Rocky Ravine: Difference between revisions
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=== Trees === | === Trees === | ||
The Rocky Ravine has special Basalt trees that can be harvested by {{bl|Woodcutters' Camp|s}} to give {{rl|Stone}}. {{rl|Wood}} is unavailable from woodcutting in this biome. They also grant additional [[Resources]]. These trees have 2 charges each. | |||
{| class="wikitable mw-collapsible" style="font-weight:bold; text-align:center; width:100%;" | {| class="wikitable mw-collapsible" style="font-weight:bold; text-align:center; width:100%;" | ||
| Line 84: | Line 84: | ||
| [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%<br /><br />[[File:SeaMarrow.png|32px]] 100% + [[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 1% | | [[File:CopperOre.png|32px]] 75% + [[File:Roots.png|32px]] 30%<br /><br />[[File:SeaMarrow.png|32px]] 100% + [[File:Stone.png|32px]] 50% + [[File:Icon_Resource_AncientTablet.png|32px]] 1% | ||
| rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}} | | rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}} | ||
| rowspan="2" style="text-align:center;" | 00: | | rowspan="2" style="text-align:center;" | 00:08 | ||
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Masonry.png|{{ImgM}}]] [[ Buildings#Specializations | Masonry]]<br /> <br />{{Species link|Frogs|medium}} | | rowspan="2" style="text-align:center;" | [[File:Icon Spec Masonry.png|{{ImgM}}]] [[ Buildings#Specializations | Masonry]]<br /> <br />{{Species link|Frogs|medium}} | ||
|- | |- | ||
| Line 106: | Line 106: | ||
| [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40% | | [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40% | ||
| rowspan="2" | {{bl|Harvesters' Camp|large}} {{2Star}} | | rowspan="2" | {{bl|Harvesters' Camp|large}} {{2Star}} | ||
| rowspan="2" style="text-align:center;" | 00: | | rowspan="2" style="text-align:center;" | 00:08 | ||
| rowspan="2" style="text-align:center;" | ''none'' | | rowspan="2" style="text-align:center;" | ''none'' | ||
|- | |- | ||
| Line 113: | Line 113: | ||
|- | |- | ||
| rowspan="2" |{{rl|Fish|large}}<br /><br />{{rl|Algae|large}} | | rowspan="2" |{{rl|Fish|large}}<br /><br />{{rl|Algae|large}} | ||
| colspan="2" | 80 → Thunderfish Pond<br /><br />80 → Algae Pond | | colspan="2" | 80 → [[File:Large Thunderfish Pond.png|32px]] Thunderfish Pond<br /><br />80 → [[File:Large Algae Pond.png|32px]] Algae Pond | ||
| [[File:Icon Resource Fish 1.png|{{ImgM}}]] 100% + 2 [[File:Icon Resource Scales 1.png|{{ImgM}}]] 50%<br /><br />[[File:Icon Resource Algae 1.png|{{ImgM}}]] 100% + 2 [[File:Herbs.png|32px]] 50% + 2 [[File:Icon Resource Fish 1.png|{{ImgM}}]] 20% | | [[File:Icon Resource Fish 1.png|{{ImgM}}]] 100% + 2 [[File:Icon Resource Scales 1.png|{{ImgM}}]] 50%<br /><br />[[File:Icon Resource Algae 1.png|{{ImgM}}]] 100% + 2 [[File:Herbs.png|32px]] 50% + 2 [[File:Icon Resource Fish 1.png|{{ImgM}}]] 20% | ||
| {{bl|Fishing Hut|large}} {{2Star}} | | {{bl|Fishing Hut|large}} {{2Star}} | ||
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| rowspan="2" style="text-align:center;" | ''none'' | | rowspan="2" style="text-align:center;" | ''none'' | ||
|- | |- | ||
| colspan="2" | 60 → Thunderfish Pond<br /><br />60 → Algae Pond | | colspan="2" | 60 → [[File:Small Thunderfish Pond.png|32px]] Thunderfish Pond<br /><br />60 → [[File:Small Algae Pond.png|32px]] Algae Pond | ||
| [[File:Icon Resource Scales 1.png|{{ImgM}}]] 40%<br /><br />[[File:Herbs.png|32px]] 40% | | [[File:Icon Resource Scales 1.png|{{ImgM}}]] 40%<br /><br />[[File:Herbs.png|32px]] 40% | ||
| {{bl|Small Fishing Hut|large}} {{1Star}} | | {{bl|Small Fishing Hut|large}} {{1Star}} | ||
| Line 131: | Line 131: | ||
| style="text-align:center;" | {{Sl|Engineering|medium}}<br /><br />{{Species link|Beavers|medium}} | | style="text-align:center;" | {{Sl|Engineering|medium}}<br /><br />{{Species link|Beavers|medium}} | ||
|} | |} | ||
=== Node weighting === | === Node weighting === | ||
* Algae Ponds have double the normal weighting in this Biome. [[#References|<sup>[1]</sup>]] | |||
* Reed Fields have double the normal weighting in this Biome. [[#References|<sup>[1]</sup>]] | |||
== Black Market == | == Black Market == | ||
| Line 151: | Line 150: | ||
== Strategy == | == Strategy == | ||
* Rocky Ravine trees don't yield any {{rl|Wood}}. You must aggressively plan for wood usage. Consider embarkation | * Rocky Ravine trees don't yield any {{rl|Wood}}. You must aggressively plan for wood usage. Consider using embarkation points on {{rl|Wood}} and {{rl|Planks}}. Any caravan that has planks as a random bonus is a major plus. Consider taking caravans whose species can use houses that do not require wood. | ||
* Alternative fuels should be a top priority. Processing {{rl|Meat}} or {{rl|Grain}} into {{rl|Oil}}, and setting up a {{rl|Coal}} {{bl|Mine}} are all good options. | * Alternative fuels should be a top priority. Processing {{rl|Meat}} or {{rl|Grain}} into {{rl|Oil}}, and setting up a {{rl|Coal}} {{bl|Mine}} are all good options. If you're lucky enough to find {{rl|Sea Marrow}} nodes, they should be exploited immediately since they can single-handedly supply your settlement with fuel for the rest of the game. | ||
* Stone is always plentiful, which means that making bricks is trivial. Buildings that cost only bricks or mostly bricks can be constructed easily without worrying about your building material supply. Excess bricks can be turned into {{rl|Pack of Building Materials}} and sold by trade route or directly to traders. | |||
* Since stone can be used to open abandoned caches, don't forget to check the contents of each one you find to see if they're worth opening for immediate resources. | |||
*The '''Petrified Necropolis''' [[World Map modifier]] will cause your settlement to generate an endless supply of {{rl|Meat}}, which can be used as food or turned into {{rl|Oil}}. | |||
* If you are close to winning the game but need extra resources, consider buying supplies from the Black Market on credit. As long as you win before the payment is due, the resources are effectively free. | |||
== References == | == References == | ||
# Datamining done by Discord user @forwindz. https://drive.google.com/drive/folders/1mx9OKXck6aJL7aA-ANgP5zaNeR_qktHJ | |||
== See Also == | == See Also == | ||
[[Category:Biomes]] | [[Category:Biomes]] | ||
Latest revision as of 05:36, 22 December 2025

Overview

Giant underground caverns siphon rainwater from this strange depression, uncovering lands rich in minerals and ore, yet barren of life. It’s a sought-after destination for both traders and smugglers.
Rocky Ravine is exclusive to the Nightwatchers DLC.
Effects
Resources
The Rocky Ravine has a small amount of
Fertile Soil and contains the following Resources:
Trees
The Rocky Ravine has special Basalt trees that can be harvested by Woodcutters' Camps to give
Stone.
Wood is unavailable from woodcutting in this biome. They also grant additional Resources. These trees have 2 charges each.
| Trees | Charges | Bonus Resources | Description |
|---|---|---|---|
Basalt Trees |
2 | A petrified mass of tree vines intertwined with solid volcanic rock. |
Natural Resources
| Primary Resources | Charges → Resource Deposits | Bonus Resources | Gathering Building | Speed per Unit |
Specialization Bonus | |
|---|---|---|---|---|---|---|
| 70 → |
00:17 | |||||
| 12 → |
00:25 | |||||
| 70 → |
00:17 | |||||
| 15 → |
00:25 | |||||
| 60 → 60 → |
00:08 | |||||
| 20 → 20 → |
||||||
| 70 → |
00:17 | |||||
| 15 → |
00:25 | |||||
| 60 → |
00:08 | none | ||||
| 20 → |
||||||
| 80 → 80 → |
00:08 | none | ||||
| 60 → 60 → |
00:12 | |||||
| 75 → 120 → |
00:40 | |||||
Node weighting
- Algae Ponds have double the normal weighting in this Biome. [1]
- Reed Fields have double the normal weighting in this Biome. [1]
Black Market
With resources stretched so thin in the kingdom, the penalty for contraband is death. Yet, where there’s a need, there’s a way - the Black Amber Syndicate thrives by catering to those settling in the harshest of regions.
- In the Black Market, players will find a list of timed offers with different goods for sale.
- Offers will refresh every couple of minutes.
- Black Market items have variable prices (the same resource may cost more or less when it reappears on the market).
- Black market offers can be rerolled for Wildfire Essence.
- Players can buy resources on the Black Market for Amber or on credit.
- Prices may vary depending on whether you pay direct or on credit.
- Buying on credit will result in a payment that’s due in 3 seasons.
- For every missed payment, the Black Amber Syndicate will kidnap 2 villagers (4 villagers after year 4).
- Buying goods on the Black Market does not count as trading for the purposes of Orders and Cornerstones.
Strategy
- Rocky Ravine trees don't yield any
Wood. You must aggressively plan for wood usage. Consider using embarkation points on
Wood and
Planks. Any caravan that has planks as a random bonus is a major plus. Consider taking caravans whose species can use houses that do not require wood. - Alternative fuels should be a top priority. Processing
Meat or
Grain into
Oil, and setting up a
Coal Mine are all good options. If you're lucky enough to find
Sea Marrow nodes, they should be exploited immediately since they can single-handedly supply your settlement with fuel for the rest of the game. - Stone is always plentiful, which means that making bricks is trivial. Buildings that cost only bricks or mostly bricks can be constructed easily without worrying about your building material supply. Excess bricks can be turned into
Pack of Building Materials and sold by trade route or directly to traders. - Since stone can be used to open abandoned caches, don't forget to check the contents of each one you find to see if they're worth opening for immediate resources.
- The Petrified Necropolis World Map modifier will cause your settlement to generate an endless supply of
Meat, which can be used as food or turned into
Oil. - If you are close to winning the game but need extra resources, consider buying supplies from the Black Market on credit. As long as you win before the payment is due, the resources are effectively free.
References
- Datamining done by Discord user @forwindz. https://drive.google.com/drive/folders/1mx9OKXck6aJL7aA-ANgP5zaNeR_qktHJ


