Mission Control

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mission controlMission Control, often abbreviated "MC", is a faction resource used to describe the facilities and infrastructure required to administer your space-based assets.

Gaining Mission Control

Mission control can be gained from nations, from orgs, from hab modules, and more.

MC from Nations

If a nation has completed the Found space program priorityFound Space Program Priority priority, or it is in a federation with another nation who has completed it, then it can make use of the Mission control priorityMission Control Priority. Every 25 IP invested in this priority will improve the MC of the nation by 1, up to that nation's cap.

Whenever the Mission control priorityMission Control Priority is completed, a random region in the nation is selected to gain 1 mission controlMission Control. This random selection is slightly weighted to favor Capital regioncapital and Core economic regioncore economic regions over Colony regioncolony regions. It cannot select regions that are currently occupied by war enemies. It also cannot select any regions that have reached (or exceeded) their Maximum Mission Control.

The Maximum Mission Control of a region is calculated as 1 + Region GDP in billions / Max(200, 300 - 6 * EducationEducation), rounded down to the nearest integer.

In practice, this formula is dominated by the region PopulationPopulation and nation GDP per capitaGDPPC factors, so players who wish to rapidly increase their nation's Maximum Mission Control should focus on the Economy priorityEconomy Priority over the Knowledge priorityKnowledge Priority.

A nation's MC will be split as evenly as possible between the control points of that nation, with any leftover amounts going to the rightmost control points. MC will appear on the map in Mission Control Facility locations, with one for each Region. MC from nations requires no upkeep, other than the control pointsControl Point Capacity for holding the nation. It can be attacked by Orbital Bombardment, nuclear weapons, or by the Sabotage Facilities councillor mission.

MC from Orgs

Various orgs can give MC when equipped. These orgs are available for purchase on the market:

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
Aerospace34
20%: 4 to 5 Administration 3% to 11% Mission control priority 5 to 8 mission control 30%: 1 to 11 research Affinity: Project Exodus
Administration Algorithms
2000 to 2800 money 10 to 20 influence
SGI
50%: 1 Espionage 2 Command 2 Security 3% Military Science 3 to 4 ops 50%: 1 mission control 10 to 20 research Affinity: Humanity FirstThe ResistanceThe Initiative
Banned: The ProtectorateThe ServantsProject Exodus
Terrestrial Military Science
500 to 1000 money
National Reconnaissance Office
3 Investigation 1 Science
Surveil LocationSurveil Location
2% Mission control priority 2% Space Science -200 money 0.3 boost 2 mission control Washington
Government
200 influence
KazKo Industries
1 Security
AssassinateAssassinate
Coup d'EtatCoup d'Etat
7 to 14 money 2 mission control Affinity: Humanity FirstThe ResistanceThe Initiative
Banned: The ServantsThe Protectorate
Advanced Chemical Rocketry
Almaty
Criminal
500 to 750 money
Random
Aerospace14
3% to 5% Mission control priority 1 to 2 mission control 30%: 1 to 6 research Affinity: Project Exodus
Augmented Reality
500 to 550 money
Random
Aerospace31
50%: 6% to 8% Found space program priorityBoost priorityBuild exofighter priority 50%: 6% to 8% Mission control priority 2 to 3 boost 1 to 2 mission control Affinity: Project Exodus
Next-Generation Aerospace
600 to 800 money 20 to 40 influence
DragonTech IT Services
3 Espionage 1 Science
Steal ProjectSteal Project
Sabotage ProjectSabotage Project
3% Information Science 5 to 10 money 1 to 2 ops 1 mission control 10 to 20 research Affinity: Project ExodusThe Academy
Banned: The ProtectorateThe Servants
Advanced Neural Networks
1000 to 1500 money
Random
Aerospace21
35%: 4% to 6% Found space program priorityBoost priorityBuild exofighter priority 35%: 4% to 6% Mission control priority 1 to 2 boost 1 mission control Affinity: Project Exodus
Advanced Chemical Rocketry
400 to 500 money 10 to 20 influence
Goddard Space Flight Center
2 Science 2% Knowledge priority 3% Funding priority 3% Found space program priorityBoost priorityBuild exofighter priority 3% Mission control priority 15% Space Science 1 projects -50 money 1 mission control 40 research Affinity: The ResistanceProject ExodusThe Academy
NOT Criminal
160 influence
Libertatem Terrae
2 Science 2% Energy 1 projects 1 boost 2 mission control Affinity: Humanity FirstThe ResistanceThe Academy
Banned: The ProtectorateThe ServantsThe Initiative
Advanced Chemical Rocketry
Stockholm
350 to 600 money
Random
Aerospace33
20%: 4 Administration 20%: 1 Science 25%: 2% to 4% Funding priority 50%: 6% to 8% Found space program priorityBoost priorityBuild exofighter priority 50%: 6% to 8% Mission control priority 10% to 15% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 6% Military Science 15 to 30 money 50%: 2 to 3 boost 50%: 1 mission control 20%: 1 to 6 research Networked Global Defense
2000 to 2500 money 20 to 40 influence
Filfla Aeronautics
3 to 4 Administration 1 Science
Control Space AssetControl Space Asset
AdviseAdvise
2% Space Science 1 projects 1 boost 1 mission control 50%: 1 to 10 research Affinity: The ResistanceProject ExodusThe Academy
Banned: The ProtectorateThe ServantsHumanity First
Advanced Chemical Rocketry
350 to 700 money
National Geospatial-Intelligence Agency
3 Investigation 3 Command 2 Science 1 Security
Surveil LocationSurveil Location
Stabilize NationStabilize Nation
3% Environment priority 2% Mission control priority 2% Information Science -140 money 3 mission control 10 research Washington
Government
200 influence
Jet Propulsion Laboratory
1 Science 1% Knowledge priority 2% Funding priority 3% Found space program priorityBoost priorityBuild exofighter priority 15% Space Science 1 projects -45 money 1 mission control 40 research Affinity: The Academy
Los Angeles
NOT Criminal
150 influence
Random
Aerospace24
3% to 8% Mission control priority 3 to 5 mission control 30%: 1 to 9 research Affinity: Project Exodus
Advanced Neural Networks
1200 to 1800 money
Random
Aerospace23
25%: 2% to 4% Funding priority 50%: 4% to 6% Found space program priorityBoost priorityBuild exofighter priority 50%: 4% to 6% Mission control priority 5% to 10% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 4% Military Science 3 to 15 money 50%: 1 to 2 boost 25%: 1 mission control Terrestrial Military Science
600 to 1200 money 10 to 20 influence
Perun
2 Science
Public CampaignPublic Campaign
1% to 2% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 5% Social Science 2 influence 1 mission control 20 to 30 research Affinity: Humanity FirstProject ExodusThe Resistance
Banned: The ServantsThe Protectorate
250 to 500 money

These faction-linked orgs also give MC. Project Exodus Engineers is the main Project ExodusProject Exodus faction organization, and the others are available via the Space Mogul event.

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Sahar Launch Systems

Control Space AssetControl Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: Project Exodus
Banned: Humanity FirstThe ServantsThe InitiativeThe ProtectorateThe ResistanceThe AcademyThe Aliens
Not on Market
Spaceguard Section

Assault Enemy Space AssetAssault Enemy Space Asset
Control Space AssetControl Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: The Resistance
Banned: Humanity FirstThe ServantsThe AcademyProject ExodusThe ProtectorateThe InitiativeThe Aliens
Not on Market
Shiva Rocketry

Assault Enemy Space AssetAssault Enemy Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: Humanity First
Banned: The ResistanceThe ServantsThe AcademyProject ExodusThe InitiativeThe ProtectorateThe Aliens
Not on Market
New Epoch

Assault Enemy Space AssetAssault Enemy Space Asset
Control Space AssetControl Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: The Servants
Banned: The ResistanceThe InitiativeThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Project Exodus Engineers
3 Administration 5 Science
AdviseAdvise
Control Space AssetControl Space Asset
5% Knowledge priority 10% Funding priority 10% Found space program priorityBoost priorityBuild exofighter priority 10% Mission control priority 20% Space Science 1 projects 10% Space mining 9 boost 4 mission control 40 research Affinity: Project Exodus
Banned: Humanity FirstThe ServantsThe InitiativeThe ProtectorateThe ResistanceThe AcademyThe Aliens
Not on Market
Orbital Ventures

Control Space AssetControl Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: The Initiative
Banned: The ResistanceThe ServantsThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Asterion Stellar Systems

Control Space AssetControl Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: The Protectorate
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusThe AcademyHumanity FirstThe Aliens
Not on Market
Gannet Exploration

Control Space AssetControl Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: The Academy
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market

MC from Hab Modules

The Operations Center and Administration Node families of hab modules give MC capacity, beginning at tier 2. Only one module from each family may be equipped to any given hab.

Module Tier Build Cost Monthly Upkeep Monthly Income Special rule
Operations Center
2 10 volatiles 75 base metals 15 noble metals 180 Days 30 money 5 volatiles 5 base metals 2.5 noble metals 100 Power consumption 200 Crew 4 mission control
  • Max one per Hab.
Command Center
3 80 volatiles 600 base metals 120 noble metals 240 Days 100 money 10 volatiles 10 base metals 5 noble metals 300 Power consumption 1000 Crew 10 mission control
  • Max one per Hab.
Administration Tower
2 1.2 water 6 volatiles 7.5 base metals 0.3 noble metals 120 Days 30 money 0.1 volatiles 0.1 base metals 0.1 noble metals 4 boost 40 Power consumption 200 Crew 1 mission control
Administration Complex
3 9.6 water 48 volatiles 60 base metals 2.4 noble metals 240 Days 90 money 0.5 volatiles 0.5 base metals 0.5 noble metals 12 boost 160 Power consumption 1000 Crew 2 mission control


Other Sources of MC

When starting a new game, the Bonus Mission Control and AI Bonus Mission Control settings will increase the base MC available to factions. The former option will increase MC for all factions including the player's faction, and the latter will increase it for all factions except the player's faction. These cannot be adjusted in any way once a game has started.

Certain factions have faction-specific projects that grant MC:

Using Mission Control

Mission control is used by a faction's habs and spaceships, as well as certain hab modules.

Hab Use

Hab MC Used
Platform Core/Outpost Core 2
Orbital Core/Settlement Core 3
Ring Core/Colony Core 4
Automated Platform Core/Outpost Core 1
Hab Module MC Used
Research Campus 1
Research University 2
Helium-3 Mine 3
Mining Complex (any tier) Varies, see Habs#Mine_Limit for details
Sentinel Complex (The ProtectorateProtectorate only) 1 (even when unpowered)
Interstellar Launch Facility (Project ExodusExodus only) 20 (even when unpowered)

The Independent Habitats project reduces hab MC use by 15%.

Spaceship Use

Spaceship Hull MC Used
Escort/Gunship/Corvette 1
Monitor/Destroyer/Frigate 2
Cruiser/Battlecruiser/Battleship 3
Dreadnought/Lancer 4
Titan 5

The Independent Commands project reduces all spaceship MC use by 15%. A fleet with at least one Flag Bridge module, and at least two ships, will reduce the MC use of ships in that fleet by 20%. These bonuses stack.

MC Use and Aliens

The amount of mission control used by a faction may affect alien hate for that faction. For details, see Diplomacy#Alien_Hate_for_Mission_Control_Usage.

Excesses and Shortages

If a player has more MC than they are currently using, the excess is used for a variety of commercial and technological purposes. These generate a daily income of 0.075 researchResearch and 0.2 moneyMoney, which equates to monthly incomes of 2.25 researchResearch and 6 moneyMoney. These incomes will show as being from the faction HQ when viewing the faction's ledger. Note that the money income from excess MC is lower than the money maintenance costs of MC-granting hab modules (especially once the cash value of the resource costs is considered), so it may be better to deactivate unneeded modules than it is to leave them active.

If a player is using more MC than their current cap, then they will be unable to build or upgrade habs. The Control Space Asset mission will also give the attacker a bonus if the defender has a MC shortage, and will give the defender a bonus if the attacker has a MC shortage.

Events from MC Surplus/Deficit

Having excess MC will enable certain beneficial events.

Narrative Event Base Weight Requirements Potential Effects
Rising Talent 3
Alt: 5
General Requirements:
  • Triggers at most once every 24 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • An officer will be promoted from Primary Target's crew
Rich Pocket 4
General Requirements:
  • Triggers at most once every 2 months.
  • Triggers at most once every 24 months for each target.
Primary Target Requirements:
  • Must be a Hab.
  • (Target Hab has a completed mine?) = TRUE
  • (Target Hab is a ground Surface basebase?) = TRUE
  • (Target Faction has unused mission controlMission Control capacity?) = TRUE
Option 1, Outcome 1:
  • We will receive a one-time influx of resources equivalent to 2 months of Primary Target's mining output
Option 1, Outcome 2:
  • We will receive a one-time influx of resources equivalent to 4 months of Primary Target's mining output
Option 1, Outcome 3:
  • We will receive a one-time influx of resources equivalent to 6 months of Primary Target's mining output
Meritorious Performance 3
Alt: 5
General Requirements:
  • Triggers at most once every 1 months.
  • Triggers at most once every 120 months for each target.
Alt Weight Requirements:
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target will be promoted one rank

There are also certain punitive events that become more likely as MC shortages get more acute. These events can be made less likely with the Devolved Space Command project, though they cannot be entirely eliminated.

Narrative Event Base Weight Requirements Potential Effects
Shipboard Malfunction Forced
General Requirements:
  • Triggers at most once every 1 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Primary Target will be completely destroyed
Hab Module Malfunction Forced
General Requirements:
  • Triggers at most once every 1 months for each target.
Primary Target Requirements:
Option 1, Outcome 1:
  • Up to 2 modules at Primary Target will be destroyed
Option 1, Outcome 2:
  • Up to 4 modules at Primary Target will be destroyed
Option 1, Outcome 3:
  • Up to 8 modules at Primary Target will be destroyed