintain at least 1 stack(s) of the Bats' Dedication effect for 60 seconds.
3 Copper Ore per minute. Not affected by production bonuses and does not contribute to production-based perks.
5 Parts
2 Bats will join the settlement.
Hard
Maintain at least 2 stack(s) of the Bats' Dedication effect for 90 seconds.
900
Zealous Scouts
Medium, Hard
Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
30 Coal
Cobbler Blueprint
+2 to Boots production (from gathering, farming, fishing, or production). or +2 to Dye production (from gathering, farming, fishing, or production). or +2 to Pack of Building Materials production.
510
Quick Transaction
Medium
Sell goods worth at least 12 Amber to traders or via trade routes. Deliver 7 Amber.
Gain +1 to production yields for all packs of goods.
25 Coats or 25 Boots
Clothier Blueprint
Hard
Sell goods worth at least 16 Amber to traders or via trade routes. Deliver 10 Amber.
450
Joyful Beavers
Easy
Keep Beavers Resolve above 18 for 30 seconds
5 Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.
10 Tools
3 Beavers will join the settlement.
Medium
Keep Beavers Resolve above 20 for 30 seconds
Hard
Keep Beavers Resolve above 22 for 30 seconds
480
Supply Thy Neighbor
Medium
Complete 3 trade routes worth at least 5 Amber each.
5 Coats per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Boots per minute. Not affected by production bonuses and does not contribute to production-based perks.
A Warehouse full of provisions makes it easier to prepare your caravans. Trade routes are faster by 5% for every 10 Pack of Provisions in your settlement's Warehouses.
30 Fabric
Hard
Complete 4 trade routes worth at least 6 Amber each.
450
Joyful Foxes
Easy
Keep Foxes Resolve above 14 for 30 seconds
5 Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.
+1 to Bricks production (from gathering, farming, fishing, or production).
25 Boots
Medium
Deliver 45 Stone.
Hard
Deliver 60 Stone.
Infrastructure
Easy
Own at least 50 Paths.
5 Amber
15 Stone
Aid For the Beaver Clan
Easy
Deliver 8 Pack of Building Materials.
3 Beavers will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
2 Parts
Medium
Deliver 12 Pack of Building Materials.
Hard
Deliver 15 Pack of Building Materials.
Feast
Easy
Have at least 10 villagers with a need from the Complex Food category fulfilled for 30 seconds. Deliver 15 Oil.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
+2 to Oil production (from gathering, farming, fishing, or production).
20 Coal
Medium
Have at least 12 villagers with a need from the Complex Food category fulfilled for 30 seconds. Deliver 20 Oil.
Hard
Have at least 14 villagers with a need from the Complex Food category fulfilled for 30 seconds. Deliver 25 Oil.
Happy Beavers
Easy
Keep Beavers Resolve above 20 for 60 seconds Sell goods worth at least 8 Amber to traders or via trade routes.
Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.
30 Biscuits
10 Tools
Medium
Keep Beavers Resolve above 22 for 60 seconds Sell goods worth at least 12 Amber to traders or via trade routes.
Hard
Keep Beavers Resolve above 24 for 60 seconds Sell goods worth at least 16 Amber to traders or via trade routes.
Into the Unknown
Easy
Discover 2 glades at an interval of 210 seconds. Progress will reset if the time between discoveries exceeds the limit.
10 Tools
30 Incense or 30 Tea or 30 Scrolls or 30 Ale or 30 Wine or 30 Training Gear
A group of 3 villagers.
Medium
Discover 2 glades at an interval of 180 seconds. Progress will reset if the time between discoveries exceeds the limit.
Hard
Discover 2 glades at an interval of 150 seconds. Progress will reset if the time between discoveries exceeds the limit.
Water Delivery
Easy
Deliver 40 Drizzle Water.
20 Copper Bars
30 Coal
10 Amber
Medium
Deliver 70 Drizzle Water.
Hard
Deliver 100 Drizzle Water.
Seller
Easy
Complete 4 trade routes. Sell goods worth at least 10 Amber to traders or via trade routes.
15 Amber
10 Bricks
+2 to Waterskins production (from gathering, farming, fishing, or production).
Medium
Complete 5 trade routes. Sell goods worth at least 15 Amber to traders or via trade routes.
Hard
Complete 6 trade routes. Sell goods worth at least 20 Amber to traders or via trade routes.
Scaling Up
Easy
Deliver 30 Scales.
+2 to Boots production (from gathering, farming, fishing, or production). or +2 to Dye production (from gathering, farming, fishing, or production).
25 Coats or 25 Boots
30 Porridge or 30 Paste or 30 Pie or 30 Biscuits or 30 Pickled Goods or 30 Jerky or 30 Skewers
Medium
Deliver 40 Scales.
Hard
Deliver 50 Scales.
Lizard Relatives
Easy
Fulfill your villagers' need for eating skewers 30 times (retroactive). Own at least 4 Lizard Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)
5 Lizards will join the settlement.
30 Skewers
Medium
Fulfill your villagers' need for eating skewers 40 times (retroactive). Own at least 6 Lizard Houses.
Hard
Fulfill your villagers' need for eating skewers 50 times (retroactive). Own at least 8 Lizard Houses.
Stacking Amber
Easy
Complete 1 trade routes with an offer multiplier of 3 or higher. Deliver 5 Amber.
+1 to Bricks production (from gathering, farming, fishing, or production).
35 Stone
35 Scales
Medium
Complete 2 trade routes with an offer multiplier of 3 or higher. Deliver 10 Amber.
Hard
Complete 3 trade routes with an offer multiplier of 3 or higher. Deliver 15 Amber.
Judgment
Easy
Use the Manorial Court to exile 4 villagers from your settlement.
20 Copper Bars
+1 to Pipes production (from gathering, farming, fishing, or production).
3 Bats will join the settlement.
Medium
Use the Manorial Court to exile 5 villagers from your settlement.
Hard
Use the Manorial Court to exile 6 villagers from your settlement.
Clothing the People
Easy
Fulfill your villagers' need for coats 25 times (retroactive).
+1 to Fabric production (from gathering, farming, fishing, or production).
5 Pack of Provisions
5 Parts
Medium
Fulfill your villagers' need for coats 30 times (retroactive).
Hard
Fulfill your villagers' need for coats 35 times (retroactive).
Trade Connections
Easy
Deliver 5 Pack of Trade Goods. Deliver 8 Amber.
Traders will arrive 15% quicker.
5 Parts
A group of 2 villagers.
Medium
Deliver 10 Pack of Trade Goods. Deliver 10 Amber.
Hard
Deliver 12 Pack of Luxury Goods. Deliver 12 Pack of Trade Goods. Deliver 12 Amber.
Aid for the Lizard Clan
Easy
Deliver 6 Pack of Provisions.
3 Lizards will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)
2 Parts
Medium
Deliver 8 Pack of Provisions.
Hard
Deliver 10 Pack of Provisions.
Luxurious Delivery
Easy
Deliver 8 Pack of Luxury Goods.
+2 to Flour production (from gathering, farming, fishing, or production).
15 Amber
A group of 4 villagers.
Medium
Deliver 10 Pack of Luxury Goods.
Hard
Deliver 12 Pack of Luxury Goods.
Beaver Population
Easy
Have at least 8 Beavers for 30 seconds Keep Beavers Resolve above 20 for 30 seconds
Lumber Mill Blueprint
30 Pickled Goods
5 Parts
Medium
Have at least 10 Beavers for 30 seconds Keep Beavers Resolve above 24 for 30 seconds
Hard
Have at least 12 Beavers for 30 seconds Keep Beavers Resolve above 28 for 30 seconds
Harpy Influx
Easy
Deliver 35 Mushrooms.
5 Harpies will join the settlement.
+2 to Coats production (from gathering, farming, fishing, or production).
25 Coats
Medium
Deliver 50 Mushrooms.
Hard
Deliver 65 Mushrooms.
Advanced Farming
Easy
Deliver 15 Pack of Crops.
+25% to amount of goods produced in the Small Farm. or +25% to amount of goods produced in the Plantation. or +25% to amount of goods produced in the Herb Garden. or +25% to amount of goods produced in the Brineworks. or Harvesting crops is 30% faster.
Planting crops is 30% faster.
10 Tools
Medium
Deliver 18 Pack of Crops.
Hard
Deliver 20 Pack of Crops.
Aid for the Fox Pack
Easy
Deliver 3 Pack of Provisions. Cut through the forest to discover 1 glades.
3 Foxes will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)
2 Parts
Medium
Deliver 4 Pack of Provisions. Cut through the forest to discover 1 glades.
Hard
Deliver 5 Pack of Provisions. Cut through the forest to discover 2 glades.
Into the Wilds
Easy
Cut through the forest to discover 3 glades.
10 Amber
10 Tools
30 Insects
Medium
Cut through the forest to discover 4 glades.
Hard
Cut through the forest to discover 5 glades.
Human Population
Easy
Have at least 6 Humans for 30 seconds Keep Humans Resolve above 24 for 30 seconds
30 Pie
15 Amber
Brick Oven Blueprint
Medium
Have at least 8 Humans for 30 seconds Keep Humans Resolve above 28 for 60 seconds
Hard
Have at least 10 Humans for 30 seconds Keep Humans Resolve above 32 for 120 seconds
Human Influx
Easy
Deliver 35 Grain.
5 Humans will join the settlement.
15 Bricks
25 Porridge
Medium
Deliver 50 Grain.
Hard
Deliver 65 Grain.
Human Relatives
Easy
Fulfill your villagers' need for eating biscuits 30 times (retroactive). Own at least 4 Human Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)
5 Humans will join the settlement.
50 Vegetables
Medium
Fulfill your villagers' need for eating biscuits 40 times (retroactive). Own at least 6 Human Houses.
Hard
Fulfill your villagers' need for eating biscuits 50 times (retroactive). Own at least 8 Human Houses.
More Houses
Easy
Have at least 16 villagers with the Basic Housing need fulfilled for 20 seconds.
A group of 2 villagers.
30 Fish
4 Parts
Advanced Trading
Easy
Deliver 10 Pack of Trade Goods. Deliver 10 Pack of Provisions.
Gain +1 to production yields for all packs of goods.
All packs of goods are produced 33% faster.
30 Leather
Medium
Deliver 15 Pack of Trade Goods. Deliver 15 Pack of Crops.
Hard
Deliver 15 Pack of Trade Goods. Deliver 10 Pack of Building Materials. Deliver 10 Pack of Crops.
Lizard Population
Easy
Have at least 6 Lizards for 30 seconds Keep Lizards Resolve above 14 for 30 seconds
+1 to Meat production (from gathering, farming, fishing, or production).
40 Skewers
Butcher Blueprint
Medium
Have at least 8 Lizards for 30 seconds Keep Lizards Resolve above 18 for 30 seconds
Hard
Have at least 10 Lizards for 30 seconds Keep Lizards Resolve above 22 for 120 seconds
Fox Relatives
Easy
Fulfill your villagers' need for eating porridge 30 times (retroactive). Own at least 4 Fox Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)
5 Foxes will join the settlement.
30 Tea
Medium
Fulfill your villagers' need for eating porridge 40 times (retroactive). Own at least 6 Fox Houses.
Hard
Fulfill your villagers' need for eating porridge 50 times (retroactive). Own at least 8 Fox Houses.
Beaver Relatives
Easy
Fulfill your villagers' need for eating pickled goods 30 times (retroactive). Own at least 4 Beaver Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
50 Roots
5 Beavers will join the settlement.
Medium
Fulfill your villagers' need for eating pickled goods 40 times (retroactive). Own at least 6 Beaver Houses.
Hard
Fulfill your villagers' need for eating pickled goods 50 times (retroactive). Own at least 8 Beaver Houses.
Frog Relatives
Easy
Fulfill your villagers' need for eating paste 30 times (retroactive). Own at least 4 Frog Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)
5 Frogs will join the settlement.
35 Boots
Medium
Fulfill your villagers' need for eating paste 40 times (retroactive). Own at least 6 Frog Houses.
Hard
Fulfill your villagers' need for eating paste 50 times (retroactive). Own at least 8 Frog Houses.
Outposts
Easy
Have at least 1 Hearths upgraded to level: Encampment (Level 1).
15 Amber
Any Builder can carry 5 additional items.
35 Boots or 35 Coats
Medium
Have at least 2 Hearths upgraded to level: Encampment (Level 1).
Hard
Have at least 2 Hearths upgraded to level: Neighborhood (Level 2).
Beaver Influx
Easy
Deliver 35 Roots.
5 Beavers will join the settlement.
10 Planks
15 Ale
Medium
Deliver 50 Roots.
Hard
Deliver 65 Roots.
Bat Population
Easy
Have at least 6 Bats for 30 seconds Keep Bats Resolve above 14 for 30 seconds
30 Skewers
5 Parts
Grill Blueprint
Medium
Have at least 8 Bats for 30 seconds Keep Bats Resolve above 18 for 60 seconds
Hard
Have at least 10 Bats for 30 seconds Keep Bats Resolve above 22 for 120 seconds
Aid for the Frog Clan
Easy
Deliver 3 Pack of Building Materials. Deliver 30 Drizzle Water.
3 Frogs will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)
3 Parts
Medium
Deliver 4 Pack of Building Materials. Deliver 40 Clearance Water.
Hard
Deliver 5 Pack of Building Materials. Deliver 50 Storm Water.
Fox Influx
Easy
Deliver 35 Herbs.
5 Foxes will join the settlement.
25 Porridge
20 Tea
Medium
Deliver 50 Herbs.
Hard
Deliver 65 Herbs.
Fighting the Storm
Easy
Own at least 1 Blight Post. Produce 10 Purging Fire in the building: Blight Post.
10 Purging Fire
30 Sea Marrow
5 Parts
Medium
Own at least 1 Blight Post. Produce 30 Purging Fire in the building: Blight Post.
Reach standing level 1 with 1 settlements on trade routes.
20 Amber
2 Wildfire Essence
5 Parts
Medium
Reach standing level 1 with 2 settlements on trade routes.
Hard
Reach standing level 1 with 3 settlements on trade routes.
Meat Diet
Easy
Fulfill your villagers' need for eating jerky 30 times (retroactive).
+1 to Eggs production (from gathering, farming, fishing, or production).
30 Eggs
30 Flour
Medium
Fulfill your villagers' need for eating jerky 40 times (retroactive).
Hard
Fulfill your villagers' need for eating jerky 50 times (retroactive).
Harpy Population
Easy
Have at least 6 Harpies for 30 seconds Keep Harpies Resolve above 14 for 30 seconds
30 Paste
5 Parts
Alchemist's Hut Blueprint
Medium
Have at least 8 Harpies for 30 seconds Keep Harpies Resolve above 18 for 60 seconds
Hard
Have at least 10 Harpies for 30 seconds Keep Harpies Resolve above 22 for 120 seconds
Aid for the Human Clan
Easy
Deliver 6 Pack of Crops. Have at least 8 Comfort decorations.
3 Humans will join the settlement.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)
2 Parts
Medium
Deliver 8 Pack of Crops. Have at least 10 Comfort decorations.
Hard
Deliver 10 Pack of Crops. Have at least 12 Comfort decorations.
Harpy Relatives
Easy
Fulfill your villagers' need for eating jerky 30 times (retroactive). Own at least 4 Harpy Houses.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)
5 Harpies will join the settlement.
50 Insects
Medium
Fulfill your villagers' need for eating jerky 40 times (retroactive). Own at least 6 Harpy Houses.
Hard
Fulfill your villagers' need for eating jerky 50 times (retroactive). Own at least 8 Harpy Houses.
Happy Brewing
Easy
Fulfill any need from the Services category 30 times. Deliver 30 Ale.
Nothing goes to waste. Gain 2 Bricks for every 10 Pottery produced.
+2 to Pottery production (from gathering, farming, fishing, or production).
20 Pickled Goods or 20 Jerky or 20 Skewers or 20 Porridge or 20 Paste or 20 Biscuits or 20 Pie
Medium
Fulfill any need from the Services category 35 times. Deliver 35 Ale.
Hard
Fulfill any need from the Services category 40 times. Deliver 40 Ale.
Happy Harpies
Easy
Keep Harpies Resolve above 14 for 30 seconds Have at least 4 Aesthetics decorations.
+2 to Paste production (from gathering, farming, fishing, or production).
25 Dye
30 Fabric
Medium
Keep Harpies Resolve above 16 for 30 seconds Have at least 6 Aesthetics decorations.
Hard
Keep Harpies Resolve above 18 for 30 seconds Have at least 8 Aesthetics decorations.
Bat Influx
Easy
Deliver 35 Copper Ore.
5 Bats will join the settlement.
+1 to Copper Bars production (from gathering, farming, fishing, or production).
25 Scrolls
Medium
Deliver 50 Copper Ore.
Hard
Deliver 65 Copper Ore.
Happy Frogs
Easy
Keep Frogs Resolve above 20 for 60 seconds Use 25 units of rainwater (any type) in Rain Engines in production buildings.
2 additional Frogs will come with each group of newcomers.
30 Paste
+1 to Pipes production (from gathering, farming, fishing, or production).
Medium
Keep Frogs Resolve above 22 for 60 seconds Use 50 units of rainwater (any type) in Rain Engines in production buildings.
Hard
Keep Frogs Resolve above 24 for 60 seconds Use 75 units of rainwater (any type) in Rain Engines in production buildings.
Happy Lizards
Easy
Keep Lizards Resolve above 14 for 30 seconds Cut through the forest to discover 1 glades.
+2 to Jerky production (from gathering, farming, fishing, or production).
10 Amber
2 additional Lizards will come with each group of newcomers.
Medium
Keep Lizards Resolve above 16 for 30 seconds Cut through the forest to discover 2 glades.
Hard
Keep Lizards Resolve above 18 for 30 seconds Cut through the forest to discover 3 glades.
Important Delivery
Easy
Deliver 8 Coal. Deliver 8 Pack of Building Materials.
2 Wildfire Essence
6 Tools
40 Coats or 40 Boots
Medium
Deliver 10 Coal. Deliver 10 Pack of Building Materials.
Hard
Deliver 20 Coal. Deliver 12 Pack of Building Materials.
Bat Relatives
Easy
Fulfill your villagers' need for eating skewers 30 times (retroactive). Own at least 4 Bat Houses.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)
5 Bats will join the settlement.
30 Copper Bars
Medium
Fulfill your villagers' need for eating skewers 40 times (retroactive). Own at least 6 Bat Houses.
Hard
Fulfill your villagers' need for eating skewers 50 times (retroactive). Own at least 8 Bat Houses.
Sacrificing
Easy
Sacrifice 15 Coal at the Ancient Hearth. Sacrifice 15 Wood at the Ancient Hearth.
+1 to Resin production (from gathering, farming, fishing, or production).
An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.
20 Copper Bars
Medium
Sacrifice 20 Oil at the Ancient Hearth. Sacrifice 20 Coal at the Ancient Hearth.
Hard
Sacrifice 30 Oil at the Ancient Hearth. Sacrifice 30 Coal at the Ancient Hearth. Sacrifice 50 Wood at the Ancient Hearth.
Rainpunk Engineer
Easy
Use 60 units of rainwater (any type) in Rain Engines in production buildings.
4 Parts
30 Skewers or 30 Jerky or 30 Pie or 30 Biscuits or 30 Porridge or 30 Paste or 30 Pickled Goods
A group of 3 villagers.
Medium
Use 120 units of rainwater (any type) in Rain Engines in production buildings.
Hard
Use 180 units of rainwater (any type) in Rain Engines in production buildings.
Population Influx
Medium, Hard
Deliver 40 Oil. Deliver 40 Flour.
Any Farmer can carry 5 additional items. or +2 to Flour production (from gathering, farming, fishing, or production).
2 Wildfire Essence
A group of 5 villagers.
Ancient Artifacts
Medium
Deliver 2 Ancient Tablet.
Gain +1 to production yields for all packs of goods.
20 Amber
A group of 2 villagers.
Hard
Deliver 3 Ancient Tablet.
Happy Foxes
Easy
Keep Foxes Resolve above 14 for 30 seconds Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Tea production (from gathering, farming, fishing, or production).
10 Amber
2 additional Foxes will come with each group of newcomers.
Medium
Keep Foxes Resolve above 16 for 30 seconds Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Hard
Keep Foxes Resolve above 18 for 30 seconds Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Restoration
Medium
Complete at least 1 events by making a decision: Empathy .
3 Ancient Tablet
10 Tools
30 Berries
Hard
Complete at least 2 events by making a decision: Empathy .
Profit Margin
Easy
Complete 2 trade routes worth at least 5 Amber each.
Supplier Blueprint
20 Amber
30 Porridge or 30 Paste or 30 Jerky or 30 Skewers or 30 Biscuits or 30 Pie or 30 Pickled Goods
Medium
Complete 3 trade routes worth at least 6 Amber each.
Hard
Complete 3 trade routes worth at least 7 Amber each.
Meat Treats
Easy
Have at least 8 villagers with the Jerky need fulfilled for 120 seconds.
+2 to Jerky production (from gathering, farming, fishing, or production).
40 Meat
A group of 2 villagers.
Medium
Have at least 10 villagers with the Jerky need fulfilled for 120 seconds.
Hard
Have at least 12 villagers with the Jerky need fulfilled for 120 seconds.
Out Fishing
Easy
Deliver 30 Fish.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
30 Boots or 30 Coats
4 Parts
Medium
Deliver 40 Fish.
Hard
Deliver 50 Fish.
Aiding the Flock
Easy
Deliver 15 Boots. Deliver 10 Coats.
3 Harpies will join the settlement.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)
+2 to Boots production (from gathering, farming, fishing, or production).
Medium
Deliver 20 Boots. Deliver 15 Coats.
Hard
Deliver 25 Boots. Deliver 20 Coats.
Firestarter
Medium
Burn at least 6 Blightrot Cysts.
+1 to Purging Fire production (from gathering, farming, fishing, or production).
A group of 3 villagers.
40 Porridge or 40 Jerky or 40 Skewers or 40 Pie or 40 Biscuits or 40 Paste or 40 Pickled Goods
Hard
Burn at least 8 Blightrot Cysts.
Risky Expedition
Easy
Cut through the forest to discover 1 Dangerous () or Forbidden Glades ().
40 Eggs
35 Plant Fiber
7 Tools
Medium
Cut through the forest to discover 2 Dangerous () or Forbidden Glades ().
Hard
Cut through the forest to discover 3 Dangerous () or Forbidden Glades ().
Fox Population
Easy
Have at least 8 Foxes for 30 seconds Keep Foxes Resolve above 14 for 30 seconds
Druid's Hut Blueprint
30 Pickled Goods
5 Parts
Medium
Have at least 10 Foxes for 30 seconds Keep Foxes Resolve above 16 for 30 seconds
Hard
Have at least 12 Foxes for 30 seconds Keep Foxes Resolve above 18 for 30 seconds
Frog Population
Easy
Have at least 8 Frogs for 30 seconds Keep Frogs Resolve above 20 for 30 seconds
Cannery Blueprint
30 Paste
5 Parts
Medium
Have at least 10 Frogs for 30 seconds Keep Frogs Resolve above 24 for 30 seconds
Hard
Have at least 12 Frogs for 30 seconds Keep Frogs Resolve above 28 for 30 seconds
Rain Engines
Easy
Have at least 2 buildings with Rain Engines installed in your settlement.
30 Stone
30 Plant Fiber
30 Oil
Medium
Have at least 3 buildings with Rain Engines installed in your settlement.
Hard
Have at least 4 buildings with Rain Engines installed in your settlement.
Aid for the Bat Clan
Easy
Deliver 20 Copper Ore.
3 Bats will join the settlement.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)
2 Parts
Medium
Deliver 25 Copper Ore.
Hard
Deliver 30 Copper Ore.
Pottery and Wine
Easy
Deliver 20 Wine. Deliver 15 Pottery.
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.
35 Reed
6 Tools
Medium
Deliver 30 Wine. Deliver 25 Pottery.
Hard
Deliver 40 Wine. Deliver 35 Pottery.
Algal Bloom
Easy
Deliver 30 Algae.
+1 to Fabric production (from gathering, farming, fishing, or production).
30 Paste or 30 Porridge or 30 Jerky or 30 Skewers or 30 Pie or 30 Biscuits or 30 Pickled Goods
6 Tools
Medium
Deliver 40 Algae.
Hard
Deliver 50 Algae.
Tier 2 Timed
23 Timed Tier ii Orders
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
330
Need for Timber
Hard
Fell 50 trees.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.
15 Planks
3 Wildfire Essence
480
Lizard Colony
Medium
Own at least 6 Lizard Houses.
5 Coal per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Jerky
5 Lizards will join the settlement.
Hard
Own at least 8 Lizard Houses.
480
Human Colony
Medium
Own at least 6 Human Houses.
5 Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Pie
5 Humans will join the settlement.
Hard
Own at least 8 Human Houses.
420
Venturesome Leader
Easy
Cut through the forest to discover 3 glades.
The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed and 20 Clay for each discovered glade.
15 Tools
10 Parts
Medium
Cut through the forest to discover 4 glades.
Hard
Cut through the forest to discover 5 glades.
480
Trapper's Trial
Easy
Deliver 30 Meat. Deliver 30 Insects.
+3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Incense production (from gathering, farming, fishing, or production). or +2 to Pottery production (from gathering, farming, fishing, or production).
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge
Smokehouse Blueprint
Medium
Deliver 40 Meat. Deliver 40 Insects.
Hard
Deliver 50 Meat. Deliver 50 Insects.
580
Work Break
Hard
Don't fell any trees for 510 seconds.
Woodcutters move +20% faster.
15 Amber
30 Coal
480
Efficiency Test
Medium
Deliver 35 Planks. Deliver 40 Scrolls.
Any Woodcutter can carry 10 additional items.
Woodcutters move +20% faster.
+2 to Planks production (from gathering, farming, fishing, or production).
Hard
Deliver 55 Planks. Deliver 60 Scrolls.
360
Outpost
Hard
Have at least 1 Hearths upgraded to level: Neighborhood (Level 2). Deliver 10 Amber.
3 Wildfire Essence
12 Tools
8 Parts
480
Homes For Foxes
Medium
Own at least 6 Fox Houses.
5 Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.
10 Pipes
5 Foxes will join the settlement.
Hard
Own at least 8 Fox Houses.
630
Sacrificial Ceremony
Medium
Sacrifice 20 Oil at the Ancient Hearth. Sacrifice 20 Coal at the Ancient Hearth.
5 Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.
Smithy Blueprint
A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
Hard
Sacrifice 40 Oil at the Ancient Hearth. Sacrifice 40 Coal at the Ancient Hearth. Sacrifice 80 Wood at the Ancient Hearth.
480
Frog Colony
Medium
Own at least 6 Frog Houses.
5 Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.
40 Paste
5 Frogs will join the settlement.
Hard
Own at least 8 Frog Houses.
540
Adventurous Viceroy
Medium
Cut through the forest to discover 2 Dangerous () or Forbidden Glades ().
Toolshop Blueprint
40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Paste or 40 Porridge or 40 Pickled Goods
12 Tools
Hard
Cut through the forest to discover 3 Dangerous () or Forbidden Glades ().
480
Trapper's Trial
Easy
Deliver 30 Meat. Deliver 30 Eggs.
+3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Incense production (from gathering, farming, fishing, or production). or +2 to Pottery production (from gathering, farming, fishing, or production).
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge
Smokehouse Blueprint
Medium
Deliver 40 Meat. Deliver 40 Eggs.
Hard
Deliver 50 Meat. Deliver 50 Eggs.
480
Harpy Colony
Medium
Own at least 6 Harpy Houses.
5 Insects per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Paste
5 Harpies will join the settlement.
Hard
Own at least 8 Harpy Houses.
480
Beaver Colony
Medium
Own at least 5 Beaver Houses.
5 Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.
40 Pickled Goods
5 Beavers will join the settlement.
Hard
Own at least 6 Beaver Houses.
480
Herbalist's Trial
Easy
Deliver 30 Berries. Deliver 30 Herbs.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
Medium
Deliver 40 Berries. Deliver 40 Herbs.
Hard
Deliver 50 Berries. Deliver 50 Herbs.
480
Herbalist's Trial
Easy
Deliver 30 Herbs. Deliver 30 Mushrooms.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
Medium
Deliver 40 Herbs. Deliver 40 Mushrooms.
Hard
Deliver 50 Herbs. Deliver 50 Mushrooms.
480
Stonecutter's Trial
Easy
Deliver 30 Clay. Deliver 30 Sea Marrow.
+1 to Clay production (from gathering, farming, fishing, or production).
40 Pie or 40 Biscuits or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
Clay Pit Blueprint
Medium
Deliver 40 Clay. Deliver 40 Sea Marrow.
Hard
Deliver 50 Clay. Deliver 50 Sea Marrow.
480
Forager's Trial
Easy
Deliver 30 Roots. Deliver 30 Grain.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
Medium
Deliver 40 Roots. Deliver 40 Grain.
Hard
Deliver 50 Roots. Deliver 50 Grain.
480
Forager's Trial
Easy
Deliver 30 Vegetables. Deliver 30 Roots.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
Medium
Deliver 40 Vegetables. Deliver 40 Roots.
Hard
Deliver 50 Vegetables. Deliver 50 Roots.
480
Forager's Trial
Easy
Deliver 30 Vegetables. Deliver 30 Grain.
+3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production).
40 Porridge or 40 Pickled Goods or 40 Skewers or 40 Pie or 40 Biscuits or 40 Ale
Plantation Blueprint
Medium
Deliver 40 Vegetables. Deliver 40 Grain.
Hard
Deliver 50 Vegetables. Deliver 50 Grain.
480
Herbalist's Trial
Easy
Deliver 30 Berries. Deliver 30 Mushrooms.
+3 to Tea production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +1 to Crystalized Dew production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie
Alchemist's Hut Blueprint
Medium
Deliver 40 Berries. Deliver 40 Mushrooms.
Hard
Deliver 50 Berries. Deliver 50 Mushrooms.
480
Bat Colony
Medium
Own at least 6 Bat Houses.
5 Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.
30 Biscuits
5 Bats will join the settlement.
Hard
Own at least 8 Bat Houses.
Tier 3 Non-Timed
58 Non-Timed Tier iii Orders
Name
Difficulty
Requirements
Rewards
Royal Gardens
Easy
Have at least 10 Harmony decorations.
Gain +1 to production yields for all packs of goods.
30 Scrolls or 30 Incense or 30 Ale or 30 Wine or 30 Training Gear or 30 Tea
3 Wildfire Essence
Medium
Have at least 15 Harmony decorations.
Hard
Have at least 20 Harmony decorations.
Brotherhood
Easy
Deliver 30 Scrolls. Own at least 1 Temple.
+2 to Incense production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Oil production (from gathering, farming, fishing, or production).
30 Oil
35 Flour
Medium
Deliver 40 Scrolls. Own at least 1 Temple.
Hard
Deliver 50 Scrolls. Own at least 1 Temple.
Religion
Easy
Fulfill your villagers' need for religion 50 times (retroactive).
+1 to Grain production (from gathering, farming, fishing, or production).
40 Coal
40 Herbs
Medium
Fulfill your villagers' need for religion 60 times (retroactive).
Hard
Fulfill your villagers' need for religion 70 times (retroactive).
Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 10 Bricks. Deliver 10 Fabric.
+1 to Planks production (from gathering, farming, fishing, or production).
+1 to Bricks production (from gathering, farming, fishing, or production).
4 Parts
Medium
Upgrade 1 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 15 Bricks. Deliver 15 Fabric.
Hard
Upgrade 2 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 20 Bricks. Deliver 20 Fabric.
Fair Exchange
Easy
Complete 4 trade routes worth at least 10 Amber each.
+2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production).
20 Pipes
30 Incense or 30 Scrolls or 30 Tea or 30 Training Gear or 30 Ale or 30 Wine
Medium
Complete 5 trade routes worth at least 11 Amber each.
Hard
Complete 5 trade routes worth at least 12 Amber each.
Profitable Caution
Easy
Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Vegetables production (from gathering, farming, fishing, or production).
5 Parts
Furnace Blueprint
Medium
Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Hard
Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Beaver Resolve
Easy
Keep Beavers Resolve above 22 for 60 seconds
+1 to Roots production (from gathering, farming, fishing, or production).
4 Beavers will join the settlement.
20 Amber
Medium
Keep Beavers Resolve above 26 for 120 seconds
Hard
Keep Beavers Resolve above 30 for 120 seconds
Power of the Storm
Easy
Use 75 units of Storm Water in Rain Engines in production buildings.
10 Tools
+2 to Storm Water production (from gathering, farming, fishing, or production).
8 Parts
Medium
Use 125 units of Storm Water in Rain Engines in production buildings.
Hard
Use 175 units of Storm Water in Rain Engines in production buildings.
Healing
Easy
Deliver 30 Tea. Own at least 1 Bath House.
Gain 5 Dye for every 10 Insects produced. or 2 additional Harpies will come with each group of newcomers.
30 Sea Marrow
30 Paste
Medium
Deliver 40 Tea. Own at least 1 Bath House.
Hard
Deliver 50 Tea. Own at least 1 Bath House.
Booming Economy
Easy
Sell goods worth at least 30 Amber to traders or via trade routes.
Traders will arrive 25% quicker.
12 Tools
A group of 3 villagers.
Medium
Sell goods worth at least 45 Amber to traders or via trade routes.
Hard
Sell goods worth at least 60 Amber to traders or via trade routes.
New Clothes
Easy
Have at least 10 villagers with the Coats need fulfilled for 120 seconds.
+2 to Coats production (from gathering, farming, fishing, or production).
+1 to Leather production (from gathering, farming, fishing, or production).
20 Fabric
Medium
Have at least 14 villagers with the Coats need fulfilled for 120 seconds.
Hard
Have at least 18 villagers with the Coats need fulfilled for 120 seconds.
Archaeology
Easy
Deliver 2 Ancient Tablet. Cut through the forest to discover 2 glades.
Glades are examined more carefully. Gain 20 Pottery every time you discover a new glade.
2 Wildfire Essence
12 Tools
Medium
Deliver 2 Ancient Tablet. Cut through the forest to discover 3 glades.
Hard
Deliver 3 Ancient Tablet. Cut through the forest to discover 4 glades.
Upgraded Living
Easy
Upgrade 4 building(s) to level 1: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel.
+2 to Paste production (from gathering, farming, fishing, or production).
3 Frogs will join the settlement.
30 Incense
Medium
Upgrade 4 building(s) to level 2: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel.
Hard
Upgrade 4 building(s) to level 3: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel.
Charity Fair
Easy
Deliver 30 Amber. Own at least 1 Market.
Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Tea production (from gathering, farming, fishing, or production). or Workers assigned to Glade Events can carry 10 more items.
30 Pie or 30 Pickled Goods or 30 Paste or 30 Coats or 30 Boots
30 Porridge or 30 Biscuits or 30 Jerky or 30 Skewers
Medium
Deliver 40 Amber. Own at least 1 Market.
Hard
Deliver 50 Amber. Own at least 1 Market.
Religious Rites
Easy
Deliver 30 Incense. Own at least 1 Monastery.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.
30 Pie
30 Ale
Medium
Deliver 40 Incense. Own at least 1 Monastery.
Hard
Deliver 50 Incense. Own at least 1 Monastery.
Power of the Drizzle
Easy
Use 75 units of Drizzle Water in Rain Engines in production buildings.
A group of 4 villagers.
20 Amber
10 Pipes
Medium
Use 125 units of Drizzle Water in Rain Engines in production buildings.
Hard
Use 175 units of Drizzle Water in Rain Engines in production buildings.
Building the Citadel
Easy
Deliver 12 Pack of Building Materials.
Villagers move 10% quicker.
30 Copper Bars
5 Parts
Medium
Deliver 15 Pack of Building Materials.
Hard
Deliver 20 Pack of Building Materials.
Liquid Luck
Easy
Deliver 30 Wine. Own at least 1 Guild House.
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine produced.
+2 to Wine production (from gathering, farming, fishing, or production).
30 Wine
Medium
Deliver 40 Wine. Own at least 1 Guild House.
Hard
Deliver 50 Wine. Own at least 1 Guild House.
Serving Ale
Easy
Fulfill your villagers' need for leisure 50 times (retroactive).
+2 to Ale production (from gathering, farming, fishing, or production).
20 Amber
5 Parts
Medium
Fulfill your villagers' need for leisure 60 times (retroactive).
Hard
Fulfill your villagers' need for leisure 70 times (retroactive).
Income Tax
Easy
Complete 6 trade routes. Deliver 10 Amber.
Traders will arrive 15% quicker.
3 Wildfire Essence
8 Parts
Medium
Complete 8 trade routes. Deliver 15 Amber.
Hard
Complete 10 trade routes. Deliver 20 Amber.
Ore Mining
Easy
Upgrade 1 building(s) to level 1: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 20 Copper Ore.
+1 to Copper Ore production (from gathering, farming, fishing, or production).
10 Tools
30 Sea Marrow
Medium
Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 40 Copper Ore.
Hard
Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 60 Copper Ore.
Harpy Villagers
Easy
Have at least 8 Harpies for 60 seconds Have at least 6 villagers with the Jerky need fulfilled for 60 seconds.
+1 to Berries production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
30 Scrolls
Medium
Have at least 10 Harpies for 120 seconds Have at least 8 villagers with the Jerky need fulfilled for 60 seconds.
Hard
Have at least 12 Harpies for 120 seconds Have at least 10 villagers with the Jerky need fulfilled for 60 seconds.
Treasure Hunt
Easy
Open or send 2 Abandoned Caches of any size to the Citadel.
Workers assigned to Glade Events can carry 10 more items.
A group of 4 villagers.
5 Parts
Medium
Open or send 3 Abandoned Caches of any size to the Citadel.
Hard
Open or send 4 Abandoned Caches of any size to the Citadel.
Rations for the Citadel
Easy
Deliver 12 Pack of Provisions. Deliver 12 Pack of Crops.
All packs of goods are produced 33% faster.
30 Waterskins
30 Porridge or 30 Paste or 30 Skewers or 30 Jerky or 30 Pickled Goods or 30 Biscuits or 30 Pie
Medium
Deliver 15 Pack of Provisions. Deliver 15 Pack of Crops.
Hard
Deliver 15 Pack of Provisions. Deliver 15 Pack of Crops. Deliver 15 Pack of Building Materials.
Basic Rights
Easy
Have at least 10 villagers with the Leisure need fulfilled for 120 seconds.
Tinctury Blueprint
30 Barrels
30 Pickled Goods or 30 Paste or 30 Porridge or 30 Biscuits or 30 Pie or 30 Jerky or 30 Pie
Medium
Have at least 14 villagers with the Leisure need fulfilled for 120 seconds.
Hard
Have at least 18 villagers with the Leisure need fulfilled for 120 seconds.
Cleanliness
Easy
Fulfill your villagers' need for treatment 40 times (retroactive).
+2 to Tea production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
40 Herbs
Medium
Fulfill your villagers' need for treatment 50 times (retroactive).
Hard
Fulfill your villagers' need for treatment 60 times (retroactive).
Salty Delivery
Medium
Deliver 50 Salt.
10 Parts
A group of 4 villagers.
+1 to Salt production (from gathering, farming, fishing, or production).
Power of the Clearance
Easy
Use 75 units of Clearance Water in Rain Engines in production buildings.
10 Pipes
A group of 4 villagers.
+2 to Barrels production (from gathering, farming, fishing, or production).
Medium
Use 125 units of Clearance Water in Rain Engines in production buildings.
Hard
Use 175 units of Clearance Water in Rain Engines in production buildings.
Hasty Explorer
Easy
Discover 2 Dangerous () or Forbidden Glades () within 240 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
+1 to Pipes production (from gathering, farming, fishing, or production).
20 Pipes
5 Parts
Medium
Discover 2 Dangerous () or Forbidden Glades () within 210 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
Hard
Discover 2 Dangerous () or Forbidden Glades () within 180 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
Trading Goods
Easy
Deliver 20 Pack of Trade Goods.
15 Bricks
20 Fabric
20 Amber
Medium
Deliver 25 Pack of Trade Goods.
Hard
Deliver 30 Pack of Trade Goods.
Trade and Industry
Easy
Sell goods worth at least 25 Amber to traders or via trade routes. Use 50 units of rainwater (any type) in Rain Engines in production buildings.
Traders will arrive 15% quicker.
Any Builder can carry 5 additional items.
3 Wildfire Essence
Medium
Sell goods worth at least 35 Amber to traders or via trade routes. Use 90 units of rainwater (any type) in Rain Engines in production buildings.
Hard
Sell goods worth at least 45 Amber to traders or via trade routes. Use 130 units of rainwater (any type) in Rain Engines in production buildings.
Arena
Easy
Deliver 30 Training Gear. Own at least 1 Clan Hall.
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear produced.
30 Oil
30 Jerky
Medium
Deliver 40 Training Gear. Own at least 1 Clan Hall.
Hard
Deliver 50 Training Gear. Own at least 1 Clan Hall.
Training
Easy
Deliver 30 Training Gear. Own at least 1 Academy.
+3 to Training Gear production (from gathering, farming, fishing, or production).
30 Coal
30 Biscuits
Medium
Deliver 40 Training Gear. Own at least 1 Academy.
Hard
Deliver 50 Training Gear. Own at least 1 Academy.
Gifts for the Queen
Easy
Complete at least 1 events by making a decision: Loyalty .
The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.
5 Parts
A group of 3 villagers.
Medium
Complete at least 2 events by making a decision: Loyalty .
Hard
Complete at least 3 events by making a decision: Loyalty .
Luxury Goods
Easy
Deliver 15 Pack of Luxury Goods.
10 Parts
A group of 4 villagers.
+2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production).
Medium
Deliver 20 Pack of Luxury Goods.
Hard
Deliver 20 Pack of Luxury Goods. Deliver 10 Amber.
Ruins
Easy
Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count. Deliver 10 Pack of Provisions.
Workers assigned to Glade Events can carry 5 more items.
12 Tools
35 Pottery
Medium
Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count. Deliver 12 Pack of Provisions.
Hard
Rebuild or salvage 3 destroyed buildings found in the forest. Haunted ruins also count. Deliver 15 Pack of Provisions.
Export
Easy
Complete 8 trade routes.
Gain +1 to production yields for all packs of goods.
A group of 4 villagers.
8 Parts
Medium
Complete 10 trade routes.
Hard
Complete 12 trade routes.
Frog Resolve
Easy
Keep Frogs Resolve above 22 for 60 seconds
+1 to Stone production (from gathering, farming, fishing, or production). or +1 to Clay production (from gathering, farming, fishing, or production).
4 Frogs will join the settlement.
40 Wine
Medium
Keep Frogs Resolve above 26 for 120 seconds
Hard
Keep Frogs Resolve above 30 for 120 seconds
Advanced Logistics
Easy
Own at least 2 Rain Collectors. Deliver 25 Drizzle Water.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
35 Pottery
3 Wildfire Essence
Medium
Own at least 2 Rain Collectors. Deliver 35 Drizzle Water. Deliver 35 Storm Water.
Luxury
Easy
Fulfill your villagers' need for luxury 40 times (retroactive).
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.
40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
40 Barrels
Medium
Fulfill your villagers' need for luxury 50 times (retroactive).
Hard
Fulfill your villagers' need for luxury 60 times (retroactive).
Advanced District
Easy
Have at least 2 Hearths upgraded to level: Encampment (Level 1).
+1 to Planks production (from gathering, farming, fishing, or production).
40 Leather
20 Crystalized Dew
Medium
Have at least 1 Hearths upgraded to level: Neighborhood (Level 2).
Hard
Have at least 2 Hearths upgraded to level: Neighborhood (Level 2).
Lost in the Woods
Medium, Hard
Complete at least 2 events by making a decision: Empathy .
Gain +1 to production yields for all packs of goods.
15 Pack of Provisions
8 Tools
Trailblazing
Easy
Cut through the forest to discover 4 glades.
+3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production).
30 Amber
30 Crystalized Dew
Medium
Cut through the forest to discover 5 glades.
Hard
Cut through the forest to discover 6 glades. Deliver 10 Tools.
Lumps of Coal
Easy
Upgrade 1 building(s) to level 1: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 20 Coal.
+1 to Coal production (from gathering, farming, fishing, or production).
30 Oil
35 Dye
Medium
Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 40 Coal.
Hard
Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 60 Coal.
Profitable Trade
Easy
Complete 4 trade routes worth at least 7 Amber each. Deliver 6 Pack of Provisions.
+1 to Planks production (from gathering, farming, fishing, or production).
35 Coats or 35 Boots
30 Sea Marrow
Medium
Complete 4 trade routes worth at least 8 Amber each. Deliver 9 Pack of Provisions.
Hard
Complete 4 trade routes worth at least 9 Amber each. Deliver 12 Pack of Provisions.
The Forum
Easy
Deliver 30 Training Gear. Deliver 30 Wine.
Forum Blueprint
40 Reed
+2 to Training Gear production (from gathering, farming, fishing, or production).
Medium
Deliver 40 Training Gear. Deliver 40 Wine.
Hard
Deliver 50 Training Gear. Deliver 50 Wine.
Pyromania
Medium
Burn at least 14 Blightrot Cysts.
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
+1 to Purging Fire production (from gathering, farming, fishing, or production).
30 Coal
Hard
Burn at least 18 Blightrot Cysts.
Industry
Medium
Deliver 50 Copper Ore.
A group of 4 villagers.
10 Parts
6 Tools
Lost Knowledge
Easy
Deliver 2 Ancient Tablet.
40 Jerky or 40 Skewers or 40 Porridge or 40 Biscuits
40 Pie or 40 Pickled Goods or 40 Paste or 40 Coats or 40 Boots
40 Wine or 40 Ale or 40 Training Gear or 40 Scrolls or 40 Tea or 40 Incense
Medium
Deliver 3 Ancient Tablet.
Hard
Deliver 4 Ancient Tablet.
Good Friends
Easy
Reach standing level 2 with 1 settlements on trade routes.
40 Boots or 40 Coats
30 Amber
40 Waterskins
Medium
Reach standing level 2 with 2 settlements on trade routes.
Hard
Reach standing level 2 with 3 settlements on trade routes.
Lizard Villagers
Easy
Keep Lizards Resolve above 16 for 60 seconds Deliver 5 Pack of Provisions.
+1 to Meat production (from gathering, farming, fishing, or production).
3 Lizards will join the settlement.
5 Parts
Medium
Keep Lizards Resolve above 20 for 120 seconds Deliver 5 Pack of Provisions.
Hard
Keep Lizards Resolve above 24 for 120 seconds Deliver 5 Pack of Provisions.
Varied Delivery
Easy
Deliver 10 Pack of Trade Goods. Deliver 10 Pack of Building Materials.
+2 to Ale production (from gathering, farming, fishing, or production). or +2 to Wine production (from gathering, farming, fishing, or production). or +2 to Training Gear production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Incense production (from gathering, farming, fishing, or production). or +2 to Tea production (from gathering, farming, fishing, or production).
30 Ale or 30 Wine or 30 Tea or 30 Boots or 30 Coats
30 Scrolls or 30 Training Gear or 30 Incense
Medium
Deliver 15 Pack of Trade Goods. Deliver 15 Pack of Building Materials.
Hard
Deliver 15 Pack of Trade Goods. Deliver 15 Pack of Building Materials. Deliver 15 Pack of Crops.
Cups and Glasses
Easy
Deliver 30 Ale. Own at least 1 Tavern.
+2 to Ale production (from gathering, farming, fishing, or production).
30 Ale
30 Waterskins
Medium
Deliver 40 Ale. Own at least 1 Tavern.
Hard
Deliver 50 Ale. Own at least 1 Tavern.
Bat Villagers
Easy
Have at least 8 Bats for 60 seconds Have at least 6 villagers with the Biscuits need fulfilled for 60 seconds.
+1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
4 Bats will join the settlement.
30 Scrolls
Medium
Have at least 10 Bats for 120 seconds Have at least 8 villagers with the Biscuits need fulfilled for 60 seconds.
Hard
Have at least 12 Bats for 120 seconds Have at least 10 villagers with the Biscuits need fulfilled for 60 seconds.
Human Villagers
Easy
Have at least 8 Humans for 60 seconds Have at least 6 villagers with the Coats need fulfilled for 60 seconds.
+1 to Fabric production (from gathering, farming, fishing, or production).
3 Humans will join the settlement.
5 Parts
Medium
Have at least 10 Humans for 120 seconds Have at least 8 villagers with the Coats need fulfilled for 60 seconds.
Hard
Have at least 12 Humans for 120 seconds Have at least 10 villagers with the Coats need fulfilled for 60 seconds.
Aesthetics
Easy
Have at least 10 Aesthetics decorations.
+1 to Berries production (from gathering, farming, fishing, or production).
30 Jerky or 30 Skewers or 30 Porridge or 30 Paste or 30 Pie or 30 Biscuits or 30 Pickled Goods
30 Crystalized Dew
Medium
Have at least 15 Aesthetics decorations.
Hard
Have at least 20 Aesthetics decorations.
Agriculture
Easy
Own at least 16 Farm Fields. Deliver 15 Pack of Crops.
A group of 4 villagers.
+1 to Grain production (from gathering, farming, fishing, or production).
8 Parts
Medium
Own at least 24 Farm Fields. Deliver 20 Pack of Crops.
Hard
Own at least 30 Farm Fields. Deliver 25 Pack of Crops.
Tier 3 Timed
16 Timed Tier iii Orders
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
1230
Disturbing the Ancients
Medium
Deliver 2 Ancient Tablet. Cut through the forest to discover 3 glades.
5 Pottery per minute. Not affected by production bonuses and does not contribute to production-based perks.
Press Blueprint
20 Tools
Hard
Deliver 3 Ancient Tablet. Cut through the forest to discover 4 glades.
750
Coal Fever
Medium, Hard
Deliver 100 Coal.
+100% to amount of goods produced in the Mine.
40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Pickled Goods
10 Parts
1230
Foolhardy Man
Medium
Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
5 Barrels per minute. Not affected by production bonuses and does not contribute to production-based perks.
Market Blueprint
10 Parts
Hard
Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
390
Bling-Bling
Hard
Deliver 70 Amber.
+5 to Jerky production (from gathering, farming, fishing, or production). or +5 to Biscuits production (from gathering, farming, fishing, or production). or +5 to Porridge production (from gathering, farming, fishing, or production). or +5 to Skewers production (from gathering, farming, fishing, or production).
+5 to Pie production (from gathering, farming, fishing, or production). or +5 to Pickled Goods production (from gathering, farming, fishing, or production). or +5 to Paste production (from gathering, farming, fishing, or production). or +5 to Coats production (from gathering, farming, fishing, or production). or +5 to Boots production (from gathering, farming, fishing, or production).
14 Parts
330
Building Rush
Medium
Have at least 8 Aesthetics decorations. Have at least 8 Harmony decorations.
+3 to Barrels production (from gathering, farming, fishing, or production). or +3 to Fabric production (from gathering, farming, fishing, or production). or +3 to Dye production (from gathering, farming, fishing, or production).
6 Wildfire Essence
Manufactory Blueprint
Hard
Have at least 10 Aesthetics decorations. Have at least 10 Harmony decorations.
1030
Into the Ruins
Hard
Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count. Complete at least 1 events by making a decision: Corruption .
+2 to Planks production (from gathering, farming, fishing, or production).
Carpenter Blueprint
20 Tools
360
Basic Packages
Medium
Deliver 15 Pack of Provisions. Deliver 15 Pack of Crops.
Gain +1 to production yields for all packs of goods.
15 Tools
Bakery Blueprint
Hard
Deliver 20 Pack of Provisions. Deliver 20 Pack of Crops. Deliver 10 Pack of Trade Goods.
750
Salt Fever
Medium, Hard
Deliver 100 Salt.
+100% to amount of goods produced in the Mine.
40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Pickled Goods
10 Parts
630
Forest Fascination
Medium
Cut through the forest to discover 5 glades.
+5 to Copper Bars production (from gathering, farming, fishing, or production).
25 Amber
A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
Hard
Cut through the forest to discover 6 glades. Deliver 10 Tools.
330
Thirsty Trader
Medium
Sell goods worth at least 35 Amber to traders or via trade routes. Deliver 30 Wine.
4 Copper Bars per minute. Not affected by production bonuses and does not contribute to production-based perks.
40 Crystalized Dew
35 Amber
Hard
Sell goods worth at least 45 Amber to traders or via trade routes. Deliver 40 Wine.
600
The Source
Easy
Use 100 units of Drizzle Water in Rain Engines in production buildings.
+60% to amount of goods produced in the Brewery.
The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).
80 Amber
Medium
Use 125 units of Clearance Water in Rain Engines in production buildings.
Hard
Use 150 units of Storm Water in Rain Engines in production buildings.
480
Devilish Curiosity
Medium, Hard
Cut through the forest to discover 1 Forbidden Glades ().
+5 to Planks production (from gathering, farming, fishing, or production).
40 Pickled Goods or 40 Paste or 40 Porridge or 40 Pie or 40 Biscuits or 40 Skewers or 40 Jerky
Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.
750
Copper Fever
Medium, Hard
Deliver 100 Copper Ore.
+100% to amount of goods produced in the Mine.
40 Porridge or 40 Paste or 40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Pickled Goods
10 Parts
630
Chest Chaser
Easy
Open or send 2 Abandoned Caches of any size to the Citadel.
5 Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.
Gain +1 to production yields for all packs of goods.
15 Tools
Medium
Open or send 3 Abandoned Caches of any size to the Citadel.
Hard
Open or send 4 Abandoned Caches of any size to the Citadel.
330
Wealthy Trader
Hard
Sell goods worth at least 70 Amber to traders or via trade routes.
5 Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Pie per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks.
+5 to Waterskins production (from gathering, farming, fishing, or production).
Market Blueprint
600
Let It Rain
Medium
Have at least 6 buildings with Rain Engines installed in your settlement. Deliver 150 Drizzle Water.
5 Ale per minute. Not affected by production bonuses and does not contribute to production-based perks.
Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of leisure.
Tavern Blueprint
Hard
Have at least 8 buildings with Rain Engines installed in your settlement. Deliver 150 Drizzle Water. Deliver 150 Clearance Water.
Tier 4 Non-Timed
37 Non-Timed Tier iv Orders
Name
Difficulty
Requirements
Rewards
Brawling
Easy
Have at least 14 villagers with the Brawling need fulfilled for 30 seconds.
+2 to Training Gear production (from gathering, farming, fishing, or production).
25 Amber
A group of 5 villagers.
Medium
Have at least 18 villagers with the Brawling need fulfilled for 30 seconds. Deliver 20 Training Gear.
Hard
Have at least 20 villagers with the Brawling need fulfilled for 30 seconds. Deliver 30 Training Gear.
Beaver Majority
Easy
Have at least 16 Beavers for 30 seconds
+2 to Pickled Goods production (from gathering, farming, fishing, or production).
30 Pickled Goods
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
Medium
Have at least 18 Beavers for 30 seconds
Hard
Have at least 22 Beavers for 30 seconds Fulfill your villagers' need for education 50 times (retroactive).
Deeper into the Wilds
Easy
Deliver 4 Ancient Tablet.
A set of tools designed for grubbing tree stumps. Gain 15 Roots every time you discover a new glade.
A group of 5 villagers.
40 Skewers or 40 Jerky or 40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Porridge or 40 Paste
Medium
Deliver 5 Ancient Tablet.
Hard
Deliver 6 Ancient Tablet.
Peddler
Easy
Sell 2 Ancient Tablet to any trader. Sell 15 Pack of Provisions to any trader. Obtained by:
Provisioner★★,
Cellar★,
Makeshift Post☆
40 Sea Marrow
20 Amber
Furnace Blueprint
Medium
Sell 3 Ancient Tablet to any trader. Sell 20 Pack of Crops to any trader. Obtained by:
Granary★★,
Brewery★,
Makeshift Post☆
Hard
Sell 4 Ancient Tablet to any trader. Sell 30 Pack of Trade Goods to any trader. Obtained by:
Smithy★★,
Scribe★★,
Lumber Mill★
Utopia
Easy
Have at least 12 villagers with the Jerky need fulfilled for 30 seconds. Have at least 12 villagers with the Pie need fulfilled for 30 seconds. Have at least 12 villagers with the Skewers need fulfilled for 30 seconds.
Specializing in a particular branch of commerce can bring a lot of profit. Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production).
60 Biscuits or 60 Pickled Goods or 60 Porridge or 60 Paste
30 Tools
Medium
Have at least 14 villagers with the Jerky need fulfilled for 30 seconds. Have at least 14 villagers with the Pie need fulfilled for 30 seconds. Have at least 14 villagers with the Skewers need fulfilled for 30 seconds.
Hard
Have at least 16 villagers with the Jerky need fulfilled for 30 seconds. Have at least 16 villagers with the Pie need fulfilled for 30 seconds. Have at least 16 villagers with the Skewers need fulfilled for 30 seconds.
Frog Majority
Easy
Have at least 16 Frogs for 30 seconds
+2 to Paste production (from gathering, farming, fishing, or production).
More durable and much wider nets. Fishing speed is increased by 25%.
20 Bricks
Medium
Have at least 18 Frogs for 30 seconds
Hard
Have at least 22 Frogs for 30 seconds Fulfill your villagers' need for brawling 50 times (retroactive).
All at Once
Easy
Discover 2 Forbidden Glades () within 480 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.
40 Scrolls or 40 Incense or 40 Training Gear
40 Ale or 40 Wine or 40 Tea or 40 Boots or 40 Coats
Medium
Discover 2 Forbidden Glades () within 450 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
Hard
Discover 2 Forbidden Glades () within 420 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
Knowledge
Easy
Have at least 14 villagers with the Education need fulfilled for 30 seconds.
+2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Incense production (from gathering, farming, fishing, or production). or +2 to Tea production (from gathering, farming, fishing, or production). or +2 to Training Gear production (from gathering, farming, fishing, or production). or +2 to Ale production (from gathering, farming, fishing, or production). or +2 to Wine production (from gathering, farming, fishing, or production).
40 Porridge or 40 Paste or 40 Pickled Goods or 40 Biscuits or 40 Pie or 40 Jerky or 40 Skewers
10 Parts
Medium
Have at least 16 villagers with the Education need fulfilled for 30 seconds. Deliver 20 Scrolls.
Hard
Have at least 20 villagers with the Education need fulfilled for 30 seconds. Deliver 30 Scrolls.
Trade and Luxury
Easy
Deliver 15 Pack of Trade Goods. Deliver 12 Pack of Luxury Goods.
35 Amber
40 Pie or 40 Biscuits or 40 Skewers or 40 Jerky or 40 Porridge or 40 Paste or 40 Pickled Goods
20 Tools
Medium
Deliver 25 Pack of Trade Goods. Deliver 20 Pack of Luxury Goods.
Hard
Deliver 25 Pack of Trade Goods. Deliver 25 Pack of Luxury Goods.
Leisure
Easy
Have at least 14 villagers with the Leisure need fulfilled for 30 seconds.
+2 to Ale production (from gathering, farming, fishing, or production).
30 Roots
40 Pottery
Medium
Have at least 18 villagers with the Leisure need fulfilled for 30 seconds. Deliver 20 Ale.
Hard
Have at least 22 villagers with the Leisure need fulfilled for 30 seconds. Deliver 30 Ale.
Builder's Tools
Easy
Deliver 10 Tools. Deliver 10 Pack of Building Materials.
+2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production).
Planting crops is 25% faster.
Harvesting crops is 25% faster.
Medium
Deliver 15 Tools. Deliver 15 Pack of Building Materials.
Hard
Deliver 20 Tools. Deliver 20 Pack of Building Materials.
Harpy Majority
Easy
Have at least 16 Harpies for 30 seconds
+1 to Berries production (from gathering, farming, fishing, or production).
20 Amber
+2 to Tea production (from gathering, farming, fishing, or production).
Medium
Have at least 18 Harpies for 30 seconds
Hard
Have at least 22 Harpies for 30 seconds Deliver 20 Tea.
Luxuries for the Citadel
Easy
Deliver 20 Pack of Luxury Goods.
4 Wildfire Essence
A group of 5 villagers.
30 Bricks
Medium
Deliver 25 Pack of Luxury Goods.
Hard
Deliver 30 Pack of Luxury Goods.
Master of Exploration
Easy
Cut through the forest to discover 3 glades. Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Crystalized Dew production (from gathering, farming, fishing, or production).
25 Amber
10 Parts
Medium
Cut through the forest to discover 3 glades. Deliver 2 Ancient Tablet. Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Hard
Cut through the forest to discover 3 glades. Deliver 3 Ancient Tablet. Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Human Majority
Easy
Have at least 16 Humans for 30 seconds
+2 to Pottery production (from gathering, farming, fishing, or production).
25 Amber
20 Planks
Medium
Have at least 20 Humans for 30 seconds
Hard
Have at least 22 Humans for 30 seconds Deliver 10 Pack of Crops.
The Cult of Fire
Easy
Have at least 14 villagers with the Religion need fulfilled for 120 seconds.
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
10 Parts
A group of 4 villagers.
Medium
Have at least 18 villagers with the Religion need fulfilled for 120 seconds. Deliver 10 Incense.
Hard
Have at least 20 villagers with the Religion need fulfilled for 120 seconds. Deliver 30 Incense.
Playing With Fire
Easy
Cut through the forest to discover 2 Dangerous () or Forbidden Glades (). Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
40 Copper Ore
A group of 3 villagers.
Medium
Cut through the forest to discover 3 Dangerous () or Forbidden Glades (). Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Hard
Cut through the forest to discover 4 Dangerous () or Forbidden Glades (). Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Pastries
Easy
Fulfill your villagers' need for eating pie 50 times (retroactive). Fulfill your villagers' need for eating biscuits 50 times (retroactive).
50 Sea Marrow
A group of 4 villagers.
8 Parts
Medium
Fulfill your villagers' need for eating pie 60 times (retroactive). Fulfill your villagers' need for eating biscuits 60 times (retroactive).
Hard
Fulfill your villagers' need for eating pie 70 times (retroactive). Fulfill your villagers' need for eating biscuits 70 times (retroactive).
Travel Rations
Easy
Deliver 25 Pack of Provisions.
A group of 4 villagers.
40 Skewers or 40 Jerky or 40 Paste or 40 Porridge or 40 Pickled Goods or 40 Biscuits or 40 Pie
Ranch Blueprint
Medium
Deliver 30 Pack of Provisions.
Hard
Deliver 35 Pack of Provisions.
Expensive Delivery
Easy
Deliver 15 Pack of Building Materials. Deliver 20 Pack of Trade Goods.
+1 to Plant Fiber production (from gathering, farming, fishing, or production).
+1 to Grain production (from gathering, farming, fishing, or production).
30 Ale or 30 Wine or 30 Incense or 30 Scrolls or 30 Training Gear or 30 Tea
Medium
Deliver 20 Pack of Building Materials. Deliver 25 Pack of Trade Goods.
Hard
Deliver 25 Pack of Building Materials. Deliver 25 Pack of Trade Goods.
Rainproof Coats
Easy
Fulfill your villagers' need for coats 40 times (retroactive). Deliver 15 Leather.
+3 to Coats production (from gathering, farming, fishing, or production).
40 Fabric
A group of 5 villagers.
Medium
Fulfill your villagers' need for coats 50 times (retroactive). Deliver 30 Oil.
Hard
Deliver 50 Oil. Deliver 50 Coats.
Lizard Majority
Easy
Have at least 16 Lizards for 30 seconds
+1 to Meat production (from gathering, farming, fishing, or production).
40 Skewers
25 Amber
Medium
Have at least 18 Lizards for 30 seconds
Hard
Have at least 20 Lizards for 30 seconds Deliver 60 Meat.
Fox Majority
Easy
Have at least 16 Foxes for 30 seconds
50 Grain
+2 to Porridge production (from gathering, farming, fishing, or production).
25 Amber
Medium
Have at least 18 Foxes for 30 seconds
Hard
Have at least 20 Foxes for 30 seconds Deliver 40 Porridge.
Bat Majority
Easy
Have at least 16 Bats for 30 seconds
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production).
20 Amber
+2 to Scrolls production (from gathering, farming, fishing, or production).
Medium
Have at least 18 Bats for 30 seconds
Hard
Have at least 22 Bats for 30 seconds Deliver 20 Scrolls.
Wood and Provisions
Easy
Deliver 150 Wood. Deliver 15 Pack of Provisions.
4 Wildfire Essence
10 Parts
A group of 4 villagers.
Medium
Deliver 200 Wood. Deliver 20 Pack of Provisions.
Hard
Deliver 250 Wood. Deliver 30 Pack of Provisions.
Goods for the Citadel
Easy
Deliver 20 Pack of Trade Goods.
A group of 5 villagers.
40 Pie or 40 Biscuits or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
10 Parts
Medium
Deliver 25 Pack of Trade Goods.
Hard
Deliver 25 Pack of Trade Goods. Deliver 15 Amber.
Stone Roads
Easy
Own at least 30 Paved Roads.
20 Amber
20 Tools
40 Pottery
Medium
Own at least 50 Paved Roads.
Focus on Farming
Easy
Own at least 24 Farm Fields. Deliver 20 Pack of Crops.
Any Farmer can carry 10 additional items.
10 Parts
A group of 4 villagers.
Medium
Own at least 40 Farm Fields. Deliver 25 Pack of Crops.
Hard
Own at least 40 Farm Fields. Deliver 30 Pack of Crops.
Advanced Outposts
Easy
Have at least 1 Hearths upgraded to level: District (Level 3).
+1 to Mushrooms production (from gathering, farming, fishing, or production).
20 Planks
A group of 3 villagers.
Medium
Have at least 2 Hearths upgraded to level: District (Level 3).
Hard
Have at least 2 Hearths upgraded to level: District (Level 3). Own at least 1 Small Warehouse.
Rainpunk Enthusiast
Easy
Use 50 units of Drizzle Water in Rain Engines in production buildings. Use 50 units of Clearance Water in Rain Engines in production buildings. Use 50 units of Storm Water in Rain Engines in production buildings.
+2 to Copper Bars production (from gathering, farming, fishing, or production).
40 Barrels
30 Tools
Medium
Use 100 units of Drizzle Water in Rain Engines in production buildings. Use 100 units of Clearance Water in Rain Engines in production buildings. Use 100 units of Storm Water in Rain Engines in production buildings.
Hard
Use 150 units of Drizzle Water in Rain Engines in production buildings. Use 150 units of Clearance Water in Rain Engines in production buildings. Use 150 units of Storm Water in Rain Engines in production buildings.
Trade Baron
Easy
Complete 10 trade routes. Deliver 30 Amber.
Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.
12 Parts
Vital equipment when exploring the wilds. Gain 6 Pack of Provisions every time you discover a new glade.
Medium
Complete 12 trade routes. Deliver 35 Amber.
Hard
Complete 14 trade routes. Deliver 40 Amber.
Export Hub
Easy
Complete 5 trade routes worth at least 15 Amber each.
40 Wine or 40 Tea or 40 Ale or 40 Boots or 40 Coats
40 Scrolls or 40 Training Gear or 40 Incense
40 Jerky or 40 Skewers or 40 Biscuits or 40 Pie or 40 Porridge or 40 Paste or 40 Pickled Goods
Medium
Complete 5 trade routes worth at least 16 Amber each.
Hard
Complete 5 trade routes worth at least 17 Amber each.
Pyromancer
Medium
Burn at least 12 Blightrot Cysts. Deliver 15 Purging Fire.
+1 to Purging Fire production (from gathering, farming, fishing, or production).
50 Porridge or 50 Paste or 50 Pickled Goods or 50 Jerky or 50 Skewers or 50 Biscuits or 50 Pie
A group of 6 villagers.
Hard
Burn at least 14 Blightrot Cysts. Deliver 20 Purging Fire.
Folks Gotta Eat!
Easy
Have at least 12 villagers with the Pie need fulfilled for 120 seconds. Have at least 12 villagers with the Biscuits need fulfilled for 120 seconds.
Market Blueprint
30 Amber
45 Flour
Medium
Have at least 16 villagers with the Jerky need fulfilled for 120 seconds. Have at least 16 villagers with the Biscuits need fulfilled for 120 seconds.
Hard
Have at least 20 villagers with the Jerky need fulfilled for 120 seconds. Have at least 20 villagers with the Biscuits need fulfilled for 120 seconds.
Serving the People
Easy
Fulfill your villagers' need for eating pickled goods 40 times (retroactive). Fulfill your villagers' need for eating skewers 40 times (retroactive). Fulfill your villagers' need for eating jerky 40 times (retroactive).
20 Tools
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.
50 Oil
Medium
Fulfill your villagers' need for eating pickled goods 50 times (retroactive). Fulfill your villagers' need for eating skewers 50 times (retroactive). Fulfill your villagers' need for eating jerky 50 times (retroactive).
Hard
Fulfill your villagers' need for eating pickled goods 60 times (retroactive). Fulfill your villagers' need for eating skewers 60 times (retroactive). Fulfill your villagers' need for eating jerky 60 times (retroactive).
Deliver 15 Pack of Building Materials. Deliver 20 Pack of Crops.
20 Tools
+2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production).
4 Wildfire Essence
Medium
Deliver 20 Pack of Building Materials. Deliver 25 Pack of Crops.
Hard
Deliver 25 Pack of Building Materials. Deliver 30 Pack of Crops.
Tier 4 Timed
12 Timed Tier iv Orders
Time Limit (seconds)
Name
Difficulty
Requirements
Rewards
930
Trading Master
Medium
Complete 3 trade routes worth at least 20 Amber each.
Gain 2 Amber for every 6 Pack of Trade Goods produced.
60 Amber
20 Tools
Hard
Complete 3 trade routes worth at least 25 Amber each.
630
Ravenous Axes
Easy
Produce 200 Wood in the building: Woodcutters' Camp. Deliver 15 Pack of Provisions.
+5 to Scrolls production (from gathering, farming, fishing, or production). or +5 to Ale production (from gathering, farming, fishing, or production). or +5 to Wine production (from gathering, farming, fishing, or production). or +5 to Training Gear production (from gathering, farming, fishing, or production). or +5 to Incense production (from gathering, farming, fishing, or production). or +5 to Tea production (from gathering, farming, fishing, or production).
15 Parts
5 Flour per minute. Not affected by production bonuses and does not contribute to production-based perks.
Medium
Produce 250 Wood in the building: Woodcutters' Camp. Deliver 20 Pack of Provisions.
Hard
Produce 300 Wood in the building: Woodcutters' Camp. Deliver 30 Pack of Provisions.
600
Advanced Cuisine
Easy
Deliver 40 Skewers. Deliver 40 Jerky.
+3 to Ale production (from gathering, farming, fishing, or production). or +3 to Wine production (from gathering, farming, fishing, or production). or +3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production).
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.
+5 to Dye production (from gathering, farming, fishing, or production).
40 Oil
Temple Blueprint
Medium
Deliver 35 Pack of Provisions.
Hard
Deliver 40 Pack of Provisions.
600
Technological Progress
Medium
Have at least 8 buildings with Rain Engines installed in your settlement.
5 Incense per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Scrolls per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Ale per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Wine per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.
A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers for every 10 Pickled Goods produced.
50 Amber
Hard
Have at least 10 buildings with Rain Engines installed in your settlement.
600
Large Parcel
Easy
Deliver 20 Pack of Building Materials. Deliver 20 Oil.
+3 to Oil production (from gathering, farming, fishing, or production).
20 Tools
Workers assigned to Glade Events can carry 10 more items.
Medium
Deliver 25 Pack of Building Materials. Deliver 25 Oil.
Hard
Deliver 30 Pack of Building Materials. Deliver 30 Oil.
900
Fearless
Medium, Hard
Cut through the forest to discover 2 Forbidden Glades ().
+100% to amount of goods produced in the Woodcutters' Camp.
A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
80 Amber
600
Great Expansion
Hard
Have at least 2 Hearths upgraded to level: Neighborhood (Level 2). Have at least 1 Hearths upgraded to level: District (Level 3).
Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker.
30 Planks
Temple Blueprint
420
Ultimate Challenge
Medium, Hard
Cut through the forest to discover 1 Forbidden Glades ().
+5 to Pottery production (from gathering, farming, fishing, or production).
70 Amber
Workers assigned to Glade Events can carry 10 more items.
930
Greedy Merchant
Easy
Sell goods worth at least 50 Amber to traders or via trade routes.
5 Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks. or 5 Pie per minute. Not affected by production bonuses and does not contribute to production-based perks.
35 Amber
Tinkerer Blueprint
Medium
Sell goods worth at least 70 Amber to traders or via trade routes.
Hard
Sell goods worth at least 80 Amber to traders or via trade routes.
900
Time of Courage
Easy
Cut through the forest to discover 1 glades. Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
40 Amber
6 Wildfire Essence
Temple Blueprint
Medium
Cut through the forest to discover 2 glades. Deliver 2 Ancient Tablet. Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Hard
Cut through the forest to discover 3 glades. Deliver 4 Ancient Tablet. Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
480
Construction Work
Easy
Deliver 10 Tools. Deliver 10 Pipes.
5 Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.
+1 to Tools production (from gathering, farming, fishing, or production).
The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation.
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x
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Strategies
A common piece of advice for Viceroys is to hold their year 1 sets of Orders for some time, to gather some information about available resources or Glade Events in the first glade. This also puts you in a better position to exploit Timed Orders.
As a rule of thumb, the main reward for regular Orders is Reputation, not resources or Perks. An Order that you can complete quickly is almost always going to be preferrable to an Order with a better reward, but which would take you an extra year to complete. Reputation earlier means earlier access to more blueprints, and blueprints are one of the main pillars of progression in-settlement.
All year 1 species Resolve Orders, both regular and Timed, can be completed with a combination of favoring, Shelters, level 1 Hearth, and right-side Rainpunk Engines, provided that the species population is not too high to dilute the bonus Resolve from Low Stress (right Rainpunk Engine effect).
Trivia
Timed Orders were introduced in the 0.25.2 Time is Money update (May 26, 2022).[2]
There are 292 different Orders and Order versions.