Missions: Difference between revisions

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For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.


When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.


Contested missions have a variable cost.
Contested missions have a variable cost.
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The Dominate Nation mission is only available to [[File:FAC AppeaseCouncil 128.png|25px]] The Protectorate if it controls a Sentinel Complex module.
The Dominate Nation mission is only available to [[File:FAC AppeaseCouncil 128.png|25px]] The Protectorate if it controls a Sentinel Complex module.


Warning: The following mission lists may be out of date.
{{Mission
 
| Assassinate
{| class="wikitable"
| Assassinate
! Mission !! Resource !! width=1% | Success XP !! Difficulty !! Detection risk !! Attacking modifiers !! Defending modifiers !! width=15% | Success effect
| Eliminate an identified enemy councilor.
|-
| [[File:ICO_assassinate_on.png]]  
| [[File:ICO assassinate on.png|70px]] Assassinate
| Mission_Assassination_Att
| Ops
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_EnemyOrTurnedCouncilor
| TIMissionCondition_BasicCouncilorIntel
| 
| 
| TIMissionCost_Bonus
| ops
| 
| 
| Mission_Assassinate_Def
| Assassinate Councilor
| 0
| 5
| 0
| 0
| 10
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 10
| 4
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| espionage
| Resources Spent
| Security Apparatus Control Point
| Detained Target
| Intel on Target
| 
| 
| 
| 
| Mission Difficulty
| 
| 12
| Defending Councilor's
| Security
| Protect Mission:
| Security
| Local Control Points
| Aliens Captured or Killed
| Our Loyalty Monitor Implant
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_Councilor
| TIMissionEffect_Assassinate
| TIMissionTargeting_Councilor
| TRUE
| 3
| 3
| 12
}} {{Mission
| -4 if critical success<br>0 if success<br>4 if failure<br>10 if critical failure
| AssaultAlienAsset
|  
| Assault Alien Asset
* Espionage
| Lead a combat unit against a fixed alien asset.
* Ops Spent
| [[File:ICO_assaultalienasset_on.png]]
* Security Apparatus Control Point
| Mission_AssaultAlienAsset_Att
* Detained Target
| None
* Intel on Target
| FALSE
|  
| TIMissionCondition_TargetInRange
* Security
| TIMissionCondition_Human
* Local Control Points
| TIMissionCondition_CouncilorOnEarth
* Our Loyalty Monitor Implant
| 
* Protect Mission: Security
| 
| Kills the targeted councilor.
| TIMissionCost_Bonus
|-
| ops
| [[File:ICO assaultfacility on.png|70px]] Assault Alien Asset
|
| Ops
|
| 2 if against xenoflora<br>3 otherwise
| None
| 4
| Assault Alien Asset  
| 0 if critical success<br>4 if success<br>6 if failure<br>12 if critical failure
| 0
|  
| 2  
* Command
| 2
* Ops Spent
| 0
|  
| 10
* Alien Defenses
| 10
* Protect Mission: Command
| 
| Lead a combat unit against the targeted alien asset.
| EarthOnly
|-
| MoveToTarget
| [[File:ICO seizespaceasset on.png|70px]] Assault Enemy Space Asset
| 0
| Ops
| 12
| 2
| 6
| 0
| 0
| 4 if critical success<br>2 if success<br>6 if failure<br>12 if critical failure
| 4  
|  
| 0  
* Command
| FALSE
* Ops Spent
| TIMissionResolution_Contested
* Attacking Force Strength
| Councilor's
|  
| command
* Joint Council Command
| Resources Spent  
* Hab Support Shortages
|
* Mission Control Shortage
| 
* Decommissioning Hab
| 
* Defending Force Strength
| 
* Protect Mission: Command
| 
| Attempt to capture the targeted hab. Requires Marines at the councilor's location. Fleets must dock with enemy habs to launch an assault. Station may drop troops to the surface, and bases may assault nearby hab sites. Requires spare Mission Control.
| 
|-
| 
| [[File:ICO gain influence on.png|70px]] Control Nation
| Mission Difficulty
| Influence
| 
| 4
| Protect Mission:  
| Command  
| Alien Defenses
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 3
| TIMissionTarget_AlienAsset
| TIMissionEffect_AssaultAlienAsset
| TIMissionTargeting_AlienAsset
| TRUE
| 3 (2 if flora)
}} {{Mission
| ControlSpaceAsset
| Control Space Asset
| Persuade a ship or hab crew to join your faction. Requires we have sufficient mission control to take on the asset.  
| [[File:ICO_controlspaceasset_on.png]]  
| Mission_GainControlPoint
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_EnemyHumanSpaceAsset
| TIMissionCondition_SufficientMissionControl
| TIMissionCondition_SpaceAssetNotInTransfer
| TIMissionCost_Bonus
| influence
| 
| 
| Mission_ControlAsset_Def
| Control Space Asset  
| 0
| 2
| 2  
| 0  
| 7
| 7
| 
| SpaceOnly
| MoveToTarget
| 0
| 30
| 30
| 0
| 0
| -4  
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Resources Spent  
| Target Has Negative Influence
| Recent Mission Control Shortage
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| 12
| Council  
| Loyalty
| Protect Mission:
| Security
| Hab Size
| Difference in Ideology
| Defend Interests
| Crew Size
| Hab Support Shortages  
| Decommissioning Hab  
| Defending Force Strength  
| Recent Mission Control Shortage
| Stability-Granting Modules
| 3
| TIMissionTarget_ShipHab
| TIMissionEffect_ControlSpaceAsset
| TIMissionTargeting_ShipHab
| TRUE
| 2
| 2
| 0
}} {{Mission
| -4 if critical success<br>0 if success<br>2 if failure<br>4 if critical failure
| Coup
|  
| Coup d'Etat
* Persuasion
| Overthrow a government and reset its control points.
* Influence Spent
| [[File:ICO_coup_on.png]]
* Popular Support
| Mission_Coup_Att
* Control in Larger Allies / Federations
| None
* Control Points in Neighbors
| FALSE
* Bureaucracy Control Point
| TIMissionCondition_TargetInRange
|  
| TIMissionCondition_CouncilorOnEarth
* Size of National Economy
| TIMissionCondition_MinimumGlobalAbductions_HigherValue
* Control Points in Rivals
| TIMissionCondition_HumanNation
| Gain an unowned control point in the targeted nation.
| 
|-
| TIMissionCost_Bonus
| [[File:ICO controlspaceasset on.png|70px]] Control Space Asset
| ops
| Influence
| 
| 
| None
| Coup d'Etat
| 0
| 3
| 0
| 0
| 5
| 5
| 
| EarthOnly
| MoveToTarget
| 0  
| 8
| 4  
| 0  
| 2  
| 0
| FALSE
| TIMissionResolution_Contested
| Councilor's
| command
| Popular Support  
| Resources Spent
| National Unrest
| Elite Dissatisfaction
| Oligarchs Control Point  
|
| 
| 
| Mission Difficulty
| 
| 8
| Joint Council
| Command
| National Cohesion
| 
| Elite Satisfaction
| Democracy
| Size of National Economy  
| Defended Control Points  
| Oligarchs Control Point
| Pherocyte Resistance
| Popular Support
| 
| 
| 2
| TIMissionTarget_Nation
| TIMissionEffect_Coup
| TIMissionTargeting_Nation
| TRUE
| 2
| 2
| 12
}} {{Mission
| -4 if critical success<br>0 if success<br>30 if failure<br>30 if critical failure
| Crackdown
|  
| Crackdown
* Persuasion
| Temporarily disable the benefits of a control point, remove any Defenses, and make it easier to Purge the controlling faction.
* Influence Spent
| [[File:ICO_crackdown_on.png]]
* Target has Negative Influence
| Mission_Crackdown_Att
* Mission Control Shortage
| None
|  
| FALSE
* Council Loyalty
| TIMissionCondition_TargetInRange
* Crew Size
| TIMissionCondition_CouncilorOnEarth
* Hab Size
| TIMissionCondition_VulnerableControlPoint
* Hab Support Shortages
| TIMissionCondition_HumanControlPoint
* Decommissioning Hab
|
* Difference in Ideology
| TIMissionCost_Bonus
* Defending Force Strength
| influence
* Mission Control Shortage
| 
* Defend Interests
| 
* Protect Mission: Security
| Mission_Crackdown_Def
| Targeted hab or ship joins the councilor's faction.
| Crackdown
|-
| 0
| [[File:ICO coup on.png|70px]] Coup d'Etat
| 0
| Ops
| 0
| 0
| 2
| 0
| 
| EarthOnly
| MoveToTarget
| 0
| 6
| 2
| 0
| 0
| -4  
| FALSE
| TIMissionResolution_Contested
| Councilor's
| investigation
| Popular Support
| Resources Spent  
| Security Apparatus Control Point
| Target Over Control Point Cap
| 
| 
| 
|
| Council  
| Administration
| 
| Size of National Economy
| 
| Popular Support  
| 
| Defend Interests
| 
| 
| 
| 
| 
| 
| 
| 
| 2
| TIMissionTarget_OwnedControlPoint
| TIMissionEffect_Crackdown
| TIMissionTargeting_ControlPoint
| TRUE
| 2
| 2
| 6
}} {{Mission
| 0 if critical success<br>2 if success<br>4 if failure<br>8 if critical failure
| Detain
|  
| Detain Councilor
* Command
| Detain an enemy councilor for interrogation. Success will also disrupt any missions the enemy councilor is on.
* Ops Spent
| [[File:ICO_detain_on.png]]
* Popular Support
| Mission_Detain_Att
* National Unrest
| None
* Elite Dissatisfaction
| FALSE
* Oligarchs Control Point
| TIMissionCondition_TargetInRange
|  
| TIMissionCondition_DetainTarget
* Joint Council Command
| 
* National Cohesion
| 
* Elite Satisfaction
| 
* Size of National Economy
| TIMissionCost_Bonus
* Defended Control Point
| ops
* Oligarchs Control Point
| 
* Democracy
| 
* Pherocyte Resistance
| Mission_Detain_Def
| Targeted nation's control points become unowned.
| Detain Councilor
|-
| 0  
| [[File:ICO crackdown on.png|70px]] Crackdown
| 1
| Influence
| 1
| 0
| 2  
| 3
| 
| Unlimited
| MoveToTarget
| 0
| 8  
| 2
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| investigation
| Resources Spent
| Security Apparatus Control Point  
| Detained Target
| Intel on Target
| 
| 
| 
| 
| Mission Difficulty
| 
| 8
| Defending Councilor's  
| Security
| Protect Mission:  
| Security
| Aliens Captured or Killed
| Alien
| 
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_Councilor
| TIMissionEffect_DetainCouncilor
| TIMissionTargeting_Councilor
| TRUE
| 2
| 2
| 0
}} {{Mission
| -4 if critical success<br>0 if success<br>2 if failure<br>6 if critical failure
| Extract
|  
| Extract Councilor
* Investigation
| Extract one of our detained councilors from enemy hands.
* Influence Spent
| [[File:ICO_extract_on.png]]
* Popular Support
| None
* Security Apparatus Control Point
| None
* Target Over Control Point Cap
| FALSE
|  
| TIMissionCondition_TargetInRange
* Council Administration
| TIMissionCondition_Human
* Size of National Economy
| TIMissionCondition_ExtractionTarget
* Popular Support
| 
* Defend Interests
| 
| Temporarily disables the benefits of the targeted control point, removes Defend Interests mission protection and increases the Purge mission success chance.
| TIMissionCost_Bonus
|-
| ops
| [[File:ICO detain on.png|70px]] Detain Councilor
| 
| Ops
| 
| None
| Extract Councilor
| 0
| 0
| 0
| 0
| 1
| 1
| 
| Unlimited
| MoveToTarget
| 0
| 10
| 2
| 0
| 0  
| -4  
| FALSE
| TIMissionResolution_Contested
| Councilor's
| command
| Resources Spent  
| Local Control Points
| Security Apparatus Control Point  
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| 8
| Nearby Councilors'
| Security
| Detaining Faction Joint
| Security
| Security Apparatus Control Point  
|
| 
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_Councilor
| TIMissionEffect_ExtractCouncilor
| TIMissionTargeting_Councilor
| TRUE
| 2
| 2
| 8
}} {{Mission
| -4 if critical success<br>0 if success<br>2 if failure<br>8 if critical failure
| GainInfluence
|  
| Control Nation
* Investigation
| Gain an open control point in a nation.
* Ops Spent
| [[File:ICO_gaininfluence_on.png]]
* Security Apparatus Control Point
| Mission_GainControlPoint
* Detained Target
| None
* Intel on Target
| FALSE
|  
| TIMissionCondition_TargetInRange
* Security
| TIMissionCondition_Human
* Local Control Points
| TIMissionCondition_AvailableControlPoint
* Protect Mission: Security
| TIMissionCondition_CouncilorOnEarth
| Targeted councilor is detained for interrogation and their mission is canceled.
| 
|-
| TIMissionCost_Bonus
| [[File:ICO extract on.png|70px]] Extract Councilor
| influence
| Ops
| 
| 
| None
| Control Nation
| 0
| 0
| 0
| 0
| 0
| 0
| 
| EarthOnly
| MoveToTarget
| 0
| 4
| 2
| 0
| 0
| -4  
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Popular Support
| Resources Spent  
| Control in Larger Allies / Federation
| Control Points in Neighbors
| Bureaucracy Control Point  
| 
| 
|
| Size of National Economy
| 
| 
| Control Points in Enemies
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 4
| TIMissionTarget_Nation
| TIMissionEffect_GainOpenControlPoint
| TIMissionTargeting_OpenControlPoint
| FALSE
| 2
| 2
| 8
}} {{Mission
| -4 if critical success<br>0 if success<br>2 if failure<br>10 if critical failure
| HostileTakeover
|  
| Hostile Takeover
* Command
| Seize an org from an enemy councilor for our own use. Also may target faction pool orgs not assigned to any councilor. Certain faction-specific orgs are immune.
* Ops Spent
| [[File:ICO_hostiletakeover_on.png]]
* Local Control Points
| Mission_HostileTakeover_Att
* Security Apparatus Control Point
| None
|  
| FALSE
* Nearby Councilors' Security
| TIMissionCondition_TargetInRange
* Detaining Faction Joing Security
| TIMissionCondition_Human
* Security Apparatus Control Point
| TIMissionCondition_TargetableOrg
| Targeted detained councilor becomes free.
| 
|-
| 
| [[File:ICO hostiletakeover on.png|70px]] Hostile Takeover
| TIMissionCost_Bonus
| Money
| money
| 
| 
| Mission_HostileTakeover_Def
| Hostile Takeover
| 0
| 1
| 0
| 0
| 2
| 2
| 
| Unlimited
| MoveToTarget
| 0
| 8  
| 2
| 0
| 0
| -4  
| FALSE
| TIMissionResolution_Contested
| Councilor's
| administration
| Resources Spent  
| National Industries Control Point
| Intel on Target
| Target Has Negative Funds
| 
| 
| 
| 
| Mission Difficulty
| 
| 10
| Defending Councilor's
| Administration
| Joint Faction  
| Administration
| Org Size
| Org Administration Value
| Org Innate Takeover Defense
| National Industries Control Point  
|
| 
| 
| 
| 
| 1
| TIMissionTarget_Org
| TIMissionEffect_HostileTakeover
| TIMissionTargeting_Org
| TRUE
| 2
| 2
| 12
}} {{Mission
| -4 if critical success<br>0 if success<br>2 if failure<br>8 if critical failure
| Inspire
|  
| Inspire
* Administration
| Improve the Loyalty of another councilor, making them more resistant to interrogation and attempts to turn them. May also bring back a turned councilor to our side.
* Money Spent
| [[File:ICO_inspire_on.png]]
* National Industries Control Point
| Mission_Inspire_Att
* Intel on Target
| None
* Target has Negative Funds
| FALSE
|  
| TIMissionCondition_TargetInRange
* Administration
| TIMissionCondition_Human
* National Industries Control Point
| TIMissionCondition_MyFactionCouncilor
| Seize an org from the targeted faction.
| TIMissionCondition_FreeCouncilor
|-
| 
| [[File:ICO unrest on.png|70px]] Increase Unrest
| TIMissionCost_Bonus
| Ops
| influence
| 
| 
| None
| Inspire Councilor
| 0
| 0
| 0
| 0
| 0
| 0
| 
| Unlimited
| MoveToTarget
| 0
| -2
| -4  
| 0  
| -4
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Resources Spent
| 
| 
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| 8  
|
| 
| 
| 
| 
| 
|
| 
| 
| 
|
| 
| 
| 0
| TIMissionTarget_Councilor
| TIMissionEffect_Inspire
| TIMissionTargeting_Councilor
| FALSE
| 2
| 2
| 0
}} {{Mission
| -4 if critical success<br>0 if success<br>6 if failure<br>12 if critical failure
| InvestigateCouncilor
|  
| Investigate Councilor
* Command
| Gather intelligence on a councilor, which can enable us to target the councilor with missions and learn more about the faction the councilor serves. Can also be used to verify Loyalty of one of our own councilors.
* Ops Spent
| [[File:ICO_investigatecouncilor_on.png]]
* Popular Support
| Mission_InvestigateCouncilor_Att
* Identity Blocks Control Point
| None
* Warlords Control Point
| FALSE
|  
| TIMissionCondition_TargetInRange
* Nation Population
| TIMissionCondition_AnyCouncilorwithUnknowns
* National Cohesion
| 
* Popular Support
| 
* Protect Mission: Command
| 
| Increases unrest in the targeted region. Success in a region with an independence movement may trigger a secession.
| TIMissionCost_Bonus
|-
| ops
| [[File:ICO inspire on.png|70px]] Inspire
| 
| Influence
| 
| None
| Investigate Councilor
| 0
| 0
| 0
| 0
| 0
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 2
| 0  
| 0
| -2
| -4  
| FALSE
| TIMissionResolution_Contested
| Councilor's
| investigation
| Resources Spent  
| Local Control Points
| Detained Target
| 
| 
| 
| 
|
| Defending Councilor's
| Espionage
| 
| Protect Mission:  
| Security
| Local Control Points
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_Councilor
| TIMissionEffect_InvestigateCouncilor
| TIMissionTargeting_Councilor
| TRUE
| 2
| 2
| 8
}} {{Mission
| -4 if critical success<br>-4 if success<br>-4 if failure<br>-2 if critical failure
| Propaganda
|  
| Public Campaign
* Persuasion
| Increase public support in a nation for our cause.
* Influence Spent
| [[File:ICO_propaganda_on.png]]
|  
| Mission_Propaganda_Att
* None
| None
| Improve the loyalty of another councilor. May also bring back a turned councilor, with chance <code>min(LOY/15, 100%)</code>.
| FALSE
|-
| TIMissionCondition_TargetInRange
| [[File:ICO investigatecouncilor on.png|70px]] Investigate Councilor
| TIMissionCondition_Human
| Ops
| TIMissionCondition_CouncilorOnEarth
| 
| 
| TIMissionCost_Bonus
| money
| 
| 
| None
| Public Campaign
| 0
| 0
| 0
| 0
| 0
| 0
| 
| EarthOnly
| MoveToTarget
| 0
| 8  
| 2
| 0
| 0
| -4  
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Resources Spent  
| Control in Larger Allies / Federation
| Control Points in Neighbors
| Mass Media Control Point
| Xenoforming in Nation
| 
| 
| 
| Nation Population
| 
| 
| Alien Nation
| 
| Censorship
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 2
| TIMissionTarget_Nation
| TIMissionEffect_Propaganda
| TIMissionTargeting_Nation
| FALSE
| 2
| 2
| 0
}} {{Mission
| -4 if critical success<br>-2 if success<br>0 if failure<br>2 if critical failure
| Purge
|  
| Purge
* Investigation
| Take a control point from an enemy faction.
* Ops Spent
| [[File:ICO_purge_on.png]]
* Local Control Points
| Mission_GainControlPoint
* Detained Target
| Mission_Purge_Att
|  
| FALSE
* Espionage
| TIMissionCondition_TargetInRange
* Local Control Points
| TIMissionCondition_Human
* Protect Mission: Security
| TIMissionCondition_CouncilorOnEarth
| If used on a councilor from a different faction enables targeting them with other councilor missions and discovers more about their faction. If used on a councilor from the same faction it discovers their real Loyalty.
| TIMissionCondition_VulnerableControlPoint
|-
| TIMissionCondition_HumanControlPoint
| [[File:ICO propaganda on.png|70px]] Public Campaign
| TIMissionCost_Bonus
| Money
| influence
| 
| 
| Mission_Purge_Def
| Purge
| 0
| 1
| 1
| 0
| 5
| 5
| 
| EarthOnly
| MoveToTarget
| 0
| 8
| 4
| 0
| 0  
| -4  
| FALSE
| TIMissionResolution_Contested
| Councilor's
| espionage
| Popular Support
| Resources Spent  
| Control in Larger Allies / Federation
| Control Points in Neighbors
| Legislature Control Point
| Party Control Point
| Target Over Control Point Cap
| 
| Mission Difficulty
| 
| 3
| Council
| Administration
| Size of National Economy
| 
| Difference in Ideology
| Crackdown
| Defend Interests
| Legislature Control Point
| Party Control Point
| Control Points in Enemies
| Popular Support
| 
| 
| 4
| TIMissionTarget_OwnedControlPoint
| TIMissionEffect_Purge
| TIMissionTargeting_ControlPoint
| TRUE
| 2
| 2
| 0
}} {{Mission
| -4 if critical success<br>0 if success<br>2 if failure<br>8 if critical failure
| SabotageFacilities
|  
| Sabotage Facilities
* Persuasion
| Sabotage a selected space facility in a region.
* Money Spent
| [[File:ICO_sabotagefacilities_on.png]]
* Control in Larger Allies / Federations
| Mission_SabotageFacilities_Att
* Control Points in Neighbors
| None
* Mass Media Control Point
| FALSE
|  
| TIMissionCondition_TargetInRange
* Nation Population
| TIMissionCondition_CouncilorOnEarth
* Censorship
| 
| Increase Public Opinion in the targeted nation towards the councilor's faction.
| 
|-
| 
| [[File:ICO purge on.png|70px]] Purge
| TIMissionCost_Bonus
| Influence
| ops
| 
| 
| Mission_SabotageFacilities_Def
| Sabotage Facilities
| 0  
| 2
| 0
| 0
| 3
| 0
| 
| EarthOnly
| MoveToTarget
| 0  
| 12
| 2  
| 0
| 0
| -6
| FALSE
| TIMissionResolution_Contested
| Councilor's
| espionage
| Resources Spent  
| National Unrest
| 
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| 12
| Joint Council
| Security
| Protect Mission:
| Security
| Military in Region
| Alien Nation
| 
| 
| 
| 
|
| 
| 
| 2
| TIMissionTarget_SpaceFacility
| TIMissionEffect_DamageSpaceFacilities
| TIMissionTargeting_SpaceFacility
| TRUE
| 2
| 2
| 6
}} {{Mission
| -4 if critical success<br>0 if success<br>4 if failure<br>8 if critical failure
| SabotageHabModule
|  
| Sabotage Hab Module
* Espionage
| Destroy a selected non-core hab module on your current hab.
* Influence Spent
| [[File:ICO_sabotagehabmodule_on.png]]
* Popular Support
| Mission_SabotageHabModule_Att
* Control in Larger Allies / Federations
| None
* Control Points in Neighbors
| FALSE
* Legislature Control Point
| TIMissionCondition_TargetInRange
* Party Control Point
| TIMissionCondition_Human
* Target Over Control Point Cap
| TIMissionCondition_TargetableHabModule
|  
| 
* Council Administration
| 
* Size on National Economy
| TIMissionCost_Bonus
* Difference in Ideology
| ops
* Crackdown
| 
* Defend Interests
| 
* Legislature Control Point
| Mission_SabotageHabModule_Def
* Party Control Point
| Sabotage Hab Module
* Control Points in Rivals
| 0
| Gain an owned control point in the targeted nation.
| 2
|-
| 2
| [[File:ICO sabotagefacilities on.png|70px]] Sabotage Facilities
| 0
| Ops
| 0
| 0
| 
| SpaceOnly
| MoveToTarget
| 0
| 12
| 2
| 0
| 0  
| -6
| FALSE
| TIMissionResolution_Contested
| Councilor's
| espionage
| Resources Spent  
| 
| 
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| 4
| Joint Council  
| Security
| Protect Mission:
| Security
| Defend Interests  
| Hab Support Shortages
| Recent Mission Control Shortage
| 
| 
| 
| 
| 
| 
| 2
| TIMissionTarget_EnemyHabModule
| TIMissionEffect_DestroyHabModule
| TIMissionTargeting_HabModule
| TRUE
| 2
| 2
| 12
}} {{Mission
| -6 if critical success<br>0 if success<br>2 if failure<br>12 if critical failure
| SabotageProject
|  
| Sabotage Project
* Espionage
| Target a councilor or hab with an engineering module to remove up to 5,000 research points of progress from a project. A specific project may only be sabotaged once.
* Ops Spent
| [[File:ICO_sabotageproject_on.png]]
* National Unrest
| Mission_SabotageProject_Att
|  
| None
* Joint Council Security
| FALSE
* Military in Region
| TIMissionCondition_TargetInRange
* Protect Mission: Security
| TIMissionCondition_FactionHasVulnerableProjects
| Sabotage the targeted space facility.
| TIMissionCondition_FreeCouncilor
|-
| 
| [[File:ICO sabotagefacilities on.png|70px]] Sabotage Hab Module
| 
| Ops
| TIMissionCost_Bonus
| ops
| 
| 
| Mission_SabotageProject_Def
| Sabotage Project
| 0
| 2
| 0
| 0
| 3
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 8
| 0
| 0
| 0
| -2  
| FALSE
| TIMissionResolution_Contested
| Councilor's
| espionage
| Resources Spent  
| 
| 
| 
| 
| 
|
| 
| Mission Difficulty
| 
| 6
| Defending Councilor's
| Security  
| Protect Mission:  
| Security  
| Hab Support Shortages
| Recent Mission Control Shortage
| 
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_EnemyProjectLocation
| TIMissionEffect_SabotageProject
| TIMissionTargeting_CouncilorHab
| TRUE
| 2
| 2
| 4
}}
| -6 if critical success<br>0 if success<br>2 if failure<br>12 if critical failure
{{Mission
|  
| SeizeSpaceAsset
* Espionage
| Assault Enemy Space Asset
* Ops Spent
| Lead space Marines in an attempt to capture an enemy hab. Requires fleet or hab Marines at the councilor's location. Fleets must dock with enemy stations to assault it. Stations may drop troops to the surface, and bases may assault nearby hab sites. Marine modules may be damaged or destroyed.
|  
| [[File:ICO_seizespaceasset_on.png]]
* Joint Council Security
| Mission_SeizeSpaceAsset_Att
* Defend Interests
| None
* Hab Support Shortages
| FALSE
* Mission Control Shortage
| TIMissionCondition_SeizeSpaceAssetTargetInRange
* Protect Mission: Security
| TIMissionCondition_Human
| Sabotage the targeted non-core hab module in the current hab.
| TIMissionCondition_EnemySpaceAsset
|-
| TIMissionCondition_SeizeSpaceAssetTroopsPresent
| [[File:ICO sabotageproject on.png|70px]] Sabotage Project
| 
| Ops
| TIMissionCost_Bonus
| ops
| 
| 
| Mission_SeizeSpaceAsset_Def
| Seize Space Asset
| 0
| 2
| 2
| 0
| 10
| 10
| 
| SpaceOnly
| MoveWhenSuccessful
| 0
| 12
| 6  
| 0  
| 2  
| 4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| command
| Resources Spent  
| Attacking Force Strength
| Recent Mission Control Shortage
| 
| 
| 
| 
| 
| Joint Council  
| Command
| 
| Protect Mission:
| Command
| Defending Force Strength
| 
| Hab Support Shortages  
| Decommissioning Hab
| Recent Mission Control Shortage  
| 
| 
| 
| 
| 
| 
| 3
| TIMissionTarget_ShipHab
| TIMissionEffect_SeizeSpaceAsset
| TIMissionTargeting_ShipHab
| TRUE
| 2
| 2
| 6
}} {{Mission
| -2 if critical success<br>0 if success<br>0 if failure<br>8 if critical failure
| Stabilize
|  
| Stabilize Nation
* Espionage
| Reduce unrest in the target nation, improving the economy and reducing the chance the government is overthrown. Weakened effect if existing unrest is less than half of the nation's unrest rest state value.
* Ops Spent
| [[File:ICO_stabilize_on.png]]
|  
| Mission_Stabilize_Att
* Security
| None
* Hab Support Shortages
| FALSE
* Mission Control Shortage
| TIMissionCondition_TargetInRange
* Protect Mission: Security
| TIMissionCondition_CouncilorOnEarth
| Target a councilor or hab with an engineering module to remove progress on a project.
| TIMissionCondition_MinimumGlobalAbductions_HigherValue
|-
| TIMissionCondition_MinimumUnrest
| [[File:ICO stabilize on.png|70px]] Stabilize Nation
| 
| Ops
| TIMissionCost_Bonus
| ops
| 
| 
| None
| Stabilize Nation
| 0
| 0
| 0
| 0
| 0
| 0
| 
| EarthOnly
| MoveToTarget
| 0
| 6  
| 3
| 0  
| 0  
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| command
| Popular Support  
| Regional Authorities Control Point
| Resources Spent
| National Cohesion
| 
| 
| 
| 
| Nation Population
| 
| 
| Protect Mission:  
| Command
| Control Points in Enemies
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 2
| TIMissionTarget_Nation
| TIMissionEffect_Stabilize
| TIMissionTargeting_Nation
| FALSE
| 2
| 2
| 0
}} {{Mission
| -4 if critical success<br>0 if success<br>3 if failure<br>6 if critical failure
| StealProject
|  
| Steal Project
* Command
| Steal an engineering project from an enemy faction by targeting one of their councilors or habs with an engineering module, unlocking it for us to research. We may also acquire research if the enemy faction is ahead of us in its research income.
* Ops Spent
| [[File:ICO_stealproject_on.png]]
* Popular Support
| Mission_StealProject_Att
* National Cohesion
| None
* Regional Authorities Control Point
| FALSE
|  
| TIMissionCondition_TargetInRange
* Nation Population
| TIMissionCondition_FactionHasStealableProjects
* Control Points in Rivals
| TIMissionCondition_Human
* Protect Mission: Command
| TIMissionCondition_FreeCouncilor
| Reduces unrest in the targeted nation.
| 
|-
| TIMissionCost_Bonus
| [[File:ICO stealproject on.png|70px]] Steal Project
| ops
| Ops
| 
| 
| Mission_StealProject_Def
| Steal Project
| 0
| 2
| 0  
| 0  
| 3  
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 8
| 2
| 0
| 0
| -8
| FALSE
| TIMissionResolution_Contested
| Councilor's
| espionage
| Resources Spent  
| Detained Target
| Intel on Target
| Target Has Negative Funds
| 
| 
| 
| 
| Mission Difficulty
| 
| 6
| Defending Councilor's
| Security
| Protect Mission:  
| Security
| Hab Support Shortages
| Recent Mission Control Shortage
| 
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_EnemyProjectLocation
| TIMissionEffect_StealProject
| TIMissionTargeting_CouncilorHab
| TRUE
| 2
| 2
| 6
}} {{Mission
| -8 if critical success<br>0 if success<br>2 if failure<br>8 if critical failure
| Turn
|  
| Turn Councilor
* Espionage
| Turn an enemy councilor to our cause, giving us a wealth of intelligence and control over whether the councilor's missions succeed or fail. We must know the target's actual Loyalty attribute to attempt this mission.
* Ops Spent
| [[File:ICO_turn_on.png]]
* Detained Target
| Mission_Turn_Att
* Intel on Target
| None
* Target has Negative Funds
| FALSE
|  
| TIMissionCondition_TargetInRange
* Security
| TIMissionCondition_HasSpySlot
* Hab Support Shortages
| TIMissionCondition_TurnableEnemyCouncilor
* Mission Control Shortage
| TIMissionCondition_HasIntelOnCouncilorSecrets
* Protect Mission: Security
| 
| Steal an engineering project you have prerequisites for from a faction by targeting one of their councilors or habs with an engineering module. May also acquire research if the enemy faction is ahead in its research income.
| TIMissionCost_Bonus
|-
| influence
| [[File:ICO turn on.png|70px]] <span id="turn_councilor">Turn Councilor</span>
| 
| Influence
| 
| None
| Turn Councilor
| 0
| 3
| 3
| 0
| 0
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 12
| 6  
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Resources Spent  
| Local Xenoforming
| Intel on Target  
| 
| 
|
| 
| 
| Mission Difficulty
| 
| 15
| Defending Councilor's
| Loyalty
| Protect Mission:  
| Security  
| Difference in Ideology
| Pherocyte Resistance
| 
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_Councilor
| TIMissionEffect_TurnCouncilor
| TIMissionTargeting_Councilor
| TRUE
| 2
| 2
| 16
}} {{Mission
| -4 if critical success<br>0 if success<br>6 if failure<br>12 if critical failure
| Unrest
|  
| Increase Unrest
* Persuasion
| Increase unrest in the nation of the targeted region, hurting the economy and making coups, revolutions, and secessions more likely. Success in a region with an independence movement may trigger a secession there instead of a revolution. Weakened effect if unrest is already more than twice the nation's unrest rest value.
* Influence Spent
| [[File:ICO_unrest_on.png]]
* Intel on Target
| Mission_Unrest_Att
|  
| None
* Loyalty
| FALSE
* Difference in Ideology
| TIMissionCondition_TargetInRange
* Pherocyte Resistance
| TIMissionCondition_CouncilorOnEarth
* Protect Mission: Security
| TIMissionCondition_MinimumGlobalAbductions_LowerValue
| Turns the selected councilor.
| 
|-
| 
| [[File:ICO sentinel on.png|70px]] Dominate Nation
| TIMissionCost_Bonus
| Influence
| ops
| 
| 
| None
| Increase Unrest
| 0
| 2
| 0
| 0
| 0
| 0
| 
| EarthOnly
| MoveToTarget
| 0  
| 12
| 6  
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| command
| Popular Support
| Resources Spent  
| Xenoforming in Nation
| Identity Blocs Control Point
| Warlords Control Point
| 
| 
|
| National Cohesion
| 
| 
| Protect Mission:  
| Command
| Nation Population
| 
| Popular Support
| 
| 
| 
| 
| 
| 
| 
| 
| 2
| TIMissionTarget_Region
| TIMissionEffect_IncreaseUnrest
| TIMissionTargeting_Region
| FALSE
| 2
| 2
| 6
}}
| 30 if critical success<br>30 if success<br>30 if failure<br>30 if critical failure
|
* Persuasion
* Influence Spent
* Popular Support
* Control in Larger Allies / Federations
* Control Points in Neighbors
* Legislature Control Point
* Mass Media Control Point
* Party Control Point
* Target Over Control Point Cap
|
* Difference in Ideology
| Gain an owned control point in the targeted nation.
|}


=== Alien Missions ===
=== Alien Missions ===

Revision as of 07:29, 31 May 2025

Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.

Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher mission success chance goes first.

Contested missions

For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.

When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.

Contested missions have a variable cost.

The Dominate Nation mission is only available to The Protectorate if it controls a Sentinel Complex module.


Assassinate

Eliminate an identified enemy councilor.
Stat: Espionage Cost: ops XP: 3 Resolution
Order: 1
Noise Mission Outcome Hate
10 Critical Failure 5
4 Normal Failure 0
0 Normal Success 10
-4 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Mission_Assassination_Att
None
Mission_Assassinate_Def
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: EspionageEspionage None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Security Apparatus Control Point 3
Detained Target Target is Detain CouncilorDetained by Mission Performer's Faction 8
Target is Detain CouncilorDetained by anyone else 4
Intel on Target Mission Performer's Faction has 100% Intel on Target Councilor 5
Mission Performer's Faction has at least 75% Intel on Target Councilor 3
Mission Performer's Faction has at least 50% Intel on Target Councilor 1

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 12
Target's Attribute: SecuritySecurity None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Protect Mission: Attribute: SecuritySecurity Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Defender's Local Control Points Mission is Performed within a Nation 6 × Fraction of Nation's Control Points that are owned by Target's Faction.
Aliens Captured or Killed Target Faction is the The AliensAliens 0.1 × Number of Alien Councilors that have been AssassinateAssassinated or Detain CouncilorDetained by Mission Performer's Faction
Our Loyalty Monitor Implant
  • Target is Councilor.
  • Target's Faction is Mission Performer's Faction.
  • Target has Loyalty Monitor trait.
-50

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
Criminal23
50%: 1 to 2 Espionage
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
-5 money 3 to 4 ops Affinity: Humanity First
Banned: Project ExodusThe Academy
Criminal
500 to 750 money 0 to 60 influence 10 to 30 ops
Sumiyoshi-kai
50%: 1 Persuasion 1 Espionage 1 Administration 1 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
3% Spoils priority 30 money 1 influence 1 ops Affinity: The Initiative
Banned: The Academy
Tokyo
Criminal
50 money 50 influence 10 ops
Camorra
1 Espionage 1 Administration 1 Security
AssassinateAssassinate
Prominent
3% Spoils priority 40 money 1 influence 1 ops
Affinity: The Initiative
Banned: The Academy
Naples
Criminal
120 money 80 influence 10 ops
Gulf Cartel
1 Espionage 1 Administration 1 Security
AssassinateAssassinate
Detain CouncilorDetain Councilor
Prominent
4% Spoils priority 40 money 1 influence 1 ops
Affinity: The Initiative
Banned: Project ExodusThe Academy
Monterrey
Criminal
50 money 50 influence 20 ops
Random
Security42
1 Command 50%: 1 Security
Assault Alien AssetAssault Alien Asset
AssassinateAssassinate
Extract CouncilorExtract Councilor
50%: -2 to -1 money 2 to 3 ops Affinity: Humanity FirstThe Resistance
Terrestrial Military Science
300 to 350 money 10 to 20 influence
Quds Force
1 Espionage 1 Command 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Prominent
2 money 1 influence 3 ops
Affinity: Humanity First
Banned: Project ExodusThe Protectorate
Tehran
Government
200 influence
Ndrangheta
1 Espionage 2 Administration 2 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Prominent
5% Spoils priority 60 money 1 influence 1 ops
Affinity: The Initiative
Banned: The Academy
Naples
Criminal
100 money 80 influence 5 ops
KazKo Industries
1 Security
AssassinateAssassinate
Coup d'EtatCoup d'Etat
7 to 14 money 2 mission control Affinity: Humanity FirstThe ResistanceThe Initiative
Banned: The ServantsThe Protectorate
Advanced Chemical Rocketry
Almaty
Criminal
500 to 750 money
Delta Force
2 Command 1 Security
AssassinateAssassinate
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
Prominent
-3 money 4 ops
Affinity: The Resistance
Washington
Government
200 influence
American Mafia
2 Administration
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Prominent
3% Spoils priority 50 money 1 influence 1 ops
Affinity: The Initiative
Banned: The Academy
New York City
Criminal
120 money 120 influence 10 ops
Random
Criminal21
30%: 1 Espionage
AssassinateAssassinate
25%: -1 money 1 to 2 ops Affinity: Humanity First
Banned: Project ExodusThe Academy
Criminal
50 to 100 money 0 to 20 influence 0 to 5 ops
Mossad
1 Persuasion 1 Investigation 3 Espionage 1 Command 3 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
CrackdownCrackdown
Prominent
-75 money 1 influence 3 ops
Banned: The Servants
Tel Aviv
Government
300 influence
Hezbollah
2 Espionage 1 Command 1 Administration 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
Assault Alien AssetAssault Alien Asset
Prominent
1 influence 3 ops
Affinity: Humanity First
Banned: Project ExodusThe ProtectorateThe Academy
Beirut
Government
250 influence
Random
Criminal22
40%: 1 Espionage
AssassinateAssassinate
Increase UnrestIncrease Unrest
50%: -3 money 2 to 3 ops Affinity: Humanity First
Banned: Project ExodusThe Academy
Criminal
200 to 400 money 0 to 40 influence 0 to 15 ops
Al-Qaida
1 Espionage 1 Command 1 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
2 ops Affinity: Humanity First
Banned: The ResistanceThe ProtectorateProject ExodusThe Academy
Peshawar
Sociopath
25 money 100 influence 10 ops
Random
Security32
50%: 1 Espionage 50%: 1 Command 1 Security
AssassinateAssassinate
Sabotage FacilitiesSabotage Facilities
50%: 5% to 10% Oppression priority 50%: -2 to -1 money 2 to 3 ops Affinity: Humanity FirstThe Initiative
Banned: The Academy
Terrestrial Military Science
300 to 350 money 10 to 20 influence
Los Zetas
1 Espionage 1 Command 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Detain CouncilorDetain Councilor
Prominent
3% Spoils priority 50 money 1 influence 2 ops
Affinity: The Initiative
Banned: Project ExodusThe Academy
Monterrey
Criminal
50 money 40 influence 20 ops
Solntsevskaya Bratva
1 Espionage 3 Security
AssassinateAssassinate
Prominent
8% Spoils priority 90 money 1 influence 2 ops
Affinity: The Initiative
Banned: The Academy
Moscow
Criminal
200 money 200 influence 20 ops
Research and Analysis Wing
2 Investigation 2 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Defend InterestsDefend Interests
AssassinateAssassinate
Prominent
-25 money 2 ops
New Delhi
Government
200 influence
Random
Security33
20%: 1 Investigation 1 to 2 Espionage 1 to 2 Command 1 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
Prominent
50%: 10% to 15% Oppression priority 75%: -2 to -1 money 3 to 5 ops
Affinity: Humanity FirstThe Initiative
Banned: The Academy
Arrival Security
600 to 700 money 30 to 40 influence
ISIS
1 Espionage 1 Command
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
2 ops Affinity: Humanity First
Banned: The ResistanceThe ProtectorateProject ExodusThe Academy
Baghdad
Sociopath
125 influence 10 ops
Pax Robotica
50%: 1 Espionage 1 Command 2 Security
Assault Alien AssetAssault Alien Asset
AssassinateAssassinate
Coup d'EtatCoup d'Etat
Stabilize NationStabilize Nation
2 to 3 ops Affinity: The ProtectorateThe ResistanceThe Initiative
Banned: The ServantsThe Academy
Augmented Reality
Washington
250 to 500 money
The Executioners
5 Espionage 10 Command 3 Administration 10 Security
Assault Alien AssetAssault Alien Asset
PurgePurge
AssassinateAssassinate
5% Oppression priority 10% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 10% Military Science 5 ops Affinity: Humanity First
Banned: The ResistanceThe ServantsThe AcademyProject ExodusThe InitiativeThe ProtectorateThe Aliens
Not on Market
Central Intelligence Agency
1 Persuasion 2 Investigation 3 Espionage 5 Administration 1 Science 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
PurgePurge
Prominent
-400 money 2 influence 4 ops
Affinity: The ResistanceThe Initiative
Washington
Government
300 influence
Second Chance
2 Persuasion 50%: 1 Investigation 3 Security
AssassinateAssassinate
Assault Alien AssetAssault Alien Asset
Coup d'EtatCoup d'Etat
Detain CouncilorDetain Councilor
2% Military Science 2 to 3 ops Affinity: The ResistanceProject ExodusThe Academy
Banned: The ProtectorateThe AliensThe ServantsThe Initiative
Terrestrial Military Science
350 to 600 money
La Cosa Nostra
1 Espionage 2 Administration 2 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Detain CouncilorDetain Councilor
Prominent
4% Spoils priority 45 money 1 influence 1 ops
Affinity: The Initiative
Banned: The Academy
Naples
Criminal
80 money 80 influence 5 ops
SEAL Team Six
1 Command 1 Security
AssassinateAssassinate
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
Prominent
-3 money 4 ops
Washington
Government
200 influence
Bratski Krug
1 Espionage 1 Security
AssassinateAssassinate
5% Spoils priority 25 money 1 influence 1 ops Affinity: The Initiative
Banned: The Academy
Moscow
Criminal
150 money 50 influence 10 ops
Yamaguchi-gumi
1 Persuasion 1 Espionage 2 Administration 2 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Stabilize NationStabilize Nation
Prominent
50%: 2% Economy priority 50%: 2% Welfare priority 4% Spoils priority 90 money 1 influence 2 ops
Affinity: The Initiative
Banned: The Academy
Osaka
Criminal
150 money 80 influence 10 ops
Random
Security43
20%: 1 Espionage 2 Command 1 Security
Assault Alien AssetAssault Alien Asset
AssassinateAssassinate
Extract CouncilorExtract Councilor
75%: -2 to -1 money 3 to 5 ops Affinity: Humanity FirstThe Resistance
Networked Global Defense
600 to 700 money 20 to 40 influence
Sinaloa Cartel
1 Espionage 1 Administration 1 Security
AssassinateAssassinate
Detain CouncilorDetain Councilor
Prominent
5% Spoils priority 80 money 1 influence 2 ops
Affinity: The Initiative
Banned: Project ExodusThe Academy
Monterrey
Criminal
80 money 100 influence 20 ops
Main Intelligence Directorate
1 Persuasion 1 Investigation 3 Espionage 4 Administration 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
PurgePurge
Prominent
2% Spoils priority 1% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -50 money 2 influence 4 ops
Affinity: The Initiative
Moscow
Government
250 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Rebel
CommandEspionage
22-32
4-6Persuasion
2-4Investigation
5-7Espionage
6-7Command
1-2Administration
0-0Science
4-6Security
4-16Loyalty
Turn Councilor

AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity









Crim: 20%
Martyr: 20%
Surv: 70%



Vet: 5%
Humanity First: Good



The Academy: Bad
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only
Commando
CommandSecurity
19-26
1-1Persuasion
2-5Investigation
4-6Espionage
5-6Command
1-1Administration
0-1Science
6-6Security
6-16Loyalty

Detain Councilor
AssassinateSabotage FacilitiesSabotage Hab Module
Assault Alien AssetExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%


Surv: 80%




Humanity First: Good






The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements
Vengeful It's payback time. 0%

Blocking Traits

Trait Group Description Initial Chances Effects Requirements
Ethical 5 A person of principle who believes not all means are justified by their end.
Profession Chance
Rebel 6.37%
Journalist 20%
Fixer 10%
Engineer 10%
Tycoon 10%
Professor 20%
Evangelist 2.28%
Attorney 10%
Diplomat 10%
Astronaut 10%
Politician 7.63%
Inspector 10%
Scientist 20%
Investigator 10%
Celebrity 10%
Hacker 10%
Activist 20%
Judge 20%
Tech Mogul 10%
Executive 10%
Officer 8.26%
Pacifist 5 Personally refuses to take part in any violent action.
Profession Chance
Journalist 1%
Professor 2%
Evangelist 0.46%
Politician 0.76%
Scientist 2%
Celebrity 4%
Hacker 1%
Activist 3%
Tech Mogul 1%
Executive 1%


Assault Alien Asset

Lead a combat unit against a fixed alien asset.
Stat: Command Cost: ops XP: 3 (2 if flora) Resolution
Order: 3
Noise Mission Outcome Hate
12 Critical Failure 2
6 Normal Failure 2
4 Normal Success 10
0 Critical Success 10
Research and Event Modifiers
For Attackers: For Defenders:
Mission_AssaultAlienAsset_Att
None
None
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: CommandCommand None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 4
Protect Mission: Attribute: CommandCommand Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Alien Defenses Target is UFO Landing Sum of:
Target is Alien Facility Sum of:
Target is Alien Xenoforming Sum of:

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Agazi Commandos
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Addis Ababa
Government
100 influence
Sea Dragon
1 Command 2 Security
Protect TargetProtect Target
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
-1 money 2 ops Beijing
Government
100 influence
Random
Security42
1 Command 50%: 1 Security
Assault Alien AssetAssault Alien Asset
AssassinateAssassinate
Extract CouncilorExtract Councilor
50%: -2 to -1 money 2 to 3 ops Affinity: Humanity FirstThe Resistance
Terrestrial Military Science
300 to 350 money 10 to 20 influence
Pathfinders
1 Command 1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-2 money 1 ops Rio de Janeiro
Government
150 influence
Delta Force
2 Command 1 Security
AssassinateAssassinate
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
Prominent
-3 money 4 ops
Affinity: The Resistance
Washington
Government
200 influence
Joint Task Force 2
1 Command 1 Security
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Extract CouncilorExtract Councilor
-2 money 1 ops Toronto-Ottawa
Government
100 influence
King's Guard
2 Security
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Extract CouncilorExtract Councilor
-1 money 1 ops Bangkok
Government
100 influence
Japan Special Forces Group
1 Command 1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-2 money 1 ops Tokyo
Government
150 influence
Fuerza de Guerra Naval Especial
1 Command 2 Security
Extract CouncilorExtract Councilor
Assault Alien AssetAssault Alien Asset
Detain CouncilorDetain Councilor
-1 money 2 ops Affinity: The Resistance
Madrid
Government
100 influence
Special Activities Section
5 Investigation 5 Espionage 10 Command 3 Administration 3 Science 3 Security
Assault Alien AssetAssault Alien Asset
AdviseAdvise
Stabilize NationStabilize Nation
5% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 10% Xenology 2 influence 4 ops 20 research Affinity: The Resistance
Banned: Humanity FirstThe ServantsThe AcademyProject ExodusThe ProtectorateThe InitiativeThe Aliens
Not on Market
Hezbollah
2 Espionage 1 Command 1 Administration 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
Assault Alien AssetAssault Alien Asset
Prominent
1 influence 3 ops
Affinity: Humanity First
Banned: Project ExodusThe ProtectorateThe Academy
Beirut
Government
250 influence
Sa'ka Forces
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Cairo
Government
100 influence
GROM
1 Command 1 Security
Extract CouncilorExtract Councilor
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
-1 money 1 ops Affinity: The Resistance
Warsaw
Government
100 influence
Random
Security41
20%: 1 Security
Assault Alien AssetAssault Alien Asset
25%: -2 to -1 money 1 to 2 ops Affinity: Humanity FirstThe Resistance
100 to 125 money
Special Services Group
1 Command 2 Security
Assault Alien AssetAssault Alien Asset
Stabilize NationStabilize Nation
Increase UnrestIncrease Unrest
-1 money 2 ops Lahore-Islamabad
Government
80 influence
9 Para SF
1 Command 2 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-2 money 2 ops Hyderabad
Government
150 influence
7th U.S. Special Forces Group
1 Command 2 Security
Increase UnrestIncrease Unrest
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -2 money 3 ops Affinity: The Resistance
Atlanta
Government
100 influence
Kopassus
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Affinity: Humanity First
Banned: Project ExodusThe Academy
Jakarta
Government
100 influence
1st U.S. Special Forces Group
1 Command 2 Security
Increase UnrestIncrease Unrest
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -2 money 3 ops Affinity: The Resistance
Seattle
Government
100 influence
Särskilda Operationsgruppen
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Stockholm
Government
100 influence
Jolt Games
1 Command
Assault Alien AssetAssault Alien Asset
50%: 1 to 5 money 1 to 2 influence Affinity: Humanity FirstProject ExodusThe Resistance
Banned: The ProtectorateThe ServantsThe Aliens
50 to 100 money
Airborne Special Service Company
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Taipei
Government
100 influence
Australian Special Air Service
1 Command 2 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
-2 money 1 ops Affinity: The ResistanceHumanity First
Perth
Government
75 influence
Special Forces Command
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Ankara
Government
100 influence
Pax Robotica
50%: 1 Espionage 1 Command 2 Security
Assault Alien AssetAssault Alien Asset
AssassinateAssassinate
Coup d'EtatCoup d'Etat
Stabilize NationStabilize Nation
2 to 3 ops Affinity: The ProtectorateThe ResistanceThe Initiative
Banned: The ServantsThe Academy
Augmented Reality
Washington
250 to 500 money
Hyjinks' Minions
1 Investigation 1 Command 25%: 3 Administration
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Stabilize NationStabilize Nation
1 to 5 money 2 to 3 ops Affinity: The ResistanceProject ExodusThe Academy
Banned: Humanity FirstThe ServantsThe Initiative
Arrival Security
250 to 500 money
The Executioners
5 Espionage 10 Command 3 Administration 10 Security
Assault Alien AssetAssault Alien Asset
PurgePurge
AssassinateAssassinate
5% Oppression priority 10% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 10% Military Science 5 ops Affinity: Humanity First
Banned: The ResistanceThe ServantsThe AcademyProject ExodusThe InitiativeThe ProtectorateThe Aliens
Not on Market
3rd U.S. Special Forces Group
1 Command 2 Security
Increase UnrestIncrease Unrest
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -2 money 3 ops Affinity: The Resistance
Washington
Government
100 influence
Jaeger Corps
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Copenhagen
Government
100 influence
Snow Leopard Commando Group
1 Investigation 1 Command 2 Security
Stabilize NationStabilize Nation
Protect TargetProtect Target
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
-1 money 3 ops Beijing
Government
120 influence
National Gendarmerie Intervention Group
1 Command 2 Security
Extract CouncilorExtract Councilor
Assault Alien AssetAssault Alien Asset
Detain CouncilorDetain Councilor
-1 money 2 ops Affinity: The Resistance
Paris
Government
120 influence
Shayetet 13
1 Command 2 Security
Extract CouncilorExtract Councilor
Protect TargetProtect Target
Assault Alien AssetAssault Alien Asset
-1 money 2 ops Affinity: Humanity First
Tel Aviv
Government
120 influence
Second Chance
2 Persuasion 50%: 1 Investigation 3 Security
AssassinateAssassinate
Assault Alien AssetAssault Alien Asset
Coup d'EtatCoup d'Etat
Detain CouncilorDetain Councilor
2% Military Science 2 to 3 ops Affinity: The ResistanceProject ExodusThe Academy
Banned: The ProtectorateThe AliensThe ServantsThe Initiative
Terrestrial Military Science
350 to 600 money
Compañía de Comandos 601
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Buenos Aires
Government
80 influence
Serbian Cobras
2 Security
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
-1 money 1 ops Belgrade
Government
100 influence
5th U.S. Special Forces Group
1 Command 2 Security
Increase UnrestIncrease Unrest
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -2 money 3 ops Affinity: The Resistance
Chicago
Government
100 influence
SEAL Team Six
1 Command 1 Security
AssassinateAssassinate
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
Prominent
-3 money 4 ops
Washington
Government
200 influence
Southern Sword
1 Espionage 2 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
-1 money 3 ops Guangzhou
Government
80 influence
Special Air Service
1 Command 1 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
-2 money 3 ops London
Government
200 influence
Special Boat Service
1 Command 2 Security
Extract CouncilorExtract Councilor
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
-1 money 1 ops London
Government
100 influence
10th U.S. Special Forces Group
1 Command 2 Security
Increase UnrestIncrease Unrest
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -2 money 3 ops Affinity: The Resistance
Denver
Government
100 influence
Jagdkommando
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Vienna
Government
100 influence
Life Regiment Hussars
1 Command 2 Security
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Extract CouncilorExtract Councilor
-2 money 1 ops Stockholm
Government
150 influence
Random
Security43
20%: 1 Espionage 2 Command 1 Security
Assault Alien AssetAssault Alien Asset
AssassinateAssassinate
Extract CouncilorExtract Councilor
75%: -2 to -1 money 3 to 5 ops Affinity: Humanity FirstThe Resistance
Networked Global Defense
600 to 700 money 20 to 40 influence
Denjaka
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Jakarta
Government
100 influence
Siberian Tigers
1 Espionage 1 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
-1 money 2 ops Chongqing
Government
70 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Rebel
CommandEspionage
22-32
4-6Persuasion
2-4Investigation
5-7Espionage
6-7Command
1-2Administration
0-0Science
4-6Security
4-16Loyalty
Turn Councilor

AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity









Crim: 20%
Martyr: 20%
Surv: 70%



Vet: 5%
Humanity First: Good



The Academy: Bad
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Commando
CommandSecurity
19-26
1-1Persuasion
2-5Investigation
4-6Espionage
5-6Command
1-1Administration
0-1Science
6-6Security
6-16Loyalty

Detain Councilor
AssassinateSabotage FacilitiesSabotage Hab Module
Assault Alien AssetExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%


Surv: 80%




Humanity First: Good






The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Officer
CommandAdministration
22-35
4-6Persuasion
1-3Investigation
1-4Espionage
7-8Command
4-6Administration
0-2Science
5-6Security
6-18Loyalty
Control NationInspire
Detain Councilor

Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity


Life Science: 3%

Military Science: 10%


Total: 13%
Gov: 100%

Martyr: 2%
Surv: 50%

projects: 1%



The Resistance: Good
Project Exodus: Bad



The Servants: Bad
The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements
Pacifist 5 Personally refuses to take part in any violent action.
Profession Chance
Journalist 1%
Professor 2%
Evangelist 0.46%
Politician 0.76%
Scientist 2%
Celebrity 4%
Hacker 1%
Activist 3%
Tech Mogul 1%
Executive 1%


Control Space Asset

Persuade a ship or hab crew to join your faction. Requires we have sufficient mission control to take on the asset.
Stat: Persuasion Cost: influence XP: 2 Resolution
Order: 3
Noise Mission Outcome Hate
30 Critical Failure 2
30 Normal Failure 2
0 Normal Success 7
-4 Critical Success 7
Research and Event Modifiers
For Attackers: For Defenders:
Mission_GainControlPoint
None
Mission_ControlAsset_Def
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: PersuasionPersuasion None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Target Has Negative Influence 6
Attacker's Recent Mission Control Shortage None Max(0, Mission Performer's Faction's mission controlMission Control Upkeep - Mission Performer's Faction's mission controlMission Control Cap), Averaged over the last 32 days.

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 12
Control Point's Joint Council Attribute: LoyaltyLoyalty Target is not a Disabled Control Point. Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Target's Faction / 12
Protect Mission: Attribute: SecuritySecurity Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Hab Size None Number of Complete Modules on Target Hab
Difference in Ideology Target is owned by some Faction 2 × Ideological Distance between Target's Faction and Mission Performer's Faction.
Defend Interests Target is Defend InterestsDefended Control Point or Defend InterestsDefended Hab 10, may be increased by certain Technologies
Crew Size Target is a Ship Target Ship Crew ^ 0.5
Target is a Hab that is not Decommissioning Target Hab Crew ^ 0.33
Hab Support Shortages Target is a Ship Max(0, Target Faction's Monthly moneyMoney Income / -10) if Target Faction has negative moneyMoney.
Target is a Hab or Hab Module Sum of:
  • Max(0, Target Faction's Monthly moneyMoney Net Income / -10) if Target Faction has negative moneyMoney.
  • Max(0, Target Faction's Daily Space Resource Shortage - Target Faction's boostBoost
Decommissioning Hab Target is a Decommissioning Hab -100
Defending Force Strength Target is a Ship Target Ship's Marine combat scoreMarine Strength
Target is a Hab Sum of:
  • Marine combat scoreMarine Strength of the Target Hab.
  • Marine combat scoreMarine Strength of ships of the Target's Faction that are docked to the Target Hab.
  • Sum of Tiers of Active Hab Defense Module on the Target Hab, if the Target Hab is a ground base.
Defender's Recent Mission Control Shortage None Max(0, Target's Faction's mission controlMission Control Upkeep - Target's Faction's mission controlMission Control Cap), Averaged over the last 32 days.
Stability-Granting Modules Target is a Hab Sum of Stability Bonuses from Active Hab Modules on Target Hab

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Sahar Launch Systems

Control Space AssetControl Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: Project Exodus
Banned: Humanity FirstThe ServantsThe InitiativeThe ProtectorateThe ResistanceThe AcademyThe Aliens
Not on Market
Spaceguard Section

Assault Enemy Space AssetAssault Enemy Space Asset
Control Space AssetControl Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: The Resistance
Banned: Humanity FirstThe ServantsThe AcademyProject ExodusThe ProtectorateThe InitiativeThe Aliens
Not on Market
Pherocyte Deployment Team
15 Persuasion 5 Investigation 5 Espionage 5 Administration
Control NationControl Nation
PurgePurge
Public CampaignPublic Campaign
Control Space AssetControl Space Asset
20% Unity priority 10% Spoils priority 10% Social Science 4 influence 2 ops Affinity: The Initiative
Banned: The ResistanceThe ServantsThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
New Epoch

Assault Enemy Space AssetAssault Enemy Space Asset
Control Space AssetControl Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: The Servants
Banned: The ResistanceThe InitiativeThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Project Exodus Engineers
3 Administration 5 Science
AdviseAdvise
Control Space AssetControl Space Asset
5% Knowledge priority 10% Funding priority 10% Found space program priorityBoost priorityBuild exofighter priority 10% Mission control priority 20% Space Science 1 projects 10% Space mining 9 boost 4 mission control 40 research Affinity: Project Exodus
Banned: Humanity FirstThe ServantsThe InitiativeThe ProtectorateThe ResistanceThe AcademyThe Aliens
Not on Market
Filfla Aeronautics
3 to 4 Administration 1 Science
Control Space AssetControl Space Asset
AdviseAdvise
2% Space Science 1 projects 1 boost 1 mission control 50%: 1 to 10 research Affinity: The ResistanceProject ExodusThe Academy
Banned: The ProtectorateThe ServantsHumanity First
Advanced Chemical Rocketry
350 to 700 money
Orbital Ventures

Control Space AssetControl Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: The Initiative
Banned: The ResistanceThe ServantsThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Academy Envoys
3 Persuasion 6 Administration 2 Science
Control NationControl Nation
Defend InterestsDefend Interests
AdviseAdvise
Control Space AssetControl Space Asset
10% Xenology 2 influence 10 research Affinity: The Academy
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Asterion Stellar Systems

Control Space AssetControl Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: The Protectorate
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusThe AcademyHumanity FirstThe Aliens
Not on Market
Gannet Exploration

Control Space AssetControl Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: The Academy
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Engineer
ScienceAdministration
20-32
2-6Persuasion
4-6Investigation
1-2Espionage
1-2Command
4-6Administration
6-7Science
2-3Security
6-16Loyalty
Control Space AssetControl Nation

Sabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project


Advise

Investigate Alien Activity








Gov: 10%


Surv: 2%
Inno: 98%
projects: 100%

Vet: 5%


Project Exodus: Good




The Aliens: Ban
Attorney
InvestigationPersuasion
20-31
6-7Persuasion
6-7Investigation
1-3Espionage
1-2Command
3-6Administration
0-2Science
3-4Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor
CrackdownDetain CouncilorInvestigate Councilor
Purge

Hostile Takeover
Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 2%

Surv: 2%



Vet: 5%







The Aliens: Ban
Diplomat
PersuasionAdministration
22-33
5-7Persuasion
3-5Investigation
4-6Espionage
2-3Command
4-6Administration
0-1Science
4-5Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor


Stabilize Nation

Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 100%


Surv: 1%


Tech: 10%
Vet: 5%
Humanity First: Bad
The Resistance: Good


The Academy: Good
The Protectorate: Good

The Aliens: Ban
Astronaut
CommandScience
23-36
3-5Persuasion
1-4Investigation
1-2Espionage
6-7Command
3-6Administration
5-6Science
4-6Security
6-16Loyalty
Control Space AssetControl NationInspirePublic Campaign

Sabotage Hab Module
Assault Enemy Space Asset

Advise

Investigate Alien Activity
Energy: 20%
Information Science: 5%
Life Science: 5%
Material Science: 5%
Military Science: 20%

Space Science: 30%
Total: 85%
Gov: 100%

Martyr: 1%
Surv: 10%

projects: 5%
Tech: 5%
Vet: 5%

The Resistance: Good
Project Exodus: Good

The Academy: Good

The Servants: Bad
The Aliens: Ban
Politician
AdministrationPersuasion
18-31
6-8Persuasion
3-5Investigation
1-4Espionage
1-3Command
4-6Administration
0-1Science
3-4Security
2-14Loyalty
Control Space AssetControl NationPublic Campaign
Crackdown
Purge
Coup d'Etat

Advise

Defend Interests








Gov: 100%

Martyr: 4%



Tech: 5%
Vet: 5%



The Initiative: Good
The Academy: Good
The Protectorate: Good

The Aliens: Ban
Scientist
ScienceInvestigation
17-28
1-5Persuasion
4-6Investigation
0-2Espionage
0-0Command
3-5Administration
7-7Science
2-3Security
6-16Loyalty
Control Space AssetControl Nation

Sabotage ProjectSteal Project


Advise

Investigate Alien Activity
Energy: 15%
Information Science: 15%
Life Science: 15%
Material Science: 15%
Military Science: 10%
Social Science: 15%
Space Science: 15%
Total: 100%
Gov: 5%


Surv: 3%
Inno: 28.98%

Tech: 5%
Vet: 5%

The Resistance: Good
Project Exodus: Good

The Academy: Good

The Servants: Bad
The Aliens: Ban
Celebrity
PersuasionSecurity
14-23
7-8Persuasion
1-3Investigation
0-1Espionage
0-1Command
3-5Administration
0-1Science
3-4Security
4-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor















Gov: 1%
Crim: 5%
Martyr: 5%




Vet: 5%







The Aliens: Ban
Activist
PersuasionCommand
13-22
6-8Persuasion
4-5Investigation
3-5Espionage
0-1Command
0-1Administration
0-1Science
0-1Security
6-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor
Investigate Councilor

Coup d'EtatIncrease Unrest






Life Science: 1%


Social Science: 2%

Total: 3%
Gov: 5%
Crim: 10%
Martyr: 20%
Surv: 1%



Vet: 5%
Humanity First: Bad



The Academy: Good
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Judge
InvestigationAdministration
18-28
5-7Persuasion
5-6Investigation
1-3Espionage
1-2Command
3-5Administration
0-1Science
3-4Security
5-17Loyalty
Control Space AssetControl Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Stabilize Nation
Hostile Takeover
Advise

Defend InterestsInvestigate Alien Activity








Gov: 100%

Martyr: 5%
Surv: 1%


Tech: 2%
Vet: 5%

The Resistance: Good
Project Exodus: Bad


The Protectorate: Good

The Aliens: Ban
Tech Mogul
AdministrationScience
20-31
4-6Persuasion
2-4Investigation
1-3Espionage
1-2Command
4-6Administration
5-6Science
3-4Security
5-17Loyalty
Control Space AssetControl NationPublic Campaign
Investigate Councilor
Steal Project

Hostile Takeover
Advise

Surveil LocationInvestigate Alien Activity
Energy: 5%
Information Science: 25%

Material Science: 5%

Social Science: 5%

Total: 40%




Inno: 18.92%
projects: 20%
Tech: 10%
Vet: 5%


Project Exodus: Good
The Initiative: Good


The Servants: Good
The Aliens: Ban
Executive
AdministrationCommand
17-31
4-7Persuasion
2-4Investigation
0-2Espionage
4-5Command
5-6Administration
0-3Science
2-4Security
5-17Loyalty
Control Space AssetControl Nation
Crackdown
Purge

Hostile Takeover
Advise

Defend Interests








Gov: 10%




projects: 10%
Tech: 10%
Vet: 5%







The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements
Earthbound 7 This person refuses to travel to space.
Profession Chance
Rebel 10%
Journalist 10%
Fixer 10%
Engineer 10%
Tycoon 10%
Professor 10%
Evangelist 10%
Attorney 10%
Diplomat 10%
Commando 10%
Politician 10%
Inspector 10%
Scientist 10%
Investigator 10%
Celebrity 10%
Hacker 10%
Activist 10%
Judge 10%
Tech Mogul 10%
Executive 10%
Operative 10%
Kingpin 10%
Officer 10%
  • Blocks OrbitDeorbitTransferControl Space AssetAssault Enemy Space Asset
  • Banned from Space


Coup d'Etat

Overthrow a government and reset its control points.
Stat: Command Cost: ops XP: 2 Resolution
Order: 2
Noise Mission Outcome Hate
8 Critical Failure 3
4 Normal Failure 0
2 Normal Success 5
0 Critical Success 5
Research and Event Modifiers
For Attackers: For Defenders:
Mission_Coup_Att
None
None
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: CommandCommand None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Attacker's Popular Support None (10 + Target Nation's Government scoreGovernment) × Fraction of Target Nation's Public Opinion that supports the Mission Performer's Faction.
Resource Spent None Scales logarithmically with Amount Spent
National Unrest None Target Nation's UnrestUnrest
Elite Dissatisfaction Target Nation's Corruption % > Spoils prioritySpoils Priority % 15 × (Target Nation's Corruption % - Spoils prioritySpoils Priority %)
Oligarchs Control Point Attack 3

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 8
Joint Control Point Attribute: CommandCommand Target is a Nation or in a Nation. Average over each Control Point:
  • 0 if Disabled.
  • 0 if owned by Mission Performer's Faction.
  • Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Owning Faction / 12
National Cohesion None Target Nation's cohesionCohesion
Elite Dissatisfaction Target Nation's Spoils prioritySpoils Priority % > Corruption % 10 × (Target Nation's Spoils prioritySpoils Priority % - Corruption %)
National Democracy None Target Nation's Government scoreGovernment
Size of National Economy None (Target Nation's GDP / Scenario GDP Scaling Factor) ^ 0.33333334
Defended Control Points None Number of Defend InterestsDefended Control Points in Target Nation.
Oligarchs Control Point Defense 3
Pherocyte Resistance Mission Performer's Faction is the Aliens 2 × Number of Following Projects researched by Target Faction:
Defender's Popular Support None (10 + Target Nation's Government scoreGovernment) × Fraction of Target Nation's Public Opinion that supports the Target's Faction.

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
Criminal23
50%: 1 to 2 Espionage
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
-5 money 3 to 4 ops Affinity: Humanity First
Banned: Project ExodusThe Academy
Criminal
500 to 750 money 0 to 60 influence 10 to 30 ops
KazKo Industries
1 Security
AssassinateAssassinate
Coup d'EtatCoup d'Etat
7 to 14 money 2 mission control Affinity: Humanity FirstThe ResistanceThe Initiative
Banned: The ServantsThe Protectorate
Advanced Chemical Rocketry
Almaty
Criminal
500 to 750 money
Mossad
1 Persuasion 1 Investigation 3 Espionage 1 Command 3 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
CrackdownCrackdown
Prominent
-75 money 1 influence 3 ops
Banned: The Servants
Tel Aviv
Government
300 influence
Pax Robotica
50%: 1 Espionage 1 Command 2 Security
Assault Alien AssetAssault Alien Asset
AssassinateAssassinate
Coup d'EtatCoup d'Etat
Stabilize NationStabilize Nation
2 to 3 ops Affinity: The ProtectorateThe ResistanceThe Initiative
Banned: The ServantsThe Academy
Augmented Reality
Washington
250 to 500 money
Central Intelligence Agency
1 Persuasion 2 Investigation 3 Espionage 5 Administration 1 Science 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
PurgePurge
Prominent
-400 money 2 influence 4 ops
Affinity: The ResistanceThe Initiative
Washington
Government
300 influence
Ughxalt
33%: 1 Persuasion 33%: 1 Investigation 1 Espionage 1 Science 33%: 1 Security
Coup d'EtatCoup d'Etat
Increase UnrestIncrease Unrest
2% Military Science 25%: 1 to 5 money 25%: 1 to 3 influence 2 to 3 ops 25%: 1 to 5 research We Are Not Alone
250 to 500 money 100 to 150 influence 5 to 10 ops
Second Chance
2 Persuasion 50%: 1 Investigation 3 Security
AssassinateAssassinate
Assault Alien AssetAssault Alien Asset
Coup d'EtatCoup d'Etat
Detain CouncilorDetain Councilor
2% Military Science 2 to 3 ops Affinity: The ResistanceProject ExodusThe Academy
Banned: The ProtectorateThe AliensThe ServantsThe Initiative
Terrestrial Military Science
350 to 600 money
Main Intelligence Directorate
1 Persuasion 1 Investigation 3 Espionage 4 Administration 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
PurgePurge
Prominent
2% Spoils priority 1% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -50 money 2 influence 4 ops
Affinity: The Initiative
Moscow
Government
250 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Rebel
CommandEspionage
22-32
4-6Persuasion
2-4Investigation
5-7Espionage
6-7Command
1-2Administration
0-0Science
4-6Security
4-16Loyalty
Turn Councilor

AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity









Crim: 20%
Martyr: 20%
Surv: 70%



Vet: 5%
Humanity First: Good



The Academy: Bad
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only
Politician
AdministrationPersuasion
18-31
6-8Persuasion
3-5Investigation
1-4Espionage
1-3Command
4-6Administration
0-1Science
3-4Security
2-14Loyalty
Control Space AssetControl NationPublic Campaign
Crackdown
Purge
Coup d'Etat

Advise

Defend Interests








Gov: 100%

Martyr: 4%



Tech: 5%
Vet: 5%



The Initiative: Good
The Academy: Good
The Protectorate: Good

The Aliens: Ban
Activist
PersuasionCommand
13-22
6-8Persuasion
4-5Investigation
3-5Espionage
0-1Command
0-1Administration
0-1Science
0-1Security
6-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor
Investigate Councilor

Coup d'EtatIncrease Unrest






Life Science: 1%


Social Science: 2%

Total: 3%
Gov: 5%
Crim: 10%
Martyr: 20%
Surv: 1%



Vet: 5%
Humanity First: Bad



The Academy: Good
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban
Officer
CommandAdministration
22-35
4-6Persuasion
1-3Investigation
1-4Espionage
7-8Command
4-6Administration
0-2Science
5-6Security
6-18Loyalty
Control NationInspire
Detain Councilor

Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity


Life Science: 3%

Military Science: 10%


Total: 13%
Gov: 100%

Martyr: 2%
Surv: 50%

projects: 1%



The Resistance: Good
Project Exodus: Bad



The Servants: Bad
The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Crackdown

Temporarily disable the benefits of a control point, remove any Defenses, and make it easier to Purge the controlling faction.
Stat: Investigation Cost: influence XP: 2 Resolution
Order: 2
Noise Mission Outcome Hate
6 Critical Failure 0
2 Normal Failure 0
0 Normal Success 2
-4 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Mission_Crackdown_Att
None
Mission_Crackdown_Def
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: InvestigationInvestigation None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Attacker's Popular Support None (10 + Target Nation's Government scoreGovernment) × Fraction of Target Nation's Public Opinion that supports the Mission Performer's Faction.
Resource Spent None Scales logarithmically with Amount Spent
Security Apparatus Control Point 3
Target Over control pointsControl Point Capacity None Max(0, 0.33333334 × (Target Faction's control pointsControl Point Capacity Upkeep - Target Faction'scontrol pointsControl Point Capacity)), Averaged over the last 32 days.

Defending Modifiers

Mission Modifier Conditions Value
Control Point's Joint Council Attribute: AdministrationAdministration Target is not a Disabled Control Point. Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Target's Faction / 12
Size of National Economy None (Target Nation's GDP / Scenario GDP Scaling Factor) ^ 0.33333334
Defender's Popular Support None (10 + Target Nation's Government scoreGovernment) × Fraction of Target Nation's Public Opinion that supports the Target's Faction.
Defend Interests Target is Defend InterestsDefended Control Point or Defend InterestsDefended Hab 10, may be increased by certain Technologies

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Ministry of State Security
2 Investigation 3 Espionage 6 Administration 1 Science 3 Security
Investigate CouncilorInvestigate Councilor
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
CrackdownCrackdown
Prominent
3% Unity priority 3% Oppression priority -220 money 1 influence 4 ops
Beijing
Government
300 influence
Drug Enforcement Administration
1 Investigation
Detain CouncilorDetain Councilor
CrackdownCrackdown
-85 money 1 ops Washington
Government
NOT Criminal
120 influence
Security Service MI5
3 Investigation 1 Espionage 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
CrackdownCrackdown
-50 money 1 ops London
Government
200 influence
Mossad
1 Persuasion 1 Investigation 3 Espionage 1 Command 3 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
CrackdownCrackdown
Prominent
-75 money 1 influence 3 ops
Banned: The Servants
Tel Aviv
Government
300 influence
Federal Security Service
1 Persuasion 2 Investigation 6 Administration 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
CrackdownCrackdown
Prominent
3% Oppression priority -250 money 1 influence 2 ops
Affinity: The Initiative
Moscow
Government
250 influence
Federal Bureau of Investigation
4 Investigation 2 Espionage 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
CrackdownCrackdown
Prominent
-250 money 2 ops
Washington
Government
NOT Criminal
280 influence
Directorate General for External Security
2 Investigation 2 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
CrackdownCrackdown
-22 money 3 ops Paris
Government
250 influence
Interpol
2 Investigation 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
CrackdownCrackdown
Detain CouncilorDetain Councilor
-4 money 1 ops Government
NOT Criminal
150 influence
Reeducation Team
5 Persuasion 3 Investigation 6 Administration
CrackdownCrackdown
Public CampaignPublic Campaign
Defend InterestsDefend Interests
5% Unity priority 10% Social Science 3 influence 2 ops Affinity: The Protectorate
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusThe AcademyHumanity FirstThe Aliens
Not on Market

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Journalist
PersuasionInvestigation
15-25
6-8Persuasion
6-6Investigation
3-5Espionage
0-0Command
0-2Administration
0-3Science
0-1Security
5-17Loyalty
InspirePublic CampaignTurn Councilor
CrackdownInvestigate Councilor
Steal Project
Stabilize NationIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 5%
Martyr: 3%
Surv: 2%



Vet: 5%

The Resistance: Good

The Initiative: Bad



The Aliens: Ban
Evangelist
Persuasion
14-24
7-8Persuasion
1-2Investigation
0-1Espionage
1-4Command
3-5Administration
0-0Science
2-4Security
6-16Loyalty
Control NationInspirePublic CampaignTurn Councilor
Crackdown

Stabilize NationIncrease Unrest

Advise











Crim: 1%
Martyr: 25%




Vet: 5%
Humanity First: Good


The Initiative: Good
The Academy: Bad

The Servants: Good
The Aliens: Ban
Attorney
InvestigationPersuasion
20-31
6-7Persuasion
6-7Investigation
1-3Espionage
1-2Command
3-6Administration
0-2Science
3-4Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor
CrackdownDetain CouncilorInvestigate Councilor
Purge

Hostile Takeover
Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 2%

Surv: 2%



Vet: 5%







The Aliens: Ban
Politician
AdministrationPersuasion
18-31
6-8Persuasion
3-5Investigation
1-4Espionage
1-3Command
4-6Administration
0-1Science
3-4Security
2-14Loyalty
Control Space AssetControl NationPublic Campaign
Crackdown
Purge
Coup d'Etat

Advise

Defend Interests








Gov: 100%

Martyr: 4%



Tech: 5%
Vet: 5%



The Initiative: Good
The Academy: Good
The Protectorate: Good

The Aliens: Ban
Inspector
InvestigationCommand
22-31
3-4Persuasion
5-6Investigation
2-4Espionage
4-5Command
4-5Administration
0-2Science
4-5Security
6-16Loyalty
Control Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Extract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 3%


Tech: 2%
Vet: 5%


Project Exodus: Bad
The Initiative: Bad

The Protectorate: Good

The Aliens: Ban
Investigator
InvestigationEspionage
17-25
2-3Persuasion
7-7Investigation
4-5Espionage
0-1Command
1-3Administration
0-2Science
3-4Security
5-17Loyalty

CrackdownDetain CouncilorInvestigate Councilor
Purge




Surveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 10%



Vet: 5%







The Aliens: Ban
Hacker
EspionageScience
18-29
2-4Persuasion
4-5Investigation
5-6Espionage
0-1Command
1-3Administration
4-6Science
2-4Security
4-16Loyalty
Public Campaign
CrackdownInvestigate Councilor
Sabotage Hab ModuleSabotage ProjectSteal Project
Increase Unrest



Surveil Location

Information Science: 50%





Total: 50%
Gov: 5%
Crim: 25%

Surv: 5%



Vet: 5%



The Initiative: Good


The Servants: Good
The Aliens: Ban
Judge
InvestigationAdministration
18-28
5-7Persuasion
5-6Investigation
1-3Espionage
1-2Command
3-5Administration
0-1Science
3-4Security
5-17Loyalty
Control Space AssetControl Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Stabilize Nation
Hostile Takeover
Advise

Defend InterestsInvestigate Alien Activity








Gov: 100%

Martyr: 5%
Surv: 1%


Tech: 2%
Vet: 5%

The Resistance: Good
Project Exodus: Bad


The Protectorate: Good

The Aliens: Ban
Executive
AdministrationCommand
17-31
4-7Persuasion
2-4Investigation
0-2Espionage
4-5Command
5-6Administration
0-3Science
2-4Security
5-17Loyalty
Control Space AssetControl Nation
Crackdown
Purge

Hostile Takeover
Advise

Defend Interests








Gov: 10%




projects: 10%
Tech: 10%
Vet: 5%







The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Detain Councilor

Detain an enemy councilor for interrogation. Success will also disrupt any missions the enemy councilor is on.
Stat: Investigation Cost: ops XP: 2 Resolution
Order: 1
Noise Mission Outcome Hate
8 Critical Failure 1
2 Normal Failure 1
0 Normal Success 2
-4 Critical Success 3
Research and Event Modifiers
For Attackers: For Defenders:
Mission_Detain_Att
None
Mission_Detain_Def
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: InvestigationInvestigation None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Security Apparatus Control Point 3
Detained Target Target is Detain CouncilorDetained by Mission Performer's Faction 8
Target is Detain CouncilorDetained by anyone else 4
Intel on Target Mission Performer's Faction has 100% Intel on Target Councilor 5
Mission Performer's Faction has at least 75% Intel on Target Councilor 3
Mission Performer's Faction has at least 50% Intel on Target Councilor 1

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 8
Target's Attribute: SecuritySecurity None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Protect Mission: Attribute: SecuritySecurity Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Aliens Captured or Killed Target Faction is the The AliensAliens 0.1 × Number of Alien Councilors that have been AssassinateAssassinated or Detain CouncilorDetained by Mission Performer's Faction
Alien Target is an Alien Councilor 6

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
Investigations11
1 Investigation
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
50 to 100 money
Ministry of State Security
2 Investigation 3 Espionage 6 Administration 1 Science 3 Security
Investigate CouncilorInvestigate Councilor
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
CrackdownCrackdown
Prominent
3% Unity priority 3% Oppression priority -220 money 1 influence 4 ops
Beijing
Government
300 influence
Gulf Cartel
1 Espionage 1 Administration 1 Security
AssassinateAssassinate
Detain CouncilorDetain Councilor
Prominent
4% Spoils priority 40 money 1 influence 1 ops
Affinity: The Initiative
Banned: Project ExodusThe Academy
Monterrey
Criminal
50 money 50 influence 20 ops
Drug Enforcement Administration
1 Investigation
Detain CouncilorDetain Councilor
CrackdownCrackdown
-85 money 1 ops Washington
Government
NOT Criminal
120 influence
GSG 9 der Bundespolizei
1 Investigation 1 Command 2 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Protect TargetProtect Target
-2 money 2 ops Hamburg
Government
NOT Criminal
200 influence
Random
Investigations12
2 Investigation
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
200 to 300 money
Delta Force
2 Command 1 Security
AssassinateAssassinate
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
Prominent
-3 money 4 ops
Affinity: The Resistance
Washington
Government
200 influence
Security Service MI5
3 Investigation 1 Espionage 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
CrackdownCrackdown
-50 money 1 ops London
Government
200 influence
Fuerza de Guerra Naval Especial
1 Command 2 Security
Extract CouncilorExtract Councilor
Assault Alien AssetAssault Alien Asset
Detain CouncilorDetain Councilor
-1 money 2 ops Affinity: The Resistance
Madrid
Government
100 influence
Federal Security Service
1 Persuasion 2 Investigation 6 Administration 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
CrackdownCrackdown
Prominent
3% Oppression priority -250 money 1 influence 2 ops
Affinity: The Initiative
Moscow
Government
250 influence
Los Zetas
1 Espionage 1 Command 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Detain CouncilorDetain Councilor
Prominent
3% Spoils priority 50 money 1 influence 2 ops
Affinity: The Initiative
Banned: Project ExodusThe Academy
Monterrey
Criminal
50 money 40 influence 20 ops
Australian Special Air Service
1 Command 2 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
-2 money 1 ops Affinity: The ResistanceHumanity First
Perth
Government
75 influence
Al Mukhabarat Al Aamah
1 Investigation 2 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
-10 money 1 ops Affinity: Humanity First
Riyadh
Government
120 influence
Random
Investigations23
3 Espionage 20%: 1 Security
Sabotage ProjectSabotage Project
Steal ProjectSteal Project
Detain CouncilorDetain Councilor
20%: 2% Unity priority 2 to 3 ops Arrival Security
500 to 700 money
Random
Investigations13
3 Investigation
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
Quantum Computing
500 to 700 money 10 to 20 influence
Federal Bureau of Investigation
4 Investigation 2 Espionage 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
CrackdownCrackdown
Prominent
-250 money 2 ops
Washington
Government
NOT Criminal
280 influence
Snow Leopard Commando Group
1 Investigation 1 Command 2 Security
Stabilize NationStabilize Nation
Protect TargetProtect Target
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
-1 money 3 ops Beijing
Government
120 influence
National Gendarmerie Intervention Group
1 Command 2 Security
Extract CouncilorExtract Councilor
Assault Alien AssetAssault Alien Asset
Detain CouncilorDetain Councilor
-1 money 2 ops Affinity: The Resistance
Paris
Government
120 influence
Directorate General for Internal Security
3 Investigation
Investigate Alien ActivityInvestigate Alien Activity
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
-10 money 1 ops Paris
Government
100 influence
Second Chance
2 Persuasion 50%: 1 Investigation 3 Security
AssassinateAssassinate
Assault Alien AssetAssault Alien Asset
Coup d'EtatCoup d'Etat
Detain CouncilorDetain Councilor
2% Military Science 2 to 3 ops Affinity: The ResistanceProject ExodusThe Academy
Banned: The ProtectorateThe AliensThe ServantsThe Initiative
Terrestrial Military Science
350 to 600 money
La Cosa Nostra
1 Espionage 2 Administration 2 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Detain CouncilorDetain Councilor
Prominent
4% Spoils priority 45 money 1 influence 1 ops
Affinity: The Initiative
Banned: The Academy
Naples
Criminal
80 money 80 influence 5 ops
Directorate General for External Security
2 Investigation 2 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
CrackdownCrackdown
-22 money 3 ops Paris
Government
250 influence
Serbian Cobras
2 Security
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
-1 money 1 ops Belgrade
Government
100 influence
SEAL Team Six
1 Command 1 Security
AssassinateAssassinate
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
Prominent
-3 money 4 ops
Washington
Government
200 influence
Southern Sword
1 Espionage 2 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
-1 money 3 ops Guangzhou
Government
80 influence
Interpol
2 Investigation 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
CrackdownCrackdown
Detain CouncilorDetain Councilor
-4 money 1 ops Government
NOT Criminal
150 influence
Special Air Service
1 Command 1 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
-2 money 3 ops London
Government
200 influence
Bundesnachrichtendienst
2 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
-36 money 1 ops Berlin
Government
200 influence
Sinaloa Cartel
1 Espionage 1 Administration 1 Security
AssassinateAssassinate
Detain CouncilorDetain Councilor
Prominent
5% Spoils priority 80 money 1 influence 2 ops
Affinity: The Initiative
Banned: Project ExodusThe Academy
Monterrey
Criminal
80 money 100 influence 20 ops
Siberian Tigers
1 Espionage 1 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
-1 money 2 ops Chongqing
Government
70 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Attorney
InvestigationPersuasion
20-31
6-7Persuasion
6-7Investigation
1-3Espionage
1-2Command
3-6Administration
0-2Science
3-4Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor
CrackdownDetain CouncilorInvestigate Councilor
Purge

Hostile Takeover
Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 2%

Surv: 2%



Vet: 5%







The Aliens: Ban
Commando
CommandSecurity
19-26
1-1Persuasion
2-5Investigation
4-6Espionage
5-6Command
1-1Administration
0-1Science
6-6Security
6-16Loyalty

Detain Councilor
AssassinateSabotage FacilitiesSabotage Hab Module
Assault Alien AssetExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%


Surv: 80%




Humanity First: Good






The Aliens: Ban
Inspector
InvestigationCommand
22-31
3-4Persuasion
5-6Investigation
2-4Espionage
4-5Command
4-5Administration
0-2Science
4-5Security
6-16Loyalty
Control Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Extract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 3%


Tech: 2%
Vet: 5%


Project Exodus: Bad
The Initiative: Bad

The Protectorate: Good

The Aliens: Ban
Investigator
InvestigationEspionage
17-25
2-3Persuasion
7-7Investigation
4-5Espionage
0-1Command
1-3Administration
0-2Science
3-4Security
5-17Loyalty

CrackdownDetain CouncilorInvestigate Councilor
Purge




Surveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 10%



Vet: 5%







The Aliens: Ban
Judge
InvestigationAdministration
18-28
5-7Persuasion
5-6Investigation
1-3Espionage
1-2Command
3-5Administration
0-1Science
3-4Security
5-17Loyalty
Control Space AssetControl Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Stabilize Nation
Hostile Takeover
Advise

Defend InterestsInvestigate Alien Activity








Gov: 100%

Martyr: 5%
Surv: 1%


Tech: 2%
Vet: 5%

The Resistance: Good
Project Exodus: Bad


The Protectorate: Good

The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban
Officer
CommandAdministration
22-35
4-6Persuasion
1-3Investigation
1-4Espionage
7-8Command
4-6Administration
0-2Science
5-6Security
6-18Loyalty
Control NationInspire
Detain Councilor

Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity


Life Science: 3%

Military Science: 10%


Total: 13%
Gov: 100%

Martyr: 2%
Surv: 50%

projects: 1%



The Resistance: Good
Project Exodus: Bad



The Servants: Bad
The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Extract Councilor

Extract one of our detained councilors from enemy hands.
Stat: Command Cost: ops XP: 2 Resolution
Order: 1
Noise Mission Outcome Hate
10 Critical Failure 0
2 Normal Failure 0
0 Normal Success 1
-4 Critical Success 1
Research and Event Modifiers
For Attackers: For Defenders:
None
None
None
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: CommandCommand None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Attacker's Local Control Points Mission is Performed within a Nation 6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction.
Security Apparatus Control Point 3

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 8
Nearby Councilors' Attribute: SecuritySecurity Target is Detain CouncilorDetained Councilor Sum of that Attribute over all Detain CouncilorDetaining Faction's Councilor(s) that are in the same location as Target.
Joint Detain CouncilorDetaining Council Attribute: SecuritySecurity Target is Detain CouncilorDetained by some Faction. Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Detain CouncilorDetaining Faction / 12

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Australian Secret Intelligence Service
1 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Extract CouncilorExtract Councilor
-10 money 1 ops Affinity: The Resistance
Sydney-Canberra
Government
100 influence
Random
Security22
50%: 1 Investigation 50%: 1 Command 1 Security
Extract CouncilorExtract Councilor
Protect TargetProtect Target
Stabilize NationStabilize Nation
50%: -2 to -1 money 2 to 3 ops Terrestrial Military Science
250 to 275 money
Sayeret Matkal
1 Espionage 1 Security
Extract CouncilorExtract Councilor
Surveil LocationSurveil Location
-1 money 2 ops Tel Aviv
Government
120 influence
Agazi Commandos
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Addis Ababa
Government
100 influence
Random
Security42
1 Command 50%: 1 Security
Assault Alien AssetAssault Alien Asset
AssassinateAssassinate
Extract CouncilorExtract Councilor
50%: -2 to -1 money 2 to 3 ops Affinity: Humanity FirstThe Resistance
Terrestrial Military Science
300 to 350 money 10 to 20 influence
GSG 9 der Bundespolizei
1 Investigation 1 Command 2 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Protect TargetProtect Target
-2 money 2 ops Hamburg
Government
NOT Criminal
200 influence
Random
Security23
1 Investigation 20%: 1 Espionage 1 to 2 Command 2 Security
Extract CouncilorExtract Councilor
Protect TargetProtect Target
Stabilize NationStabilize Nation
20%: 2% to 4% Oppression priority 75%: -2 to -1 money 3 to 4 ops Arrival Security
500 to 550 money 20 to 30 influence
Random
Security21
20%: 1 Investigation 20%: 1 Command 1 Security
Extract CouncilorExtract Councilor
Protect TargetProtect Target
25%: -2 to -1 money 1 to 2 ops 100 to 125 money
Pathfinders
1 Command 1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-2 money 1 ops Rio de Janeiro
Government
150 influence
Delta Force
2 Command 1 Security
AssassinateAssassinate
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
Prominent
-3 money 4 ops
Affinity: The Resistance
Washington
Government
200 influence
Joint Task Force 2
1 Command 1 Security
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Extract CouncilorExtract Councilor
-2 money 1 ops Toronto-Ottawa
Government
100 influence
Air Force Special Operations Command
1 Command
Extract CouncilorExtract Councilor
-2 money 3 ops Atlanta
Government
80 influence
King's Guard
2 Security
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Extract CouncilorExtract Councilor
-1 money 1 ops Bangkok
Government
100 influence
Japan Special Forces Group
1 Command 1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-2 money 1 ops Tokyo
Government
150 influence
Fuerza de Guerra Naval Especial
1 Command 2 Security
Extract CouncilorExtract Councilor
Assault Alien AssetAssault Alien Asset
Detain CouncilorDetain Councilor
-1 money 2 ops Affinity: The Resistance
Madrid
Government
100 influence
Sa'ka Forces
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Cairo
Government
100 influence
GROM
1 Command 1 Security
Extract CouncilorExtract Councilor
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
-1 money 1 ops Affinity: The Resistance
Warsaw
Government
100 influence
Salamander Shock Troops
3 Security
Terrorize RegionTerrorize Region
Extract CouncilorExtract Councilor
10% Oppression priority 8 ops Affinity: The Aliens
Banned: Humanity FirstThe ServantsThe ProtectorateProject ExodusThe InitiativeThe ResistanceThe Academy
Not on Market
9 Para SF
1 Command 2 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-2 money 2 ops Hyderabad
Government
150 influence
Kopassus
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Affinity: Humanity First
Banned: Project ExodusThe Academy
Jakarta
Government
100 influence
Särskilda Operationsgruppen
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Stockholm
Government
100 influence
Airborne Special Service Company
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Taipei
Government
100 influence
Australian Special Air Service
1 Command 2 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
-2 money 1 ops Affinity: The ResistanceHumanity First
Perth
Government
75 influence
Special Forces Command
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Ankara
Government
100 influence
Jaeger Corps
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Copenhagen
Government
100 influence
National Gendarmerie Intervention Group
1 Command 2 Security
Extract CouncilorExtract Councilor
Assault Alien AssetAssault Alien Asset
Detain CouncilorDetain Councilor
-1 money 2 ops Affinity: The Resistance
Paris
Government
120 influence
Shayetet 13
1 Command 2 Security
Extract CouncilorExtract Councilor
Protect TargetProtect Target
Assault Alien AssetAssault Alien Asset
-1 money 2 ops Affinity: Humanity First
Tel Aviv
Government
120 influence
Compañía de Comandos 601
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Buenos Aires
Government
80 influence
Serbian Cobras
2 Security
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
-1 money 1 ops Belgrade
Government
100 influence
SEAL Team Six
1 Command 1 Security
AssassinateAssassinate
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
Prominent
-3 money 4 ops
Washington
Government
200 influence
Southern Sword
1 Espionage 2 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
-1 money 3 ops Guangzhou
Government
80 influence
Special Air Service
1 Command 1 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
-2 money 3 ops London
Government
200 influence
Special Boat Service
1 Command 2 Security
Extract CouncilorExtract Councilor
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
-1 money 1 ops London
Government
100 influence
Jagdkommando
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Vienna
Government
100 influence
Life Regiment Hussars
1 Command 2 Security
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Extract CouncilorExtract Councilor
-2 money 1 ops Stockholm
Government
150 influence
Random
Security43
20%: 1 Espionage 2 Command 1 Security
Assault Alien AssetAssault Alien Asset
AssassinateAssassinate
Extract CouncilorExtract Councilor
75%: -2 to -1 money 3 to 5 ops Affinity: Humanity FirstThe Resistance
Networked Global Defense
600 to 700 money 20 to 40 influence
Denjaka
1 Security
Assault Alien AssetAssault Alien Asset
Extract CouncilorExtract Councilor
-1 money 1 ops Jakarta
Government
100 influence
Siberian Tigers
1 Espionage 1 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
-1 money 2 ops Chongqing
Government
70 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Rebel
CommandEspionage
22-32
4-6Persuasion
2-4Investigation
5-7Espionage
6-7Command
1-2Administration
0-0Science
4-6Security
4-16Loyalty
Turn Councilor

AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity









Crim: 20%
Martyr: 20%
Surv: 70%



Vet: 5%
Humanity First: Good



The Academy: Bad
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Commando
CommandSecurity
19-26
1-1Persuasion
2-5Investigation
4-6Espionage
5-6Command
1-1Administration
0-1Science
6-6Security
6-16Loyalty

Detain Councilor
AssassinateSabotage FacilitiesSabotage Hab Module
Assault Alien AssetExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%


Surv: 80%




Humanity First: Good






The Aliens: Ban
Inspector
InvestigationCommand
22-31
3-4Persuasion
5-6Investigation
2-4Espionage
4-5Command
4-5Administration
0-2Science
4-5Security
6-16Loyalty
Control Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Extract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 3%


Tech: 2%
Vet: 5%


Project Exodus: Bad
The Initiative: Bad

The Protectorate: Good

The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban
Officer
CommandAdministration
22-35
4-6Persuasion
1-3Investigation
1-4Espionage
7-8Command
4-6Administration
0-2Science
5-6Security
6-18Loyalty
Control NationInspire
Detain Councilor

Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity


Life Science: 3%

Military Science: 10%


Total: 13%
Gov: 100%

Martyr: 2%
Surv: 50%

projects: 1%



The Resistance: Good
Project Exodus: Bad



The Servants: Bad
The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Control Nation

Gain an open control point in a nation.
Stat: Persuasion Cost: influence XP: 2 Resolution
Order: 4
Noise Mission Outcome Hate
4 Critical Failure 0
2 Normal Failure 0
0 Normal Success 0
-4 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Mission_GainControlPoint
None
None
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: PersuasionPersuasion None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Attacker's Popular Support None (10 + Target Nation's Government scoreGovernment) × Fraction of Target Nation's Public Opinion that supports the Mission Performer's Faction.
Resource Spent None Scales logarithmically with Amount Spent
Control in Larger Allies / Federation None 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
  • The Ally Nation has more GDP than the Target Nation
  • The Ally Nation is Federated to the Target Nation.
Control Points in Neighbors None 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count.
Bureaucracy Control Point 3

Defending Modifiers

Mission Modifier Conditions Value
Size of National Economy None (Target Nation's GDP / Scenario GDP Scaling Factor) ^ 0.33333334
Control Points in Enemies Mission Performer's Faction has no Control Points in Target's Nation 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals or War Enemies of the Target's Nation.

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
Influence23
3 Persuasion
Control NationControl Nation
Defend InterestsDefend Interests
AdviseAdvise
20%: 1% to 2% Government priority 50%: 1% to 6% Funding priority 25%: -4 to 4 money 4 to 8 influence Arrival Law
500 to 750 money 20 to 40 influence
Laguna Foundation
1 Persuasion 3 to 4 Administration
Control NationControl Nation
Stabilize NationStabilize Nation
Public CampaignPublic Campaign
Turn CouncilorTurn Councilor
2% Social Science 50%: 1 to 10 money 3 to 6 influence 10 to 20 research Affinity: Project ExodusThe ProtectorateThe Academy
Banned: Humanity FirstThe Servants
350 to 600 money
Madisonian Society
2 Persuasion 25%: 1 Investigation 25%: 1 Security
Defend InterestsDefend Interests
Control NationControl Nation
Set National PolicySet National Policy
25%: 1% to 2% Unity priority 50%: 1% to 2% Spoils priority 2 to 4 influence Affinity: Humanity FirstThe ResistanceThe Initiative
Banned: The ProtectorateThe Servants
Washington
100 to 150 influence
Random
Influence22
2 Persuasion
Control NationControl Nation
Defend InterestsDefend Interests
50%: 1% to 4% Funding priority 25%: -2 to 2 money 2 to 4 influence Arrival Domestic Politics
200 to 400 money 10 to 20 influence
The Pherocyte Masters
10 Persuasion 5 Investigation 10 Espionage 5 Command 3 Administration
Tame the EnemyTame the Enemy
Control NationControl Nation
PurgePurge
Public CampaignPublic Campaign
20% Unity priority 10 influence Affinity: The Initiative
Banned: The ResistanceThe ServantsThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Pherocyte Deployment Team
15 Persuasion 5 Investigation 5 Espionage 5 Administration
Control NationControl Nation
PurgePurge
Public CampaignPublic Campaign
Control Space AssetControl Space Asset
20% Unity priority 10% Spoils priority 10% Social Science 4 influence 2 ops Affinity: The Initiative
Banned: The ResistanceThe ServantsThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
The Shield of the Devoted
3 Persuasion 5 Command 6 Administration 10 Security
Control NationControl Nation
PurgePurge
Defend InterestsDefend Interests
10% Unity priority 5% Oppression priority 10% Xenology 3 influence 4 ops Affinity: The Servants
Banned: The ResistanceThe InitiativeThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Random
Influence33
2 to 3 Persuasion 50%: 1 Investigation 50%: 1 Espionage
Public CampaignPublic Campaign
Increase UnrestIncrease Unrest
Control NationControl Nation
20%: 1% to 2% Knowledge priority 2% to 4% Unity priority 20%: 1% to 4% Spoils priority 10% Social Science 6 to 10 money 4 to 8 influence 10 to 20 research Affinity: Project ExodusThe Initiative
Networked Propaganda
2000 to 4000 money 10 to 20 influence
Academy Envoys
3 Persuasion 6 Administration 2 Science
Control NationControl Nation
Defend InterestsDefend Interests
AdviseAdvise
Control Space AssetControl Space Asset
10% Xenology 2 influence 10 research Affinity: The Academy
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Random
Influence21
1 Persuasion
Control NationControl Nation
50%: 1% to 2% Funding priority 25%: -1 to 1 money 1 to 2 influence 50 to 100 money 5 to 10 influence
Fondation Hyde et Hildr
2 Persuasion 1 Investigation
AdviseAdvise
Stabilize NationStabilize Nation
Control NationControl Nation
3 to 6 money 2 to 4 influence Affinity: The ResistanceThe ProtectorateThe Academy
Banned: Humanity FirstThe Initiative
100 to 150 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Engineer
ScienceAdministration
20-32
2-6Persuasion
4-6Investigation
1-2Espionage
1-2Command
4-6Administration
6-7Science
2-3Security
6-16Loyalty
Control Space AssetControl Nation

Sabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project


Advise

Investigate Alien Activity








Gov: 10%


Surv: 2%
Inno: 98%
projects: 100%

Vet: 5%


Project Exodus: Good




The Aliens: Ban
Tycoon
AdministrationSecurity
18-33
2-5Persuasion
1-3Investigation
1-3Espionage
3-5Command
7-8Administration
1-4Science
3-5Security
4-16Loyalty
Control Nation

Purge

Hostile Takeover


Defend Interests









Crim: 1%




Tech: 5%
Vet: 5%


Project Exodus: Good
The Initiative: Good

The Protectorate: Good

The Aliens: Ban
Professor
SciencePersuasion
17-29
4-7Persuasion
5-6Investigation
1-4Espionage
0-1Command
1-4Administration
5-6Science
1-1Security
5-17Loyalty
Control NationInspireTurn Councilor




Advise

Surveil LocationInvestigate Alien Activity
Energy: 10%
Information Science: 10%
Life Science: 10%
Material Science: 10%
Military Science: 10%
Social Science: 20%
Space Science: 10%
Total: 80%
Gov: 1%

Martyr: 3%

Inno: 28.98%


Vet: 5%
Humanity First: Bad


The Initiative: Bad
The Academy: Good
The Protectorate: Good

The Aliens: Ban
Evangelist
Persuasion
14-24
7-8Persuasion
1-2Investigation
0-1Espionage
1-4Command
3-5Administration
0-0Science
2-4Security
6-16Loyalty
Control NationInspirePublic CampaignTurn Councilor
Crackdown

Stabilize NationIncrease Unrest

Advise











Crim: 1%
Martyr: 25%




Vet: 5%
Humanity First: Good


The Initiative: Good
The Academy: Bad

The Servants: Good
The Aliens: Ban
Attorney
InvestigationPersuasion
20-31
6-7Persuasion
6-7Investigation
1-3Espionage
1-2Command
3-6Administration
0-2Science
3-4Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor
CrackdownDetain CouncilorInvestigate Councilor
Purge

Hostile Takeover
Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 2%

Surv: 2%



Vet: 5%







The Aliens: Ban
Diplomat
PersuasionAdministration
22-33
5-7Persuasion
3-5Investigation
4-6Espionage
2-3Command
4-6Administration
0-1Science
4-5Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor


Stabilize Nation

Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 100%


Surv: 1%


Tech: 10%
Vet: 5%
Humanity First: Bad
The Resistance: Good


The Academy: Good
The Protectorate: Good

The Aliens: Ban
Astronaut
CommandScience
23-36
3-5Persuasion
1-4Investigation
1-2Espionage
6-7Command
3-6Administration
5-6Science
4-6Security
6-16Loyalty
Control Space AssetControl NationInspirePublic Campaign

Sabotage Hab Module
Assault Enemy Space Asset

Advise

Investigate Alien Activity
Energy: 20%
Information Science: 5%
Life Science: 5%
Material Science: 5%
Military Science: 20%

Space Science: 30%
Total: 85%
Gov: 100%

Martyr: 1%
Surv: 10%

projects: 5%
Tech: 5%
Vet: 5%

The Resistance: Good
Project Exodus: Good

The Academy: Good

The Servants: Bad
The Aliens: Ban
Politician
AdministrationPersuasion
18-31
6-8Persuasion
3-5Investigation
1-4Espionage
1-3Command
4-6Administration
0-1Science
3-4Security
2-14Loyalty
Control Space AssetControl NationPublic Campaign
Crackdown
Purge
Coup d'Etat

Advise

Defend Interests








Gov: 100%

Martyr: 4%



Tech: 5%
Vet: 5%



The Initiative: Good
The Academy: Good
The Protectorate: Good

The Aliens: Ban
Inspector
InvestigationCommand
22-31
3-4Persuasion
5-6Investigation
2-4Espionage
4-5Command
4-5Administration
0-2Science
4-5Security
6-16Loyalty
Control Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Extract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 3%


Tech: 2%
Vet: 5%


Project Exodus: Bad
The Initiative: Bad

The Protectorate: Good

The Aliens: Ban
Scientist
ScienceInvestigation
17-28
1-5Persuasion
4-6Investigation
0-2Espionage
0-0Command
3-5Administration
7-7Science
2-3Security
6-16Loyalty
Control Space AssetControl Nation

Sabotage ProjectSteal Project


Advise

Investigate Alien Activity
Energy: 15%
Information Science: 15%
Life Science: 15%
Material Science: 15%
Military Science: 10%
Social Science: 15%
Space Science: 15%
Total: 100%
Gov: 5%


Surv: 3%
Inno: 28.98%

Tech: 5%
Vet: 5%

The Resistance: Good
Project Exodus: Good

The Academy: Good

The Servants: Bad
The Aliens: Ban
Celebrity
PersuasionSecurity
14-23
7-8Persuasion
1-3Investigation
0-1Espionage
0-1Command
3-5Administration
0-1Science
3-4Security
4-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor















Gov: 1%
Crim: 5%
Martyr: 5%




Vet: 5%







The Aliens: Ban
Activist
PersuasionCommand
13-22
6-8Persuasion
4-5Investigation
3-5Espionage
0-1Command
0-1Administration
0-1Science
0-1Security
6-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor
Investigate Councilor

Coup d'EtatIncrease Unrest






Life Science: 1%


Social Science: 2%

Total: 3%
Gov: 5%
Crim: 10%
Martyr: 20%
Surv: 1%



Vet: 5%
Humanity First: Bad



The Academy: Good
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Judge
InvestigationAdministration
18-28
5-7Persuasion
5-6Investigation
1-3Espionage
1-2Command
3-5Administration
0-1Science
3-4Security
5-17Loyalty
Control Space AssetControl Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Stabilize Nation
Hostile Takeover
Advise

Defend InterestsInvestigate Alien Activity








Gov: 100%

Martyr: 5%
Surv: 1%


Tech: 2%
Vet: 5%

The Resistance: Good
Project Exodus: Bad


The Protectorate: Good

The Aliens: Ban
Tech Mogul
AdministrationScience
20-31
4-6Persuasion
2-4Investigation
1-3Espionage
1-2Command
4-6Administration
5-6Science
3-4Security
5-17Loyalty
Control Space AssetControl NationPublic Campaign
Investigate Councilor
Steal Project

Hostile Takeover
Advise

Surveil LocationInvestigate Alien Activity
Energy: 5%
Information Science: 25%

Material Science: 5%

Social Science: 5%

Total: 40%




Inno: 18.92%
projects: 20%
Tech: 10%
Vet: 5%


Project Exodus: Good
The Initiative: Good


The Servants: Good
The Aliens: Ban
Executive
AdministrationCommand
17-31
4-7Persuasion
2-4Investigation
0-2Espionage
4-5Command
5-6Administration
0-3Science
2-4Security
5-17Loyalty
Control Space AssetControl Nation
Crackdown
Purge

Hostile Takeover
Advise

Defend Interests








Gov: 10%




projects: 10%
Tech: 10%
Vet: 5%







The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban
Officer
CommandAdministration
22-35
4-6Persuasion
1-3Investigation
1-4Espionage
7-8Command
4-6Administration
0-2Science
5-6Security
6-18Loyalty
Control NationInspire
Detain Councilor

Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity


Life Science: 3%

Military Science: 10%


Total: 13%
Gov: 100%

Martyr: 2%
Surv: 50%

projects: 1%



The Resistance: Good
Project Exodus: Bad



The Servants: Bad
The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements
Puppet Master 3 Able to pull strings in many places without notice.
Profession Chance
Rebel 0.58%
Hydra 1%
Engineer 2%
Tycoon 3.67%
Evangelist 0.46%
Attorney 1.71%
Diplomat 2%
Astronaut 0.99%
Inspector 1%
Investigator 1%
Hacker 1%
Judge 5%
Tech Mogul 2.61%
Executive 3%
Kingpin 5%
Spy 5%
  • 40 XP
  • Upgrades from Connected

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Hostile Takeover

Seize an org from an enemy councilor for our own use. Also may target faction pool orgs not assigned to any councilor. Certain faction-specific orgs are immune.
Stat: Administration Cost: money XP: 2 Resolution
Order: 1
Noise Mission Outcome Hate
8 Critical Failure 1
2 Normal Failure 0
0 Normal Success 2
-4 Critical Success 2
Research and Event Modifiers
For Attackers: For Defenders:
Mission_HostileTakeover_Att
None
Mission_HostileTakeover_Def
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: AdministrationAdministration None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
National Industries Control Point Attack 3
Intel on Target Mission Performer's Faction has 100% Intel on Target Councilor 5
Mission Performer's Faction has at least 75% Intel on Target Councilor 3
Mission Performer's Faction has at least 50% Intel on Target Councilor 1
Target Has Negative Funds
  • Target Faction has negative moneyMoney.
  • Target Faction has negative moneyMoney net income.
6

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 10
Target's Attribute: AdministrationAdministration None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Org Size Target is an Org Target Org's Tier × 4
Org Administration Value Target is an Org Target Org's AdministrationAdministration × 2
Org Innate Takeover Defense Target is an Org The Amount Specified by the Target Org
National Industries Control Point Defense 3

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Sumiyoshi-kai
50%: 1 Persuasion 1 Espionage 1 Administration 1 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
3% Spoils priority 30 money 1 influence 1 ops Affinity: The Initiative
Banned: The Academy
Tokyo
Criminal
50 money 50 influence 10 ops
Ndrangheta
1 Espionage 2 Administration 2 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Prominent
5% Spoils priority 60 money 1 influence 1 ops
Affinity: The Initiative
Banned: The Academy
Naples
Criminal
100 money 80 influence 5 ops
Inagawa-kai
1 Espionage 1 Administration 1 Security
Hostile TakeoverHostile Takeover
2% Spoils priority 25 money 1 influence 1 ops Affinity: The Initiative
Banned: The Academy
Tokyo
Criminal
40 money 50 influence 5 ops
American Mafia
2 Administration
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Prominent
3% Spoils priority 50 money 1 influence 1 ops
Affinity: The Initiative
Banned: The Academy
New York City
Criminal
120 money 120 influence 10 ops
Door Inc.
3 Administration 2 Science
Hostile TakeoverHostile Takeover
Stabilize NationStabilize Nation
50%: 1% to 2% Knowledge priority 4% Social Science 1 projects 1 to 10 money 10 to 20 research Affinity: Humanity FirstProject ExodusThe Academy
Banned: The ServantsThe Initiative
350 to 700 money
Random
Criminal13
33%: 1 Persuasion 70%: 1 to 2 Espionage 6 to 8 Administration 1 to 3 Security
Hostile TakeoverHostile Takeover
Defend InterestsDefend Interests
Surveil LocationSurveil Location
10% to 20% Spoils priority 25 to 75 money 45%: 1 to 3 influence 3 to 4 ops Affinity: The Initiative
Arrival Law
Criminal
500 to 750 money 0 to 60 influence 10 to 30 ops
Intrepid Consulting
5 Administration
AdviseAdvise
Hostile TakeoverHostile Takeover
1% Material Science 2 to 5 money Affinity: The ProtectorateThe InitiativeThe Academy
Banned: Project ExodusThe Servants
750 to 1250 money
Random
Criminal11
50%: 1 Espionage 50%: 1 Security
Hostile TakeoverHostile Takeover
2% to 5% Spoils priority 1 to 10 money 25%: 1 influence 50%: 1 to 2 ops Affinity: The Initiative
Criminal
50 to 100 money 0 to 20 influence 0 to 5 ops
Random
BusinessManagement21
5 Administration
Hostile TakeoverHostile Takeover
75%: 2% to 4% Economy priority 20%: 1% to 5% Spoils priority -40 to -20 money Arrival Economics
2500 to 5000 money 20 to 40 influence
CE Heavy Industries Inc.
50%: 1 to 2 Security
AdviseAdvise
Hostile TakeoverHostile Takeover
3% Energy 2 projects 50%: 1 to 15 money Affinity: Project ExodusHumanity FirstThe Initiative
Banned: The ProtectorateThe Servants
500 to 1000 money
Aizukotetsu-kai
1 Security
Hostile TakeoverHostile Takeover
2% Spoils priority 10 money 1 influence 1 ops Affinity: The Initiative
Banned: The Academy
Osaka
Criminal
30 money 20 influence 5 ops
La Cosa Nostra
1 Espionage 2 Administration 2 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Detain CouncilorDetain Councilor
Prominent
4% Spoils priority 45 money 1 influence 1 ops
Affinity: The Initiative
Banned: The Academy
Naples
Criminal
80 money 80 influence 5 ops
Random
BusinessManagement31
7 Administration
Hostile TakeoverHostile Takeover
4% to 6% Economy priority 20%: 1% to 8% Spoils priority -80 to -40 money White Collar Automation
5000 to 8500 money 30 to 60 influence
Random
Criminal12
60%: 1 Espionage 50%: 4 Administration 1 to 2 Security
Hostile TakeoverHostile Takeover
Defend InterestsDefend Interests
5% to 10% Spoils priority 10 to 25 money 35%: 1 to 2 influence 1 to 2 ops Affinity: The Initiative
Criminal
200 to 400 money 0 to 40 influence 0 to 15 ops
Yamaguchi-gumi
1 Persuasion 1 Espionage 2 Administration 2 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Stabilize NationStabilize Nation
Prominent
50%: 2% Economy priority 50%: 2% Welfare priority 4% Spoils priority 90 money 1 influence 2 ops
Affinity: The Initiative
Banned: The Academy
Osaka
Criminal
150 money 80 influence 10 ops
Random
Commercial13
20%: 5 Administration
Hostile TakeoverHostile Takeover
1% to 5% Economy priority 20%: 1% to 4% Spoils priority 50 to 100 money 20%: 1 to 2 influence 500 to 750 money 10 to 20 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Tycoon
AdministrationSecurity
18-33
2-5Persuasion
1-3Investigation
1-3Espionage
3-5Command
7-8Administration
1-4Science
3-5Security
4-16Loyalty
Control Nation

Purge

Hostile Takeover


Defend Interests









Crim: 1%




Tech: 5%
Vet: 5%


Project Exodus: Good
The Initiative: Good

The Protectorate: Good

The Aliens: Ban
Attorney
InvestigationPersuasion
20-31
6-7Persuasion
6-7Investigation
1-3Espionage
1-2Command
3-6Administration
0-2Science
3-4Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor
CrackdownDetain CouncilorInvestigate Councilor
Purge

Hostile Takeover
Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 2%

Surv: 2%



Vet: 5%







The Aliens: Ban
Judge
InvestigationAdministration
18-28
5-7Persuasion
5-6Investigation
1-3Espionage
1-2Command
3-5Administration
0-1Science
3-4Security
5-17Loyalty
Control Space AssetControl Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Stabilize Nation
Hostile Takeover
Advise

Defend InterestsInvestigate Alien Activity








Gov: 100%

Martyr: 5%
Surv: 1%


Tech: 2%
Vet: 5%

The Resistance: Good
Project Exodus: Bad


The Protectorate: Good

The Aliens: Ban
Tech Mogul
AdministrationScience
20-31
4-6Persuasion
2-4Investigation
1-3Espionage
1-2Command
4-6Administration
5-6Science
3-4Security
5-17Loyalty
Control Space AssetControl NationPublic Campaign
Investigate Councilor
Steal Project

Hostile Takeover
Advise

Surveil LocationInvestigate Alien Activity
Energy: 5%
Information Science: 25%

Material Science: 5%

Social Science: 5%

Total: 40%




Inno: 18.92%
projects: 20%
Tech: 10%
Vet: 5%


Project Exodus: Good
The Initiative: Good


The Servants: Good
The Aliens: Ban
Executive
AdministrationCommand
17-31
4-7Persuasion
2-4Investigation
0-2Espionage
4-5Command
5-6Administration
0-3Science
2-4Security
5-17Loyalty
Control Space AssetControl Nation
Crackdown
Purge

Hostile Takeover
Advise

Defend Interests








Gov: 10%




projects: 10%
Tech: 10%
Vet: 5%







The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Inspire

Improve the Loyalty of another councilor, making them more resistant to interrogation and attempts to turn them. May also bring back a turned councilor to our side.
Stat: Persuasion Cost: influence XP: 2 Resolution
Order: 0
Noise Mission Outcome Hate
-2 Critical Failure 0
-4 Normal Failure 0
-4 Normal Success 0
-4 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Mission_Inspire_Att
None
None
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: PersuasionPersuasion None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 8

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Hexahedron Processing and Production
3 to 4 Administration
InspireInspire
25 to 50 money Affinity: Project ExodusThe Academy
250 to 500 money
UNESCO
2 Persuasion
InspireInspire
3% Knowledge priority 5% Social Science -15 money 2 influence Affinity: The Academy
Government
150 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Journalist
PersuasionInvestigation
15-25
6-8Persuasion
6-6Investigation
3-5Espionage
0-0Command
0-2Administration
0-3Science
0-1Security
5-17Loyalty
InspirePublic CampaignTurn Councilor
CrackdownInvestigate Councilor
Steal Project
Stabilize NationIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 5%
Martyr: 3%
Surv: 2%



Vet: 5%

The Resistance: Good

The Initiative: Bad



The Aliens: Ban
Professor
SciencePersuasion
17-29
4-7Persuasion
5-6Investigation
1-4Espionage
0-1Command
1-4Administration
5-6Science
1-1Security
5-17Loyalty
Control NationInspireTurn Councilor




Advise

Surveil LocationInvestigate Alien Activity
Energy: 10%
Information Science: 10%
Life Science: 10%
Material Science: 10%
Military Science: 10%
Social Science: 20%
Space Science: 10%
Total: 80%
Gov: 1%

Martyr: 3%

Inno: 28.98%


Vet: 5%
Humanity First: Bad


The Initiative: Bad
The Academy: Good
The Protectorate: Good

The Aliens: Ban
Evangelist
Persuasion
14-24
7-8Persuasion
1-2Investigation
0-1Espionage
1-4Command
3-5Administration
0-0Science
2-4Security
6-16Loyalty
Control NationInspirePublic CampaignTurn Councilor
Crackdown

Stabilize NationIncrease Unrest

Advise











Crim: 1%
Martyr: 25%




Vet: 5%
Humanity First: Good


The Initiative: Good
The Academy: Bad

The Servants: Good
The Aliens: Ban
Astronaut
CommandScience
23-36
3-5Persuasion
1-4Investigation
1-2Espionage
6-7Command
3-6Administration
5-6Science
4-6Security
6-16Loyalty
Control Space AssetControl NationInspirePublic Campaign

Sabotage Hab Module
Assault Enemy Space Asset

Advise

Investigate Alien Activity
Energy: 20%
Information Science: 5%
Life Science: 5%
Material Science: 5%
Military Science: 20%

Space Science: 30%
Total: 85%
Gov: 100%

Martyr: 1%
Surv: 10%

projects: 5%
Tech: 5%
Vet: 5%

The Resistance: Good
Project Exodus: Good

The Academy: Good

The Servants: Bad
The Aliens: Ban
Celebrity
PersuasionSecurity
14-23
7-8Persuasion
1-3Investigation
0-1Espionage
0-1Command
3-5Administration
0-1Science
3-4Security
4-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor















Gov: 1%
Crim: 5%
Martyr: 5%




Vet: 5%







The Aliens: Ban
Activist
PersuasionCommand
13-22
6-8Persuasion
4-5Investigation
3-5Espionage
0-1Command
0-1Administration
0-1Science
0-1Security
6-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor
Investigate Councilor

Coup d'EtatIncrease Unrest






Life Science: 1%


Social Science: 2%

Total: 3%
Gov: 5%
Crim: 10%
Martyr: 20%
Surv: 1%



Vet: 5%
Humanity First: Bad



The Academy: Good
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Officer
CommandAdministration
22-35
4-6Persuasion
1-3Investigation
1-4Espionage
7-8Command
4-6Administration
0-2Science
5-6Security
6-18Loyalty
Control NationInspire
Detain Councilor

Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity


Life Science: 3%

Military Science: 10%


Total: 13%
Gov: 100%

Martyr: 2%
Surv: 50%

projects: 1%



The Resistance: Good
Project Exodus: Bad



The Servants: Bad
The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements
Pherocyte Mass Emitter 17 A powerful broadcaster of alien pherocytes that makes nearby people extremely suggestible. 0%
Martyr A violent death will draw millions to their cause.
Profession Chance
Rebel 20%
Journalist 3%
Professor 3%
Evangelist 25%
Astronaut 1%
Politician 4%
Celebrity 5%
Activist 20%
Judge 5%
Kingpin 3%
Officer 2%
Educator 20 Develops national educational systems. 0%
  • Grants AdviseInspireTurn Councilor
  • 5% Knowledge priority
  • 20 XP
  • Upgrades from Teacher
National Hero 4 Well known and influential in his or her home nation.
Profession Chance
Rebel 5%
Journalist 2%
Engineer 2%
Tycoon 2%
Professor 2%
Attorney 2%
Commando 5%
Inspector 5%
Scientist 2%
Investigator 5%
Celebrity 5%
Hacker 2%
Activist 5%
Tech Mogul 2%
Executive 2%
Nation Builder 20 A generational talent at building enduring democracies. 0%
  • Grants AdviseInspire
  • 5% Government priority
  • 20 XP
  • Upgrades from Reformer
Teacher 20 Conveys knowledge to willing minds.
Profession Chance
Professor 59.75%
Astronaut 0.18%
Scientist 3%
Activist 0.06%
Executive 0.1%
Officer 0.08%
  • Grants InspireTurn Councilor
  • 2% Knowledge priority
Pherocyte Emitter 17 We adapt the aliens' biological advantage for our own uses. 0%
Beloved Popular regardless of their loyalties.
Profession Chance
Rebel 4.13%
Journalist 8.17%
Engineer 2.02%
Tycoon 9.11%
Professor 2.58%
Evangelist 51.26%
Attorney 1.76%
Diplomat 4.38%
Astronaut 21.61%
Politician 9.69%
Inspector 1.67%
Scientist 1.76%
Investigator 1.25%
Celebrity 90.75%
Activist 29.99%
Judge 7.06%
Tech Mogul 11.42%
Executive 7.31%
Operative 0.56%
Kingpin 1.67%
Officer 3.05%

Blocking Traits

Trait Group Description Initial Chances Effects Requirements
Suspicious 9 Naturally inclined to distrust others.
Profession Chance
Rebel 5%
Journalist 30%
Fixer 5%
Tycoon 3%
Professor 5%
Diplomat 4%
Commando 4%
Astronaut 2%
Politician 5%
Inspector 30%
Investigator 50%
Celebrity 3%
Hacker 10%
Activist 2%
Judge 5%
Tech Mogul 3%
Executive 3%
Operative 10%
Kingpin 39.68%
Spy 50%
Officer 3%
Inscrutable 5 Never seems to express a strong opinion.
Profession Chance
Rebel 3.18%
Journalist 5%
Fixer 5%
Engineer 5%
Tycoon 5%
Professor 5%
Evangelist 2.28%
Attorney 5%
Diplomat 5%
Astronaut 5%
Politician 3.82%
Inspector 5%
Scientist 5%
Investigator 5%
Celebrity 5%
Hacker 5%
Activist 5%
Judge 5%
Tech Mogul 5%
Executive 5%
Operative 7.46%
Kingpin 2.44%
Spy 18.02%
Officer 4.13%
Furtive 5 A secretive and often negative personality.
Profession Chance
Rebel 3.18%
Journalist 2%
Fixer 5%
Engineer 5%
Tycoon 5%
Professor 10%
Attorney 5%
Diplomat 1%
Astronaut 2%
Inspector 5%
Scientist 15%
Investigator 10%
Hacker 30%
Judge 2%
Tech Mogul 2%
Executive 1%
Operative 3.73%
Kingpin 4.88%
Spy 31.53%
Officer 1.65%
Extorted 18 Feels that they have been taken advantage of financially by our faction, making them reluctant to trust us. 0%
Cynic 5 Difficult to fool, but expresses little hope for humanity's future.
Profession Chance
Rebel 0.64%
Journalist 20%
Fixer 5%
Tycoon 3%
Professor 5%
Evangelist 1.37%
Diplomat 3%
Astronaut 2%
Politician 22.9%
Inspector 10%
Scientist 1%
Investigator 20%
Celebrity 3%
Hacker 10%
Judge 5%
Tech Mogul 3%
Executive 2%
Operative 14.93%
Kingpin 24.39%
Spy 9.01%
Officer 8.26%
Awkward Genius 8 Poor at recognizing social cues and working with others but able to conduct scientific investigations with unparalleled focus.
Profession Chance
Fixer 2%
Professor 2%
Scientist 3%
Investigator 1%
Hacker 3%
Tech Mogul 1%
Lone Wolf 8 Does not work well with others, but skilled at secretive activity.
Profession Chance
Rebel 5%
Journalist 5%
Fixer 5%
Engineer 5%
Professor 5%
Attorney 5%
Diplomat 5%
Commando 5%
Inspector 5%
Scientist 5%
Investigator 5%
Hacker 5%
Activist 5%
Judge 5%
Operative 5%
Kingpin 5%
Spy 5%
Paranoid 9 Sees enemies everywhere. Only right some of the time.
Profession Chance
Rebel 5%
Journalist 3%
Fixer 1%
Tycoon 2%
Professor 1%
Evangelist 3%
Diplomat 1%
Commando 1%
Politician 5%
Inspector 3%
Scientist 1%
Investigator 10%
Celebrity 3%
Hacker 3%
Activist 2%
Judge 1%
Tech Mogul 1%
Executive 2%
Operative 3%
Kingpin 39.68%
Spy 5%
Officer 1%


Investigate Councilor

Gather intelligence on a councilor, which can enable us to target the councilor with missions and learn more about the faction the councilor serves. Can also be used to verify Loyalty of one of our own councilors.
Stat: Investigation Cost: ops XP: 2 Resolution
Order: 1
Noise Mission Outcome Hate
2 Critical Failure 0
0 Normal Failure 0
-2 Normal Success 0
-4 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Mission_InvestigateCouncilor_Att
None
None
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: InvestigationInvestigation None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Attacker's Local Control Points Mission is Performed within a Nation 6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction.
Detained Target Target is Detain CouncilorDetained by Mission Performer's Faction 8
Target is Detain CouncilorDetained by anyone else 4

Defending Modifiers

Mission Modifier Conditions Value
Target's Attribute: EspionageEspionage None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Protect Mission: Attribute: SecuritySecurity Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Defender's Local Control Points Mission is Performed within a Nation 6 × Fraction of Nation's Control Points that are owned by Target's Faction.

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
Investigations11
1 Investigation
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
50 to 100 money
Australian Secret Intelligence Service
1 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Extract CouncilorExtract Councilor
-10 money 1 ops Affinity: The Resistance
Sydney-Canberra
Government
100 influence
Ministry of State Security
2 Investigation 3 Espionage 6 Administration 1 Science 3 Security
Investigate CouncilorInvestigate Councilor
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
CrackdownCrackdown
Prominent
3% Unity priority 3% Oppression priority -220 money 1 influence 4 ops
Beijing
Government
300 influence
Milli Istihbarat Teskilati
1 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Increase UnrestIncrease Unrest
-10 money 1 ops Ankara
Government
60 influence
National Intelligence Service
1 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Defend InterestsDefend Interests
-12 money 1 ops Seoul
Government
70 influence
Federal Protective Service
1 Investigation 1 Command 3 Security
Investigate CouncilorInvestigate Councilor
Protect TargetProtect Target
Defend InterestsDefend Interests
-10 money 1 ops Moscow
Government
150 influence
Secret Service
2 Investigation 4 Security
Investigate CouncilorInvestigate Councilor
Protect TargetProtect Target
Defend InterestsDefend Interests
Prominent
-62 money 1 ops
Washington
Government
NOT Criminal
200 influence
Children of the Cog
50%: 1 to 2 Persuasion 2 to 3 Investigation 2 Science
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Surveil LocationSurveil Location
1% Economy priority 1% to 2% Found space program priorityBoost priorityBuild exofighter priority 1% Energy 1 projects 2 to 5 influence 50%: 0.5 boost 5 to 10 research Affinity: Humanity FirstThe ResistanceThe Initiative
Banned: The ProtectorateThe AliensThe ServantsThe Academy
Cybernetics
500 to 1000 money 100 to 200 influence
Random
Investigations12
2 Investigation
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
200 to 300 money
Random
Investigations32
1 to 2 Investigation 1 to 2 Espionage 50%: 1 to 2 Security
Surveil LocationSurveil Location
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
AdviseAdvise
3 to 15 money 25%: 1 ops 200 to 300 money
National Security Bureau
1 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Defend InterestsDefend Interests
-12 money 1 ops Taipei
Government
50 influence
Security Service MI5
3 Investigation 1 Espionage 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
CrackdownCrackdown
-50 money 1 ops London
Government
200 influence
Federal Security Service
1 Persuasion 2 Investigation 6 Administration 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
CrackdownCrackdown
Prominent
3% Oppression priority -250 money 1 influence 2 ops
Affinity: The Initiative
Moscow
Government
250 influence
Random
Investigations31
1 Investigation 50%: 1 Espionage 20%: 1 Security
Surveil LocationSurveil Location
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
AdviseAdvise
2 to 4 money 50 to 100 money
Koanchosacho
2 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
-25 money Affinity: The Resistance
Tokyo
Government
200 influence
Research and Analysis Wing
2 Investigation 2 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Defend InterestsDefend Interests
AssassinateAssassinate
Prominent
-25 money 2 ops
New Delhi
Government
200 influence
Canadian Security Intelligence Service
1 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
-18 money 1 ops Affinity: The ResistanceThe Academy
Toronto-Ottawa
Government
70 influence
Al Mukhabarat Al Aamah
1 Investigation 2 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
-10 money 1 ops Affinity: Humanity First
Riyadh
Government
120 influence
Arma dei Carabinieri
1 Investigation 1 Command 2 Security
Investigate CouncilorInvestigate Councilor
Stabilize NationStabilize Nation
-2 money 1 ops Rome
Government
NOT Criminal
75 influence
Random
Investigations13
3 Investigation
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
Detain CouncilorDetain Councilor
Surveil LocationSurveil Location
Quantum Computing
500 to 700 money 10 to 20 influence
Federal Bureau of Investigation
4 Investigation 2 Espionage 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
CrackdownCrackdown
Prominent
-250 money 2 ops
Washington
Government
NOT Criminal
280 influence
Random
Investigations33
2 to 3 Investigation 2 to 3 Espionage 1 to 3 Security
Surveil LocationSurveil Location
Investigate CouncilorInvestigate Councilor
Investigate Alien ActivityInvestigate Alien Activity
AdviseAdvise
15 to 30 money 20%: 1 to 3 influence 50%: 1 to 2 ops Quantum Computing
500 to 700 money 10 to 20 influence
Foreign Intelligence Service
1 Persuasion 1 Investigation 1 Espionage 4 Administration 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Public CampaignPublic Campaign
-30 money 3 ops Affinity: The Initiative
Moscow
Government
250 influence
Directorate General for External Security
2 Investigation 2 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
CrackdownCrackdown
-22 money 3 ops Paris
Government
250 influence
National Security Agency
1 Persuasion 3 Investigation 1 Espionage
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Sabotage ProjectSabotage Project
Prominent
2% Oppression priority 5% Information Science -250 money
Affinity: The ResistanceThe Initiative
Washington
Government
300 influence
Interpol
2 Investigation 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
CrackdownCrackdown
Detain CouncilorDetain Councilor
-4 money 1 ops Government
NOT Criminal
150 influence
Bundesnachrichtendienst
2 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Detain CouncilorDetain Councilor
-36 money 1 ops Berlin
Government
200 influence
Secret Intelligence Service MI6
2 Investigation 2 Espionage 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Stabilize NationStabilize Nation
Prominent
-50 money 2 ops
London
Government
250 influence
Government Communications Headquarters
1 Persuasion 1 Investigation 1 Espionage
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
-20 money London
Government
200 influence
Gihaz El Mukhabarat El Amma
1 Investigation 1 Espionage 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
-10 money 1 ops Cairo
Government
120 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Journalist
PersuasionInvestigation
15-25
6-8Persuasion
6-6Investigation
3-5Espionage
0-0Command
0-2Administration
0-3Science
0-1Security
5-17Loyalty
InspirePublic CampaignTurn Councilor
CrackdownInvestigate Councilor
Steal Project
Stabilize NationIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 5%
Martyr: 3%
Surv: 2%



Vet: 5%

The Resistance: Good

The Initiative: Bad



The Aliens: Ban
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Attorney
InvestigationPersuasion
20-31
6-7Persuasion
6-7Investigation
1-3Espionage
1-2Command
3-6Administration
0-2Science
3-4Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor
CrackdownDetain CouncilorInvestigate Councilor
Purge

Hostile Takeover
Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 2%

Surv: 2%



Vet: 5%







The Aliens: Ban
Inspector
InvestigationCommand
22-31
3-4Persuasion
5-6Investigation
2-4Espionage
4-5Command
4-5Administration
0-2Science
4-5Security
6-16Loyalty
Control Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Extract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 3%


Tech: 2%
Vet: 5%


Project Exodus: Bad
The Initiative: Bad

The Protectorate: Good

The Aliens: Ban
Investigator
InvestigationEspionage
17-25
2-3Persuasion
7-7Investigation
4-5Espionage
0-1Command
1-3Administration
0-2Science
3-4Security
5-17Loyalty

CrackdownDetain CouncilorInvestigate Councilor
Purge




Surveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 10%



Vet: 5%







The Aliens: Ban
Hacker
EspionageScience
18-29
2-4Persuasion
4-5Investigation
5-6Espionage
0-1Command
1-3Administration
4-6Science
2-4Security
4-16Loyalty
Public Campaign
CrackdownInvestigate Councilor
Sabotage Hab ModuleSabotage ProjectSteal Project
Increase Unrest



Surveil Location

Information Science: 50%





Total: 50%
Gov: 5%
Crim: 25%

Surv: 5%



Vet: 5%



The Initiative: Good


The Servants: Good
The Aliens: Ban
Activist
PersuasionCommand
13-22
6-8Persuasion
4-5Investigation
3-5Espionage
0-1Command
0-1Administration
0-1Science
0-1Security
6-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor
Investigate Councilor

Coup d'EtatIncrease Unrest






Life Science: 1%


Social Science: 2%

Total: 3%
Gov: 5%
Crim: 10%
Martyr: 20%
Surv: 1%



Vet: 5%
Humanity First: Bad



The Academy: Good
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Judge
InvestigationAdministration
18-28
5-7Persuasion
5-6Investigation
1-3Espionage
1-2Command
3-5Administration
0-1Science
3-4Security
5-17Loyalty
Control Space AssetControl Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Stabilize Nation
Hostile Takeover
Advise

Defend InterestsInvestigate Alien Activity








Gov: 100%

Martyr: 5%
Surv: 1%


Tech: 2%
Vet: 5%

The Resistance: Good
Project Exodus: Bad


The Protectorate: Good

The Aliens: Ban
Tech Mogul
AdministrationScience
20-31
4-6Persuasion
2-4Investigation
1-3Espionage
1-2Command
4-6Administration
5-6Science
3-4Security
5-17Loyalty
Control Space AssetControl NationPublic Campaign
Investigate Councilor
Steal Project

Hostile Takeover
Advise

Surveil LocationInvestigate Alien Activity
Energy: 5%
Information Science: 25%

Material Science: 5%

Social Science: 5%

Total: 40%




Inno: 18.92%
projects: 20%
Tech: 10%
Vet: 5%


Project Exodus: Good
The Initiative: Good


The Servants: Good
The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Public Campaign

Increase public support in a nation for our cause.
Stat: Persuasion Cost: money XP: 2 Resolution
Order: 2
Noise Mission Outcome Hate
8 Critical Failure 0
2 Normal Failure 0
0 Normal Success 0
-4 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Mission_Propaganda_Att
None
None
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: PersuasionPersuasion None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Control in Larger Allies / Federation None 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
  • The Ally Nation has more GDP than the Target Nation
  • The Ally Nation is Federated to the Target Nation.
Control Points in Neighbors None 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count.
Mass Media Control Point 3
Xenoforming in Nation Mission Performer's Faction is the The AliensAliens or The ServantsThe Servants Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty

Defending Modifiers

Mission Modifier Conditions Value
Nation Population None (Target Nation's PopulationPopulation in Millions) ^ 0.4
Alien Nation Target Nation is the Alien Nation 6
Censorship
  • Target Nation has <5 Government scoreGovernment
  • Mission Performer's Faction owns no control points in Target Nation.
  • Either Target Nation is not the Alien Nation or Mission Performer's Faction is not The ServantsThe Servants.
5 / Max(Target Nation's Government scoreGovernment, 0.5)

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Wynford Media Group

Public CampaignPublic Campaign
5 to 10 money 4 to 8 influence 500 to 1000 money
Laguna Foundation
1 Persuasion 3 to 4 Administration
Control NationControl Nation
Stabilize NationStabilize Nation
Public CampaignPublic Campaign
Turn CouncilorTurn Councilor
2% Social Science 50%: 1 to 10 money 3 to 6 influence 10 to 20 research Affinity: Project ExodusThe ProtectorateThe Academy
Banned: Humanity FirstThe Servants
350 to 600 money
Random
InformationTechnology23
33%: 1 Persuasion 55%: 1 to 2 Investigation 2 to 3 Espionage
Steal ProjectSteal Project
Public CampaignPublic Campaign
Sabotage ProjectSabotage Project
20%: 1% to 8% Spoils priority 3% Information Science 75%: 10 to 20 money 45%: 1 to 2 influence Affinity: The Initiative
Quantum Computing
500 to 750 money 40 to 80 influence 0 to 2 ops
Random
Influence32
50%: 1 Persuasion 25%: 1 Investigation
Public CampaignPublic Campaign
Increase UnrestIncrease Unrest
50%: 1% to 2% Unity priority 15%: 1% to 3% Spoils priority 5% Social Science 3 to 6 money 2 to 4 influence 75%: 1 to 10 research Affinity: Project ExodusThe Initiative
Arrival Mass Communications
500 to 1500 money
Random
Cult11
50%: 1 to 2 Persuasion 50%: 1 to 2 Espionage 25%: 1 to 2 Security
Turn CouncilorTurn Councilor
Public CampaignPublic Campaign
25%: 1% to 2% Unity priority 25%: 1% to 3% Spoils priority 1% Social Science 25%: 1 to 2 money 1 to 2 influence 25%: 1 to 2 ops Affinity: The Servants
Banned: The ResistanceThe ProtectorateHumanity FirstProject ExodusThe Academy
Not on Market
40 to 70 influence 0 to 1 ops
Random
Influence11
20%: 1 Persuasion
Public CampaignPublic Campaign
2% to 4% Unity priority 25%: 1% to 2% Funding priority 25%: -1 to 1 money 1 to 2 influence 50 to 100 money
The Pherocyte Masters
10 Persuasion 5 Investigation 10 Espionage 5 Command 3 Administration
Tame the EnemyTame the Enemy
Control NationControl Nation
PurgePurge
Public CampaignPublic Campaign
20% Unity priority 10 influence Affinity: The Initiative
Banned: The ResistanceThe ServantsThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Voice of America
1 Persuasion
Public CampaignPublic Campaign
1% Knowledge priority -6 money 2 influence Washington
Government
80 influence
Pherocyte Deployment Team
15 Persuasion 5 Investigation 5 Espionage 5 Administration
Control NationControl Nation
PurgePurge
Public CampaignPublic Campaign
Control Space AssetControl Space Asset
20% Unity priority 10% Spoils priority 10% Social Science 4 influence 2 ops Affinity: The Initiative
Banned: The ResistanceThe ServantsThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Harper Analytics and Logistics
1 Persuasion 3 to 4 Administration
AdviseAdvise
Stabilize NationStabilize Nation
Public CampaignPublic Campaign
2% Social Science Affinity: Humanity FirstThe ResistanceThe Academy
Banned: The ProtectorateThe ServantsThe Initiative
500 to 1000 money
Free Federation of Industrial Workers
2 Persuasion 3 to 4 Administration
Public CampaignPublic Campaign
1 projects 2 to 4 influence Affinity: The ResistanceProject ExodusThe Academy
Banned: Humanity FirstThe ServantsThe Initiative
100 to 150 influence
Foreign Intelligence Service
1 Persuasion 1 Investigation 1 Espionage 4 Administration 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Public CampaignPublic Campaign
-30 money 3 ops Affinity: The Initiative
Moscow
Government
250 influence
Random
Influence33
2 to 3 Persuasion 50%: 1 Investigation 50%: 1 Espionage
Public CampaignPublic Campaign
Increase UnrestIncrease Unrest
Control NationControl Nation
20%: 1% to 2% Knowledge priority 2% to 4% Unity priority 20%: 1% to 4% Spoils priority 10% Social Science 6 to 10 money 4 to 8 influence 10 to 20 research Affinity: Project ExodusThe Initiative
Networked Propaganda
2000 to 4000 money 10 to 20 influence
Random
InformationTechnology22
20%: 1 Persuasion 40%: 1 Investigation 1 to 2 Espionage
Steal ProjectSteal Project
Public CampaignPublic Campaign
20%: 1% to 5% Spoils priority 2% Information Science 50%: 5 to 10 money 35%: 1 to 2 influence Affinity: The Initiative
200 to 400 money 20 to 40 influence
Random
Influence31
20%: 1 Persuasion
Public CampaignPublic Campaign
10%: 1% to 2% Spoils priority 2% Social Science 50%: 1 to 3 money 1 to 2 influence 50%: 1 to 3 research Affinity: Project ExodusThe Initiative
100 to 200 money
Random
Influence12
20%: 1 Persuasion
Public CampaignPublic Campaign
4% to 6% Unity priority 25%: -2 to 2 money 2 to 4 influence 200 to 400 money
Perun
2 Science
Public CampaignPublic Campaign
1% to 2% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 5% Social Science 2 influence 1 mission control 20 to 30 research Affinity: Humanity FirstProject ExodusThe Resistance
Banned: The ServantsThe Protectorate
250 to 500 money
Random
Influence13
20%: 1 to 2 Persuasion
Public CampaignPublic Campaign
Stabilize NationStabilize Nation
6% to 8% Unity priority 25%: -4 to 4 money 4 to 8 influence Arrival Mass Communications
500 to 750 money 10 to 20 influence
Reeducation Team
5 Persuasion 3 Investigation 6 Administration
CrackdownCrackdown
Public CampaignPublic Campaign
Defend InterestsDefend Interests
5% Unity priority 10% Social Science 3 influence 2 ops Affinity: The Protectorate
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusThe AcademyHumanity FirstThe Aliens
Not on Market
United States Information Agency
1 Persuasion
Public CampaignPublic Campaign
-14 money 2 influence Washington
Government
60 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Journalist
PersuasionInvestigation
15-25
6-8Persuasion
6-6Investigation
3-5Espionage
0-0Command
0-2Administration
0-3Science
0-1Security
5-17Loyalty
InspirePublic CampaignTurn Councilor
CrackdownInvestigate Councilor
Steal Project
Stabilize NationIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 5%
Martyr: 3%
Surv: 2%



Vet: 5%

The Resistance: Good

The Initiative: Bad



The Aliens: Ban
Evangelist
Persuasion
14-24
7-8Persuasion
1-2Investigation
0-1Espionage
1-4Command
3-5Administration
0-0Science
2-4Security
6-16Loyalty
Control NationInspirePublic CampaignTurn Councilor
Crackdown

Stabilize NationIncrease Unrest

Advise











Crim: 1%
Martyr: 25%




Vet: 5%
Humanity First: Good


The Initiative: Good
The Academy: Bad

The Servants: Good
The Aliens: Ban
Astronaut
CommandScience
23-36
3-5Persuasion
1-4Investigation
1-2Espionage
6-7Command
3-6Administration
5-6Science
4-6Security
6-16Loyalty
Control Space AssetControl NationInspirePublic Campaign

Sabotage Hab Module
Assault Enemy Space Asset

Advise

Investigate Alien Activity
Energy: 20%
Information Science: 5%
Life Science: 5%
Material Science: 5%
Military Science: 20%

Space Science: 30%
Total: 85%
Gov: 100%

Martyr: 1%
Surv: 10%

projects: 5%
Tech: 5%
Vet: 5%

The Resistance: Good
Project Exodus: Good

The Academy: Good

The Servants: Bad
The Aliens: Ban
Politician
AdministrationPersuasion
18-31
6-8Persuasion
3-5Investigation
1-4Espionage
1-3Command
4-6Administration
0-1Science
3-4Security
2-14Loyalty
Control Space AssetControl NationPublic Campaign
Crackdown
Purge
Coup d'Etat

Advise

Defend Interests








Gov: 100%

Martyr: 4%



Tech: 5%
Vet: 5%



The Initiative: Good
The Academy: Good
The Protectorate: Good

The Aliens: Ban
Celebrity
PersuasionSecurity
14-23
7-8Persuasion
1-3Investigation
0-1Espionage
0-1Command
3-5Administration
0-1Science
3-4Security
4-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor















Gov: 1%
Crim: 5%
Martyr: 5%




Vet: 5%







The Aliens: Ban
Hacker
EspionageScience
18-29
2-4Persuasion
4-5Investigation
5-6Espionage
0-1Command
1-3Administration
4-6Science
2-4Security
4-16Loyalty
Public Campaign
CrackdownInvestigate Councilor
Sabotage Hab ModuleSabotage ProjectSteal Project
Increase Unrest



Surveil Location

Information Science: 50%





Total: 50%
Gov: 5%
Crim: 25%

Surv: 5%



Vet: 5%



The Initiative: Good


The Servants: Good
The Aliens: Ban
Activist
PersuasionCommand
13-22
6-8Persuasion
4-5Investigation
3-5Espionage
0-1Command
0-1Administration
0-1Science
0-1Security
6-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor
Investigate Councilor

Coup d'EtatIncrease Unrest






Life Science: 1%


Social Science: 2%

Total: 3%
Gov: 5%
Crim: 10%
Martyr: 20%
Surv: 1%



Vet: 5%
Humanity First: Bad



The Academy: Good
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Tech Mogul
AdministrationScience
20-31
4-6Persuasion
2-4Investigation
1-3Espionage
1-2Command
4-6Administration
5-6Science
3-4Security
5-17Loyalty
Control Space AssetControl NationPublic Campaign
Investigate Councilor
Steal Project

Hostile Takeover
Advise

Surveil LocationInvestigate Alien Activity
Energy: 5%
Information Science: 25%

Material Science: 5%

Social Science: 5%

Total: 40%




Inno: 18.92%
projects: 20%
Tech: 10%
Vet: 5%


Project Exodus: Good
The Initiative: Good


The Servants: Good
The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements
Megastar 3 A person of global renown, whose very movements make the news worldwide.
Profession Chance
Journalist 1.83%
Tycoon 9.17%
Evangelist 11.44%
Astronaut 9.9%
Politician 3.38%
Celebrity 19.23%
Activist 5.56%
Tech Mogul 8.7%
Executive 5%
  • 60 XP
  • Upgrades from Famous

Blocking Traits

Trait Group Description Initial Chances Effects Requirements
Marked This councilor has done something public, and terrible, and is the target of surveillance efforts around the globe. 0%
Awkward Genius 8 Poor at recognizing social cues and working with others but able to conduct scientific investigations with unparalleled focus.
Profession Chance
Fixer 2%
Professor 2%
Scientist 3%
Investigator 1%
Hacker 3%
Tech Mogul 1%


Purge

Take a control point from an enemy faction.
Stat: Espionage Cost: influence XP: 2 Resolution
Order: 4
Noise Mission Outcome Hate
8 Critical Failure 1
4 Normal Failure 1
0 Normal Success 5
-4 Critical Success 5
Research and Event Modifiers
For Attackers: For Defenders:
Mission_GainControlPoint
Mission_Purge_Att
Mission_Purge_Def
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: EspionageEspionage None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Attacker's Popular Support None (10 + Target Nation's Government scoreGovernment) × Fraction of Target Nation's Public Opinion that supports the Mission Performer's Faction.
Resource Spent None Scales logarithmically with Amount Spent
Control in Larger Allies / Federation None 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
  • The Ally Nation has more GDP than the Target Nation
  • The Ally Nation is Federated to the Target Nation.
Control Points in Neighbors None 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count.
Legislature Control Point Attack 3
Party Control Point Attack 3
Target Over control pointsControl Point Capacity None Max(0, 0.33333334 × (Target Faction's control pointsControl Point Capacity Upkeep - Target Faction'scontrol pointsControl Point Capacity)), Averaged over the last 32 days.

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 3
Control Point's Joint Council Attribute: AdministrationAdministration Target is not a Disabled Control Point. Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Target's Faction / 12
Size of National Economy None (Target Nation's GDP / Scenario GDP Scaling Factor) ^ 0.33333334
Difference in Ideology Target is owned by some Faction 2 × Ideological Distance between Target's Faction and Mission Performer's Faction.
Disabled Control Point Target Control Point is Disabled -10 base, add another -5 for each additional Disabled Control Point in Target's Nation that is owned by the Target's Faction.
Defend Interests Target is Defend InterestsDefended Control Point or Defend InterestsDefended Hab 10, may be increased by certain Technologies
Legislature Control Point Defense 3
Party Control Point Defense 3
Control Points in Enemies Mission Performer's Faction has no Control Points in Target's Nation 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals or War Enemies of the Target's Nation.
Defender's Popular Support None (10 + Target Nation's Government scoreGovernment) × Fraction of Target Nation's Public Opinion that supports the Target's Faction.

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
The Pherocyte Masters
10 Persuasion 5 Investigation 10 Espionage 5 Command 3 Administration
Tame the EnemyTame the Enemy
Control NationControl Nation
PurgePurge
Public CampaignPublic Campaign
20% Unity priority 10 influence Affinity: The Initiative
Banned: The ResistanceThe ServantsThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Pherocyte Deployment Team
15 Persuasion 5 Investigation 5 Espionage 5 Administration
Control NationControl Nation
PurgePurge
Public CampaignPublic Campaign
Control Space AssetControl Space Asset
20% Unity priority 10% Spoils priority 10% Social Science 4 influence 2 ops Affinity: The Initiative
Banned: The ResistanceThe ServantsThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
The Executioners
5 Espionage 10 Command 3 Administration 10 Security
Assault Alien AssetAssault Alien Asset
PurgePurge
AssassinateAssassinate
5% Oppression priority 10% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 10% Military Science 5 ops Affinity: Humanity First
Banned: The ResistanceThe ServantsThe AcademyProject ExodusThe InitiativeThe ProtectorateThe Aliens
Not on Market
Central Intelligence Agency
1 Persuasion 2 Investigation 3 Espionage 5 Administration 1 Science 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
PurgePurge
Prominent
-400 money 2 influence 4 ops
Affinity: The ResistanceThe Initiative
Washington
Government
300 influence
The Shield of the Devoted
3 Persuasion 5 Command 6 Administration 10 Security
Control NationControl Nation
PurgePurge
Defend InterestsDefend Interests
10% Unity priority 5% Oppression priority 10% Xenology 3 influence 4 ops Affinity: The Servants
Banned: The ResistanceThe InitiativeThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Main Intelligence Directorate
1 Persuasion 1 Investigation 3 Espionage 4 Administration 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
PurgePurge
Prominent
2% Spoils priority 1% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -50 money 2 influence 4 ops
Affinity: The Initiative
Moscow
Government
250 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Rebel
CommandEspionage
22-32
4-6Persuasion
2-4Investigation
5-7Espionage
6-7Command
1-2Administration
0-0Science
4-6Security
4-16Loyalty
Turn Councilor

AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity









Crim: 20%
Martyr: 20%
Surv: 70%



Vet: 5%
Humanity First: Good



The Academy: Bad
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Tycoon
AdministrationSecurity
18-33
2-5Persuasion
1-3Investigation
1-3Espionage
3-5Command
7-8Administration
1-4Science
3-5Security
4-16Loyalty
Control Nation

Purge

Hostile Takeover


Defend Interests









Crim: 1%




Tech: 5%
Vet: 5%


Project Exodus: Good
The Initiative: Good

The Protectorate: Good

The Aliens: Ban
Attorney
InvestigationPersuasion
20-31
6-7Persuasion
6-7Investigation
1-3Espionage
1-2Command
3-6Administration
0-2Science
3-4Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor
CrackdownDetain CouncilorInvestigate Councilor
Purge

Hostile Takeover
Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 2%

Surv: 2%



Vet: 5%







The Aliens: Ban
Politician
AdministrationPersuasion
18-31
6-8Persuasion
3-5Investigation
1-4Espionage
1-3Command
4-6Administration
0-1Science
3-4Security
2-14Loyalty
Control Space AssetControl NationPublic Campaign
Crackdown
Purge
Coup d'Etat

Advise

Defend Interests








Gov: 100%

Martyr: 4%



Tech: 5%
Vet: 5%



The Initiative: Good
The Academy: Good
The Protectorate: Good

The Aliens: Ban
Inspector
InvestigationCommand
22-31
3-4Persuasion
5-6Investigation
2-4Espionage
4-5Command
4-5Administration
0-2Science
4-5Security
6-16Loyalty
Control Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Extract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 3%


Tech: 2%
Vet: 5%


Project Exodus: Bad
The Initiative: Bad

The Protectorate: Good

The Aliens: Ban
Investigator
InvestigationEspionage
17-25
2-3Persuasion
7-7Investigation
4-5Espionage
0-1Command
1-3Administration
0-2Science
3-4Security
5-17Loyalty

CrackdownDetain CouncilorInvestigate Councilor
Purge




Surveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 10%



Vet: 5%







The Aliens: Ban
Judge
InvestigationAdministration
18-28
5-7Persuasion
5-6Investigation
1-3Espionage
1-2Command
3-5Administration
0-1Science
3-4Security
5-17Loyalty
Control Space AssetControl Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Stabilize Nation
Hostile Takeover
Advise

Defend InterestsInvestigate Alien Activity








Gov: 100%

Martyr: 5%
Surv: 1%


Tech: 2%
Vet: 5%

The Resistance: Good
Project Exodus: Bad


The Protectorate: Good

The Aliens: Ban
Executive
AdministrationCommand
17-31
4-7Persuasion
2-4Investigation
0-2Espionage
4-5Command
5-6Administration
0-3Science
2-4Security
5-17Loyalty
Control Space AssetControl Nation
Crackdown
Purge

Hostile Takeover
Advise

Defend Interests








Gov: 10%




projects: 10%
Tech: 10%
Vet: 5%







The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Sabotage Facilities

Sabotage a selected space facility in a region.
Stat: Espionage Cost: ops XP: 2 Resolution
Order: 2
Noise Mission Outcome Hate
12 Critical Failure 2
2 Normal Failure 0
0 Normal Success 3
-6 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Mission_SabotageFacilities_Att
None
Mission_SabotageFacilities_Def
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: EspionageEspionage None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
National Unrest None Target Nation's UnrestUnrest

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 12
Joint Control Point Attribute: SecuritySecurity Target is a Nation or in a Nation. Average over each Control Point:
  • 0 if Disabled.
  • 0 if owned by Mission Performer's Faction.
  • Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Owning Faction / 12
Protect Mission: Attribute: SecuritySecurity Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Military in Region Target Region is Fully Occupied Number of ArmyArmies in Target Region that are:
  • Enemies of the Target Nation.
  • Not owned by the Mission Performer's Faction.
Otherwise Sum of:
  • 3 × Target Nation's Military TechnologyMiltech.
  • Target Nation's Military TechnologyMiltech × Number of ArmyArmies in Target Region that are:
    • Owned by Target Nation.
    • Not owned by the Mission Performer's Faction.
  • Number of ArmyArmies in Target Region that are:
    • Owned by National Allies of the Target Nation.
    • Not owned by the Mission Performer's Faction.
  • +2 if Target Region is the Capital regionCapital of Target Nation.
  • -1 if Target Region is a Colony regionColony Region.
Alien Nation Target Nation is the Alien Nation 6

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Anarchy Inc.
1 Persuasion 2 Espionage
Sabotage ProjectSabotage Project
Sabotage Hab ModuleSabotage Hab Module
Sabotage FacilitiesSabotage Facilities
Steal ProjectSteal Project
3% Information Science 2 to 5 money 2 to 4 influence 33%: 1 to 2 ops Affinity: Humanity FirstProject ExodusThe Resistance
Banned: The ProtectorateThe AliensThe ServantsThe Academy
Quantum Computing
250 to 750 money 100 to 150 influence
Hezbollah
2 Espionage 1 Command 1 Administration 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
Assault Alien AssetAssault Alien Asset
Prominent
1 influence 3 ops
Affinity: Humanity First
Banned: Project ExodusThe ProtectorateThe Academy
Beirut
Government
250 influence
Random
Security31
20%: 1 Espionage 20%: 1 Command
Sabotage FacilitiesSabotage Facilities
50%: 2% to 7% Oppression priority 25%: -2 to -1 money 1 to 2 ops Affinity: Humanity FirstThe Initiative
Banned: The Academy
100 to 125 money
Al-Qaida
1 Espionage 1 Command 1 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
2 ops Affinity: Humanity First
Banned: The ResistanceThe ProtectorateProject ExodusThe Academy
Peshawar
Sociopath
25 money 100 influence 10 ops
Random
Security32
50%: 1 Espionage 50%: 1 Command 1 Security
AssassinateAssassinate
Sabotage FacilitiesSabotage Facilities
50%: 5% to 10% Oppression priority 50%: -2 to -1 money 2 to 3 ops Affinity: Humanity FirstThe Initiative
Banned: The Academy
Terrestrial Military Science
300 to 350 money 10 to 20 influence
Jemaah Islamiyah

Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
1 ops Affinity: Humanity First
Banned: The ResistanceThe ProtectorateProject ExodusThe Academy
Ambon
Sociopath
80 influence 5 ops
Random
Security33
20%: 1 Investigation 1 to 2 Espionage 1 to 2 Command 1 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
Prominent
50%: 10% to 15% Oppression priority 75%: -2 to -1 money 3 to 5 ops
Affinity: Humanity FirstThe Initiative
Banned: The Academy
Arrival Security
600 to 700 money 30 to 40 influence
ISIS
1 Espionage 1 Command
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
2 ops Affinity: Humanity First
Banned: The ResistanceThe ProtectorateProject ExodusThe Academy
Baghdad
Sociopath
125 influence 10 ops

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Rebel
CommandEspionage
22-32
4-6Persuasion
2-4Investigation
5-7Espionage
6-7Command
1-2Administration
0-0Science
4-6Security
4-16Loyalty
Turn Councilor

AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity









Crim: 20%
Martyr: 20%
Surv: 70%



Vet: 5%
Humanity First: Good



The Academy: Bad
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Engineer
ScienceAdministration
20-32
2-6Persuasion
4-6Investigation
1-2Espionage
1-2Command
4-6Administration
6-7Science
2-3Security
6-16Loyalty
Control Space AssetControl Nation

Sabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project


Advise

Investigate Alien Activity








Gov: 10%


Surv: 2%
Inno: 98%
projects: 100%

Vet: 5%


Project Exodus: Good




The Aliens: Ban
Commando
CommandSecurity
19-26
1-1Persuasion
2-5Investigation
4-6Espionage
5-6Command
1-1Administration
0-1Science
6-6Security
6-16Loyalty

Detain Councilor
AssassinateSabotage FacilitiesSabotage Hab Module
Assault Alien AssetExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%


Surv: 80%




Humanity First: Good






The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements
Pacifist 5 Personally refuses to take part in any violent action.
Profession Chance
Journalist 1%
Professor 2%
Evangelist 0.46%
Politician 0.76%
Scientist 2%
Celebrity 4%
Hacker 1%
Activist 3%
Tech Mogul 1%
Executive 1%


Sabotage Hab Module

Destroy a selected non-core hab module on your current hab.
Stat: Espionage Cost: ops XP: 2 Resolution
Order: 2
Noise Mission Outcome Hate
12 Critical Failure 2
2 Normal Failure 2
0 Normal Success 0
-6 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Mission_SabotageHabModule_Att
None
Mission_SabotageHabModule_Def
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: EspionageEspionage None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 4
Joint Council Attribute: SecuritySecurity
  • Target is owned by some Faction.
  • Target is not an Equipped Org.
Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Target's Faction / 12
Protect Mission: Attribute: SecuritySecurity Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Defend Interests Target is Defend InterestsDefended Control Point or Defend InterestsDefended Hab 10, may be increased by certain Technologies
Hab Support Shortages Target is a Ship Max(0, Target Faction's Monthly moneyMoney Income / -10) if Target Faction has negative moneyMoney.
Target is a Hab or Hab Module Sum of:
  • Max(0, Target Faction's Monthly moneyMoney Net Income / -10) if Target Faction has negative moneyMoney.
  • Max(0, Target Faction's Daily Space Resource Shortage - Target Faction's boostBoost
Defender's Recent Mission Control Shortage None Max(0, Target's Faction's mission controlMission Control Upkeep - Target's Faction's mission controlMission Control Cap), Averaged over the last 32 days.

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Anarchy Inc.
1 Persuasion 2 Espionage
Sabotage ProjectSabotage Project
Sabotage Hab ModuleSabotage Hab Module
Sabotage FacilitiesSabotage Facilities
Steal ProjectSteal Project
3% Information Science 2 to 5 money 2 to 4 influence 33%: 1 to 2 ops Affinity: Humanity FirstProject ExodusThe Resistance
Banned: The ProtectorateThe AliensThe ServantsThe Academy
Quantum Computing
250 to 750 money 100 to 150 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Rebel
CommandEspionage
22-32
4-6Persuasion
2-4Investigation
5-7Espionage
6-7Command
1-2Administration
0-0Science
4-6Security
4-16Loyalty
Turn Councilor

AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity









Crim: 20%
Martyr: 20%
Surv: 70%



Vet: 5%
Humanity First: Good



The Academy: Bad
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Engineer
ScienceAdministration
20-32
2-6Persuasion
4-6Investigation
1-2Espionage
1-2Command
4-6Administration
6-7Science
2-3Security
6-16Loyalty
Control Space AssetControl Nation

Sabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project


Advise

Investigate Alien Activity








Gov: 10%


Surv: 2%
Inno: 98%
projects: 100%

Vet: 5%


Project Exodus: Good




The Aliens: Ban
Commando
CommandSecurity
19-26
1-1Persuasion
2-5Investigation
4-6Espionage
5-6Command
1-1Administration
0-1Science
6-6Security
6-16Loyalty

Detain Councilor
AssassinateSabotage FacilitiesSabotage Hab Module
Assault Alien AssetExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%


Surv: 80%




Humanity First: Good






The Aliens: Ban
Astronaut
CommandScience
23-36
3-5Persuasion
1-4Investigation
1-2Espionage
6-7Command
3-6Administration
5-6Science
4-6Security
6-16Loyalty
Control Space AssetControl NationInspirePublic Campaign

Sabotage Hab Module
Assault Enemy Space Asset

Advise

Investigate Alien Activity
Energy: 20%
Information Science: 5%
Life Science: 5%
Material Science: 5%
Military Science: 20%

Space Science: 30%
Total: 85%
Gov: 100%

Martyr: 1%
Surv: 10%

projects: 5%
Tech: 5%
Vet: 5%

The Resistance: Good
Project Exodus: Good

The Academy: Good

The Servants: Bad
The Aliens: Ban
Hacker
EspionageScience
18-29
2-4Persuasion
4-5Investigation
5-6Espionage
0-1Command
1-3Administration
4-6Science
2-4Security
4-16Loyalty
Public Campaign
CrackdownInvestigate Councilor
Sabotage Hab ModuleSabotage ProjectSteal Project
Increase Unrest



Surveil Location

Information Science: 50%





Total: 50%
Gov: 5%
Crim: 25%

Surv: 5%



Vet: 5%



The Initiative: Good


The Servants: Good
The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Sabotage Project

Target a councilor or hab with an engineering module to remove up to 5,000 research points of progress from a project. A specific project may only be sabotaged once.
Stat: Espionage Cost: ops XP: 2 Resolution
Order: 1
Noise Mission Outcome Hate
8 Critical Failure 2
0 Normal Failure 0
0 Normal Success 3
-2 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Mission_SabotageProject_Att
None
Mission_SabotageProject_Def
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: EspionageEspionage None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 6
Target's Attribute: SecuritySecurity None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Protect Mission: Attribute: SecuritySecurity Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Hab Support Shortages Target is a Ship Max(0, Target Faction's Monthly moneyMoney Income / -10) if Target Faction has negative moneyMoney.
Target is a Hab or Hab Module Sum of:
  • Max(0, Target Faction's Monthly moneyMoney Net Income / -10) if Target Faction has negative moneyMoney.
  • Max(0, Target Faction's Daily Space Resource Shortage - Target Faction's boostBoost
Defender's Recent Mission Control Shortage None Max(0, Target's Faction's mission controlMission Control Upkeep - Target's Faction's mission controlMission Control Cap), Averaged over the last 32 days.

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
InformationTechnology23
33%: 1 Persuasion 55%: 1 to 2 Investigation 2 to 3 Espionage
Steal ProjectSteal Project
Public CampaignPublic Campaign
Sabotage ProjectSabotage Project
20%: 1% to 8% Spoils priority 3% Information Science 75%: 10 to 20 money 45%: 1 to 2 influence Affinity: The Initiative
Quantum Computing
500 to 750 money 40 to 80 influence 0 to 2 ops
Anarchy Inc.
1 Persuasion 2 Espionage
Sabotage ProjectSabotage Project
Sabotage Hab ModuleSabotage Hab Module
Sabotage FacilitiesSabotage Facilities
Steal ProjectSteal Project
3% Information Science 2 to 5 money 2 to 4 influence 33%: 1 to 2 ops Affinity: Humanity FirstProject ExodusThe Resistance
Banned: The ProtectorateThe AliensThe ServantsThe Academy
Quantum Computing
250 to 750 money 100 to 150 influence
DragonTech IT Services
3 Espionage 1 Science
Steal ProjectSteal Project
Sabotage ProjectSabotage Project
3% Information Science 5 to 10 money 1 to 2 ops 1 mission control 10 to 20 research Affinity: Project ExodusThe Academy
Banned: The ProtectorateThe Servants
Advanced Neural Networks
1000 to 1500 money
Random
Investigations23
3 Espionage 20%: 1 Security
Sabotage ProjectSabotage Project
Steal ProjectSteal Project
Detain CouncilorDetain Councilor
20%: 2% Unity priority 2 to 3 ops Arrival Security
500 to 700 money
Random
Investigations22
2 Espionage
Sabotage ProjectSabotage Project
Steal ProjectSteal Project
75%: 1 to 2 ops 200 to 300 money
Formosa Industries
4 to 5 Administration 2 Science
Sabotage ProjectSabotage Project
3% Material Science 2 projects 20 to 30 research Affinity: Humanity FirstThe ResistanceThe Academy
Banned: The ProtectorateThe ServantsThe Initiative
Arrival Economics
Taipei
1000 to 1500 money
Random
Investigations21
1 Espionage
Sabotage ProjectSabotage Project
25%: 1 ops 50 to 100 money
National Security Agency
1 Persuasion 3 Investigation 1 Espionage
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Sabotage ProjectSabotage Project
Prominent
2% Oppression priority 5% Information Science -250 money
Affinity: The ResistanceThe Initiative
Washington
Government
300 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Rebel
CommandEspionage
22-32
4-6Persuasion
2-4Investigation
5-7Espionage
6-7Command
1-2Administration
0-0Science
4-6Security
4-16Loyalty
Turn Councilor

AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity









Crim: 20%
Martyr: 20%
Surv: 70%



Vet: 5%
Humanity First: Good



The Academy: Bad
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only
Engineer
ScienceAdministration
20-32
2-6Persuasion
4-6Investigation
1-2Espionage
1-2Command
4-6Administration
6-7Science
2-3Security
6-16Loyalty
Control Space AssetControl Nation

Sabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project


Advise

Investigate Alien Activity








Gov: 10%


Surv: 2%
Inno: 98%
projects: 100%

Vet: 5%


Project Exodus: Good




The Aliens: Ban
Scientist
ScienceInvestigation
17-28
1-5Persuasion
4-6Investigation
0-2Espionage
0-0Command
3-5Administration
7-7Science
2-3Security
6-16Loyalty
Control Space AssetControl Nation

Sabotage ProjectSteal Project


Advise

Investigate Alien Activity
Energy: 15%
Information Science: 15%
Life Science: 15%
Material Science: 15%
Military Science: 10%
Social Science: 15%
Space Science: 15%
Total: 100%
Gov: 5%


Surv: 3%
Inno: 28.98%

Tech: 5%
Vet: 5%

The Resistance: Good
Project Exodus: Good

The Academy: Good

The Servants: Bad
The Aliens: Ban
Hacker
EspionageScience
18-29
2-4Persuasion
4-5Investigation
5-6Espionage
0-1Command
1-3Administration
4-6Science
2-4Security
4-16Loyalty
Public Campaign
CrackdownInvestigate Councilor
Sabotage Hab ModuleSabotage ProjectSteal Project
Increase Unrest



Surveil Location

Information Science: 50%





Total: 50%
Gov: 5%
Crim: 25%

Surv: 5%



Vet: 5%



The Initiative: Good


The Servants: Good
The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Assault Enemy Space Asset

Lead space Marines in an attempt to capture an enemy hab. Requires fleet or hab Marines at the councilor's location. Fleets must dock with enemy stations to assault it. Stations may drop troops to the surface, and bases may assault nearby hab sites. Marine modules may be damaged or destroyed.
Stat: Command Cost: ops XP: 2 Resolution
Order: 3
Noise Mission Outcome Hate
12 Critical Failure 2
6 Normal Failure 2
2 Normal Success 10
4 Critical Success 10
Research and Event Modifiers
For Attackers: For Defenders:
Mission_SeizeSpaceAsset_Att
None
Mission_SeizeSpaceAsset_Def
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: CommandCommand None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Attacking Force Strength None Sum of:
  • Marine combat scoreMarine Strength of ships in the fleet that the Mission Performing Councilor is on, if any.
  • Marine combat scoreMarine Strength of the hab that the Mission Performing Councilor is on, if any, and only if the Mission Performer's Faction is not short on mission controlMission Control, boostBoost, or moneyMoney.
  • Marine combat scoreMarine Strength of ships of the Mission Performer's Faction that are docked to the hab that the Mission Performing Councilor is on, if any.
Attacker's Recent Mission Control Shortage None Max(0, Mission Performer's Faction's mission controlMission Control Upkeep - Mission Performer's Faction's mission controlMission Control Cap), Averaged over the last 32 days.

Defending Modifiers

Mission Modifier Conditions Value
Joint Council Attribute: CommandCommand
  • Target is owned by some Faction.
  • Target is not an Equipped Org.
Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Target's Faction / 12
Protect Mission: Attribute: CommandCommand Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Defending Force Strength Target is a Ship Target Ship's Marine combat scoreMarine Strength
Target is a Hab Sum of:
  • Marine combat scoreMarine Strength of the Target Hab.
  • Marine combat scoreMarine Strength of ships of the Target's Faction that are docked to the Target Hab.
  • Sum of Tiers of Active Hab Defense Module on the Target Hab, if the Target Hab is a ground base.
Hab Support Shortages Target is a Ship Max(0, Target Faction's Monthly moneyMoney Income / -10) if Target Faction has negative moneyMoney.
Target is a Hab or Hab Module Sum of:
  • Max(0, Target Faction's Monthly moneyMoney Net Income / -10) if Target Faction has negative moneyMoney.
  • Max(0, Target Faction's Daily Space Resource Shortage - Target Faction's boostBoost
Decommissioning Hab Target is a Decommissioning Hab -100
Defender's Recent Mission Control Shortage None Max(0, Target's Faction's mission controlMission Control Upkeep - Target's Faction's mission controlMission Control Cap), Averaged over the last 32 days.

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Mission to the Hydra
3 Administration
Forge an AllianceForge an Alliance
Assault Enemy Space AssetAssault Enemy Space Asset
Affinity: The Academy
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
Spaceguard Section

Assault Enemy Space AssetAssault Enemy Space Asset
Control Space AssetControl Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: The Resistance
Banned: Humanity FirstThe ServantsThe AcademyProject ExodusThe ProtectorateThe InitiativeThe Aliens
Not on Market
Janus Section
3 Administration
Close the GateClose the Gate
Assault Enemy Space AssetAssault Enemy Space Asset
Affinity: The Resistance
Banned: Humanity FirstThe ServantsThe AcademyProject ExodusThe ProtectorateThe InitiativeThe Aliens
Not on Market
The Protectorate Authority
3 Administration
Claim HegemonyClaim Hegemony
Assault Enemy Space AssetAssault Enemy Space Asset
Dominate NationDominate Nation
Affinity: The Protectorate
Banned: The ResistanceThe ServantsThe InitiativeProject ExodusThe AcademyHumanity FirstThe Aliens
Not on Market
Shiva Rocketry

Assault Enemy Space AssetAssault Enemy Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: Humanity First
Banned: The ResistanceThe ServantsThe AcademyProject ExodusThe InitiativeThe ProtectorateThe Aliens
Not on Market
Orbital Resource Extraction Inc.
1 Science 2 Security
Assault Enemy Space AssetAssault Enemy Space Asset
2% Energy 1 projects 7% to 10% Space mining 10 to 15 money 1 boost Affinity: Project ExodusThe ResistanceThe Initiative
Banned: The ServantsThe Protectorate
Space Commerce
1250 to 1750 money
New Epoch

Assault Enemy Space AssetAssault Enemy Space Asset
Control Space AssetControl Space Asset
5% Found space program priorityBoost priorityBuild exofighter priority 5% Mission control priority 1.5 boost 8 mission control Affinity: The Servants
Banned: The ResistanceThe InitiativeThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market
The Omega Solution
3 Administration
Trigger the WeaponTrigger the Weapon
Assault Enemy Space AssetAssault Enemy Space Asset
Affinity: Humanity First
Banned: The ResistanceThe ServantsThe AcademyProject ExodusThe InitiativeThe ProtectorateThe Aliens
Not on Market

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Rebel
CommandEspionage
22-32
4-6Persuasion
2-4Investigation
5-7Espionage
6-7Command
1-2Administration
0-0Science
4-6Security
4-16Loyalty
Turn Councilor

AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity









Crim: 20%
Martyr: 20%
Surv: 70%



Vet: 5%
Humanity First: Good



The Academy: Bad
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Commando
CommandSecurity
19-26
1-1Persuasion
2-5Investigation
4-6Espionage
5-6Command
1-1Administration
0-1Science
6-6Security
6-16Loyalty

Detain Councilor
AssassinateSabotage FacilitiesSabotage Hab Module
Assault Alien AssetExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%


Surv: 80%




Humanity First: Good






The Aliens: Ban
Astronaut
CommandScience
23-36
3-5Persuasion
1-4Investigation
1-2Espionage
6-7Command
3-6Administration
5-6Science
4-6Security
6-16Loyalty
Control Space AssetControl NationInspirePublic Campaign

Sabotage Hab Module
Assault Enemy Space Asset

Advise

Investigate Alien Activity
Energy: 20%
Information Science: 5%
Life Science: 5%
Material Science: 5%
Military Science: 20%

Space Science: 30%
Total: 85%
Gov: 100%

Martyr: 1%
Surv: 10%

projects: 5%
Tech: 5%
Vet: 5%

The Resistance: Good
Project Exodus: Good

The Academy: Good

The Servants: Bad
The Aliens: Ban
Inspector
InvestigationCommand
22-31
3-4Persuasion
5-6Investigation
2-4Espionage
4-5Command
4-5Administration
0-2Science
4-5Security
6-16Loyalty
Control Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Extract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 3%


Tech: 2%
Vet: 5%


Project Exodus: Bad
The Initiative: Bad

The Protectorate: Good

The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban
Officer
CommandAdministration
22-35
4-6Persuasion
1-3Investigation
1-4Espionage
7-8Command
4-6Administration
0-2Science
5-6Security
6-18Loyalty
Control NationInspire
Detain Councilor

Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity


Life Science: 3%

Military Science: 10%


Total: 13%
Gov: 100%

Martyr: 2%
Surv: 50%

projects: 1%



The Resistance: Good
Project Exodus: Bad



The Servants: Bad
The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements
Combat Astronaut 7 Undergone training to serve effectively on our warships. 0%

Blocking Traits

Trait Group Description Initial Chances Effects Requirements
Earthbound 7 This person refuses to travel to space.
Profession Chance
Rebel 10%
Journalist 10%
Fixer 10%
Engineer 10%
Tycoon 10%
Professor 10%
Evangelist 10%
Attorney 10%
Diplomat 10%
Commando 10%
Politician 10%
Inspector 10%
Scientist 10%
Investigator 10%
Celebrity 10%
Hacker 10%
Activist 10%
Judge 10%
Tech Mogul 10%
Executive 10%
Operative 10%
Kingpin 10%
Officer 10%
  • Blocks OrbitDeorbitTransferControl Space AssetAssault Enemy Space Asset
  • Banned from Space
Pacifist 5 Personally refuses to take part in any violent action.
Profession Chance
Journalist 1%
Professor 2%
Evangelist 0.46%
Politician 0.76%
Scientist 2%
Celebrity 4%
Hacker 1%
Activist 3%
Tech Mogul 1%
Executive 1%


Stabilize Nation

Reduce unrest in the target nation, improving the economy and reducing the chance the government is overthrown. Weakened effect if existing unrest is less than half of the nation's unrest rest state value.
Stat: Command Cost: ops XP: 2 Resolution
Order: 2
Noise Mission Outcome Hate
6 Critical Failure 0
3 Normal Failure 0
0 Normal Success 0
-4 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Mission_Stabilize_Att
None
None
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: CommandCommand None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Attacker's Popular Support None (10 + Target Nation's Government scoreGovernment) × Fraction of Target Nation's Public Opinion that supports the Mission Performer's Faction.
Regional Authorities Control Point 3
Resource Spent None Scales logarithmically with Amount Spent
National Cohesion None Target Nation's cohesionCohesion

Defending Modifiers

Mission Modifier Conditions Value
Nation Population None (Target Nation's PopulationPopulation in Millions) ^ 0.4
Protect Mission: Attribute: CommandCommand Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Control Points in Enemies Mission Performer's Faction has no Control Points in Target's Nation 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals or War Enemies of the Target's Nation.

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
Security22
50%: 1 Investigation 50%: 1 Command 1 Security
Extract CouncilorExtract Councilor
Protect TargetProtect Target
Stabilize NationStabilize Nation
50%: -2 to -1 money 2 to 3 ops Terrestrial Military Science
250 to 275 money
Random
NGO12

Stabilize NationStabilize Nation
4% to 6% Welfare priority -5 to -1 money 25%: 1 to 2 influence Banned: The Aliens
NOT Sociopath
50 to 100 influence
Random
NGO41

AdviseAdvise
Stabilize NationStabilize Nation
2% to 4% Government priority 1% Social Science -5 to -3 money 1 influence Banned: The Aliens
Arrival Domestic Politics
NOT Sociopath
25 to 50 influence
Sea Dragon
1 Command 2 Security
Protect TargetProtect Target
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
-1 money 2 ops Beijing
Government
100 influence
Laguna Foundation
1 Persuasion 3 to 4 Administration
Control NationControl Nation
Stabilize NationStabilize Nation
Public CampaignPublic Campaign
Turn CouncilorTurn Councilor
2% Social Science 50%: 1 to 10 money 3 to 6 influence 10 to 20 research Affinity: Project ExodusThe ProtectorateThe Academy
Banned: Humanity FirstThe Servants
350 to 600 money
Mechanised Motor Supplies
25%: 1 Command 4 to 5 Administration 3 Security
AdviseAdvise
Stabilize NationStabilize Nation
3% Military Science 15 to 35 money 1 to 2 influence 25%: 1 to 2 ops Affinity: Humanity FirstProject ExodusThe Resistance
Augmented Reality
1000 to 1500 money
Random
Security23
1 Investigation 20%: 1 Espionage 1 to 2 Command 2 Security
Extract CouncilorExtract Councilor
Protect TargetProtect Target
Stabilize NationStabilize Nation
20%: 2% to 4% Oppression priority 75%: -2 to -1 money 3 to 4 ops Arrival Security
500 to 550 money 20 to 30 influence
Random
Security24
1 to 2 Command 50%: 1 Security
AdviseAdvise
Stabilize NationStabilize Nation
50%: 5% to 10% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 2% Military Science 50%: -2 to -1 money Affinity: The Resistance
Terrestrial Military Science
250 to 300 money
Random
Security34
2 to 3 Command 1 Security
AdviseAdvise
Stabilize NationStabilize Nation
50%: 10% to 15% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 4% Military Science 75%: -2 to -1 money Affinity: The Resistance
Arrival Security
500 to 600 money 10 to 20 influence
Random
NGO11

Stabilize NationStabilize Nation
2% to 4% Welfare priority 25%: -2 to 0 money 25%: 1 influence Banned: The Aliens
NOT Sociopath
25 to 50 influence
Door Inc.
3 Administration 2 Science
Hostile TakeoverHostile Takeover
Stabilize NationStabilize Nation
50%: 1% to 2% Knowledge priority 4% Social Science 1 projects 1 to 10 money 10 to 20 research Affinity: Humanity FirstProject ExodusThe Academy
Banned: The ServantsThe Initiative
350 to 700 money
Special Activities Section
5 Investigation 5 Espionage 10 Command 3 Administration 3 Science 3 Security
Assault Alien AssetAssault Alien Asset
AdviseAdvise
Stabilize NationStabilize Nation
5% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority 10% Xenology 2 influence 4 ops 20 research Affinity: The Resistance
Banned: Humanity FirstThe ServantsThe AcademyProject ExodusThe ProtectorateThe InitiativeThe Aliens
Not on Market
GROM
1 Command 1 Security
Extract CouncilorExtract Councilor
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
-1 money 1 ops Affinity: The Resistance
Warsaw
Government
100 influence
Special Services Group
1 Command 2 Security
Assault Alien AssetAssault Alien Asset
Stabilize NationStabilize Nation
Increase UnrestIncrease Unrest
-1 money 2 ops Lahore-Islamabad
Government
80 influence
7th U.S. Special Forces Group
1 Command 2 Security
Increase UnrestIncrease Unrest
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -2 money 3 ops Affinity: The Resistance
Atlanta
Government
100 influence
Shield Initiative
1 Command 1 Science 2 Security
Stabilize NationStabilize Nation
AdviseAdvise
Defend InterestsDefend Interests
2% Military Science 1 projects 50%: 1 to 5 money 50%: 2 to 5 influence 5 to 10 research Affinity: Project ExodusThe ResistanceThe Initiative
Banned: The ProtectorateThe ServantsThe Aliens
500 to 750 money
1st U.S. Special Forces Group
1 Command 2 Security
Increase UnrestIncrease Unrest
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -2 money 3 ops Affinity: The Resistance
Seattle
Government
100 influence
Random
NGO43
10%: 1 Persuasion 10%: 1 Administration 25%: 1 Security
AdviseAdvise
Stabilize NationStabilize Nation
6% to 8% Government priority 3% Social Science -20 to -10 money 1 to 3 influence Banned: The Aliens
Arrival Governance
NOT Sociopath
100 to 200 influence
Harper Analytics and Logistics
1 Persuasion 3 to 4 Administration
AdviseAdvise
Stabilize NationStabilize Nation
Public CampaignPublic Campaign
2% Social Science Affinity: Humanity FirstThe ResistanceThe Academy
Banned: The ProtectorateThe ServantsThe Initiative
500 to 1000 money
Arma dei Carabinieri
1 Investigation 1 Command 2 Security
Investigate CouncilorInvestigate Councilor
Stabilize NationStabilize Nation
-2 money 1 ops Rome
Government
NOT Criminal
75 influence
Pax Robotica
50%: 1 Espionage 1 Command 2 Security
Assault Alien AssetAssault Alien Asset
AssassinateAssassinate
Coup d'EtatCoup d'Etat
Stabilize NationStabilize Nation
2 to 3 ops Affinity: The ProtectorateThe ResistanceThe Initiative
Banned: The ServantsThe Academy
Augmented Reality
Washington
250 to 500 money
Hyjinks' Minions
1 Investigation 1 Command 25%: 3 Administration
Assault Alien AssetAssault Alien Asset
Protect TargetProtect Target
Stabilize NationStabilize Nation
1 to 5 money 2 to 3 ops Affinity: The ResistanceProject ExodusThe Academy
Banned: Humanity FirstThe ServantsThe Initiative
Arrival Security
250 to 500 money
3rd U.S. Special Forces Group
1 Command 2 Security
Increase UnrestIncrease Unrest
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -2 money 3 ops Affinity: The Resistance
Washington
Government
100 influence
National Geospatial-Intelligence Agency
3 Investigation 3 Command 2 Science 1 Security
Surveil LocationSurveil Location
Stabilize NationStabilize Nation
3% Environment priority 2% Mission control priority 2% Information Science -140 money 3 mission control 10 research Washington
Government
200 influence
Random
NGO13
10%: 1 Persuasion
Stabilize NationStabilize Nation
6% to 8% Welfare priority -10 to -5 money 25%: 1 to 3 influence Banned: The Aliens
Arrival Economics
NOT Sociopath
100 to 200 influence
Snow Leopard Commando Group
1 Investigation 1 Command 2 Security
Stabilize NationStabilize Nation
Protect TargetProtect Target
Detain CouncilorDetain Councilor
Assault Alien AssetAssault Alien Asset
-1 money 3 ops Beijing
Government
120 influence
Random
NGO42

AdviseAdvise
Stabilize NationStabilize Nation
4% to 6% Government priority 2% Social Science -10 to -6 money 1 to 2 influence Banned: The Aliens
Arrival Law
NOT Sociopath
50 to 100 influence
5th U.S. Special Forces Group
1 Command 2 Security
Increase UnrestIncrease Unrest
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -2 money 3 ops Affinity: The Resistance
Chicago
Government
100 influence
Southern Sword
1 Espionage 2 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
-1 money 3 ops Guangzhou
Government
80 influence
Secret Intelligence Service MI6
2 Investigation 2 Espionage 2 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Stabilize NationStabilize Nation
Prominent
-50 money 2 ops
London
Government
250 influence
Fondation Hyde et Hildr
2 Persuasion 1 Investigation
AdviseAdvise
Stabilize NationStabilize Nation
Control NationControl Nation
3 to 6 money 2 to 4 influence Affinity: The ResistanceThe ProtectorateThe Academy
Banned: Humanity FirstThe Initiative
100 to 150 influence
10th U.S. Special Forces Group
1 Command 2 Security
Increase UnrestIncrease Unrest
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -2 money 3 ops Affinity: The Resistance
Denver
Government
100 influence
Random
Influence13
20%: 1 to 2 Persuasion
Public CampaignPublic Campaign
Stabilize NationStabilize Nation
6% to 8% Unity priority 25%: -4 to 4 money 4 to 8 influence Arrival Mass Communications
500 to 750 money 10 to 20 influence
Yamaguchi-gumi
1 Persuasion 1 Espionage 2 Administration 2 Security
AssassinateAssassinate
Hostile TakeoverHostile Takeover
Stabilize NationStabilize Nation
Prominent
50%: 2% Economy priority 50%: 2% Welfare priority 4% Spoils priority 90 money 1 influence 2 ops
Affinity: The Initiative
Banned: The Academy
Osaka
Criminal
150 money 80 influence 10 ops
Siberian Tigers
1 Espionage 1 Security
Extract CouncilorExtract Councilor
Detain CouncilorDetain Councilor
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
-1 money 2 ops Chongqing
Government
70 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Journalist
PersuasionInvestigation
15-25
6-8Persuasion
6-6Investigation
3-5Espionage
0-0Command
0-2Administration
0-3Science
0-1Security
5-17Loyalty
InspirePublic CampaignTurn Councilor
CrackdownInvestigate Councilor
Steal Project
Stabilize NationIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 5%
Martyr: 3%
Surv: 2%



Vet: 5%

The Resistance: Good

The Initiative: Bad



The Aliens: Ban
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only
Evangelist
Persuasion
14-24
7-8Persuasion
1-2Investigation
0-1Espionage
1-4Command
3-5Administration
0-0Science
2-4Security
6-16Loyalty
Control NationInspirePublic CampaignTurn Councilor
Crackdown

Stabilize NationIncrease Unrest

Advise











Crim: 1%
Martyr: 25%




Vet: 5%
Humanity First: Good


The Initiative: Good
The Academy: Bad

The Servants: Good
The Aliens: Ban
Diplomat
PersuasionAdministration
22-33
5-7Persuasion
3-5Investigation
4-6Espionage
2-3Command
4-6Administration
0-1Science
4-5Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor


Stabilize Nation

Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 100%


Surv: 1%


Tech: 10%
Vet: 5%
Humanity First: Bad
The Resistance: Good


The Academy: Good
The Protectorate: Good

The Aliens: Ban
Commando
CommandSecurity
19-26
1-1Persuasion
2-5Investigation
4-6Espionage
5-6Command
1-1Administration
0-1Science
6-6Security
6-16Loyalty

Detain Councilor
AssassinateSabotage FacilitiesSabotage Hab Module
Assault Alien AssetExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%


Surv: 80%




Humanity First: Good






The Aliens: Ban
Inspector
InvestigationCommand
22-31
3-4Persuasion
5-6Investigation
2-4Espionage
4-5Command
4-5Administration
0-2Science
4-5Security
6-16Loyalty
Control Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Extract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 75%


Surv: 3%


Tech: 2%
Vet: 5%


Project Exodus: Bad
The Initiative: Bad

The Protectorate: Good

The Aliens: Ban
Judge
InvestigationAdministration
18-28
5-7Persuasion
5-6Investigation
1-3Espionage
1-2Command
3-5Administration
0-1Science
3-4Security
5-17Loyalty
Control Space AssetControl Nation
CrackdownDetain CouncilorInvestigate Councilor
Purge
Stabilize Nation
Hostile Takeover
Advise

Defend InterestsInvestigate Alien Activity








Gov: 100%

Martyr: 5%
Surv: 1%


Tech: 2%
Vet: 5%

The Resistance: Good
Project Exodus: Bad


The Protectorate: Good

The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Officer
CommandAdministration
22-35
4-6Persuasion
1-3Investigation
1-4Espionage
7-8Command
4-6Administration
0-2Science
5-6Security
6-18Loyalty
Control NationInspire
Detain Councilor

Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize Nation

Advise
Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity


Life Science: 3%

Military Science: 10%


Total: 13%
Gov: 100%

Martyr: 2%
Surv: 50%

projects: 1%



The Resistance: Good
Project Exodus: Bad



The Servants: Bad
The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements
Unifier 3 Influential in nations with a sense of common purpose.
Profession Chance
Journalist 1.83%
Engineer 5%
Tycoon 0.92%
Professor 5%
Evangelist 5.72%
Attorney 4.27%
Diplomat 10%
Astronaut 4.95%
Politician 10.14%
Inspector 3%
Investigator 1%
Celebrity 3.85%
Activist 2.78%
Judge 5%
Tech Mogul 2.61%
Executive 5%
Operative 5%
Officer 5%
  • 40 XP
  • Upgrades from Counselor

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Steal Project

Steal an engineering project from an enemy faction by targeting one of their councilors or habs with an engineering module, unlocking it for us to research. We may also acquire research if the enemy faction is ahead of us in its research income.
Stat: Espionage Cost: ops XP: 2 Resolution
Order: 1
Noise Mission Outcome Hate
8 Critical Failure 2
2 Normal Failure 0
0 Normal Success 3
-8 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Mission_StealProject_Att
None
Mission_StealProject_Def
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: EspionageEspionage None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Detained Target Target is Detain CouncilorDetained by Mission Performer's Faction 8
Target is Detain CouncilorDetained by anyone else 4
Intel on Target Mission Performer's Faction has 100% Intel on Target Councilor 5
Mission Performer's Faction has at least 75% Intel on Target Councilor 3
Mission Performer's Faction has at least 50% Intel on Target Councilor 1
Target Has Negative Funds
  • Target Faction has negative moneyMoney.
  • Target Faction has negative moneyMoney net income.
6

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 6
Target's Attribute: SecuritySecurity None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Protect Mission: Attribute: SecuritySecurity Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Hab Support Shortages Target is a Ship Max(0, Target Faction's Monthly moneyMoney Income / -10) if Target Faction has negative moneyMoney.
Target is a Hab or Hab Module Sum of:
  • Max(0, Target Faction's Monthly moneyMoney Net Income / -10) if Target Faction has negative moneyMoney.
  • Max(0, Target Faction's Daily Space Resource Shortage - Target Faction's boostBoost
Defender's Recent Mission Control Shortage None Max(0, Target's Faction's mission controlMission Control Upkeep - Target's Faction's mission controlMission Control Cap), Averaged over the last 32 days.

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
OLIVER Project
1 Investigation 25%: 3 Administration 1 Science
Surveil LocationSurveil Location
Steal ProjectSteal Project
Investigate Alien ActivityInvestigate Alien Activity
2% Information Science 2 projects 20 to 30 research Affinity: Project ExodusThe InitiativeThe Academy
Banned: Humanity FirstThe ProtectorateThe ServantsThe Resistance
250 to 500 money
Random
InformationTechnology21
25%: 1 Investigation 1 Espionage
Steal ProjectSteal Project
20%: 1% to 2% Spoils priority 1% Information Science 25%: 1 to 6 money 25%: 1 influence Affinity: The Initiative
50 to 100 money 10 to 20 influence
Random
InformationTechnology23
33%: 1 Persuasion 55%: 1 to 2 Investigation 2 to 3 Espionage
Steal ProjectSteal Project
Public CampaignPublic Campaign
Sabotage ProjectSabotage Project
20%: 1% to 8% Spoils priority 3% Information Science 75%: 10 to 20 money 45%: 1 to 2 influence Affinity: The Initiative
Quantum Computing
500 to 750 money 40 to 80 influence 0 to 2 ops
Anarchy Inc.
1 Persuasion 2 Espionage
Sabotage ProjectSabotage Project
Sabotage Hab ModuleSabotage Hab Module
Sabotage FacilitiesSabotage Facilities
Steal ProjectSteal Project
3% Information Science 2 to 5 money 2 to 4 influence 33%: 1 to 2 ops Affinity: Humanity FirstProject ExodusThe Resistance
Banned: The ProtectorateThe AliensThe ServantsThe Academy
Quantum Computing
250 to 750 money 100 to 150 influence
DragonTech IT Services
3 Espionage 1 Science
Steal ProjectSteal Project
Sabotage ProjectSabotage Project
3% Information Science 5 to 10 money 1 to 2 ops 1 mission control 10 to 20 research Affinity: Project ExodusThe Academy
Banned: The ProtectorateThe Servants
Advanced Neural Networks
1000 to 1500 money
Mogul Intelligence Broker
2 Investigation 2 Espionage
Steal ProjectSteal Project
1 to 2 ops Affinity: Humanity FirstThe ResistanceThe Initiative
350 to 700 money
Random
Investigations23
3 Espionage 20%: 1 Security
Sabotage ProjectSabotage Project
Steal ProjectSteal Project
Detain CouncilorDetain Councilor
20%: 2% Unity priority 2 to 3 ops Arrival Security
500 to 700 money
Random
Investigations22
2 Espionage
Sabotage ProjectSabotage Project
Steal ProjectSteal Project
75%: 1 to 2 ops 200 to 300 money
Random
InformationTechnology22
20%: 1 Persuasion 40%: 1 Investigation 1 to 2 Espionage
Steal ProjectSteal Project
Public CampaignPublic Campaign
20%: 1% to 5% Spoils priority 2% Information Science 50%: 5 to 10 money 35%: 1 to 2 influence Affinity: The Initiative
200 to 400 money 20 to 40 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Journalist
PersuasionInvestigation
15-25
6-8Persuasion
6-6Investigation
3-5Espionage
0-0Command
0-2Administration
0-3Science
0-1Security
5-17Loyalty
InspirePublic CampaignTurn Councilor
CrackdownInvestigate Councilor
Steal Project
Stabilize NationIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 5%
Martyr: 3%
Surv: 2%



Vet: 5%

The Resistance: Good

The Initiative: Bad



The Aliens: Ban
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Engineer
ScienceAdministration
20-32
2-6Persuasion
4-6Investigation
1-2Espionage
1-2Command
4-6Administration
6-7Science
2-3Security
6-16Loyalty
Control Space AssetControl Nation

Sabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project


Advise

Investigate Alien Activity








Gov: 10%


Surv: 2%
Inno: 98%
projects: 100%

Vet: 5%


Project Exodus: Good




The Aliens: Ban
Scientist
ScienceInvestigation
17-28
1-5Persuasion
4-6Investigation
0-2Espionage
0-0Command
3-5Administration
7-7Science
2-3Security
6-16Loyalty
Control Space AssetControl Nation

Sabotage ProjectSteal Project


Advise

Investigate Alien Activity
Energy: 15%
Information Science: 15%
Life Science: 15%
Material Science: 15%
Military Science: 10%
Social Science: 15%
Space Science: 15%
Total: 100%
Gov: 5%


Surv: 3%
Inno: 28.98%

Tech: 5%
Vet: 5%

The Resistance: Good
Project Exodus: Good

The Academy: Good

The Servants: Bad
The Aliens: Ban
Hacker
EspionageScience
18-29
2-4Persuasion
4-5Investigation
5-6Espionage
0-1Command
1-3Administration
4-6Science
2-4Security
4-16Loyalty
Public Campaign
CrackdownInvestigate Councilor
Sabotage Hab ModuleSabotage ProjectSteal Project
Increase Unrest



Surveil Location

Information Science: 50%





Total: 50%
Gov: 5%
Crim: 25%

Surv: 5%



Vet: 5%



The Initiative: Good


The Servants: Good
The Aliens: Ban
Tech Mogul
AdministrationScience
20-31
4-6Persuasion
2-4Investigation
1-3Espionage
1-2Command
4-6Administration
5-6Science
3-4Security
5-17Loyalty
Control Space AssetControl NationPublic Campaign
Investigate Councilor
Steal Project

Hostile Takeover
Advise

Surveil LocationInvestigate Alien Activity
Energy: 5%
Information Science: 25%

Material Science: 5%

Social Science: 5%

Total: 40%




Inno: 18.92%
projects: 20%
Tech: 10%
Vet: 5%


Project Exodus: Good
The Initiative: Good


The Servants: Good
The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Turn Councilor

Turn an enemy councilor to our cause, giving us a wealth of intelligence and control over whether the councilor's missions succeed or fail. We must know the target's actual Loyalty attribute to attempt this mission.
Stat: Persuasion Cost: influence XP: 2 Resolution
Order: 1
Noise Mission Outcome Hate
12 Critical Failure 3
6 Normal Failure 3
0 Normal Success 0
-4 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Mission_Turn_Att
None
None
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: PersuasionPersuasion None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Resource Spent None Scales logarithmically with Amount Spent
Local Xenoforming (Alien and Servant Only) Mission Performer's Faction is the The AliensAliens or The ServantsThe Servants. Xenoflora Growth Levels in Target Region / 20 × Difficulty
Intel on Target Mission Performer's Faction has 100% Intel on Target Councilor 5
Mission Performer's Faction has at least 75% Intel on Target Councilor 3
Mission Performer's Faction has at least 50% Intel on Target Councilor 1

Defending Modifiers

Mission Modifier Conditions Value
Mission Difficulty None Flat Difficulty: 15
Target's Attribute: LoyaltyLoyalty None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Protect Mission: Attribute: SecuritySecurity Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Difference in Ideology Target is owned by some Faction 2 × Ideological Distance between Target's Faction and Mission Performer's Faction.
Pherocyte Resistance Mission Performer's Faction is the Aliens 2 × Number of Following Projects researched by Target Faction:

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Laguna Foundation
1 Persuasion 3 to 4 Administration
Control NationControl Nation
Stabilize NationStabilize Nation
Public CampaignPublic Campaign
Turn CouncilorTurn Councilor
2% Social Science 50%: 1 to 10 money 3 to 6 influence 10 to 20 research Affinity: Project ExodusThe ProtectorateThe Academy
Banned: Humanity FirstThe Servants
350 to 600 money
Random
Cult11
50%: 1 to 2 Persuasion 50%: 1 to 2 Espionage 25%: 1 to 2 Security
Turn CouncilorTurn Councilor
Public CampaignPublic Campaign
25%: 1% to 2% Unity priority 25%: 1% to 3% Spoils priority 1% Social Science 25%: 1 to 2 money 1 to 2 influence 25%: 1 to 2 ops Affinity: The Servants
Banned: The ResistanceThe ProtectorateHumanity FirstProject ExodusThe Academy
Not on Market
40 to 70 influence 0 to 1 ops

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Rebel
CommandEspionage
22-32
4-6Persuasion
2-4Investigation
5-7Espionage
6-7Command
1-2Administration
0-0Science
4-6Security
4-16Loyalty
Turn Councilor

AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity









Crim: 20%
Martyr: 20%
Surv: 70%



Vet: 5%
Humanity First: Good



The Academy: Bad
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Journalist
PersuasionInvestigation
15-25
6-8Persuasion
6-6Investigation
3-5Espionage
0-0Command
0-2Administration
0-3Science
0-1Security
5-17Loyalty
InspirePublic CampaignTurn Councilor
CrackdownInvestigate Councilor
Steal Project
Stabilize NationIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 5%
Martyr: 3%
Surv: 2%



Vet: 5%

The Resistance: Good

The Initiative: Bad



The Aliens: Ban
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only
Professor
SciencePersuasion
17-29
4-7Persuasion
5-6Investigation
1-4Espionage
0-1Command
1-4Administration
5-6Science
1-1Security
5-17Loyalty
Control NationInspireTurn Councilor




Advise

Surveil LocationInvestigate Alien Activity
Energy: 10%
Information Science: 10%
Life Science: 10%
Material Science: 10%
Military Science: 10%
Social Science: 20%
Space Science: 10%
Total: 80%
Gov: 1%

Martyr: 3%

Inno: 28.98%


Vet: 5%
Humanity First: Bad


The Initiative: Bad
The Academy: Good
The Protectorate: Good

The Aliens: Ban
Evangelist
Persuasion
14-24
7-8Persuasion
1-2Investigation
0-1Espionage
1-4Command
3-5Administration
0-0Science
2-4Security
6-16Loyalty
Control NationInspirePublic CampaignTurn Councilor
Crackdown

Stabilize NationIncrease Unrest

Advise











Crim: 1%
Martyr: 25%




Vet: 5%
Humanity First: Good


The Initiative: Good
The Academy: Bad

The Servants: Good
The Aliens: Ban
Attorney
InvestigationPersuasion
20-31
6-7Persuasion
6-7Investigation
1-3Espionage
1-2Command
3-6Administration
0-2Science
3-4Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor
CrackdownDetain CouncilorInvestigate Councilor
Purge

Hostile Takeover
Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 2%

Surv: 2%



Vet: 5%







The Aliens: Ban
Diplomat
PersuasionAdministration
22-33
5-7Persuasion
3-5Investigation
4-6Espionage
2-3Command
4-6Administration
0-1Science
4-5Security
5-17Loyalty
Control Space AssetControl NationTurn Councilor


Stabilize Nation

Advise

Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 100%


Surv: 1%


Tech: 10%
Vet: 5%
Humanity First: Bad
The Resistance: Good


The Academy: Good
The Protectorate: Good

The Aliens: Ban
Celebrity
PersuasionSecurity
14-23
7-8Persuasion
1-3Investigation
0-1Espionage
0-1Command
3-5Administration
0-1Science
3-4Security
4-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor















Gov: 1%
Crim: 5%
Martyr: 5%




Vet: 5%







The Aliens: Ban
Activist
PersuasionCommand
13-22
6-8Persuasion
4-5Investigation
3-5Espionage
0-1Command
0-1Administration
0-1Science
0-1Security
6-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor
Investigate Councilor

Coup d'EtatIncrease Unrest






Life Science: 1%


Social Science: 2%

Total: 3%
Gov: 5%
Crim: 10%
Martyr: 20%
Surv: 1%



Vet: 5%
Humanity First: Bad



The Academy: Good
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements
Pherocyte Mass Emitter 17 A powerful broadcaster of alien pherocytes that makes nearby people extremely suggestible. 0%
Educator 20 Develops national educational systems. 0%
  • Grants AdviseInspireTurn Councilor
  • 5% Knowledge priority
  • 20 XP
  • Upgrades from Teacher
Teacher 20 Conveys knowledge to willing minds.
Profession Chance
Professor 59.75%
Astronaut 0.18%
Scientist 3%
Activist 0.06%
Executive 0.1%
Officer 0.08%
  • Grants InspireTurn Councilor
  • 2% Knowledge priority
Pherocyte Emitter 17 We adapt the aliens' biological advantage for our own uses. 0%

Blocking Traits

Trait Group Description Initial Chances Effects Requirements


Increase Unrest

Increase unrest in the nation of the targeted region, hurting the economy and making coups, revolutions, and secessions more likely. Success in a region with an independence movement may trigger a secession there instead of a revolution. Weakened effect if unrest is already more than twice the nation's unrest rest value.
Stat: Command Cost: ops XP: 2 Resolution
Order: 2
Noise Mission Outcome Hate
12 Critical Failure 2
6 Normal Failure 0
0 Normal Success 0
-4 Critical Success 0
Research and Event Modifiers
For Attackers: For Defenders:
Mission_Unrest_Att
None
None
Mission Outcome Detailed Effects
Critical Failure {{{72}}}
Normal Failure {{{73}}}
Normal Success {{{74}}}
Critical Success {{{75}}}

Attacking Modifiers

Mission Modifier Conditions Value
Mission Performer's Attribute: CommandCommand None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Attacker's Popular Support None (10 + Target Nation's Government scoreGovernment) × Fraction of Target Nation's Public Opinion that supports the Mission Performer's Faction.
Resource Spent None Scales logarithmically with Amount Spent
Xenoforming in Nation Mission Performer's Faction is the The AliensAliens or The ServantsThe Servants Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty
Identity Blocs Control Point 3
Warlords Control Point 6

Defending Modifiers

Mission Modifier Conditions Value
National Cohesion None Target Nation's cohesionCohesion
Protect Mission: Attribute: CommandCommand Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Nation Population None (Target Nation's PopulationPopulation in Millions) ^ 0.4
Defender's Popular Support None (10 + Target Nation's Government scoreGovernment) × Fraction of Target Nation's Public Opinion that supports the Target's Faction.

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Random
Criminal23
50%: 1 to 2 Espionage
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
-5 money 3 to 4 ops Affinity: Humanity First
Banned: Project ExodusThe Academy
Criminal
500 to 750 money 0 to 60 influence 10 to 30 ops
Milli Istihbarat Teskilati
1 Investigation 1 Espionage 1 Security
Investigate CouncilorInvestigate Councilor
Surveil LocationSurveil Location
Increase UnrestIncrease Unrest
-10 money 1 ops Ankara
Government
60 influence
Quds Force
1 Espionage 1 Command 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Prominent
2 money 1 influence 3 ops
Affinity: Humanity First
Banned: Project ExodusThe Protectorate
Tehran
Government
200 influence
Random
Influence32
50%: 1 Persuasion 25%: 1 Investigation
Public CampaignPublic Campaign
Increase UnrestIncrease Unrest
50%: 1% to 2% Unity priority 15%: 1% to 3% Spoils priority 5% Social Science 3 to 6 money 2 to 4 influence 75%: 1 to 10 research Affinity: Project ExodusThe Initiative
Arrival Mass Communications
500 to 1500 money
Mossad
1 Persuasion 1 Investigation 3 Espionage 1 Command 3 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
CrackdownCrackdown
Prominent
-75 money 1 influence 3 ops
Banned: The Servants
Tel Aviv
Government
300 influence
Hezbollah
2 Espionage 1 Command 1 Administration 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
Assault Alien AssetAssault Alien Asset
Prominent
1 influence 3 ops
Affinity: Humanity First
Banned: Project ExodusThe ProtectorateThe Academy
Beirut
Government
250 influence
Random
Criminal22
40%: 1 Espionage
AssassinateAssassinate
Increase UnrestIncrease Unrest
50%: -3 money 2 to 3 ops Affinity: Humanity First
Banned: Project ExodusThe Academy
Criminal
200 to 400 money 0 to 40 influence 0 to 15 ops
Al-Qaida
1 Espionage 1 Command 1 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
2 ops Affinity: Humanity First
Banned: The ResistanceThe ProtectorateProject ExodusThe Academy
Peshawar
Sociopath
25 money 100 influence 10 ops
Special Services Group
1 Command 2 Security
Assault Alien AssetAssault Alien Asset
Stabilize NationStabilize Nation
Increase UnrestIncrease Unrest
-1 money 2 ops Lahore-Islamabad
Government
80 influence
Los Zetas
1 Espionage 1 Command 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Detain CouncilorDetain Councilor
Prominent
3% Spoils priority 50 money 1 influence 2 ops
Affinity: The Initiative
Banned: Project ExodusThe Academy
Monterrey
Criminal
50 money 40 influence 20 ops
7th U.S. Special Forces Group
1 Command 2 Security
Increase UnrestIncrease Unrest
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -2 money 3 ops Affinity: The Resistance
Atlanta
Government
100 influence
Jemaah Islamiyah

Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
1 ops Affinity: Humanity First
Banned: The ResistanceThe ProtectorateProject ExodusThe Academy
Ambon
Sociopath
80 influence 5 ops
1st U.S. Special Forces Group
1 Command 2 Security
Increase UnrestIncrease Unrest
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -2 money 3 ops Affinity: The Resistance
Seattle
Government
100 influence
Random
Security33
20%: 1 Investigation 1 to 2 Espionage 1 to 2 Command 1 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
Prominent
50%: 10% to 15% Oppression priority 75%: -2 to -1 money 3 to 5 ops
Affinity: Humanity FirstThe Initiative
Banned: The Academy
Arrival Security
600 to 700 money 30 to 40 influence
ISIS
1 Espionage 1 Command
AssassinateAssassinate
Increase UnrestIncrease Unrest
Sabotage FacilitiesSabotage Facilities
2 ops Affinity: Humanity First
Banned: The ResistanceThe ProtectorateProject ExodusThe Academy
Baghdad
Sociopath
125 influence 10 ops
3rd U.S. Special Forces Group
1 Command 2 Security
Increase UnrestIncrease Unrest
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -2 money 3 ops Affinity: The Resistance
Washington
Government
100 influence
Central Intelligence Agency
1 Persuasion 2 Investigation 3 Espionage 5 Administration 1 Science 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
PurgePurge
Prominent
-400 money 2 influence 4 ops
Affinity: The ResistanceThe Initiative
Washington
Government
300 influence
Ughxalt
33%: 1 Persuasion 33%: 1 Investigation 1 Espionage 1 Science 33%: 1 Security
Coup d'EtatCoup d'Etat
Increase UnrestIncrease Unrest
2% Military Science 25%: 1 to 5 money 25%: 1 to 3 influence 2 to 3 ops 25%: 1 to 5 research We Are Not Alone
250 to 500 money 100 to 150 influence 5 to 10 ops
Random
Vigilante11
50%: 1 to 2 Security
Surveil LocationSurveil Location
Increase UnrestIncrease Unrest
2% to 7% Oppression priority 25%: 1% to 3% Spoils priority 2 to 3 ops Affinity: Humanity First
Banned: The ServantsProject ExodusThe AliensThe ProtectorateThe Academy
Not on Market
20 to 40 influence
Random
Influence33
2 to 3 Persuasion 50%: 1 Investigation 50%: 1 Espionage
Public CampaignPublic Campaign
Increase UnrestIncrease Unrest
Control NationControl Nation
20%: 1% to 2% Knowledge priority 2% to 4% Unity priority 20%: 1% to 4% Spoils priority 10% Social Science 6 to 10 money 4 to 8 influence 10 to 20 research Affinity: Project ExodusThe Initiative
Networked Propaganda
2000 to 4000 money 10 to 20 influence
5th U.S. Special Forces Group
1 Command 2 Security
Increase UnrestIncrease Unrest
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -2 money 3 ops Affinity: The Resistance
Chicago
Government
100 influence
10th U.S. Special Forces Group
1 Command 2 Security
Increase UnrestIncrease Unrest
Stabilize NationStabilize Nation
Assault Alien AssetAssault Alien Asset
3% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -2 money 3 ops Affinity: The Resistance
Denver
Government
100 influence
Inter-Services Intelligence
1 Espionage 2 Security
Increase UnrestIncrease Unrest
Surveil LocationSurveil Location
-20 money 2 ops Lahore-Islamabad
Government
200 influence
Main Intelligence Directorate
1 Persuasion 1 Investigation 3 Espionage 4 Administration 2 Security
AssassinateAssassinate
Increase UnrestIncrease Unrest
Coup d'EtatCoup d'Etat
PurgePurge
Prominent
2% Spoils priority 1% Found military priorityMilitary priorityBuild army priorityBuild navy prioritySpace defenses priority -50 money 2 influence 4 ops
Affinity: The Initiative
Moscow
Government
250 influence

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities
Rebel
CommandEspionage
22-32
4-6Persuasion
2-4Investigation
5-7Espionage
6-7Command
1-2Administration
0-0Science
4-6Security
4-16Loyalty
Turn Councilor

AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity









Crim: 20%
Martyr: 20%
Surv: 70%



Vet: 5%
Humanity First: Good



The Academy: Bad
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Journalist
PersuasionInvestigation
15-25
6-8Persuasion
6-6Investigation
3-5Espionage
0-0Command
0-2Administration
0-3Science
0-1Security
5-17Loyalty
InspirePublic CampaignTurn Councilor
CrackdownInvestigate Councilor
Steal Project
Stabilize NationIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 5%
Crim: 5%
Martyr: 3%
Surv: 2%



Vet: 5%

The Resistance: Good

The Initiative: Bad



The Aliens: Ban
Fixer
EspionageInvestigation
12-23
1-4Persuasion
4-6Investigation
5-6Espionage
0-1Command
0-1Administration
0-1Science
2-4Security
4-16Loyalty

Detain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage ProjectSteal Project
Extract CouncilorStabilize NationIncrease Unrest


Protect Target
Defend InterestsSurveil LocationInvestigate Alien Activity








Gov: 10%
Crim: 10%

Surv: 50%



Vet: 5%
Humanity First: Good





The Servants: Good
The Aliens: Ban
Hydra
EspionagePersuasion
40-71
7-12Persuasion
2-5Investigation
10-15Espionage
5-10Command
4-8Administration
2-8Science
10-13Security
25-25Loyalty
Turn Councilor

AssassinateSabotage Project
Coup d'EtatStabilize NationIncrease Unrest

Advise
Protect Target
Surveil Location











Surv: 50%




Humanity First: Ban
The Resistance: Ban
Project Exodus: Ban
The Initiative: Ban
The Academy: Ban
The Protectorate: Ban
The Servants: Ban
The Aliens: Only
Evangelist
Persuasion
14-24
7-8Persuasion
1-2Investigation
0-1Espionage
1-4Command
3-5Administration
0-0Science
2-4Security
6-16Loyalty
Control NationInspirePublic CampaignTurn Councilor
Crackdown

Stabilize NationIncrease Unrest

Advise











Crim: 1%
Martyr: 25%




Vet: 5%
Humanity First: Good


The Initiative: Good
The Academy: Bad

The Servants: Good
The Aliens: Ban
Commando
CommandSecurity
19-26
1-1Persuasion
2-5Investigation
4-6Espionage
5-6Command
1-1Administration
0-1Science
6-6Security
6-16Loyalty

Detain Councilor
AssassinateSabotage FacilitiesSabotage Hab Module
Assault Alien AssetExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest


Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%


Surv: 80%




Humanity First: Good






The Aliens: Ban
Hacker
EspionageScience
18-29
2-4Persuasion
4-5Investigation
5-6Espionage
0-1Command
1-3Administration
4-6Science
2-4Security
4-16Loyalty
Public Campaign
CrackdownInvestigate Councilor
Sabotage Hab ModuleSabotage ProjectSteal Project
Increase Unrest



Surveil Location

Information Science: 50%





Total: 50%
Gov: 5%
Crim: 25%

Surv: 5%



Vet: 5%



The Initiative: Good


The Servants: Good
The Aliens: Ban
Activist
PersuasionCommand
13-22
6-8Persuasion
4-5Investigation
3-5Espionage
0-1Command
0-1Administration
0-1Science
0-1Security
6-16Loyalty
Control Space AssetControl NationInspirePublic CampaignTurn Councilor
Investigate Councilor

Coup d'EtatIncrease Unrest






Life Science: 1%


Social Science: 2%

Total: 3%
Gov: 5%
Crim: 10%
Martyr: 20%
Surv: 1%



Vet: 5%
Humanity First: Bad



The Academy: Good
The Protectorate: Bad
The Servants: Good
The Aliens: Ban
Operative
EspionageCommand
19-25
2-3Persuasion
3-4Investigation
6-6Espionage
4-5Command
0-1Administration
0-1Science
4-5Security
6-16Loyalty

CrackdownDetain CouncilorInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Assault Alien AssetCoup d'EtatExtract CouncilorAssault Enemy Space AssetStabilize NationIncrease Unrest

Advise
Protect Target
Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 50%



Vet: 5%

The Resistance: Good





The Aliens: Ban
Kingpin
AdministrationEspionage
22-31
4-5Persuasion
1-4Investigation
4-5Espionage
4-5Command
5-6Administration
0-0Science
4-6Security
3-17Loyalty
Control Nation
Detain Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSteal Project
Coup d'EtatExtract CouncilorAssault Enemy Space AssetIncrease Unrest
Hostile Takeover

Protect Target
Defend InterestsSurveil Location









Crim: 100%
Martyr: 3%
Surv: 20%



Vet: 5%
Humanity First: Good

Project Exodus: Good
The Initiative: Good
The Academy: Bad
The Protectorate: Bad

The Aliens: Ban
Spy
EspionagePersuasion
23-29
5-6Persuasion
5-6Investigation
6-6Espionage
2-3Command
1-2Administration
0-1Science
4-5Security
4-16Loyalty
Control Space AssetControl NationPublic CampaignTurn Councilor
CrackdownInvestigate Councilor
AssassinatePurgeSabotage FacilitiesSabotage Hab ModuleSabotage ProjectSteal Project
Coup d'EtatExtract CouncilorIncrease Unrest



Surveil LocationInvestigate Alien Activity








Gov: 50%
Crim: 1%

Surv: 10%



Vet: 5%
Humanity First: Good






The Aliens: Ban

Granting Traits

Trait Group Description Initial Chances Effects Requirements
Demagogue 3 An influential rabble-rouser who plays to the basest instincts of the public.
Profession Chance
Rebel 11.7%
Journalist 9.15%
Engineer 5%
Evangelist 11.44%
Attorney 8.55%
Politician 8.45%
Celebrity 1.92%
Activist 11.11%
Judge 5%
  • 60 XP
  • Upgrades from Firebrand

Blocking Traits

Trait Group Description Initial Chances Effects Requirements
Pacifist 5 Personally refuses to take part in any violent action.
Profession Chance
Journalist 1%
Professor 2%
Evangelist 0.46%
Politician 0.76%
Scientist 2%
Celebrity 4%
Hacker 1%
Activist 3%
Tech Mogul 1%
Executive 1%


Alien Missions

Alien missions are only available to alien councilors.

Mission Resource Success XP Difficulty Detection risk Attacking modifiers Defending modifiers Success effect
Abductions Ops 2 2 -4 if critical success
2 if success
4 if failure
8 if critical failure
  • National Unrest
  • Protect Mission: Command
Abducts humans.
Xenoform Ops 1 4 -4 if critical success
2 if success
4 if failure
8 if critical failure
  • Espionage
  • Ops Spent
  • Local Abductions
  • Control in Larger Allies / Federations
  • Military in Region
  • Region Population Density
Creates an Alien Life Forms asset.
Enthrall Elites Influence 2 18 -4 if critical success
2 if success
4 if failure
8 if critical failure
  • Persuasion
  • Influence Spent
  • Abductions in Nation
  • Target Over Control Point Cap
  • Control Points in Neighbors
  • Xenoforming in Nation
  • Control in Larger Allies / Federations
  • Council Science
  • Difference in Ideology
  • Crackdown
  • Nation Size
  • Defend Interests (After Pherocyte Resistance is researched)
Gain an owned control point in the targeted nation.
Enthrall Public Influence 2 12 -4 if critical success
0 if success
4 if failure
8 if critical failure
  • Persuasion
  • Influence Spent
  • Abductions in Nation
  • Control Points in Neighbors
  • Xenoforming in Nation
  • Control in Larger Allies / Federations
  • Nation Population
Increase Public Opinion in the targeted nation towards the councilor's faction.
Enthrall Unaligned Elites Influence 2 16 -4 if critical success
0 if success
4 if failure
8 if critical failure
  • Persuasion
  • Influence Spent
  • Abductions in Nation
  • Control Points in Neighbors
  • Control in Larger Allies / Federations
  • Difference in Ideology
  • Nation Size
Gain an unowned control point in the targeted nation.
Enthrall Org Influence 2 16 -4 if critical success
0 if success
2 if failure
4 if critical failure
  • Science
  • Protect Mission: Security
Seize an org from the targeted faction.
Terrorize Region Ops 1 0 16 if critical success
30 if success
16 if failure
16 if critical failure
  • Command
  • Ops Spent
  • Military in Region
  • Nation Population
  • Protect Mission: Command
Give a control point in the targeted nation to The Protectorate.

Mission Modifiers

Mission Modifier Conditions Value
Mission Difficulty None The Amount Specified
Size of National Economy None (Target Nation's GDP in Billions) ^ 0.33333334
National Cohesion None Target Nation's Cohesion
Nation Population None (Target Nation's Population in Millions) ^ 0.4
National Unrest None Target Nation's Unrest
National Stability None 10 - Target Nation's Unrest
Democracy None Target Nation's Government
Censorship
  • Target Nation has less than 5 Government.
  • Mission Performer's Faction owns no control points in Target Nation.
  • Either Target Nation is not the Alien Nation or Mission Performer's Faction is not The Servants.
5 / Max(Target Nation's Government, 0.5)
Education None Target Nation's Education
Elite Dissatisfaction Target Nation's Corruption % > Spoils % 15 × (Target Nation's Corruption % - Spoils %)
Elite Satisfaction Target Nation's Spoils % > Corruption % 10 × (Target Nation's Spoils % - Corruption %)
Military in Region Target Region is Fully Occupied Number of Armies in Target Region that are:
  • Enemies of the Target Nation.
  • Not owned by the Mission Performer's Faction.
Otherwise Sum of:
  • 3 × Target Nation's Miltech.
  • Target Nation's Miltech × Number of Armies in Target Region that are:
    • Owned by Target Nation.
    • Not owned by the Mission Performer's Faction.
  • Number of Armies in Target Region that are:
    • Owned by national Allies of the Target Nation.
    • Not owned by the Mission Performer's Faction.
  • +2 if Target Region is the Capital of Target Nation.
  • -1 if Target Region is a Colony Region.
(Attacker's) Popular Support None (10 + Target Nation's Government) × Fraction of Target Nation's Public Opinion that supports the Mission Performer's Faction.
(Defender's) Popular Support Target is owned by some Faction (10 + Target Nation's Government) × Fraction of Target Nation's Public Opinion that supports the Target's Faction.
(Attacker's) Local Control Points Mission is Performed within a Nation 6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction.
(Defender's) Local Control Points Mission is Performed within a Nation 6 × Fraction of Nation's Control Points that are owned by Target's Faction. (Bugged to be 0 if not fully owned.)
Council {stat} Target is Not a Disabled Control Point Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12
Joint Council {stat}
  • Target is owned by some Faction.
  • Target is not an Equipped Org.
Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12
Protect Mission: {stat}
  • Target is being protected by Councilor(s).
  • Target's Faction is not Mission Performer's Faction.
Sum of {stat} of Protecting Councilor(s).
Nearby Councilors' {stat} Target is Detained Councilor Sum of {stat} of Detaining Faction's Councilor(s) that are in the same location as Target.
Detaining Faction Joint {stat} Target is Detained Councilor Sum of {stat} of Detaining Faction's Non-Detained Councilor(s) / 12.
Control Points in Neighbors None 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled
Control in Larger Allies / Federation None 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
  • The Ally Nation has more GDP than the Target Nation
  • The Ally Nation is Federated to the Target Nation.
Control Points in Enemies Mission Performer's Faction has no Control Points in Target's Nation 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals of the Target's Nation.
(Note: Will be getting changed soon... hopefully.)
Difference in Ideology Target is owned by some Faction 2 × Ideological Distance between Target's Faction and Mission Performer's Faction
Crackdown Target Control Point is Disabled -10
Defend Interests Target is Defended Control Point or Defended Hab 10
Defend Interests (Partial Defense) Target is Defended Control Point or Defended Hab 5
Defended Control Points None Number of Defended Control Points in Target Nation
Detained Target Target is Detained by Mission Performer's Faction 8
Target is Detained by anyone else 4
Intel on Target Mission Performer's Faction has 100% Intel on Target Councilor 5
Mission Performer's Faction has at least 75% Intel on Target Councilor 3
Mission Performer's Faction has at least 50% Intel on Target Councilor 1
Hab Support Shortages Target is a Ship Max(0, Target Faction's Monthly Money Income / -10) if Target Faction has negative Money.
Target is a Hab or Hab Module Sum of:
  • Max(0, Target Faction's Monthly Money Net Income / -10) if Target Faction has negative Money.
  • Max(0, Target Faction's Daily Space Resource Shortage - Target Faction's Boost)
Attacking Force Strength None Sum of:
  • Marine strength of ships in the fleet that the Mission Performing Councilor is on, if any.
  • Marine strength of the hab that the Mission Performing Councilor is on, if any, and only if the Mission Performer's Faction is not short on Mission Control, Boost, or Money.
  • Marine strength of ships of the Mission Performer's Faction that are docked to the hab that the Mission Performing Councilor is on, if any.
Defending Force Strength Target is a Ship Target Ship's Marine strength
Target is a Hab Sum of:
  • Marine strength of the Target Hab.
  • Marine strength of ships of the Target's Faction that are docked to the Target Hab.
  • Sum of Tiers of Active Hab Defense Module on the Target Hab, if the Target Hab is a ground base.
Hab Size None Number of Complete Modules on Target Hab
{X} Control Point
  • Faction owns the {X} Control Point in the nation.
  • The {X} Control Point in the nation is not Disabled.
  • The Conditions needed for the {X} Control Point Bonus to apply.
3 (but 6 if X = Warlords)
Target Has Negative Influence
  • Target Faction has 0 Influence.
  • Target Faction has negative Influence net income.
6
Target Has Negative Funds
  • Target Faction has negative Money.
  • Target Faction has negative Money net income.
6
Campaign Difficulty (Attack Modifier) Mission Performer is AI and Difficulty is Cinematic -2
Mission Performer is AI and Difficulty is Veteran 1
Mission Performer is AI and Difficulty is Brutal 2
Campaign Difficulty (Defense Modifier) Target is AI Faction and Difficulty is Cinematic -2
Target is AI Faction and Difficulty is Veteran 1
Target is AI Faction and Difficulty is Brutal 2
Crew Size Target is a Ship Target Ship Crew ^ 0.5
Target is a Hab that is not Decommissioning Target Hab Crew ^ 0.33
Region Population Density Target is a Region Target Region's Population ^ 0.33, then:
  • / 2 if Region is Rugged.
  • × 1.5 if Region is Core Economic.
Our Loyalty Monitor Implant
  • Target is Councilor.
  • Target's Faction is Mission Performer's Faction.
  • Target has Loyalty Monitor trait.
-50
Target Over Control Point Cap None Max(0, 0.33333334 × (Target Faction's CP Upkeep - Target Faction's CP Cap)), Averaged over the last 32 days.
Decommissioning Hab Target is a Decommissioning Hab -100
Recent Mission Control Shortage None Max(0, Faction's MC Upkeep - Faction's MC Cap), Averaged over the last 32 days.
Stability-Granting Modules Target is a Hab Sum of Stability Bonuses from Active Hab Modules on Target Hab
Org Size Target is an Org Target Org's Tier × 4
Org Administration Value Target is an Org Target Org's Administration × 2
Org Innate Takeover Defense Target is an Org The Amount Specified

Alien-Related Mission Modifiers

Mission Modifier Conditions Value
Alien Defenses Target is UFO Landing Sum of:
  • 36
  • Number of Armies owned by Aliens in Target Region
  • Number of Armies owned by The Servants in Target Region / 2
  • +6 if Target Region is part of the Alien Nation.
  • +3 if The Servants own either:
    • Target Region's Nation's Executive Control Point.
    • At least 25% of the Target Region's Nation's Control Points.
Target is Alien Facility Sum of:
  • 18
  • Number of Armies owned by Aliens in Target Region
  • Number of Armies owned by The Servants in Target Region / 2
  • +7 if Target Region is part of the Alien Nation.
  • +1 if The Servants own either:
    • Target Region's Nation's Executive Control Point.
    • At least 25% of the Target Region's Nation's Control Points.
Target is Alien Xenoforming Sum of:
  • Xenoflora Growth Levels in Target Region / 20
  • Number of Armies owned by Aliens in Target Region
  • Number of Armies owned by The Servants in Target Region / 2
  • +2 if Target Region is part of the Alien Nation.
  • +1 if The Servants own either:
    • Target Region's Nation's Executive Control Point.
    • At least 25% of the Target Region's Nation's Control Points.
Local Abductions Mission Performer's Faction is the Aliens Abductions in Target Region × Difficulty Scaling
Abductions in Nation Mission Performer's Faction is the Aliens Average Abductions per Region in Target Nation × Difficulty Scaling
Local Xenoforming Xenoflora Growth Levels in Target Region / 20 × Difficulty
Xenoflora Growth Levels in Target Region / 20 × Difficulty
Xenoforming in Nation Mission Performer's Faction is the Aliens or The Servants Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty
Pherocyte Resistance Mission Performer's Faction is the Aliens 2 × Number of Following Projects researched by Target Faction:
Proxy Support The Servants have Researched Alien Signatures 1
The Servants have Researched Alien Methods 2
The Servants have Researched Alien Operations 3
The Servants have Researched Alien Movements 4
The Servants have Completed Alien Diplomacy Milestone 6
The Servants have Researched Hydra Diplomacy 10
The Servants have Researched The Alien Nation 14
Alien Nation Target Nation is the Alien Nation 6
Alien Mission is to Detain an Alien Councilor 6
Aliens Captured or Killed Target Faction is the Aliens 0.1 × Number of Alien Councilors that have been Assassinated or Detained by Mission Performer's Faction

Uncontested Missions

Uncontested missions are always successful.

Mission Cost Success XP Detection risk Effect Councilor
Orbit 0.1 Boost 1 0 Move from the surface of Earth to any orbit in the Earth-Luna system, or from the surface of any space body to a station or ship in an interface orbit. Undercover trait required to travel to enemy outposts, platforms and ships.
  • All
Deorbit None 1 0 Move from a hab or ship in an interface orbit to the surface of a space body, or from any location in the Earth-Luna system to Earth's surface.
  • All
Transfer None 1 0 Relocate from one hab or fleet to another anywhere in space in the Earth-Luna system. Away from Earth, move to any hab or fleet in same orbit, or on the same space body. Undercover trait required to travel to enemy outposts, platforms and ships.
  • All
Contact 10 Influence 1 0 Contact an identified councilor from another faction to initiate a diplomatic exchange.
  • All
Go To Ground None 1 -8 Go into hiding in an Earth region to escape enemy detection and attacks.
  • All
Set National Policy 10 influence 1 10 Set a major policy for the targeted nation, such as initiating a war. You will select the policy when the mission resolves. Requires executive control.
  • All
Advise 10 Influence 1 0 Provide expertise to a nation or hab. The councilor's Science, Command and Administration attributes will improve the target's research output, combat capabilities, and financial performance. Additional advising councilors provide diminishing benefits.
  • Operative
  • Scientist
  • Tech Mogul
  • Evangelist
  • Diplomat
  • Professor
  • Inspector
  • Judge
  • Officer
  • Astronaut
  • Politician
  • Executive
Defend Interests 20 Influence 1 0 Fortify our control points in this nation against enemy Crackdowns, Purges and Coups. Duration decreases with the number of control points we are protecting.
  • Diplomat
  • Inspector
  • Judge
  • Officer
  • Politician
  • Executive
  • Fixer
  • Kingpin
  • Tycoon
Investigate Alien Activity 5 Ops 2 -2 Target a site of suspected alien activity to learn more about the aliens' methods and motives.
  • Diplomat
  • Inspector
  • Judge
  • Officer
  • Fixer
  • Operative
  • Scientist
  • Professor
  • Astronaut
  • Journalist
  • Spy
  • Rebel
  • Commando
  • Investigator
Protect Target None 1 0 Apply my Security or Command attribute to protect a targeted councilor, region, or hab against physical attacks or other operations. Will also prevent councilor from dying in failed assault missions.
  • Inspector
  • Officer
  • Fixer
  • Operative
  • Rebel
  • Commando
  • Kingpin
Surveil Location None 1 -4 Significantly increase the likelihood enemy councilors and aliens will be detected in the councilor's region and adjacent regions, or in a hab or fleet. May also detect hidden alien assets in nearby Earth regions.
  • Inspector
  • Officer
  • Fixer
  • Operative
  • Rebel
  • Kingpin
  • Diplomat
  • Professor
  • Journalist
  • Spy
  • Investigator
  • Tech Mogul
  • Hacker

Alien Missions

Mission Cost Success XP Detection risk Effect
Build Facility 500 Money 1 0 Constructs an Alien Facility in a region with at least 15 Abductions.
Grant Alien Control 100 Influence 1 0 Gives a nation that has an Alien Facility to the Alien Nation.
Pass Technology 10 Influence 1 0 Gives some technology to The Servants or The Protectorate. Can also give some exotics.

Ending Missions

Ending missions will result in the victory of the councilor's faction. They will only appear once a faction unlocks its final unique org.

Mission Required Org Description
Claim Hegemony The Protectorate Authority Activate our network of Sentinel stations to establish our dominance of world affairs, placating the aliens. All human nations will surrender to us. Requires we have met our victory objectives.
Close the Gate Janus Section Activate the device to shut down the alien wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.
Forge an Alliance Mission to the Hydra Send our pherocyte-resistant diplomats through the wormhole to establish relations and end this conflict. We must assault the alien base and land first. Requires we have met our victory objectives.
Herald Our Masters The Sword of the Devoted Assert the aliens' dominance on Earth. Requires we have met our victory objectives.
Launch the Bifrost Bifrost Command Staff Issue the launch order to begin our interstellar journey.
Tame the Enemy The Pherocyte Masters Send the neopherocyte package through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.
Trigger the Weapon The Omega Solution Send our biological weapon through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.