Boost

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boostBoost is a resource used to represent the movement of goods and people from the surface of the Earth into space. It is a critical resource in the early game, often playing a large role in the initial race to colonize Luna and Mars, but it also has a number of uses in the late game as well.

Gaining Boost

Boost can be gained from nations and orgs, and it can also be acquired by trade with other factions.

Boost from Nations

Boost is most often produced by Nations who have completed the Found space program priorityFound Space Program Priority priority, or who are in a federation with another nation that has.

Whenever the Boost priorityBoost Priority is completed, a random region in the nation is selected to increase its boostBoost production. This random selection is heavily weighted to favor the regions that already produce the most boostBoost, with a slight preference for regions that would gain more boostBoost production when selected. It also heavily prefers regions that are not currently occupied by war enemies.

The amount of boostBoost production a region gains depends on the latitude of its Launch Complex. Specifically, the region's annual boost production increases by 0.4 - (Launch Complex Latitude / 250), and since latitudes are rounded to the nearest 5, this means that boost output is effectively rounded to the nearest 0.02. The worst regions are Iceland and Arkhangelsk, whose latitudes of 65 mean that each only gains 0.14 boostBoost to annual production when selected. The best regions are the 26 regions with Launch Facilities that are practically on the Equator: each gains 0.4 boostBoost to annual production when selected. See Region List for a full list of Regions and how much {boost each gains per Boost priorityBoost Priority completion.

Distributing Boost

Nations in a federation share their boost with each other, using a formula that is heavily skewed towards the largest nations. All boost in the federation is added up, and then each nation gets a share that is proportional to (the number of its control points) ^ 3. If a nation is not in a federation, its boost is kept for itself.

  • This is most notable for KAZKazakhstan, especially in 2022. The Baikonur Cosmodrome is one of the largest launch facilities on Earth, and their federation with RUSRussia results in Russia getting most of the benefit from this. (It is very common for players to rush Kazakhstan and de-federate it as soon as possible, to maximize boost income without needing to take Russia.)

A nation's boost is divided evenly between the owners of its Control Points.

Boost from Orgs

Various orgs can give Boost when equipped. These orgs are available for purchase on the market:

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
National Reconnaissance Office
3 Investigation 1 Science
Surveil LocationSurveil Location
2% Mission control priority 2% Space Science -200 money 0.3 boost 2 mission control Washington
Government
200 influence
Children of the Cog
50%: 1 to 2 Persuasion 2 to 3 Investigation 2 Science
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Surveil LocationSurveil Location
1% Economy priority 1% to 2% Found space program priorityBoost priorityBuild exofighter priority 1% Energy 1 projects 2 to 5 influence 50%: 0.5 boost 5 to 10 research Affinity: Humanity FirstThe ResistanceThe Initiative
Banned: The ProtectorateThe AliensThe ServantsThe Academy
Cybernetics
500 to 1000 money 100 to 200 influence
Whitefang Industries
4 to 5 Administration 2 Science 3% Space Science 1 to 2 boost Affinity: Project ExodusThe ResistanceThe Initiative
Advanced Chemical Rocketry
2000 to 3000 money
Random
Aerospace31
50%: 6% to 8% Found space program priorityBoost priorityBuild exofighter priority 50%: 6% to 8% Mission control priority 2 to 3 boost 1 to 2 mission control Affinity: Project Exodus
Next-Generation Aerospace
600 to 800 money 20 to 40 influence
Random
Aerospace21
35%: 4% to 6% Found space program priorityBoost priorityBuild exofighter priority 35%: 4% to 6% Mission control priority 1 to 2 boost 1 mission control Affinity: Project Exodus
Advanced Chemical Rocketry
400 to 500 money 10 to 20 influence
Random
Aerospace13
25%: 2% to 4% Funding priority 50%: 2% to 4% Found space program priorityBoost priorityBuild exofighter priority 50%: 2% to 4% Mission control priority 2% to 5% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 2% Military Science 2 to 4 money 50%: 0.5 boost Next-Generation Aerospace
250 to 550 money
Arcturus Heavy Industries
1 Science 2% to 3% Found space program priorityBoost priorityBuild exofighter priority 1% Space Science 1 projects 4% to 6% Space mining 5 to 15 money 25%: 1 boost 25%: 1 to 5 research Affinity: Project ExodusThe ResistanceThe Initiative
Mission to Mars
1000 to 1500 money
Orbital Resource Extraction Inc.
1 Science 2 Security
Assault Enemy Space AssetAssault Enemy Space Asset
2% Energy 1 projects 7% to 10% Space mining 10 to 15 money 1 boost Affinity: Project ExodusThe ResistanceThe Initiative
Banned: The ServantsThe Protectorate
Space Commerce
1250 to 1750 money
Libertatem Terrae
2 Science 2% Energy 1 projects 1 boost 2 mission control Affinity: Humanity FirstThe ResistanceThe Academy
Banned: The ProtectorateThe ServantsThe Initiative
Advanced Chemical Rocketry
Stockholm
350 to 600 money
Solaris Automated Industries
3 Science 1 projects 50%: 1 to 10 money 1 to 2 boost Affinity: The ResistanceProject Exodus
Banned: The ProtectorateThe ServantsThe Academy
Applied Artificial Intelligence
1000 to 2000 money
Random
Aerospace33
20%: 4 Administration 20%: 1 Science 25%: 2% to 4% Funding priority 50%: 6% to 8% Found space program priorityBoost priorityBuild exofighter priority 50%: 6% to 8% Mission control priority 10% to 15% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 6% Military Science 15 to 30 money 50%: 2 to 3 boost 50%: 1 mission control 20%: 1 to 6 research Networked Global Defense
2000 to 2500 money 20 to 40 influence
Espero
3 to 4 Administration 1 Science 50%: 1 to 15 money 1 to 2 boost Affinity: Humanity FirstThe ResistanceThe Initiative
Banned: The ProtectorateThe ServantsThe Aliens
Space Mining and Refining
Dallas
350 to 600 money
Filfla Aeronautics
3 to 4 Administration 1 Science
Control Space AssetControl Space Asset
AdviseAdvise
2% Space Science 1 projects 1 boost 1 mission control 50%: 1 to 10 research Affinity: The ResistanceProject ExodusThe Academy
Banned: The ProtectorateThe ServantsHumanity First
Advanced Chemical Rocketry
350 to 700 money
Shimura-Suzumiya Conglomerate
2 Science 2 Security 2% to 3% Economy priority 3% Military Science 2 projects 75%: 1 to 10 money 1 boost 10 to 20 research 750 to 1000 money
SpaceTech
3 Science 3% Energy 1 to 2 boost 20 to 30 research Affinity: Humanity FirstProject ExodusThe Resistance
Banned: The ProtectorateThe AliensThe ServantsThe Academy
Ad Astra
1500 to 2500 money
Lightstar Orbital
2 Science 25%: 1% to 2% Funding priority 25%: 1% to 2% Found space program priorityBoost priorityBuild exofighter priority 2% Space Science 1 boost 10 to 20 research Affinity: Project ExodusThe ProtectorateThe Academy
Banned: The Servants
Advanced Chemical Rocketry
250 to 500 money
Random
Aerospace23
25%: 2% to 4% Funding priority 50%: 4% to 6% Found space program priorityBoost priorityBuild exofighter priority 50%: 4% to 6% Mission control priority 5% to 10% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 4% Military Science 3 to 15 money 50%: 1 to 2 boost 25%: 1 mission control Terrestrial Military Science
600 to 1200 money 10 to 20 influence
Random
Aerospace11
20%: 2% to 4% Found space program priorityBoost priorityBuild exofighter priority 20%: 2% to 4% Mission control priority 0.5 boost Affinity: Project Exodus
250 to 300 money

These faction-linked orgs also give boost. Project Exodus Engineers is the main Project ExodusProject Exodus faction organization, and the others are available via the Space Mogul event.

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Sahar Launch Systems

Control Space AssetControl Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: Project Exodus
Banned: Humanity FirstThe ServantsThe InitiativeThe ProtectorateThe ResistanceThe AcademyThe Aliens
Not on Market
Spaceguard Section

Assault Enemy Space AssetAssault Enemy Space Asset
Control Space AssetControl Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: The Resistance
Banned: Humanity FirstThe ServantsThe AcademyProject ExodusThe ProtectorateThe InitiativeThe Aliens
Not on Market
Shiva Rocketry

Assault Enemy Space AssetAssault Enemy Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: Humanity First
Banned: The ResistanceThe ServantsThe AcademyProject ExodusThe InitiativeThe ProtectorateThe Aliens
Not on Market
New Epoch

Assault Enemy Space AssetAssault Enemy Space Asset
Control Space AssetControl Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: The Servants
Banned: The ResistanceThe InitiativeThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Project Exodus Engineers
3 Administration 5 Science
AdviseAdvise
Control Space AssetControl Space Asset
5% Knowledge priority 10% Funding priority 10% Found space program priorityBoost priorityBuild exofighter priority 10% Mission control priority 20% Space Science 1 projects 10% Space mining 9 boost 4 mission control 40 research Affinity: Project Exodus
Banned: Humanity FirstThe ServantsThe InitiativeThe ProtectorateThe ResistanceThe AcademyThe Aliens
Not on Market
Orbital Ventures

Control Space AssetControl Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: The Initiative
Banned: The ResistanceThe ServantsThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Asterion Stellar Systems

Control Space AssetControl Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: The Protectorate
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusThe AcademyHumanity FirstThe Aliens
Not on Market
Gannet Exploration

Control Space AssetControl Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: The Academy
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market

Using Boost

Space Construction

Boost is primarily used in the early game for setting up your faction's initial space mining habs, typically on Luna or Mars (except in the DS2003 scenario, where it will typically be an automated mine on an asteroid instead). Even after your initial mines are operating, it can also be used to deal with any resource shortages that may arise.

One unit of boost will move ten tons (one unit) of resources from the surface of Earth to low Earth orbit. Boost can be used to move resources any distance, but the cost increases sharply as you move further from Earth. The formula is based on actual orbital calculations, the same as spaceships use for travel, so the exhaust velocity of the drive is equally important for minimizing fuel needs.

The following projects assist with using Boost outside LEO with higher speed/efficiency:

Boost for Hab Upkeep

Some hab modules require Boost as a form of upkeep for operating the module.

Tier 1 Tier 2 Tier 3
Module Effects Module Effects Module Effects
No Boost cost for Quarters Residential Module
Build cost:
3 water 9 volatiles 18 base metals 60 Days

Monthly expenses:
3 water 1 volatiles 1 base metals 0.5 boost 15 Power consumption 500 Crew

Monthly income:
12 money 6 influence

Special Rule:
Civilian Complex
Build cost:
24 water 72 volatiles 144 base metals 120 Days

Monthly expenses:
10 water 6 volatiles 2 base metals 1 boost 120 Power consumption 2500 Crew

Monthly income:
40 money 10 influence

Special Rule:
Administration Node
Build cost:
0.24 water 1.2 volatiles 1.5 base metals 0.06 noble metals 45 Days

Monthly expenses:
10 money 0.03 volatiles 0.03 base metals 0.03 noble metals 1 boost 10 Power consumption 40 Crew

Special Rule:
Administration Tower
Build cost:
1.2 water 6 volatiles 7.5 base metals 0.3 noble metals 120 Days

Monthly expenses:
30 money 0.1 volatiles 0.1 base metals 0.1 noble metals 4 boost 40 Power consumption 200 Crew

Monthly income:
1 mission control

Special Rule:
Administration Complex
Build cost:
9.6 water 48 volatiles 60 base metals 2.4 noble metals 240 Days

Monthly expenses:
90 money 0.5 volatiles 0.5 base metals 0.5 noble metals 12 boost 160 Power consumption 1000 Crew

Monthly income:
2 mission control

Special Rule:
Tourist Berth
Build cost:
0.23 water 0.38 volatiles 0.9 base metals 30 Days

Monthly expenses:
0.2 boost 3 Power consumption 2 Crew

Monthly income:
20 money

Special Rule:
  • Need ≥50000 system Populationpopulation.
  • Cannot be built in irradiated locations.
  • Destroyer commits an Atrocity.
  • If destroyed, the owner loses public support as if they committed an Atrocity (but does not actually commit an atrocity).
Space Hotel
Build cost:
7.5 water 12.5 volatiles 30 base metals 90 Days

Monthly expenses:
3 water 2 volatiles 3 boost 30 Power consumption 200 Crew

Monthly income:
120 money 2 influence

Special Rule:
  • Need ≥50000 system Populationpopulation.
  • Cannot be built in irradiated locations.
  • Destroyer commits an Atrocity.
  • If destroyed, the owner loses public support as if they committed an Atrocity (but does not actually commit an atrocity).
Space Resort
Build cost:
60 water 100 volatiles 240 base metals 180 Days

Monthly expenses:
10 water 5 volatiles 6 boost 90 Power consumption 1000 Crew

Monthly income:
400 money 5 influence

Special Rule:
  • Need ≥50000 system Populationpopulation.
  • Cannot be built in irradiated locations.
  • Destroyer commits an Atrocity.
  • If destroyed, the owner loses public support as if they committed an Atrocity (but does not actually commit an atrocity).
built from tier 2 Medical Center
Build cost:
29.6 water 16 volatiles 32 base metals 2.4 noble metals 90 Days

Monthly expenses:
5 water 3 volatiles 1 boost 30 Power consumption 120 Crew

Monthly income:
90 money

Special Rule:
  • Need ≥10000 system Populationpopulation.
  • Adds 2.5% Life ScienceLife Science
  • Cannot be built in irradiated locations.
  • Destroyer commits an Atrocity.
  • If destroyed, the owner loses public support as if they committed an Atrocity (but does not actually commit an atrocity).
Space Hospital
Build cost:
236.8 water 128 volatiles 256 base metals 19.2 noble metals 180 Days

Monthly expenses:
15 water 10 volatiles 3 boost 90 Power consumption 600 Crew

Monthly income:
300 money

Special Rule:
  • Need ≥10000 system Populationpopulation.
  • Adds 2.5% Life ScienceLife Science
  • Cannot be built in irradiated locations.
  • Destroyer commits an Atrocity.
  • If destroyed, the owner loses public support as if they committed an Atrocity (but does not actually commit an atrocity).

Orgs with Boost upkeep

All random orgs that give bonuses to space mining require Boost as an upkeep cost.

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
SpaceMining12
2% Space Science 4% to 6% Space mining -5 to -2 boost Affinity: Project Exodus
Space Commerce
1000 to 1500 money 20 to 40 boost
Random
SpaceMining11
1% Space Science 2% to 4% Space mining -2 to -1 boost Affinity: Project Exodus
Industrialization of Space
500 to 750 money 10 to 20 boost
Random
SpaceMining13
3% Space Science 6% to 10% Space mining -10 to -5 boost Affinity: Project Exodus
Integrated Earth-Space Economy
1500 to 2000 money 40 to 80 boost

Other Boost Costs

  • Rescuing crew when scttling spaceships can cost boost, if there are not enough other ships nearby to rescue the stranded crew.
  • The Combat Astronaut trait costs 10 XP, 100 money, 1 ops, and 1 boost.
  • Certain events cost boost and/or damage boost income.