Woodcutters' Camp: Difference between revisions

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{{Version|1.10}}
{{Buildingbox|Woodcutters' Camp}}


{| class="wikitable" style="width: 100%;"
== Overview ==
! Cost to Build !! Gathers !! Specialisation !! Race !! Essential !! Upgrades
 
The '''Woodcutters' Camp''' is a starting point for woodcutters going out into the wild to cut down trees for {{rl|Wood}}. Woodcutters' Camps have 3 slots. Every woodcutter assigned raises [[Hostility]] by 8/12/16/24, depending on [[difficulty]].
 
== Production Chain ==
 
=== Deposits for {{PAGENAME}} ===
 
{{Deposit|building=Woodcutters' Camp}}
 
=== Recipes in the {{PAGENAME}} ===
 
{{Recipe|building=Woodcutters' Camp}}
 
== Woodcutters' Camp upgrades ==
 
Woodcutters' Camp upgrades are available exclusively as a [[World Events#Tree Grazer|Tree Grazer]] World Event reward: '''Upgraded Woodcutting''' (lasts 3 successful settlements).
 
{| class="wikitable"
|colspan=4 style="text-align:center;" | Only 1 of 2 upgrades can be chosen per level.
|-
|rowspan=2 style="text-align:center;" |Level 1 upgrades cost:<br>2 {{rl|Pack of Building Materials}}
| [[File:Icon WoodcutterUpgrade PackFrame.png|96px]]
| [[File:Icon WoodcutterUpgrade LoggingBoots.png|96px]]
|-
| Pack Frame
| Logging Boots
|-
|rowspan=2 style="text-align:center;" |Level 2 upgrades cost:<br>10 {{rl|Boots}} / {{rl|Coats}} +<br>3 {{rl|Pack of Building Materials}}
| [[File:Icon_WoodcutterUpgrade_LumberCart.png|96px]]
| [[File:Icon_WoodcutterUpgrade_ClearCutting.png|96px|]]
|-
|-
| 2 [[File:Parts.png|25px]] Parts || Wood || [[File:Icon_Spec_Wood_64x64.png|25px]] Woodworking || [[File:Beaver_circle.png|25px]] Beavers || Yes || No
| Lumber Cart
| Clear-cutting
|}
|}
'''LEVEL I'''</br>
* [[File:Icon WoodcutterUpgrade PackFrame.png|24px]] ''Pack Frame'': +3 carrying capacity to woodcutters assigned to this camp.
* [[File:Icon WoodcutterUpgrade LoggingBoots.png|float|24px|link=]] ''Logging Boots'': +25% woodcutter movement speed to woodcutters assigned to this camp.
'''LEVEL II'''</br>
* [[File:Icon_WoodcutterUpgrade_LumberCart.png|float|24px|link=]] ''Lumber Cart'': a hauling cart is assigned to this camp.
* [[File:Icon_WoodcutterUpgrade_ClearCutting.png|float|24px|link=]] ''Clear-cutting'': +33% Double Yield chance to to woodcutters assigned to this camp.
== Perks and Cornerstones ==
{{Perks|description=Woodcutter,woodcutting,felled|exclude=Storm Water for Woodcutters,HunterGatherers,[Altar] HunterGatherers,Tools for glade,[Altar] Tools for glade,Lumber Speed +30,Woodcutting speed for water}}
== Strategies ==
* Though the {{rl|Wood}} produced by the Woodcutters' Camp is essential for your settlement, there are circumstances where removing workers from your Woodcutter's Camps can be key to surviving.
** Each Woodcutter active increases the [[Hostility]] by a set amount depending on the settlement [[Difficulty]]. If your villagers are threatening to leave due to high Hostility during the [[Storm]], check if you can lower the Hostility level by removing Woodcutters until the end of the storm.
** Hostility also slightly reduces your villagers' [[Resolve]] outside of the Storm, so strategically removing Woodcutters can be helpful to increase their Resolve above their [[Demand]] threshold so that they begin generating passive [[Reputation]].
* Woodcutters' Camps are an easy way to activate the {{species link|Foxes}}' [[Comfort]] specialization. Since Foxes are also immune to the passive Resolve penalty from Hostility, you can assign Foxes in groups of three to Woodcutters' Camps to increase their Resolve for free.

Latest revision as of 00:14, 8 August 2026

This article was last updated during version 1.10. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Woodcutters' Camp

Gathering Camp
(Resource Acquisition)

Starting point for woodcutters going out into the wild to cut down trees.

Specialization bonus:
Woodworking Woodworking (Proficiency) Beavers
Cooperation Cooperation (Comfort) Foxes

3 Workers

Recipes

8 Storage

Construction

2Parts Parts
1City score
15Build time
2 × 2Building size

Movable

ID = 'Woodcutters Camp'

Overview

The Woodcutters' Camp is a starting point for woodcutters going out into the wild to cut down trees for Wood Wood. Woodcutters' Camps have 3 slots. Every woodcutter assigned raises Hostility by 8/12/16/24, depending on difficulty.

Production Chain

Deposits for Woodcutters' Camp

13 Deposits exploited by the Woodcutters' Camp.

Trees

Name Charges Primary Bonus In Biomes
#1 #2 #3 #4 Ashen Thicket Bamboo Flats Coastal Grove Coral Forest Cursed Royal Woodlands Marshlands Rocky Ravine Royal Woodlands Scarlet Orchard Sealed Forest
Abyssal Tree 2 Wood Meat
10%
Sea Marrow
10%
Leather
10%
— x x x x x x x x x Sealed Forest
Ashen Tree 2 Wood Resin
15%
Berries
10%
Sea Marrow
10%
— Ashen Thicket x x x x x x x x x
Basalt Tree 2 Stone Reed
10%
Scales
10%
Coal
5%
Amber
5%
x x x x x x Rocky Ravine x x x
Coppervein Tree 2 Wood Wood
60%
Copper Ore
10%
Dye
5%
Plant Fiber
5%
x x x x x x x x Scarlet Orchard x
Crimsonreach Tree 2 Wood Stone
40%
Incense
20%
— — x x x Coral Forest x x x x x x
Dying Tree 2 Wood Wood
60%
Insects
10%
Plant Fiber
10%
Roots
10%
x x x x Cursed Royal Woodlands x x x x x
Kelpwood 2 Wood Algae
30%
Vegetables
10%
Salt
10%
— x x Coastal Grove x x x x x x x
Lush Tree 2 Wood Wood
100%
Resin
15%
Plant Fiber
10%
Eggs
5%
x x x x x x x Royal Woodlands x x
Mushwood 2 Wood Mushrooms
15%
Leather
5%
— — x x x x x Marshlands x x x x
Musselsprout Tree 2 Wood Meat
40%
Crystalized Dew
20%
— — x x x Coral Forest x x x x x x
Overgrown Abyssal Tree 20 Wood Meat
10%
Sea Marrow
10%
Leather
10%
— x x x x x x x x x Sealed Forest
Plateleaf Tree 2 Wood Plant Fiber
30%
— — — x x x Coral Forest x x x x x x
Tearsap Bamboo 2 Wood Wood
40%
Plant Fiber
10%
Oil
10%
— x Bamboo Flats x x x x x x x x

Required Building

Woodcutters' Camp Woodcutters' Camp


Recipes in the Woodcutters' Camp

1 Recipe in the Woodcutters' Camp
Building Grade Ingredient # Product
Woodcutters' Camp ☆
0:07
— 1 Wood Wood


Woodcutters' Camp upgrades

Woodcutters' Camp upgrades are available exclusively as a Tree Grazer World Event reward: Upgraded Woodcutting (lasts 3 successful settlements).

Only 1 of 2 upgrades can be chosen per level.
Level 1 upgrades cost:
2 Pack of Building Materials Pack of Building Materials
Pack Frame Logging Boots
Level 2 upgrades cost:
10 Boots Boots / Coats Coats +
3 Pack of Building Materials Pack of Building Materials
Lumber Cart Clear-cutting

LEVEL I

  • Pack Frame: +3 carrying capacity to woodcutters assigned to this camp.
  • float Logging Boots: +25% woodcutter movement speed to woodcutters assigned to this camp.

LEVEL II

  • float Lumber Cart: a hauling cart is assigned to this camp.
  • float Clear-cutting: +33% Double Yield chance to to woodcutters assigned to this camp.

Perks and Cornerstones

16 Perks by searching descriptions
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra Dec Por Fir Ser Bio
Abyssal Revenge Abyssal Revenge None Are those... faces in the trees? Woodcutters don't increase Hostility, but every 10 felled trees add 2 Hostility points. (Hostility scales based on difficulty) x x x x x x x x x Bio 0
Ancient Ways Ancient Ways None The ancient Lizard clans are excellent survivalists. They have mastered hunting and foraging like no others. All gathering camps produce a +100% greater yield. This bonus does not affect woodcutters and fishers. Same building effects do not stack. x x x x x x x x Ser x 0
Exploration Expedition Exploration Expedition Legendary You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 25% slower until you open at least 2 glades. x Cor x x x x x x x x 0
Flame Amulets Flame Amulets Epic An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4. x Cor x x x x Por x x x 0
Flame Amulets (Stormforged) Flame Amulets (Stormforged) Mythic An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 8. Woodcutters have a +20% chance of producing twice the normal yield. Alt x x x x x x x x x 0
Force of Nature (Stormforged) Force of Nature (Stormforged) Mythic The forest and the everlasting rain are connected somehow. Gain +5 to Storm Water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +100 (one time only). Alt x x x x x x x x x 0
Gathering Knowledge Gathering Knowledge None The Marshlands are a gatherer's paradise. Gathering speed is increased by 10% for every 2 workers assigned to gathering camps. Bonus does not affect the Woodcutters' Camp. x x x x x x x x x Bio 0
Light Timber Light Timber Uncommon Any Woodcutter can carry 5 additional items. x x x Rel x x Por x x x 0
Light Timber Light Timber Rare Any Woodcutter can carry 10 additional items. x x Ord Rel x x Por x x x 0
Lightweight Axes Lightweight Axes Rare Woodcutters move +20% faster. x x Ord x Tra x Por x x x 18
Reinforced Axes Reinforced Axes Uncommon Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker. x x Ord Rel Tra x Por x x x 12
Reinforced Axes Reinforced Axes Epic Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker. x Cor Ord x x x x x x x 0
Woodcutter's Song Woodcutter's Song Epic It's off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds. x Cor x x x x Por x x x 0
Woodcutter's Tools Woodcutter's Tools Epic +100% to amount of goods produced in the Woodcutters' Camp. x x Ord x x x x x x x 0
Woodpecker Technique Woodpecker Technique Legendary Gain 2 Insects Insects every time woodcutters cut down a tree during the Storm. x Cor x x x x Por x x x 0
Woodpecker Technique (Stormforged) Woodpecker Technique (Stormforged) Mythic Gain 5 Insects Insects every time woodcutters cut down a tree during the Storm. Alt x x x x x x x x x 0

Strategies

  • Though the Wood Wood produced by the Woodcutters' Camp is essential for your settlement, there are circumstances where removing workers from your Woodcutter's Camps can be key to surviving.
    • Each Woodcutter active increases the Hostility by a set amount depending on the settlement Difficulty. If your villagers are threatening to leave due to high Hostility during the Storm, check if you can lower the Hostility level by removing Woodcutters until the end of the storm.
    • Hostility also slightly reduces your villagers' Resolve outside of the Storm, so strategically removing Woodcutters can be helpful to increase their Resolve above their Demand threshold so that they begin generating passive Reputation.
  • Woodcutters' Camps are an easy way to activate the Foxes Foxes' Comfort specialization. Since Foxes are also immune to the passive Resolve penalty from Hostility, you can assign Foxes in groups of three to Woodcutters' Camps to increase their Resolve for free.