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[[File:Council.png|thumb|400px|Council view]]
[[File:Council.png|thumb|400px|Council view]]
Councilors are a faction's primary proxies on Earth and may also go to space to advance its interests there. Factions may initially have four councilors but certain projects allow them to expand the size of their council to six. Their primary role is to perform Missions on behalf of their faction.
Councilors are a faction's primary proxies on Earth and may also go to space to advance its interests there. [[Factions]] may initially have four councilors but certain projects allow them to expand the size of their council to six. Their primary role is to perform [[Missions]] on behalf of their faction.


Periodically, the game will enter the assignment phase, during which all factions will assign their councilors to missions. These missions will be resolved in a random sequence over the next few weeks. While some missions are automatically successful, most require a success roll. Missions can target nations, control points, habitats, and other councilors.
Periodically, the game will enter the assignment phase, during which all factions will assign their councilors to missions. These missions will be resolved over the next few weeks. While some missions are automatically successful, most require a success roll. Missions can target [[Regions]], [[Nations]], control points, [[Habs]], [[Orgs]], [[Spaceships]], and other councilors.


Factions can recruit councilors by spending Influence. Each month there is a new group of potetial recruits to choose from. You can also turn councilors from other factions to work for you.
Factions can recruit councilors by spending {{TV|influence}}. Each month there is a new group of potential recruits to choose from. You can also turn councilors from other factions to work for you.


The name and appearance of recruired councilors can be changed at any time.
The name and appearance of recruited councilors can be customized at any time.


== Recruiting ==
== Recruiting ==
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#* Otherwise, generate a random new councilor.
#* Otherwise, generate a random new councilor.


Whenever a random new councilor is generated, if the faction cannot afford to hire any of the recruitable councilors and there are less than two recruitable councilors whose professions match the [[Councilors#Faction_Profession_Affinities|faction's affinities]], then the random new councilor's profession is forced to match the [[Councilors#Faction_Profession_Affinities|faction's affinities]].
Whenever a random new councilor is generated, if the faction cannot afford to hire any of the recruitable councilors and there are less than two recruitable councilors whose professions match the faction's affinities, then the random new councilor's profession is forced to match the faction's affinities.
 
Randomly generated councilors are assigned home regions randomly, with the chance of a [[Regions|region]] being selected being proportional to the region's (or the region's [[Nations|nation]]'s): {{TV|pop}} × {{TV|education}} × 1.1 if {{icon|core economic region|bgcolor=DarkSlateGray}}Core Economic × Max(50%, Faction [[Nations#Public_Opinion|Public Support]] %).
 
Randomly generated councilors are assigned birth dates randomly as follows:
* The game rolls three d15s, subtracting their total from the current year, and then subtracting another 21 to become the councilor's birth year.
* The game rolls a d12 to become the councilor's birth month.
* The game picks a random day in that birth month to be the birth day.
 
== XP ==
 
<blockquote>
Your councilors' XP ("experience points") value represents personal growth and acquired knowledge that can be directed to improve the councilor. Councilors gain 1 or more XP for attempting missions, and they typically gain at least 2 XP for successful missions in which they must pass a die roll.<br/><br/>XP may be spent on improving a councilor's attributes, adding beneficial traits, or removing certain negative traits.
</blockquote>
~ Councilor UI XP Tooltip, Terra Invicta, 0.4.90.
 
Every councilor has a personal pool of XP points. These XP points are typically gained by having the councilor perform [[Missions]], though some [[Events]] also award them.
* All [[Missions]] award 1 XP when they are performed (nothing if they are aborted).
* Contested [[Missions]] award an additional 1 XP for successful outcomes.
* Certain special [[Missions]] award an additional 1 XP on top.
* When turn lengths are increased, XP from [[Missions]] is also increased:
After 15 years, when 4 missions are sent every 3 months, the base mission reward is increased to 2 XP. The special mission reward is also increased to 2 XP.
After 30 years, when 1 mission is sent every month, the contested mission reward is increased to 2 XP.
 
A councilor's XP points can be spent to improve the councilor's [[Councilors#Attributes|Attributes]], as well as to add or remove certain [[Councilors#Traits|Traits]].
 
=== New Recruit XP Bonus ===
 
Each human councilor, when recruited for the first time (in the entire campaign, over all [[Factions]]), gains bonus {{TV|xp}} that is calculated as follows:
* If the councilor is more than 30 years old, then {{TV|xp|+2}} per year over 30.
* If the recruiting faction has researched [[Crash Training Program]], then {{TV|xp|+40}}.
* If the recruiting faction has researched [[Onboarding Transform Injections]], then {{TV|xp|+40}}.
* If the recruiting faction has researched [[Training Simulation Implants]], then {{TV|xp|+40}}.
* For each global completion of [[FutureTechInformationScience|Future Tech: Information Science]], an additonal {{TV|xp|+5}}.


== Profession ==
== Profession ==
<i>This section discusses the game mechanics for councilor professions. For a list of all councilor professions in Terra Invicta, as well as their stats, see [[Profession List]] instead.</i>
Each councilor has a profession, which determines the range of their initial stats, available missions and possible traits. The Alien profession is only available to alien councilors.
Each councilor has a profession, which determines the range of their initial stats, available missions and possible traits. The Alien profession is only available to alien councilors.


Note: The two councilors that each faction begins the campaign with have their base stats modified. See [[Councilors#Average_Newly_Generated_Councilors]] for details.
The two councilors that each faction begins the campaign with have their base stats modified, possibly beyond the bounds of their profession. See [[Councilors#Average_Newly_Generated_Councilors| Average Newly Generated Councilors]] for details.
 
{| class="wikitable sortable mw-collapsible mw-collapsed"
! rowspan=2 | Profession !! colspan=8 | Base stats !! rowspan=2 | Available missions !! rowspan=2 | Description
|-
! [[File:ICO persuasion.png|25px]] !! [[File:ICO investigation.png|25px]] !! [[File:ICO espionage.png|25px]] !! [[File:ICO command.png|25px]] !! [[File:ICO administration.png|25px]] !! [[File:ICO science.png|25px]] !! [[File:ICO security.png|25px]] !! [[File:ICO loyalty.png|25px]]
|-
| Activist || Min: 6<br>Avg: 7<br>Max: 8 || Min: 4<br>Avg: 4.5<br>Max: 5 || Min: 3<br>Avg: 4<br>Max: 5 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 6<br>Avg: 11<br>Max: 16 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]<br>[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]<br>[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]<br>[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]]<br>[[File:ICO_turn_on.png|20px]] [[Turn Councilor]]<br>[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]<br>[[File:ICO_coup_on.png|20px]] [[Coup d'Etat]] || An Activist seeks social change through persuasion rather than violence.
|-
| Astronaut || Min: 3<br>Avg: 4<br>Max: 5 || Min: 1<br>Avg: 2.5<br>Max: 4 || Min: 1<br>Avg: 1.5<br>Max: 2 || Min: 6<br>Avg: 6.5<br>Max: 7 || Min: 3<br>Avg: 4.5<br>Max: 6 || Min: 5<br>Avg: 5.5<br>Max: 6 || Min: 4<br>Avg: 5<br>Max: 6 || Min: 6<br>Avg: 11<br>Max: 16 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]<br>[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]<br>[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]<br>[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]]<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]]<br>[[File:ICO_sabotagehabmodule_on.png|20px]] [[Sabotage Hab Module]]<br>[[File:ICO_advise_on.png|20px]] [[Advise]]<br>[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Astronauts are among the lucky few who have been to space and often merge military and scientific backgrounds.
|-
| Attorney || Min: 6<br>Avg: 6.5<br>Max: 7 || Min: 6<br>Avg: 6.5<br>Max: 7 || Min: 1<br>Avg: 2<br>Max: 3 || Min: 1<br>Avg: 1.5<br>Max: 2 || Min: 3<br>Avg: 4.5<br>Max: 6 || Min: 0<br>Avg: 1<br>Max: 2 || Min: 3<br>Avg: 3.5<br>Max: 4 || Min: 5<br>Avg: 11<br>Max: 17 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]<br>[[File:ICO_purge_on.png|20px]] [[Purge]]<br>[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]<br>[[File:ICO_defendinterest_on.png|20px]] [[Defend Interests]]<br>[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]<br>[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]<br>[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]]<br>[[File:ICO_turn_on.png|20px]] [[Turn Councilor]]<br>[[File:ICO_detain_on.png|20px]] [[Detain Councilor]]<br>[[File:ICO_hostiletakeover_on.png|20px]] [[Hostile Takeover]]<br>[[File:ICO_advise_on.png|20px]] [[Advise]]<br>[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Attorneys use persuasion and knowledge of the state to advance the interests of their faction.
|-
| Celebrity || Min: 7<br>Avg: 7.5<br>Max: 8 || Min: 1<br>Avg: 2<br>Max: 3 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 3<br>Avg: 4<br>Max: 5 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 3<br>Avg: 3.5<br>Max: 4 || Min: 4<br>Avg: 10<br>Max: 16 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]<br>[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]<br>[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]]<br>[[File:ICO_turn_on.png|20px]] [[Turn Councilor]] || An influential entertainer, artist, athlete, or scion with a substantial public following.
|-
| Commando || Min: 1<br>Avg: 1<br>Max: 1 || Min: 2<br>Avg: 3.5<br>Max: 5 || Min: 4<br>Avg: 5<br>Max: 6 || Min: 5<br>Avg: 5.5<br>Max: 6 || Min: 1<br>Avg: 1<br>Max: 1 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 6<br>Avg: 6<br>Max: 6 || Min: 6<br>Avg: 11<br>Max: 16 || [[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]]<br>[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]<br>[[File:ICO_assassinate_on.png|20px]] [[Assassinate]]<br>[[File:ICO_extract_on.png|20px]] [[Extract Councilor]]<br>[[File:ICO_protect_on.png|20px]] [[Protect Target]]<br>[[File:ICO_detain_on.png|20px]] [[Detain Councilor]]<br>[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]<br>[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]]<br>[[File:ICO_sabotagefacilities_on.png|20px]] [[Sabotage Facilities]]<br>[[File:ICO_sabotagehabmodule_on.png|20px]] [[Sabotage Hab Module]]<br>[[File:ICO_assaultalienasset_on.png|20px]] [[Assault Alien Asset]]<br>[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Commandos are experts in small-scale combat operations and protecting others from attacks.
|-
| Diplomat || Min: 5<br>Avg: 6<br>Max: 7 || Min: 3<br>Avg: 4<br>Max: 5 || Min: 4<br>Avg: 5<br>Max: 6 || Min: 2<br>Avg: 2.5<br>Max: 3 || Min: 4<br>Avg: 5<br>Max: 6 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 4<br>Avg: 4.5<br>Max: 5 || Min: 5<br>Avg: 11<br>Max: 17 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]<br>[[File:ICO_defendinterest_on.png|20px]] [[Defend Interests]]<br>[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]<br>[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]<br>[[File:ICO_turn_on.png|20px]] [[Turn Councilor]]<br>[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]]<br>[[File:ICO_advise_on.png|20px]] [[Advise]]<br>[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Diplomats are influential communicators who promote peaceful and profitable relations between nations and their peoples.
|-
| Engineer || Min: 2<br>Avg: 4<br>Max: 6 || Min: 4<br>Avg: 5<br>Max: 6 || Min: 1<br>Avg: 1.5<br>Max: 2 || Min: 1<br>Avg: 1.5<br>Max: 2 || Min: 4<br>Avg: 5<br>Max: 6 || Min: 6<br>Avg: 6.5<br>Max: 7 || Min: 2<br>Avg: 2.5<br>Max: 3 || Min: 6<br>Avg: 11<br>Max: 16 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]<br>[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]<br>[[File:ICO_sabotagefacilities_on.png|20px]] [[Sabotage Facilities]]<br>[[File:ICO_sabotagehabmodule_on.png|20px]] [[Sabotage Hab Module]]<br>[[File:ICO_sabotageproject_on.png|20px]] [[Sabotage Project]]<br>[[File:ICO_stealproject_on.png|20px]] [[Steal Project]]<br>[[File:ICO_advise_on.png|20px]] [[Advise]]<br>[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Engineers apply scientific understandings to solve problems.
|-
| Evangelist || Min: 7<br>Avg: 7.5<br>Max: 8 || Min: 1<br>Avg: 1.5<br>Max: 2 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 1<br>Avg: 2.5<br>Max: 4 || Min: 3<br>Avg: 4<br>Max: 5 || Min: 0<br>Avg: 0<br>Max: 0 || Min: 2<br>Avg: 3<br>Max: 4 || Min: 6<br>Avg: 11<br>Max: 16 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]<br>[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]<br>[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]]<br>[[File:ICO_turn_on.png|20px]] [[Turn Councilor]]<br>[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]<br>[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]]<br>[[File:ICO_advise_on.png|20px]] [[Advise]] || Evangelists are public figures whose influence is built around promoting an ideology to a sometimes fanatical cadre of followers.
|-
| Executive || Min: 4<br>Avg: 5.5<br>Max: 7 || Min: 2<br>Avg: 3<br>Max: 4 || Min: 0<br>Avg: 1<br>Max: 2 || Min: 4<br>Avg: 4.5<br>Max: 5 || Min: 5<br>Avg: 5.5<br>Max: 6 || Min: 0<br>Avg: 1.5<br>Max: 3 || Min: 2<br>Avg: 3<br>Max: 4 || Min: 5<br>Avg: 11<br>Max: 17 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]<br>[[File:ICO_purge_on.png|20px]] [[Purge]]<br>[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]<br>[[File:ICO_defendinterest_on.png|20px]] [[Defend Interests]]<br>[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]<br>[[File:ICO_hostiletakeover_on.png|20px]] [[Hostile Takeover]]<br>[[File:ICO_advise_on.png|20px]] [[Advise]] || Executives are senior leaders in government and business who may not have a high public profile but are good at getting things done.
|-
| Fixer || Min: 1<br>Avg: 2.5<br>Max: 4 || Min: 4<br>Avg: 5<br>Max: 6 || Min: 5<br>Avg: 5.5<br>Max: 6 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 2<br>Avg: 3<br>Max: 4 || Min: 4<br>Avg: 10<br>Max: 16 || [[File:ICO_purge_on.png|20px]] [[Purge]]<br>[[File:ICO_defendinterest_on.png|20px]] [[Defend Interests]]<br>[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]<br>[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]<br>[[File:ICO_assassinate_on.png|20px]] [[Assassinate]]<br>[[File:ICO_extract_on.png|20px]] [[Extract Councilor]]<br>[[File:ICO_protect_on.png|20px]] [[Protect Target]]<br>[[File:ICO_detain_on.png|20px]] [[Detain Councilor]]<br>[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]<br>[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]]<br>[[File:ICO_sabotagefacilities_on.png|20px]] [[Sabotage Facilities]]<br>[[File:ICO_sabotageproject_on.png|20px]] [[Sabotage Project]]<br>[[File:ICO_stealproject_on.png|20px]] [[Steal Project]]<br>[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Fixers are troubleshooters and generalists who can solve an array of problems ... quietly.
|-
| Hacker || Min: 2<br>Avg: 3<br>Max: 4 || Min: 4<br>Avg: 4.5<br>Max: 5 || Min: 5<br>Avg: 5.5<br>Max: 6 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 1<br>Avg: 2<br>Max: 3 || Min: 4<br>Avg: 5<br>Max: 6 || Min: 2<br>Avg: 3<br>Max: 4 || Min: 4<br>Avg: 10<br>Max: 16 || [[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]<br>[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]<br>[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]<br>[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]<br>[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]<br>[[File:ICO_sabotagehabmodule_on.png|20px]] [[Sabotage Hab Module]]<br>[[File:ICO_sabotageproject_on.png|20px]] [[Sabotage Project]]<br>[[File:ICO_stealproject_on.png|20px]] [[Steal Project]] || Hackers are experts in extracting information from computer networks and promoting agendas at important nodes.
|-
| Inspector || Min: 3<br>Avg: 3.5<br>Max: 4 || Min: 5<br>Avg: 5.5<br>Max: 6 || Min: 2<br>Avg: 3<br>Max: 4 || Min: 4<br>Avg: 4.5<br>Max: 5 || Min: 4<br>Avg: 4.5<br>Max: 5 || Min: 0<br>Avg: 1<br>Max: 2 || Min: 4<br>Avg: 4.5<br>Max: 5 || Min: 6<br>Avg: 11<br>Max: 16 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]<br>[[File:ICO_purge_on.png|20px]] [[Purge]]<br>[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]<br>[[File:ICO_defendinterest_on.png|20px]] [[Defend Interests]]<br>[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]]<br>[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]<br>[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]<br>[[File:ICO_extract_on.png|20px]] [[Extract Councilor]]<br>[[File:ICO_protect_on.png|20px]] [[Protect Target]]<br>[[File:ICO_detain_on.png|20px]] [[Detain Councilor]]<br>[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]]<br>[[File:ICO_advise_on.png|20px]] [[Advise]]<br>[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || An Inspector is a senior police official charged with protecting the public.
|-
| Investigator || Min: 2<br>Avg: 2.5<br>Max: 3 || Min: 7<br>Avg: 7<br>Max: 7 || Min: 4<br>Avg: 4.5<br>Max: 5 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 1<br>Avg: 2<br>Max: 3 || Min: 0<br>Avg: 1<br>Max: 2 || Min: 3<br>Avg: 3.5<br>Max: 4 || Min: 5<br>Avg: 11<br>Max: 17 || [[File:ICO_purge_on.png|20px]] [[Purge]]<br>[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]<br>[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]<br>[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]<br>[[File:ICO_detain_on.png|20px]] [[Detain Councilor]]<br>[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Investigators gather scattered bits of information and piece together the truth, usually for a private audience.
|-
| Journalist || Min: 6<br>Avg: 7<br>Max: 8 || Min: 6<br>Avg: 6<br>Max: 6 || Min: 3<br>Avg: 4<br>Max: 5 || Min: 0<br>Avg: 0<br>Max: 0 || Min: 0<br>Avg: 1<br>Max: 2 || Min: 0<br>Avg: 1.5<br>Max: 3 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 5<br>Avg: 11<br>Max: 17 || [[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]<br>[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]<br>[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]<br>[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]]<br>[[File:ICO_turn_on.png|20px]] [[Turn Councilor]]<br>[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]<br>[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]]<br>[[File:ICO_stealproject_on.png|20px]] [[Steal Project]]<br>[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Journalists uncover hidden information and deliver it to the public, sometimes challenging powerful interests.
|-
| Judge || Min: 5<br>Avg: 6<br>Max: 7 || Min: 5<br>Avg: 5.5<br>Max: 6 || Min: 1<br>Avg: 2<br>Max: 3 || Min: 1<br>Avg: 1.5<br>Max: 2 || Min: 3<br>Avg: 4<br>Max: 5 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 3<br>Avg: 3.5<br>Max: 4 || Min: 5<br>Avg: 11<br>Max: 17 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]<br>[[File:ICO_purge_on.png|20px]] [[Purge]]<br>[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]<br>[[File:ICO_defendinterest_on.png|20px]] [[Defend Interests]]<br>[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]<br>[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]<br>[[File:ICO_detain_on.png|20px]] [[Detain Councilor]]<br>[[File:ICO_hostiletakeover_on.png|20px]] [[Hostile Takeover]]<br>[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]]<br>[[File:ICO_advise_on.png|20px]] [[Advise]]<br>[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || A judge is a government official with the power to interpret law and order the arrest of powerful people.
|-
| Kingpin || Min: 4<br>Avg: 4.5<br>Max: 5 || Min: 1<br>Avg: 2.5<br>Max: 4 || Min: 4<br>Avg: 4.5<br>Max: 5 || Min: 4<br>Avg: 4.5<br>Max: 5 || Min: 5<br>Avg: 5.5<br>Max: 6 || Min: 0<br>Avg: 0<br>Max: 0 || Min: 4<br>Avg: 5<br>Max: 6 || Min: 3<br>Avg: 10<br>Max: 17 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]<br>[[File:ICO_purge_on.png|20px]] [[Purge]]<br>[[File:ICO_defendinterest_on.png|20px]] [[Defend Interests]]<br>[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]]<br>[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]<br>[[File:ICO_assassinate_on.png|20px]] [[Assassinate]]<br>[[File:ICO_extract_on.png|20px]] [[Extract Councilor]]<br>[[File:ICO_protect_on.png|20px]] [[Protect Target]]<br>[[File:ICO_detain_on.png|20px]] [[Detain Councilor]]<br>[[File:ICO_hostiletakeover_on.png|20px]] [[Hostile Takeover]]<br>[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]<br>[[File:ICO_coup_on.png|20px]] [[Coup d'Etat]]<br>[[File:ICO_sabotagefacilities_on.png|20px]] [[Sabotage Facilities]]<br>[[File:ICO_sabotagehabmodule_on.png|20px]] [[Sabotage Hab Module]]<br>[[File:ICO_stealproject_on.png|20px]] [[Steal Project]] || A mastermind of executing operations of questionable legality.
|-
| Officer || Min: 4<br>Avg: 5<br>Max: 6 || Min: 1<br>Avg: 2<br>Max: 3 || Min: 1<br>Avg: 2.5<br>Max: 4 || Min: 7<br>Avg: 7.5<br>Max: 8 || Min: 4<br>Avg: 5<br>Max: 6 || Min: 0<br>Avg: 1<br>Max: 2 || Min: 5<br>Avg: 5.5<br>Max: 6 || Min: 6<br>Avg: 12<br>Max: 18 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]<br>[[File:ICO_defendinterest_on.png|20px]] [[Defend Interests]]<br>[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]]<br>[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]]<br>[[File:ICO_extract_on.png|20px]] [[Extract Councilor]]<br>[[File:ICO_protect_on.png|20px]] [[Protect Target]]<br>[[File:ICO_detain_on.png|20px]] [[Detain Councilor]]<br>[[File:ICO_coup_on.png|20px]] [[Coup d'Etat]]<br>[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]]<br>[[File:ICO_assaultalienasset_on.png|20px]] [[Assault Alien Asset]]<br>[[File:ICO_advise_on.png|20px]] [[Advise]]<br>[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Officers are senior commanders and experts in military affairs.
|-
| Operative || Min: 2<br>Avg: 2.5<br>Max: 3 || Min: 3<br>Avg: 3.5<br>Max: 4 || Min: 6<br>Avg: 6<br>Max: 6 || Min: 4<br>Avg: 4.5<br>Max: 5 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 4<br>Avg: 4.5<br>Max: 5 || Min: 6<br>Avg: 11<br>Max: 16 || [[File:ICO_purge_on.png|20px]] [[Purge]]<br>[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]<br>[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]]<br>[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]<br>[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]<br>[[File:ICO_assassinate_on.png|20px]] [[Assassinate]]<br>[[File:ICO_extract_on.png|20px]] [[Extract Councilor]]<br>[[File:ICO_protect_on.png|20px]] [[Protect Target]]<br>[[File:ICO_detain_on.png|20px]] [[Detain Councilor]]<br>[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]<br>[[File:ICO_coup_on.png|20px]] [[Coup d'Etat]]<br>[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]]<br>[[File:ICO_sabotagefacilities_on.png|20px]] [[Sabotage Facilities]]<br>[[File:ICO_sabotagehabmodule_on.png|20px]] [[Sabotage Hab Module]]<br>[[File:ICO_sabotageproject_on.png|20px]] [[Sabotage Project]]<br>[[File:ICO_stealproject_on.png|20px]] [[Steal Project]]<br>[[File:ICO_assaultalienasset_on.png|20px]] [[Assault Alien Asset]]<br>[[File:ICO_advise_on.png|20px]] [[Advise]]<br>[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Operatives are trained experts in both espionage and small-scale violent action.
|-
| Politician || Min: 6<br>Avg: 7<br>Max: 8 || Min: 3<br>Avg: 4<br>Max: 5 || Min: 1<br>Avg: 2.5<br>Max: 4 || Min: 1<br>Avg: 2<br>Max: 3 || Min: 4<br>Avg: 5<br>Max: 6 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 3<br>Avg: 3.5<br>Max: 4 || Min: 2<br>Avg: 8<br>Max: 14 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]<br>[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]<br>[[File:ICO_purge_on.png|20px]] [[Purge]]<br>[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]<br>[[File:ICO_defendinterest_on.png|20px]] [[Defend Interests]]<br>[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]<br>[[File:ICO_coup_on.png|20px]] [[Coup d'Etat]]<br>[[File:ICO_advise_on.png|20px]] [[Advise]] || A politician is a senior government official who ostensibly represents the public interest.
|-
| Professor || Min: 4<br>Avg: 5.5<br>Max: 7 || Min: 5<br>Avg: 5.5<br>Max: 6 || Min: 1<br>Avg: 2.5<br>Max: 4 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 1<br>Avg: 2.5<br>Max: 4 || Min: 5<br>Avg: 5.5<br>Max: 6 || Min: 1<br>Avg: 1<br>Max: 1 || Min: 5<br>Avg: 11<br>Max: 17 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]<br>[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]]<br>[[File:ICO_turn_on.png|20px]] [[Turn Councilor]]<br>[[File:ICO_advise_on.png|20px]] [[Advise]]<br>[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || An academic who has developed expertise in important matters and conveys it to an audience.
|-
| Rebel || Min: 4<br>Avg: 5<br>Max: 6 || Min: 2<br>Avg: 3<br>Max: 4 || Min: 5<br>Avg: 6<br>Max: 7 || Min: 6<br>Avg: 6.5<br>Max: 7 || Min: 1<br>Avg: 1.5<br>Max: 2 || Min: 0<br>Avg: 0<br>Max: 0 || Min: 4<br>Avg: 5<br>Max: 6 || Min: 4<br>Avg: 10<br>Max: 16 || [[File:ICO_purge_on.png|20px]] [[Purge]]<br>[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]]<br>[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]<br>[[File:ICO_assassinate_on.png|20px]] [[Assassinate]]<br>[[File:ICO_turn_on.png|20px]] [[Turn Councilor]]<br>[[File:ICO_extract_on.png|20px]] [[Extract Councilor]]<br>[[File:ICO_protect_on.png|20px]] [[Protect Target]]<br>[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]<br>[[File:ICO_coup_on.png|20px]] [[Coup d'Etat]]<br>[[File:ICO_sabotagefacilities_on.png|20px]] [[Sabotage Facilities]]<br>[[File:ICO_sabotagehabmodule_on.png|20px]] [[Sabotage Hab Module]]<br>[[File:ICO_sabotageproject_on.png|20px]] [[Sabotage Project]]<br>[[File:ICO_assaultalienasset_on.png|20px]] [[Assault Alien Asset]]<br>[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || A Rebel is willing and able to take violent action against the powers that be.
|-
| Scientist || Min: 1<br>Avg: 3<br>Max: 5 || Min: 4<br>Avg: 5<br>Max: 6 || Min: 0<br>Avg: 1<br>Max: 2 || Min: 0<br>Avg: 0<br>Max: 0 || Min: 3<br>Avg: 4<br>Max: 5 || Min: 7<br>Avg: 7<br>Max: 7 || Min: 2<br>Avg: 2.5<br>Max: 3 || Min: 6<br>Avg: 11<br>Max: 16 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]<br>[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]<br>[[File:ICO_sabotageproject_on.png|20px]] [[Sabotage Project]]<br>[[File:ICO_stealproject_on.png|20px]] [[Steal Project]]<br>[[File:ICO_advise_on.png|20px]] [[Advise]]<br>[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Scientists organize and lead research efforts to uncover some new understanding of how the world works.
|-
| Spy || Min: 5<br>Avg: 5.5<br>Max: 6 || Min: 5<br>Avg: 5.5<br>Max: 6 || Min: 6<br>Avg: 6<br>Max: 6 || Min: 2<br>Avg: 2.5<br>Max: 3 || Min: 1<br>Avg: 1.5<br>Max: 2 || Min: 0<br>Avg: 0.5<br>Max: 1 || Min: 4<br>Avg: 4.5<br>Max: 5 || Min: 4<br>Avg: 10<br>Max: 16 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]<br>[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]<br>[[File:ICO_purge_on.png|20px]] [[Purge]]<br>[[File:ICO_crackdown_on.png|20px]] [[Crackdown]]<br>[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]<br>[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]<br>[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]<br>[[File:ICO_assassinate_on.png|20px]] [[Assassinate]]<br>[[File:ICO_turn_on.png|20px]] [[Turn Councilor]]<br>[[File:ICO_extract_on.png|20px]] [[Extract Councilor]]<br>[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]<br>[[File:ICO_coup_on.png|20px]] [[Coup d'Etat]]<br>[[File:ICO_sabotagefacilities_on.png|20px]] [[Sabotage Facilities]]<br>[[File:ICO_sabotagehabmodule_on.png|20px]] [[Sabotage Hab Module]]<br>[[File:ICO_sabotageproject_on.png|20px]] [[Sabotage Project]]<br>[[File:ICO_stealproject_on.png|20px]] [[Steal Project]]<br>[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Spies are trained to gather information, conduct covert operations, and persuade people to betray their loyalties.
|-
| TechMogul || Min: 4<br>Avg: 5<br>Max: 6 || Min: 2<br>Avg: 3<br>Max: 4 || Min: 1<br>Avg: 2<br>Max: 3 || Min: 1<br>Avg: 1.5<br>Max: 2 || Min: 4<br>Avg: 5<br>Max: 6 || Min: 5<br>Avg: 5.5<br>Max: 6 || Min: 3<br>Avg: 3.5<br>Max: 4 || Min: 5<br>Avg: 11<br>Max: 17 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]<br>[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]<br>[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]<br>[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]<br>[[File:ICO_investigatecouncilor_on.png|20px]] [[Investigate Councilor]]<br>[[File:ICO_hostiletakeover_on.png|20px]] [[Hostile Takeover]]<br>[[File:ICO_stealproject_on.png|20px]] [[Steal Project]]<br>[[File:ICO_advise_on.png|20px]] [[Advise]]<br>[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] || Tech Moguls are entrepreneurial visionaries who have turned inventions into a successful business.
|-
| Tycoon || Min: 2<br>Avg: 3.5<br>Max: 5 || Min: 1<br>Avg: 2<br>Max: 3 || Min: 1<br>Avg: 2<br>Max: 3 || Min: 3<br>Avg: 4<br>Max: 5 || Min: 7<br>Avg: 7<br>Max: 7 || Min: 1<br>Avg: 2.5<br>Max: 4 || Min: 3<br>Avg: 4<br>Max: 5 || Min: 4<br>Avg: 10<br>Max: 16 || [[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]]<br>[[File:ICO_purge_on.png|20px]] [[Purge]]<br>[[File:ICO_defendinterest_on.png|20px]] [[Defend Interests]]<br>[[File:ICO_hostiletakeover_on.png|20px]] [[Hostile Takeover]] || Tycoons are owners of older industries or come from inherited wealth.
|-
| Alien || Min: 7<br>Avg: 9.5<br>Max: 12 || Min: 2<br>Avg: 3.5<br>Max: 5 || Min: 10<br>Avg: 12.5<br>Max: 15 || Min: 5<br>Avg: 7.5<br>Max: 10 || Min: 4<br>Avg: 6<br>Max: 8 || Min: 2<br>Avg: 5<br>Max: 8 || Min: 10<br>Avg: 11.5<br>Max: 13 || Min: 25<br>Avg: 25<br>Max: 25 || [[File:ICO_setnationalpolicy_on.png|20px]] [[Set National Policy]]<br>[[File:ICO_gotoground_on.png|20px]] [[Go To Ground]]<br>[[File:ICO_orbit_on.png|20px]] [[Orbit]]<br>[[File:ICO_transfer_on.png|20px]] [[Transfer]]<br>[[File:ICO_deorbit_on.png|20px]] [[Deorbit]]<br>[[File:ICO_detectcouncilactivity_on.png|20px]] [[Surveil Location]]<br>[[File:ICO_assassinate_on.png|20px]] [[Assassinate]]<br>[[File:ICO_turn_on.png|20px]] [[Turn Councilor]]<br>[[File:ICO_protect_on.png|20px]] [[Protect Target]]<br>[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]<br>[[File:ICO_coup_on.png|20px]] [[Coup d'Etat]]<br>[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]]<br>[[File:ICO_sabotageproject_on.png|20px]] [[Sabotage Project]]<br>[[File:ICO_advise_on.png|20px]] [[Advise]]<br>[[File:ICO_abductions_on.png|20px]] [[Abductions]]<br>[[File:ICO_enthrallpublic_on.png|20px]] [[Enthrall Public]]<br>[[File:ICO_enthrallunalignedelites_on.png|20px]] [[Enthrall Unaligned Elites]]<br>[[File:ICO_enthrallelites_on.png|20px]] [[Enthrall Elites]]<br>[[File:ICO_enthrallorg_on.png|20px]] [[Enthrall Org]]<br>[[File:ICO_buildfacility_on.png|20px]] [[Build Facility]]<br>[[File:ICO_passtechnology_on.png|20px]] [[Pass Technology]]<br>[[File:ICO_Xenoform_on.png|20px]] [[Xenoform]] || The mysterious Hydra operatives reveal little about their capabilities or purpose.
|}
 
== Faction Profession Affinities==


A faction can have affinity or anti-affinity for a councilor profession. A councilor normally costs 60 influence to hire, but costs only 30 if the faction has an affinity for it. An anti-affinity makes the cost 120 instead.
A faction can have affinity or anti-affinity for a councilor profession. A councilor normally costs 60 influence to hire, but costs only 30 if the faction has an affinity for it. An anti-affinity makes the cost 120 instead.
Line 88: Line 63:
Whenever a new councilor would be generated during the monthly refresh, if the faction cannot afford to hire any of the current recruits and there are less than two recruits whose professions match the faction's affinities, then the new councilor's profession is set to match the faction's affinities.
Whenever a new councilor would be generated during the monthly refresh, if the faction cannot afford to hire any of the current recruits and there are less than two recruits whose professions match the faction's affinities, then the new councilor's profession is set to match the faction's affinities.


{| class="wikitable sortable" style="text-align: center;"
== Attributes ==
|+ Faction Profession Affinities
A councilor has eight attributes:
! Profession !! [[Humanity First]] !! [[The Resistance]] !! [[Project Exodus]] !! [[The Initiative]] !! [[The Academy]] !! [[The Protectorate]] !! [[The Servants]]
* {{TV|persuasion}}: The ability to shape the opinions of others to your own.
|-
* {{TV|investigation}}: The councilor's ability to discover information someone would prefer to keep hidden.
| Activist || <span style="color:red;"> Bad </span> || || || || <span style="color:green;"> Good </span> || <span style="color:red;"> Bad </span> || <span style="color:green;"> Good </span>
* {{TV|espionage}}: The ability to move in secret and conduct covert operations.
|-
* {{TV|command}}: This councilor's ability to organize and lead combat operations.
| Astronaut || || <span style="color:green;"> Good </span> || <span style="color:green;"> Good </span> || || <span style="color:green;"> Good </span> || || <span style="color:red;"> Bad </span>
* {{TV|administration}}: The ability to manage large organizations.
|-
* {{TV|science}}: The ability to investigate and analyze phenomena to derive new understandings of the universe and those who inhabit it.
| Attorney || || || || || || ||
* {{TV|security}}: This councilor's ability to survive violence.
|-
* {{TV|loyalty}}: How likely councilors are to betray their faction to another.
| Celebrity || || || || || || ||
 
|-
These eight attributes mainly determine success chances for councilors [[Missions]], including enemy missions against your faction assets. But they may also provide other bonuses such as increasing incomes, increasing {{TV|cp}}, increasing org capacity, increasing project unlock chances, and getting better results on certain events.
| Commando || <span style="color:green;"> Good </span> || || || || || ||
|-
| Diplomat || <span style="color:red;"> Bad </span> || <span style="color:green;"> Good </span> || || || <span style="color:green;"> Good </span> || <span style="color:green;"> Good </span> ||
|-
| Engineer || || || <span style="color:green;"> Good </span> || || || ||
|-
| Evangelist || <span style="color:green;"> Good </span> || || || <span style="color:green;"> Good </span> || <span style="color:red;"> Bad </span> || || <span style="color:green;"> Good </span>
|-
| Executive || || || || || || ||
|-
| Fixer || <span style="color:green;"> Good </span> || || || || || || <span style="color:green;"> Good </span>
|-
| Hacker || || || || <span style="color:green;"> Good </span> || || || <span style="color:green;"> Good </span>
|-
| Inspector || || || <span style="color:red;"> Bad </span> || <span style="color:red;"> Bad </span> || || <span style="color:green;"> Good </span> ||
|-
| Investigator || || || || || || ||
|-
| Journalist || || <span style="color:green;"> Good </span> || || <span style="color:red;"> Bad </span> || || ||
|-
| Judge || || <span style="color:green;"> Good </span> || <span style="color:red;"> Bad </span> || || || <span style="color:green;"> Good </span> ||
|-
| Kingpin || <span style="color:green;"> Good </span> || || <span style="color:green;"> Good </span> || <span style="color:green;"> Good </span> || <span style="color:red;"> Bad </span> || <span style="color:red;"> Bad </span> ||
|-
| Officer || || <span style="color:green;"> Good </span> || <span style="color:red;"> Bad </span> || || || || <span style="color:red;"> Bad </span>
|-
| Operative || || <span style="color:green;"> Good </span> || || || || ||
|-
| Politician || || || || <span style="color:green;"> Good </span> || <span style="color:green;"> Good </span> || <span style="color:green;"> Good </span> ||
|-
| Professor || <span style="color:red;"> Bad </span> || || || <span style="color:red;"> Bad </span> || <span style="color:green;"> Good </span> || <span style="color:green;"> Good </span> ||
|-
| Rebel || <span style="color:green;"> Good </span> || || || || <span style="color:red;"> Bad </span> || <span style="color:red;"> Bad </span> || <span style="color:green;"> Good </span>
|-
| Scientist || || <span style="color:green;"> Good </span> || <span style="color:green;"> Good </span> || || <span style="color:green;"> Good </span> || || <span style="color:red;"> Bad </span>
|-
| Spy || <span style="color:green;"> Good </span> || || || || || ||
|-
| Tech Mogul || || || <span style="color:green;"> Good </span> || <span style="color:green;"> Good </span> || || || <span style="color:green;"> Good </span>
|-
| Tycoon || || || <span style="color:green;"> Good </span> || <span style="color:green;"> Good </span> || || <span style="color:green;"> Good </span> ||
|}


== Attributes ==
Each attribute name is a link to a more detailed attribute page that includes a list of all [[Missions]], councilor professions, councilor traits, and [[Orgs]] that are related to that attribute.
A councilor has eight attributes. They determine success chances on missions or offer bonuses to incomes.
{| class="wikitable"
! Attribute !! Effects !! width=50% | Description
|-
| '''Persuasion'''<br>[[File:ICO persuasion.png]]
|
* +1% Influence Generation per Persuasion point
* +1 Control point maximum per Persuasion point
* Increases the success chance of Control Nation missions
* Increases the success chance of Control Space Asset missions
* Increases the success chance of Inspire missions
* Increases the success chance of Public Campaign missions
* Increases the success chance of Turn Councilor missions
| ''Persuasion is the ability to shape the opinions of others to your own.''
|-
| '''Investigation'''<br>[[File:ICO investigation.png]]
|
* Increases the chance to spot other factions' councilors
* Increases the chance to realize you have been spotted by other factions
* Increases the success chance of Crackdown missions
* Increases the success chance of Detain Councilor missions
* Increases the success chance of Investigate Councilor missions
| ''Investigation is the councilor's ability to discover information someone would prefer to keep hidden.''
|-
| '''Espionage'''<br>[[File:ICO espionage.png]]
|
* Increases the chance to avoid being spotted by other factions
* Increases the chance to avoid other factions' councilors realize they have been spotted
* Increases the success chance of Assassinate missions
* Increases the success chance of Purge missions
* Increases the success chance of Sabotage Facilities missions
* Increases the success chance of Sabotage Hab Module missions
* Increases the success chance of Sabotage Project missions
* Increases the success chance of Steal Project missions
* Decreases the success chance of enemy Investigate Councilor missions
| ''Espionage is the ability to move in secret and conduct covert operations.''
|-
| '''Command'''<br>[[File:ICO command.png]]
|
* +1% Ops Generation per Command point
* +1 Control point maximum per Command point
* Increases the success chance of Assault Alien Asset missions
* Increases the success chance of Assault Enemy Space Asset missions
* Increases the success chance of Coup d'Etat missions
* Increases the success chance of Extract Councilor missions
* Increases the success chance of Increase Unrest missions
* Increases the success chance of Stabilize Nation missions
* Decreases the success chance of enemy Assault Enemy Space Asset missions
* Decreases the success chance of enemy Coup d'Etat missions
* Decreases the success chance of enemy Increase Unrest missions
| ''Command represents this councilor's ability to organize and lead combat operations.''
|-
| '''Administration'''<br>[[File:ICO administration.png]]
|
* +1 Control point maximum per Administration point
* +1 Councilor Org Capacity per Administration point
* +1% Money Generation per Administration point
* Increases the success chance of Hostile Takeover missions
* Decreases the success chance of enemy Crackdown missions
* Decreases the success chance of enemy Hostile Takeover missions
* Decreases the success chance of enemy Purge missions
| ''Administration is the ability to manage large organizations.''
|-
| '''Science'''<br>[[File:ICO science.png]]
|
* +1% Research Generation per Science point
* +0.2% Project Unlock chance per Science point
* +0.2% Monthly Project Availability chance per Science point
* Decreases the success chance of enemy Enthrall missions
* Used in certain events (sum of all councilors science)
| ''Science is the ability to investigate and analyze phenomena to derive new understandings of the universe and those who inhabit it.''
|-
| '''Security'''<br>[[File:ICO security.png]]
|
* Decreases the success chance of enemy Assassinate missions
* Decreases the success chance of enemy Control Space Asset missions
* Decreases the success chance of enemy Detain Councilor missions
* Decreases the success chance of enemy Extract Councilor missions
* Decreases the success chance of enemy Investigate Councilor missions
* Decreases the success chance of enemy Sabotage Facilities missions
* Decreases the success chance of enemy Sabotage Hab Module missions
* Decreases the success chance of enemy Sabotage Project missions
* Decreases the success chance of enemy Steal Project missions
* Decreases the success chance of enemy Turn Councilor missions
| ''Security is this councilor's ability to survive violence.''
|-
| '''Loyalty'''<br>[[File:ICO loyalty.png]]
|
* Decreases the success chance of enemy Control Space Asset missions
* Decreases the success chance of enemy Turn Councilor missions
* <span style="color:red;">'''Requires Investigate Councilor missions to know if the value changes'''</span>
| ''The Loyalty attribute determines how likely councilors are to betray their faction to another.''
|}


== Natural Death ==
== Natural Death ==


There is a treshold age at which a councilor may die of old age. This age is 65 for male councilor and 71 for female councilor. It can be increased further by tech:
There is a threshold age at which a human councilor may die of old age. This age is 65, but female councilors gain an extra +6 years. It can be increased further by [[Technologies]]:
* +10 years when [[DNA Repairs]] is researched.
* +10 years when [[DNA Repairs]] is researched.
* +10 years when [[Methuselah Therapies]] is researched.
* +10 years when [[Methuselah Therapies]] is researched.
* +0.5 years for each time [[Future Tech: Life Science]] is researched.
* +0.5 years for each time [[Future Tech: Life Science]] is researched.


The probability to die per year start at 1.6%, rises at 3.1% after 10 years above the treshold, 7.6% after 20 years, and 18.1% after 30 years. Therefore the average lifespan of a councilor is around 20 years above the treshold.
Every month, the game checks whether human councilors above the threshold age will gain the Declining [[#Traits|trait]] or die. The Declining [[#Traits|trait]] can only be gained if the threshold age has never been increased by [[Technologies]].
 
<pre>Monthly Chance of Declining: (Age - Threshold) ^ 1.2 / 1200</pre>
<pre>Monthly Chance of Death: (0.016 + 0.001 × (Age - Threshold) + 0.000005001 × (Age - Threshold) ^ 3) / 12</pre>
 
[[File:Councilor_Death_and_Declining_Chances_with_Age.png]]
 
[[File:Total_Councilor_Death_and_Declining_Chances_with_Age.png]]
 
Notably, a human councilor passes the 50% total death chance after roughly 20 years over the threshold age. So the median average lifespan of a human councilor is the threshold age + 20.


== Detection ==
== Detection ==
Line 260: Line 109:
! Category !! Conditions !! Strength
! Category !! Conditions !! Strength
|-
|-
| Councilor Attributes and Traits || None || Espionage + Trait Modifier to Espionage when being detected
| Councilor Attributes and Traits || None || {{TV|espionage}} + Trait Modifier<ref name=trait>Trait bonuses or penalties to detection or being detected are added on top of the councilor's INV/ESP stat, and so can go beyond the usual stat limitation of being between 0 and 25.</ref> to {{TV|espionage}} when being detected
|-
|-
| New Recruit Bonus || <6 months since Recruit Date || 12 - 2 per month since Recruit Date
| New Recruit Bonus || <6 months since Recruit Date || 12 - 2 per month since Recruit Date
Line 268: Line 117:
| Region [[Aliens#Alien_Xenoforming|Xenoforming]] || Councilor is [[Aliens#Alien_Agents|Alien]] || [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] / 5
| Region [[Aliens#Alien_Xenoforming|Xenoforming]] || Councilor is [[Aliens#Alien_Agents|Alien]] || [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] / 5
|-
|-
| Region [[Aliens#Alien_Facility|Alien Facility]] || Councilor is [[Aliens#Alien_Agents|Alien]] || 6
|  
{{SpoilerBox}}
Region [[Aliens#Alien_Facility|Alien Facility]]  
{{SpoilerBoxEnd}}
| Councilor is [[Aliens#Alien_Agents|Alien]] || 6
|}
|}


Line 276: Line 129:
! Category !! Conditions !! Strength
! Category !! Conditions !! Strength
|-
|-
| rowspan=3 | Faction's Councilor Attributes and Traits || In same location || (Investigation + Trait Modifier to Investigation when detecting other councilors) / 6
| rowspan=3 | [[Factions|Faction's]] Councilor Attributes and Traits || In same location || ({{TV|investigation}} + Trait Modifier<ref name=trait /> to {{TV|investigation}} when detecting other councilors) / 6
|-
|-
| In same nation but not same region || (Investigation + Trait Modifier to Investigation when detecting other councilors) / 12
| In same [[Nations|nation]] but not same [[Regions|region]] || ({{TV|investigation}} + Trait Modifier<ref name=trait /> to {{TV|investigation}} when detecting other councilors) / 12
|-
|-
| In different nation but adjacent region || (Investigation + Trait Modifier to Investigation when detecting other councilors) / 24
| In different [[Nations|nation]] but adjacent [[Regions|region]] || ({{TV|investigation}} + Trait Modifier<ref name=trait /> to {{TV|investigation}} when detecting other councilors) / 24
|-
|-
| Nation Control Points || Not Cracked || 2 × Fraction of Nation Control Points Owned
| [[Nations|Nation]] Control Points || Not Cracked || 2 × Fraction of Nation Control Points Owned
|-
|-
| Xenology Lab Modules ||  
| Xenology Lab Modules ||  
* Target is [[Aliens#Alien_Agents|Alien]].
* Target is [[Aliens#Alien_Agents|Alien]].
* Target is on [[Earth]].
* Modules are Active.
* Modules are Active.
* Modules are in Earth Interface Orbit.
* Modules are in Earth Interface Orbit.
| Sum of Xenology Lab module tiers, capped at 9.
| Sum of Xenology Lab module tiers, capped at 9.
|-
| Listening Post Modules ||
* Target is Human.
* Target is on [[Earth]].
* Modules are Active.
* Modules are in Earth Interface Orbit.
| Sum of Listening Post module tiers, capped at 9.
|-
|-
| [[Global Listening Network]] project || Target is [[Aliens#Alien_Agents|Alien]] || 1
| [[Global Listening Network]] project || Target is [[Aliens#Alien_Agents|Alien]] || 1
|-
|-
| Hab Ownership || Target councilor on your Hab || 6 - Hab Tier
| [[Habs|Hab]] Ownership || Target councilor on your [[Habs|Hab]] || 6 - [[Habs|Hab]] Tier
|-
|-
|-
|-
| rowspan=2 | Faction is performing Surveil Location in this location or adjacent region || Target is Human || 12
| rowspan=2 | [[Factions|Faction]] is performing {{MissionIcon|Surveil}}[[Surveil Location]] in this location or adjacent [[Regions|region]] || Target is Human || 12
|-  
|-  
| Target is [[Aliens#Alien_Agents|Alien]] || [[Aliens#Alien_Activity_Investigation|Alien Activity Investigations]], capped between 1 and 12.
| Target is [[Aliens#Alien_Agents|Alien]] || [[Aliens#Alien_Activity_Investigation|Alien Activity Investigations]], capped between 1 and 12.
Line 303: Line 164:
[[File:ICO geoscape councilor exploit generic.png|thumb|60px|Councilor identified (The Initiative)]]
[[File:ICO geoscape councilor exploit generic.png|thumb|60px|Councilor identified (The Initiative)]]


A detection normal success will give 10% intel, which typically reveals the location but not the faction of the councilor, marking councilor with a gray icon. This will allow the Investigate Councilor mission to target them.  
A detection normal success will give 10% intel, which typically reveals the location but not the faction of the councilor, marking councilor with a {{icon|councilor}}gray icon. This will allow the {{MissionIcon|Investigate Councilor}}[[Investigate Councilor]] mission to target them.  


A detection critical success will give 25% intel, which typically reveals the faction of the councilor and allows all missions to target the councilor, marking councilor with a faction-colored icon.
A detection critical success will give 25% intel, which typically reveals the faction of the councilor and allows all [[Missions]] to target the councilor, marking councilor with a faction-colored icon.
 
<references />


=== Detection awareness ===
=== Detection awareness ===
Whenever a councilor's mission is detected by another faction, there is a chance that the councilor will learn that they were detected. The chance is also calculated in the same way as a councilor mission, but the attack and defense modifiers are much simpler:
Whenever a councilor's mission is detected by another faction, there is a chance that the councilor will learn that they were detected. The chance is also calculated in the same way as a councilor mission, but the attack and defense modifiers are much simpler:
* The only Attack modifier is the detected councilors Investigation attribute.
* The only Attack modifier is the detected councilor's {{TV|investigation}} attribute.
* The only Defense modifier is the sum of the Espionage attributes of the detecting faction's councilors, divided by 6. (But detained councilors are excluded.)
* The only Defense modifier is the sum of the {{TV|espionage}} attributes of the detecting faction's councilors, divided by 6. (But {{MissionIcon|Detain}}[[Detain|detained]] councilors are excluded.)


If the player faction discovers a councilor has been detected they'll see the pawn notification icon on left edge on screen in color of their faction.
If the player faction discovers a councilor has been detected they'll see the pawn notification icon on left edge on screen in color of their faction.


All councilors keep track of all factions they are aware have spotted them. Player has this information about turned councilors as well. It is visible on councilor's face image - as highlighted on the picture here. This information however does not tell you ''when'' they were last spotted by the faction.
All councilors keep track of all [[Factions]] they are aware have spotted them. Player has this information about {{MissionIcon|Turn}}[[Turn Councilor|turned]] councilors as well. It is visible on councilor's face image - as highlighted on the picture here. This information however does not tell you ''when'' they were last spotted by the faction.


''Go To Ground'' mission will erase this information. Even though it is not guaranteed that other factions will lose all intel on the councilor. However - it is still possible to be spotted on the ''Go To Ground'' mission - it's just unlikely with mission noise caused being negative 8.
The {{MissionIcon|Go To Ground}}[[Go To Ground]] mission will erase this information. Even though it is not guaranteed that other factions will lose all intel on the councilor. However - it is still possible to be spotted on the {{MissionIcon|Go To Ground}}[[Go To Ground]] mission - it's just unlikely with mission noise caused being negative 8.


=== Alien Detection Restrictions ===
=== Alien Detection Restrictions ===
Line 322: Line 186:
{{SpoilerBox}}
{{SpoilerBox}}


At the start of the game, an alien councilor can only be detected when it is performing a [[Terrorize]] mission. Furthermore, this only reveals the region that the mission was performed in and places an Alien Activity site in it for factions to investigate. The alien councilor itself is not revealed and cannot be targeted.
At the start of the game, an alien councilor can only be detected when it is performing a {{MissionIcon|Terrorize}}[[Terrorize Region]] mission. Furthermore, this only reveals the region that the mission was performed in and places an Alien Activity site in it for factions to investigate. The alien councilor itself is not revealed and cannot be targeted.


The following actions must be taken to allow better detection:
The following actions must be taken to allow better detection:
* Research [[Alien Signatures]]: Allows the detection of [[Abductions]] missions performed by alien councilors.
* Research [[Alien Signatures]]: Allows the detection of {{MissionIcon|Abductions}}[[Abductions]] missions performed by alien councilors.
* Research [[Alien Methods]]: Allows the detection of [[Enthrall Elites]], [[Enthrall Public]], [[Enthrall Org]], and [[Enthrall Unaligned Elites]] missions performed by alien councilors.
* Research [[Alien Methods]]: Allows the detection of {{MissionIcon|Enthrall Elites}}[[Enthrall Elites]], {{MissionIcon|Enthrall Public}}[[Enthrall Public]], [[Enthrall Org]], and [[Enthrall Unaligned Elites]] missions performed by alien councilors.
* Research [[Alien Operations]]: Allows the detection of all missions performed by alien councilors.
* Research [[Alien Operations]]: Allows the detection of all missions performed by alien councilors.
* Research [[Alien Movements]]: Actually reveals the alien councilor when its mission is detected.
* Research [[Alien Movements]]: Actually reveals the alien councilor when its mission is detected.
Line 346: Line 210:
| >=25% || The councilor's faction, identity, and class are revealed.
| >=25% || The councilor's faction, identity, and class are revealed.
|-
|-
| >=50% || The councilor's stats, orgs, and available missions are revealed.
| >=50% || The councilor's stats, [[Orgs|orgs]], and available [[Missions|missions]] are revealed.
|-  
|-  
| >=75% || The councilor's current mission assignment is revealed.
| >=75% || The councilor's current mission assignment is revealed.
|-
|-
| 100% || The councilor's loyalty is revealed, as well as which faction has turned them, if any.
| 100% || The councilor's {{TV|loyalty}} is revealed, as well as which faction has turned them, if any.
|}
|}


Line 358: Line 222:
! Intel Level !! Mission Effect
! Intel Level !! Mission Effect
|-
|-
| <10% || Cannot be targeted by Missions.
| <10% || Cannot be targeted by [[Missions]].
|-
|-
| >=10% || Can be targeted by [[Investigate Councilor]] missions.
| >=10% || Can be targeted by {{MissionIcon|Investigate Councilor}}[[Investigate Councilor]] missions.
|-
|-
| >=25% || Can be targeted by [[Assassinate]], [[Contact]], [[Detain]], [[Pass Technology]], [[Sabotage Project]], and [[Steal Project]] missions.
| >=25% || Can be targeted by {{MissionIcon|Assassinate}}[[Assassinate]], {{MissionIcon|Contact}}[[Contact]], {{MissionIcon|Detain}}[[Detain]], {{MissionIcon|Pass Technology}}[[Pass Technology]], {{MissionIcon|Sabotage Project}}[[Sabotage Project]], and {{MissionIcon|Steal Project}}[[Steal Project]] missions.
|-
|-
| rowspan=2 | >=50% || Can be targeted by [[Hostile Takeover]] missions.
| rowspan=2 | >=50% || Can be targeted by {{MissionIcon|Hostile Takeover}}[[Hostile Takeover]] missions.
|-
|-
| Suffers +1 Attack on [[Assassinate]], [[Detain]], [[Hostile Takeover]], and [[Steal Project]] missions.
| Suffers +1 Attack on {{MissionIcon|Assassinate}}[[Assassinate]], {{MissionIcon|Detain}}[[Detain]], {{MissionIcon|Hostile Takeover}}[[Hostile Takeover]], and {{MissionIcon|Steal Project}}[[Steal Project]] missions.
|-  
|-  
| rowspan=2 | >=75% || Can be targeted by [[Extract]] and [[Inspire]] missions from the councilor's faction.
| rowspan=2 | >=75% || Can be targeted by {{MissionIcon|Extract}}[[Extract]] and {{MissionIcon|Inspire}}[[Inspire]] missions from the councilor's faction.
|-
|-
| Suffers +3 Attack on [[Assassinate]], [[Detain]], [[Hostile Takeover]], and [[Steal Project]] missions.
| Suffers +3 Attack on {{MissionIcon|Assassinate}}[[Assassinate]], {{MissionIcon|Detain}}[[Detain]], {{MissionIcon|Hostile Takeover}}[[Hostile Takeover]], and {{MissionIcon|Steal Project}}[[Steal Project]] missions.
|-
|-
| rowspan=2 | 100% || Can be targeted by [[Turn Councilor]] missions.
| rowspan=2 | 100% || Can be targeted by {{MissionIcon|Turn}}[[Turn Councilor]] missions.
|-
|-
| Suffers +5 Attack on [[Assassinate]], [[Detain]], [[Hostile Takeover]], [[Steal Project]], and [[Turn Councilor]] missions.
| Suffers +5 Attack on {{MissionIcon|Assassinate}}[[Assassinate]], {{MissionIcon|Detain}}[[Detain]], {{MissionIcon|Hostile Takeover}}[[Hostile Takeover]], {{MissionIcon|Steal Project}}[[Steal Project]], and {{MissionIcon|Turn}}[[Turn Councilor]] missions.
|}
|}


Line 389: Line 253:
| Councilor is Turned by Faction || Whenever below 100% || Set to 100%
| Councilor is Turned by Faction || Whenever below 100% || Set to 100%
|-
|-
| rowspan=2 | Faction performs [[Investigate Councilor]] mission on Councilor || Normal Success || [[File:ICO arrow green.png|24px]] 25% + 0.5% × Investigator's Investigation
| rowspan=2 | Faction performs {{MissionIcon|Investigate Councilor}}[[Investigate Councilor]] mission on Councilor || Normal Success || [[File:ICO arrow green.png|24px]] 25% + 0.5% × Investigator's {{TV|investigation}}
|-
|-
| Critical Success || [[File:ICO arrow green.png|24px]] 50% + 1% × Investigator's Investigation
| Critical Success || [[File:ICO arrow green.png|24px]] 50% + 1% × Investigator's {{TV|investigation}}
|-
|-
| Faction Captures (or Buys) Hab of Councilor's Faction || None || [[File:ICO arrow green.png|24px]] 25%
| Faction Captures (or Buys) [[Habs|Hab]] of Councilor's Faction || None || [[File:ICO arrow green.png|24px]] 25%
|-
|-
| Councilor gets Detained by Faction || None || [[File:ICO arrow green.png|24px]] 4% × (25 - Councilor Loyalty)
| Councilor gets {{MissionIcon|Detain}}[[Detain|Detained]] by Faction || None || [[File:ICO arrow green.png|24px]] 4% × (25 - Councilor {{TV|loyalty}})
|-
|-
| Councilor is no longer Detained by Faction || Detainment ends naturally || [[File:ICO arrow green.png|24px]] 4% × (25 - Councilor Loyalty) × Interrogation Research Multipliers
| Councilor is no longer {{MissionIcon|Detain}}[[Detain|Detained]] by Faction || Detainment ends naturally || [[File:ICO arrow green.png|24px]] 4% × (25 - Councilor {{TV|loyalty}}) × Interrogation Research Multipliers
|-
|-
| rowspan=2 | Faction detects Councilor doing any Mission || Normal Detection Success || [[File:ICO arrow green.png|24px]] 10%
| rowspan=2 | Faction detects Councilor doing any Mission || Normal Detection Success || [[File:ICO arrow green.png|24px]] 10%
Line 403: Line 267:
| Critical Detection Success || [[File:ICO arrow green.png|24px]] 25%
| Critical Detection Success || [[File:ICO arrow green.png|24px]] 25%
|-  
|-  
| rowspan=2 | Councilor performs [[Go to Ground]] mission || Owning Faction || Set to 75%
| rowspan=2 | Councilor performs {{MissionIcon|Go To Ground}}[[Go to Ground]] mission || Owning Faction || Set to 75%
|-
|-
| Non-Owning Factions || [[File:ICO arrow red down.png|24px]] 50% + 3% × Councilor Espionage
| Non-Owning Factions || [[File:ICO arrow red down.png|24px]] 50% + 3% × Councilor {{TV|espionage}}
|-
|-
| rowspan=3 | Natural Decay when Councilor is not Targeted by Faction for a turn || Councilor is Alien || Set to 0%
| rowspan=3 | Natural Decay when Councilor is not Targeted by Faction for a turn || Councilor is {{icon|alien}}[[Aliens|Alien]] || Set to 0%
|-
|-
| (100% - Intel on Councilor / 2) Chance || Set to 0%
| (100% - Intel on Councilor / 2) Chance || Set to 0%
Line 417: Line 281:


[[File:Turned.png|200px|thumb|Turned councilor]]
[[File:Turned.png|200px|thumb|Turned councilor]]
Councilors with 100% intel on them can become this faction's spies via ''[[Missions#turn_councilor|Turn councilor]]'' action. Each faction can have no more than 2 spies in other factions.
Councilors with 100% intel on them can become this faction's spies via {{MissionIcon|Turn}}[[Turn Councilor]] mission. Each faction can have no more than 2 spies in other factions.


Turned councilors provide full vision of their faction, and share all intel that faction has. This includes the 75% baseline intel that the faction has on their councilors, as well as all prospecting data they have on the solar system. Having a turned councilor in [[The Servants]] can be especially helpful, since [[The Servants]] often have much more intel on alien assets such as [[Aliens#Alien_Xenoforming|Xenoflora]].
Turned councilors provide full vision of their faction, and share all intel that faction has. This includes the 75% baseline intel that the faction has on their councilors, as well as all prospecting data they have on the solar system. Having a turned councilor in {{icon|submit}}[[The Servants]] can be especially helpful, since {{icon|submit}}[[The Servants]] often have much more intel on alien assets such as [[Aliens#Alien_Xenoforming|Xenoflora]].


Turn councilors can be forced to increase failure chance on their missions. Other factions are programmed to track councilors suspected to be traitors and deal with them (their suspicion about advisers is stored in <code>internalCouncilorSuspicion</code> variable).
Turn councilors can be forced to increase failure chance on their missions. Other factions are programmed to track councilors suspected to be traitors and deal with them (their suspicion about advisers is stored in <code>internalCouncilorSuspicion</code> variable).


Hydra councilors can never be turned.
{{icon|alien}}[[Aliens|Alien]] councilors can never be turned.


==== Dealing with spies ====
==== Dealing with spies ====


* ''Investigate councilor'' may reveal whether investigated adviser is turned or not.
* {{MissionIcon|Investigate Councilor}}[[Investigate Councilor]] may reveal whether investigated adviser is turned or not.
* ''Inspire'' will make target councilor cut their contacts with faction that turned them. This will not reveal whether this councilor was a spy or not.
* {{MissionIcon|Inspire}}[[Inspire]] will make target councilor cut their contacts with faction that turned them. This will not reveal whether this councilor was a spy or not.
* Firing suspected councilor or sending them on suicide mission is also a valid option.
* Firing suspected councilor or sending them on suicide mission is also a valid option.


Line 437: Line 301:
=== Noise ===
=== Noise ===


{| class="wikitable sortable mw-collapsible" style="text-align: right"
{{#invoke:MissionLister|ListNoise|false}}
|+ Noise generated by [[missions]]
 
|-
{{SpoilerBox}}
! Mission
{{#invoke:MissionLister|ListNoise|true}}
! style="text-align: right" | Critical Fail
{{SpoilerBoxEnd}}
! Fail
 
! Success
== Escaping a Hab ==
! Critical Success
 
|-
Councilors on [[Habs]] will attempt various escape methods when the hab is destroyed. In order, the councilor will attempt to flee to:
| Abductions
# A [[Spaceships|ship]] of the councilor's faction that is docked to the hab. If multiple available, pick the one with the most remaining DV.
| 8
# If the councilor has the Undercover trait, then a [[Spaceships|ship]] of a different human faction that is docked to the hab. If multiple available, pick the one with the most remaining DV.
| 4
# If the hab is in the Earth-Luna planetary system, any Earth-Luna Lagrange point, or any Sun-Earth Lagrange point, then a random [[Regions|Region]] of [[Earth]].
| 2
# If the hab was peacefully decommissioned:
| -4
## A random [[Habs|hab]] of the councilor's faction that is in the same planetary system.
|-
## If the councilor is not an [[Aliens|Alien]], then a random tier 2 or 3 [[Habs|hab]] that is in the same planetary system.
| Advise
## If the councilor has the Undercover trait, then a random tier 1 [[Habs|hab]] that is in the same planetary system.
| colspan="4" | 0
## If there are no other habs in the same planetary system, then a random [[Regions|Region]] of [[Earth]] if any of the following are true:
|-
##* The hab's faction is the same as the councilor's faction.
| Assasinate
##* The councilor has the Undercover trait.
| 10
##* The hab's tier is 2 or 3.
| 4
 
| 0
If none of these escape routes apply, then the councilor dies.
| -4
|-
| Assault Alien Asset
| 12
| 6
| 4
| 0
|-
| Grant Alien Control
| colspan="4"| 0
|-
| Build Facility
| 0
| 0
| 0
| 0
|-
| Contact
| colspan="4"| 0
|-
| Control Space Asset
| 30
| 30
| 0
| -4
|-
| Coup d'Etat
| 8
| 4
| 2
| 2
|-
| Crackdown
| 6
| 2
| 0
| -4
|-
| Defend Interests
| colspan="4"| 0
|-
| Deorbit
| colspan="4"| 0
|-
| Detain Councilor
| 8
| 2
| 0
| -4
|-
| Surveil Location
| colspan="4"| -4
|-
| Dominate Nation
| 30
| 30
| 30
| 30
|-
| Enthrall Elites
| 8
| 4
| 0
| -4
|-
| Enthrall Org
| 4
| 2
| 0
| -4
|-
| Enthrall Public
| 8
| 4
| 0
| -4
|-
| Enthrall Unaligned Elites
| 8
| 4
| 0
| -4
|-
| Extract Councilor
| 10
| 2
| 0
| -4
|-
| Control Nation
| 4
| 2
| 0
| -4
|-
| Go To Ground
| colspan="4"| -8
|-
| Hostile Takeover
| 8
| 2
| 0
| -4
|-
| Inspire Councilor
| -2
| -4
| -4
| -4
|-
| Investigate Alien Activity
| 2
| 0
| -2
| -4
|-
| Investigate Councilor
| 2
| 0
| -2
| -4
|-
| Orbit
| colspan="4"| 0
|-
| Pass Technology
| colspan="4"| 0
|-
| Public Campaign
| 8
| 2
| 0
| -4
|-
| Protect Councilor
| colspan="4"| 0
|-
| Purge
| 8
| 4
| 0
| -4
|-
| Sabotage Facilities
| 12
| 2
| 0
| -6
|-
| Sabotage Hab Module
| 12
| 2
| 0
| -6
|-
| Sabotage Project
| 8
| 0
| 0
| -2
|-
| Seize Space Asset
| 12
| 6
| 2
| 4
|-
| Set National Policy
| colspan="4"| 10
|-
| Stabilize Nation
| 6
| 3
| 0
| -4
|-
| Steal Project
| 8
| 2
| 0
| -8
|-
| Terrorize Region
| 16
| 16
| 30
| 16
|-
| Transfer
| colspan="4"| 0
|-
| Turn Councilor
| 12
| 6
| 0
| -4
|-
| Increase Unrest
| 12
| 6
| 0
| -4
|-
| Xenoform
| 8
| 4
| 2
| -4
|}


== Traits ==
== Traits ==
Note: This page is manually maintained, and may be less up-to-date than the automated [[Trait List]] page.
Traits are innate characteristics of a councilor. They may grant permanent or conditioned stat bonuses or maluses, incomes, or access to certain orgs.  
Traits are innate characteristics of a councilor. They may grant permanent or conditioned stat bonuses or maluses, incomes, or access to certain orgs.  


Some traits may be purchased, upgraded or removed by spending XP:
Some traits may be purchased, upgraded or removed by spending XP (or [[Resources]]):
* Purchase Costs are '''doubled''' if the councilor's profession normally does not allow them to acquire the trait.
* Purchase Costs are '''doubled''' if the councilor's profession normally does not allow them to acquire the trait.
* Traits that say they are upgraded from another trait cannot be purchased directly: instead, the councilor already possess the other trait, and then paying the costs will swap out that trait for the target trait.
* Traits that say they are upgraded from another trait cannot be purchased directly: instead, the councilor already possess the other trait, and then paying the costs will swap out that trait for the target trait.
Line 686: Line 343:
! Name !! Description !! Cost !! Upgrades<br>From !! Detection<br>Bonus(es) !! Income !! Stat<br>Bonus(es)
! Name !! Description !! Cost !! Upgrades<br>From !! Detection<br>Bonus(es) !! Income !! Stat<br>Bonus(es)
|-
|-
| Affluent || Makes a good living. || 10 XP<br> ||  ||  || 1{{icon|money}}<br> || <br><br>
| Affluent || Makes a good living. || 10 XP<br> ||  ||  || 3{{icon|money}}<br> || <br><br>
|-
|-
| Prosperous || Well-off and able to contribute meaningful funds to the cause. || 20 XP<br> || Affluent ||  || 3{{icon|money}}<br> || <br><br>
| Prosperous || Well-off and able to contribute meaningful funds to the cause. || 20 XP<br> || Affluent ||  || 5{{icon|money}}<br> || <br><br>
|-
|-
| Wealthy || Has access to a hefty bank account. || 40 XP<br> || Prosperous ||  || 5{{icon|money}}<br> || <br><br>
| Wealthy || Has access to a hefty bank account. || 40 XP<br> || Prosperous ||  || 10{{icon|money}}<br> || <br><br>
|-
|-
| Rich || Has vast sums to call on, but disliked in egalitarian nations. || 80 XP<br> || Wealthy ||  || 20{{icon|money}}<br>1{{icon|influence}}<br> || -1{{icon|persuasion}} if [[Nations#Inequality|Inequality]]<=4<br><br>
| Rich || Has vast sums to call on, but disliked in egalitarian nations. || 80 XP<br> || Wealthy ||  || 20{{icon|money}}<br>1{{icon|influence}}<br> || -1{{icon|persuasion}} if {{icon|inequality|bgcolor=DarkSlateGray}}≤4<br><br>
|-
|-
| Billionaire || Access to truly obscene amounts of money, to the point of unpopularity in nations that prize equality. || 160 XP<br> || Rich || -1{{icon|espionage}}<br> || 50{{icon|money}}<br>2{{icon|influence}}<br> || -2{{icon|persuasion}} if [[Nations#Inequality|Inequality]]<=4<br><br>
| Billionaire || Access to truly obscene amounts of money, to the point of unpopularity in nations that prize equality. || 160 XP<br> || Rich || -1{{icon|espionage}}<br> || 50{{icon|money}}<br>2{{icon|influence}}<br> || -2{{icon|persuasion}} if {{icon|inequality|bgcolor=DarkSlateGray}}≤4<br><br>
|}
|}


Line 748: Line 405:


=== Influence Group Traits ===
=== Influence Group Traits ===
{| class="wikitable"
{| class="wikitable"
! Name !! Description !! Cost !! Priority Bonus !! Upgrades<br>From !! Detection<br>Bonus(es) !! Income !! Stat<br>Bonus(es)
! Name !! Description !! Cost !! Missions !! Priority Bonus !! Upgrades<br>From !! Detection<br>Bonus(es) !! Income !! Stat<br>Bonus(es)
|-
|-
| Low Profile || Skilled at evading detection. ||  ||  ||  || 2{{icon|espionage}}<br> ||  || <br><br>
| Low Profile || Skilled at evading detection. ||  ||  ||  ||  || 2{{icon|espionage}}<br> ||  || <br><br>
|-
|-
| Connected || Able to use back channels to exert a measure of influence. || 20 XP<br> ||  ||  ||  || 3{{icon|influence}}<br> || <br><br>
| Connected || Able to use back channels to exert a measure of influence. || 20 XP<br> ||  ||  ||  ||  || 3{{icon|influence}}<br> || <br><br>
|-
|-
| Puppet Master || Able to pull strings in many places without notice. || 40 XP<br> ||  || Connected || 1{{icon|espionage}}<br> || 8{{icon|influence}}<br> || <br><br>
| Puppet Master || Able to pull strings in many places without notice. || 40 XP<br> || Granted:<br>[[File:ICO_gaininfluence_on.png|20px]] [[Control Nation]] ||  || Connected || 1{{icon|espionage}}<br> || 8{{icon|influence}}<br> || <br><br>
|-
|-
| Eminent || Influential among elites, but well-known enough to sometimes attract unwanted attention. || 20 XP<br> ||  ||  || -2{{icon|espionage}}<br> || 6{{icon|influence}}<br> || <br><br>
| Eminent || Influential among elites, but well-known enough to sometimes attract unwanted attention. || 20 XP<br> ||  ||  ||  || -2{{icon|espionage}}<br> || 6{{icon|influence}}<br> || <br><br>
|-
|-
| Famous || Broadly known among elites and the public. || 40 XP<br> || 2% {{icon|unity}} || Eminent || -4{{icon|espionage}}<br> || 9{{icon|influence}}<br> || <br><br>
| Famous || Broadly known among elites and the public. || 40 XP<br> ||  || 2% {{icon|unity}} || Eminent || -4{{icon|espionage}}<br> || 9{{icon|influence}}<br> || <br><br>
|-
|-
| Megastar || A person of global renown, whose very movements make the news worldwide. || 60 XP<br> || 5% {{icon|unity}} || Famous || -8{{icon|espionage}}<br> || 12{{icon|influence}}<br> || <br><br>
| Megastar || A person of global renown, whose very movements make the news worldwide. || 60 XP<br> || Granted:<br>[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]]<br><br>Blocked:<br>[[File:ICO_gotoground_on.png|20px]] [[Go To Ground]] || 5% {{icon|unity}} || Famous || -8{{icon|espionage}}<br> || 12{{icon|influence}}<br> || <br><br>
|-
|-
| Opinion Leader || A respected commentator on public affairs, whose words reach many in free nations. || 20 XP<br> ||  ||  || -2{{icon|espionage}}<br> || 4{{icon|influence}}<br> || 2{{icon|persuasion}} if [[Nations#Government|Government]]>=6<br><br>
| Opinion Leader || A respected commentator on public affairs, whose words reach many in free nations. || 20 XP<br> ||  ||  ||  || -2{{icon|espionage}}<br> || 4{{icon|influence}}<br> || 2{{icon|persuasion}} if {{icon|democracy|bgcolor=DarkSlateGray}}≥6<br><br>
|-
|-
| Media Darling || A popular speaker on media channels in free nations. || 40 XP<br> ||  || OpinionLeader || -4{{icon|espionage}}<br> || 7{{icon|influence}}<br> || 3{{icon|persuasion}} if [[Nations#Government|Government]]>=6<br><br>
| Media Darling || A popular speaker on media channels in free nations. || 40 XP<br> ||  || || Opinion Leader || -4{{icon|espionage}}<br> || 7{{icon|influence}}<br> || 3{{icon|persuasion}} if {{icon|democracy|bgcolor=DarkSlateGray}}≥6<br><br>
|-
|-
| Elder Statesman || A widely respected and influential member of the political elite. || 60 XP<br> ||  || MediaDarling || -4{{icon|espionage}}<br> || 10{{icon|influence}}<br> || 4{{icon|persuasion}} if [[Nations#Government|Government]]>=6<br><br>
| Elder Statesman || A widely respected and influential member of the political elite. || 60 XP<br> ||  || || Media Darling || -4{{icon|espionage}}<br> || 10{{icon|influence}}<br> || 4{{icon|persuasion}} if {{icon|democracy|bgcolor=DarkSlateGray}}≥6<br><br>
|-
|-
| Counselor || Appeals to what we have in common. || 20 XP<br> || 2% {{icon|unity}} ||  ||  ||  || 1{{icon|persuasion}} if [[Nations#Cohesion|Cohesion]]>=6<br><br>
| Counselor || Appeals to what we have in common. || 20 XP<br> || Granted:<br>[[File:ICO_advise_on.png|20px]] [[Advise]] || 2% {{icon|unity}} ||  ||  ||  || 1{{icon|persuasion}} if {{icon|cohesion|bgcolor=DarkSlateGray}}≥6<br><br>
|-
|-
| Unifier || Influential in nations with a sense of common purpose. || 40 XP<br> || 5% {{icon|unity}} || Counselor ||  || 2{{icon|influence}}<br> || 2{{icon|persuasion}} if [[Nations#Cohesion|Cohesion]]>=6<br><br>
| Unifier || Influential in nations with a sense of common purpose. || 40 XP<br> || Granted:<br>[[File:ICO_advise_on.png|20px]] [[Advise]]<br>[[File:ICO_stabilize_on.png|20px]] [[Stabilize Nation]] || 5% {{icon|unity}} || Counselor ||  || 2{{icon|influence}}<br> || 2{{icon|persuasion}} if {{icon|cohesion|bgcolor=DarkSlateGray}}≥6<br><br>
|-
|-
| Agitator || Excels at gaining the support of those unhappy with their nation. || 20 XP<br> || -2% {{icon|unity}} ||  ||  || 3{{icon|influence}}<br> || 1{{icon|persuasion}} if [[Nations#Education|Education]]<=6<br><br>1{{icon|persuasion}} if [[Nations#Cohesion|Cohesion]]<=4<br><br>
| Agitator || Excels at gaining the support of those unhappy with their nation. || 20 XP<br> ||  || -2% {{icon|unity}} ||  ||  || 3{{icon|influence}}<br> || 1{{icon|persuasion}} if {{icon|education}}≤6<br><br>1{{icon|persuasion}} if {{icon|cohesion|bgcolor=DarkSlateGray}}≤4<br><br>
|-
|-
| Firebrand || Appeals to the anger and fear of an uncritical audience. || 40 XP<br> || -3% {{icon|unity}} || Agitator || -3{{icon|espionage}}<br> || 4{{icon|influence}}<br> || 2{{icon|persuasion}} if [[Nations#Education|Education]]<=6<br><br>-1{{icon|persuasion}} if [[Nations#Education|Education]]>=9<br><br>2{{icon|persuasion}} if [[Nations#Cohesion|Cohesion]]<=4<br><br>
| Firebrand || Appeals to the anger and fear of an uncritical audience. || 40 XP<br> ||  || -3% {{icon|unity}} || Agitator || -3{{icon|espionage}}<br> || 4{{icon|influence}}<br> || 2{{icon|persuasion}} if {{icon|education}}≤6<br><br>-1{{icon|persuasion}} if {{icon|education}}≥9<br><br>2{{icon|persuasion}} if {{icon|cohesion|bgcolor=DarkSlateGray}}≤4<br><br>
|-
|-
| Demagogue || An influential rabble-rouser who plays to the basest instincts of the public. || 60 XP<br> || -5% {{icon|unity}} || Firebrand || -6{{icon|espionage}}<br> || 5{{icon|influence}}<br> || 3{{icon|persuasion}} if [[Nations#Education|Education]]<=6<br><br>-2{{icon|persuasion}} if [[Nations#Education|Education]]>=9<br><br>3{{icon|persuasion}} if [[Nations#Cohesion|Cohesion]]<=4<br><br>
| Demagogue || An influential rabble-rouser who plays to the basest instincts of the public. || 60 XP<br> || Granted:<br>[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]] || -5% {{icon|unity}} || Firebrand || -6{{icon|espionage}}<br> || 5{{icon|influence}}<br> || 3{{icon|persuasion}} if {{icon|education}}≤6<br><br>-2{{icon|persuasion}} if {{icon|education}}≥9<br><br>3{{icon|persuasion}} if {{icon|cohesion|bgcolor=DarkSlateGray}}≤4<br><br>
|}
|}


=== Nation Group Traits ===
=== Nation Group Traits ===


=== Personality Group Traits ===
{| class="wikitable"
 
! Name !! Description !! Cost !! Missions !! Restricted<br>From !! Income !! Stat<br>Bonus(es)
=== ??? Group Traits ===
 
Expert
Academic
Technocrat
Oligarch
 
What kind of group is this??
 
=== Space Group Traits ===
 
 
=== Minions Group Traits ===
 
 
=== Caution Group Traits ===
 
 
=== XP Group Traits ===
 
 
=== Command Implant Group Traits ===
 
 
=== Science Implant Group Traits ===
=== Security Implant Group Traits ===
 
=== Investigation Implant Group Traits ===
 
=== Administration Implant Group Traits ===
 
=== Espionage Implant Group Traits ===
 
=== Persuasion Implant Group Traits ===
 
=== Poverty Group Traits ===
 
=== Engineering Project Group Traits ===
 
=== National Priority Group Traits ===
 
 
=== Positive Traits ===
{| class="wikitable sortable"
! Trait !! Effects !! XP Cost !! Description
|-
|-
| '''Government'''
| Government || A member of a recognized government with official status. || 20 XP<br>100 {{icon|influence}}<br> ||  ||  ||  || <br><br>
|  
* <span style="color:green;">'''Can purchase Government Orgs'''</span>
| 20
| ''A member of a recognized government with official status.''
|-
|-
| '''Transparent'''
| Enemy of the State || Faces imprisonment or execution in his or her home nation. || -20 XP<br>-20 {{icon|influence}}<br> || || Home Nation ||  || <br><br>
|  
* <span style="color:green;">'''Loyalty is visible'''</span>
| N/A
| ''Always means exactly what he or she says.''
|-
|-
| '''Apocalyptic'''
| Criminal || Involved in illegal activities. || 20 XP<br>200 {{icon|money}}<br>50 {{icon|influence}}<br> ||  ||  || 1{{icon|money}}<br> || -1{{icon|security}} if {{icon|unrest|bgcolor=DarkSlateGray}}≤1<br><br>
|  
* <span style="color:green;">'''+1 Persuasion if any nation used a strategic nuclear barrage'''</span>
| N/A
| ''Believes the end of humanity is nigh and wishes others to do so.''
|-
|-
| '''Aware'''
| Pariah || Strongly disliked in his or her home nation, this person fares better in foreign lands. ||  ||  ||  ||  || -2{{icon|persuasion}} if in Home Nation<br><br>-1{{icon|security}} if in Home Nation<br><br>
|  
* <span style="color:green;">'''+1 Investigation when detecting other councilors'''</span>
| N/A
| ''Particularly skilled at detecting other councilors.''
|-
|-
| '''Beloved'''
| National Hero || Well known and influential in his or her home nation. || 30 XP<br>50 {{icon|influence}}<br> || Granted:<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  || 3{{icon|persuasion}} if in Home Nation<br><br>-1{{icon|security}} if in Home Nation<br><br>
|  
|}
* <span style="color:green;">'''+1 Persuasion'''</span>
 
* <span style="color:green;">'''+3 Monthly Influence Income'''</span>
=== Personality Group Traits ===
* <span style="color:green;">'''Mission Granted: Inspire'''</span>
 
* <span style="color:green;">'''Faction killing this councilor gains an Atrocity'''</span>
{| class="wikitable"
| N/A
! Name !! Description !! Cost !! Missions !! Priority Bonus !! Detection<br>Bonus(es) !! Income !! Stat<br>Bonus(es)
| ''Popular regardless of their loyalties.''
|-
|-
| '''Hard Target'''
| Brazen || Flouts elite conventions, gaining influence among the masses at some personal risk. ||  ||  ||  ||  || 2{{icon|influence}}<br> || 1{{icon|persuasion}} if {{icon|education}}≤7<br><br>-1{{icon|security}}<br><br>
|  
* <span style="color:green;">'''+2 Security'''</span>
* <span style="color:green;">'''+1 Espionage when being detected by other councilors'''</span>
* <span style="color:green;">'''Enemy critical failures on Assassinate and Detain Councilor missions against this councilor will result in the attacker's death if not protected'''</span>
| 20
| ''Will strike back if attacked.''
|-
|-
| '''Streetwise'''
| Furtive || A secretive and often negative personality. ||  || Blocked:<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  ||  || 3{{icon|espionage}}<br><br>Set  Apparent {{icon|loyalty}} to 2<br><br>-1{{icon|persuasion}}<br><br>-1{{icon|administration}}
|  
* <span style="color:green;">'''+1 Espionage when being detected by other councilors'''</span>
* <span style="color:green;">'''+1 Investigation when in home nation'''</span>
* <span style="color:green;">'''+1 Security when in home nation'''</span>
| 20
| ''Skilled at navigating dark corners in his or her home nation.''
|-
|-
| '''Untouchable'''
| Pollyanna || Always expresses a sunny outlook on events, regardless of their reality. ||  ||  ||  ||  ||  || Set  Apparent {{icon|loyalty}} to 25<br><br>
|  
* <span style="color:green;">'''+3 Security'''</span>
* <span style="color:green;">'''Being targeted for Assassinate missions will give the targeting councilor the Marked trait'''</span>
| 150
| ''In too important a position to be safely deleted.''
|-
|-
| '''Veteran'''
| Inscrutable || Never seems to express a strong opinion. ||  || Blocked:<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  ||  || Set  Apparent {{icon|loyalty}} to 12<br><br>
|  
* <span style="color:green;">'''+1 Command'''</span>
* <span style="color:green;">'''+1 Security'''</span>
* <span style="color:green;">'''+2% Military Science Research'''</span>
| N/A
| ''A former member of his or her home nation's armed forces.''
|-
|-
| '''Ace Assassin'''
| Transparent || Always means exactly what he or she says. ||  ||  ||  ||  ||  || Set  Apparent {{icon|loyalty}} to {{icon|loyalty}}<br><br>
|  
* <span style="color:green;">'''+3 Espionage'''</span>
| N/A
| ''An efficient killer.''
|-
|-
| '''Vengeful'''
| Extremist || Utterly devoted to the cause and holds those who aren't in low regard. ||  ||  ||  ||  ||  || -1{{icon|persuasion}} if {{icon|education}}≥8<br><br>3{{icon|loyalty}}<br><br>1{{icon|investigation}}<br><br>3 Apparent {{icon|loyalty}}
|  
* <span style="color:green;">'''+3 Command'''</span>
* <span style="color:green;">'''+3 Security'''</span>
* <span style="color:green;">'''+5 Espionage'''</span>
* <span style="color:green;">'''+15 Loyalty'''</span>
* <span style="color:green;">'''Mission Granted: Assassinate'''</span>
| N/A
| ''It's payback time.''
|-
|-
| '''Quick Learner'''
| Fanatic || An absolute true believer who lacks an understanding of certain subtleties of dealing with the world. ||  ||  ||  ||  ||  || 2{{icon|persuasion}} if {{icon|education}}≤6<br><br>5{{icon|loyalty}}<br><br>-1{{icon|investigation}}<br><br>5 Apparent {{icon|loyalty}}
|  
* <span style="color:green;">'''-20% Augumentation XP Cost'''</span>
| N/A
| ''Picks up new skills faster than most.''
|-
|-
| '''Striver'''
| Ethical || A person of principle who believes not all means are justified by their end. ||  || Blocked:<br>[[File:ICO_assassinate_on.png|20px]] [[Assassinate]] ||  ||  ||  || 1{{icon|persuasion}} if {{icon|inequality|bgcolor=DarkSlateGray}}≤3.5
|  
* <span style="color:green;">'''-30% Augumentation XP Cost'''</span>
| N/A
| ''Dedicated to self-improvement.''
|-
|-
| '''Survivor'''
| Sociopath || Someone skilled at managing others in sole pursuit of his or her own satisfaction. ||  ||  ||  ||  ||  || 1{{icon|persuasion}}<br><br>-3{{icon|loyalty}}<br><br>
|  
* <span style="color:green;">'''+1 Security'''</span>
| 10
| ''Very hard to kill during episodes of mass violence.''
|-
|-
| '''Crew'''
| Pacifist || Personally refuses to take part in any violent action. ||  || Blocked:<br>[[File:ICO_assassinate_on.png|20px]] [[Assassinate]]<br>[[File:ICO_unrest_on.png|20px]] [[Increase Unrest]]<br>[[File:ICO_sabotagefacilities_on.png|20px]] [[Sabotage Facilities]]<br>[[File:ICO_assaultalienasset_on.png|20px]] [[Assault Alien Asset]]<br>[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]] ||  ||  ||  || 2{{icon|persuasion}} if {{icon|education}}≥9<br><br>-3{{icon|command}}<br><br>
|  
* <span style="color:green;">'''+1 Security'''</span>
* <span style="color:green;">'''+1 Monthly Ops Income'''</span>
| N/A
| ''Has a small team of loyal followers who serve as bodyguards and can conduct operations.''
|-
|-
| '''Counselor'''
| Hard Target || Will strike back if attacked. Enemy critical failures on Detain or Assassinate missions against this councilor will result in a human attacker's death if the attacker is not protected. || 20 XP<br> ||  ||  || 1{{icon|espionage}}<br> ||  || 2{{icon|security}}<br><br>
|  
* <span style="color:green;">'''+1 Persuasion in nations where cohesion is at least 6'''</span>
* <span style="color:green;">'''Mission Granted: Advise'''</span>
| 20
| ''Appeals to what we have in common.''
|-
|-
| '''Unifier'''
| Apocalyptic || Believes the end of humanity is nigh and wishes others to do so. ||  ||  ||  ||  ||  || 1{{icon|persuasion}} if Any Nukes Have Fired<br><br>
|  
* <span style="color:green;">'''+2 Persuasion in nations where cohesion is at least 6'''</span>
* <span style="color:green;">'''+1 Monthly Influence Income'''</span>
* <span style="color:green;">'''Mission Granted: Advise'''
* <span style="color:green;">'''Mission Granted: Lower Unrest'''
| 40
| ''Influential in nations with a sense of common purpose.''
|-
|-
| '''Affluent'''
| Cynic || Difficult to fool, but expresses little hope for humanity's future. ||  || Blocked:<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  ||  || 1{{icon|investigation}}<br><br>-3 Apparent {{icon|loyalty}}<br><br>-1{{icon|loyalty}}<br><br>
|  
* <span style="color:green;">'''+1 Monthly Money Income'''</span>
| 10
| ''Makes a good living.''
|-
|-
| '''Prosperous'''
| Corrupt || Influential, but will steal from us. || -40 XP<br> ||  || -2% {{icon|welfare}} ||  || -4{{icon|money}}<br>3{{icon|influence}}<br> || 2{{icon|espionage}}<br><br>-3{{icon|loyalty}}<br><br>
|  
|}
* <span style="color:green;">'''+2 Monthly Money Income'''</span>
 
| 20
Ethical and Pacifist traits also cause the councilor to lose 1 and 2 {{icon|loyalty}} whenever the faction commits an [[Factions#Atrocity|Atrocity]]. But this loyalty loss can be fixed with [[Inspire]] missions.
| ''Well-off and able to contribute meaningful funds to the cause.''
 
=== Advisor Group Traits ===
 
{| class="wikitable"
! Name !! Description !! [[Missions]] !! Priority Bonus !! Tech Bonus !! [[Councilors#Detection|Detection]]<br>Bonus(es) !! Income !! Stat<br>Bonus(es)
|-
|-
| '''Wealthy'''
| Expert || An oft-quoted speaker on topics in a certain realm of expertise. || Granted:<br>[[File:ICO_advise_on.png|20px]] [[Advise]] ||  ||  || -1{{icon|espionage}}<br> || 2{{icon|influence}}<br>5{{icon|research}}<br> || 1{{icon|persuasion}}<br><br>1{{icon|science}}<br><br>-1{{icon|security}}<br><br>
|  
* <span style="color:green;">'''+3 Monthly Money Income'''</span>
| 40
| ''Has access to a hefty bank account.''
|-
|-
| '''Astronomer'''
| Academic || Affiliated with a research university. || Granted:<br>[[File:ICO_advise_on.png|20px]] [[Advise]] || 2% {{icon|knowledge}} ||  ||  || 10{{icon|research}}<br> || -1{{icon|command}}<br><br>
|  
* <span style="color:green;">'''+5 Monthly Research Income'''</span>
* <span style="color:green;">'''+15% Space Science Research'''</span>
| N/A
| ''An expert in the study of Space Science.''
|-
|-
| '''Chemist'''
| Technocrat || Believes that social relations are simply an engineering problem. || Granted:<br>[[File:ICO_advise_on.png|20px]] [[Advise]] ||  || 5% {{icon|social}} ||  || 2{{icon|influence}}<br>3{{icon|research}}<br> || 1{{icon|science}}<br><br>3{{icon|administration}}<br><br>-1{{icon|persuasion}} if {{icon|education}}≤8<br><br>
|  
* <span style="color:green;">'''+5 Monthly Research Income'''</span>
* <span style="color:green;">'''+15% Materials Research'''</span>
| N/A
| ''An expert in the study of Materials.''
|-
|-
| '''Doctor'''
| Oligarch || Has gained riches via political power; influential in nations with high inequality. ||  || 2% {{icon|spoils}} ||  ||  || 3{{icon|money}}<br>4{{icon|influence}}<br> || 1{{icon|persuasion}} if {{icon|inequality|bgcolor=DarkSlateGray}}>4<br><br>-1{{icon|persuasion}} if {{icon|inequality|bgcolor=DarkSlateGray}}≤4<br><br>
|  
|}
* <span style="color:green;">'''+5 Monthly Research Income'''</span>
 
* <span style="color:green;">'''+15% Life Science Research'''</span>
=== Space Group Traits ===
| N/A
 
| ''An expert in the study of Life Science.''
{| class="wikitable"
! Name !! Description !! Cost !! [[Missions]] !! Required Project !! Restricted<br>From !! [[Councilors#Detection|Detection]]<br>Bonus(es) !! Stat<br>Bonus(es)
|-
|-
| '''Physicist'''
| Undercover || This person's public persona conceals someone who is able to infiltrate enemy space installations without fear of identification. ||  ||  ||  ||  || 1{{icon|espionage}}<br> || <br><br>
|  
* <span style="color:green;">'''+5 Monthly Research Income'''</span>
* <span style="color:green;">'''+15% Energy Research'''</span>
| N/A
| ''An expert in the study of Energy.''
|-
|-
| '''Computer Scientist'''
| Earthbound || This person refuses to travel to space. || -20 XP<br> || Blocked:<br>[[File:ICO_orbit_on.png|20px]] [[Orbit]]<br>[[File:ICO_deorbit_on.png|20px]] [[Deorbit]]<br>[[File:ICO_transfer_on.png|20px]] [[Transfer]]<br>[[File:ICO_controlspaceasset_on.png|20px]] [[Control Space Asset]]<br>[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]] ||  || Space ||  || <br><br>
|  
* <span style="color:green;">'''+5 Monthly Research Income'''</span>
* <span style="color:green;">'''+15% Information Science Research'''</span>
| N/A
| ''An expert in the study of Information Science.''
|-
|-
| '''Military Scientist'''
| Combat Astronaut || Undergone training to serve effectively on our warships. || 10 XP<br>100 {{icon|money}}<br>1 {{icon|ops}}<br>1 {{icon|boost}}<br> || Granted:<br>[[File:ICO_seizespaceasset_on.png|20px]] [[Assault Enemy Space Asset]] || Space Navy Academies ||  ||  || 1{{icon|command}}<br><br>
|  
|}
* <span style="color:green;">'''+5 Monthly Research Income'''</span>
 
* <span style="color:green;">'''+15% Military Science Research'''</span>
The Undercover trait allows the councilor to board the ships and tier 1 habs of other human factions.
| N/A
 
| ''An expert in the study of Military Science.''
=== Minions Group Traits ===
 
{| class="wikitable"
! Name !! Description !! [[Missions]] !! Income !! Stat<br>Bonus(es)
|-
|-
| '''Social Scientist'''
| Lone Wolf || Does not work well with others, but skilled at secretive activity. || Blocked:<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  || -1{{icon|administration}}<br><br>-1{{icon|command}}<br><br>2{{icon|espionage}}<br><br>
|  
* <span style="color:green;">'''+5 Monthly Research Income'''</span>
* <span style="color:green;">'''+15% Social Science Research'''</span>
| N/A
| ''An expert in the study of Social Science.''
|-
|-
| '''Senior Astronomer'''
| Awkward Genius || Poor at recognizing social cues and working with others but able to conduct scientific investigations with unparalleled focus. || Blocked:<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]]<br>[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]] ||  || -3{{icon|persuasion}}<br><br>-3{{icon|command}}<br><br>3{{icon|science}}<br><br>2{{icon|investigation}}
|  
* <span style="color:green;">'''+10 Monthly Research Income'''</span>
* <span style="color:green;">'''+25% Space Science Research'''</span>
* <span style="color:green;">'''+1 Science'''</span>
| 40
| ''A prominent researcher in the field of Space Science.''
|-
|-
| '''Senior Chemist'''
| Crew || Has a small team of loyal followers who serve as bodyguards and can conduct operations. ||  || 1{{icon|ops}}<br> || 1{{icon|security}}<br><br>
|  
|}
* <span style="color:green;">'''+10 Monthly Research Income'''</span>
 
* <span style="color:green;">'''+25% Materials Research'''</span>
=== Caution Group Traits ===
* <span style="color:green;">'''+1 Science'''</span>
 
| 40
{| class="wikitable"
| ''A prominent researcher in the field of Materials.''
! Name !! Description !! Cost !! [[Missions]] !! Restricted<br>From !! [[Councilors#Detection|Detection]]<br>Bonus(es) !! Income !! Stat<br>Bonus(es)
|-
|-
| '''Senior Doctor'''
| Streetwise || Skilled at navigating dark corners in his or her home nation. || 20 XP<br> ||  ||  || 1{{icon|espionage}}<br> ||  || 1{{icon|security}} if in Home Nation<br><br>1{{icon|investigation}} if in Home Nation<br><br>
|  
* <span style="color:green;">'''+10 Monthly Research Income'''</span>
* <span style="color:green;">'''+25% Life Science Research'''</span>
* <span style="color:green;">'''+1 Science'''</span>
| 40
| ''A prominent researcher in the field of Life Science.''
|-
|-
| '''Senior Physicist'''
| Cautious || Particularly concerned with security and avoiding personal risk. || -20 XP<br> ||  || High Unrest Nations ||  ||  || 1{{icon|security}}<br><br>
|  
* <span style="color:green;">'''+10 Monthly Research Income'''</span>
* <span style="color:green;">'''+25% Energy Research'''</span>
* <span style="color:green;">'''+1 Science'''</span>
| 40
| ''A prominent researcher in the field of Energy.''
|-
|-
| '''Senior Computer Scientist'''
| Careless || Someone who doesn't take personal security terribly seriously. || -20 XP<br> ||  ||  || -2{{icon|espionage}}<br> ||  || -2{{icon|security}} if {{icon|unrest|bgcolor=DarkSlateGray}}≥4<br><br>
|  
* <span style="color:green;">'''+10 Monthly Research Income'''</span>
* <span style="color:green;">'''+25% Information Science Research'''</span>
* <span style="color:green;">'''+1 Science'''</span>
| 40
| ''A prominent researcher in the field of Information Science.''
|-
|-
| '''Senior Military Scientist'''
| Suspicious || Naturally inclined to distrust others. ||  || Blocked:<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  || 1{{icon|espionage}}<br>1{{icon|investigation}} ||  || 2{{icon|investigation}}<br><br>2{{icon|security}}<br><br>-2 Apparent {{icon|loyalty}}<br><br>1{{icon|espionage}}
|  
* <span style="color:green;">'''+10 Monthly Research Income'''</span>
* <span style="color:green;">'''+25% Military Science Research'''</span>
* <span style="color:green;">'''+1 Science'''</span>
| 40
| ''A prominent researcher in the field of Military Science.''
|-
|-
| '''Senior Social Scientist'''
| Conspiracy Theorist || Sees connections between events that others will not. Occasionally right about them. ||  || Granted:<br>[[File:ICO_investigatealienactivity_on.png|20px]] [[Investigate Alien Activity]] ||  ||  || -1{{icon|influence}}<br> || 2{{icon|investigation}}<br><br>1{{icon|security}}<br><br>-2{{icon|persuasion}}<br><br>
|  
* <span style="color:green;">'''+10 Monthly Research Income'''</span>
* <span style="color:green;">'''+25% Social Science Research'''</span>
* <span style="color:green;">'''+1 Science'''</span>
| 40
| ''A prominent researcher in the field of Social Science.''
|-
|-
| '''Chief Astronomer'''
| Paranoid || Sees enemies everywhere. Only right some of the time. || -40 XP<br> || Blocked:<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]] || High Unrest Nations || 2{{icon|espionage}}<br> ||  || 2{{icon|investigation}}<br><br>3{{icon|security}}<br><br>-2{{icon|persuasion}}<br><br>
|  
|}
* <span style="color:green;">'''+20 Monthly Research Income'''</span>
 
* <span style="color:green;">'''+35% Space Science Research'''</span>
=== XP Group Traits ===
* <span style="color:green;">'''+2 Science'''</span>
 
* <span style="color:green;">'''+2 Monthly Influence Income'''</span>
{| class="wikitable"
| 80
! Name !! Description !! Cost !! XP<br>Costs<br>Modifier
| ''A distinguished researcher in the field of Space Science.''
|-
|-
| '''Chief Chemist'''
| Quick Learner || Picks up new skills faster than most. ||  || -10%
|  
* <span style="color:green;">'''+20 Monthly Research Income'''</span>
* <span style="color:green;">'''+35% Materials Research'''</span>
* <span style="color:green;">'''+2 Science'''</span>
* <span style="color:green;">'''+2 Monthly Influence Income'''</span>
| 80
| ''A distinguished researcher in the field of Materials.''
|-
|-
| '''Chief Doctor'''
| Striver || Dedicated to self-improvement. ||  || -20%
|  
* <span style="color:green;">'''+20 Monthly Research Income'''</span>
* <span style="color:green;">'''+35% Life Science Research'''</span>
* <span style="color:green;">'''+2 Science'''</span>
* <span style="color:green;">'''+2 Monthly Influence Income'''</span>
| 80
| ''A distinguished researcher in the field of Life Science.''
|-
|-
| '''Chief Physicist'''
| Inflexible || Slow to learn new things. || -40 XP || +10%
|  
|}
* <span style="color:green;">'''+20 Monthly Research Income'''</span>
 
* <span style="color:green;">'''+35% Energy Research'''</span>
Note: Inflexible's penalty also applies to its own cost.
* <span style="color:green;">'''+2 Science'''</span>
 
* <span style="color:green;">'''+2 Monthly Influence Income'''</span>
=== Command Implant Group Traits ===
| 80
 
| ''A distinguished researcher in the field of Energy.''
Implant traits can only be added or upgraded following certain projects. Higher tier traits must be upgraded from the previous tier.
* Tier 1 traits cost 500 Money and require the Cybernetic Implants project.
* Tier 2 traits cost 1000 Money and require the Neural Engineering project.
* Tier 3 traits cost 2000 Money and require the Cyborging project.
 
{| class="wikitable"
! Name !! Description !! Cost !! Required Project !! Upgrades<br>From !! [[Councilors#Detection|Detection]]<br>Bonus(es) !! Income !! Stat<br>Bonus(es)
|-
|-
| '''Chief Computer Scientist'''
| Force Tracker || Embedded computer system that provides live monitoring of nearby friendly forces. || 500 {{icon|money}}<br> || Cybernetic Implants ||  ||  ||  || 1{{icon|command}}<br><br>
|  
* <span style="color:green;">'''+20 Monthly Research Income'''</span>
* <span style="color:green;">'''+35% Space Information Research'''</span>
* <span style="color:green;">'''+2 Science'''</span>
* <span style="color:green;">'''+2 Monthly Influence Income'''</span>
| 80
| ''A distinguished researcher in the field of Information Science.''
|-
|-
| '''Chief Military Scientist'''
| Battle Computer || A warfare management system that provides on-the-spot updates about small and large-scale military operations. || 1000 {{icon|money}}<br> || Neural Engineering || Force Tracker ||  ||  || 2{{icon|command}}<br><br>
|  
* <span style="color:green;">'''+20 Monthly Research Income'''</span>
* <span style="color:green;">'''+35% Military Science Research'''</span>
* <span style="color:green;">'''+2 Science'''</span>
* <span style="color:green;">'''+2 Monthly Influence Income'''</span>
| 80
| ''A distinguished researcher in the field of Military Science.''
|-
|-
| '''Chief Social Scientist'''
| Strategic AI || An advanced warfare overseer AI that recognizes patterns in enemy behavior and coordinates countermeasures. || 2000 {{icon|money}}<br> || Cyborging || Battle Computer ||  ||  || 3{{icon|command}}<br><br>
|  
|}
* <span style="color:green;">'''+20 Monthly Research Income'''</span>
 
* <span style="color:green;">'''+35% Social Science Research'''</span>
=== Science Implant Group Traits ===
* <span style="color:green;">'''+2 Science'''</span>
 
* <span style="color:green;">'''+2 Monthly Influence Income'''</span>
{| class="wikitable"
| 80
! Name !! Description !! Cost !! Required Project !! Upgrades<br>From !! [[Councilors#Detection|Detection]]<br>Bonus(es) !! Income !! Stat<br>Bonus(es)
| ''A distinguished researcher in the field of Social Science.''
|-
|-
| '''Connected'''
| Datajack || Live internal connection to the Internet that provides data lookup on demand. || 500 {{icon|money}}<br> || Cybernetic Implants ||  ||  || 3{{icon|research}}<br> || 1{{icon|science}}<br><br>
|  
* <span style="color:green;">'''+3 Monthly Influence Income'''</span>
| 20
| ''Able to use back channels to exert a measure of influence.''
|-
|-
| '''Puppet Master'''
| Neural Interlink || An advanced data indexing and retrieval AI that is nearly indistinguishable from a user's memory. || 1000 {{icon|money}}<br> || Neural Engineering || Datajack ||  || 3{{icon|research}}<br> || 2{{icon|science}}<br><br>
|  
* <span style="color:green;">'''+8 Monthly Influence Income'''</span>
* <span style="color:green;">'''+1 Espionage when being detected by other councilors'''</span>
* <span style="color:green;">'''Mission Granted: Control Nation'''</span>
| 40
| ''Able to pull strings in many places without notice.''
|-
|-
| '''Low Profile'''
| Cognitive Enhancer || Frontal lobe implants aimed at speeding the brain's analytical capabilities. || 2000 {{icon|money}}<br> || Cyborging || Neural Interlink ||  || 3{{icon|research}}<br> || 3{{icon|science}}<br><br>
|  
|}
* <span style="color:green;">'''+2 Espionage when being detected by other councilors'''</span>
 
| N/A
=== Security Implant Group Traits ===
| ''Skilled at evading detaction.''
{| class="wikitable"
! Name !! Description !! Cost !! Required Project !! Upgrades<br>From !! [[Councilors#Detection|Detection]]<br>Bonus(es) !! Income !! Stat<br>Bonus(es)
|-
|-
| '''Undercover'''
| Personal Protection Monitor || An implant that monitors local conditions, looking for potential threats. || 500 {{icon|money}}<br> || Cybernetic Implants ||  || 1{{icon|espionage}}<br> ||  || 1{{icon|security}}<br><br>
|  
* <span style="color:green;">'''+1 Espionage when being detected by other councilors'''</span>
* <span style="color:green;">'''Orbit mission can target other factions' tier 1 habitats'''</span>
| N/A
| ''This person's public persona conceals someone who is able to infiltrate enemy space installations without fear of identification.''
|-
|-
| '''Agitator'''
| Personal Defense System || An active protection system that scans visual, aural, and electronic inputs to alert to potential dangers. || 1000 {{icon|money}}<br> || Neural Engineering || Personal Protection Monitor  || 1{{icon|espionage}}<br> ||  || 2{{icon|security}}<br><br>
|  
* <span style="color:green;">'''+3 Monthly Influence Income'''</span>
* <span style="color:green;">'''+1 Persuasion in nations where education is 6 or less'''</span>
* <span style="color:green;">'''+1 Persuasion in nations where cohesion is 4 or less'''</span>
| 20
| ''Excels at gaining the support of those unhappy with their nation.''
|-
|-
| '''Second Wave'''
| Guardian Angel Implant || A full-spectrum personal safety AI that can also manage a security detail. || 2000 {{icon|money}}<br> || Cyborging || Personal Defense System  || 1{{icon|espionage}}<br> ||  || 3{{icon|security}}<br><br>
|  
* <span style="color:green;">'''+3 Espionage'''</span>
* <span style="color:green;">'''+3 Security'''</span>
* '''Aliens only'''
| N/A
| ''This alien appears to be part of a second wave of infiltrators and more skilled at evading detection than its predecessors.''
|}
|}


==== Implant Traits ====
=== Investigation Implant Group Traits ===
Implant traits can only be added or upgraded following certain projects. Higher tier traits must be upgraded from the previous tier.
* Tier 1 traits cost 500 Money and require the Cybernetic Implants project.
* Tier 2 traits cost 1000 Money and require the Neural Engineering project.
* Tier 3 traits cost 2000 Money and require the Cyborging project.


{| class="wikitable"
{| class="wikitable"
! Tier 1 Trait !! Tier 2 Trait !! Tier 3 Trait
! Name !! Description !! Cost !! Required Project !! Upgrades<br>From !! [[Councilors#Detection|Detection]]<br>Bonus(es) !! Income !! Stat<br>Bonus(es)
|-
|-
| '''Datajack'''
| Embedded Sensor Package || A package of sensors and augmented reality overlay. || 500 {{icon|money}}<br> || Cybernetic Implants ||  || 1{{icon|investigation}} ||  || 1{{icon|investigation}}<br><br>
* <span style="color:green;">'''+3 Monthly Research Income'''</span>
* <span style="color:green;">'''+1 Science'''</span>
| '''Neural Interlink'''
* <span style="color:green;">'''+3 Monthly Research Income'''</span>
* <span style="color:green;">'''+2 Science'''</span>
| '''Cognitive Enhancer'''
* <span style="color:green;">'''+3 Monthly Research Income'''</span>
* <span style="color:green;">'''+3 Science'''</span>
|-
|-
| '''Embedded Sensors'''
| Enhanced Senses || Implants that increase fidelity and discrimination of a person's various sensory inputs. || 1000 {{icon|money}}<br> || Neural Engineering || Embedded Sensor Package  || 1{{icon|investigation}} ||  || 2{{icon|investigation}}<br><br>
* <span style="color:green;">'''+1 Investigation'''</span>
* <span style="color:green;">'''+1 Investigation when being detected by other councilors'''</span>
| '''Enhanced Senses'''
* <span style="color:green;">'''+2 Investigation'''</span>
* <span style="color:green;">'''+1 Investigation when being detected by other councilors'''</span>
| '''Argus Implant'''
* <span style="color:green;">'''+3 Investigation'''</span>
* <span style="color:green;">'''+1 Investigation when being detected by other councilors'''</span>
|-
|-
| '''Force Tracker'''
| Argus Implant || A user's senses are augmented by remote sensors feeding data into the brain. || 2000 {{icon|money}}<br> || Cyborging || Enhanced Senses  || 1{{icon|investigation}} ||  || 3{{icon|investigation}}<br><br>
* <span style="color:green;">'''+1 Command'''</span>
|}
| '''Battle Computer'''
 
* <span style="color:green;">'''+2 Command'''</span>
=== Administration Implant Group Traits ===
| '''Strategic AI'''
 
* <span style="color:green;">'''+3 Command'''</span>
{| class="wikitable"
! Name !! Description !! Cost !! Required Project !! Upgrades<br>From !! [[Councilors#Detection|Detection]]<br>Bonus(es) !! Income !! Stat<br>Bonus(es)
|-
|-
| '''Intelligent Assistant'''
| Intelligent Assistant || An adaptive management program that assists in scheduling, HR, and financial matters. || 500 {{icon|money}}<br> || Cybernetic Implants ||  ||  ||  || 1{{icon|administration}}<br><br>
* <span style="color:green;">'''+1 Administration'''</span>
| '''Management AI'''
* <span style="color:green;">'''+2 Administration'''</span>
| '''Executive AI'''
* <span style="color:green;">'''+3 Administration'''</span>
|-
|-
| '''Protection Unit'''
| Management AI || Learning software that handles routine administrative tasks without disturbing its user. || 1000 {{icon|money}}<br> || Neural Engineering || Intelligent Assistant  ||  ||  || 2{{icon|administration}}<br><br>
* <span style="color:green;">'''+1 Security'''</span>
* <span style="color:green;">'''+1 Espionage when being detected by other councilors'''</span>
| '''P-Defense System'''
* <span style="color:green;">'''+2 Security'''</span>
* <span style="color:green;">'''+1 Espionage when being detected by other councilors'''</span>
| '''Guardian Angel'''
* <span style="color:green;">'''+3 Security'''</span>
* <span style="color:green;">'''+1 Espionage when being detected by other councilors'''</span>
|-
|-
| '''Scrambler'''
| Executive AI || An AI fulfilling many chief-of-staff functions so the manager can focus on fully informed strategic decisionmaking. || 2000 {{icon|money}}<br> || Cyborging || Management AI  ||  ||  || 3{{icon|administration}}<br><br>
* <span style="color:green;">'''+1 Espionage'''</span>
|}
* <span style="color:green;">'''+1 Espionage when being detected by other councilors'''</span>
 
| '''Countermeasures'''
=== Espionage Implant Group Traits ===
* <span style="color:green;">'''+2 Espionage'''</span>
 
* <span style="color:green;">'''+1 Espionage when being detected by other councilors'''</span>
{| class="wikitable"
| '''Stealth Field'''
! Name !! Description !! Cost !! Required Project !! Upgrades<br>From !! [[Councilors#Detection|Detection]]<br>Bonus(es) !! Income !! Stat<br>Bonus(es)
* <span style="color:green;">'''+3 Espionage'''</span>
* <span style="color:green;">'''+1 Espionage when being detected by other councilors'''</span>
|-
|-
| '''Loyalty Monitor'''
| Scrambler || A stealth implant that attempts to disguise a person's presence to various sensors. || 500 {{icon|money}}<br> || Cybernetic Implants ||  || 1{{icon|espionage}}<br> ||  || 1{{icon|espionage}}<br><br>
* <span style="color:green;">'''Loyalty is visible'''</span>
* <span style="color:red;">'''-5 Loyalty'''</span>
| Cannot be upgraded
| Cannot be upgraded
|-
|-
| No tier 1 version
| Countermeasures || A package of defensive implants aimed at avoiding detection. || 1000 {{icon|money}}<br> || Neural Engineering || Scrambler  || 1{{icon|espionage}}<br> ||  || 2{{icon|espionage}}<br><br>
| No tier 2 version
|-
| '''Forebrain Stimulator'''
| Stealth Field || A monitor that recognizes and helps the user evade nearby passive and active sensors. || 2000 {{icon|money}}<br> || Cyborging || Countermeasures || 1{{icon|espionage}}<br> ||  || 3{{icon|espionage}}<br><br>
* <span style="color:green;">'''+3 Loyalty'''</span>
* <span style="color:orange;">'''+3 Apparent Loyalty'''</span>
* <span style="color:red;">'''-2 Command'''</span>
* <span style="color:red;">'''-2 Science'''</span>
|}
|}


===== Pherocyte Emitters =====
=== Persuasion Implant Group Traits ===
Pherocyte emitters are special implant traits which increase Persuasion. They require the Pherocyte Emitter project, which can be researched in parallel with the Cyborging project once the faction has completed the Pherocytes project.
 
{{SpoilerBox}}


{| class="wikitable"
{| class="wikitable"
! Tier 1 Trait !! Tier 2 Trait
! Name !! Description !! Cost !! [[Missions]] !! Required Project !! Upgrades<br>From !! Stat<br>Bonus(es)
|-
| Pherocyte Emitter || We adapt the aliens' biological advantage for our own uses. || 5000 {{icon|money}}<br> || Granted:<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]]<br>[[File:ICO_turn_on.png|20px]] [[Turn Councilor]] || Pherocyte Emitter ||  || 3{{icon|persuasion}}<br><br>
|-
|-
| '''Pherocyte Emitter'''
| Pherocyte Mass Emitter || A powerful broadcaster of alien pherocytes that makes nearby people extremely suggestible. || 10000 {{icon|money}}<br> || Granted:<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]]<br>[[File:ICO_turn_on.png|20px]] [[Turn Councilor]] || Pherocyte Mastery || Pherocyte Emitter || 10{{icon|persuasion}}<br><br>
* <span style="color:green;">'''+3 Persuasion'''</span>
* <span style="color:green;">'''Mission Granted: Inspire'''</span>
* Costs 5000 Money and requires the Pherocyte Emitter project.
| '''Pherocyte Mass Emitter'''
* <span style="color:green;">'''+10 Persuasion'''</span>
* <span style="color:green;">'''Mission Granted: Inspire'''</span>
* <span style="color:green;">'''Mission Granted: Turn Councilor'''</span>
* Costs 10000 Money and requires the Pherocyte Mastery project.
* '''The Initiative only'''
|}
|}


=== Mixed Traits ===
{{SpoilerBoxEnd}}
 
=== Poverty Group Traits ===
 
{| class="wikitable"
{| class="wikitable"
! Trait !! Effects !! Missions !! Remove Cost !! width=35% | Description
! Name !! Description !! Cost !! [[Missions]] !! [[Councilors#Detection|Detection]]<br>Bonus(es) !! Income !! Stat<br>Bonus(es)
|-
|-
| '''Criminal'''
| Indebted || Owes a very large sum of money to creditors, reducing their credibility. || -15000 {{icon|money}}<br> ||  ||  || -100{{icon|money}}<br> || -2{{icon|persuasion}}<br><br>
|  
* <span style="color:green;">'''+1 Monthly Money Income'''</span>
* <span style="color:green;">'''Can purchase Criminal Orgs'''</span>
* <span style="color:red;">'''-1 Security in nations where unrest is 1 or less'''</span>
* <span style="color:red;">'''Unknown'''</span>
|
|
| ''Involved in illegal activities.''
|-
|-
| '''Sociopath'''
| Delinquent || Refuses to honour outstanding debts, gaining them a reputation for untrustworthiness and causing their movements to be more closely tracked. || -30000 {{icon|money}}<br> ||  || -4{{icon|espionage}}<br> ||  || -4{{icon|persuasion}}<br><br>-6 Apparent {{icon|loyalty}}<br><br>-3{{icon|security}}<br><br>
|  
* <span style="color:green;">'''+1 Persuasion'''</span>
* <span style="color:green;">'''Can purchase Sociopath Orgs'''</span>
* <span style="color:red;">'''-3 Loyalty'''</span>
|
|
| ''Someone skilled at managing others in sole pursuit of his or her own satisfaction.''
|-
|-
| '''Firebrand'''
| Extorted || Feels that they have been taken advantage of financially by our faction, making them reluctant to trust us. || -10000 {{icon|money}}<br> || Blocked:<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  || -6{{icon|loyalty}}<br><br>
|  
|}
* <span style="color:green;">'''+4 Monthly Influence Income'''</span>
 
* <span style="color:green;">'''+2 Persuasion in nations where education is 6 or less'''</span>
=== Engineering Project Group Traits ===
* <span style="color:green;">'''+2 Persuasion in nations where cohesion is 4 or less'''</span>
 
* <span style="color:red;">'''-1 Persuasion in nations where education is at least 9'''</span>
{| class="wikitable"
* <span style="color:red;">'''-3 Espionage when being detected by other councilors'''</span>
! Name !! Description !! Cost !! [[Missions]] !! Upgrades<br>From !! Income !! Stat<br>Bonus(es)
|
|
| ''Appeals to the anger and fear of an uncritical audience.''
|-
|-
| '''Demagogue'''
| Project Manager || Putting the "D" in R&D. ||  ||  ||  || 1{{icon|projects|bgcolor=DarkSlateGray}} || <br><br>
|  
* <span style="color:green;">'''+5 Monthly Influence Income'''</span>
* <span style="color:green;">'''+3 Persuasion in nations where education is 6 or less'''</span>
* <span style="color:green;">'''+3 Persuasion in nations where cohesion is 4 or less'''</span>
* <span style="color:red;">'''-2 Persuasion in nations where education is at least 9'''</span>
* <span style="color:red;">'''-6 Espionage when being detected by other councilors'''</span>
|
|
| ''An influential rabble-rouser who plays to the basest instincts of the public.''
|-
|-
| '''Rich'''
| Project Director || A leader of engineers. || 20 XP<br> || Granted:<br>[[File:ICO_advise_on.png|20px]] [[Advise]] || Project Manager || 2{{icon|projects|bgcolor=DarkSlateGray}} || 1{{icon|administration}}<br><br>
|  
* <span style="color:green;">'''+10 Monthly Money Income'''</span>
* <span style="color:green;">'''+1 Monthly Influence Income'''</span>
* <span style="color:red;">'''-1 Persuasion in nations where Inequality is 4 or less'''</span>
|
|
| ''Has vast sums to call on, but disliked in egalitarian nations.''
|-
|-
| '''Billionaire'''
| Project Administrator || A leader of multiple teams of engineers. || 40 XP<br> || Granted:<br>[[File:ICO_advise_on.png|20px]] [[Advise]] || Project Director || 3{{icon|projects|bgcolor=DarkSlateGray}} || 2{{icon|administration}}<br><br>
|  
|}
* <span style="color:green;">'''+40 Monthly Money Income'''</span>
 
* <span style="color:green;">'''+2 Monthly Influence Income'''</span>
=== National Priority Group Traits ===
* <span style="color:red;">'''-2 Persuasion in nations where Inequality is 4 or less'''</span>
 
* <span style="color:red;">'''-1 Espionage when being detected by other councilors'''</span>
{| class="wikitable"
|  
! Name !! Description !! Cost !! [[Missions]] !! Priority Bonus !! Upgrades<br>From !! Income
|  
| ''Access to truly obscene amounts of money, to the point of unpopularity in nations that prize equality.''
|-
|-
| '''Eminent'''
| Industrial Engineer || A builder of tools and factories. ||  ||  || 2% {{icon|economy}} ||  ||  
|  
* <span style="color:green;">'''+6 Monthly Influence Income'''</span>
* <span style="color:red;">'''-2 Espionage when being detected by other councilors'''</span>
|  
|  
| ''Influential among elites, but well-known enough to sometimes attract unwanted attention.''
|-
|-
| '''Famous'''
| Industrial Engineer II || A master of economics, manufacturing, and productivity. || 20 XP<br> || Granted:<br>[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|economy}} || Industrial Engineer ||  
|  
* <span style="color:green;">'''+9 Monthly Influence Income'''</span>
* <span style="color:red;">'''-4 Espionage when being detected by other councilors'''</span>
|  
|  
| ''Broadly known among elites and the public.''
|-
|-
| '''Megastar'''
| Industrialist || A captain of industry. ||  ||  || 2% {{icon|economy}} ||  || -2{{icon|money}}<br>
|  
* <span style="color:green;">'''+12 Monthly Influence Income'''</span>
* <span style="color:red;">'''-8 Espionage when being detected by other councilors'''</span>
|  
* <span style="color:red;">'''Prohibited: Go To Ground'''</span>
|
| ''A person of global renown, whose very movements make the news worldwide.''
|-
|-
| '''Opinion Leader'''
| Financier || Funds entrepreneurs to develop an array of innovative businesses. || 20 XP<br> ||  || 5% {{icon|economy}} || Industrialist || -5{{icon|money}}<br>
|  
* <span style="color:green;">'''+4 Monthly Influence Income'''</span>
* <span style="color:green;">'''+2 Persuasion in nations where Government is at least 6'''</span>
* <span style="color:red;">'''-2 Espionage when being detected by other councilors'''</span>
|
|
| ''A respected commentator on public affairs, whose words reach many in free nations.''
|-
|-
| '''Media Darling'''
| Philanthropist || Turns wealth into good works. ||  ||  || 2% {{icon|welfare}} ||  || -2{{icon|money}}<br>
|  
* <span style="color:green;">'''+7 Monthly Influence Income'''</span>
* <span style="color:green;">'''+3 Persuasion in nations where Government is at least 6'''</span>
* <span style="color:red;">'''-4 Espionage when being detected by other councilors'''</span>
|
|
| ''A popular speaker on media channels in free nations.''
|-
|-
| '''Elder Statesman'''
| Benefactor || Turns wealth into great works. || 20 XP<br> ||  || 5% {{icon|welfare}} || Philanthropist || -5{{icon|money}}<br>
|  
* <span style="color:green;">'''+10 Monthly Influence Income'''</span>
* <span style="color:green;">'''+4 Persuasion in nations where Government is at least 6'''</span>
* <span style="color:red;">'''-4 Espionage when being detected by other councilors'''</span>
|
|
| ''A widely respected and influential member of the political elite.''
|-
|-
| '''Averse'''
| Civil Engineer || Turns stone and steel into public works. ||  ||  || 2% {{icon|environment}} ||  ||  
|  
* <span style="color:green;">'''+1 Security'''</span>
* <span style="color:red;">'''Cannot perform missions in nations with unrest of 6 or higher'''</span>
|  
| 20 XP
| ''Particularly concerned with security and avoiding personal risk.''
|-
|-
| '''Paranoid'''
| Environmental Engineer || Designs public works for the benefit of people and the natural world. || 20 XP<br> || Granted:<br>[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|environment}} || CivilEngineer ||  
|  
* <span style="color:green;">'''+3 Security'''</span>
* <span style="color:green;">'''+2 Investigation'''</span>
* <span style="color:green;">'''+2 Espionage when being detected by other councilors'''</span>
* <span style="color:red;">'''-2 Persuasion'''</span>
* <span style="color:red;">'''Cannot perform missions in nations with unrest of 6 or higher'''</span>
|  
* <span style="color:red;">'''Prohibited: Inspire'''</span>
| 40 XP
| ''Sees enemies everywhere. Only right some of the time.''
|-
|-
| '''Ethical'''
| Teacher || Conveys knowledge to willing minds. ||  || Granted:<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]]<br>[[File:ICO_turn_on.png|20px]] [[Turn Councilor]] || 2% {{icon|knowledge}} ||  ||  
|  
* <span style="color:green;">'''+1 Persuasion in nations where Inequality is 3.5 or less'''</span>
* <span style="color:red;">'''-1 Loyalty per atrocity by faction'''</span>
|  
* <span style="color:red;">'''Prohibited: Assassinate'''</span>
|  
| ''A person of principle who believes not all means are justified by their end.''
|-
|-
| '''Pacifist'''
| Educator || Develops national educational systems. || 20 XP<br> || Granted:<br>[[File:ICO_advise_on.png|20px]] [[Advise]]<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]]<br>[[File:ICO_turn_on.png|20px]] [[Turn Councilor]] || 5% {{icon|knowledge}} || Teacher ||  
|  
* <span style="color:green;">'''+2 Persuasion in nations where Education is at least 9'''</span>
* <span style="color:red;">'''-2 Loyalty per atrocity by faction'''</span>
* <span style="color:red;">'''-3 Command'''</span>
|  
* <span style="color:red;">'''Prohibited: Assassinate'''</span>
* <span style="color:red;">'''Prohibited: Assault Alien Asset'''</span>
* <span style="color:red;">'''Prohibited: Assault Enemy Space Asset'''</span>
* <span style="color:red;">'''Prohibited: Increase Unrest'''</span>
* <span style="color:red;">'''Prohibited: Sabotage Facilities'''</span>
|  
| ''Personally refuses to take part in any violent action.''
|-
|-
| '''Academic'''
| Reformer || Helps build state institutions that ensure the people's rights are respected. ||  ||  || 2% {{icon|government}} || ||  
|  
* <span style="color:green;">'''+10 Monthly Research Income'''</span>
* <span style="color:red;">'''-1 Command'''</span>
|  
* <span style="color:green;">'''Granted: Advise'''</span>
|  
| ''Affiliated with a research university.''
|-
|-
| '''Awkward Genius'''
| Nation Builder || A generational talent at building enduring democracies. || 20 XP<br> || Granted:<br>[[File:ICO_advise_on.png|20px]] [[Advise]]<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]] || 5% {{icon|government}} || Reformer ||  
|  
* <span style="color:green;">'''+2 Investigation'''</span>
* <span style="color:green;">'''+3 Science'''</span>
* <span style="color:red;">'''-3 Persuasion'''</span>
* <span style="color:red;">'''-3 Command'''</span>
|  
* <span style="color:red;">'''Prohibited: Inspire'''</span>
* <span style="color:red;">'''Prohibited: Public Campaign'''</span>
|  
| ''Poor at recognizing social cues and working with others but able to conduct scientific investigations with unparalleled focus.''
|-
|-
| '''Brazen'''
| Chekist || A member of the political police. ||  ||  || 5% {{icon|oppression}} ||  ||  
|  
* <span style="color:green;">'''+1 Persuasion in nations where Education is 7 or less'''</span>
* <span style="color:red;">'''-1 Security'''</span>
|  
|  
| ''Flouts elite conventions, gaining influence among the masses at some personal risk.''
|-
|-
| '''Conspiracy Theorist'''
| Iron Hand || Those who adopt nonconforming ideologies are enemies of the state. || 20 XP<br> || || 10% {{icon|oppression}} || Chekist ||  
|  
* <span style="color:green;">'''+1 Security'''</span>
* <span style="color:green;">'''+2 Investigation'''</span>
* <span style="color:red;">'''-1 Monthly Influence Income'''</span>
* <span style="color:red;">'''-1 Persuasion'''</span>
|  
* <span style="color:green;">'''Granted: Investigate Alien Activity'''</span>
|  
| ''Sees connections between events that others will not. Occasionally right about them.''
|-
|-
| '''Corrupt'''
| Lobbyist || Sways those in power to direct the state's treasury to particular ends. ||  ||  || 5% {{icon|funding}} || ||  
|  
* <span style="color:green;">'''+2 Espionage'''</span>
* <span style="color:green;">'''+3 Monthly Influence Income'''</span>
* <span style="color:red;">'''-4 Monthly Money Income'''</span>
* <span style="color:red;">'''-3 Loyalty'''</span>
|  
| 40 XP
| ''Influential, but will steal from us.''
|-
|-
| '''Cynic'''
| Powerbroker || Doesn't write national budgets but directs those who do. || 20 XP<br> || || 10% {{icon|funding}} || Lobbyist ||  
|  
* <span style="color:green;">'''+1 Investigation'''</span>
* <span style="color:red;">'''-1 Loyalty'''</span>
|  
* <span style="color:red;">'''Prohibited: Inspire'''</span>
|  
| ''Difficult to fool, but expresses little hope for humanity's future.''
|-
|-
| '''Demanding'''
| Shady || A siphoner of funds away from their intended purpose. ||  ||  || 5% {{icon|spoils}} ||  ||  
|  
* <span style="color:green;">'''+2 Administration'''</span>
* <span style="color:green;">'''+1 Command'''</span>
* <span style="color:red;">'''-1 Loyalty per critical failure on a mission'''</span>
|  
|  
| ''Does not tolerate failure from anyone.''
|-
|-
| '''Expert'''
| Crooked || Extracts wealth from an economy regardless of law or harm. || 20 XP<br> || || 10% {{icon|spoils}} || Shady ||  
|  
* <span style="color:green;">'''+2 Monthly Influence Income'''</span>
* <span style="color:green;">'''+5 Monthly Research Income'''</span>
* <span style="color:green;">'''+1 Persuasion'''</span>
* <span style="color:green;">'''+1 Science'''</span>
* <span style="color:red;">'''-1 Security'''</span>
* <span style="color:red;">'''-1 Espionage when being detected by other councilors'''</span>
|  
* <span style="color:green;">'''Granted: Advise'''</span>
|  
| ''An oft-quoted speaker on topics in a certain realm of expertise.''
|-
|-
| '''Family Ties'''
| Aerospace Engineer || Gets things flying. And landing. ||  ||  || 2% {{icon|boost priority}}<br>5% {{icon|found space program}} ||  ||
|  
* <span style="color:green;">'''+1 Persuasion in home nation'''</span>
* <span style="color:green;">'''+1 Security in home nation'''</span>
* <span style="color:red;">'''Loses loyalty if home nation is hit with a Strategic Nuclear Barrage'''</span>
|
|   
| ''Feels a strong connection to their homeland and has family there.''
|-
|-
| '''Lone Wolf'''
| Aerospace Engineer II || An expert in rocket design. || 20 XP<br> || Granted:<br>[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|boost priority}}<br>10% {{icon|found space program}} || Aerospace Engineer ||  
|  
* <span style="color:green;">'''+2 Espionage'''</span>
* <span style="color:red;">'''-1 Command'''</span>
* <span style="color:red;">'''-1 Administration'''</span>
|  
* <span style="color:red;">'''Prohibited: Inspire'''</span>
|  
| ''Does not work well with others, but skilled at secretive activity.''
|-
|-
| '''Martyr'''
| Systems Engineer || Can organize ground systems in support of space operations. ||  || || 2% {{icon|mission control priority}} ||  ||  
|  
* <span style="color:green;">'''+1 Persuasion'''</span>
* <span style="color:green;">'''If it dies violently owner receives Public Campaign effects in every nation'''</span>
* <span style="color:red;">'''-1 Security'''</span>
|  
* <span style="color:green;">'''Granted: Inspire'''</span>
|  
| ''A violent death will draw millions to their cause.''
|-
|-
| '''National Hero'''
| Systems Engineer II || Expert in support of space operations. || 20 XP<br> || Granted:<br>[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|mission control priority}} || Systems Engineer ||  
|  
* <span style="color:green;">'''+3 Persuasion when in home nation'''</span>
* <span style="color:red;">'''-1 Security when in home nation'''</span>
|  
* <span style="color:green;">'''Granted: Inspire'''</span>
|  
| ''Well known and influential in his or her home nation.''
|-
|-
| '''Oligarch'''
| Military Engineer || Develops the right mix of doctrine and hardware to defend a nation from its foes. ||  ||  || 2% {{icon|military priority}}<br>5% {{icon|found military}} || ||  
|  
* <span style="color:green;">'''+3 Monthly Money Income'''</span>
* <span style="color:green;">'''+4 Monthly Influence Income'''</span>
* <span style="color:green;">'''+1 Persuasion in nations where Inequality is above 4'''</span>
* <span style="color:red;">'''-1 Persuasion in nations where Inequality is below 4'''</span>
|  
|  
| ''Has gained riches via political power; influential in nations with high inequality.''
|-
|-
| '''Suspicious'''
| Military Engineer II || An expert in developing military technology and doctrine. || 20 XP<br> || Granted:<br>[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|military priority}}<br>10% {{icon|found military}} || Military Engineer ||  
|  
* <span style="color:green;">'''+2 Espionage'''</span>
* <span style="color:green;">'''+2 Security'''</span>
* <span style="color:green;">'''+2 Investigation'''</span>
* <span style="color:green;">'''+2 Investigation when detecting other councilors'''</span>
* <span style="color:green;">'''+1 Espionage when being detected by other councilors'''</span>
* <span style="color:red;">'''-2 Apparent Loyalty'''</span>
|  
* <span style="color:red;">'''Prohibited: Inspire'''</span>
|  
| ''Naturally inclined to distrust others.''
|-
|-
| '''Technocrat'''
| Defense Contractor || Designs and builds military hardware. ||  ||  || 2% {{icon|build army}} ||  ||  
|  
* <span style="color:green;">'''+2 Monthly Influence Income'''</span>
* <span style="color:green;">'''+3 Monthly Research Income'''</span>
* <span style="color:green;">'''+3 Administration'''</span>
* <span style="color:green;">'''+1 Science'''</span>
* <span style="color:green;">'''+5% Social Science Research'''</span>
* <span style="color:red;">'''-1 Persuasion in nations where education is 8 or less'''</span>
|  
* <span style="color:green;">'''Granted: Advise'''</span>
|  
| ''Believes that social relations are simply an engineering problem.''
|-
|-
| '''Furtive'''
| Defense Contractor II || An expert in getting military hardware to the battlefield. || 20 XP<br> || Granted:<br>[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|build army}} || Defense Contractor ||  
|  
* <span style="color:green;">'''+2 Espionage'''</span>
* <span style="color:red;">'''-1 Persuasion'''</span>
* <span style="color:red;">'''-1 Administration'''</span>
* <span style="color:orange;">'''2 Apparent Loyalty'''</span>
|  
* <span style="color:red;">'''Prohibited: Inspire'''</span>
|  
| ''A secretive and often negative personality.''
|-
|-
| '''Inscrutable'''
| Naval Engineer || Knows how to float a boat. ||  ||  || 2% {{icon|build navy}} ||  ||
|  
* <span style="color:orange;">'''12 Apparent Loyalty'''</span>
|  
* <span style="color:red;">'''Prohibited: Inspire'''</span>
|
| ''Never seems to express a strong opinion.''
|-
|-
| '''Pollyanna'''
| Naval Architect || An expert designer of ships and submarines. || 20 XP<br> || Granted:<br>[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|build navy}} || Naval Engineer ||  
|  
* <span style="color:orange;">'''25 Apparent Loyalty'''</span>
|  
|  
| ''Always expresses a sunny outlook on events, regardless of their reality.''
|-
|-
| '''Extremist'''
| Nuclear Engineer || Knows how to split an atom. ||  ||  || 2% {{icon|nuclear weapons}}<br>5% {{icon|develop atomic bomb}} || ||  
|  
* <span style="color:green;">'''+3 Loyalty'''</span>
* <span style="color:green;">'''+1 Investigation'''</span>
* <span style="color:red;">'''-1 Persuasion in nations where education is at least 8'''</span>
* <span style="color:orange;">'''+3 Apparent Loyalty'''</span>
|  
|  
| ''Utterly devoted to the cause and holds those who aren't in low regard.''
|-
|-
| '''Fanatic'''
| Nuclear Mastermind || An Oppenheimer-like figure who can jump start nuclear weapons development. || 20 XP<br> || Granted:<br>[[File:ICO_advise_on.png|20px]] [[Advise]] || 5% {{icon|nuclear weapons}}<br>10% {{icon|develop atomic bomb}} || Nuclear Engineer ||  
|  
* <span style="color:green;">'''+5 Loyalty'''</span>
* <span style="color:green;">'''+2 Persuasion in nations where education is 6 or less'''</span>
* <span style="color:red;">'''-1 Investigation'''</span>
* <span style="color:orange;">'''+5 Apparent Loyalty'''</span>
|  
|  
| ''An absolute true believer who lacks an understanding of certain subtleties of dealing with the world.''
|}
|}


=== Negative Traits ===
=== Ungrouped Traits ===
 
These traits have no group, so councilors can have multiple of them at the same time.
 
{| class="wikitable"
{| class="wikitable"
! Trait !! Effects !! Remove Cost !! width=50% | Description
! Name !! Description !! Cost !! [[Missions]] !! Tech Bonus !! Required Project !! Restricted<br>From !! [[Councilors#Detection|Detection]]<br>Bonus(es) !! Income !! Stat<br>Bonus(es)
|-
| Non Grata || Faces imprisonment or execution in rivals of his or her home nation. || -20 XP<br>-100 {{icon|money}}<br>-20 {{icon|influence}}<br> ||  ||  ||  || Rivals of Home Nation ||  ||  || <br><br>
|-
| Awareness || Particularly skilled at detecting other councilors. ||  ||  ||  ||  ||  || 1{{icon|investigation}} ||  || <br><br>
|-
| Addict || Addicted to an illicit substance and willing to go to any length to acquire it. || -40 XP<br> ||  ||  ||  ||  || -1{{icon|espionage}}<br> || -1{{icon|money}}<br> || -2{{icon|security}}<br><br>-4{{icon|security}} if {{icon|money}}≤0<br><br>
|-
| Veteran || A former member of his or her home nation's armed forces. ||  ||  || 2% {{icon|military}} ||  ||  ||  ||  || 1{{icon|command}}<br><br>1{{icon|security}}<br><br>
|-
|-
| '''Inflexible'''
| Indulgent || Spends lots of money on personal gratification. || -20 XP<br> ||  ||  ||  ||  ||  || -2{{icon|money}}<br> || -4{{icon|loyalty}} if {{icon|money}}≤0<br><br>
|  
|-
* <span style="color:red;">'''+10% Augumentation XP Cost'''</span>
| Survivor || Very hard to kill in nuclear war or other mass casualty events. || 10 XP<br> ||  ||  ||  ||  ||  ||  || 1{{icon|security}}<br><br>
| 40 XP
|-
| ''Slow to learn new things.''
| Loyalty Monitor || Implant that reports a councilor's emotional responses to events, and assists us in taking drastic action should they betray us. They will not like wearing these. || 500 {{icon|money}}<br> ||  ||  || Cybernetic Implants ||  ||  ||  || -5{{icon|loyalty}}<br><br>Set  Apparent {{icon|loyalty}} to {{icon|loyalty}}<br><br>
|-
|-
| '''Declining'''
| Forebrain Stimulator || Taps the brain's reward system, at the expense of some complex thinking. || 2000 {{icon|money}}<br> ||  ||  || Cyborging ||  ||  ||  || 3{{icon|loyalty}}<br><br>3 Apparent {{icon|loyalty}}<br><br>-2{{icon|command}}<br><br>-2{{icon|science}}
|  
* <span style="color:red;">'''+100% Augumentation XP Cost'''</span>
* <span style="color:red;">'''-1 Investigation'''</span>
* <span style="color:red;">'''-1 Command'''</span>
| Permanent
| ''Age is taking its toll.''
|-
|-
| '''Careless'''
| Untouchable || In too important a position to be safely deleted. || 150 XP<br>500 {{icon|money}}<br>500 {{icon|influence}}<br>100 {{icon|ops}}<br> || ||  ||  ||  ||  ||  || 3{{icon|security}}<br><br>
|  
* <span style="color:red;">'''-2 Security in nations where unrest is at least 4'''</span>
* <span style="color:red;">'''-2 Espionage when being detected by other councilors'''</span>
| 20 XP
| ''Someone who doesn't take personal security terribly seriously.''
|-
|-
| '''Delinquent'''
| Beloved || Popular regardless of their loyalties. ||  || Granted:<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  ||  ||  || 3{{icon|influence}}<br> || 1{{icon|persuasion}}<br><br>
|  
* <span style="color:red;">'''-3 Security'''</span>
* <span style="color:red;">'''-4 Espionage when being detected by other councilors'''</span>
* <span style="color:red;">'''-4 Persuasion'''</span>
* <span style="color:red;">'''-6 Apparent Loyalty'''</span>
| 300K Money
| ''Refuses to honour outstanding debts, gaining them a reputation for untrustworthiness and causing their movements to be more closely tracked.''
|-
|-
| '''Anxious'''
| Demanding || Does not tolerate failure from anyone. ||  ||  ||  ||  ||  ||  ||  || 2{{icon|administration}}<br><br>1{{icon|command}}<br><br>
|  
* <span style="color:red;">'''-1 Loyalty per councilor lost to assassination'''</span>
| 20 XP
| ''Not ready to die for the cause.''
|-
|-
| '''Insecure'''
| Insecure || Is troubled by personal failure. || -20 XP<br> ||  ||  ||  ||  ||  ||  || <br><br>
|  
* <span style="color:red;">'''-1 Loyalty per critical failure on a mission'''</span>
| 20 XP
| ''Is troubled by personal failure.''
|-
|-
| '''Loss Averse'''
| Anxious || Worried about dying for the cause. || -20 XP<br> ||  ||  ||  ||  ||  ||  || <br><br>
|  
* <span style="color:red;">'''-1 Loyalty per destroyed tier 1 hab'''</span>
* <span style="color:red;">'''-2 Loyalty per destroyed tier 2 hab'''</span>
* <span style="color:red;">'''-3 Loyalty per destroyed tier 3 hab'''</span>
| 20 XP
| ''Haunted by defeat.''
|-
|-
| '''Addict'''
| Loss Averse || Haunted by defeat. || -20 XP<br> ||  ||  ||  ||  ||  ||  || <br><br>
|  
* <span style="color:red;">'''-1 Monthly Money Income'''</span>
* <span style="color:red;">'''-2 Security'''</span>
* <span style="color:red;">'''-4 Security if Money is 0'''</span>
* <span style="color:red;">'''-1 Espionage when being detected by other councilors'''</span>
| 40 XP
| ''Addicted to an illicit substance and willing to go to any length to acquire it.''
|-
|-
| '''Earthbound'''
| Family Ties || Feels a strong connection to their homeland and has family there. ||  ||  ||  ||  ||  ||  ||  || 1{{icon|persuasion}} if in Home Nation<br><br>1{{icon|security}} if in Home Nation<br><br>
|  
* <span style="color:red;">'''Mission Prohibited: Orbit'''</span>
| 20 XP
| ''This person refuses to travel to space.''
|-
|-
| '''Extorted'''
| Martyr || A violent death will draw millions to their cause. ||  || Granted:<br>[[File:ICO_inspire_on.png|20px]] [[Inspire]] ||  ||  ||  ||  ||  || 1{{icon|persuasion}}<br><br>-1{{icon|security}}<br><br>
|  
* <span style="color:red;">'''-6 Loyalty'''</span>
* <span style="color:red;">'''Mission Prohibited: Inspire'''</span>
| 300K Money
| ''Feels that they have been taken advantage of financially by our faction, making them reluctant to trust us.''
|-
|-
| '''Indebted'''
| Innovative || A wellspring of new ideas. ||  ||  ||  ||  ||  ||  ||  || 1{{icon|science}}<br><br>
|  
|}
* <span style="color:red;">'''-100 Monthly Money Income'''</span>
 
* <span style="color:red;">'''-2 Persuasion'''</span>
 
| 150K Money
Demanding, Insecure, Anxious, Loss Averse, and Family Ties traits also cause the councilor to lose {{icon|loyalty}} under certain conditions. But this loyalty loss can be fixed with [[Inspire]] missions.
| ''Owes a very large sum of money to creditors, reducing their credibility.''
 
=== Special Traits ===
 
These traits are impossible for councilors to get normally. Instead, these traits can appear when the following actions are done:
 
{{SpoilerBox}}
* Vengeful: Attempt to {{MissionIcon|Assassinate}}[[Assassinate]] one of your own councilors after discovering that they are a mole.
* Declining: Have a really old councilor without researching any lifespan extension.
* Second Wave: Get rid of any of the first wave of {{icon|alien}}[[Aliens|alien]] councilors.
* Marked: Attempt to {{MissionIcon|Assassinate}}[[Assassinate]] a councilor that has the Untouchable or Prominent trait.
* Ace Assassin: {{MissionIcon|Assassinate}}[[Assassinate]] 5 alien councilors with one councilor. Only available to {{icon|destroy}}[[Humanity First]].
 
{| class="wikitable"
! Name !! Description !! Cost !! [[Missions]] !! XP<br>Modifier !! [[Councilors#Detection|Detection]]<br>Bonus(es) !! Stat<br>Bonus(es)
|-
|-
| '''Indulgent'''
| Vengeful || It's payback time. ||  || Granted:<br>[[File:ICO_assassinate_on.png|20px]] [[Assassinate]] ||  ||  || 5{{icon|espionage}}<br><br>15{{icon|loyalty}}<br><br>3{{icon|security}}<br><br>3{{icon|command}}
|  
* <span style="color:red;">'''-2 Monthly Money Income'''</span>
* <span style="color:red;">'''-4 Loyalty if Money is 0'''</span>
| 20 XP
| ''Spends lots of money on personal gratification.''
|-
|-
| '''Marked'''
| Declining || Age is taking its toll. ||  ||  || +100% ||  || -1{{icon|investigation}}<br><br>-1{{icon|command}}<br><br>
|  
* <span style="color:red;">'''-10 Security'''</span>
* <span style="color:red;">'''-4 Espionage when being detected by other councilors'''</span>
* <span style="color:red;">'''Mission Prohibited: Public Campaign'''</span>
| 50 XP<br>1000 Money<br>500 Influence<br>100 Ops
| ''This councilor has done something public, and terrible, and is the target of surveillance efforts around the globe.''
|-
|-
| '''Pariah'''
| Second Wave || This alien appears to be part of a second wave of infiltrators and more skilled at evading detection than its predecessors. ||  ||  ||  ||  || 3{{icon|espionage}}<br><br>3{{icon|security}}<br><br>
|  
* <span style="color:red;">'''-2 Persuasion when in home nation'''</span>
* <span style="color:red;">'''-2 Security when in home nation'''</span>
| Permanent
| ''Strongly disliked in his or her home nation, this person fares better in foreign lands.''
|-
|-
| '''Enemy of the State'''
| Marked || This councilor has done something public, and terrible, and is the target of surveillance efforts around the globe. || -50 XP<br>-1000 {{icon|money}}<br>-500 {{icon|influence}}<br>-100 {{icon|ops}}<br> || Blocked:<br>[[File:ICO_propaganda_on.png|20px]] [[Public Campaign]] ||  || -4{{icon|espionage}}<br> || -10{{icon|security}}<br><br>
|  
* <span style="color:red;">'''Cannot perform missions in his or her home nation'''</span>
| 20 XP<br>20 Influence
| ''Faces imprisonment or execution in his or her home nation.''
|-
|-
| '''Non Grata'''
| Ace Assassin || An efficient killer. ||  ||  ||  ||  || 3{{icon|espionage}}<br><br>
|  
* <span style="color:red;">'''Cannot perform missions in rivals of his or her home nation'''</span>
| 20 XP<br>100 Money<br>20 Influence
| ''Faces imprisonment or execution in rivals of his or her home nation.''
|}
|}
{{SpoilerBoxEnd}}
Finally, the Prominent trait is actually not a councilor trait at all. It is instead a trait given by equipping certain [[Orgs]].


== Average Newly Generated Councilors ==
== Average Newly Generated Councilors ==
Line 1,817: Line 874:
| Tycoon || 3.52 || 4.54 || 2.22 || 2.12 || 8.08 || 2.55 || 4.27 || 10.16 || 16.13 || 27.30
| Tycoon || 3.52 || 4.54 || 2.22 || 2.12 || 8.08 || 2.55 || 4.27 || 10.16 || 16.13 || 27.30
|}
|}
Note: Negative values are not a typo. There exist traits that reduce a councilor's attributes. Although these traits cannot actually reduce the attribute below 0, they will apply their attribute reduction when the councilor brings their attribute above 0 via orgs or augmentations.


The two initial councilors that a faction can begin with have additional bonuses applied to them:
The two initial councilors that a faction can begin with have additional bonuses applied to them:
* All traits that give the councilor movement restrictions are removed.
* All traits that give the councilor movement restrictions are removed.
* If the councilor has only one ```keyStat```, then that stat is set to 8.
* If the councilor has only one '''keyStat''', then that stat is set to 8.
* Otherwise, the primary ```keyStat``` is set to 7, while the secondary ```keyStat``` is set to 6.
* Otherwise, the primary '''keyStat''' is set to 7, while the secondary '''keyStat''' is set to 6.
 
Exceptions:
* On Cinematic and Normal difficulties, the AI factions do not get this bonus.
* In rare cases, both of the initial councilors could roll the same home nation. The game does not approve of this home nation sharing, and will force the second councilor to reroll its whole character. This reroll is done without applying the bonus.


{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
Line 1,881: Line 944:
{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|+ Other Notable Values
|+ Other Notable Values
! rowspan=3 | Profession !! rowspan=3 | Average Influence Income !! colspan=11 | Trait Chance
! rowspan=3 | Profession !! rowspan=3 | Average {{icon|influence|bgcolor=DarkSlateGray}} Income !! colspan=11 | Trait Chance
|-
|-
! rowspan=2 | Martyr !! rowspan=2 | Survivor !! rowspan=2 | Gov !! rowspan=2 | Crim !! colspan=7 | Scientist
! rowspan=2 | Martyr !! rowspan=2 | Survivor !! rowspan=2 | Gov !! rowspan=2 | Crim !! colspan=7 | Scientist
Line 1,887: Line 950:
! [[File:Tech_energy_icon.png|25px]] !! [[File:Tech_material_icon.png|25px]] !! [[File:Tech_space_icon.png|25px]] !! [[File:Tech_life_icon.png|25px]] !! [[File:Tech_social_icon.png|25px]] !! [[File:Tech_military_icon.png|25px]] !! [[File:Tech_info_icon.png|25px]]
! [[File:Tech_energy_icon.png|25px]] !! [[File:Tech_material_icon.png|25px]] !! [[File:Tech_space_icon.png|25px]] !! [[File:Tech_life_icon.png|25px]] !! [[File:Tech_social_icon.png|25px]] !! [[File:Tech_military_icon.png|25px]] !! [[File:Tech_info_icon.png|25px]]
|-
|-
| Activist || 6.38 || 20% || 1% || 5% || 10% || 0% || 0% || 0% || 1% || 2% || 0% || 0%
| Activist || 6.38 || 20% || 1% || 5% || 10% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || 1% || 2% || style="color:red;" | 0% || style="color:red;" | 0%
|-
|-
| Astronaut || 7.34 || 1% || 10% || 100% || 0% || 20% || 5% || 30% || 5% || 0% || 20% || 5%
| Astronaut || 7.34 || 1% || 10% || 100% || style="color:red;" | 0% || 20% || 5% || 30% || 5% || style="color:red;" | 0% || 20% || 5%
|-
|-
| Attorney || 3.79 || 0% || 2% || 5% || 2% || 0% || 0% || 0% || 0% || 0% || 0% || 0%
| Attorney || 3.79 || style="color:red;" | 0% || 2% || 5% || 2% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0%
|-
|-
| Celebrity || 10.82 || 5% || 0% || 1% || 5% || 0% || 0% || 0% || 0% || 0% || 0% || 0%
| Celebrity || 10.82 || 5% || style="color:red;" | 0% || 1% || 5% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0%
|-
|-
| Commando || 0.02 || 0% || 80% || 50% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0%
| Commando || 0.02 || style="color:red;" | 0% || 80% || 50% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0%
|-
|-
| Diplomat || 3.73 || 0% || 1% || 100% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0%
| Diplomat || 3.73 || style="color:red;" | 0% || 1% || 100% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0%
|-
|-
| Engineer || 2.82 || 0% || 2% || 10% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0%
| Engineer || 2.82 || style="color:red;" | 0% || 2% || 10% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0%
|-
|-
| Evangelist || 7.17 || 25% || 0% || 0% || 1% || 0% || 0% || 0% || 0% || 0% || 0% || 0%
| Evangelist || 7.17 || 25% || style="color:red;" | 0% || style="color:red;" | 0% || 1% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0%
|-
|-
| Executive || 5.72 || 0% || 0% || 10% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0%
| Executive || 5.72 || style="color:red;" | 0% || style="color:red;" | 0% || 10% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0%
|-
|-
| Fixer || 0.62 || 0% || 50% || 10% || 10% || 0% || 0% || 0% || 0% || 0% || 0% || 0%
| Fixer || 0.62 || style="color:red;" | 0% || 50% || 10% || 10% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0%
|-
|-
| Hacker || 1.12 || 0% || 5% || 5% || 25% || 0% || 0% || 0% || 0% || 0% || 0% || 50%
| Hacker || 1.12 || style="color:red;" | 0% || 5% || 5% || 25% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || 50%
|-
|-
| Inspector || 3.09 || 0% || 3% || 75% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0%
| Inspector || 3.09 || style="color:red;" | 0% || 3% || 75% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0%
|-
|-
| Investigator || 2.65 || 0% || 10% || 75% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0%
| Investigator || 2.65 || style="color:red;" | 0% || 10% || 75% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0%
|-
|-
| Journalist || 5.31 || 3% || 2% || 5% || 5% || 0% || 0% || 0% || 0% || 0% || 0% || 0%
| Journalist || 5.31 || 3% || 2% || 5% || 5% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0%
|-
|-
| Judge || 3.58 || 5% || 1% || 100% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0%
| Judge || 3.58 || 5% || 1% || 100% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0%
|-
|-
| Kingpin || 3.82 || 3% || 20% || 0% || 100% || 0% || 0% || 0% || 0% || 0% || 0% || 0%
| Kingpin || 3.82 || 3% || 20% || style="color:red;" | 0% || 100% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0%
|-
|-
| Officer || 1.95 || 2% || 50% || 100% || 0% || 0% || 0% || 0% || 3% || 0% || 10% || 0%
| Officer || 1.95 || 2% || 50% || 100% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || 3% || style="color:red;" | 0% || 10% || style="color:red;" | 0%
|-
|-
| Operative || 1.46 || 0% || 50% || 50% || 1% || 0% || 0% || 0% || 0% || 0% || 0% || 0%
| Operative || 1.46 || style="color:red;" | 0% || 50% || 50% || 1% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0%
|-
|-
| Politician || 5.69 || 4% || 0% || 100% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0%
| Politician || 5.69 || 4% || style="color:red;" | 0% || 100% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0%
|-
|-
| Professor || 3.43 || 3% || 0% || 1% || 0% || 10% || 10% || 10% || 10% || 20% || 10% || 10%
| Professor || 3.43 || 3% || style="color:red;" | 0% || 1% || style="color:red;" | 0% || 10% || 10% || 10% || 10% || 20% || 10% || 10%
|-
|-
| Rebel || 3.87 || 20% || 70% || 0% || 20% || 0% || 0% || 0% || 0% || 0% || 0% || 0%
| Rebel || 3.87 || 20% || 70% || style="color:red;" | 0% || 20% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0%
|-
|-
| Scientist || 2.76 || 0% || 3% || 5% || 0% || 15% || 15% || 15% || 15% || 15% || 10% || 15%
| Scientist || 2.76 || style="color:red;" | 0% || 3% || 5% || style="color:red;" | 0% || 15% || 15% || 15% || 15% || 15% || 10% || 15%
|-
|-
| Spy || 0.95 || 0% || 10% || 50% || 1% || 0% || 0% || 0% || 0% || 0% || 0% || 0%
| Spy || 0.95 || style="color:red;" | 0% || 10% || 50% || 1% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0%
|-
|-
| TechMogul || 8.17 || 1% || 0% || 0% || 0% || 5% || 5% || 0% || 0% || 5% || 0% || 25%
| TechMogul || 8.17 || 1% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || 5% || 5% || style="color:red;" | 0% || style="color:red;" | 0% || 5% || style="color:red;" | 0% || 25%
|-
|-
| Tycoon || 7.86 || 0% || 0% || 0% || 1% || 0% || 0% || 0% || 0% || 0% || 0% || 0%
| Tycoon || 7.86 || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || 1% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0% || style="color:red;" | 0%
|}
|}


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{{Mechanics_Navbox}}
{{Mechanics_Navbox}}
[[Category: Major Articles]]
[[Category: Councilors]]

Latest revision as of 14:50, 13 September 2026

Council view

Councilors are a faction's primary proxies on Earth and may also go to space to advance its interests there. Factions may initially have four councilors but certain projects allow them to expand the size of their council to six. Their primary role is to perform Missions on behalf of their faction.

Periodically, the game will enter the assignment phase, during which all factions will assign their councilors to missions. These missions will be resolved over the next few weeks. While some missions are automatically successful, most require a success roll. Missions can target Regions, Nations, control points, Habs, Orgs, Spaceships, and other councilors.

Factions can recruit councilors by spending influenceInfluence. Each month there is a new group of potential recruits to choose from. You can also turn councilors from other factions to work for you.

The name and appearance of recruited councilors can be customized at any time.

Recruiting

On the 1st of each month, just after missions are assigned, each faction refreshes their own private recruiting candidate pool. Each refresh works as follows:

  1. Each councilor currently in the recruit list has an age × 1% chance to be removed from the recruit list.
  2. The recruit list's desired size is randomized to be between 6 and 9.
  3. Repeatedly add councilors until the recruit list size is at least the desired size, where the added councilors are chosen as follows:
    • If there are any pregen councilors that have never appeared in anyone's recruit list and a 15% chance roll succeeds, then one of them is randomly chosen.
    • Otherwise, generate a random new councilor.

Whenever a random new councilor is generated, if the faction cannot afford to hire any of the recruitable councilors and there are less than two recruitable councilors whose professions match the faction's affinities, then the random new councilor's profession is forced to match the faction's affinities.

Randomly generated councilors are assigned home regions randomly, with the chance of a region being selected being proportional to the region's (or the region's nation's): PopulationPopulation × EducationEducation × 1.1 if Core economic regionCore Economic × Max(50%, Faction Public Support %).

Randomly generated councilors are assigned birth dates randomly as follows:

  • The game rolls three d15s, subtracting their total from the current year, and then subtracting another 21 to become the councilor's birth year.
  • The game rolls a d12 to become the councilor's birth month.
  • The game picks a random day in that birth month to be the birth day.

XP

Your councilors' XP ("experience points") value represents personal growth and acquired knowledge that can be directed to improve the councilor. Councilors gain 1 or more XP for attempting missions, and they typically gain at least 2 XP for successful missions in which they must pass a die roll.

XP may be spent on improving a councilor's attributes, adding beneficial traits, or removing certain negative traits.

~ Councilor UI XP Tooltip, Terra Invicta, 0.4.90.

Every councilor has a personal pool of XP points. These XP points are typically gained by having the councilor perform Missions, though some Events also award them.

  • All Missions award 1 XP when they are performed (nothing if they are aborted).
  • Contested Missions award an additional 1 XP for successful outcomes.
  • Certain special Missions award an additional 1 XP on top.
  • When turn lengths are increased, XP from Missions is also increased:
After 15 years, when 4 missions are sent every 3 months, the base mission reward is increased to 2 XP. The special mission reward is also increased to 2 XP.
After 30 years, when 1 mission is sent every month, the contested mission reward is increased to 2 XP.

A councilor's XP points can be spent to improve the councilor's Attributes, as well as to add or remove certain Traits.

New Recruit XP Bonus

Each human councilor, when recruited for the first time (in the entire campaign, over all Factions), gains bonus XP that is calculated as follows:

Profession

This section discusses the game mechanics for councilor professions. For a list of all councilor professions in Terra Invicta, as well as their stats, see Profession List instead.

Each councilor has a profession, which determines the range of their initial stats, available missions and possible traits. The Alien profession is only available to alien councilors.

The two councilors that each faction begins the campaign with have their base stats modified, possibly beyond the bounds of their profession. See Average Newly Generated Councilors for details.

A faction can have affinity or anti-affinity for a councilor profession. A councilor normally costs 60 influence to hire, but costs only 30 if the faction has an affinity for it. An anti-affinity makes the cost 120 instead.

Whenever a new councilor would be generated during the monthly refresh, if the faction cannot afford to hire any of the current recruits and there are less than two recruits whose professions match the faction's affinities, then the new councilor's profession is set to match the faction's affinities.

Attributes

A councilor has eight attributes:

  • PersuasionPersuasion: The ability to shape the opinions of others to your own.
  • InvestigationInvestigation: The councilor's ability to discover information someone would prefer to keep hidden.
  • EspionageEspionage: The ability to move in secret and conduct covert operations.
  • CommandCommand: This councilor's ability to organize and lead combat operations.
  • AdministrationAdministration: The ability to manage large organizations.
  • ScienceScience: The ability to investigate and analyze phenomena to derive new understandings of the universe and those who inhabit it.
  • SecuritySecurity: This councilor's ability to survive violence.
  • LoyaltyLoyalty: How likely councilors are to betray their faction to another.

These eight attributes mainly determine success chances for councilors Missions, including enemy missions against your faction assets. But they may also provide other bonuses such as increasing incomes, increasing control pointsControl Point Capacity, increasing org capacity, increasing project unlock chances, and getting better results on certain events.

Each attribute name is a link to a more detailed attribute page that includes a list of all Missions, councilor professions, councilor traits, and Orgs that are related to that attribute.

Natural Death

There is a threshold age at which a human councilor may die of old age. This age is 65, but female councilors gain an extra +6 years. It can be increased further by Technologies:

Every month, the game checks whether human councilors above the threshold age will gain the Declining trait or die. The Declining trait can only be gained if the threshold age has never been increased by Technologies.

Monthly Chance of Declining: (Age - Threshold) ^ 1.2 / 1200
Monthly Chance of Death: (0.016 + 0.001 × (Age - Threshold) + 0.000005001 × (Age - Threshold) ^ 3) / 12

Notably, a human councilor passes the 50% total death chance after roughly 20 years over the threshold age. So the median average lifespan of a human councilor is the threshold age + 20.

Detection

A councilor being detected and aware of that.

Whenever a councilor completes a mission (whether successful or failed, but not aborted), the game checks whether each of the other factions detected the councilor doing the mission. If the councilor is not on earth and the other faction has no councilors on the same hab, then the detection chance is zero.

Otherwise, the chance is calculated in the same way as a councilor mission, with a bunch of attack and defense modifiers pitting the councilors abilities at hiding themselves against the faction's abilities to discover councilors.

The defense modifiers used by a councilor to avoid detection.
Category Conditions Strength
Councilor Attributes and Traits None EspionageEspionage + Trait Modifier[1] to EspionageEspionage when being detected
New Recruit Bonus <6 months since Recruit Date 12 - 2 per month since Recruit Date
Mission Noise None - Noise value (may depend on mission outcome)
Region Xenoforming Councilor is Alien Xenoflora Growth Levels / 5
SPOILERS INSIDE!  

Region Alien Facility

Councilor is Alien 6
The attack modifiers used by a faction to detect councilors.
Category Conditions Strength
Faction's Councilor Attributes and Traits In same location (InvestigationInvestigation + Trait Modifier[1] to InvestigationInvestigation when detecting other councilors) / 6
In same nation but not same region (InvestigationInvestigation + Trait Modifier[1] to InvestigationInvestigation when detecting other councilors) / 12
In different nation but adjacent region (InvestigationInvestigation + Trait Modifier[1] to InvestigationInvestigation when detecting other councilors) / 24
Nation Control Points Not Cracked 2 × Fraction of Nation Control Points Owned
Xenology Lab Modules
  • Target is Alien.
  • Target is on Earth.
  • Modules are Active.
  • Modules are in Earth Interface Orbit.
Sum of Xenology Lab module tiers, capped at 9.
Listening Post Modules
  • Target is Human.
  • Target is on Earth.
  • Modules are Active.
  • Modules are in Earth Interface Orbit.
Sum of Listening Post module tiers, capped at 9.
Global Listening Network project Target is Alien 1
Hab Ownership Target councilor on your Hab 6 - Hab Tier
Faction is performing Surveil LocationSurveil Location in this location or adjacent region Target is Human 12
Target is Alien Alien Activity Investigations, capped between 1 and 12.
Councilor detected
Councilor identified (The Initiative)

A detection normal success will give 10% intel, which typically reveals the location but not the faction of the councilor, marking councilor with a councilorgray icon. This will allow the Investigate CouncilorInvestigate Councilor mission to target them.

A detection critical success will give 25% intel, which typically reveals the faction of the councilor and allows all Missions to target the councilor, marking councilor with a faction-colored icon.

  1. ↑ 1.0 1.1 1.2 1.3 Trait bonuses or penalties to detection or being detected are added on top of the councilor's INV/ESP stat, and so can go beyond the usual stat limitation of being between 0 and 25.

Detection awareness

Whenever a councilor's mission is detected by another faction, there is a chance that the councilor will learn that they were detected. The chance is also calculated in the same way as a councilor mission, but the attack and defense modifiers are much simpler:

  • The only Attack modifier is the detected councilor's InvestigationInvestigation attribute.
  • The only Defense modifier is the sum of the EspionageEspionage attributes of the detecting faction's councilors, divided by 6. (But Detain Councilordetained councilors are excluded.)

If the player faction discovers a councilor has been detected they'll see the pawn notification icon on left edge on screen in color of their faction.

All councilors keep track of all Factions they are aware have spotted them. Player has this information about Turn Councilorturned councilors as well. It is visible on councilor's face image - as highlighted on the picture here. This information however does not tell you when they were last spotted by the faction.

The Go To GroundGo To Ground mission will erase this information. Even though it is not guaranteed that other factions will lose all intel on the councilor. However - it is still possible to be spotted on the Go To GroundGo To Ground mission - it's just unlikely with mission noise caused being negative 8.

Alien Detection Restrictions

SPOILERS INSIDE!  

At the start of the game, an alien councilor can only be detected when it is performing a Terrorize RegionTerrorize Region mission. Furthermore, this only reveals the region that the mission was performed in and places an Alien Activity site in it for factions to investigate. The alien councilor itself is not revealed and cannot be targeted.

The following actions must be taken to allow better detection:

Intel on target

Each faction's intel on each target is rated on a scale from 0% to 100%. For councilors, the amount of intel a faction has on them determines what the details faction can see:

Intel Level Details Visible
<10% Nothing (but the fact that they exist may be revealed if you have intel on their faction).
>=10% The councilor's location is revealed.
>=25% The councilor's faction, identity, and class are revealed.
>=50% The councilor's stats, orgs, and available missions are revealed.
>=75% The councilor's current mission assignment is revealed.
100% The councilor's LoyaltyLoyalty is revealed, as well as which faction has turned them, if any.

The intel level that a faction has on a councilor is mainly affects the missions that can be done to that councilor:

Intel Level Mission Effect
<10% Cannot be targeted by Missions.
>=10% Can be targeted by Investigate CouncilorInvestigate Councilor missions.
>=25% Can be targeted by AssassinateAssassinate, ContactContact, Detain CouncilorDetain, Pass TechnologyPass Technology, Sabotage ProjectSabotage Project, and Steal ProjectSteal Project missions.
>=50% Can be targeted by Hostile TakeoverHostile Takeover missions.
Suffers +1 Attack on AssassinateAssassinate, Detain CouncilorDetain, Hostile TakeoverHostile Takeover, and Steal ProjectSteal Project missions.
>=75% Can be targeted by Extract CouncilorExtract and InspireInspire missions from the councilor's faction.
Suffers +3 Attack on AssassinateAssassinate, Detain CouncilorDetain, Hostile TakeoverHostile Takeover, and Steal ProjectSteal Project missions.
100% Can be targeted by Turn CouncilorTurn Councilor missions.
Suffers +5 Attack on AssassinateAssassinate, Detain CouncilorDetain, Hostile TakeoverHostile Takeover, Steal ProjectSteal Project, and Turn CouncilorTurn Councilor missions.

A faction's intel on a councilor can change from the following:

Source Conditions Intel Change
Councilor Retires None Set to 0%
Faction is the Councilor's Owning Faction Whenever below 75% Set to 75%
Councilor is Turned by Faction Whenever below 100% Set to 100%
Faction performs Investigate CouncilorInvestigate Councilor mission on Councilor Normal Success 25% + 0.5% × Investigator's InvestigationInvestigation
Critical Success 50% + 1% × Investigator's InvestigationInvestigation
Faction Captures (or Buys) Hab of Councilor's Faction None 25%
Councilor gets Detain CouncilorDetained by Faction None 4% × (25 - Councilor LoyaltyLoyalty)
Councilor is no longer Detain CouncilorDetained by Faction Detainment ends naturally 4% × (25 - Councilor LoyaltyLoyalty) × Interrogation Research Multipliers
Faction detects Councilor doing any Mission Normal Detection Success 10%
Critical Detection Success 25%
Councilor performs Go To GroundGo to Ground mission Owning Faction Set to 75%
Non-Owning Factions 50% + 3% × Councilor EspionageEspionage
Natural Decay when Councilor is not Targeted by Faction for a turn Councilor is The AliensAlien Set to 0%
(100% - Intel on Councilor / 2) Chance Set to 0%
None 25% or 50% (equal chance)

Turn councilor

Turned councilor

Councilors with 100% intel on them can become this faction's spies via Turn CouncilorTurn Councilor mission. Each faction can have no more than 2 spies in other factions.

Turned councilors provide full vision of their faction, and share all intel that faction has. This includes the 75% baseline intel that the faction has on their councilors, as well as all prospecting data they have on the solar system. Having a turned councilor in The ServantsThe Servants can be especially helpful, since The ServantsThe Servants often have much more intel on alien assets such as Xenoflora.

Turn councilors can be forced to increase failure chance on their missions. Other factions are programmed to track councilors suspected to be traitors and deal with them (their suspicion about advisers is stored in internalCouncilorSuspicion variable).

The AliensAlien councilors can never be turned.

Dealing with spies

  • Investigate CouncilorInvestigate Councilor may reveal whether investigated adviser is turned or not.
  • InspireInspire will make target councilor cut their contacts with faction that turned them. This will not reveal whether this councilor was a spy or not.
  • Firing suspected councilor or sending them on suicide mission is also a valid option.

Stealing councilors

It's possible to steal turned councilors from other factions. To do that, open their profile in council interface and press resign. This will add them to your private councilor recruit pool, allowing you to hire them.

Noise

Noise generated by missions
Mission Noise Generated when Outcome is:
Critical Failure Normal Failure Normal Success Critical Success
Protect TargetProtect Target 0
Turn CouncilorTurn Councilor 12 6 0 -4
ContactContact 0
CrackdownCrackdown 6 2 0 -4
DeorbitDeorbit 0
Extract CouncilorExtract Councilor 10 2 0 -4
Coup d'EtatCoup d'Etat 8 4 2 0
OrbitOrbit 0
AssassinateAssassinate 10 4 0 -4
InspireInspire -2 -4 -4 -4
Go To GroundGo To Ground -8
Public CampaignPublic Campaign 8 2 0 -4
Stabilize NationStabilize Nation 6 3 0 -4
Control NationControl Nation 4 2 0 -4
PurgePurge 8 4 0 -4
AdviseAdvise 0
Assault Alien AssetAssault Alien Asset 12 6 4 0
Increase UnrestIncrease Unrest 12 6 0 -4
TransferTransfer 0
Sabotage Hab ModuleSabotage Hab Module 12 2 0 -6
Steal ProjectSteal Project 8 2 0 -8
Surveil LocationSurveil Location -4
Set National PolicySet National Policy 10
Assault Enemy Space AssetAssault Enemy Space Asset 12 6 2 4
Sabotage ProjectSabotage Project 8 0 0 -2
Sabotage FacilitiesSabotage Facilities 12 2 0 -6
Defend InterestsDefend Interests 0
Investigate Alien ActivityInvestigate Alien Activity -2
Investigate CouncilorInvestigate Councilor 2 0 -2 -4
Detain CouncilorDetain Councilor 8 2 0 -4
Control Space AssetControl Space Asset 30 30 0 -4
Hostile TakeoverHostile Takeover 8 2 0 -4
SPOILERS INSIDE!  
Noise generated by missions
Mission Noise Generated when Outcome is:
Critical Failure Normal Failure Normal Success Critical Success
Build FacilityBuild Facility 0
Grant Alien ControlGrant Alien Control 0
Enthrall ElitesEnthrall Elites 8 4 0 -4
Dominate NationDominate Nation 30 30 30 30
Herald Our MastersHerald Our Masters 0
Terrorize RegionTerrorize Region 16 16 30 16
AbductionsAbductions 8 4 2 -4
Enthrall Unaligned ElitesEnthrall Unaligned Elites 8 4 0 -4
Enthrall PublicEnthrall Public 8 4 0 -4
Tame the EnemyTame the Enemy 0
XenoformXenoform 8 4 2 -4
Forge an AllianceForge an Alliance 0
Launch the BifrostLaunch the Bifrost 0
Claim HegemonyClaim Hegemony 0
Trigger the WeaponTrigger the Weapon 0
Close the GateClose the Gate 0
Pass TechnologyPass Technology 0
Enthrall OrgEnthrall Org 4 2 0 -4

Escaping a Hab

Councilors on Habs will attempt various escape methods when the hab is destroyed. In order, the councilor will attempt to flee to:

  1. A ship of the councilor's faction that is docked to the hab. If multiple available, pick the one with the most remaining DV.
  2. If the councilor has the Undercover trait, then a ship of a different human faction that is docked to the hab. If multiple available, pick the one with the most remaining DV.
  3. If the hab is in the Earth-Luna planetary system, any Earth-Luna Lagrange point, or any Sun-Earth Lagrange point, then a random Region of Earth.
  4. If the hab was peacefully decommissioned:
    1. A random hab of the councilor's faction that is in the same planetary system.
    2. If the councilor is not an Alien, then a random tier 2 or 3 hab that is in the same planetary system.
    3. If the councilor has the Undercover trait, then a random tier 1 hab that is in the same planetary system.
    4. If there are no other habs in the same planetary system, then a random Region of Earth if any of the following are true:
      • The hab's faction is the same as the councilor's faction.
      • The councilor has the Undercover trait.
      • The hab's tier is 2 or 3.

If none of these escape routes apply, then the councilor dies.

Traits

Note: This page is manually maintained, and may be less up-to-date than the automated Trait List page.

Traits are innate characteristics of a councilor. They may grant permanent or conditioned stat bonuses or maluses, incomes, or access to certain orgs.

Some traits may be purchased, upgraded or removed by spending XP (or Resources):

  • Purchase Costs are doubled if the councilor's profession normally does not allow them to acquire the trait.
  • Traits that say they are upgraded from another trait cannot be purchased directly: instead, the councilor already possess the other trait, and then paying the costs will swap out that trait for the target trait.
  • Costs are displayed as negative if the trait can be removed, not purchased.

Traits in each group are mutually exclusive with other members in the same group: no councilor may have more than one trait from the same group at the same time.

Note: Section work in progress... Group names are not official, the game just assigned them to groups and I gave them the best name I could think of... feel free to replace with better names!

Wealth Group Traits

Name Description Cost Upgrades
From
Detection
Bonus(es)
Income Stat
Bonus(es)
Affluent Makes a good living. 10 XP
3money


Prosperous Well-off and able to contribute meaningful funds to the cause. 20 XP
Affluent 5money


Wealthy Has access to a hefty bank account. 40 XP
Prosperous 10money


Rich Has vast sums to call on, but disliked in egalitarian nations. 80 XP
Wealthy 20money
1influence
-1Persuasion if Inequality≤4

Billionaire Access to truly obscene amounts of money, to the point of unpopularity in nations that prize equality. 160 XP
Rich -1Espionage
50money
2influence
-2Persuasion if Inequality≤4

Scientist Group Traits

Name Description Cost Tech Bonus Upgrades
From
Income Stat
Bonus(es)
Physicist An expert in the study of Energy. 15% Energy 5research


Chemist An expert in the study of Materials. 15% Material Science 5research


Astronomer An expert in the study of Space Science. 15% Space Science 5research


Doctor An expert in the study of Life Science. 15% Life Science 5research


Social Scientist An expert in the study of political science, economics, sociology and communications. 15% Social Science 5research


Military Scientist An expert in the study of warfare, strategy, logistics, and weapons development. 15% Military Science 5research


Computer Scientist An expert in the study of Information Science. 15% Information Science 5research


Physicist II A prominent researcher in the field of Energy. 20 XP
25% Energy Physicist 10research
1Science

Chemist II A prominent scientist in the field of Materials. 20 XP
25% Material Science Chemist 10research
1Science

Astronomer II A prominent Space Scientist. 20 XP
25% Space Science Astronomer 10research
1Science

Doctor II A prominent researcher in the field of Life Science. 20 XP
25% Life Science Doctor 10research
1Science

Social Scientist II A prominent researcher in the Social Sciences. 20 XP
25% Social Science SocialScientist 10research
1Science

Military Scientist II A prominent Military Science researcher. 20 XP
25% Military Science MilitaryScientist 10research
1Science

Computer Scientist II A prominent researcher in the field of Information Science. 20 XP
25% Information Science ComputerScientist 10research
1Science

Physicist III A distinguished scientist in the study of Energy. 40 XP
35% Energy PhysicistII 2influence
20research
2Science

Chemist III A distinguished scientist in the study of Materials. 40 XP
35% Material Science ChemistII 2influence
20research
2Science

Astronomer III A distinguished researcher in the field of Space Science. 40 XP
35% Space Science AstronomerII 2influence
20research
2Science

Doctor III A distinguished researcher in the field of Life Science. 40 XP
35% Life Science DoctorII 2influence
20research
2Science

Social Scientist III A distinguished researcher in the field of Social Science. 40 XP
35% Social Science SocialScientistII 2influence
20research
2Science

Military Scientist III A renowned military theorist. 40 XP
35% Military Science MilitaryScientistII 2influence
20research
2Science

Computer Scientist III A distinguished researcher in the study of Information Science. 40 XP
35% Information Science ComputerScientistII 2influence
20research
2Science

Note: No councilor profession can start with a tier 2 or 3 scientist trait. So the upgrade costs for these traits are always doubled.

Influence Group Traits

Name Description Cost Missions Priority Bonus Upgrades
From
Detection
Bonus(es)
Income Stat
Bonus(es)
Low Profile Skilled at evading detection. 2Espionage


Connected Able to use back channels to exert a measure of influence. 20 XP
3influence


Puppet Master Able to pull strings in many places without notice. 40 XP
Granted:
Control Nation
Connected 1Espionage
8influence


Eminent Influential among elites, but well-known enough to sometimes attract unwanted attention. 20 XP
-2Espionage
6influence


Famous Broadly known among elites and the public. 40 XP
2% Unity priority Eminent -4Espionage
9influence


Megastar A person of global renown, whose very movements make the news worldwide. 60 XP
Granted:
Public Campaign

Blocked:
Go To Ground
5% Unity priority Famous -8Espionage
12influence


Opinion Leader A respected commentator on public affairs, whose words reach many in free nations. 20 XP
-2Espionage
4influence
2Persuasion if Government score≥6

Media Darling A popular speaker on media channels in free nations. 40 XP
Opinion Leader -4Espionage
7influence
3Persuasion if Government score≥6

Elder Statesman A widely respected and influential member of the political elite. 60 XP
Media Darling -4Espionage
10influence
4Persuasion if Government score≥6

Counselor Appeals to what we have in common. 20 XP
Granted:
Advise
2% Unity priority 1Persuasion if cohesion≥6

Unifier Influential in nations with a sense of common purpose. 40 XP
Granted:
Advise
Stabilize Nation
5% Unity priority Counselor 2influence
2Persuasion if cohesion≥6

Agitator Excels at gaining the support of those unhappy with their nation. 20 XP
-2% Unity priority 3influence
1Persuasion if Education≤6

1Persuasion if cohesion≤4

Firebrand Appeals to the anger and fear of an uncritical audience. 40 XP
-3% Unity priority Agitator -3Espionage
4influence
2Persuasion if Education≤6

-1Persuasion if Education≥9

2Persuasion if cohesion≤4

Demagogue An influential rabble-rouser who plays to the basest instincts of the public. 60 XP
Granted:
Increase Unrest
-5% Unity priority Firebrand -6Espionage
5influence
3Persuasion if Education≤6

-2Persuasion if Education≥9

3Persuasion if cohesion≤4

Nation Group Traits

Name Description Cost Missions Restricted
From
Income Stat
Bonus(es)
Government A member of a recognized government with official status. 20 XP
100 influence


Enemy of the State Faces imprisonment or execution in his or her home nation. -20 XP
-20 influence
Home Nation

Criminal Involved in illegal activities. 20 XP
200 money
50 influence
1money
-1Security if Unrest≤1

Pariah Strongly disliked in his or her home nation, this person fares better in foreign lands. -2Persuasion if in Home Nation

-1Security if in Home Nation

National Hero Well known and influential in his or her home nation. 30 XP
50 influence
Granted:
Inspire
3Persuasion if in Home Nation

-1Security if in Home Nation

Personality Group Traits

Name Description Cost Missions Priority Bonus Detection
Bonus(es)
Income Stat
Bonus(es)
Brazen Flouts elite conventions, gaining influence among the masses at some personal risk. 2influence
1Persuasion if Education≤7

-1Security

Furtive A secretive and often negative personality. Blocked:
Inspire
3Espionage

Set Apparent Loyalty to 2

-1Persuasion

-1Administration
Pollyanna Always expresses a sunny outlook on events, regardless of their reality. Set Apparent Loyalty to 25

Inscrutable Never seems to express a strong opinion. Blocked:
Inspire
Set Apparent Loyalty to 12

Transparent Always means exactly what he or she says. Set Apparent Loyalty to Loyalty

Extremist Utterly devoted to the cause and holds those who aren't in low regard. -1Persuasion if Education≥8

3Loyalty

1Investigation

3 Apparent Loyalty
Fanatic An absolute true believer who lacks an understanding of certain subtleties of dealing with the world. 2Persuasion if Education≤6

5Loyalty

-1Investigation

5 Apparent Loyalty
Ethical A person of principle who believes not all means are justified by their end. Blocked:
Assassinate
1Persuasion if Inequality≤3.5
Sociopath Someone skilled at managing others in sole pursuit of his or her own satisfaction. 1Persuasion

-3Loyalty

Pacifist Personally refuses to take part in any violent action. Blocked:
Assassinate
Increase Unrest
Sabotage Facilities
Assault Alien Asset
Assault Enemy Space Asset
2Persuasion if Education≥9

-3Command

Hard Target Will strike back if attacked. Enemy critical failures on Detain or Assassinate missions against this councilor will result in a human attacker's death if the attacker is not protected. 20 XP
1Espionage
2Security

Apocalyptic Believes the end of humanity is nigh and wishes others to do so. 1Persuasion if Any Nukes Have Fired

Cynic Difficult to fool, but expresses little hope for humanity's future. Blocked:
Inspire
1Investigation

-3 Apparent Loyalty

-1Loyalty

Corrupt Influential, but will steal from us. -40 XP
-2% Welfare priority -4money
3influence
2Espionage

-3Loyalty

Ethical and Pacifist traits also cause the councilor to lose 1 and 2 Loyalty whenever the faction commits an Atrocity. But this loyalty loss can be fixed with Inspire missions.

Advisor Group Traits

Name Description Missions Priority Bonus Tech Bonus Detection
Bonus(es)
Income Stat
Bonus(es)
Expert An oft-quoted speaker on topics in a certain realm of expertise. Granted:
Advise
-1Espionage
2influence
5research
1Persuasion

1Science

-1Security

Academic Affiliated with a research university. Granted:
Advise
2% Knowledge priority 10research
-1Command

Technocrat Believes that social relations are simply an engineering problem. Granted:
Advise
5% Social Science 2influence
3research
1Science

3Administration

-1Persuasion if Education≤8

Oligarch Has gained riches via political power; influential in nations with high inequality. 2% Spoils priority 3money
4influence
1Persuasion if Inequality>4

-1Persuasion if Inequality≤4

Space Group Traits

Name Description Cost Missions Required Project Restricted
From
Detection
Bonus(es)
Stat
Bonus(es)
Undercover This person's public persona conceals someone who is able to infiltrate enemy space installations without fear of identification. 1Espionage


Earthbound This person refuses to travel to space. -20 XP
Blocked:
Orbit
Deorbit
Transfer
Control Space Asset
Assault Enemy Space Asset
Space

Combat Astronaut Undergone training to serve effectively on our warships. 10 XP
100 money
1 ops
1 boost
Granted:
Assault Enemy Space Asset
Space Navy Academies 1Command

The Undercover trait allows the councilor to board the ships and tier 1 habs of other human factions.

Minions Group Traits

Name Description Missions Income Stat
Bonus(es)
Lone Wolf Does not work well with others, but skilled at secretive activity. Blocked:
Inspire
-1Administration

-1Command

2Espionage

Awkward Genius Poor at recognizing social cues and working with others but able to conduct scientific investigations with unparalleled focus. Blocked:
Inspire
Public Campaign
-3Persuasion

-3Command

3Science

2Investigation
Crew Has a small team of loyal followers who serve as bodyguards and can conduct operations. 1ops
1Security

Caution Group Traits

Name Description Cost Missions Restricted
From
Detection
Bonus(es)
Income Stat
Bonus(es)
Streetwise Skilled at navigating dark corners in his or her home nation. 20 XP
1Espionage
1Security if in Home Nation

1Investigation if in Home Nation

Cautious Particularly concerned with security and avoiding personal risk. -20 XP
High Unrest Nations 1Security

Careless Someone who doesn't take personal security terribly seriously. -20 XP
-2Espionage
-2Security if Unrest≥4

Suspicious Naturally inclined to distrust others. Blocked:
Inspire
1Espionage
1Investigation
2Investigation

2Security

-2 Apparent Loyalty

1Espionage
Conspiracy Theorist Sees connections between events that others will not. Occasionally right about them. Granted:
Investigate Alien Activity
-1influence
2Investigation

1Security

-2Persuasion

Paranoid Sees enemies everywhere. Only right some of the time. -40 XP
Blocked:
Inspire
High Unrest Nations 2Espionage
2Investigation

3Security

-2Persuasion

XP Group Traits

Name Description Cost XP
Costs
Modifier
Quick Learner Picks up new skills faster than most. -10%
Striver Dedicated to self-improvement. -20%
Inflexible Slow to learn new things. -40 XP +10%

Note: Inflexible's penalty also applies to its own cost.

Command Implant Group Traits

Implant traits can only be added or upgraded following certain projects. Higher tier traits must be upgraded from the previous tier.

  • Tier 1 traits cost 500 Money and require the Cybernetic Implants project.
  • Tier 2 traits cost 1000 Money and require the Neural Engineering project.
  • Tier 3 traits cost 2000 Money and require the Cyborging project.
Name Description Cost Required Project Upgrades
From
Detection
Bonus(es)
Income Stat
Bonus(es)
Force Tracker Embedded computer system that provides live monitoring of nearby friendly forces. 500 money
Cybernetic Implants 1Command

Battle Computer A warfare management system that provides on-the-spot updates about small and large-scale military operations. 1000 money
Neural Engineering Force Tracker 2Command

Strategic AI An advanced warfare overseer AI that recognizes patterns in enemy behavior and coordinates countermeasures. 2000 money
Cyborging Battle Computer 3Command

Science Implant Group Traits

Name Description Cost Required Project Upgrades
From
Detection
Bonus(es)
Income Stat
Bonus(es)
Datajack Live internal connection to the Internet that provides data lookup on demand. 500 money
Cybernetic Implants 3research
1Science

Neural Interlink An advanced data indexing and retrieval AI that is nearly indistinguishable from a user's memory. 1000 money
Neural Engineering Datajack 3research
2Science

Cognitive Enhancer Frontal lobe implants aimed at speeding the brain's analytical capabilities. 2000 money
Cyborging Neural Interlink 3research
3Science

Security Implant Group Traits

Name Description Cost Required Project Upgrades
From
Detection
Bonus(es)
Income Stat
Bonus(es)
Personal Protection Monitor An implant that monitors local conditions, looking for potential threats. 500 money
Cybernetic Implants 1Espionage
1Security

Personal Defense System An active protection system that scans visual, aural, and electronic inputs to alert to potential dangers. 1000 money
Neural Engineering Personal Protection Monitor 1Espionage
2Security

Guardian Angel Implant A full-spectrum personal safety AI that can also manage a security detail. 2000 money
Cyborging Personal Defense System 1Espionage
3Security

Investigation Implant Group Traits

Name Description Cost Required Project Upgrades
From
Detection
Bonus(es)
Income Stat
Bonus(es)
Embedded Sensor Package A package of sensors and augmented reality overlay. 500 money
Cybernetic Implants 1Investigation 1Investigation

Enhanced Senses Implants that increase fidelity and discrimination of a person's various sensory inputs. 1000 money
Neural Engineering Embedded Sensor Package 1Investigation 2Investigation

Argus Implant A user's senses are augmented by remote sensors feeding data into the brain. 2000 money
Cyborging Enhanced Senses 1Investigation 3Investigation

Administration Implant Group Traits

Name Description Cost Required Project Upgrades
From
Detection
Bonus(es)
Income Stat
Bonus(es)
Intelligent Assistant An adaptive management program that assists in scheduling, HR, and financial matters. 500 money
Cybernetic Implants 1Administration

Management AI Learning software that handles routine administrative tasks without disturbing its user. 1000 money
Neural Engineering Intelligent Assistant 2Administration

Executive AI An AI fulfilling many chief-of-staff functions so the manager can focus on fully informed strategic decisionmaking. 2000 money
Cyborging Management AI 3Administration

Espionage Implant Group Traits

Name Description Cost Required Project Upgrades
From
Detection
Bonus(es)
Income Stat
Bonus(es)
Scrambler A stealth implant that attempts to disguise a person's presence to various sensors. 500 money
Cybernetic Implants 1Espionage
1Espionage

Countermeasures A package of defensive implants aimed at avoiding detection. 1000 money
Neural Engineering Scrambler 1Espionage
2Espionage

Stealth Field A monitor that recognizes and helps the user evade nearby passive and active sensors. 2000 money
Cyborging Countermeasures 1Espionage
3Espionage

Persuasion Implant Group Traits

SPOILERS INSIDE!  
Name Description Cost Missions Required Project Upgrades
From
Stat
Bonus(es)
Pherocyte Emitter We adapt the aliens' biological advantage for our own uses. 5000 money
Granted:
Inspire
Turn Councilor
Pherocyte Emitter 3Persuasion

Pherocyte Mass Emitter A powerful broadcaster of alien pherocytes that makes nearby people extremely suggestible. 10000 money
Granted:
Inspire
Turn Councilor
Pherocyte Mastery Pherocyte Emitter 10Persuasion

Poverty Group Traits

Name Description Cost Missions Detection
Bonus(es)
Income Stat
Bonus(es)
Indebted Owes a very large sum of money to creditors, reducing their credibility. -15000 money
-100money
-2Persuasion

Delinquent Refuses to honour outstanding debts, gaining them a reputation for untrustworthiness and causing their movements to be more closely tracked. -30000 money
-4Espionage
-4Persuasion

-6 Apparent Loyalty

-3Security

Extorted Feels that they have been taken advantage of financially by our faction, making them reluctant to trust us. -10000 money
Blocked:
Inspire
-6Loyalty

Engineering Project Group Traits

Name Description Cost Missions Upgrades
From
Income Stat
Bonus(es)
Project Manager Putting the "D" in R&D. 1projects

Project Director A leader of engineers. 20 XP
Granted:
Advise
Project Manager 2projects 1Administration

Project Administrator A leader of multiple teams of engineers. 40 XP
Granted:
Advise
Project Director 3projects 2Administration

National Priority Group Traits

Name Description Cost Missions Priority Bonus Upgrades
From
Income
Industrial Engineer A builder of tools and factories. 2% Economy priority
Industrial Engineer II A master of economics, manufacturing, and productivity. 20 XP
Granted:
Advise
5% Economy priority Industrial Engineer
Industrialist A captain of industry. 2% Economy priority -2money
Financier Funds entrepreneurs to develop an array of innovative businesses. 20 XP
5% Economy priority Industrialist -5money
Philanthropist Turns wealth into good works. 2% Welfare priority -2money
Benefactor Turns wealth into great works. 20 XP
5% Welfare priority Philanthropist -5money
Civil Engineer Turns stone and steel into public works. 2% Environment priority
Environmental Engineer Designs public works for the benefit of people and the natural world. 20 XP
Granted:
Advise
5% Environment priority CivilEngineer
Teacher Conveys knowledge to willing minds. Granted:
Inspire
Turn Councilor
2% Knowledge priority
Educator Develops national educational systems. 20 XP
Granted:
Advise
Inspire
Turn Councilor
5% Knowledge priority Teacher
Reformer Helps build state institutions that ensure the people's rights are respected. 2% Government priority
Nation Builder A generational talent at building enduring democracies. 20 XP
Granted:
Advise
Inspire
5% Government priority Reformer
Chekist A member of the political police. 5% Oppression priority
Iron Hand Those who adopt nonconforming ideologies are enemies of the state. 20 XP
10% Oppression priority Chekist
Lobbyist Sways those in power to direct the state's treasury to particular ends. 5% Funding priority
Powerbroker Doesn't write national budgets but directs those who do. 20 XP
10% Funding priority Lobbyist
Shady A siphoner of funds away from their intended purpose. 5% Spoils priority
Crooked Extracts wealth from an economy regardless of law or harm. 20 XP
10% Spoils priority Shady
Aerospace Engineer Gets things flying. And landing. 2% Boost priority
5% Found space program priority
Aerospace Engineer II An expert in rocket design. 20 XP
Granted:
Advise
5% Boost priority
10% Found space program priority
Aerospace Engineer
Systems Engineer Can organize ground systems in support of space operations. 2% Mission control priority
Systems Engineer II Expert in support of space operations. 20 XP
Granted:
Advise
5% Mission control priority Systems Engineer
Military Engineer Develops the right mix of doctrine and hardware to defend a nation from its foes. 2% Military priority
5% Found military priority
Military Engineer II An expert in developing military technology and doctrine. 20 XP
Granted:
Advise
5% Military priority
10% Found military priority
Military Engineer
Defense Contractor Designs and builds military hardware. 2% Build army priority
Defense Contractor II An expert in getting military hardware to the battlefield. 20 XP
Granted:
Advise
5% Build army priority Defense Contractor
Naval Engineer Knows how to float a boat. 2% Build navy priority
Naval Architect An expert designer of ships and submarines. 20 XP
Granted:
Advise
5% Build navy priority Naval Engineer
Nuclear Engineer Knows how to split an atom. 2% Nuclear weapons priority
5% Develop atomic bomb priority
Nuclear Mastermind An Oppenheimer-like figure who can jump start nuclear weapons development. 20 XP
Granted:
Advise
5% Nuclear weapons priority
10% Develop atomic bomb priority
Nuclear Engineer

Ungrouped Traits

These traits have no group, so councilors can have multiple of them at the same time.

Name Description Cost Missions Tech Bonus Required Project Restricted
From
Detection
Bonus(es)
Income Stat
Bonus(es)
Non Grata Faces imprisonment or execution in rivals of his or her home nation. -20 XP
-100 money
-20 influence
Rivals of Home Nation

Awareness Particularly skilled at detecting other councilors. 1Investigation

Addict Addicted to an illicit substance and willing to go to any length to acquire it. -40 XP
-1Espionage
-1money
-2Security

-4Security if money≤0

Veteran A former member of his or her home nation's armed forces. 2% Military Science 1Command

1Security

Indulgent Spends lots of money on personal gratification. -20 XP
-2money
-4Loyalty if money≤0

Survivor Very hard to kill in nuclear war or other mass casualty events. 10 XP
1Security

Loyalty Monitor Implant that reports a councilor's emotional responses to events, and assists us in taking drastic action should they betray us. They will not like wearing these. 500 money
Cybernetic Implants -5Loyalty

Set Apparent Loyalty to Loyalty

Forebrain Stimulator Taps the brain's reward system, at the expense of some complex thinking. 2000 money
Cyborging 3Loyalty

3 Apparent Loyalty

-2Command

-2Science
Untouchable In too important a position to be safely deleted. 150 XP
500 money
500 influence
100 ops
3Security

Beloved Popular regardless of their loyalties. Granted:
Inspire
3influence
1Persuasion

Demanding Does not tolerate failure from anyone. 2Administration

1Command

Insecure Is troubled by personal failure. -20 XP


Anxious Worried about dying for the cause. -20 XP


Loss Averse Haunted by defeat. -20 XP


Family Ties Feels a strong connection to their homeland and has family there. 1Persuasion if in Home Nation

1Security if in Home Nation

Martyr A violent death will draw millions to their cause. Granted:
Inspire
1Persuasion

-1Security

Innovative A wellspring of new ideas. 1Science


Demanding, Insecure, Anxious, Loss Averse, and Family Ties traits also cause the councilor to lose Loyalty under certain conditions. But this loyalty loss can be fixed with Inspire missions.

Special Traits

These traits are impossible for councilors to get normally. Instead, these traits can appear when the following actions are done:

SPOILERS INSIDE!  
  • Vengeful: Attempt to AssassinateAssassinate one of your own councilors after discovering that they are a mole.
  • Declining: Have a really old councilor without researching any lifespan extension.
  • Second Wave: Get rid of any of the first wave of The Aliensalien councilors.
  • Marked: Attempt to AssassinateAssassinate a councilor that has the Untouchable or Prominent trait.
  • Ace Assassin: AssassinateAssassinate 5 alien councilors with one councilor. Only available to Humanity FirstHumanity First.
Name Description Cost Missions XP
Modifier
Detection
Bonus(es)
Stat
Bonus(es)
Vengeful It's payback time. Granted:
Assassinate
5Espionage

15Loyalty

3Security

3Command
Declining Age is taking its toll. +100% -1Investigation

-1Command

Second Wave This alien appears to be part of a second wave of infiltrators and more skilled at evading detection than its predecessors. 3Espionage

3Security

Marked This councilor has done something public, and terrible, and is the target of surveillance efforts around the globe. -50 XP
-1000 money
-500 influence
-100 ops
Blocked:
Public Campaign
-4Espionage
-10Security

Ace Assassin An efficient killer. 3Espionage

Finally, the Prominent trait is actually not a councilor trait at all. It is instead a trait given by equipping certain Orgs.

Average Newly Generated Councilors

By combining the trait chances for each profession as well as their random stat ranges, we can compute the following:

Profession Average Initial Stat Values
Total Except
Activist 7.47 0.50 4.12 4.59 0.68 0.55 0.44 11.99 8.65 18.35
Astronaut 4.36 6.65 1.60 2.53 4.89 5.70 5.24 11.14 15.90 30.97
Attorney 6.47 1.58 2.25 6.52 4.57 1.00 3.58 11.34 12.63 25.98
Celebrity 8.34 0.55 0.57 2.18 4.24 0.50 5.15 10.16 13.13 21.53
Commando 0.96 5.57 5.14 3.62 1.19 0.50 9.07 11.00 7.72 26.05
Diplomat 6.07 2.61 5.23 4.15 5.47 0.65 4.85 10.82 14.15 29.03
Engineer 3.97 1.58 1.75 5.02 5.07 7.48 2.58 11.34 10.63 27.47
Evangelist 8.14 2.63 0.55 1.67 4.18 0.00 3.99 12.61 14.95 21.16
Executive 5.54 4.94 1.12 3.09 6.66 1.62 3.16 11.08 17.15 26.14
Fixer 2.35 0.46 5.86 5.30 0.44 0.56 3.95 9.95 3.25 18.92
Hacker 2.52 0.47 6.70 4.98 1.83 5.10 3.41 10.09 4.83 25.02
Inspector 3.41 4.71 3.59 6.28 4.89 1.04 5.82 11.24 13.01 29.74
Investigator 2.13 0.68 5.46 8.48 2.28 1.03 5.43 11.11 5.09 25.49
Journalist 7.12 0.04 4.48 6.93 1.06 1.60 1.12 10.80 8.22 22.35
Judge 6.10 1.80 2.27 5.65 4.60 0.54 4.02 11.20 12.51 24.99
Kingpin 3.79 4.75 5.63 4.35 5.89 0.00 8.51 8.93 14.43 32.91
Officer 5.01 7.63 2.60 2.15 5.27 1.00 7.42 12.07 17.91 31.08
Operative 2.41 4.63 6.33 3.90 0.68 0.50 6.61 10.99 7.73 25.06
Politician 7.08 2.21 2.70 4.47 5.54 0.55 4.39 7.62 14.83 26.95
Professor 5.38 -0.53 2.97 5.68 2.52 5.85 1.11 11.11 7.37 22.98
Rebel 5.20 6.62 6.26 3.28 1.66 0.00 6.70 9.94 13.48 29.72
Scientist 3.08 -0.36 1.55 5.04 4.12 7.73 2.26 11.18 6.84 23.42
Spy 5.08 2.59 7.58 6.68 1.31 0.50 6.41 10.08 8.98 30.15
TechMogul 5.17 2.00 2.13 3.12 6.29 5.92 3.55 11.16 13.46 28.18
Tycoon 3.52 4.54 2.22 2.12 8.08 2.55 4.27 10.16 16.13 27.30

Note: Negative values are not a typo. There exist traits that reduce a councilor's attributes. Although these traits cannot actually reduce the attribute below 0, they will apply their attribute reduction when the councilor brings their attribute above 0 via orgs or augmentations.

The two initial councilors that a faction can begin with have additional bonuses applied to them:

  • All traits that give the councilor movement restrictions are removed.
  • If the councilor has only one keyStat, then that stat is set to 8.
  • Otherwise, the primary keyStat is set to 7, while the secondary keyStat is set to 6.

Exceptions:

  • On Cinematic and Normal difficulties, the AI factions do not get this bonus.
  • In rare cases, both of the initial councilors could roll the same home nation. The game does not approve of this home nation sharing, and will force the second councilor to reroll its whole character. This reroll is done without applying the bonus.
Profession Average Initial Stat Values for Campaign Start Councilors
Total Except
Activist 7.51 6.00 4.12 4.55 0.68 0.55 0.28 11.99 14.19 23.69
Astronaut 4.36 7.15 1.60 2.53 4.89 6.20 5.24 11.14 16.40 31.97
Attorney 5.97 1.58 2.25 7.02 4.57 1.00 3.48 11.34 12.13 25.88
Celebrity 7.90 0.55 0.57 2.12 4.24 0.50 7.46 10.16 12.69 23.34
Commando 0.98 7.07 5.14 3.60 1.19 0.50 9.04 11.00 9.24 27.52
Diplomat 7.09 2.61 5.23 4.13 6.47 0.65 4.72 10.82 16.17 30.90
Engineer 3.97 1.58 1.75 5.02 6.07 7.98 2.48 11.34 11.63 28.87
Evangelist 8.70 2.63 0.55 1.61 4.18 0.00 3.80 12.61 15.51 21.47
Executive 5.58 6.44 1.12 3.05 8.16 1.62 3.00 11.08 20.19 28.98
Fixer 2.37 0.46 7.36 6.28 0.44 0.56 3.82 9.95 3.27 21.29
Hacker 2.58 0.47 8.20 4.92 1.83 6.10 3.22 10.09 4.89 27.33
Inspector 3.47 6.21 3.59 7.72 4.89 1.04 5.63 11.24 14.57 32.55
Investigator 2.33 0.68 6.96 8.28 2.28 1.03 5.03 11.11 5.29 26.59
Journalist 7.18 0.04 4.48 6.87 1.06 1.60 1.03 10.80 8.28 22.26
Judge 6.12 1.80 2.27 7.13 6.60 0.54 3.89 11.20 14.53 28.36
Kingpin 4.58 4.75 7.13 3.55 7.39 0.00 7.24 8.93 16.72 34.64
Officer 5.03 7.13 2.60 2.13 6.27 1.00 7.29 12.07 18.43 31.45
Operative 2.47 6.13 7.33 3.84 0.68 0.50 6.52 10.99 9.29 27.47
Politician 6.18 2.21 2.70 4.37 7.54 0.55 4.14 7.62 15.93 27.70
Professor 5.90 -0.53 2.97 5.66 2.52 7.35 0.98 11.11 7.89 24.85
Rebel 5.30 7.12 6.26 3.18 1.66 0.00 6.55 9.94 14.08 30.07
Scientist 3.10 -0.36 1.55 6.02 4.12 7.73 2.13 11.18 6.86 24.29
Spy 5.68 2.59 8.58 6.58 1.31 0.50 6.26 10.08 9.58 31.50
TechMogul 5.19 2.00 2.13 3.10 8.29 6.42 3.42 11.16 15.48 30.55
Tycoon 3.56 4.54 2.22 2.08 8.08 2.55 6.11 10.16 16.17 29.14
Other Notable Values
Profession Average influence Income Trait Chance
Martyr Survivor Gov Crim Scientist
Activist 6.38 20% 1% 5% 10% 0% 0% 0% 1% 2% 0% 0%
Astronaut 7.34 1% 10% 100% 0% 20% 5% 30% 5% 0% 20% 5%
Attorney 3.79 0% 2% 5% 2% 0% 0% 0% 0% 0% 0% 0%
Celebrity 10.82 5% 0% 1% 5% 0% 0% 0% 0% 0% 0% 0%
Commando 0.02 0% 80% 50% 0% 0% 0% 0% 0% 0% 0% 0%
Diplomat 3.73 0% 1% 100% 0% 0% 0% 0% 0% 0% 0% 0%
Engineer 2.82 0% 2% 10% 0% 0% 0% 0% 0% 0% 0% 0%
Evangelist 7.17 25% 0% 0% 1% 0% 0% 0% 0% 0% 0% 0%
Executive 5.72 0% 0% 10% 0% 0% 0% 0% 0% 0% 0% 0%
Fixer 0.62 0% 50% 10% 10% 0% 0% 0% 0% 0% 0% 0%
Hacker 1.12 0% 5% 5% 25% 0% 0% 0% 0% 0% 0% 50%
Inspector 3.09 0% 3% 75% 0% 0% 0% 0% 0% 0% 0% 0%
Investigator 2.65 0% 10% 75% 0% 0% 0% 0% 0% 0% 0% 0%
Journalist 5.31 3% 2% 5% 5% 0% 0% 0% 0% 0% 0% 0%
Judge 3.58 5% 1% 100% 0% 0% 0% 0% 0% 0% 0% 0%
Kingpin 3.82 3% 20% 0% 100% 0% 0% 0% 0% 0% 0% 0%
Officer 1.95 2% 50% 100% 0% 0% 0% 0% 3% 0% 10% 0%
Operative 1.46 0% 50% 50% 1% 0% 0% 0% 0% 0% 0% 0%
Politician 5.69 4% 0% 100% 0% 0% 0% 0% 0% 0% 0% 0%
Professor 3.43 3% 0% 1% 0% 10% 10% 10% 10% 20% 10% 10%
Rebel 3.87 20% 70% 0% 20% 0% 0% 0% 0% 0% 0% 0%
Scientist 2.76 0% 3% 5% 0% 15% 15% 15% 15% 15% 10% 15%
Spy 0.95 0% 10% 50% 1% 0% 0% 0% 0% 0% 0% 0%
TechMogul 8.17 1% 0% 0% 0% 5% 5% 0% 0% 5% 0% 25%
Tycoon 7.86 0% 0% 0% 1% 0% 0% 0% 0% 0% 0% 0%

Note: If a profession has a non-zero chance of getting the Government or Criminal Trait, they can use XP (and resources) to purchase that Trait. But only if they do not already possess a Trait from that group. The traits in that group are Government, Criminal, National Hero, Enemy of the State, and Pariah.