Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Monsters

From Super Fantasy Kingdom Official Wiki
Revision as of 20:06, 19 April 2026 by Purds (talk | contribs) (→Monsters: added kingdom only markers, separated day and level)

Every Midday monsters start attacking the kingdom and need to be defeated by your units. If a monster reaches your units it hits them dealing damage and applying any effects the monster might apply. If a player does a File:Ritual.png Ritual in Church, monsters have a chance to evolve. Evolved monsters have extra  Health, deal more  Damage and have a chance to drop Shards when defeated.

This page is a work in progress, may miss some content and will change.

Usage

Monsters usually attack your kingdom, but many monsters can be recruited to fight for you. Monsters can be acquired by the Hermit for free, bought from the Adventurer, summoned with the Portal, or summoned with the Prison outpost.

Monsters

History

  • If a player builds a Bonfire outpost monsters have a chance to evolve
  • In the Demo Archer used to have Crit Resistance
  • In the Demo Colossus used to do Water damage
  • In the Demo Djinn used to have a Circling attack pattern
  • In the Demo Gremlin used to Pierce Shield
  • In the Demo used to do Water damage