Missions: Difference between revisions
| Line 69: | Line 69: | ||
The Dominate Nation mission is only available to [[File:FAC AppeaseCouncil 128.png|25px]] [[The Protectorate]] if it controls a Sentinel Complex module. | The Dominate Nation mission is only available to [[File:FAC AppeaseCouncil 128.png|25px]] [[The Protectorate]] if it controls a Sentinel Complex module. | ||
{ | {| class="wikitable sortable" | ||
| | ! Mission Name !! Icon !! Cost !! Hate !! Noise !! Attack Stat !! Defense Stat !! Base Difficulty !! Resolution Order !! XP | ||
| | |- | ||
| [[Xenoform]] || [[File:ICO_xenoform_on.png|20px]] || {{Icon|ops}} || 0 || 2 || espionage || || 4 || 0 || 1 | |||
| [[File:ICO_xenoform_on.png]] | |- | ||
| | | [[Dominate Nation]] || [[File:ICO_dominatenation_on.png|20px]] || {{Icon|influence}} || 5 || 30 || persuasion || || 6 || 4 || 2 | ||
|- | |||
| [[Enthrall Org]] || [[File:ICO_enthrallorg_on.png|20px]] || {{Icon|influence}} || 3 || 0 || persuasion || Science, Security || 10 || 1 || 2 | |||
|- | |||
| [[Terrorize Region]] || [[File:ICO_terrorizeregion_on.png|20px]] || {{Icon|ops}} || 0 || 30 || command || Command || || 3 || 1 | |||
| | |- | ||
| [[Abductions]] || [[File:ICO_abductions_on.png|20px]] || {{Icon|ops}} || 0 || 2 || espionage || Command || -2 || 3 || 2 | |||
|- | |||
| [[Enthrall Elites]] || [[File:ICO_enthrallelites_on.png|20px]] || {{Icon|influence}} || 5 || 0 || persuasion || Science || 2 || 4 || 2 | |||
| ops | |- | ||
| | | [[Enthrall Public]] || [[File:ICO_enthrallpublic_on.png|20px]] || {{Icon|influence}} || 0 || 0 || persuasion || || 6 || 2 || 2 | ||
|- | |||
| [[Enthrall Unaligned Elites]] || [[File:ICO_enthrallunalignedelites_on.png|20px]] || {{Icon|influence}} || 0 || 0 || persuasion || || || 4 || 2 | |||
|} | |||
| 0 | |||
| | |||
| 2 | |||
| | |||
| espionage | |||
| | |||
| | |||
| | |||
| 4 | |||
| | |||
| 0 | |||
| | |||
| 1 | |||
| | |||
| Dominate Nation | |||
| | |||
| [[File:ICO_dominatenation_on.png]] | |||
| | |||
| | |||
| influence | |||
| | |||
| 5 | |||
| | |||
| 30 | |||
| | |||
| persuasion | |||
| | |||
| | |||
| | |||
| 6 | |||
| | |||
| 4 | |||
| | |||
| 2 | |||
| | |||
| Enthrall Org | |||
| | |||
| [[File:ICO_enthrallorg_on.png]] | |||
| | |||
| | |||
| influence | |||
| | |||
| 3 | |||
| | |||
| 0 | |||
| | |||
| persuasion | |||
| | |||
| Science | |||
| | |||
| | |||
| | |||
| 1 | |||
| | |||
| 2 | |||
| | |||
| Terrorize Region | |||
| | |||
| [[File:ICO_terrorizeregion_on.png]] | |||
| | |||
| | |||
| ops | |||
| | |||
| 0 | |||
| | |||
| 30 | |||
| | |||
| command | |||
| | |||
| Command | |||
| | |||
| | |||
| | |||
| 3 | |||
| | |||
| 1 | |||
| | |||
| Abductions | |||
| | |||
| [[File:ICO_abductions_on.png]] | |||
| | |||
| | |||
| ops | |||
| | |||
| 0 | |||
| | |||
| 2 | |||
| | |||
| espionage | |||
| | |||
| | |||
| | |||
| -2 | |||
| | |||
| 3 | |||
| | |||
| 2 | |||
| | |||
| Enthrall Elites | |||
| | |||
| [[File:ICO_enthrallelites_on.png]] | |||
| | |||
| | |||
| influence | |||
| | |||
| 5 | |||
| | |||
| 0 | |||
| | |||
| persuasion | |||
| | |||
| | |||
| | |||
| 2 | |||
| | |||
| 4 | |||
| | |||
| 2 | |||
| | |||
| Enthrall Public | |||
| | |||
| [[File:ICO_enthrallpublic_on.png]] | |||
| | |||
| | |||
| influence | |||
| | |||
| 0 | |||
| | |||
| 0 | |||
| | |||
| persuasion | |||
| | |||
| | |||
| | |||
| 6 | |||
| | |||
| 2 | |||
| | |||
| 2 | |||
| | |||
| Enthrall Unaligned Elites | |||
| | |||
| [[File:ICO_enthrallunalignedelites_on.png]] | |||
| | |||
| | |||
| influence | |||
| | |||
| 0 | |||
| | |||
| 0 | |||
| | |||
| persuasion | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| 4 | |||
| | |||
| | |||
| | |||
=== Mission Modifiers === | === Mission Modifiers === | ||
Revision as of 18:06, 31 May 2025
Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.
Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher mission success chance goes first.
Contested missions
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.
When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
Contested missions have a variable cost.
Values in the table assume the mission outcome is a normal success.
Each mission name is a link to a more detailed mission page.
| Mission Name | Icon | Cost | Hate | Noise | Attack Stat | Defense Stat | Base Difficulty | Resolution Order | XP |
|---|---|---|---|---|---|---|---|---|---|
| Assassinate | 10 | 0 | espionage | Security | 12 | 1 | 3 | ||
| Assault Alien Asset | 10 | 4 | command | Command | 4 | 3 | 3 (2 if flora) | ||
| Control Space Asset | 7 | 0 | persuasion | Loyalty, Security | 12 | 3 | 2 | ||
| Coup d'Etat | 5 | 2 | command | Command | 8 | 2 | 2 | ||
| Crackdown | 2 | 0 | investigation | Administration | 2 | 2 | |||
| Detain Councilor | 2 | 0 | investigation | Security | 8 | 1 | 2 | ||
| Extract Councilor | 1 | 0 | command | Security | 8 | 1 | 2 | ||
| Control Nation | 0 | 0 | persuasion | 4 | 2 | ||||
| Hostile Takeover | 2 | 0 | administration | Administration | 10 | 1 | 2 | ||
| Inspire | 0 | -4 | persuasion | 8 | 0 | 2 | |||
| Investigate Councilor | 0 | -2 | investigation | Espionage | 1 | 2 | |||
| Public Campaign | 0 | 0 | persuasion | 2 | 2 | ||||
| Purge | 5 | 0 | espionage | Administration | 3 | 4 | 2 | ||
| Sabotage Facilities | 3 | 0 | espionage | Security | 12 | 2 | 2 | ||
| Sabotage Hab Module | 0 | 0 | espionage | Security | 4 | 2 | 2 | ||
| Sabotage Project | 3 | 0 | espionage | Security | 6 | 1 | 2 | ||
| Assault Enemy Space Asset | 10 | 2 | command | Command | 3 | 2 | |||
| Stabilize Nation | 0 | 0 | command | Command | 2 | 2 | |||
| Steal Project | 3 | 0 | espionage | Security | 6 | 1 | 2 | ||
| Turn Councilor | 0 | 0 | persuasion | Loyalty, Security | 15 | 1 | 2 | ||
| Increase Unrest | 0 | 0 | command | Command | 2 | 2 |
Alien-Related Missions
The Enthrall Org, Terrorize Region, Enthrall Elites, Enthrall Public, and Enthrall Unaligned Elites missions are only available to alien councilors.
The Xenoform and Abductions missions are initially only available to alien councilors, but The Servants are also granted access to these missions from their 2nd and 3rd faction orgs.
The Dominate Nation mission is only available to
The Protectorate if it controls a Sentinel Complex module.
| Mission Name | Icon | Cost | Hate | Noise | Attack Stat | Defense Stat | Base Difficulty | Resolution Order | XP |
|---|---|---|---|---|---|---|---|---|---|
| Xenoform | File:ICO xenoform on.png | 0 | 2 | espionage | 4 | 0 | 1 | ||
| Dominate Nation | 5 | 30 | persuasion | 6 | 4 | 2 | |||
| Enthrall Org | 3 | 0 | persuasion | Science, Security | 10 | 1 | 2 | ||
| Terrorize Region | 0 | 30 | command | Command | 3 | 1 | |||
| Abductions | 0 | 2 | espionage | Command | -2 | 3 | 2 | ||
| Enthrall Elites | 5 | 0 | persuasion | Science | 2 | 4 | 2 | ||
| Enthrall Public | 0 | 0 | persuasion | 6 | 2 | 2 | |||
| Enthrall Unaligned Elites | 0 | 0 | persuasion | 4 | 2 |
Mission Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | The Amount Specified |
| Size of National Economy | None | (Target Nation's GDP in Billions) ^ 0.33333334 |
| National Cohesion | None | Target Nation's Cohesion |
| Nation Population | None | (Target Nation's Population in Millions) ^ 0.4 |
| National Unrest | None | Target Nation's Unrest |
| National Stability | None | 10 - Target Nation's Unrest |
| Democracy | None | Target Nation's Government |
| Censorship |
|
5 / Max(Target Nation's Government, 0.5) |
| Education | None | Target Nation's Education |
| Elite Dissatisfaction | Target Nation's Corruption % > Spoils % | 15 × (Target Nation's Corruption % - Spoils %) |
| Elite Satisfaction | Target Nation's Spoils % > Corruption % | 10 × (Target Nation's Spoils % - Corruption %) |
| Military in Region | Target Region is Fully Occupied | Number of Armies in Target Region that are:
|
| Otherwise | Sum of:
| |
| (Attacker's) Popular Support | None | (10 + Target Nation's Government) × Fraction of Target Nation's Public Opinion that supports the Mission Performer's Faction. |
| (Defender's) Popular Support | Target is owned by some Faction | (10 + Target Nation's Government) × Fraction of Target Nation's Public Opinion that supports the Target's Faction. |
| (Attacker's) Local Control Points | Mission is Performed within a Nation | 6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction. |
| (Defender's) Local Control Points | Mission is Performed within a Nation | 6 × Fraction of Nation's Control Points that are owned by Target's Faction. (Bugged to be 0 if not fully owned.) |
| Council {stat} | Target is Not a Disabled Control Point | Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12 |
| Joint Council {stat} |
|
Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12 |
| Protect Mission: {stat} |
|
Sum of {stat} of Protecting Councilor(s). |
| Nearby Councilors' {stat} | Target is Detained Councilor | Sum of {stat} of Detaining Faction's Councilor(s) that are in the same location as Target. |
| Detaining Faction Joint {stat} | Target is Detained Councilor | Sum of {stat} of Detaining Faction's Non-Detained Councilor(s) / 12. |
| Control Points in Neighbors | None | 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled |
| Control in Larger Allies / Federation | None | 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
|
| Control Points in Enemies | Mission Performer's Faction has no Control Points in Target's Nation | 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals of the Target's Nation. (Note: Will be getting changed soon... hopefully.) |
| Difference in Ideology | Target is owned by some Faction | 2 × Ideological Distance between Target's Faction and Mission Performer's Faction |
| Crackdown | Target Control Point is Disabled | -10 |
| Defend Interests | Target is Defended Control Point or Defended Hab | 10 |
| Defend Interests (Partial Defense) | Target is Defended Control Point or Defended Hab | 5 |
| Defended Control Points | None | Number of Defended Control Points in Target Nation |
| Detained Target | Target is Detained by Mission Performer's Faction | 8 |
| Target is Detained by anyone else | 4 | |
| Intel on Target | Mission Performer's Faction has 100% Intel on Target Councilor | 5 |
| Mission Performer's Faction has at least 75% Intel on Target Councilor | 3 | |
| Mission Performer's Faction has at least 50% Intel on Target Councilor | 1 | |
| Hab Support Shortages | Target is a Ship | Max(0, Target Faction's Monthly Money Income / -10) if Target Faction has negative Money. |
| Target is a Hab or Hab Module | Sum of:
| |
| Attacking Force Strength | None | Sum of:
|
| Defending Force Strength | Target is a Ship | Target Ship's Marine strength |
| Target is a Hab | Sum of:
| |
| Hab Size | None | Number of Complete Modules on Target Hab |
| {X} Control Point |
|
3 (but 6 if X = Warlords) |
| Target Has Negative Influence |
|
6 |
| Target Has Negative Funds |
|
6 |
| Campaign Difficulty (Attack Modifier) | Mission Performer is AI and Difficulty is Cinematic | -2 |
| Mission Performer is AI and Difficulty is Veteran | 1 | |
| Mission Performer is AI and Difficulty is Brutal | 2 | |
| Campaign Difficulty (Defense Modifier) | Target is AI Faction and Difficulty is Cinematic | -2 |
| Target is AI Faction and Difficulty is Veteran | 1 | |
| Target is AI Faction and Difficulty is Brutal | 2 | |
| Crew Size | Target is a Ship | Target Ship Crew ^ 0.5 |
| Target is a Hab that is not Decommissioning | Target Hab Crew ^ 0.33 | |
| Region Population Density | Target is a Region | Target Region's Population ^ 0.33, then:
|
| Our Loyalty Monitor Implant |
|
-50 |
| Target Over Control Point Cap | None | Max(0, 0.33333334 × (Target Faction's CP Upkeep - Target Faction's CP Cap)), Averaged over the last 32 days. |
| Decommissioning Hab | Target is a Decommissioning Hab | -100 |
| Recent Mission Control Shortage | None | Max(0, Faction's MC Upkeep - Faction's MC Cap), Averaged over the last 32 days. |
| Stability-Granting Modules | Target is a Hab | Sum of Stability Bonuses from Active Hab Modules on Target Hab |
| Org Size | Target is an Org | Target Org's Tier × 4 |
| Org Administration Value | Target is an Org | Target Org's Administration × 2 |
| Org Innate Takeover Defense | Target is an Org | The Amount Specified |
Alien-Related Mission Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Alien Defenses | Target is UFO Landing | Sum of:
|
| Target is Alien Facility | Sum of:
| |
| Target is Alien Xenoforming | Sum of:
| |
| Local Abductions | Mission Performer's Faction is the Aliens | Abductions in Target Region × Difficulty Scaling |
| Abductions in Nation | Mission Performer's Faction is the Aliens | Average Abductions per Region in Target Nation × Difficulty Scaling |
| Local Xenoforming |
|
Xenoflora Growth Levels in Target Region / 20 × Difficulty |
|
Xenoflora Growth Levels in Target Region / 20 × Difficulty | |
| Xenoforming in Nation | Mission Performer's Faction is the Aliens or The Servants | Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty |
| Pherocyte Resistance | Mission Performer's Faction is the Aliens | 2 × Number of Following Projects researched by Target Faction: |
| Proxy Support | The Servants have Researched Alien Signatures | 1 |
| The Servants have Researched Alien Methods | 2 | |
| The Servants have Researched Alien Operations | 3 | |
| The Servants have Researched Alien Movements | 4 | |
| The Servants have Completed Alien Diplomacy Milestone | 6 | |
| The Servants have Researched Hydra Diplomacy | 10 | |
| The Servants have Researched The Alien Nation | 14 | |
| Alien Nation | Target Nation is the Alien Nation | 6 |
| Alien | Mission is to Detain an Alien Councilor | 6 |
| Aliens Captured or Killed | Target Faction is the Aliens | 0.1 × Number of Alien Councilors that have been Assassinated or Detained by Mission Performer's Faction |
Uncontested Missions
Uncontested missions are always successful.
| Advise
| |||
|---|---|---|---|
| |||
| Provide expertise to a nation or hab. The councilor's Science, Command and Administration attributes will improve the target's research output, combat capabilities, and financial performance. Additional advising councilors provide diminishing benefits. | |||
| Cost: 10 |
XP: 1 | Resolution Order: 0 | |
| Noise | Mission Outcome | Hate | |
| 0 | Normal Success | 0 | |
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random NGO41 |
2% to 4% |
Banned: Arrival Domestic Politics NOT Sociopath |
25 to 50 | |
| Random Influence23 |
3 |
20%: 1% to 2% |
Arrival Law |
500 to 750 |
| 25%: 1 |
3% |
Affinity: Augmented Reality |
1000 to 1500 | |
| Random Security24 |
1 to 2 |
50%: 5% to 10% |
Affinity: Terrestrial Military Science |
250 to 300 |
| Random NGO22 |
4% to 6% |
Banned: NOT Sociopath |
50 to 100 | |
| Random Investigations32 |
1 to 2 |
3 to 15 |
200 to 300 | |
| Random Security34 |
2 to 3 |
50%: 10% to 15% |
Affinity: Arrival Security |
500 to 600 |
| 1 |
2% |
Affinity: Banned: |
1250 to 1750 | |
| 5 |
5% |
Affinity: Banned: Not on Market |
||
| Random Investigations31 |
1 |
2 to 4 |
50 to 100 | |
| Random NGO21 |
2% to 4% |
Banned: NOT Sociopath |
25 to 50 | |
| Energy Independence Initiative |
1 |
2% to 4% |
Affinity: |
250 to 500 |
| Random Security14 |
1 |
50%: 2% to 7% |
Affinity: |
100 to 125 |
| 5 |
1% |
Affinity: Banned: |
750 to 1250 | |
| 1 |
2% |
Affinity: Banned: |
50 to 100 | |
| 1 |
2% |
Affinity: Banned: |
500 to 750 | |
| 2 |
1% |
Affinity: Orbital Shipbuilding |
50 to 60 | |
| Random NGO43 |
10%: 1 |
6% to 8% |
Banned: Arrival Governance NOT Sociopath |
100 to 200 |
| 2 |
2% |
Affinity: |
250 to 500 | |
| 1 |
2% |
Affinity: Banned: |
500 to 1000 | |
| Random NGO23 |
10%: 1 |
6% to 8% |
Banned: Arrival International Development NOT Sociopath |
100 to 200 |
| 25%: 1 |
2% |
Affinity: Photonic Computing |
500 to 1000 | |
| 3 |
5% |
Affinity: Banned: Not on Market |
||
| 3 to 4 |
2% |
Affinity: Banned: Advanced Chemical Rocketry |
350 to 700 | |
| Random Investigations33 |
2 to 3 |
15 to 30 |
Quantum Computing |
500 to 700 |
| 3% |
Affinity: Government |
120 | ||
| 50%: 1 to 2 |
3% |
Affinity: Banned: |
500 to 1000 | |
| 8 |
Prominent 6% |
250 | ||
| Random NGO42 |
4% to 6% |
Banned: Arrival Law NOT Sociopath |
50 to 100 | |
| 3 |
10% |
Affinity: Banned: Not on Market |
||
| 2 |
3 to 6 |
Affinity: Banned: |
100 to 150 | |
| 2 |
2% to 4% |
Affinity: Banned: Arrival International Development |
200 to 300 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
|||
| Engineer 20-32 |
2-6 4-6 1-2 1-2 4-6 6-7 2-3 6-16 |
Gov: 10% Surv: 2% Inno: 98% Vet: 5% |
|||
| Professor 17-29 |
4-7 5-6 1-4 0-1 1-4 5-6 1-1 5-17 |
Total: 80% |
Gov: 1% Martyr: 3% Inno: 28.98% Vet: 5% |
||
| Evangelist 14-24 |
7-8 1-2 0-1 1-4 3-5 0-0 2-4 6-16 |
Crim: 1% Martyr: 25% Vet: 5% |
|||
| Attorney 20-31 |
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17 |
Gov: 5% Crim: 2% Surv: 2% Vet: 5% |
|||
| Diplomat 22-33 |
5-7 3-5 4-6 2-3 4-6 0-1 4-5 5-17 |
Gov: 100% Surv: 1% Tech: 10% Vet: 5% |
|||
| Astronaut 23-36 |
3-5 1-4 1-2 6-7 3-6 5-6 4-6 6-16 |
Total: 85% |
Gov: 100% Martyr: 1% Surv: 10% Tech: 5% Vet: 5% |
||
| Politician 18-31 |
6-8 3-5 1-4 1-3 4-6 0-1 3-4 2-14 |
Gov: 100% Martyr: 4% Tech: 5% Vet: 5% |
|||
| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
|||
| Scientist 17-28 |
1-5 4-6 0-2 0-0 3-5 7-7 2-3 6-16 |
Total: 100% |
Gov: 5% Surv: 3% Inno: 28.98% Tech: 5% Vet: 5% |
||
| Judge 18-28 |
5-7 5-6 1-3 1-2 3-5 0-1 3-4 5-17 |
Gov: 100% Martyr: 5% Surv: 1% Tech: 2% Vet: 5% |
|||
| Tech Mogul 20-31 |
4-6 2-4 1-3 1-2 4-6 5-6 3-4 5-17 |
Total: 40% |
Inno: 18.92% Tech: 10% Vet: 5% |
||
| Executive 17-31 |
4-7 2-4 0-2 4-5 5-6 0-3 2-4 5-17 |
Gov: 10% Tech: 10% Vet: 5% |
|||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Unifier | 3 | Influential in nations with a sense of common purpose. |
|
|
| ||||||||||||||||||||||||||||||||||||||
| Technocrat | 6 | Believes that social relations are simply an engineering problem. |
|
|
|||||||||||||||||||||||||||||||||||||||
| Senior Defense Contractor | 20 | An expert in getting military hardware to the battlefield. | 0% |
| |||||||||||||||||||||||||||||||||||||||
| Academic | 6 | Affiliated with a research university. |
|
||||||||||||||||||||||||||||||||||||||||
| Educator | 20 | Develops national educational systems. | 0% |
| |||||||||||||||||||||||||||||||||||||||
| Senior Industrial Engineer | 20 | A master of economics, manufacturing, and productivity. | 0% |
| |||||||||||||||||||||||||||||||||||||||
| Nation Builder | 20 | A generational talent at building enduring democracies. | 0% |
| |||||||||||||||||||||||||||||||||||||||
| Naval Architect | 20 | An expert designer of ships and submarines. | 0% |
| |||||||||||||||||||||||||||||||||||||||
| Senior Military Engineer | 20 | An expert in developing military technology and doctrine. | 0% |
| |||||||||||||||||||||||||||||||||||||||
| Senior Systems Engineer | 20 | Expert in support of space operations. | 0% |
| |||||||||||||||||||||||||||||||||||||||
| Senior Aerospace Engineer | 20 | An expert in rocket design. | 0% |
| |||||||||||||||||||||||||||||||||||||||
| Environmental Engineer | 20 | Designs public works for the benefit of people and the natural world. | 0% |
| |||||||||||||||||||||||||||||||||||||||
| Project Administrator | 19 | A leader of multiple teams of engineers. | 0% |
|
| ||||||||||||||||||||||||||||||||||||||
| Project Director | 19 | A leader of engineers. | 0% |
|
| ||||||||||||||||||||||||||||||||||||||
| Expert | 6 | An oft-quoted speaker on topics in a certain realm of expertise. |
|
||||||||||||||||||||||||||||||||||||||||
| Counselor | 3 | Appeals to what we have in common. |
|
|
| ||||||||||||||||||||||||||||||||||||||
| Nuclear Mastermind | 20 | An Oppenheimer-like figure who can jump start nuclear weapons development. | 0% |
|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Contact
| |||
|---|---|---|---|
| |||
| Contact an identified councilor from another faction to initiate a diplomatic exchange. | |||
| Cost: 10 |
XP: 1 | Resolution Order: 0 | |
| Noise | Mission Outcome | Hate | |
| 0 | Normal Success | 0 | |
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Defend Interests
| |||
|---|---|---|---|
| File:ICO defendinterests on.png | |||
| Fortify our control points in this nation against enemy Crackdowns, Purges and Coups. Duration decreases with the number of control points we are protecting. | |||
| Cost: 20 |
XP: 1 | Resolution Order: 0 | |
| Noise | Mission Outcome | Hate | |
| 0 | Normal Success | 0 | |
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random Influence23 |
3 |
20%: 1% to 2% |
Arrival Law |
500 to 750 |
| 1 |
-12 |
Seoul Government |
70 | |
| 1 |
-10 |
Moscow Government |
150 | |
| 2 |
Prominent -62 |
Washington Government NOT Criminal |
200 | |
| 2 |
25%: 1% to 2% |
Affinity: Banned: Washington |
100 to 150 | |
| 1 |
-12 |
Taipei Government |
50 | |
| Random Criminal13 |
33%: 1 |
10% to 20% |
Affinity: Arrival Law Criminal |
500 to 750 |
| Random Influence22 |
2 |
50%: 1% to 4% |
Arrival Domestic Politics |
200 to 400 |
| 2 |
Prominent -25 |
New Delhi Government |
200 | |
| 1 |
2% |
Affinity: Banned: |
500 to 750 | |
| 3 |
10% |
Affinity: Banned: Not on Market |
||
| 3 |
10% |
Affinity: Banned: Not on Market |
||
| Random Criminal12 |
60%: 1 |
5% to 10% |
Affinity: Criminal |
200 to 400 |
| 5 |
5% |
Affinity: Banned: Not on Market |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Tycoon 18-33 |
2-5 1-3 1-3 3-5 7-8 1-4 3-5 4-16 |
Crim: 1% Tech: 5% Vet: 5% |
|||
| Attorney 20-31 |
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17 |
Gov: 5% Crim: 2% Surv: 2% Vet: 5% |
|||
| Diplomat 22-33 |
5-7 3-5 4-6 2-3 4-6 0-1 4-5 5-17 |
Gov: 100% Surv: 1% Tech: 10% Vet: 5% |
|||
| Politician 18-31 |
6-8 3-5 1-4 1-3 4-6 0-1 3-4 2-14 |
Gov: 100% Martyr: 4% Tech: 5% Vet: 5% |
|||
| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
|||
| Judge 18-28 |
5-7 5-6 1-3 1-2 3-5 0-1 3-4 5-17 |
Gov: 100% Martyr: 5% Surv: 1% Tech: 2% Vet: 5% |
|||
| Executive 17-31 |
4-7 2-4 0-2 4-5 5-6 0-3 2-4 5-17 |
Gov: 10% Tech: 10% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Deorbit
| |||
|---|---|---|---|
| |||
| Move from a hab or ship in an interface orbit to the surface of a space body, or from any location in the Earth-Luna system to Earth's surface. | |||
| Cost: nothing | XP: 1 | Resolution Order: 3 | |
| Noise | Mission Outcome | Hate | |
| 0 | Normal Success | 0 | |
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Earthbound | 7 | This person refuses to travel to space. |
|
|
| Surveil Location
| |||
|---|---|---|---|
| |||
| Significantly increase the likelihood enemy councilors and aliens will be detected in the councilor's region and adjacent regions, or in a hab or fleet. May also detect hidden alien assets in nearby Earth regions. | |||
| Cost: nothing | XP: 1 | Resolution Order: 0 | |
| Noise | Mission Outcome | Hate | |
| -4 | Normal Success | 0 | |
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random Investigations11 |
1 |
50 to 100 | ||
| 1 |
-10 |
Affinity: Sydney-Canberra Government |
100 | |
| 2 |
-4 |
Sydney-Canberra Government |
100 | |
| 1 |
-1 |
Tel Aviv Government |
120 | |
| 2 |
Prominent 3% |
Beijing Government |
300 | |
| 1 |
-10 |
Ankara Government |
60 | |
| 1 |
-5 |
Toronto-Ottawa Government |
100 | |
| 1 |
2% |
Affinity: Banned: |
250 to 500 | |
| 3 |
2% |
Washington Government |
200 | |
| 1 |
-12 |
Seoul Government |
70 | |
| 50%: 1 to 2 |
1% |
Affinity: Banned: Cybernetics |
500 to 1000 | |
| Random Investigations12 |
2 |
200 to 300 | ||
| Random Investigations32 |
1 to 2 |
3 to 15 |
200 to 300 | |
| 1 |
-12 |
Taipei Government |
50 | |
| 3 |
-50 |
London Government |
200 | |
| 1 |
Prominent 3% |
Affinity: Moscow Government |
250 | |
| Random Criminal13 |
33%: 1 |
10% to 20% |
Affinity: Arrival Law Criminal |
500 to 750 |
| Random Investigations31 |
1 |
2 to 4 |
50 to 100 | |
| 2 |
-25 |
Affinity: Tokyo Government |
200 | |
| 2 |
Prominent -25 |
New Delhi Government |
200 | |
| 1 |
-18 |
Affinity: Toronto-Ottawa Government |
70 | |
| 1 |
-10 |
Affinity: Riyadh Government |
120 | |
| Random Investigations13 |
3 |
Quantum Computing |
500 to 700 | |
| 4 |
Prominent -250 |
Washington Government NOT Criminal |
280 | |
| Random Investigations33 |
2 to 3 |
15 to 30 |
Quantum Computing |
500 to 700 |
| 3 |
3% |
Washington Government |
200 | |
| 1 |
-30 |
Affinity: Moscow Government |
250 | |
| 3 |
-10 |
Paris Government |
100 | |
| 2 |
-22 |
Paris Government |
250 | |
| Random Vigilante11 |
50%: 1 to 2 |
2% to 7% |
Affinity: Banned: Not on Market |
20 to 40 |
| 1 |
Prominent 2% |
Affinity: Washington Government |
300 | |
| 2 |
-4 |
Government NOT Criminal |
150 | |
| 2 |
-36 |
Berlin Government |
200 | |
| 2 |
Prominent -50 |
London Government |
250 | |
| 1 |
-20 |
Lahore-Islamabad Government |
200 | |
| 1 |
-20 |
London Government |
200 | |
| 1 |
-10 |
Cairo Government |
120 | |
| 2 |
-4 |
Sydney-Canberra Government |
100 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Journalist 15-25 |
6-8 6-6 3-5 0-0 0-2 0-3 0-1 5-17 |
Gov: 5% Crim: 5% Martyr: 3% Surv: 2% Vet: 5% |
|||
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
|||
| Professor 17-29 |
4-7 5-6 1-4 0-1 1-4 5-6 1-1 5-17 |
Total: 80% |
Gov: 1% Martyr: 3% Inno: 28.98% Vet: 5% |
||
| Attorney 20-31 |
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17 |
Gov: 5% Crim: 2% Surv: 2% Vet: 5% |
|||
| Diplomat 22-33 |
5-7 3-5 4-6 2-3 4-6 0-1 4-5 5-17 |
Gov: 100% Surv: 1% Tech: 10% Vet: 5% |
|||
| Commando 19-26 |
1-1 2-5 4-6 5-6 1-1 0-1 6-6 6-16 |
Gov: 50% Surv: 80% |
|||
| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
|||
| Investigator 17-25 |
2-3 7-7 4-5 0-1 1-3 0-2 3-4 5-17 |
Gov: 75% Surv: 10% Vet: 5% |
|||
| Hacker 18-29 |
2-4 4-5 5-6 0-1 1-3 4-6 2-4 4-16 |
Total: 50% |
Gov: 5% Crim: 25% Surv: 5% Vet: 5% |
||
| Tech Mogul 20-31 |
4-6 2-4 1-3 1-2 4-6 5-6 3-4 5-17 |
Total: 40% |
Inno: 18.92% Tech: 10% Vet: 5% |
||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
|||
| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Go To Ground
| |||
|---|---|---|---|
| |||
| Go into hiding in an Earth region to escape enemy detection and attacks. | |||
| Cost: nothing | XP: 1 | Resolution Order: 0 | |
| Noise | Mission Outcome | Hate | |
| -8 | Normal Success | 0 | |
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Megastar | 3 | A person of global renown, whose very movements make the news worldwide. |
|
|
| Investigate Alien Activity
| |||
|---|---|---|---|
| |||
| Target a site of suspected alien activity to learn more about the aliens' methods and motives. | |||
| Cost: 5 |
XP: 2 | Resolution Order: 4 | |
| Noise | Mission Outcome | Hate | |
| -2 | Normal Success | 0 | |
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random Investigations11 |
1 |
50 to 100 | ||
| 1 |
2% |
Affinity: Banned: |
250 to 500 | |
| 50%: 1 to 2 |
1% |
Affinity: Banned: Cybernetics |
500 to 1000 | |
| Random Investigations12 |
2 |
200 to 300 | ||
| Random Investigations32 |
1 to 2 |
3 to 15 |
200 to 300 | |
| Random Investigations31 |
1 |
2 to 4 |
50 to 100 | |
| Random Investigations13 |
3 |
Quantum Computing |
500 to 700 | |
| Random Investigations33 |
2 to 3 |
15 to 30 |
Quantum Computing |
500 to 700 |
| 3 |
-10 |
Paris Government |
100 | |
| 2 |
-4 |
Sydney-Canberra Government |
100 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Journalist 15-25 |
6-8 6-6 3-5 0-0 0-2 0-3 0-1 5-17 |
Gov: 5% Crim: 5% Martyr: 3% Surv: 2% Vet: 5% |
|||
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Engineer 20-32 |
2-6 4-6 1-2 1-2 4-6 6-7 2-3 6-16 |
Gov: 10% Surv: 2% Inno: 98% Vet: 5% |
|||
| Professor 17-29 |
4-7 5-6 1-4 0-1 1-4 5-6 1-1 5-17 |
Total: 80% |
Gov: 1% Martyr: 3% Inno: 28.98% Vet: 5% |
||
| Attorney 20-31 |
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17 |
Gov: 5% Crim: 2% Surv: 2% Vet: 5% |
|||
| Diplomat 22-33 |
5-7 3-5 4-6 2-3 4-6 0-1 4-5 5-17 |
Gov: 100% Surv: 1% Tech: 10% Vet: 5% |
|||
| Commando 19-26 |
1-1 2-5 4-6 5-6 1-1 0-1 6-6 6-16 |
Gov: 50% Surv: 80% |
|||
| Astronaut 23-36 |
3-5 1-4 1-2 6-7 3-6 5-6 4-6 6-16 |
Total: 85% |
Gov: 100% Martyr: 1% Surv: 10% Tech: 5% Vet: 5% |
||
| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
|||
| Scientist 17-28 |
1-5 4-6 0-2 0-0 3-5 7-7 2-3 6-16 |
Total: 100% |
Gov: 5% Surv: 3% Inno: 28.98% Tech: 5% Vet: 5% |
||
| Investigator 17-25 |
2-3 7-7 4-5 0-1 1-3 0-2 3-4 5-17 |
Gov: 75% Surv: 10% Vet: 5% |
|||
| Judge 18-28 |
5-7 5-6 1-3 1-2 3-5 0-1 3-4 5-17 |
Gov: 100% Martyr: 5% Surv: 1% Tech: 2% Vet: 5% |
|||
| Tech Mogul 20-31 |
4-6 2-4 1-3 1-2 4-6 5-6 3-4 5-17 |
Total: 40% |
Inno: 18.92% Tech: 10% Vet: 5% |
||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
|||
| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Conspiracy Theorist | 9 | Sees connections between events that others will not. Occasionally right about them. |
|
|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Orbit
| |||
|---|---|---|---|
| |||
| Move from the surface of Earth to any orbit in the Earth-Luna system, or from the surface of any space body to a station or ship in an interface orbit. The Undercover trait is only required to travel to enemy Tier 1 Habs (outposts and platforms) and fleets. | |||
| Cost: 0.1 |
XP: 1 | Resolution Order: 3 | |
| Noise | Mission Outcome | Hate | |
| 0 | Normal Success | 0 | |
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Earthbound | 7 | This person refuses to travel to space. |
|
|
| Protect Target
| |||
|---|---|---|---|
| |||
| Apply the councilor's Security or Command attribute to shield a targeted region, hab, or allied councilor against physical attacks and other ops. Will also prevent the targeted councilor from dying in failed assault missions. | |||
| Cost: nothing | XP: 1 | Resolution Order: 0 | |
| Noise | Mission Outcome | Hate | |
| 0 | Normal Success | 0 | |
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random Security22 |
50%: 1 |
50%: -2 to -1 |
Terrestrial Military Science |
250 to 275 |
| 1 |
-1 |
Beijing Government |
100 | |
| 1 |
-2 |
Hamburg Government NOT Criminal |
200 | |
| Random Security23 |
1 |
20%: 2% to 4% |
Arrival Security |
500 to 550 |
| 1 |
-10 |
Moscow Government |
150 | |
| Random Security12 |
20%: 1 |
50%: -2 to -1 |
Arrival Security |
100 to 150 |
| 2 |
Prominent -62 |
Washington Government NOT Criminal |
200 | |
| Random Security21 |
20%: 1 |
25%: -2 to -1 |
100 to 125 | |
| Random Security11 |
1 |
25%: -2 to -1 |
30 to 40 | |
| 1 |
-2 |
Toronto-Ottawa Government |
100 | |
| 2 |
-1 |
Bangkok Government |
100 | |
| Random Security13 |
20%: 1 |
Prominent 20%: 2% to 4% |
Quantum Encryption |
250 to 300 |
| 1 |
1 to 5 |
Affinity: Banned: Arrival Security |
250 to 500 | |
| 1 |
-1 |
Beijing Government |
120 | |
| 1 |
-1 |
Affinity: Tel Aviv Government |
120 | |
| 2 |
-1 |
Belgrade Government |
100 | |
| 1 |
-1 |
London Government |
100 | |
| 1 |
-2 |
Stockholm Government |
150 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
|||
| Commando 19-26 |
1-1 2-5 4-6 5-6 1-1 0-1 6-6 6-16 |
Gov: 50% Surv: 80% |
|||
| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
|||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Set National Policy
| |||
|---|---|---|---|
| |||
| Set a major policy for the targeted nation, such as initiating a war. You will select the policy when the mission resolves. Requires executive control. | |||
| Cost: 10 |
XP: 1 | Resolution Order: 3 | |
| Noise | Mission Outcome | Hate | |
| 10 | Normal Success | 0 | |
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 2 |
25%: 1% to 2% |
Affinity: Banned: Washington |
100 to 150 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Transfer
| |||
|---|---|---|---|
| |||
| Relocate from one hab or fleet to another anywhere in space in the Earth-Luna system. Away from Earth, move to any hab or fleet in same orbit, or on the same space body. The Undercover trait is only required to travel to enemy Tier 1 Habs (outposts and platforms) and fleets. | |||
| Cost: nothing | XP: 1 | Resolution Order: 3 | |
| Noise | Mission Outcome | Hate | |
| 0 | Normal Success | 0 | |
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Earthbound | 7 | This person refuses to travel to space. |
|
|
Alien-Related Missions
The Build Facility mission is initially only available to alien councilors, but The Servants are also granted access to this mission from their 2nd faction org.
The Grant Alien Control mission is only available to The Servants, granted by their 2nd faction org.
The Pass Technology mission is only available to alien councilors.
| Grant Alien Control
| |||
|---|---|---|---|
| |||
| We transfer a nation under our control to the Alien Administration. We must have built a facility there. This mission will create a new alien nation if none exists. They will aid us with resources in return. | |||
| Cost: 100 |
XP: 1 | Resolution Order: 4 | |
| Noise | Mission Outcome | Hate | |
| 0 | Normal Success | 0 | |
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 3 |
Affinity: Banned: Not on Market |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Build Facility
| |||
|---|---|---|---|
| |||
| Construct a research base to support alien ops and transportation and allow us to transfer them direct control of Earth's nations. Requires at least 15 abductions in the region. | |||
| Cost: 500 |
XP: 1 | Resolution Order: 4 | |
| Noise | Mission Outcome | Hate | |
| 0 | Normal Success | 0 | |
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 3 |
Affinity: Banned: Not on Market |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Pass Technology
| |||
|---|---|---|---|
| |||
| Grant some of our technology to assist our human allies (The Servants or The Protectorate). Can also give some of our Exotics. | |||
| Cost: 10 |
XP: 1 | Resolution Order: 1 | |
| Noise | Mission Outcome | Hate | |
| 0 | Normal Success | 0 | |
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Ending Missions
Ending missions will result in the victory of the councilor's faction. Those missions are granted by the faction's victory org. To conduct the ending mission, the faction has to meet their victory objectives.
All ending missions have resolution order 0, so they will activate before any Assassinate or Detain missions.
| Terra Invicta mechanics | |
|---|---|
| Factions | |
| Council | |
| Earth | |
| Space | |
| Aliens | |
| Modding & Settings | |















