Antimatter

From Terra Invicta Official Wiki

antimatterAntimatter is a resource that can be collected or manufactured. It becomes visible to the player after the Antimatter Containment research is completed, and it is used for a variety of advanced spaceship components.

Antimatter cannot be purchased from Earth. However, it can be sold to Earth for a base price of 2,500 money per unit, which can be raised with projects, and lowered by selling large quantities to Earth. See Buying and Selling Space Resources for details.


Acquiring Antimatter

Antimatter can be acquired in three different ways - artificial antimatter production, collection of naturally occurring antimatter, or as a reward for completing certain faction projects. However, these three methods are not equal. For example, to acquire 0.01 antimatter, you can do any of the following:

  • Run a single tier-2 Atomsmasher for one month.
  • Complete all faction projects in the tech tree that give antimatter rewards.
  • Collect naturally occurring antimatter at every site in the solar system, using the best possible collectors, for forty million years.

Because of this, the artificial production route is almost always the dominant source of antimatter for your faction.

Artificial Production

Particle Colliders are used to produce antimatter. Colliders can only be built in orbit.

Module Tier Build Cost Monthly Upkeep Monthly Income Special rule
Particle Collider
1

4 volatiles 7 base metals 8 noble metals 1 fissiles 60 Days

6 money 2 water 2 volatiles 1 base metals 1 noble metals 1 fissiles 100 Power consumption 10 Crew 2 research 0.0001 antimatter
Atomsmasher
2

20 volatiles 35 base metals 40 noble metals 5 fissiles 180 Days

20 money 10 water 10 volatiles 5 base metals 5 noble metals 3 fissiles 250 Power consumption 20 Crew 5 research 0.01 antimatter
Supercollider
3

120 volatiles 280 base metals 320 noble metals 80 fissiles 360 Days

120 money 30 water 30 volatiles 20 base metals 20 noble metals 10 fissiles 750 Power consumption 100 Crew 10 research 0.1 antimatter

These modules have high power and resource costs, and get more efficient as they get larger, meaning that it is typical to build them at habs that can support extremely high energy consumption. Since they can only be built in orbit, solar mirrors also cannot be used to help with these power costs. As such, the high natural solar power production of Mercury is often used to produce antimatter.


Project Rewards

When your faction completes a project with "Antimatter" in the name, you will typically receive a small amount of antimatter to enable you to begin using the technology right away. (This presumably reflects the production that happened during the research process.) These are one-time bonuses, available to each faction.

Project Antimatter Reward Production Equivalent
Antimatter Microfission Drive 0.000 000 000 001 5 1.5p 500 fuel tanks
Antimatter Spiker 0.000 000 000 18 180p 60 spikers
Antimatter Particle Cannon 0.000 000 000 64 640p 16 point defense batteries or 2 spinal cannons
Antimatter Torpedoes 0.000 006 6u 1/2 of one torpedo
Antimatter Plasma Core Reactor I 0.002 200 tons of reactor
Antimatter Plasma Core Reactor II 0.002 2,000 tons of reactor
Antimatter Plasma Core Reactor III 0.002 20,000 tons of reactor
Antimatter Beam Core Reactor 0.005 1 ton of reactor

These projects give a total reward of 0.011 006 000 821 5 antimatter.


Natural Antimatter Harvesting

Certain locations in the solar system produce antimatter naturally, and this antimatter can be captured by specialized hab modules.

Module Tier Build Cost Monthly Upkeep Monthly Income Special Rule
Antimatter Trap
1 0.1 water 0.5 volatiles 1 base metals 0.4 noble metals 30 Days 2 money 0.1 base metals 0.03 noble metals 5 Power consumption 2 Crew 5 research
Antimatter Harvester
2 0.5 water 2.5 volatiles 5 base metals 2 noble metals 90 Days 5 money 0.5 base metals 0.1 noble metals 20 Power consumption 10 Crew 10 research
Antimatter Farm
3 4 water 20 volatiles 40 base metals 16 noble metals 180 Days 10 money 1.5 base metals 1 noble metals 80 Power consumption 50 Crew 15 research

The table below shows the orbits where antimatter can be harvested, with only the Medium Saturn Orbit being in the pico-units per month, the next closest being 25 times lower.

Source Antimatter per month
Medium Earth Orbit 0.000 000 000 000 000 033 3 33.3a
Low Jupiter Orbit 0.000 000 000 000 058 3 58.3f
Medium Saturn Orbit 0.000 000 000 001 67 1.67p
Prometheus Parking Orbit 0.000 000 000 000 066 7 66.7f
Pandora Parking Orbit 0.000 000 000 000 066 7 66.7f
Epimetheus Parking Orbit 0.000 000 000 000 066 7 66.7f
Janus Parking Orbit 0.000 000 000 000 066 7 66.7f
Mimas Parking Orbit 0.000 000 000 000 066 7 66.7f
Low Uranus Orbit 0.000 000 000 000 007 5 7.5f
Low Neptune Orbit 0.000 000 000 000 007 5 7.5f

These quantities are based on real-world astronomical estimates, which means that they are incredibly small by the standards of the game. Even Medium Saturn Orbit, which produces more than 4x as much as all other locations combined, still only barely makes enough for one Antimatter Spiker every two months. However, the research bonuses of these modules can occasionally make them worth building (even with their microscopic antimatter production rates).

Using Antimatter

Component Type Antimatter cost
Antimatter Spiker Utility 0.000 000 000 003 3p
Antimatter Torpedo Launcher Missile 0.000 048 48u (=12u per missile)
Antimatter Point Defense Battery Particle 0.000 000 000 04 40p
Heavy Antimatter Point Defense Battery Particle 0.000 000 000 080 4 80p
Antimatter Cannon Particle 0.000 000 000 08 80p
Heavy Antimatter Cannon Particle 0.000 000 000 160 8 161p
Spinal Antimatter Cannon Particle 0.000 000 000 321 6 322p
Antimatter Plasma Core Reactor I Power Plant 0.01% of reactor mass
Antimatter Plasma Core Reactor II Power Plant 0.001% of reactor mass
Antimatter Plasma Core Reactor III Power Plant 0.0001% of reactor mass
Antimatter Beam Core Reactor Power Plant 5% of reactor mass
Antimatter Microfission Drive Drive 0.000 000 000 000 003 3f per fuel tank
Antimatter Pulsed Plasma Core Lantern Drive 0.000 18 180u per fuel tank
Antimatter Plasma Core Torch Drive 0.000 41 410u per fuel tank
Advanced Antimatter Plasma Core Torch Drive 0.002 2 per fuel tank
Pion Torch Drive 5 per fuel tank