Ops: Difference between revisions
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Ops (short for "operations") is a [[Resources#Faction Resources|faction resource]] which represents the ability to perform espionage and special forces operations. It is primarily gained from [[orgs]], and it is primarily used to enhance a variety of [[missions]]. | |||
== Gaining Ops == | |||
=== From Orgs === | |||
The following orgs give Ops income: | |||
{{#invoke:OrgLister|ListRestrictedOrgs|Not Match,chanceIncomeOps,|Not Match,chanceIncomeOps,0}} | |||
=== Hab Modules === | |||
The Marine Platoon Barracks and Listening Post families of [[hab]] modules gives Ops income. | |||
{| class="wikitable" | |||
! colspan=2 | Tier 1 !! colspan=2 | Tier 2 !! colspan=2 | Tier 3 | |||
|- | |||
! width=1% | Module | |||
! Effects | |||
! width=1% | Module | |||
! Effects | |||
! width=1% | Module | |||
! Effects | |||
|- | |||
| Marine Platoon Barracks<br>[[File:Station T1 MarinePlatoonBarracks.png|100px]] | |||
| {{#invoke:HabModuleLister|GetModuleTableRow|Marine Platoon Barracks|true|true|true|true|list}} | |||
| Marine Company Barracks<br>[[File:Station T2 MarineCompanyBarracks.png|100px]] | |||
| {{#invoke:HabModuleLister|GetModuleTableRow|Marine Company Barracks|true|true|true|true|list}} | |||
| Marine Battalion Barracks<br>[[File:Station T3 MarineBattalionBarracks.png|100px]] | |||
| {{#invoke:HabModuleLister|GetModuleTableRow|Marine Battalion Barracks|true|true|true|true|list}} | |||
|- | |||
| Listening Post <br>[[File:Station_T1_ListeningPost.png|100px]] | |||
| {{#invoke:HabModuleLister|GetModuleTableRow|Listening Post|true|true|true|true|list}} | |||
| Reconnaissance Array <br>[[File:Station_T2_ReconnaissanceArray.png|100px]] | |||
| {{#invoke:HabModuleLister|GetModuleTableRow|Reconnaissance Array|true|true|true|true|list}} | |||
| Argus Complex <br>[[File:Station_T3_ArgusComplex.png|100px]] | |||
| {{#invoke:HabModuleLister|GetModuleTableRow|Argus Complex|true|true|true|true|list}} | |||
|} | |||
=== Project Research === | |||
Different projects give different amount of Ops when completed. | |||
{| class="wikitable sortable" | |||
! rowspan=2 | Project !! colspan=5 | Ops Granted by Scenario | |||
|- | |||
! [[2022]] !! [[2026]] !! [[2070]] !! {{icon|ds}}[[2003]] !! {{icon|ds}}[[Broken Earth]] !! Notes | |||
|- | |||
| [[Operations Research]] || 20 || 20 || 20 || 60 || 60 || Repeatable | |||
|- | |||
| [[Rapid Response Teams]] || 20 || 20 || 20 || 20 || - || {{icon|humanity first}}{{icon|resistance}}{{icon|exodus}}{{icon|initiative}}{{icon|academy}} Only | |||
|- | |||
| [[Guerrilla Warfare]] || 20 || 20 || 20 || 20 || - || {{icon|humanity first}}{{icon|resistance}}{{icon|exodus}}{{icon|initiative}}{{icon|academy}} Only | |||
|- | |||
| [[Counteralien Operations Teams]] || 20 || 20 || 20 || 20 || - || {{icon|humanity first}}{{icon|resistance}}{{icon|exodus}}{{icon|initiative}}{{icon|academy}} Only | |||
|- | |||
| [[Killer Instinct]] || 100 || 100 || 100 || - || - || {{icon|humanity first}} Only | |||
|- | |||
| [[Safeguard the Land I]] || - || - || - || 5 || - || Requires story milestone | |||
|- | |||
| [[Safeguard the Land II]] || - || - || - || 10 || - || Requires story milestone | |||
|- | |||
| [[Safeguard the Land III]] || - || - || - || 20 || - || Requires story milestone | |||
|} | |||
== Spending Ops == | |||
Ops may be traded to other factions via the [[Contact]] mission, and they are used for different options in a number of [[events]]. However, their most common use is to enhance the strength of your councillors when performing certain missions. | |||
The following missions can be enhanced by spending Ops: | |||
* {{TV|Command}} missions: [[Assault Alien Asset]], [[Assault Enemy Space Asset]], [[Coup d'Etat]], [[Extract Councilor]], [[Increase Unrest]], [[Stabilize Nation]] | |||
* {{TV|Espionage}} missions: [[Assassinate]], [[Sabotage Facilities]], [[Sabotage Hab Module]], [[Sabotage Project]], [[Steal Project]] | |||
* {{TV|Investigation}} missions: [[Detain Councilor]], [[Investigate Councilor]] | |||
* Alien-related missions: | |||
{{SpoilerBox}} | |||
* {{TV|Command}} missions: [[Terrorize Region]] | |||
* {{TV|Espionage}} missions: [[Abductions]], [[Xenoform]] | |||
{{SpoilerBoxEnd}} | |||
When spending ops on missions, the following table shows the costs for each bonus. Going above +7 requires your faction to have the projects [[Maximum Effort]], [[Directed Focus]], and/or [[Induced Inflection Points]]. | |||
{| class="wikitable" | |||
|- | |||
! Ops Spent !! Bonus !! Notes | |||
|- | |||
| 1 || +1 || | |||
|- | |||
| 2 || +2 || | |||
|- | |||
| 4 || +3 || | |||
|- | |||
| 8 || +4 || | |||
|- | |||
| 16 || +5 || | |||
|- | |||
| 32 || +6 || | |||
|- | |||
| 64 || +7 || | |||
|- | |||
| 128 || +8 || Requires 1/3 increased-effort projects | |||
|- | |||
| 256 || +9 || Requires 2/3 increased-effort projects | |||
|- | |||
| 512 || +10 || Requires 3/3 increased-effort projects | |||
|} | |||
Latest revision as of 02:51, 9 September 2026
Ops (short for "operations") is a faction resource which represents the ability to perform espionage and special forces operations. It is primarily gained from orgs, and it is primarily used to enhance a variety of missions.
Gaining Ops
From Orgs
The following orgs give Ops income:
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 1 |
-10 |
Affinity: Sydney-Canberra Government |
100 | |
| Random Security22 |
50%: 1 |
50%: -2 to -1 |
Terrestrial Military Science |
250 to 275 |
| Random Criminal23 |
50%: 1 to 2 |
-5 |
Affinity: Banned: Criminal |
500 to 750 |
| 2 |
Prominent 4% |
Affinity: Banned: Hong Kong Criminal |
100 | |
| 1 |
1% |
Affinity: Banned: |
50 to 100 | |
| 50%: 1 |
3% |
Affinity: Banned: Tokyo Criminal |
50 | |
| 1 |
-1 |
Tel Aviv Government |
120 | |
| 50%: 1 |
3% |
Affinity: Banned: Terrestrial Military Science |
500 to 1000 | |
| 1 |
Prominent 3% |
Affinity: Banned: Naples Criminal |
120 | |
| 1 |
-1 |
Addis Ababa Government |
100 | |
| 2 |
Prominent 3% |
Beijing Government |
300 | |
| 1 |
Prominent 4% |
Affinity: Banned: Monterrey Criminal |
50 | |
| 3 |
2 to 3 |
Arrival Culture |
250 to 500 | |
| 1 |
-10 |
Ankara Government |
60 | |
| 1 |
-1 |
Beijing Government |
100 | |
| Random Security42 |
1 |
50%: -2 to -1 |
Affinity: Terrestrial Military Science |
300 to 350 |
| 1 |
Prominent 2 |
Affinity: Banned: Tehran Government |
200 | |
| 1 |
-85 |
Washington Government NOT Criminal |
120 | |
| 1 |
-2 |
Hamburg Government NOT Criminal |
200 | |
| 1 |
2% |
Affinity: Banned: Moscow Criminal |
30 | |
| 25%: 1 |
3% |
Affinity: Augmented Reality |
1000 to 1500 | |
| Random Security23 |
1 |
20%: 2% to 4% |
Arrival Security |
500 to 550 |
| 1 |
-12 |
Seoul Government |
70 | |
| 1 |
-10 |
Moscow Government |
150 | |
| 1 |
Prominent 5% |
Affinity: Banned: Naples Criminal |
100 | |
| 2 |
Prominent -62 |
Washington Government NOT Criminal |
200 | |
| 1 |
2% |
Affinity: Banned: Tokyo Criminal |
40 | |
| Random Security21 |
20%: 1 |
25%: -2 to -1 |
100 to 125 | |
| 1 |
-2 |
Rio de Janeiro Government |
150 | |
| 1 |
3% |
Affinity: Banned: Quantum Computing |
250 to 750 | |
| Random Investigations32 |
1 to 2 |
3 to 15 |
200 to 300 | |
| 2 |
Prominent -3 |
Affinity: Washington Government |
200 | |
| 1 |
-12 |
Taipei Government |
50 | |
| 3 |
-50 |
London Government |
200 | |
| 2 |
Prominent 3% |
Affinity: Banned: New York City Criminal |
120 | |
| 1 |
-2 |
Toronto-Ottawa Government |
100 | |
| Random Cult11 |
50%: 1 to 2 |
25%: 1% to 2% |
Affinity: Banned: Not on Market |
40 to 70 |
| 1 |
-2 |
Atlanta Government |
80 | |
| 2 |
-1 |
Bangkok Government |
100 | |
| 1 |
-2 |
Tokyo Government |
150 | |
| 1 |
-1 |
Affinity: Madrid Government |
100 | |
| Random Criminal21 |
30%: 1 |
25%: -1 |
Affinity: Banned: Criminal |
50 to 100 |
| 5 |
5% |
Affinity: Banned: Not on Market |
||
| 1 |
Prominent -75 |
Banned: Tel Aviv Government |
300 | |
| 2 |
Prominent 1 |
Affinity: Banned: Beirut Government |
250 | |
| 25%: 1 |
1 to 4 |
Affinity: Banned: |
350 to 600 | |
| 1 |
Prominent 3% |
Affinity: Banned: São Paulo Criminal |
30 | |
| 1 |
Prominent 3% |
Affinity: Moscow Government |
250 | |
| Random Criminal13 |
33%: 1 |
10% to 20% |
Affinity: Arrival Law Criminal |
500 to 750 |
| 3 |
3% |
Affinity: Banned: Advanced Neural Networks |
1000 to 1500 | |
| 1 |
-1 |
Cairo Government |
100 | |
| Random Criminal22 |
40%: 1 |
50%: -3 |
Affinity: Banned: Criminal |
200 to 400 |
| 1 |
-1 |
Affinity: Warsaw Government |
100 | |
| Random Security41 |
20%: 1 |
25%: -2 to -1 |
Affinity: |
100 to 125 |
| Random Security31 |
20%: 1 |
50%: 2% to 7% |
Affinity: Banned: |
100 to 125 |
| 1 |
2 |
Affinity: Banned: Peshawar Sociopath |
25 | |
| 1 |
-1 |
Lahore-Islamabad Government |
80 | |
| 1 |
2% |
Affinity: Pyongyang Government |
100 | |
| 2 |
1 to 2 |
Affinity: |
350 to 700 | |
| Random Security32 |
50%: 1 |
50%: 5% to 10% |
Affinity: Banned: Terrestrial Military Science |
300 to 350 |
| 1 |
Prominent 3% |
Affinity: Banned: Monterrey Criminal |
50 | |
| 3 |
10% |
Affinity: Banned: Not on Market |
||
| 1 |
-2 |
Hyderabad Government |
150 | |
| 1 |
3% |
Affinity: Atlanta Government |
100 | |
| 1 |
Affinity: Banned: Ambon Sociopath |
80 | ||
| 1 |
Prominent 8% |
Affinity: Banned: Moscow Criminal |
200 | |
| 1 |
-1 |
Affinity: Banned: Jakarta Government |
100 | |
| 2 |
Prominent -25 |
New Delhi Government |
200 | |
| 1 |
3% |
Affinity: Seattle Government |
100 | |
| Random Criminal11 |
50%: 1 |
2% to 5% |
Affinity: Criminal |
50 to 100 |
| 1 |
-1 |
Stockholm Government |
100 | |
| 1 |
-18 |
Affinity: Toronto-Ottawa Government |
70 | |
| 1 |
-1 |
Taipei Government |
100 | |
| 1 |
-2 |
Affinity: Perth Government |
75 | |
| 15 |
20% |
Affinity: Banned: Not on Market |
||
| 1 |
25%: 1 to 5 |
Affinity: Arrival International Relations |
250 to 500 | |
| 1 |
-10 |
Affinity: Riyadh Government |
120 | |
| 1 to 2 |
1 to 2 |
Affinity: Banned: |
1000 to 1500 | |
| Random Security33 |
20%: 1 |
Prominent 50%: 10% to 15% |
Affinity: Banned: Arrival Security |
600 to 700 |
| 1 |
2 |
Affinity: Banned: Baghdad Sociopath |
125 | |
| Random Investigations23 |
3 |
20%: 2% |
Arrival Security |
500 to 700 |
| 1 |
-2 |
Rome Government NOT Criminal |
75 | |
| Random Investigations22 |
2 |
75%: 1 to 2 |
200 to 300 | |
| 1 |
-1 |
Ankara Government |
100 | |
| 50%: 1 |
2 to 3 |
Affinity: Banned: Augmented Reality Washington |
250 to 500 | |
| 1 |
1 to 5 |
Affinity: Banned: Arrival Security |
250 to 500 | |
| 5 |
5% |
Affinity: Banned: Not on Market |
||
| 1 |
3% |
Affinity: Washington Government |
100 | |
| 1 |
Prominent -400 |
Affinity: Washington Government |
300 | |
| 1 |
-1 |
Copenhagen Government |
100 | |
| 4 |
Prominent -250 |
Washington Government NOT Criminal |
280 | |
| Random Investigations33 |
2 to 3 |
15 to 30 |
Quantum Computing |
500 to 700 |
| 1 |
-1 |
Beijing Government |
120 | |
| 1 |
-30 |
Affinity: Moscow Government |
250 | |
| 33%: 1 |
2% |
We Are Not Alone |
250 to 500 | |
| 1 |
-1 |
Affinity: Paris Government |
120 | |
| 3 |
-10 |
Paris Government |
100 | |
| 1 |
2% |
Affinity: Banned: Osaka Criminal |
30 | |
| 1 |
-1 |
Affinity: Tel Aviv Government |
120 | |
| 2 |
2% |
Affinity: Banned: Terrestrial Military Science |
350 to 600 | |
| 1 |
Prominent 4% |
Affinity: Banned: Naples Criminal |
80 | |
| 2 |
-22 |
Paris Government |
250 | |
| Random Vigilante11 |
50%: 1 to 2 |
2% to 7% |
Affinity: Banned: Not on Market |
20 to 40 |
| Random Resource13 |
50%: 1 |
4% to 6% |
Affinity: |
500 to 750 |
| 3 |
10% |
Affinity: Banned: Not on Market |
||
| 1 |
-1 |
Buenos Aires Government |
80 | |
| Random Investigations21 |
1 |
25%: 1 |
50 to 100 | |
| 2 |
-1 |
Belgrade Government |
100 | |
| 1 |
3% |
Affinity: Chicago Government |
100 | |
| 1 |
Prominent -3 |
Washington Government |
200 | |
| 1 |
-1 |
Guangzhou Government |
80 | |
| 2 |
-4 |
Government NOT Criminal |
150 | |
| Random Criminal12 |
60%: 1 |
5% to 10% |
Affinity: Criminal |
200 to 400 |
| 1 |
-2 |
London Government |
200 | |
| 2 |
-36 |
Berlin Government |
200 | |
| 1 |
-1 |
London Government |
100 | |
| 2 |
Prominent -50 |
London Government |
250 | |
| 1 |
3% |
Affinity: Denver Government |
100 | |
| 1 |
-1 |
Vienna Government |
100 | |
| 1 |
5% |
Affinity: Banned: Moscow Criminal |
150 | |
| 1 |
-2 |
Stockholm Government |
150 | |
| 1 |
2% |
Affinity: Banned: |
250 to 500 | |
| 1 |
Prominent 50%: 2% |
Affinity: Banned: Osaka Criminal |
150 | |
| 1 |
-20 |
Lahore-Islamabad Government |
200 | |
| Random Security43 |
20%: 1 |
75%: -2 to -1 |
Affinity: Networked Global Defense |
600 to 700 |
| 1 |
Prominent 5% |
Affinity: Banned: Monterrey Criminal |
80 | |
| 1 |
Prominent 2% |
Affinity: Moscow Government |
250 | |
| 5 |
5% |
Affinity: Banned: Not on Market |
||
| 1 |
-10 |
Cairo Government |
120 | |
| 1 |
-1 |
Jakarta Government |
100 | |
| 1 |
-1 |
Chongqing Government |
70 | |
| 2 |
-4 |
Sydney-Canberra Government |
100 |
Hab Modules
The Marine Platoon Barracks and Listening Post families of hab modules gives Ops income.
| Tier 1 | Tier 2 | Tier 3 | |||
|---|---|---|---|---|---|
| Module | Effects | Module | Effects | Module | Effects |
| Marine Platoon Barracks |
Build cost: 2.4 Monthly expenses: 3 Monthly income: 2 Special Rule:
|
Marine Company Barracks |
Build cost: 12 Monthly expenses: 10 Monthly income: 6 Special Rule:
|
Marine Battalion Barracks |
Build cost: 96 Monthly expenses: 30 Monthly income: 12 Special Rule:
|
| Listening Post |
Build cost: 0.25 Monthly expenses: 5 Monthly income: 1 Special Rule:
|
Reconnaissance Array |
Build cost: 1.25 Monthly expenses: 15 Monthly income: 2 Special Rule:
|
Argus Complex |
Build cost: 10 Monthly expenses: 30 Monthly income: 3 Special Rule:
|
Project Research
Different projects give different amount of Ops when completed.
| Project | Ops Granted by Scenario | |||||
|---|---|---|---|---|---|---|
| 2022 | 2026 | 2070 | Notes | |||
| Operations Research | 20 | 20 | 20 | 60 | 60 | Repeatable |
| Rapid Response Teams | 20 | 20 | 20 | 20 | - | |
| Guerrilla Warfare | 20 | 20 | 20 | 20 | - | |
| Counteralien Operations Teams | 20 | 20 | 20 | 20 | - | |
| Killer Instinct | 100 | 100 | 100 | - | - | |
| Safeguard the Land I | - | - | - | 5 | - | Requires story milestone |
| Safeguard the Land II | - | - | - | 10 | - | Requires story milestone |
| Safeguard the Land III | - | - | - | 20 | - | Requires story milestone |
Spending Ops
Ops may be traded to other factions via the Contact mission, and they are used for different options in a number of events. However, their most common use is to enhance the strength of your councillors when performing certain missions.
The following missions can be enhanced by spending Ops:
Command missions: Assault Alien Asset, Assault Enemy Space Asset, Coup d'Etat, Extract Councilor, Increase Unrest, Stabilize Nation
Espionage missions: Assassinate, Sabotage Facilities, Sabotage Hab Module, Sabotage Project, Steal Project
Investigation missions: Detain Councilor, Investigate Councilor- Alien-related missions:
| SPOILERS INSIDE! |
|---|
|
When spending ops on missions, the following table shows the costs for each bonus. Going above +7 requires your faction to have the projects Maximum Effort, Directed Focus, and/or Induced Inflection Points.
| Ops Spent | Bonus | Notes |
|---|---|---|
| 1 | +1 | |
| 2 | +2 | |
| 4 | +3 | |
| 8 | +4 | |
| 16 | +5 | |
| 32 | +6 | |
| 64 | +7 | |
| 128 | +8 | Requires 1/3 increased-effort projects |
| 256 | +9 | Requires 2/3 increased-effort projects |
| 512 | +10 | Requires 3/3 increased-effort projects |


