Missions: Difference between revisions

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Contested missions have a variable cost.
Contested missions have a variable cost.


{{Mission
{| class="wikitable sortable"
| Assassinate
! Mission Name !! Description !! Icon !! Cost !! Hate !! Noise !! Attack Stat !! Defense Stat !! Base Difficulty !! Resolution Order !! XP on Success
| Assassinate  
|-
| Eliminate an identified enemy councilor.  
| [[Assassinate]] || Eliminate an identified enemy councilor. || [[File:ICO_assassinate_on.png]] || {{Icon|ops}} || 10 || 0 || espionage || Security || 12 || 1 || 3
| [[File:ICO_assassinate_on.png]]  
|-
| Mission_Assassination_Att
| [[Assault Alien Asset]] || Lead a combat unit against a fixed alien asset. || [[File:ICO_assaultalienasset_on.png]] ||  {{Icon|ops}} || 10 || 4 || command || Command || 4 || 3 || 3 (2 if flora)
| None
|-
| FALSE
| [[Control Space Asset]] || Persuade a ship or hab crew to join your faction. Requires we have sufficient mission control to take on the asset. || [[File:ICO_controlspaceasset_on.png]] ||  {{Icon|influence}} || 7 || 0 || persuasion || Loyalty, Security || 12 || 3 || 2
| TIMissionCondition_TargetInRange
|-
| TIMissionCondition_EnemyOrTurnedCouncilor
| [[Coup d'Etat]] || Overthrow a government and reset its control points. || [[File:ICO_coup_on.png]] ||  {{Icon|ops}} || 5 || 2 || command || Command || 8 || 2 || 2
| TIMissionCondition_BasicCouncilorIntel
|-
|
| [[Crackdown]] || Temporarily disable the benefits of a control point, remove any Defenses, and make it easier to Purge the controlling faction. || [[File:ICO_crackdown_on.png]] ||  {{Icon|influence}} || 2 || 0 || investigation || Administration || || 2 || 2
|
|-
| TIMissionCost_Bonus
| [[Detain Councilor]] || Detain an enemy councilor for interrogation. Success will also disrupt any missions the enemy councilor is on. || [[File:ICO_detain_on.png]] ||  {{Icon|ops}} || 2 || 0 || investigation || Security || 8 || 1 || 2
| ops
|-
|
| [[Extract Councilor]] || Extract one of our detained councilors from enemy hands. || [[File:ICO_extract_on.png]] || {{Icon|ops}} || 1 || 0 || command || Security || 8 || 1 || 2
|
|-
| Mission_Assassinate_Def
| [[Control Nation]] || Gain an open control point in a nation. || [[File:ICO_gaininfluence_on.png]] || {{Icon|influence}} || 0 || 0 || persuasion ||  ||  || 4 || 2
| Assassinate Councilor
|-
| 0
| [[Hostile Takeover]] || Seize an org from an enemy councilor for our own use. Also may target faction pool orgs not assigned to any councilor. Certain faction-specific orgs are immune. || [[File:ICO_hostiletakeover_on.png]] ||  {{Icon|money}} || 2 || 0 || administration || Administration || 10 || 1 || 2
| 5
|-
| 0
| [[Inspire]] || Improve the Loyalty of another councilor, making them more resistant to interrogation and attempts to turn them. May also bring back a turned councilor to our side. || [[File:ICO_inspire_on.png]] || {{Icon|influence}} || 0 || -4 || persuasion || || 8 || 0 || 2
| 0
|-
| 10
| [[Investigate Councilor]] || Gather intelligence on a councilor, which can enable us to target the councilor with missions and learn more about the faction the councilor serves. Can also be used to verify Loyalty of one of our own councilors. || [[File:ICO_investigatecouncilor_on.png]] || {{Icon|ops}} || 0 || -2 || investigation || Espionage || || 1 || 2
| 0
|-
|
| [[Public Campaign]] || Increase public support in a nation for our cause. || [[File:ICO_propaganda_on.png]] || {{Icon|money}} || 0 || 0 || persuasion ||  || || 2 || 2
| Unlimited
|-
| MoveToTarget
| [[Purge]] || Take a control point from an enemy faction. || [[File:ICO_purge_on.png]] ||  {{Icon|influence}} || 5 || 0 || espionage || Administration || 3 || 4 || 2
| 0
|-
| 10  
| [[Sabotage Facilities]] || Sabotage a selected space facility in a region. || [[File:ICO_sabotagefacilities_on.png]] || {{Icon|ops}} || 3 || 0 || espionage || Security || 12 || 2 || 2
| 4  
|-
| 0
| [[Sabotage Hab Module]] || Destroy a selected non-core hab module on your current hab. || [[File:ICO_sabotagehabmodule_on.png]] ||  {{Icon|ops}} || 0 || 0 || espionage || Security || 4 || 2 || 2
| 0
|-
| -4  
| [[Sabotage Project]] || Target a councilor or hab with an engineering module to remove up to 5,000 research points of progress from a project. A specific project may only be sabotaged once. || [[File:ICO_sabotageproject_on.png]] ||  {{Icon|ops}} || 3 || 0 || espionage || Security || 6 || 1 || 2
| FALSE
|-
| TIMissionResolution_Contested
| [[Assault Enemy Space Asset]] || Lead space Marines in an attempt to capture an enemy hab. Requires fleet or hab Marines at the councilor's location. Fleets must dock with enemy stations to assault it. Stations may drop troops to the surface, and bases may assault nearby hab sites. Marine modules may be damaged or destroyed. || [[File:ICO_seizespaceasset_on.png]] || {{Icon|ops}} || 10 || 2 || command || Command ||  || 3 || 2
| Councilor's
|-
| espionage
| [[Stabilize Nation]] || Reduce unrest in the target nation, improving the economy and reducing the chance the government is overthrown. Weakened effect if existing unrest is less than half of the nation's unrest rest state value. || [[File:ICO_stabilize_on.png]] || {{Icon|ops}} || 0 || 0 || command || Command ||  || 2 || 2
| Resources Spent
|-
| Security Apparatus Control Point
| [[Steal Project]] || Steal an engineering project from an enemy faction by targeting one of their councilors or habs with an engineering module, unlocking it for us to research. We may also acquire research if the enemy faction is ahead of us in its research income. || [[File:ICO_stealproject_on.png]] || {{Icon|ops}} || 3 || 0 || espionage || Security || 6 || 1 || 2
| Detained Target
|-
| Intel on Target
| [[Turn Councilor]] || Turn an enemy councilor to our cause, giving us a wealth of intelligence and control over whether the councilor's missions succeed or fail. We must know the target's actual Loyalty attribute to attempt this mission. || [[File:ICO_turn_on.png]] || {{Icon|influence}} || 0 || 0 || persuasion || Loyalty, Security || 15 || 1 || 2
| 
|-
|
| [[Increase Unrest]] || Increase unrest in the nation of the targeted region, hurting the economy and making coups, revolutions, and secessions more likely. Success in a region with an independence movement may trigger a secession there instead of a revolution. Weakened effect if unrest is already more than twice the nation's unrest rest value. || [[File:ICO_unrest_on.png]] || {{Icon|ops}} || 0 || 0 || command || Command ||  || 2 || 2
|
|}
|   
| Mission Difficulty
|
| 12
| Defending Councilor's
| Security
| Protect Mission:
| Security  
| Local Control Points
| Aliens Captured or Killed
| Our Loyalty Monitor Implant
|
|
|
|
|
|
| 1
| TIMissionTarget_Councilor
| TIMissionEffect_Assassinate
| TIMissionTargeting_Councilor
| TRUE
| 3
}} {{Mission
| AssaultAlienAsset
| Assault Alien Asset
| Lead a combat unit against a fixed alien asset.
| [[File:ICO_assaultalienasset_on.png]]
| Mission_AssaultAlienAsset_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_CouncilorOnEarth
|
|
| TIMissionCost_Bonus
| ops
|
|
| None
| Assault Alien Asset
| 0
| 2
| 2  
| 0  
| 10
| 10
|
| EarthOnly
| MoveToTarget
| 0
| 12
| 6
| 0
| 4
| 0
| FALSE
| TIMissionResolution_Contested
| Councilor's
| command
| Resources Spent
|
|
|
|   
|
|
|
| Mission Difficulty
|
| 4
| Protect Mission:
| Command
| Alien Defenses
|
|
|
|
|
|
|
|
|
|
| 3
| TIMissionTarget_AlienAsset
| TIMissionEffect_AssaultAlienAsset
| TIMissionTargeting_AlienAsset
| TRUE
| 3 (2 if flora)
}} {{Mission
| ControlSpaceAsset
| Control Space Asset
| Persuade a ship or hab crew to join your faction. Requires we have sufficient mission control to take on the asset.
| [[File:ICO_controlspaceasset_on.png]]  
| Mission_GainControlPoint
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_EnemyHumanSpaceAsset
| TIMissionCondition_SufficientMissionControl
| TIMissionCondition_SpaceAssetNotInTransfer
| TIMissionCost_Bonus
| influence
|   
|   
| Mission_ControlAsset_Def
| Control Space Asset
| 0
| 2  
| 2
| 0
| 7
| 7
| 
| SpaceOnly
| MoveToTarget
| 0
| 30
| 30
| 0
| 0  
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Resources Spent
| Target Has Negative Influence
| Recent Mission Control Shortage
|
|
|
|
|
| Mission Difficulty
| 
| 12
| Council
| Loyalty  
| Protect Mission:  
| Security
| Hab Size
| Difference in Ideology
| Defend Interests
| Crew Size
| Hab Support Shortages
| Decommissioning Hab
| Defending Force Strength
| Recent Mission Control Shortage
| Stability-Granting Modules
| 3
| TIMissionTarget_ShipHab
| TIMissionEffect_ControlSpaceAsset
| TIMissionTargeting_ShipHab
| TRUE
| 2
}} {{Mission
| Coup
| Coup d'Etat
| Overthrow a government and reset its control points.
| [[File:ICO_coup_on.png]]  
| Mission_Coup_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_CouncilorOnEarth
| TIMissionCondition_MinimumGlobalAbductions_HigherValue
| TIMissionCondition_HumanNation
| 
| TIMissionCost_Bonus
| ops
| 
|
| None
| Coup d'Etat
| 0
| 3
| 0  
| 0
| 5
| 5
|
| EarthOnly
| MoveToTarget
| 0
| 8
| 4
| 0
| 2  
| 0
| FALSE
| TIMissionResolution_Contested
| Councilor's
| command
| Popular Support
| Resources Spent
| National Unrest
| Elite Dissatisfaction
| Oligarchs Control Point
|
|
|
| Mission Difficulty
|   
| 8
| Joint Council
| Command
| National Cohesion
|
| Elite Satisfaction
| Democracy
| Size of National Economy
| Defended Control Points
| Oligarchs Control Point
| Pherocyte Resistance
| Popular Support
|
|   
| 2
| TIMissionTarget_Nation
| TIMissionEffect_Coup
| TIMissionTargeting_Nation
| TRUE
| 2
}} {{Mission
| Crackdown
| Crackdown
| Temporarily disable the benefits of a control point, remove any Defenses, and make it easier to Purge the controlling faction.  
| [[File:ICO_crackdown_on.png]]  
| Mission_Crackdown_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_CouncilorOnEarth
| TIMissionCondition_VulnerableControlPoint
| TIMissionCondition_HumanControlPoint
|
| TIMissionCost_Bonus
| influence
|
| 
| Mission_Crackdown_Def
| Crackdown
| 0
| 0
| 0
| 0
| 2  
| 0
|
| EarthOnly
| MoveToTarget
| 0
| 6
| 2
| 0  
| 0  
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| investigation
| Popular Support
| Resources Spent
| Security Apparatus Control Point
| Target Over Control Point Cap
|
|
|
|
| Council
| Administration
| 
| Size of National Economy
|
| Popular Support
|   
| Defend Interests
|
|
|
|
|
|
|
|
| 2
| TIMissionTarget_OwnedControlPoint
| TIMissionEffect_Crackdown
| TIMissionTargeting_ControlPoint
| TRUE
| 2
}} {{Mission
| Detain
| Detain Councilor
| Detain an enemy councilor for interrogation. Success will also disrupt any missions the enemy councilor is on.  
| [[File:ICO_detain_on.png]]  
| Mission_Detain_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_DetainTarget
|
|
|
| TIMissionCost_Bonus
| ops
|
|   
| Mission_Detain_Def
| Detain Councilor
| 0
| 1
| 1
| 0
| 2
| 3
| 
| Unlimited
| MoveToTarget
| 0
| 8
| 2
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| investigation
| Resources Spent
| Security Apparatus Control Point
| Detained Target
| Intel on Target
|
|   
|
|
| Mission Difficulty
|
| 8
| Defending Councilor's
| Security
| Protect Mission:
| Security
| Aliens Captured or Killed
| Alien
| 
| 
| 
| 
| 
|
|
| 1
| TIMissionTarget_Councilor
| TIMissionEffect_DetainCouncilor
| TIMissionTargeting_Councilor
| TRUE
| 2
}} {{Mission
| Extract
| Extract Councilor  
| Extract one of our detained councilors from enemy hands.  
| [[File:ICO_extract_on.png]]  
| None
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_ExtractionTarget
|
|
| TIMissionCost_Bonus
| ops
|
|
| None
| Extract Councilor
| 0
| 0
| 0
| 0
| 1
| 1
|
| Unlimited
| MoveToTarget
| 0
| 10
| 2
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| command
| Resources Spent
| Local Control Points
| Security Apparatus Control Point
|
|
|
|
|
| Mission Difficulty
|   
| 8
| Nearby Councilors'
| Security
| Detaining Faction Joint
| Security
| Security Apparatus Control Point
| 
| 
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_Councilor
| TIMissionEffect_ExtractCouncilor
| TIMissionTargeting_Councilor
| TRUE
| 2
}} {{Mission
| GainInfluence
| Control Nation
| Gain an open control point in a nation.
| [[File:ICO_gaininfluence_on.png]]
| Mission_GainControlPoint
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_AvailableControlPoint
| TIMissionCondition_CouncilorOnEarth
| 
| TIMissionCost_Bonus
| influence
| 
| 
| None
| Control Nation
| 0
| 0
| 0
| 0
| 0
| 0
| 
| EarthOnly
| MoveToTarget
| 0
| 4
| 2
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Popular Support
| Resources Spent
| Control in Larger Allies / Federation
| Control Points in Neighbors
| Bureaucracy Control Point
| 
| 
| 
| Size of National Economy
| 
| 
| Control Points in Enemies
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 4
| TIMissionTarget_Nation
| TIMissionEffect_GainOpenControlPoint
| TIMissionTargeting_OpenControlPoint
| FALSE
| 2
}} {{Mission
| HostileTakeover
| Hostile Takeover
| Seize an org from an enemy councilor for our own use. Also may target faction pool orgs not assigned to any councilor. Certain faction-specific orgs are immune.
| [[File:ICO_hostiletakeover_on.png]]
| Mission_HostileTakeover_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_TargetableOrg
| 
| 
| TIMissionCost_Bonus
| money
| 
| 
| Mission_HostileTakeover_Def
| Hostile Takeover
| 0
| 1
| 0
| 0
| 2
| 2
| 
| Unlimited
| MoveToTarget
| 0
| 8
| 2
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| administration
| Resources Spent
| National Industries Control Point
| Intel on Target
| Target Has Negative Funds
| 
| 
| 
| 
| Mission Difficulty
| 
| 10
| Defending Councilor's
| Administration
| Joint Faction
| Administration
| Org Size
| Org Administration Value
| Org Innate Takeover Defense
| National Industries Control Point
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_Org
| TIMissionEffect_HostileTakeover
| TIMissionTargeting_Org
| TRUE
| 2
}} {{Mission
| Inspire
| Inspire
| Improve the Loyalty of another councilor, making them more resistant to interrogation and attempts to turn them. May also bring back a turned councilor to our side.
| [[File:ICO_inspire_on.png]]
| Mission_Inspire_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_MyFactionCouncilor
| TIMissionCondition_FreeCouncilor
| 
| TIMissionCost_Bonus
| influence
| 
| 
| None
| Inspire Councilor
| 0
| 0
| 0
| 0
| 0
| 0
| 
| Unlimited
| MoveToTarget
| 0
| -2
| -4
| 0
| -4
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Resources Spent
| 
| 
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| 8
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 0
| TIMissionTarget_Councilor
| TIMissionEffect_Inspire
| TIMissionTargeting_Councilor
| FALSE
| 2
}} {{Mission
| InvestigateCouncilor
| Investigate Councilor
| Gather intelligence on a councilor, which can enable us to target the councilor with missions and learn more about the faction the councilor serves. Can also be used to verify Loyalty of one of our own councilors.
| [[File:ICO_investigatecouncilor_on.png]]
| Mission_InvestigateCouncilor_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_AnyCouncilorwithUnknowns
| 
| 
| 
| TIMissionCost_Bonus
| ops
| 
| 
| None
| Investigate Councilor
| 0
| 0
| 0
| 0
| 0
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 2
| 0
| 0
| -2
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| investigation
| Resources Spent
| Local Control Points
| Detained Target
| 
| 
| 
| 
| 
| Defending Councilor's
| Espionage
| 
| Protect Mission:
| Security
| Local Control Points
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_Councilor
| TIMissionEffect_InvestigateCouncilor
| TIMissionTargeting_Councilor
| TRUE
| 2
}} {{Mission
| Propaganda
| Public Campaign
| Increase public support in a nation for our cause.
| [[File:ICO_propaganda_on.png]]
| Mission_Propaganda_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_CouncilorOnEarth
| 
| 
| TIMissionCost_Bonus
| money
| 
| 
| None
| Public Campaign
| 0
| 0
| 0
| 0
| 0
| 0
| 
| EarthOnly
| MoveToTarget
| 0
| 8
| 2
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Resources Spent
| Control in Larger Allies / Federation
| Control Points in Neighbors
| Mass Media Control Point
| Xenoforming in Nation
| 
| 
| 
| Nation Population
| 
| 
| Alien Nation
| 
| Censorship
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 2
| TIMissionTarget_Nation
| TIMissionEffect_Propaganda
| TIMissionTargeting_Nation
| FALSE
| 2
}} {{Mission
| Purge
| Purge
| Take a control point from an enemy faction.
| [[File:ICO_purge_on.png]]
| Mission_GainControlPoint
| Mission_Purge_Att
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_CouncilorOnEarth
| TIMissionCondition_VulnerableControlPoint
| TIMissionCondition_HumanControlPoint
| TIMissionCost_Bonus
| influence
| 
| 
| Mission_Purge_Def
| Purge
| 0
| 1
| 1
| 0
| 5
| 5
| 
| EarthOnly
| MoveToTarget
| 0
| 8
| 4
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| espionage
| Popular Support
| Resources Spent
| Control in Larger Allies / Federation
| Control Points in Neighbors
| Legislature Control Point
| Party Control Point
| Target Over Control Point Cap
| 
| Mission Difficulty
| 
| 3
| Council
| Administration
| Size of National Economy
| 
| Difference in Ideology
| Crackdown
| Defend Interests
| Legislature Control Point
| Party Control Point
| Control Points in Enemies
| Popular Support
| 
| 
| 4
| TIMissionTarget_OwnedControlPoint
| TIMissionEffect_Purge
| TIMissionTargeting_ControlPoint
| TRUE
| 2
}} {{Mission
| SabotageFacilities
| Sabotage Facilities
| Sabotage a selected space facility in a region.
| [[File:ICO_sabotagefacilities_on.png]]
| Mission_SabotageFacilities_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_CouncilorOnEarth
| 
| 
| 
| TIMissionCost_Bonus
| ops
| 
| 
| Mission_SabotageFacilities_Def
| Sabotage Facilities
| 0
| 2
| 0
| 0
| 3
| 0
| 
| EarthOnly
| MoveToTarget
| 0
| 12
| 2
| 0
| 0
| -6
| FALSE
| TIMissionResolution_Contested
| Councilor's
| espionage
| Resources Spent
| National Unrest
| 
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| 12
| Joint Council
| Security
| Protect Mission:
| Security
| Military in Region
| Alien Nation
| 
| 
| 
| 
| 
| 
| 
| 2
| TIMissionTarget_SpaceFacility
| TIMissionEffect_DamageSpaceFacilities
| TIMissionTargeting_SpaceFacility
| TRUE
| 2
}} {{Mission
| SabotageHabModule
| Sabotage Hab Module
| Destroy a selected non-core hab module on your current hab.
| [[File:ICO_sabotagehabmodule_on.png]]
| Mission_SabotageHabModule_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_TargetableHabModule
| 
| 
| TIMissionCost_Bonus
| ops
| 
| 
| Mission_SabotageHabModule_Def
| Sabotage Hab Module
| 0
| 2
| 2
| 0
| 0
| 0
| 
| SpaceOnly
| MoveToTarget
| 0
| 12
| 2
| 0
| 0
| -6
| FALSE
| TIMissionResolution_Contested
| Councilor's
| espionage
| Resources Spent
| 
| 
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| 4
| Joint Council
| Security
| Protect Mission:
| Security
| Defend Interests
| Hab Support Shortages
| Recent Mission Control Shortage
| 
| 
| 
| 
| 
| 
| 2
| TIMissionTarget_EnemyHabModule
| TIMissionEffect_DestroyHabModule
| TIMissionTargeting_HabModule
| TRUE
| 2
}} {{Mission
| SabotageProject
| Sabotage Project
| Target a councilor or hab with an engineering module to remove up to 5,000 research points of progress from a project. A specific project may only be sabotaged once.
| [[File:ICO_sabotageproject_on.png]]
| Mission_SabotageProject_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_FactionHasVulnerableProjects
| TIMissionCondition_FreeCouncilor
| 
| 
| TIMissionCost_Bonus
| ops
| 
| 
| Mission_SabotageProject_Def
| Sabotage Project
| 0
| 2
| 0
| 0
| 3
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 8
| 0
| 0
| 0
| -2
| FALSE
| TIMissionResolution_Contested
| Councilor's
| espionage
| Resources Spent
| 
| 
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| 6
| Defending Councilor's
| Security
| Protect Mission:
| Security
| Hab Support Shortages
| Recent Mission Control Shortage
| 
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_EnemyProjectLocation
| TIMissionEffect_SabotageProject
| TIMissionTargeting_CouncilorHab
| TRUE
| 2
}}
{{Mission
| SeizeSpaceAsset
| Assault Enemy Space Asset
| Lead space Marines in an attempt to capture an enemy hab. Requires fleet or hab Marines at the councilor's location. Fleets must dock with enemy stations to assault it. Stations may drop troops to the surface, and bases may assault nearby hab sites. Marine modules may be damaged or destroyed.
| [[File:ICO_seizespaceasset_on.png]]
| Mission_SeizeSpaceAsset_Att
| None
| FALSE
| TIMissionCondition_SeizeSpaceAssetTargetInRange
| TIMissionCondition_Human
| TIMissionCondition_EnemySpaceAsset
| TIMissionCondition_SeizeSpaceAssetTroopsPresent
| 
| TIMissionCost_Bonus
| ops
| 
| 
| Mission_SeizeSpaceAsset_Def
| Seize Space Asset
| 0
| 2
| 2
| 0
| 10
| 10
| 
| SpaceOnly
| MoveWhenSuccessful
| 0
| 12
| 6
| 0
| 2
| 4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| command
| Resources Spent
| Attacking Force Strength
| Recent Mission Control Shortage
| 
| 
| 
| 
| 
| Joint Council
| Command
| 
| Protect Mission:
| Command
| Defending Force Strength
| 
| Hab Support Shortages
| Decommissioning Hab
| Recent Mission Control Shortage
| 
| 
| 
| 
| 
| 
| 3
| TIMissionTarget_ShipHab
| TIMissionEffect_SeizeSpaceAsset
| TIMissionTargeting_ShipHab
| TRUE
| 2
}} {{Mission
| Stabilize
| Stabilize Nation
| Reduce unrest in the target nation, improving the economy and reducing the chance the government is overthrown. Weakened effect if existing unrest is less than half of the nation's unrest rest state value.
| [[File:ICO_stabilize_on.png]]
| Mission_Stabilize_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_CouncilorOnEarth
| TIMissionCondition_MinimumGlobalAbductions_HigherValue
| TIMissionCondition_MinimumUnrest
| 
| TIMissionCost_Bonus
| ops
| 
| 
| None
| Stabilize Nation
| 0
| 0
| 0
| 0
| 0
| 0
| 
| EarthOnly
| MoveToTarget
| 0
| 6
| 3
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| command
| Popular Support
| Regional Authorities Control Point
| Resources Spent
| National Cohesion
| 
| 
| 
| 
| Nation Population
| 
| 
| Protect Mission:
| Command
| Control Points in Enemies
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 2
| TIMissionTarget_Nation
| TIMissionEffect_Stabilize
| TIMissionTargeting_Nation
| FALSE
| 2
}} {{Mission
| StealProject
| Steal Project
| Steal an engineering project from an enemy faction by targeting one of their councilors or habs with an engineering module, unlocking it for us to research. We may also acquire research if the enemy faction is ahead of us in its research income.
| [[File:ICO_stealproject_on.png]]
| Mission_StealProject_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_FactionHasStealableProjects
| TIMissionCondition_Human
| TIMissionCondition_FreeCouncilor
| 
| TIMissionCost_Bonus
| ops
| 
| 
| Mission_StealProject_Def
| Steal Project
| 0
| 2
| 0
| 0
| 3
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 8
| 2
| 0
| 0
| -8
| FALSE
| TIMissionResolution_Contested
| Councilor's
| espionage
| Resources Spent
| Detained Target
| Intel on Target
| Target Has Negative Funds
| 
| 
| 
| 
| Mission Difficulty
| 
| 6
| Defending Councilor's
| Security
| Protect Mission:
| Security
| Hab Support Shortages
| Recent Mission Control Shortage
| 
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_EnemyProjectLocation
| TIMissionEffect_StealProject
| TIMissionTargeting_CouncilorHab
| TRUE
| 2
}} {{Mission
| Turn
| Turn Councilor
| Turn an enemy councilor to our cause, giving us a wealth of intelligence and control over whether the councilor's missions succeed or fail. We must know the target's actual Loyalty attribute to attempt this mission.
| [[File:ICO_turn_on.png]]
| Mission_Turn_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_HasSpySlot
| TIMissionCondition_TurnableEnemyCouncilor
| TIMissionCondition_HasIntelOnCouncilorSecrets
| 
| TIMissionCost_Bonus
| influence
| 
| 
| None
| Turn Councilor
| 0
| 3
| 3
| 0
| 0
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 12
| 6
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Resources Spent
| Local Xenoforming
| Intel on Target
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| 15
| Defending Councilor's
| Loyalty
| Protect Mission:
| Security
| Difference in Ideology
| Pherocyte Resistance
| 
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_Councilor
| TIMissionEffect_TurnCouncilor
| TIMissionTargeting_Councilor
| TRUE
| 2
}} {{Mission
| Unrest
| Increase Unrest
| Increase unrest in the nation of the targeted region, hurting the economy and making coups, revolutions, and secessions more likely. Success in a region with an independence movement may trigger a secession there instead of a revolution. Weakened effect if unrest is already more than twice the nation's unrest rest value.
| [[File:ICO_unrest_on.png]]
| Mission_Unrest_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_CouncilorOnEarth
| TIMissionCondition_MinimumGlobalAbductions_LowerValue
| 
| 
| TIMissionCost_Bonus
| ops
| 
| 
| None
| Increase Unrest
| 0
| 2
| 0
| 0
| 0
| 0
| 
| EarthOnly
| MoveToTarget
| 0
| 12
| 6
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| command
| Popular Support
| Resources Spent
| Xenoforming in Nation
| Identity Blocs Control Point
| Warlords Control Point
| 
| 
| 
| National Cohesion
| 
| 
| Protect Mission:
| Command
| Nation Population
| 
| Popular Support
| 
| 
| 
| 
| 
| 
| 
|
| 2  
| TIMissionTarget_Region
| TIMissionEffect_IncreaseUnrest
| TIMissionTargeting_Region
| FALSE
| 2
}}


=== Alien-Related Missions ===
=== Alien-Related Missions ===

Revision as of 18:00, 31 May 2025

Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.

Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher mission success chance goes first.

Contested missions

For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.

When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.

Contested missions have a variable cost.

Mission Name Description Icon Cost Hate Noise Attack Stat Defense Stat Base Difficulty Resolution Order XP on Success
Assassinate Eliminate an identified enemy councilor. ops 10 0 espionage Security 12 1 3
Assault Alien Asset Lead a combat unit against a fixed alien asset. ops 10 4 command Command 4 3 3 (2 if flora)
Control Space Asset Persuade a ship or hab crew to join your faction. Requires we have sufficient mission control to take on the asset. influence 7 0 persuasion Loyalty, Security 12 3 2
Coup d'Etat Overthrow a government and reset its control points. ops 5 2 command Command 8 2 2
Crackdown Temporarily disable the benefits of a control point, remove any Defenses, and make it easier to Purge the controlling faction. influence 2 0 investigation Administration 2 2
Detain Councilor Detain an enemy councilor for interrogation. Success will also disrupt any missions the enemy councilor is on. ops 2 0 investigation Security 8 1 2
Extract Councilor Extract one of our detained councilors from enemy hands. ops 1 0 command Security 8 1 2
Control Nation Gain an open control point in a nation. influence 0 0 persuasion 4 2
Hostile Takeover Seize an org from an enemy councilor for our own use. Also may target faction pool orgs not assigned to any councilor. Certain faction-specific orgs are immune. money 2 0 administration Administration 10 1 2
Inspire Improve the Loyalty of another councilor, making them more resistant to interrogation and attempts to turn them. May also bring back a turned councilor to our side. influence 0 -4 persuasion 8 0 2
Investigate Councilor Gather intelligence on a councilor, which can enable us to target the councilor with missions and learn more about the faction the councilor serves. Can also be used to verify Loyalty of one of our own councilors. ops 0 -2 investigation Espionage 1 2
Public Campaign Increase public support in a nation for our cause. money 0 0 persuasion 2 2
Purge Take a control point from an enemy faction. influence 5 0 espionage Administration 3 4 2
Sabotage Facilities Sabotage a selected space facility in a region. ops 3 0 espionage Security 12 2 2
Sabotage Hab Module Destroy a selected non-core hab module on your current hab. ops 0 0 espionage Security 4 2 2
Sabotage Project Target a councilor or hab with an engineering module to remove up to 5,000 research points of progress from a project. A specific project may only be sabotaged once. ops 3 0 espionage Security 6 1 2
Assault Enemy Space Asset Lead space Marines in an attempt to capture an enemy hab. Requires fleet or hab Marines at the councilor's location. Fleets must dock with enemy stations to assault it. Stations may drop troops to the surface, and bases may assault nearby hab sites. Marine modules may be damaged or destroyed. ops 10 2 command Command 3 2
Stabilize Nation Reduce unrest in the target nation, improving the economy and reducing the chance the government is overthrown. Weakened effect if existing unrest is less than half of the nation's unrest rest state value. ops 0 0 command Command 2 2
Steal Project Steal an engineering project from an enemy faction by targeting one of their councilors or habs with an engineering module, unlocking it for us to research. We may also acquire research if the enemy faction is ahead of us in its research income. ops 3 0 espionage Security 6 1 2
Turn Councilor Turn an enemy councilor to our cause, giving us a wealth of intelligence and control over whether the councilor's missions succeed or fail. We must know the target's actual Loyalty attribute to attempt this mission. influence 0 0 persuasion Loyalty, Security 15 1 2
Increase Unrest Increase unrest in the nation of the targeted region, hurting the economy and making coups, revolutions, and secessions more likely. Success in a region with an independence movement may trigger a secession there instead of a revolution. Weakened effect if unrest is already more than twice the nation's unrest rest value. ops 0 0 command Command 2 2

Alien-Related Missions

The Enthrall Org, Terrorize Region, Enthrall Elites, Enthrall Public, and Enthrall Unaligned Elites missions are only available to alien councilors.

The Xenoform and Abductions missions are initially only available to alien councilors, but The Servants are also granted access to these missions from their 2nd and 3rd faction orgs.

The Dominate Nation mission is only available to The Protectorate if it controls a Sentinel Complex module.


Xenoform

File:ICO xenoform on.png
Leave native alien bioforms scattered around this region. In time, they should subjugate native life, render humans more pliable, and eventually grow great herds of fauna that will hinder the human economy.
Stat: Espionage Cost: ops XP: 1 Resolution
Order: 0
Noise Mission Outcome Hate
8 Critical Failure 0
4 Normal Failure 0
2 Normal Success 0
-4 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
None
None
Mission_Xenoform_Def
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: EspionageEspionage None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Local Abductions Mission Performer's Faction is the The AliensAliens Abductions in Target Region × Difficulty Scaling
Control in Larger Allies / Federation None 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
  • The Ally Nation has more GDP than the Target Nation
  • The Ally Nation is Federated to the Target Nation.
Alien Nation Target Nation is the Alien Nation 6

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 4
Military in Region Target Region is Fully Occupied Number of ArmyArmies in Target Region that are:
  • Enemies of the Target Nation.
  • Not owned by the Mission Performer's Faction.
Otherwise Sum of:
  • 3 × Target Nation's Military TechnologyMiltech.
  • Target Nation's Military TechnologyMiltech × Number of ArmyArmies in Target Region that are:
    • Owned by Target Nation.
    • Not owned by the Mission Performer's Faction.
  • Number of ArmyArmies in Target Region that are:
    • Owned by National Allies of the Target Nation.
    • Not owned by the Mission Performer's Faction.
  • +2 if Target Region is the Capital regionCapital of Target Nation.
  • -1 if Target Region is a Colony regionColony Region.
Region Population Density Target is a Region Target Region's PopulationPopulation ^ 0.33, then:

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Alien Administration Transition Team
3 Administration
Build FacilityBuild Facility
Grant Alien ControlGrant Alien Control
XenoformXenoform
AbductionsAbductions
Affinity: The Servants
Banned: The ResistanceThe InitiativeThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Dominate Nation

Threaten the targeted nation with bombardment from our Sentinel platforms. Success will convert a control point to our faction. Failure will require us to carry out our threat before acquiring the control point.
Stat: Persuasion Cost: influence XP: 2 Resolution
Order: 4
Noise Mission Outcome Hate
30 Critical Failure 30
30 Normal Failure 20
30 Normal Success 5
30 Critical Success 5
Research and Event Modifiers
For Attackers: For Defenders:
Mission_GainControlPoint
None
Mission_Purge_Def
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: PersuasionPersuasion None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Attacker's Popular Support None (10 + Target Nation's Government scoreGovernment) × Fraction of Target Nation's Public Opinion that supports the Mission Performer's Faction.
Mass Media Control Point 3
Control in Larger Allies / Federation None 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
  • The Ally Nation has more GDP than the Target Nation
  • The Ally Nation is Federated to the Target Nation.
Control Points in Neighbors None 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count.
Legislature Control Point Attack 3
Party Control Point Attack 3
Target Over control pointsControl Point Capacity None Max(0, 0.33333334 × (Target Faction's control pointsControl Point Capacity Upkeep - Target Faction'scontrol pointsControl Point Capacity)), Averaged over the last 32 days.

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 6
Difference in Ideology Target is owned by some Faction 2 × Ideological Distance between Target's Faction and Mission Performer's Faction.

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
The Protectorate Authority
3 Administration
Claim HegemonyClaim Hegemony
Assault Enemy Space AssetAssault Enemy Space Asset
Dominate NationDominate Nation
Affinity: The Protectorate
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusThe AcademyHumanity FirstThe Aliens
Not on Market

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Enthrall Org

The aliens seize an org from a councilor for their own use. Also may target faction orgs not assigned to any councilor.
Stat: Persuasion Cost: influence XP: 2 Resolution
Order: 1
Noise Mission Outcome Hate
4 Critical Failure 0
2 Normal Failure 0
0 Normal Success 3
-4 Critical Success 3
Research and Event Modifiers
For Attackers: For Defenders:
None
None
None
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: PersuasionPersuasion None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Abductions in Nation Mission Performer's Faction is the The AliensAliens Average Abductions per Region in Target Nation × Difficulty Scaling
Xenoforming in Nation Mission Performer's Faction is the The AliensAliens or The ServantsThe Servants Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty
Proxy Support The ServantsThe Servants have Researched Alien Signatures 1
The ServantsThe Servants have Researched Alien Methods 2
The ServantsThe Servants have Researched Alien Operations 3
The ServantsThe Servants have Researched Alien Movements 4
The ServantsThe Servants have Completed Alien Diplomacy Milestone 6
The ServantsThe Servants have Researched Hydra Diplomacy 10
The ServantsThe Servants have Researched The Alien Nation 14

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 10
Target's Attribute: ScienceScience None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Protect Mission: Attribute: SecuritySecurity Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Pherocyte Resistance Mission Performer's Faction is the Aliens 2 × Number of Following Projects researched by Target Faction:
Org Size Target is an Org Target Org's Tier × 4
Org Administration Value Target is an Org Target Org's AdministrationAdministration × 2
Org Innate Takeover Defense Target is an Org The Amount Specified by the Target Org

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Terrorize Region

Attack civilians in this region to force concessions from the national government, gaining a control point for a human faction who regards us as a superior force. This risks hardening opposition to us, however.
Stat: Command Cost: ops XP: 1 Resolution
Order: 3
Noise Mission Outcome Hate
16 Critical Failure 0
16 Normal Failure 0
30 Normal Success 0
16 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
None
None
Mission_Terrorize_Def
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: CommandCommand None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent

Defending Modifiers

Mission Modifier Conditions Value
Military in Region Target Region is Fully Occupied Number of ArmyArmies in Target Region that are:
  • Enemies of the Target Nation.
  • Not owned by the Mission Performer's Faction.
Otherwise Sum of:
  • 3 × Target Nation's Military TechnologyMiltech.
  • Target Nation's Military TechnologyMiltech × Number of ArmyArmies in Target Region that are:
    • Owned by Target Nation.
    • Not owned by the Mission Performer's Faction.
  • Number of ArmyArmies in Target Region that are:
    • Owned by National Allies of the Target Nation.
    • Not owned by the Mission Performer's Faction.
  • +2 if Target Region is the Capital regionCapital of Target Nation.
  • -1 if Target Region is a Colony regionColony Region.
Control Point's Joint Council Attribute: CommandCommand Target is not a Disabled Control Point. Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Target's Faction / 12
Protect Mission: Attribute: CommandCommand Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Nation Population None (Target Nation's PopulationPopulation in Millions) ^ 0.4

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Salamander Shock Troops
3 Security
Terrorize RegionTerrorize Region
Extract CouncilorExtract Councilor
10% Oppression priority 8 ops Affinity: The Aliens
Banned: Humanity FirstThe ServantsThe ProtectorateProject ExodusThe InitiativeThe ResistanceThe Academy
Not on Market

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Abductions

Gather some humans from a region to study how to improve the alien ability to control them.
Stat: Espionage Cost: ops XP: 2 Resolution
Order: 3
Noise Mission Outcome Hate
8 Critical Failure 0
4 Normal Failure 0
2 Normal Success 0
-4 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Mission_Abductions_Att
None
None
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: EspionageEspionage None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Local Xenoforming (Alien Only) Mission Performer's Faction is the The AliensAliens. Xenoflora Growth Levels in Target Region / 20 × Difficulty

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: -2
Protect Mission: Attribute: CommandCommand Sum of that Attribute over all Protect TargetProtecting Councilor(s).
National Stability None 10 - Target Nation's UnrestUnrest

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
The Sword of the Devoted
3 Administration
Herald Our MastersHerald Our Masters
AbductionsAbductions
Affinity: The Servants
Banned: The ResistanceThe InitiativeThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Alien Administration Transition Team
3 Administration
Build FacilityBuild Facility
Grant Alien ControlGrant Alien Control
XenoformXenoform
AbductionsAbductions
Affinity: The Servants
Banned: The ResistanceThe InitiativeThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Enthrall Elites

The aliens gain a control point for their human supporters in a target nation.
Stat: Persuasion Cost: influence XP: 2 Resolution
Order: 4
Noise Mission Outcome Hate
8 Critical Failure 0
4 Normal Failure 0
0 Normal Success 5
-4 Critical Success 5
Research and Event Modifiers
For Attackers: For Defenders:
Mission_GainControlPoint
None
Mission_EnthrallElites_Def
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: PersuasionPersuasion None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Abductions in Nation Mission Performer's Faction is the The AliensAliens Average Abductions per Region in Target Nation × Difficulty Scaling
Control in Larger Allies / Federation None 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
  • The Ally Nation has more GDP than the Target Nation
  • The Ally Nation is Federated to the Target Nation.
Control Points in Neighbors None 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count.
Proxy Support The ServantsThe Servants have Researched Alien Signatures 1
The ServantsThe Servants have Researched Alien Methods 2
The ServantsThe Servants have Researched Alien Operations 3
The ServantsThe Servants have Researched Alien Movements 4
The ServantsThe Servants have Completed Alien Diplomacy Milestone 6
The ServantsThe Servants have Researched Hydra Diplomacy 10
The ServantsThe Servants have Researched The Alien Nation 14
Xenoforming in Nation Mission Performer's Faction is the The AliensAliens or The ServantsThe Servants Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty
Target Over control pointsControl Point Capacity None Max(0, 0.33333334 × (Target Faction's control pointsControl Point Capacity Upkeep - Target Faction'scontrol pointsControl Point Capacity)), Averaged over the last 32 days.

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 2
Control Point's Joint Council Attribute: ScienceScience Target is not a Disabled Control Point. Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Target's Faction / 12
Difference in Ideology Target is owned by some Faction 2 × Ideological Distance between Target's Faction and Mission Performer's Faction.
Disabled Control Point Target Control Point is Disabled -10 base, add another -5 for each additional Disabled Control Point in Target's Nation that is owned by the Target's Faction.
Pherocyte Resistance Mission Performer's Faction is the Aliens 2 × Number of Following Projects researched by Target Faction:
Size of National Economy None (Target Nation's GDP / Scenario GDP Scaling Factor) ^ 0.33333334
Defender's Popular Support None (10 + Target Nation's Government scoreGovernment) × Fraction of Target Nation's Public Opinion that supports the Target's Faction.
Defend Interests - Partial 5

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Enthrall Public

The aliens domesticate a portion of the human population in this nation.
Stat: Persuasion Cost: influence XP: 2 Resolution
Order: 2
Noise Mission Outcome Hate
8 Critical Failure 0
4 Normal Failure 0
0 Normal Success 0
-4 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
None
None
Mission_EnthrallPublic_Def
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: PersuasionPersuasion None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Abductions in Nation Mission Performer's Faction is the The AliensAliens Average Abductions per Region in Target Nation × Difficulty Scaling
Control in Larger Allies / Federation None 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
  • The Ally Nation has more GDP than the Target Nation
  • The Ally Nation is Federated to the Target Nation.
Control Points in Neighbors None 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count.
Alien Nation Target Nation is the Alien Nation 6
Proxy Support The ServantsThe Servants have Researched Alien Signatures 1
The ServantsThe Servants have Researched Alien Methods 2
The ServantsThe Servants have Researched Alien Operations 3
The ServantsThe Servants have Researched Alien Movements 4
The ServantsThe Servants have Completed Alien Diplomacy Milestone 6
The ServantsThe Servants have Researched Hydra Diplomacy 10
The ServantsThe Servants have Researched The Alien Nation 14
Xenoforming in Nation Mission Performer's Faction is the The AliensAliens or The ServantsThe Servants Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 6
Nation Population None (Target Nation's PopulationPopulation in Millions) ^ 0.4

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Enthrall Unaligned Elites

The aliens gain an unaligned control point for their human supporters in a target nation.
Stat: Persuasion Cost: influence XP: 2 Resolution
Order: 4
Noise Mission Outcome Hate
8 Critical Failure 0
4 Normal Failure 0
0 Normal Success 0
-4 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Mission_GainControlPoint
None
None
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: PersuasionPersuasion None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Abductions in Nation Mission Performer's Faction is the The AliensAliens Average Abductions per Region in Target Nation × Difficulty Scaling
Control in Larger Allies / Federation None 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
  • The Ally Nation has more GDP than the Target Nation
  • The Ally Nation is Federated to the Target Nation.
Control Points in Neighbors None 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count.
Proxy Support The ServantsThe Servants have Researched Alien Signatures 1
The ServantsThe Servants have Researched Alien Methods 2
The ServantsThe Servants have Researched Alien Operations 3
The ServantsThe Servants have Researched Alien Movements 4
The ServantsThe Servants have Completed Alien Diplomacy Milestone 6
The ServantsThe Servants have Researched Hydra Diplomacy 10
The ServantsThe Servants have Researched The Alien Nation 14

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: {A}
Difference in Ideology Target is owned by some Faction 2 × Ideological Distance between Target's Faction and Mission Performer's Faction.
Size of National Economy None (Target Nation's GDP / Scenario GDP Scaling Factor) ^ 0.33333334
Defender's Popular Support None (10 + Target Nation's Government scoreGovernment) × Fraction of Target Nation's Public Opinion that supports the Target's Faction.

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Mission Modifiers

Mission Modifier Conditions Value
Mission Difficulty None The Amount Specified
Size of National Economy None (Target Nation's GDP in Billions) ^ 0.33333334
National Cohesion None Target Nation's Cohesion
Nation Population None (Target Nation's Population in Millions) ^ 0.4
National Unrest None Target Nation's Unrest
National Stability None 10 - Target Nation's Unrest
Democracy None Target Nation's Government
Censorship
  • Target Nation has less than 5 Government.
  • Mission Performer's Faction owns no control points in Target Nation.
  • Either Target Nation is not the Alien Nation or Mission Performer's Faction is not The Servants.
5 / Max(Target Nation's Government, 0.5)
Education None Target Nation's Education
Elite Dissatisfaction Target Nation's Corruption % > Spoils % 15 × (Target Nation's Corruption % - Spoils %)
Elite Satisfaction Target Nation's Spoils % > Corruption % 10 × (Target Nation's Spoils % - Corruption %)
Military in Region Target Region is Fully Occupied Number of Armies in Target Region that are:
  • Enemies of the Target Nation.
  • Not owned by the Mission Performer's Faction.
Otherwise Sum of:
  • 3 × Target Nation's Miltech.
  • Target Nation's Miltech × Number of Armies in Target Region that are:
    • Owned by Target Nation.
    • Not owned by the Mission Performer's Faction.
  • Number of Armies in Target Region that are:
    • Owned by national Allies of the Target Nation.
    • Not owned by the Mission Performer's Faction.
  • +2 if Target Region is the Capital of Target Nation.
  • -1 if Target Region is a Colony Region.
(Attacker's) Popular Support None (10 + Target Nation's Government) × Fraction of Target Nation's Public Opinion that supports the Mission Performer's Faction.
(Defender's) Popular Support Target is owned by some Faction (10 + Target Nation's Government) × Fraction of Target Nation's Public Opinion that supports the Target's Faction.
(Attacker's) Local Control Points Mission is Performed within a Nation 6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction.
(Defender's) Local Control Points Mission is Performed within a Nation 6 × Fraction of Nation's Control Points that are owned by Target's Faction. (Bugged to be 0 if not fully owned.)
Council {stat} Target is Not a Disabled Control Point Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12
Joint Council {stat}
  • Target is owned by some Faction.
  • Target is not an Equipped Org.
Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12
Protect Mission: {stat}
  • Target is being protected by Councilor(s).
  • Target's Faction is not Mission Performer's Faction.
Sum of {stat} of Protecting Councilor(s).
Nearby Councilors' {stat} Target is Detained Councilor Sum of {stat} of Detaining Faction's Councilor(s) that are in the same location as Target.
Detaining Faction Joint {stat} Target is Detained Councilor Sum of {stat} of Detaining Faction's Non-Detained Councilor(s) / 12.
Control Points in Neighbors None 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled
Control in Larger Allies / Federation None 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
  • The Ally Nation has more GDP than the Target Nation
  • The Ally Nation is Federated to the Target Nation.
Control Points in Enemies Mission Performer's Faction has no Control Points in Target's Nation 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals of the Target's Nation.
(Note: Will be getting changed soon... hopefully.)
Difference in Ideology Target is owned by some Faction 2 × Ideological Distance between Target's Faction and Mission Performer's Faction
Crackdown Target Control Point is Disabled -10
Defend Interests Target is Defended Control Point or Defended Hab 10
Defend Interests (Partial Defense) Target is Defended Control Point or Defended Hab 5
Defended Control Points None Number of Defended Control Points in Target Nation
Detained Target Target is Detained by Mission Performer's Faction 8
Target is Detained by anyone else 4
Intel on Target Mission Performer's Faction has 100% Intel on Target Councilor 5
Mission Performer's Faction has at least 75% Intel on Target Councilor 3
Mission Performer's Faction has at least 50% Intel on Target Councilor 1
Hab Support Shortages Target is a Ship Max(0, Target Faction's Monthly Money Income / -10) if Target Faction has negative Money.
Target is a Hab or Hab Module Sum of:
  • Max(0, Target Faction's Monthly Money Net Income / -10) if Target Faction has negative Money.
  • Max(0, Target Faction's Daily Space Resource Shortage - Target Faction's Boost)
Attacking Force Strength None Sum of:
  • Marine strength of ships in the fleet that the Mission Performing Councilor is on, if any.
  • Marine strength of the hab that the Mission Performing Councilor is on, if any, and only if the Mission Performer's Faction is not short on Mission Control, Boost, or Money.
  • Marine strength of ships of the Mission Performer's Faction that are docked to the hab that the Mission Performing Councilor is on, if any.
Defending Force Strength Target is a Ship Target Ship's Marine strength
Target is a Hab Sum of:
  • Marine strength of the Target Hab.
  • Marine strength of ships of the Target's Faction that are docked to the Target Hab.
  • Sum of Tiers of Active Hab Defense Module on the Target Hab, if the Target Hab is a ground base.
Hab Size None Number of Complete Modules on Target Hab
{X} Control Point
  • Faction owns the {X} Control Point in the nation.
  • The {X} Control Point in the nation is not Disabled.
  • The Conditions needed for the {X} Control Point Bonus to apply.
3 (but 6 if X = Warlords)
Target Has Negative Influence
  • Target Faction has 0 Influence.
  • Target Faction has negative Influence net income.
6
Target Has Negative Funds
  • Target Faction has negative Money.
  • Target Faction has negative Money net income.
6
Campaign Difficulty (Attack Modifier) Mission Performer is AI and Difficulty is Cinematic -2
Mission Performer is AI and Difficulty is Veteran 1
Mission Performer is AI and Difficulty is Brutal 2
Campaign Difficulty (Defense Modifier) Target is AI Faction and Difficulty is Cinematic -2
Target is AI Faction and Difficulty is Veteran 1
Target is AI Faction and Difficulty is Brutal 2
Crew Size Target is a Ship Target Ship Crew ^ 0.5
Target is a Hab that is not Decommissioning Target Hab Crew ^ 0.33
Region Population Density Target is a Region Target Region's Population ^ 0.33, then:
  • / 2 if Region is Rugged.
  • × 1.5 if Region is Core Economic.
Our Loyalty Monitor Implant
  • Target is Councilor.
  • Target's Faction is Mission Performer's Faction.
  • Target has Loyalty Monitor trait.
-50
Target Over Control Point Cap None Max(0, 0.33333334 × (Target Faction's CP Upkeep - Target Faction's CP Cap)), Averaged over the last 32 days.
Decommissioning Hab Target is a Decommissioning Hab -100
Recent Mission Control Shortage None Max(0, Faction's MC Upkeep - Faction's MC Cap), Averaged over the last 32 days.
Stability-Granting Modules Target is a Hab Sum of Stability Bonuses from Active Hab Modules on Target Hab
Org Size Target is an Org Target Org's Tier × 4
Org Administration Value Target is an Org Target Org's Administration × 2
Org Innate Takeover Defense Target is an Org The Amount Specified

Alien-Related Mission Modifiers

Mission Modifier Conditions Value
Alien Defenses Target is UFO Landing Sum of:
  • 36
  • Number of Armies owned by Aliens in Target Region
  • Number of Armies owned by The Servants in Target Region / 2
  • +6 if Target Region is part of the Alien Nation.
  • +3 if The Servants own either:
    • Target Region's Nation's Executive Control Point.
    • At least 25% of the Target Region's Nation's Control Points.
Target is Alien Facility Sum of:
  • 18
  • Number of Armies owned by Aliens in Target Region
  • Number of Armies owned by The Servants in Target Region / 2
  • +7 if Target Region is part of the Alien Nation.
  • +1 if The Servants own either:
    • Target Region's Nation's Executive Control Point.
    • At least 25% of the Target Region's Nation's Control Points.
Target is Alien Xenoforming Sum of:
  • Xenoflora Growth Levels in Target Region / 20
  • Number of Armies owned by Aliens in Target Region
  • Number of Armies owned by The Servants in Target Region / 2
  • +2 if Target Region is part of the Alien Nation.
  • +1 if The Servants own either:
    • Target Region's Nation's Executive Control Point.
    • At least 25% of the Target Region's Nation's Control Points.
Local Abductions Mission Performer's Faction is the Aliens Abductions in Target Region × Difficulty Scaling
Abductions in Nation Mission Performer's Faction is the Aliens Average Abductions per Region in Target Nation × Difficulty Scaling
Local Xenoforming Xenoflora Growth Levels in Target Region / 20 × Difficulty
Xenoflora Growth Levels in Target Region / 20 × Difficulty
Xenoforming in Nation Mission Performer's Faction is the Aliens or The Servants Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty
Pherocyte Resistance Mission Performer's Faction is the Aliens 2 × Number of Following Projects researched by Target Faction:
Proxy Support The Servants have Researched Alien Signatures 1
The Servants have Researched Alien Methods 2
The Servants have Researched Alien Operations 3
The Servants have Researched Alien Movements 4
The Servants have Completed Alien Diplomacy Milestone 6
The Servants have Researched Hydra Diplomacy 10
The Servants have Researched The Alien Nation 14
Alien Nation Target Nation is the Alien Nation 6
Alien Mission is to Detain an Alien Councilor 6
Aliens Captured or Killed Target Faction is the Aliens 0.1 × Number of Alien Councilors that have been Assassinated or Detained by Mission Performer's Faction

Uncontested Missions

Uncontested missions are always successful.


Advise

Provide expertise to a nation or hab. The councilor's Science, Command and Administration attributes will improve the target's research output, combat capabilities, and financial performance. Additional advising councilors provide diminishing benefits.
Cost: 10 influence XP: 1 Resolution
Order: 0
Noise Mission Outcome Hate
0 Normal Success 0
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value

Defending Modifiers

Mission Modifier Conditions Value

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
NGO41

AdviseAdvise
Stabilize NationStabilize Nation
2% to 4% Government priority 1% Social Science -5 to -3 money 1 influence Banned: The Aliens
Arrival Domestic Politics
NOT Sociopath
25 to 50 influence
Random
Influence23
3 Persuasion
Control NationControl Nation
Defend InterestsDefend Interests
AdviseAdvise
20%: 1% to 2% Government priority 50%: 1% to 6% Funding priority 25%: -4 to 4 money 4 to 8 influence Arrival Law
500 to 750 money 20 to 40 influence
Mechanised Motor Supplies
25%: 1 Command 4 to 5 Administration 3 Security
AdviseAdvise
Stabilize NationStabilize Nation
3% Military Science 15 to 35 money 1 to 2 influence 25%: 1 to 2 ops Affinity: Humanity FirstProject ExodusThe Resistance
Augmented Reality
1000 to 1500 money
Random
Security24
1 to 2 Command 50%: 1 Security
AdviseAdvise
Stabilize NationStabilize Nation
50%: 5% to 10% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 2% Military Science 50%: -2 to -1 money Affinity: The Resistance
Terrestrial Military Science
250 to 300 money
Random
NGO22

AdviseAdvise
4% to 6% Knowledge priority -10 to -6 money 25%: 1 to 2 influence Banned: The Aliens
NOT Sociopath
50 to 100 influence
Random
Investigations32
1 to 2 Investigation 1 to 2 Espionage 50%: 1 to 2 Security
Surveil LocationSurveil Location
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
AdviseAdvise
3 to 15 money 25%: 1 ops 200 to 300 money
Random
Security34
2 to 3 Command 1 Security
AdviseAdvise
Stabilize NationStabilize Nation
50%: 10% to 15% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 4% Military Science 75%: -2 to -1 money Affinity: The Resistance
Arrival Security
500 to 600 money 10 to 20 influence
Ryan & Company
1 Persuasion 6 Administration
AdviseAdvise
2% Social Science 2 to 5 money 1 to 3 influence Affinity: The ResistanceProject ExodusThe Academy
Banned: Humanity FirstThe Servants
1250 to 1750 money
Special Activities Section
5 Investigation 5 Espionage 10 Command 3 Administration 3 Science 3 Security
Assault Alien AssetAssault Alien Asset
AdviseAdvise
Stabilize NationStabilize Nation
5% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 10% Xenology 2 influence 4 ops 20 research Affinity: The Resistance
Banned: Humanity FirstThe ServantsThe AcademyProject ExodusThe ProtectorateThe InitiativeThe Aliens
Not on Market
Random
Investigations31
1 Investigation 50%: 1 Espionage 20%: 1 Security
Surveil LocationSurveil Location
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
AdviseAdvise
2 to 4 money 50 to 100 money
Random
NGO21

AdviseAdvise
2% to 4% Knowledge priority -5 to -3 money 25%: 1 influence Banned: The Aliens
NOT Sociopath
25 to 50 influence
Energy Independence Initiative
1 Persuasion 2 Science
AdviseAdvise
2% to 4% Environment priority 25%: 1% Knowledge priority 2% Social Science 1 projects 2 to 5 money 10 to 15 research Affinity: The ResistanceThe InitiativeThe Academy
250 to 500 money
Random
Security14
1 Command
AdviseAdvise
50%: 2% to 7% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 25%: -2 to -1 money Affinity: The Resistance
100 to 125 money
Intrepid Consulting
5 Administration
AdviseAdvise
Hostile TakeoverHostile Takeover
1% Material Science 2 to 5 money Affinity: The ProtectorateThe InitiativeThe Academy
Banned: Project ExodusThe Servants
750 to 1250 money
Far Horizons OÜ
1 Science
AdviseAdvise
2% Mission control priority 1% Information Science 1 projects 50%: 1 to 10 money 10 to 20 research Affinity: The ResistanceProject ExodusThe Academy
Banned: Humanity FirstThe ServantsThe Initiative
50 to 100 money
Shield Initiative
1 Command 1 Science 2 Security
Stabilize NationStabilize Nation
AdviseAdvise
Defend InterestsDefend Interests
2% Military Science 1 projects 50%: 1 to 5 money 50%: 2 to 5 influence 5 to 10 research Affinity: Project ExodusThe ResistanceThe Initiative
Banned: The ProtectorateThe ServantsThe Aliens
500 to 750 money
Ad Astra Games
2 Command
AdviseAdvise
1% Military Science 1 to 3 money 1 to 2 research Affinity: The ResistanceProject Exodus
Orbital Shipbuilding
50 to 60 money
Random
NGO43
10%: 1 Persuasion 10%: 1 Administration 25%: 1 Security
AdviseAdvise
Stabilize NationStabilize Nation
6% to 8% Government priority 3% Social Science -20 to -10 money 1 to 3 influence Banned: The Aliens
Arrival Governance
NOT Sociopath
100 to 200 influence
Kinetic Pressure Control Limited
2 Science
AdviseAdvise
2% Material Science 2 projects Affinity: The ResistanceProject ExodusThe Academy
250 to 500 money
Harper Analytics and Logistics
1 Persuasion 3 to 4 Administration
AdviseAdvise
Stabilize NationStabilize Nation
Public CampaignPublic Campaign
2% Social Science Affinity: Humanity FirstThe ResistanceThe Academy
Banned: The ProtectorateThe ServantsThe Initiative
500 to 1000 money
Random
NGO23
10%: 1 Persuasion 10%: 1 Administration
AdviseAdvise
6% to 8% Knowledge priority -20 to -10 money 25%: 1 to 3 influence Banned: The Aliens
Arrival International Development
NOT Sociopath
100 to 200 influence
steak4all
25%: 1 Persuasion 25%: 1 Investigation 25%: 1 Espionage 3 to 4 Administration 25%: 1 Science
AdviseAdvise
2% Information Science 1 projects 25 to 50 money 50%: 1 to 3 influence 50%: 1 to 10 research Affinity: The ProtectorateThe ServantsThe Academy
Photonic Computing
500 to 1000 money
Project Exodus Engineers
3 Administration 5 Science
AdviseAdvise
Control Space AssetControl Space Asset
5% Knowledge priority 10% Funding priority 10% Found space program priorityBoost priorityBuild exofighter priority 10% Mission control priority 20% Space Science 1 projects 10% Space mining 9 boost 4 mission control 40 research Affinity: Project Exodus
Banned: Humanity FirstThe ServantsThe InitiativeThe ProtectorateThe ResistanceThe AcademyThe Aliens
Not on Market
Filfla Aeronautics
3 to 4 Administration 1 Science
Control Space AssetControl Space Asset
AdviseAdvise
2% Space Science 1 projects 1 boost 1 mission control 50%: 1 to 10 research Affinity: The ResistanceProject ExodusThe Academy
Banned: The ProtectorateThe ServantsHumanity First
Advanced Chemical Rocketry
350 to 700 money
Random
Investigations33
2 to 3 Investigation 2 to 3 Espionage 1 to 3 Security
Surveil LocationSurveil Location
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
AdviseAdvise
15 to 30 money 20%: 1 to 3 influence 50%: 1 to 2 ops Quantum Computing
500 to 700 money 10 to 20 influence
U.N. Office for Outer Space Affairs

AdviseAdvise
3% Funding priority 2% Found space program priorityBoost priorityBuild exofighter priority 2% Mission control priority 5% Space Science 2% Space mining -1 money 8 research Affinity: Project Exodus
Government
120 influence
CE Heavy Industries Inc.
50%: 1 to 2 Security
AdviseAdvise
Hostile TakeoverHostile Takeover
3% Energy 2 projects 50%: 1 to 15 money Affinity: Project ExodusHumanity FirstThe Initiative
Banned: The ProtectorateThe Servants
500 to 1000 money
International Monetary Fund
8 Administration
AdviseAdvise
Prominent
6% Economy priority 4% Welfare priority 2% Knowledge priority 3% Spoils priority 1 influence
250 influence
Random
NGO42

AdviseAdvise
Stabilize NationStabilize Nation
4% to 6% Government priority 2% Social Science -10 to -6 money 1 to 2 influence Banned: The Aliens
Arrival Law
NOT Sociopath
50 to 100 influence
Academy Envoys
3 Persuasion 6 Administration 2 Science
Control NationControl Nation
Defend InterestsDefend Interests
AdviseAdvise
Control Space AssetControl Space Asset
10% Xenology 2 influence 10 research Affinity: The Academy
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Fondation Hyde et Hildr
2 Persuasion 1 Investigation
AdviseAdvise
Stabilize NationStabilize Nation
Control NationControl Nation
3 to 6 money 2 to 4 influence Affinity: The ResistanceThe ProtectorateThe Academy
Banned: Humanity FirstThe Initiative
100 to 150 influence
Environmental Preservation Union
2 Persuasion 2 Science
AdviseAdvise
2% to 4% Environment priority 3% Life Science 25%: 1 to 15 money 2 to 5 influence 20 to 30 research Affinity: Humanity FirstThe ResistanceThe Academy
Banned: Project ExodusThe Servants
Arrival International Development
200 to 300 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only
Engineer
ScienceAdministration
20-32
2-6Persuasion
4-6Investigation
1-2Espionage
1-2Command
4-6Administration
6-7Science
2-3Security
6-16Loyalty
Control Space AssetControl Nation

Sabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project


Advise

Investigate Alien Activity








Gov: 10%


Surv: 2%
Inno: 98%
projects: 100%

Vet: 5%


Project Exodus: Good




The Aliens: Ban
Professor
SciencePersuasion
17-29
4-7Persuasion
5-6Investigation
1-4Espionage
0-1Command
1-4Administration
5-6Science
1-1Security
5-17Loyalty
Control NationInspireTurn Councilor




Advise

Surveil LocationInvestigate Alien Activity
Energy: 10%
Information Science: 10%
Life Science: 10%
Material Science: 10%
Military Science: 10%
Social Science: 20%
Space Science: 10%
Total: 80%
Gov: 1%

Martyr: 3%

Inno: 28.98%


Vet: 5%
Humanity First: Bad


The Initiative: Bad
The Academy: Good
The Protectorate: Good

The Aliens: Ban
Evangelist
Persuasion
14-24
7-8Persuasion
1-2Investigation
0-1Espionage
1-4Command
3-5Administration
0-0Science
2-4Security
6-16Loyalty
Control NationInspirePublic CampaignTurn Councilor
Crackdown

Stabilize NationIncrease Unrest

Advise











Crim: 1%
Martyr: 25%




Vet: 5%
Humanity First: Good


The Initiative: Good
The Academy: Bad

The Servants: Good
The Aliens: Ban
Attorney
InvestigationPersuasion
20-31
6-7Persuasion
6-7Investigation
1-3Espionage
1-2Command
3-6Administration
0-2Science
3-4Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor
CrackdownDetain CouncilorInvestigate Councilor
Purge

Hostile Takeover
Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 2%

Surv: 2%



Vet: 5%







The Aliens: Ban
Diplomat
PersuasionAdministration
22-33
5-7Persuasion
3-5Investigation
4-6Espionage
2-3Command
4-6Administration
0-1Science
4-5Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor


Stabilize Nation

Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 100%


Surv: 1%


Tech: 10%
Vet: 5%
Humanity First: Bad
The Resistance: Good


The Academy: Good
The Protectorate: Good

The Aliens: Ban
Astronaut
CommandScience
23-36
3-5Persuasion
1-4Investigation
1-2Espionage
6-7Command
3-6Administration
5-6Science
4-6Security
6-16Loyalty
Control Space AssetControl NationInspirePublic Campaign

Sabotage Hab Module
Assault Enemy Space Asset

Advise

Investigate Alien Activity
Energy: 20%
Information Science: 5%
Life Science: 5%
Material Science: 5%
Military Science: 20%

Space Science: 30%
Total: 85%
Gov: 100%

Martyr: 1%
Surv: 10%

projects: 5%
Tech: 5%
Vet: 5%

The Resistance: Good
Project Exodus: Good

The Academy: Good

The Servants: Bad
The Aliens: Ban
Politician
AdministrationPersuasion
18-31
6-8Persuasion
3-5Investigation
1-4Espionage
1-3Command
4-6Administration
0-1Science
3-4Security
2-14Loyalty
Control Space AssetControl NationPublic Campaign
Crackdown
Purge
Coup d'Etat

Advise

Defend Interests








Gov: 100%

Martyr: 4%



Tech: 5%
Vet: 5%



The Initiative: Good
The Academy: Good
The Protectorate: Good

The Aliens: Ban
Inspector
InvestigationCommand
22-31
3-4Persuasion
5-6Investigation
2-4Espionage
4-5Command
4-5Administration
0-2Science
4-5Security
6-16Loyalty
Control Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Extract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 3%


Tech: 2%
Vet: 5%


Project Exodus: Bad
The Initiative: Bad

The Protectorate: Good

The Aliens: Ban
Scientist
ScienceInvestigation
17-28
1-5Persuasion
4-6Investigation
0-2Espionage
0-0Command
3-5Administration
7-7Science
2-3Security
6-16Loyalty
Control Space AssetControl Nation

Sabotage ProjectSteal Project


Advise

Investigate Alien Activity
Energy: 15%
Information Science: 15%
Life Science: 15%
Material Science: 15%
Military Science: 10%
Social Science: 15%
Space Science: 15%
Total: 100%
Gov: 5%


Surv: 3%
Inno: 28.98%

Tech: 5%
Vet: 5%

The Resistance: Good
Project Exodus: Good

The Academy: Good

The Servants: Bad
The Aliens: Ban
Judge
InvestigationAdministration
18-28
5-7Persuasion
5-6Investigation
1-3Espionage
1-2Command
3-5Administration
0-1Science
3-4Security
5-17Loyalty
Control Space AssetControl Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Stabilize Nation
Hostile Takeover
Advise

Defend InterestsInvestigate Alien Activity








Gov: 100%

Martyr: 5%
Surv: 1%


Tech: 2%
Vet: 5%

The Resistance: Good
Project Exodus: Bad


The Protectorate: Good

The Aliens: Ban
Tech Mogul
AdministrationScience
20-31
4-6Persuasion
2-4Investigation
1-3Espionage
1-2Command
4-6Administration
5-6Science
3-4Security
5-17Loyalty
Control Space AssetControl NationPublic Campaign
Investigate Councilor
Steal Project

Hostile Takeover
Advise

Surveil LocationInvestigate Alien Activity
Energy: 5%
Information Science: 25%

Material Science: 5%

Social Science: 5%

Total: 40%




Inno: 18.92%
projects: 20%
Tech: 10%
Vet: 5%


Project Exodus: Good
The Initiative: Good


The Servants: Good
The Aliens: Ban
Executive
AdministrationCommand
17-31
4-7Persuasion
2-4Investigation
0-2Espionage
4-5Command
5-6Administration
0-3Science
2-4Security
5-17Loyalty
Control Space AssetControl Nation
Crackdown
Purge

Hostile Takeover
Advise

Defend Interests








Gov: 10%




projects: 10%
Tech: 10%
Vet: 5%







The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Officer
CommandAdministration
22-35
4-6Persuasion
1-3Investigation
1-4Espionage
7-8Command
4-6Administration
0-2Science
5-6Security
6-18Loyalty
Control NationInspire
Detain Councilor

Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity


Life Science: 3%

Military Science: 10%


Total: 13%
Gov: 100%

Martyr: 2%
Surv: 50%

projects: 1%



The Resistance: Good
Project Exodus: Bad



The Servants: Bad
The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements
Unifier 3 Influential in nations with a sense of common purpose.
Profession Chance
Journalist 1.83%
Engineer 5%
Tycoon 0.92%
Professor 5%
Evangelist 5.72%
Attorney 4.27%
Diplomat 10%
Astronaut 4.95%
Politician 10.14%
Inspector 3%
Investigator 1%
Celebrity 3.85%
Activist 2.78%
Judge 5%
Tech Mogul 2.61%
Executive 5%
Operative 5%
Officer 5%
  • 40 XP
  • Upgrades from Counselor
Technocrat 6 Believes that social relations are simply an engineering problem.
Profession Chance
Tycoon 5%
Diplomat 10%
Astronaut 5%
Politician 5%
Inspector 2%
Scientist 5%
Judge 2%
Tech Mogul 10%
Executive 10%
Senior Defense Contractor 20 An expert in getting military hardware to the battlefield. 0%
  • Grants Advise
  • 5% Build army priority
  • 20 XP
  • Upgrades from Defense Contractor
Academic 6 Affiliated with a research university.
Profession Chance
Professor 100%
Astronaut 3%
Politician 1%
Scientist 30%
Activist 2%
Executive 1%
Officer 1%
Educator 20 Develops national educational systems. 0%
  • Grants AdviseInspireTurn Councilor
  • 5% Knowledge priority
  • 20 XP
  • Upgrades from Teacher
Senior Industrial Engineer 20 A master of economics, manufacturing, and productivity. 0%
  • Grants Advise
  • 5% Economy priority
  • 20 XP
  • Upgrades from Industrial Engineer
Nation Builder 20 A generational talent at building enduring democracies. 0%
  • Grants AdviseInspire
  • 5% Government priority
  • 20 XP
  • Upgrades from Reformer
Naval Architect 20 An expert designer of ships and submarines. 0%
  • Grants Advise
  • 5% Build navy priority
  • 20 XP
  • Upgrades from Naval Engineer
Senior Military Engineer 20 An expert in developing military technology and doctrine. 0%
  • Grants Advise
  • 5% Military priority10% Found military priority
  • 20 XP
  • Upgrades from Military Engineer
Senior Systems Engineer 20 Expert in support of space operations. 0%
  • Grants Advise
  • 5% Mission control priority
  • 20 XP
  • Upgrades from Systems Engineer
Senior Aerospace Engineer 20 An expert in rocket design. 0%
  • Grants Advise
  • 5% Boost priority10% Found space program priority
  • 20 XP
  • Upgrades from Aerospace Engineer
Environmental Engineer 20 Designs public works for the benefit of people and the natural world. 0%
  • Grants Advise
  • 5% Environment priority
  • 20 XP
  • Upgrades from Civil Engineer
Project Administrator 19 A leader of multiple teams of engineers. 0%
  • 40 XP
  • Upgrades from Project Director
Project Director 19 A leader of engineers. 0%
  • 20 XP
  • Upgrades from Project Manager
Expert 6 An oft-quoted speaker on topics in a certain realm of expertise.
Profession Chance
Journalist 10%
Diplomat 5%
Astronaut 15%
Inspector 2%
Scientist 30%
Hacker 1%
Activist 5%
Judge 2%
Tech Mogul 10%
Executive 2%
Counselor 3 Appeals to what we have in common.
Profession Chance
Journalist 1.83%
Engineer 5%
Tycoon 0.92%
Professor 3%
Evangelist 5.72%
Attorney 12.82%
Diplomat 10%
Astronaut 4.95%
Politician 11.82%
Inspector 5%
Investigator 2%
Celebrity 3.85%
Activist 2.78%
Judge 5%
Tech Mogul 3.48%
Executive 5%
Officer 5%
Nuclear Mastermind 20 An Oppenheimer-like figure who can jump start nuclear weapons development. 0%
  • Grants Advise
  • 5% Nuclear weapons priority10% Develop atomic bomb priority
  • 20 XP
  • Upgrades from Nuclear Engineer

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Contact

Contact an identified councilor from another faction to initiate a diplomatic exchange.
Cost: 10 influence XP: 1 Resolution
Order: 0
Noise Mission Outcome Hate
0 Normal Success 0
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value

Defending Modifiers

Mission Modifier Conditions Value

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Defend Interests

File:ICO defendinterests on.png
Fortify our control points in this nation against enemy Crackdowns, Purges and Coups. Duration decreases with the number of control points we are protecting.
Cost: 20 influence XP: 1 Resolution
Order: 0
Noise Mission Outcome Hate
0 Normal Success 0
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value

Defending Modifiers

Mission Modifier Conditions Value

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
Influence23
3 Persuasion
Control NationControl Nation
Defend InterestsDefend Interests
AdviseAdvise
20%: 1% to 2% Government priority 50%: 1% to 6% Funding priority 25%: -4 to 4 money 4 to 8 influence Arrival Law
500 to 750 money 20 to 40 influence
National Intelligence Service
1 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Defend InterestsDefend Interests
-12 money 1 ops Seoul
Government
70 influence
Federal Protective Service
1 Investigation 1 Command 3 Security
Investigate CouncilorInvestigate Councilor
Protect TargetProtect Target
Defend InterestsDefend Interests
-10 money 1 ops Moscow
Government
150 influence
Secret Service
2 Investigation 4 Security
Investigate CouncilorInvestigate Councilor
Protect TargetProtect Target
Defend InterestsDefend Interests
Prominent
-62 money 1 ops
Washington
Government
NOT Criminal
200 influence
Madisonian Society
2 Persuasion 25%: 1 Investigation 25%: 1 Security
Defend InterestsDefend Interests
Control NationControl Nation
Set National PolicySet National Policy
25%: 1% to 2% Unity priority 50%: 1% to 2% Spoils priority 2 to 4 influence Affinity: Humanity FirstThe ResistanceThe Initiative
Banned: The ProtectorateThe Servants
Washington
100 to 150 influence
National Security Bureau
1 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Defend InterestsDefend Interests
-12 money 1 ops Taipei
Government
50 influence
Random
Criminal13
33%: 1 Persuasion 70%: 1 to 2 Espionage 6 to 8 Administration 1 to 3 Security
Hostile TakeoverHostile Takeover
Defend InterestsDefend Interests
Surveil LocationSurveil Location
10% to 20% Spoils priority 25 to 75 money 45%: 1 to 3 influence 3 to 4 ops Affinity: The Initiative
Arrival Law
Criminal
500 to 750 money 0 to 60 influence 10 to 30 ops
Random
Influence22
2 Persuasion
Control NationControl Nation
Defend InterestsDefend Interests
50%: 1% to 4% Funding priority 25%: -2 to 2 money 2 to 4 influence Arrival Domestic Politics
200 to 400 money 10 to 20 influence
Research and Analysis Wing
2 Investigation 2 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Defend InterestsDefend Interests
AssassinateAssassinate
Prominent
-25 money 2 ops
New Delhi
Government
200 influence
Shield Initiative
1 Command 1 Science 2 Security
Stabilize NationStabilize Nation
AdviseAdvise
Defend InterestsDefend Interests
2% Military Science 1 projects 50%: 1 to 5 money 50%: 2 to 5 influence 5 to 10 research Affinity: Project ExodusThe ResistanceThe Initiative
Banned: The ProtectorateThe ServantsThe Aliens
500 to 750 money
The Shield of the Devoted
3 Persuasion 5 Command 6 Administration 10 Security
Control NationControl Nation
PurgePurge
Defend InterestsDefend Interests
10% Unity priority 5% Oppression priority 10% Xenology 3 influence 4 ops Affinity: The Servants
Banned: The ResistanceThe InitiativeThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Academy Envoys
3 Persuasion 6 Administration 2 Science
Control NationControl Nation
Defend InterestsDefend Interests
AdviseAdvise
Control Space AssetControl Space Asset
10% Xenology 2 influence 10 research Affinity: The Academy
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Random
Criminal12
60%: 1 Espionage 50%: 4 Administration 1 to 2 Security
Hostile TakeoverHostile Takeover
Defend InterestsDefend Interests
5% to 10% Spoils priority 10 to 25 money 35%: 1 to 2 influence 1 to 2 ops Affinity: The Initiative
Criminal
200 to 400 money 0 to 40 influence 0 to 15 ops
Reeducation Team
5 Persuasion 3 Investigation 6 Administration
CrackdownCrackdown
Public CampaignPublic Campaign
Defend InterestsDefend Interests
5% Unity priority 10% Social Science 3 influence 2 ops Affinity: The Protectorate
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusThe AcademyHumanity FirstThe Aliens
Not on Market

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Tycoon
AdministrationSecurity
18-33
2-5Persuasion
1-3Investigation
1-3Espionage
3-5Command
7-8Administration
1-4Science
3-5Security
4-16Loyalty
Control Nation

Purge

Hostile Takeover


Defend Interests









Crim: 1%




Tech: 5%
Vet: 5%


Project Exodus: Good
The Initiative: Good

The Protectorate: Good

The Aliens: Ban
Attorney
InvestigationPersuasion
20-31
6-7Persuasion
6-7Investigation
1-3Espionage
1-2Command
3-6Administration
0-2Science
3-4Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor
CrackdownDetain CouncilorInvestigate Councilor
Purge

Hostile Takeover
Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 2%

Surv: 2%



Vet: 5%







The Aliens: Ban
Diplomat
PersuasionAdministration
22-33
5-7Persuasion
3-5Investigation
4-6Espionage
2-3Command
4-6Administration
0-1Science
4-5Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor


Stabilize Nation

Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 100%


Surv: 1%


Tech: 10%
Vet: 5%
Humanity First: Bad
The Resistance: Good


The Academy: Good
The Protectorate: Good

The Aliens: Ban
Politician
AdministrationPersuasion
18-31
6-8Persuasion
3-5Investigation
1-4Espionage
1-3Command
4-6Administration
0-1Science
3-4Security
2-14Loyalty
Control Space AssetControl NationPublic Campaign
Crackdown
Purge
Coup d'Etat

Advise

Defend Interests








Gov: 100%

Martyr: 4%



Tech: 5%
Vet: 5%



The Initiative: Good
The Academy: Good
The Protectorate: Good

The Aliens: Ban
Inspector
InvestigationCommand
22-31
3-4Persuasion
5-6Investigation
2-4Espionage
4-5Command
4-5Administration
0-2Science
4-5Security
6-16Loyalty
Control Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Extract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 3%


Tech: 2%
Vet: 5%


Project Exodus: Bad
The Initiative: Bad

The Protectorate: Good

The Aliens: Ban
Judge
InvestigationAdministration
18-28
5-7Persuasion
5-6Investigation
1-3Espionage
1-2Command
3-5Administration
0-1Science
3-4Security
5-17Loyalty
Control Space AssetControl Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Stabilize Nation
Hostile Takeover
Advise

Defend InterestsInvestigate Alien Activity








Gov: 100%

Martyr: 5%
Surv: 1%


Tech: 2%
Vet: 5%

The Resistance: Good
Project Exodus: Bad


The Protectorate: Good

The Aliens: Ban
Executive
AdministrationCommand
17-31
4-7Persuasion
2-4Investigation
0-2Espionage
4-5Command
5-6Administration
0-3Science
2-4Security
5-17Loyalty
Control Space AssetControl Nation
Crackdown
Purge

Hostile Takeover
Advise

Defend Interests








Gov: 10%




projects: 10%
Tech: 10%
Vet: 5%







The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban
Officer
CommandAdministration
22-35
4-6Persuasion
1-3Investigation
1-4Espionage
7-8Command
4-6Administration
0-2Science
5-6Security
6-18Loyalty
Control NationInspire
Detain Councilor

Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity


Life Science: 3%

Military Science: 10%


Total: 13%
Gov: 100%

Martyr: 2%
Surv: 50%

projects: 1%



The Resistance: Good
Project Exodus: Bad



The Servants: Bad
The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Deorbit

Move from a hab or ship in an interface orbit to the surface of a space body, or from any location in the Earth-Luna system to Earth's surface.
Cost: nothing XP: 1 Resolution
Order: 3
Noise Mission Outcome Hate
0 Normal Success 0
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value

Defending Modifiers

Mission Modifier Conditions Value

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements
Earthbound 7 This person refuses to travel to space.
Profession Chance
Rebel 10%
Journalist 10%
Fixer 10%
Engineer 10%
Tycoon 10%
Professor 10%
Evangelist 10%
Attorney 10%
Diplomat 10%
Commando 10%
Politician 10%
Inspector 10%
Scientist 10%
Investigator 10%
Celebrity 10%
Hacker 10%
Activist 10%
Judge 10%
Tech Mogul 10%
Executive 10%
Operative 10%
Kingpin 10%
Officer 10%
  • Blocks OrbitDeorbitTransferControl Space AssetAssault Enemy Space Asset
  • Banned from Space


Surveil Location

Significantly increase the likelihood enemy councilors and aliens will be detected in the councilor's region and adjacent regions, or in a hab or fleet. May also detect hidden alien assets in nearby Earth regions.
Cost: nothing XP: 1 Resolution
Order: 0
Noise Mission Outcome Hate
-4 Normal Success 0
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value

Defending Modifiers

Mission Modifier Conditions Value

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
Investigations11
1 Investigation
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
50 to 100 money
Australian Secret Intelligence Service
1 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Extract CouncilorExtract Councilor
-10 money 1 ops Affinity: The Resistance
Sydney-Canberra
Government
100 influence
Australian Signals Directorate
2 Investigation 1 Espionage
Surveil LocationSurveil Location
-4 money Sydney-Canberra
Government
100 influence
Sayeret Matkal
1 Espionage 1 Security
Extract CouncilorExtract Councilor
Surveil LocationSurveil Location
-1 money 2 ops Tel Aviv
Government
120 influence
Ministry of State Security
2 Investigation 3 Espionage 6 Administration 1 Science 3 Security
Investigate CouncilorInvestigate Councilor
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
CrackdownCrackdown
Prominent
3% Unity priority 3% Oppression priority -220 money 1 influence 4 ops
Beijing
Government
300 influence
Milli Istihbarat Teskilati
1 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Increase UnrestIncrease Unrest
-10 money 1 ops Ankara
Government
60 influence
Communications Security Establishment
1 Investigation 1 Espionage
Surveil LocationSurveil Location
-5 money Toronto-Ottawa
Government
100 influence
OLIVER Project
1 Investigation 25%: 3 Administration 1 Science
Surveil LocationSurveil Location
Steal ProjectSteal Project
Investigate Alien ActivityInvestigate Alien Activity
2% Information Science 2 projects 20 to 30 research Affinity: Project ExodusThe InitiativeThe Academy
Banned: Humanity FirstThe ProtectorateThe ServantsThe Resistance
250 to 500 money
National Reconnaissance Office
3 Investigation 1 Science
Surveil LocationSurveil Location
2% Mission control priority 2% Space Science -200 money 0.3 boost 2 mission control Washington
Government
200 influence
National Intelligence Service
1 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Defend InterestsDefend Interests
-12 money 1 ops Seoul
Government
70 influence
Children of the Cog
50%: 1 to 2 Persuasion 2 to 3 Investigation 2 Science
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Surveil LocationSurveil Location
1% Economy priority 1% to 2% Found space program priorityBoost priorityBuild exofighter priority 1% Energy 1 projects 2 to 5 influence 50%: 0.5 boost 5 to 10 research Affinity: Humanity FirstThe ResistanceThe Initiative
Banned: The ProtectorateThe AliensThe ServantsThe Academy
Cybernetics
500 to 1000 money 100 to 200 influence
Random
Investigations12
2 Investigation
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
200 to 300 money
Random
Investigations32
1 to 2 Investigation 1 to 2 Espionage 50%: 1 to 2 Security
Surveil LocationSurveil Location
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
AdviseAdvise
3 to 15 money 25%: 1 ops 200 to 300 money
National Security Bureau
1 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Defend InterestsDefend Interests
-12 money 1 ops Taipei
Government
50 influence
Security Service MI5
3 Investigation 1 Espionage 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
CrackdownCrackdown
-50 money 1 ops London
Government
200 influence
Federal Security Service
1 Persuasion 2 Investigation 6 Administration 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
CrackdownCrackdown
Prominent
3% Oppression priority -250 money 1 influence 2 ops
Affinity: The Initiative
Moscow
Government
250 influence
Random
Criminal13
33%: 1 Persuasion 70%: 1 to 2 Espionage 6 to 8 Administration 1 to 3 Security
Hostile TakeoverHostile Takeover
Defend InterestsDefend Interests
Surveil LocationSurveil Location
10% to 20% Spoils priority 25 to 75 money 45%: 1 to 3 influence 3 to 4 ops Affinity: The Initiative
Arrival Law
Criminal
500 to 750 money 0 to 60 influence 10 to 30 ops
Random
Investigations31
1 Investigation 50%: 1 Espionage 20%: 1 Security
Surveil LocationSurveil Location
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
AdviseAdvise
2 to 4 money 50 to 100 money
Koanchosacho
2 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
-25 money Affinity: The Resistance
Tokyo
Government
200 influence
Research and Analysis Wing
2 Investigation 2 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Defend InterestsDefend Interests
AssassinateAssassinate
Prominent
-25 money 2 ops
New Delhi
Government
200 influence
Canadian Security Intelligence Service
1 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
-18 money 1 ops Affinity: The ResistanceThe Academy
Toronto-Ottawa
Government
70 influence
Al Mukhabarat Al Aamah
1 Investigation 2 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
-10 money 1 ops Affinity: Humanity First
Riyadh
Government
120 influence
Random
Investigations13
3 Investigation
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
Quantum Computing
500 to 700 money 10 to 20 influence
Federal Bureau of Investigation
4 Investigation 2 Espionage 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
CrackdownCrackdown
Prominent
-250 money 2 ops
Washington
Government
NOT Criminal
280 influence
Random
Investigations33
2 to 3 Investigation 2 to 3 Espionage 1 to 3 Security
Surveil LocationSurveil Location
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
AdviseAdvise
15 to 30 money 20%: 1 to 3 influence 50%: 1 to 2 ops Quantum Computing
500 to 700 money 10 to 20 influence
National Geospatial-Intelligence Agency
3 Investigation 3 Command 2 Science 1 Security
Surveil LocationSurveil Location
Stabilize NationStabilize Nation
3% Environment priority 2% Mission control priority 2% Information Science -140 money 3 mission control 10 research Washington
Government
200 influence
Foreign Intelligence Service
1 Persuasion 1 Investigation 1 Espionage 4 Administration 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Public CampaignPublic Campaign
-30 money 3 ops Affinity: The Initiative
Moscow
Government
250 influence
Directorate General for Internal Security
3 Investigation
Investigate Alien ActivityInvestigate Alien Activity
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
-10 money 1 ops Paris
Government
100 influence
Directorate General for External Security
2 Investigation 2 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
CrackdownCrackdown
-22 money 3 ops Paris
Government
250 influence
Random
Vigilante11
50%: 1 to 2 Security
Surveil LocationSurveil Location
Increase UnrestIncrease Unrest
2% to 7% Oppression priority 25%: 1% to 3% Spoils priority 2 to 3 ops Affinity: Humanity First
Banned: The ServantsProject ExodusThe AliensThe ProtectorateThe Academy
Not on Market
20 to 40 influence
National Security Agency
1 Persuasion 3 Investigation 1 Espionage
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Sabotage ProjectSabotage Project
Prominent
2% Oppression priority 5% Information Science -250 money
Affinity: The ResistanceThe Initiative
Washington
Government
300 influence
Interpol
2 Investigation 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
CrackdownCrackdown
Detain CouncilorDetain Councilor
-4 money 1 ops Government
NOT Criminal
150 influence
Bundesnachrichtendienst
2 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
-36 money 1 ops Berlin
Government
200 influence
Secret Intelligence Service MI6
2 Investigation 2 Espionage 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Stabilize NationStabilize Nation
Prominent
-50 money 2 ops
London
Government
250 influence
Inter-Services Intelligence
1 Espionage 2 Security
Increase UnrestIncrease Unrest
Surveil LocationSurveil Location
-20 money 2 ops Lahore-Islamabad
Government
200 influence
Government Communications Headquarters
1 Persuasion 1 Investigation 1 Espionage
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
-20 money London
Government
200 influence
Gihaz El Mukhabarat El Amma
1 Investigation 1 Espionage 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
-10 money 1 ops Cairo
Government
120 influence
Australian Security Intelligence Organization
2 Investigation 2 Security
Investigate Alien ActivityInvestigate Alien Activity
Surveil LocationSurveil Location
-4 money 1 ops Sydney-Canberra
Government
100 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Rebel
CommandEspionage
22-32
4-6Persuasion
2-4Investigation
5-7Espionage
6-7Command
1-2Administration
0-0Science
4-6Security
4-16Loyalty
Turn Councilor

AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity









Crim: 20%
Martyr: 20%
Surv: 70%



Vet: 5%
Humanity First: Good



The Academy: Bad
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Journalist
PersuasionInvestigation
15-25
6-8Persuasion
6-6Investigation
3-5Espionage
0-0Command
0-2Administration
0-3Science
0-1Security
5-17Loyalty
InspirePublic CampaignTurn Councilor
CrackdownInvestigate Councilor
Steal Project
Stabilize NationIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 5%
Martyr: 3%
Surv: 2%



Vet: 5%

The Resistance: Good

The Initiative: Bad



The Aliens: Ban
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only
Professor
SciencePersuasion
17-29
4-7Persuasion
5-6Investigation
1-4Espionage
0-1Command
1-4Administration
5-6Science
1-1Security
5-17Loyalty
Control NationInspireTurn Councilor




Advise

Surveil LocationInvestigate Alien Activity
Energy: 10%
Information Science: 10%
Life Science: 10%
Material Science: 10%
Military Science: 10%
Social Science: 20%
Space Science: 10%
Total: 80%
Gov: 1%

Martyr: 3%

Inno: 28.98%


Vet: 5%
Humanity First: Bad


The Initiative: Bad
The Academy: Good
The Protectorate: Good

The Aliens: Ban
Attorney
InvestigationPersuasion
20-31
6-7Persuasion
6-7Investigation
1-3Espionage
1-2Command
3-6Administration
0-2Science
3-4Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor
CrackdownDetain CouncilorInvestigate Councilor
Purge

Hostile Takeover
Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 2%

Surv: 2%



Vet: 5%







The Aliens: Ban
Diplomat
PersuasionAdministration
22-33
5-7Persuasion
3-5Investigation
4-6Espionage
2-3Command
4-6Administration
0-1Science
4-5Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor


Stabilize Nation

Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 100%


Surv: 1%


Tech: 10%
Vet: 5%
Humanity First: Bad
The Resistance: Good


The Academy: Good
The Protectorate: Good

The Aliens: Ban
Commando
CommandSecurity
19-26
1-1Persuasion
2-5Investigation
4-6Espionage
5-6Command
1-1Administration
0-1Science
6-6Security
6-16Loyalty

Detain Councilor
AssassinateSabotage FacilitiesSabotage Hab Module
Assault Alien AssetExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%


Surv: 80%




Humanity First: Good






The Aliens: Ban
Inspector
InvestigationCommand
22-31
3-4Persuasion
5-6Investigation
2-4Espionage
4-5Command
4-5Administration
0-2Science
4-5Security
6-16Loyalty
Control Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Extract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 3%


Tech: 2%
Vet: 5%


Project Exodus: Bad
The Initiative: Bad

The Protectorate: Good

The Aliens: Ban
Investigator
InvestigationEspionage
17-25
2-3Persuasion
7-7Investigation
4-5Espionage
0-1Command
1-3Administration
0-2Science
3-4Security
5-17Loyalty

CrackdownDetain CouncilorInvestigate Councilor
Purge




Surveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 10%



Vet: 5%







The Aliens: Ban
Hacker
EspionageScience
18-29
2-4Persuasion
4-5Investigation
5-6Espionage
0-1Command
1-3Administration
4-6Science
2-4Security
4-16Loyalty
Public Campaign
CrackdownInvestigate Councilor
Sabotage Hab ModuleSabotage ProjectSteal Project
Increase Unrest



Surveil Location

Information Science: 50%





Total: 50%
Gov: 5%
Crim: 25%

Surv: 5%



Vet: 5%



The Initiative: Good


The Servants: Good
The Aliens: Ban
Tech Mogul
AdministrationScience
20-31
4-6Persuasion
2-4Investigation
1-3Espionage
1-2Command
4-6Administration
5-6Science
3-4Security
5-17Loyalty
Control Space AssetControl NationPublic Campaign
Investigate Councilor
Steal Project

Hostile Takeover
Advise

Surveil LocationInvestigate Alien Activity
Energy: 5%
Information Science: 25%

Material Science: 5%

Social Science: 5%

Total: 40%




Inno: 18.92%
projects: 20%
Tech: 10%
Vet: 5%


Project Exodus: Good
The Initiative: Good


The Servants: Good
The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban
Officer
CommandAdministration
22-35
4-6Persuasion
1-3Investigation
1-4Espionage
7-8Command
4-6Administration
0-2Science
5-6Security
6-18Loyalty
Control NationInspire
Detain Councilor

Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity


Life Science: 3%

Military Science: 10%


Total: 13%
Gov: 100%

Martyr: 2%
Surv: 50%

projects: 1%



The Resistance: Good
Project Exodus: Bad



The Servants: Bad
The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Go To Ground

Go into hiding in an Earth region to escape enemy detection and attacks.
Cost: nothing XP: 1 Resolution
Order: 0
Noise Mission Outcome Hate
-8 Normal Success 0
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value

Defending Modifiers

Mission Modifier Conditions Value

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements
Megastar 3 A person of global renown, whose very movements make the news worldwide.
Profession Chance
Journalist 1.83%
Tycoon 9.17%
Evangelist 11.44%
Astronaut 9.9%
Politician 3.38%
Celebrity 19.23%
Activist 5.56%
Tech Mogul 8.7%
Executive 5%
  • 60 XP
  • Upgrades from Famous


Investigate Alien Activity

Target a site of suspected alien activity to learn more about the aliens' methods and motives.
Cost: 5 ops XP: 2 Resolution
Order: 4
Noise Mission Outcome Hate
-2 Normal Success 0
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value

Defending Modifiers

Mission Modifier Conditions Value

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
Investigations11
1 Investigation
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
50 to 100 money
OLIVER Project
1 Investigation 25%: 3 Administration 1 Science
Surveil LocationSurveil Location
Steal ProjectSteal Project
Investigate Alien ActivityInvestigate Alien Activity
2% Information Science 2 projects 20 to 30 research Affinity: Project ExodusThe InitiativeThe Academy
Banned: Humanity FirstThe ProtectorateThe ServantsThe Resistance
250 to 500 money
Children of the Cog
50%: 1 to 2 Persuasion 2 to 3 Investigation 2 Science
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Surveil LocationSurveil Location
1% Economy priority 1% to 2% Found space program priorityBoost priorityBuild exofighter priority 1% Energy 1 projects 2 to 5 influence 50%: 0.5 boost 5 to 10 research Affinity: Humanity FirstThe ResistanceThe Initiative
Banned: The ProtectorateThe AliensThe ServantsThe Academy
Cybernetics
500 to 1000 money 100 to 200 influence
Random
Investigations12
2 Investigation
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
200 to 300 money
Random
Investigations32
1 to 2 Investigation 1 to 2 Espionage 50%: 1 to 2 Security
Surveil LocationSurveil Location
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
AdviseAdvise
3 to 15 money 25%: 1 ops 200 to 300 money
Random
Investigations31
1 Investigation 50%: 1 Espionage 20%: 1 Security
Surveil LocationSurveil Location
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
AdviseAdvise
2 to 4 money 50 to 100 money
Random
Investigations13
3 Investigation
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
Quantum Computing
500 to 700 money 10 to 20 influence
Random
Investigations33
2 to 3 Investigation 2 to 3 Espionage 1 to 3 Security
Surveil LocationSurveil Location
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
AdviseAdvise
15 to 30 money 20%: 1 to 3 influence 50%: 1 to 2 ops Quantum Computing
500 to 700 money 10 to 20 influence
Directorate General for Internal Security
3 Investigation
Investigate Alien ActivityInvestigate Alien Activity
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
-10 money 1 ops Paris
Government
100 influence
Australian Security Intelligence Organization
2 Investigation 2 Security
Investigate Alien ActivityInvestigate Alien Activity
Surveil LocationSurveil Location
-4 money 1 ops Sydney-Canberra
Government
100 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Rebel
CommandEspionage
22-32
4-6Persuasion
2-4Investigation
5-7Espionage
6-7Command
1-2Administration
0-0Science
4-6Security
4-16Loyalty
Turn Councilor

AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity









Crim: 20%
Martyr: 20%
Surv: 70%



Vet: 5%
Humanity First: Good



The Academy: Bad
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Journalist
PersuasionInvestigation
15-25
6-8Persuasion
6-6Investigation
3-5Espionage
0-0Command
0-2Administration
0-3Science
0-1Security
5-17Loyalty
InspirePublic CampaignTurn Councilor
CrackdownInvestigate Councilor
Steal Project
Stabilize NationIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 5%
Martyr: 3%
Surv: 2%



Vet: 5%

The Resistance: Good

The Initiative: Bad



The Aliens: Ban
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Engineer
ScienceAdministration
20-32
2-6Persuasion
4-6Investigation
1-2Espionage
1-2Command
4-6Administration
6-7Science
2-3Security
6-16Loyalty
Control Space AssetControl Nation

Sabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project


Advise

Investigate Alien Activity








Gov: 10%


Surv: 2%
Inno: 98%
projects: 100%

Vet: 5%


Project Exodus: Good




The Aliens: Ban
Professor
SciencePersuasion
17-29
4-7Persuasion
5-6Investigation
1-4Espionage
0-1Command
1-4Administration
5-6Science
1-1Security
5-17Loyalty
Control NationInspireTurn Councilor




Advise

Surveil LocationInvestigate Alien Activity
Energy: 10%
Information Science: 10%
Life Science: 10%
Material Science: 10%
Military Science: 10%
Social Science: 20%
Space Science: 10%
Total: 80%
Gov: 1%

Martyr: 3%

Inno: 28.98%


Vet: 5%
Humanity First: Bad


The Initiative: Bad
The Academy: Good
The Protectorate: Good

The Aliens: Ban
Attorney
InvestigationPersuasion
20-31
6-7Persuasion
6-7Investigation
1-3Espionage
1-2Command
3-6Administration
0-2Science
3-4Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor
CrackdownDetain CouncilorInvestigate Councilor
Purge

Hostile Takeover
Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 2%

Surv: 2%



Vet: 5%







The Aliens: Ban
Diplomat
PersuasionAdministration
22-33
5-7Persuasion
3-5Investigation
4-6Espionage
2-3Command
4-6Administration
0-1Science
4-5Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor


Stabilize Nation

Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 100%


Surv: 1%


Tech: 10%
Vet: 5%
Humanity First: Bad
The Resistance: Good


The Academy: Good
The Protectorate: Good

The Aliens: Ban
Commando
CommandSecurity
19-26
1-1Persuasion
2-5Investigation
4-6Espionage
5-6Command
1-1Administration
0-1Science
6-6Security
6-16Loyalty

Detain Councilor
AssassinateSabotage FacilitiesSabotage Hab Module
Assault Alien AssetExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%


Surv: 80%




Humanity First: Good






The Aliens: Ban
Astronaut
CommandScience
23-36
3-5Persuasion
1-4Investigation
1-2Espionage
6-7Command
3-6Administration
5-6Science
4-6Security
6-16Loyalty
Control Space AssetControl NationInspirePublic Campaign

Sabotage Hab Module
Assault Enemy Space Asset

Advise

Investigate Alien Activity
Energy: 20%
Information Science: 5%
Life Science: 5%
Material Science: 5%
Military Science: 20%

Space Science: 30%
Total: 85%
Gov: 100%

Martyr: 1%
Surv: 10%

projects: 5%
Tech: 5%
Vet: 5%

The Resistance: Good
Project Exodus: Good

The Academy: Good

The Servants: Bad
The Aliens: Ban
Inspector
InvestigationCommand
22-31
3-4Persuasion
5-6Investigation
2-4Espionage
4-5Command
4-5Administration
0-2Science
4-5Security
6-16Loyalty
Control Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Extract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 3%


Tech: 2%
Vet: 5%


Project Exodus: Bad
The Initiative: Bad

The Protectorate: Good

The Aliens: Ban
Scientist
ScienceInvestigation
17-28
1-5Persuasion
4-6Investigation
0-2Espionage
0-0Command
3-5Administration
7-7Science
2-3Security
6-16Loyalty
Control Space AssetControl Nation

Sabotage ProjectSteal Project


Advise

Investigate Alien Activity
Energy: 15%
Information Science: 15%
Life Science: 15%
Material Science: 15%
Military Science: 10%
Social Science: 15%
Space Science: 15%
Total: 100%
Gov: 5%


Surv: 3%
Inno: 28.98%

Tech: 5%
Vet: 5%

The Resistance: Good
Project Exodus: Good

The Academy: Good

The Servants: Bad
The Aliens: Ban
Investigator
InvestigationEspionage
17-25
2-3Persuasion
7-7Investigation
4-5Espionage
0-1Command
1-3Administration
0-2Science
3-4Security
5-17Loyalty

CrackdownDetain CouncilorInvestigate Councilor
Purge




Surveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 10%



Vet: 5%







The Aliens: Ban
Judge
InvestigationAdministration
18-28
5-7Persuasion
5-6Investigation
1-3Espionage
1-2Command
3-5Administration
0-1Science
3-4Security
5-17Loyalty
Control Space AssetControl Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Stabilize Nation
Hostile Takeover
Advise

Defend InterestsInvestigate Alien Activity








Gov: 100%

Martyr: 5%
Surv: 1%


Tech: 2%
Vet: 5%

The Resistance: Good
Project Exodus: Bad


The Protectorate: Good

The Aliens: Ban
Tech Mogul
AdministrationScience
20-31
4-6Persuasion
2-4Investigation
1-3Espionage
1-2Command
4-6Administration
5-6Science
3-4Security
5-17Loyalty
Control Space AssetControl NationPublic Campaign
Investigate Councilor
Steal Project

Hostile Takeover
Advise

Surveil LocationInvestigate Alien Activity
Energy: 5%
Information Science: 25%

Material Science: 5%

Social Science: 5%

Total: 40%




Inno: 18.92%
projects: 20%
Tech: 10%
Vet: 5%


Project Exodus: Good
The Initiative: Good


The Servants: Good
The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban
Officer
CommandAdministration
22-35
4-6Persuasion
1-3Investigation
1-4Espionage
7-8Command
4-6Administration
0-2Science
5-6Security
6-18Loyalty
Control NationInspire
Detain Councilor

Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity


Life Science: 3%

Military Science: 10%


Total: 13%
Gov: 100%

Martyr: 2%
Surv: 50%

projects: 1%



The Resistance: Good
Project Exodus: Bad



The Servants: Bad
The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements
Conspiracy Theorist 9 Sees connections between events that others will not. Occasionally right about them.
Profession Chance
Rebel 2%
Journalist 2%
Fixer 2%
Engineer 1%
Tycoon 1%
Professor 1%
Evangelist 5%
Attorney 1%
Diplomat 1%
Commando 1%
Astronaut 1%
Politician 2%
Inspector 1%
Investigator 3%
Celebrity 3%
Hacker 3%
Activist 3%
Tech Mogul 1%
Executive 1%
Operative 1%
Kingpin 0.79%
Spy 1%
Officer 1%

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Orbit

Move from the surface of Earth to any orbit in the Earth-Luna system, or from the surface of any space body to a station or ship in an interface orbit. The Undercover trait is only required to travel to enemy Tier 1 Habs (outposts and platforms) and fleets.
Cost: 0.1 boost XP: 1 Resolution
Order: 3
Noise Mission Outcome Hate
0 Normal Success 0
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value

Defending Modifiers

Mission Modifier Conditions Value

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements
Earthbound 7 This person refuses to travel to space.
Profession Chance
Rebel 10%
Journalist 10%
Fixer 10%
Engineer 10%
Tycoon 10%
Professor 10%
Evangelist 10%
Attorney 10%
Diplomat 10%
Commando 10%
Politician 10%
Inspector 10%
Scientist 10%
Investigator 10%
Celebrity 10%
Hacker 10%
Activist 10%
Judge 10%
Tech Mogul 10%
Executive 10%
Operative 10%
Kingpin 10%
Officer 10%
  • Blocks OrbitDeorbitTransferControl Space AssetAssault Enemy Space Asset
  • Banned from Space


Protect Target

Apply the councilor's Security or Command attribute to shield a targeted region, hab, or allied councilor against physical attacks and other ops. Will also prevent the targeted councilor from dying in failed assault missions.
Cost: nothing XP: 1 Resolution
Order: 0
Noise Mission Outcome Hate
0 Normal Success 0
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value

Defending Modifiers

Mission Modifier Conditions Value

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
Security22
50%: 1 Investigation 50%: 1 Command 1 Security
Extract CouncilorExtract Councilor
Protect TargetProtect Target
Stabilize NationStabilize Nation
50%: -2 to -1 money 2 to 3 ops Terrestrial Military Science
250 to 275 money
Sea Dragon
1 Command 2 Security
Protect TargetProtect Target
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
-1 money 2 ops Beijing
Government
100 influence
GSG 9 der Bundespolizei
1 Investigation 1 Command 2 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Protect TargetProtect Target
-2 money 2 ops Hamburg
Government
NOT Criminal
200 influence
Random
Security23
1 Investigation 20%: 1 Espionage 1 to 2 Command 2 Security
Extract CouncilorExtract Councilor
Protect TargetProtect Target
Stabilize NationStabilize Nation
20%: 2% to 4% Oppression priority 75%: -2 to -1 money 3 to 4 ops Arrival Security
500 to 550 money 20 to 30 influence
Federal Protective Service
1 Investigation 1 Command 3 Security
Investigate CouncilorInvestigate Councilor
Protect TargetProtect Target
Defend InterestsDefend Interests
-10 money 1 ops Moscow
Government
150 influence
Random
Security12
20%: 1 Investigation 2 Security
Protect TargetProtect Target
50%: -2 to -1 money Arrival Security
100 to 150 money
Secret Service
2 Investigation 4 Security
Investigate CouncilorInvestigate Councilor
Protect TargetProtect Target
Defend InterestsDefend Interests
Prominent
-62 money 1 ops
Washington
Government
NOT Criminal
200 influence
Random
Security21
20%: 1 Investigation 20%: 1 Command 1 Security
Extract CouncilorExtract Councilor
Protect TargetProtect Target
25%: -2 to -1 money 1 to 2 ops 100 to 125 money
Random
Security11
1 Security
Protect TargetProtect Target
25%: -2 to -1 money 30 to 40 money
Joint Task Force 2
1 Command 1 Security
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Extract CouncilorExtract Councilor
-2 money 1 ops Toronto-Ottawa
Government
100 influence
King's Guard
2 Security
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Extract CouncilorExtract Councilor
-1 money 1 ops Bangkok
Government
100 influence
Random
Security13
20%: 1 Investigation 3 Security
Protect TargetProtect Target
Prominent
20%: 2% to 4% Oppression priority 75%: -2 to -1 money
Quantum Encryption
250 to 300 money
Hyjinks' Minions
1 Investigation 1 Command 25%: 3 Administration
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Stabilize NationStabilize Nation
1 to 5 money 2 to 3 ops Affinity: The ResistanceProject ExodusThe Academy
Banned: Humanity FirstThe ServantsThe Initiative
Arrival Security
250 to 500 money
Snow Leopard Commando Group
1 Investigation 1 Command 2 Security
Stabilize NationStabilize Nation
Protect TargetProtect Target
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
-1 money 3 ops Beijing
Government
120 influence
Shayetet 13
1 Command 2 Security
Extract CouncilorExtract Councilor
Protect TargetProtect Target
Assault Alien AssetAssault Alien Asset
-1 money 2 ops Affinity: Humanity First
Tel Aviv
Government
120 influence
Serbian Cobras
2 Security
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
-1 money 1 ops Belgrade
Government
100 influence
Special Boat Service
1 Command 2 Security
Extract CouncilorExtract Councilor
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
-1 money 1 ops London
Government
100 influence
Life Regiment Hussars
1 Command 2 Security
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Extract CouncilorExtract Councilor
-2 money 1 ops Stockholm
Government
150 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Rebel
CommandEspionage
22-32
4-6Persuasion
2-4Investigation
5-7Espionage
6-7Command
1-2Administration
0-0Science
4-6Security
4-16Loyalty
Turn Councilor

AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity









Crim: 20%
Martyr: 20%
Surv: 70%



Vet: 5%
Humanity First: Good



The Academy: Bad
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only
Commando
CommandSecurity
19-26
1-1Persuasion
2-5Investigation
4-6Espionage
5-6Command
1-1Administration
0-1Science
6-6Security
6-16Loyalty

Detain Councilor
AssassinateSabotage FacilitiesSabotage Hab Module
Assault Alien AssetExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%


Surv: 80%




Humanity First: Good






The Aliens: Ban
Inspector
InvestigationCommand
22-31
3-4Persuasion
5-6Investigation
2-4Espionage
4-5Command
4-5Administration
0-2Science
4-5Security
6-16Loyalty
Control Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Extract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 3%


Tech: 2%
Vet: 5%


Project Exodus: Bad
The Initiative: Bad

The Protectorate: Good

The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban
Officer
CommandAdministration
22-35
4-6Persuasion
1-3Investigation
1-4Espionage
7-8Command
4-6Administration
0-2Science
5-6Security
6-18Loyalty
Control NationInspire
Detain Councilor

Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity


Life Science: 3%

Military Science: 10%


Total: 13%
Gov: 100%

Martyr: 2%
Surv: 50%

projects: 1%



The Resistance: Good
Project Exodus: Bad



The Servants: Bad
The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Set National Policy

Set a major policy for the targeted nation, such as initiating a war. You will select the policy when the mission resolves. Requires executive control.
Cost: 10 influence XP: 1 Resolution
Order: 3
Noise Mission Outcome Hate
10 Normal Success 0
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value

Defending Modifiers

Mission Modifier Conditions Value

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Madisonian Society
2 Persuasion 25%: 1 Investigation 25%: 1 Security
Defend InterestsDefend Interests
Control NationControl Nation
Set National PolicySet National Policy
25%: 1% to 2% Unity priority 50%: 1% to 2% Spoils priority 2 to 4 influence Affinity: Humanity FirstThe ResistanceThe Initiative
Banned: The ProtectorateThe Servants
Washington
100 to 150 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Transfer

Relocate from one hab or fleet to another anywhere in space in the Earth-Luna system. Away from Earth, move to any hab or fleet in same orbit, or on the same space body. The Undercover trait is only required to travel to enemy Tier 1 Habs (outposts and platforms) and fleets.
Cost: nothing XP: 1 Resolution
Order: 3
Noise Mission Outcome Hate
0 Normal Success 0
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value

Defending Modifiers

Mission Modifier Conditions Value

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements
Earthbound 7 This person refuses to travel to space.
Profession Chance
Rebel 10%
Journalist 10%
Fixer 10%
Engineer 10%
Tycoon 10%
Professor 10%
Evangelist 10%
Attorney 10%
Diplomat 10%
Commando 10%
Politician 10%
Inspector 10%
Scientist 10%
Investigator 10%
Celebrity 10%
Hacker 10%
Activist 10%
Judge 10%
Tech Mogul 10%
Executive 10%
Operative 10%
Kingpin 10%
Officer 10%
  • Blocks OrbitDeorbitTransferControl Space AssetAssault Enemy Space Asset
  • Banned from Space


Alien-Related Missions

The Build Facility mission is initially only available to alien councilors, but The Servants are also granted access to this mission from their 2nd faction org.

The Grant Alien Control mission is only available to The Servants, granted by their 2nd faction org.

The Pass Technology mission is only available to alien councilors.


Grant Alien Control

We transfer a nation under our control to the Alien Administration. We must have built a facility there. This mission will create a new alien nation if none exists. They will aid us with resources in return.
Cost: 100 influence XP: 1 Resolution
Order: 4
Noise Mission Outcome Hate
0 Normal Success 0
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value

Defending Modifiers

Mission Modifier Conditions Value

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Alien Administration Transition Team
3 Administration
Build FacilityBuild Facility
Grant Alien ControlGrant Alien Control
XenoformXenoform
AbductionsAbductions
Affinity: The Servants
Banned: The ResistanceThe InitiativeThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Build Facility

Construct a research base to support alien ops and transportation and allow us to transfer them direct control of Earth's nations. Requires at least 15 abductions in the region.
Cost: 500 money XP: 1 Resolution
Order: 4
Noise Mission Outcome Hate
0 Normal Success 0
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value

Defending Modifiers

Mission Modifier Conditions Value

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Alien Administration Transition Team
3 Administration
Build FacilityBuild Facility
Grant Alien ControlGrant Alien Control
XenoformXenoform
AbductionsAbductions
Affinity: The Servants
Banned: The ResistanceThe InitiativeThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Pass Technology

Grant some of our technology to assist our human allies (The Servants or The Protectorate). Can also give some of our Exotics.
Cost: 10 influence XP: 1 Resolution
Order: 1
Noise Mission Outcome Hate
0 Normal Success 0
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value

Defending Modifiers

Mission Modifier Conditions Value

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Ending Missions

Ending missions will result in the victory of the councilor's faction. Those missions are granted by the faction's victory org. To conduct the ending mission, the faction has to meet their victory objectives.

All ending missions have resolution order 0, so they will activate before any Assassinate or Detain missions.

Mission Required Org Description
Claim Hegemony The Protectorate Authority Activate our network of Sentinel stations to establish our dominance of world affairs, placating the aliens. All human nations will surrender to us. Requires we have met our victory objectives.
Close the Gate Janus Section Activate the device to shut down the alien wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.
Forge an Alliance Mission to the Hydra Send our pherocyte-resistant diplomats through the wormhole to establish relations and end this conflict. We must assault the alien base and land first. Requires we have met our victory objectives.
Herald Our Masters The Sword of the Devoted Assert the aliens' dominance on Earth. Requires we have met our victory objectives.
Launch the Bifrost Bifrost Command Staff Issue the launch order to begin our interstellar journey.
Tame the Enemy The Pherocyte Masters Send the neopherocyte package through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.
Trigger the Weapon The Omega Solution Send our biological weapon through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.