Clan Hall: Difference between revisions

From Against the Storm Official Wiki
Updated to use new Buildingbox template
 
(15 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Version|1.0}}
{{Version|1.5.5}}
{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}}
{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}}


== Overview ==
== Overview ==


The [[Clan Hall]] is a service building that provides {{Service link|Brawling}} and {{Service link|Religion}}, when there is at least one worker, and the passive effect '''Ancient Ways''' when all worker slots are filled.
The [[Clan Hall]] is a Lizard-themed service building that provides {{Service link|Brawling}} for {{Species link|Frogs}} and {{Species link|Lizards}} when there is at least one worker. It also provides passive effects '''Carnivorous Tradition''' with two or more workers and '''Ancient Ways''' when all worker slots are filled.  


== Services ==
The {{PAGENAME}} is a species-specific building. It can show up as a [[blueprint]] choice only when {{Species link|Lizards}} are present in your settlement. This restriction can be bypassed if you find a {{PAGENAME}} [[Ruin]] or with a wildcard blueprint pick from:
* '''Overgrown Library''' - [[World Map modifier]]
* '''Smuggler's Visit''' - Legendary [[Cornerstone]]
* '''Summoned Smuggler (Stormforged)''' - [[Stormforged]] Cornerstone
* '''Contraband''' - Wildcard blueprint pick available for purchase from some [[traders]]


:''See Also: [[Services Need]]''
Clan Hall is unlocked at [[level]] 4.


The Clan Hall is great for Lizards:
=== Building Effects ===
* {{Service link|Brawling}} is needed by {{Species link|Foxes}} and {{Species link|Lizards}}.
* {{Service link|Religion}} is needed by {{Species link|Humans}} and {{Species link|Lizards}}.


== Passive Effect ==
{| class="wikitable" style="text-align:center; border:hidden"
 
|-
{| class=wikitable
| style="font-weight:bold; border:hidden" | {{Perk|LimeGreen|File:Icon ServiceBuildingBonus CarnivorousTradition.png}}<br />Carnivorous Tradition
! Passive effect !! Description
| style="text-align:left;border:hidden" | All meat-based complex foods ({{rl|Jerky}}, {{rl|Skewers}}, {{rl|Pie}}, {{rl|Paste}}) give 2 more [[Resolve]].</br>Same building effects do not stack.</br> Need 2 [[villager]]s assigned.
|-
|-
| {{Perk|{{PerkGreen}}|File:Icon ServiceBuildingBonus AncientWays.png}} Ancient Ways
| style="font-weight:bold; border:hidden" | {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_AncientWays.png}}<br />Ancient Ways
| The ancient Lizard clans are excellent survivalists. They have mastered hunting and foraging like no others. [[List_of_Buildings#Camps|All camps]] produce a +100% greater yield. This bonus does not affect {{bl|Woodcutters' Camp}}s. Same building effects do not stack.
| style="text-align:left;border:hidden" | All camps produce +100% greater yield. Does NOT affect {{bl|Woodcutters' Camp}} and {{bl|Fishing Hut|s}}. </br>Same building effects do not stack.</br> Need 3 villagers assigned.
|}
|}


Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work.
Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work.


The camps affected by '''Ancient Ways''' are the following. (The effect applies to both large and small versions of these camps.)
The camps affected by '''Ancient Ways''' are the following:


* {{bl|Foragers' Camp}}
* {{bl|Foragers' Camp}}
Line 32: Line 34:
* {{bl|Stonecutters' Camp}}
* {{bl|Stonecutters' Camp}}
* {{bl|Trappers' Camp}}
* {{bl|Trappers' Camp}}
The effect applies to both large and small versions of food camps.
=== Service Building Mechanics ===
The [[Clan Hall]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Clan Hall workers still have to carry service goods to the building before they can be consumed.
The Clan Hall does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth upgrade]] unless all of the Clan Hall tiles are within its range.


== Production Chain ==
== Production Chain ==
=== Recipes in the {{PAGENAME}} ===
=== Recipes in the {{PAGENAME}} ===
{{Recipe|building={{PAGENAME}}}}
{{Recipe|building={{PAGENAME}}}}
=== Service Good Recipes ===
{{Recipe|product=Training Gear}}


== Strategies ==
== Strategies ==

Latest revision as of 14:00, 31 August 2025

This article was last updated during version 1.5.5. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Clan Hall

Service Building
(City Buildings)

A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways.

Specialization bonus:
Warmth Warmth (Comfort) Lizards
Cooperation Cooperation (Comfort) Foxes

3 Workers

Recipes

Construction

20Planks Planks
8Bricks Bricks
4Fabric Fabric
8City score
61Build time
4 × 3Building size

Not movable

ID = 'Clan Hall'

Overview

The Clan Hall is a Lizard-themed service building that provides Brawling Brawling for Frogs Frogs and Lizards Lizards when there is at least one worker. It also provides passive effects Carnivorous Tradition with two or more workers and Ancient Ways when all worker slots are filled.

The Clan Hall is a species-specific building. It can show up as a blueprint choice only when Lizards Lizards are present in your settlement. This restriction can be bypassed if you find a Clan Hall Ruin or with a wildcard blueprint pick from:

Clan Hall is unlocked at level 4.

Building Effects


Carnivorous Tradition
All meat-based complex foods (Jerky Jerky, Skewers Skewers, Pie Pie, Paste Paste) give 2 more Resolve.
Same building effects do not stack.
Need 2 villagers assigned.

Ancient Ways
All camps produce +100% greater yield. Does NOT affect Woodcutters' Camp and Fishing Huts.
Same building effects do not stack.
Need 3 villagers assigned.

Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work.

The camps affected by Ancient Ways are the following:

The effect applies to both large and small versions of food camps.

Service Building Mechanics

The Clan Hall, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Clan Hall workers still have to carry service goods to the building before they can be consumed.

The Clan Hall does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth upgrade unless all of the Clan Hall tiles are within its range.

Production Chain

Recipes in the Clan Hall

1 Recipe in the Clan Hall
Building Grade Ingredient # Product
Clan Hall ★
0:00
1 Training Gear Training Gear
1 Brawling Brawling

Service Good Recipes

6 Recipes for Training Gear
Buildings Grade Ingredient #1 Ingredient #2 # Product
Flawless Leatherworker Flawless Leatherworker
Flawless Smelter Flawless Smelter
★★★
1:45
3 Stone Stone
1 Copper Bars Copper Bars
1 Crystalized Dew Crystalized Dew
2 Planks Planks
2 Reed Reed
2 Leather Leather
10 Training Gear
Smelter Smelter
Tinkerer Tinkerer
★★
2:06
5 Stone Stone
2 Copper Bars Copper Bars
2 Crystalized Dew Crystalized Dew
3 Planks Planks
3 Reed Reed
3 Leather Leather
10 Training Gear
Leatherworker Leatherworker
Weaver Weaver
★
2:06
8 Stone Stone
3 Copper Bars Copper Bars
3 Crystalized Dew Crystalized Dew
3 Planks Planks
3 Reed Reed
3 Leather Leather
10 Training Gear


Strategies