Holy Market: Difference between revisions
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{{Version|1. | {{Version|1.5.5}} | ||
{{Buildingbox|{{PAGENAME}} }} | {{Buildingbox|{{PAGENAME}} }} | ||
== Overview == | == Overview == | ||
The [[Holy Market]] is a service building that provides {{Service link|Leisure}} and {{Service link|Treatment}} for {{Species link|Beavers}}, {{Species link|Humans}}, | The [[Holy Market]] is the Holy variant of [[Market]]. It's a service building that provides {{Service link|Leisure}} and {{Service link|Treatment}} for {{Species link|Beavers}}, {{Species link|Humans}}, {{Species link|Foxes}} and {{Species link|Harpies}} when there is at least one worker. It also provides a passive effect '''Ale and Hearty''' with one or more workers and '''Market Carts''' when all worker slots are filled. | ||
The Holy Market is available '''exclusively''' as a reward for cleansing its Haunted [[Ruin]]. | The Holy Market is available '''exclusively''' as a reward for cleansing its Haunted [[Ruin]]. | ||
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{| class="wikitable" style="text-align:center; border:hidden" | {| class="wikitable" style="text-align:center; border:hidden" | ||
|- | |- | ||
| style="font-weight:bold; border:hidden" | Ale and Hearty | | style="font-weight:bold; border:hidden" | {{Perk|LimeGreen|File:Icon ServiceBuildingBonus AleAndHearty.png}}<br />Ale and Hearty | ||
| style="text-align:left;border:hidden" | +20% [[Reputation]] generation rate for every 2 [[villagers]] with the need for {{service link|Leisure}} fulfilled.</br> Need 1 villager assigned. | | style="text-align:left;border:hidden" | +20% [[Reputation]] generation rate for every 2 [[villagers]] with the need for {{service link|Leisure}} fulfilled.</br> Need 1 villager assigned. | ||
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=== Service Building Mechanics === | === Service Building Mechanics === | ||
The [[{{PAGENAME}}]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Market workers still have to carry service goods to the building before they can be consumed. | The [[{{PAGENAME}}]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Holy Market workers still have to carry service goods to the building before they can be consumed. | ||
The {{PAGENAME}} | The {{PAGENAME}} will count towards the level 3 [[ Hearths#Hearth_Upgrades | Hearth upgrade ]] only if all of its tiles are within the Hearth Radius. | ||
== Production Chain == | == Production Chain == | ||
Latest revision as of 09:24, 30 November 2024
Holy Market
Service Building
(City Buildings)
An upgraded service building with an additional passive effect. Villagers can use it to fulfill their need for: Leisure, Treatment. Passive effects: Ale and Hearty, Market Carts.
Specialization bonus:
None
ID = 'Holy Market'
Overview
The Holy Market is the Holy variant of Market. It's a service building that provides
Leisure and
Treatment for
Beavers,
Humans,
Foxes and
Harpies when there is at least one worker. It also provides a passive effect Ale and Hearty with one or more workers and Market Carts when all worker slots are filled.
The Holy Market is available exclusively as a reward for cleansing its Haunted Ruin.
Building Effects
Service Building Mechanics
The Holy Market, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Holy Market workers still have to carry service goods to the building before they can be consumed.
The Holy Market will count towards the level 3 Hearth upgrade only if all of its tiles are within the Hearth Radius.
Production Chain
Recipes in the Holy Market
| Buildings | Grade | Ingredient | # | Product | ||
|---|---|---|---|---|---|---|
| ★ 0:00 |
|
1 | ||||
| ★ 0:00 |
|
1 |
Service Good Recipes
| Buildings | Grade | Ingredient #1 | Ingredient #2 | # | Product | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
★★★ 1:45 |
|
|
10 | |||||||||||||
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★★ 2:06 |
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|
10 | |||||||||||||
| ★ 2:06 |
|
|
10 |
| Buildings | Grade | Ingredient #1 | Ingredient #2 | Ingredient #3 | # | Product | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
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★★★ 1:45 |
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10 | ||||||||||||||||||||||||||
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★★ 2:06 |
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|
10 |


