Woodcutters' Camp: Difference between revisions
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[[ | {{Version|1.10}} | ||
{{Buildingbox|Woodcutters' Camp}} | |||
== Overview == | |||
The '''Woodcutters' Camp''' is a starting point for woodcutters going out into the wild to cut down trees for {{rl|Wood}}. Woodcutters' Camps have 3 slots. Every woodcutter assigned raises [[Hostility]] by 8/12/16/24, depending on [[difficulty]]. | |||
== Production Chain == | |||
=== Deposits for {{PAGENAME}} === | |||
{{Deposit|building=Woodcutters' Camp}} | |||
=== Recipes in the {{PAGENAME}} === | |||
{{Recipe|building=Woodcutters' Camp}} | |||
== Woodcutters' Camp upgrades == | |||
Woodcutters' Camp upgrades are available exclusively as a [[World Events#Tree Grazer|Tree Grazer]] World Event reward: '''Upgraded Woodcutting''' (lasts 3 successful settlements). | |||
{| class="wikitable" | {| class="wikitable" | ||
| | |colspan=4 style="text-align:center;" | Only 1 of 2 upgrades can be chosen per level. | ||
|- | |||
|rowspan=2 style="text-align:center;" |Level 1 upgrades cost:<br>2 {{rl|Pack of Building Materials}} | |||
| [[File:Icon WoodcutterUpgrade PackFrame.png|96px]] | |||
| [[File:Icon WoodcutterUpgrade LoggingBoots.png|96px]] | |||
|- | |- | ||
| | | Pack Frame | ||
| Logging Boots | |||
|- | |- | ||
| 2 | |rowspan=2 style="text-align:center;" |Level 2 upgrades cost:<br>10 {{rl|Boots}} / {{rl|Coats}} +<br>3 {{rl|Pack of Building Materials}} | ||
| [[File:Icon_WoodcutterUpgrade_LumberCart.png|96px]] | |||
| [[File:Icon_WoodcutterUpgrade_ClearCutting.png|96px|]] | |||
|- | |||
| Lumber Cart | |||
| Clear-cutting | |||
|} | |||
'''LEVEL I'''</br> | |||
* [[File:Icon WoodcutterUpgrade PackFrame.png|24px]] ''Pack Frame'': +3 carrying capacity to woodcutters assigned to this camp. | |||
* [[File:Icon WoodcutterUpgrade LoggingBoots.png|float|24px|link=]] ''Logging Boots'': +25% woodcutter movement speed to woodcutters assigned to this camp. | |||
'''LEVEL II'''</br> | |||
* [[File:Icon_WoodcutterUpgrade_LumberCart.png|float|24px|link=]] ''Lumber Cart'': a hauling cart is assigned to this camp. | |||
* [[File:Icon_WoodcutterUpgrade_ClearCutting.png|float|24px|link=]] ''Clear-cutting'': +33% Double Yield chance to to woodcutters assigned to this camp. | |||
== Perks and Cornerstones == | |||
{{Perks|description=Woodcutter,woodcutting,felled|exclude=Storm Water for Woodcutters,HunterGatherers,[Altar] HunterGatherers,Tools for glade,[Altar] Tools for glade,Lumber Speed +30,Woodcutting speed for water}} | |||
== Strategies == | |||
* Though the {{rl|Wood}} produced by the Woodcutters' Camp is essential for your settlement, there are circumstances where removing workers from your Woodcutter's Camps can be key to surviving. | |||
** Each Woodcutter active increases the [[Hostility]] by a set amount depending on the settlement [[Difficulty]]. If your villagers are threatening to leave due to high Hostility during the [[Storm]], check if you can lower the Hostility level by removing Woodcutters until the end of the storm. | |||
** Hostility also slightly reduces your villagers' [[Resolve]] outside of the Storm, so strategically removing Woodcutters can be helpful to increase their Resolve above their [[Demand]] threshold so that they begin generating passive [[Reputation]]. | |||
* Woodcutters' Camps are an easy way to activate the {{species link|Foxes}}' [[Comfort]] specialization. Since Foxes are also immune to the passive Resolve penalty from Hostility, you can assign Foxes in groups of three to Woodcutters' Camps to increase their Resolve for free. | |||
Latest revision as of 00:14, 8 August 2026
Woodcutters' Camp
Gathering Camp
(Resource Acquisition)
Starting point for woodcutters going out into the wild to cut down trees.
Specialization bonus:
Woodworking (Proficiency)
Cooperation (Comfort)
ID = 'Woodcutters Camp'
Overview
The Woodcutters' Camp is a starting point for woodcutters going out into the wild to cut down trees for
Wood. Woodcutters' Camps have 3 slots. Every woodcutter assigned raises Hostility by 8/12/16/24, depending on difficulty.
Production Chain
Deposits for Woodcutters' Camp
13 Deposits exploited by the Woodcutters' Camp.
Trees
Required Building
Recipes in the Woodcutters' Camp
| Building | Grade | Ingredient | # | Product |
|---|---|---|---|---|
| ☆ 0:07 |
— | 1 |
Woodcutters' Camp upgrades
Woodcutters' Camp upgrades are available exclusively as a Tree Grazer World Event reward: Upgraded Woodcutting (lasts 3 successful settlements).
| Only 1 of 2 upgrades can be chosen per level. | |||
| Level 1 upgrades cost: 2 |
|||
| Pack Frame | Logging Boots | ||
| Level 2 upgrades cost: 10 3 |
|||
| Lumber Cart | Clear-cutting | ||
LEVEL I
Pack Frame: +3 carrying capacity to woodcutters assigned to this camp.
Logging Boots: +25% woodcutter movement speed to woodcutters assigned to this camp.
LEVEL II
Lumber Cart: a hauling cart is assigned to this camp.
Clear-cutting: +33% Double Yield chance to to woodcutters assigned to this camp.
Perks and Cornerstones
| Name | Rarity | Description | Sources | Price | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alt | Cor | Ord | Rel | Tra | Dec | Por | Fir | Ser | Bio | ||||
| None | Are those... faces in the trees? Woodcutters don't increase Hostility, but every 10 felled trees add 2 Hostility points. (Hostility scales based on difficulty) | x | x | x | x | x | x | x | x | x | Bio | 0 | |
| None | The ancient Lizard clans are excellent survivalists. They have mastered hunting and foraging like no others. All gathering camps produce a +100% greater yield. This bonus does not affect woodcutters and fishers. Same building effects do not stack. | x | x | x | x | x | x | x | x | Ser | x | 0 | |
| Legendary | You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 25% slower until you open at least 2 glades. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Epic | An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Mythic | An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 8. Woodcutters have a +20% chance of producing twice the normal yield. | Alt | x | x | x | x | x | x | x | x | x | 0 | |
| Mythic | The forest and the everlasting rain are connected somehow. Gain +5 to Storm Water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +100 (one time only). | Alt | x | x | x | x | x | x | x | x | x | 0 | |
| None | The Marshlands are a gatherer's paradise. Gathering speed is increased by 10% for every 2 workers assigned to gathering camps. Bonus does not affect the Woodcutters' Camp. | x | x | x | x | x | x | x | x | x | Bio | 0 | |
| Uncommon | Any Woodcutter can carry 5 additional items. | x | x | x | Rel | x | x | Por | x | x | x | 0 | |
| Rare | Any Woodcutter can carry 10 additional items. | x | x | Ord | Rel | x | x | Por | x | x | x | 0 | |
| Rare | Woodcutters move +20% faster. | x | x | Ord | x | Tra | x | Por | x | x | x | 18 | |
| Uncommon | Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker. | x | x | Ord | Rel | Tra | x | Por | x | x | x | 12 | |
| Epic | Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker. | x | Cor | Ord | x | x | x | x | x | x | x | 0 | |
| Epic | It's off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds. | x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | +100% to amount of goods produced in the Woodcutters' Camp. | x | x | Ord | x | x | x | x | x | x | x | 0 | |
| Legendary | Gain 2 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Mythic | Gain 5 |
Alt | x | x | x | x | x | x | x | x | x | 0 | |
Strategies
- Though the
Wood produced by the Woodcutters' Camp is essential for your settlement, there are circumstances where removing workers from your Woodcutter's Camps can be key to surviving.
- Each Woodcutter active increases the Hostility by a set amount depending on the settlement Difficulty. If your villagers are threatening to leave due to high Hostility during the Storm, check if you can lower the Hostility level by removing Woodcutters until the end of the storm.
- Hostility also slightly reduces your villagers' Resolve outside of the Storm, so strategically removing Woodcutters can be helpful to increase their Resolve above their Demand threshold so that they begin generating passive Reputation.
- Woodcutters' Camps are an easy way to activate the
Foxes' Comfort specialization. Since Foxes are also immune to the passive Resolve penalty from Hostility, you can assign Foxes in groups of three to Woodcutters' Camps to increase their Resolve for free.


