Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Monsters
Every
Midday monsters start attacking the kingdom and need to be defeated by your units. If a monster reaches your units it hits them dealing damage and applying any effects the monster might apply. If a player does a File:Ritual.png Ritual in
Church, monsters have a chance to evolve. Evolved monsters have extra
Health, deal more
Damage and have a chance to drop
Shards when defeated.
This page is a work in progress, may miss some content and will change.
Usage
Monsters usually attack your kingdom, but many monsters can be recruited to fight for you. Monsters can be acquired by the
Hermit for free, bought from the
Adventurer, summoned with the
Portal, or summoned with the Prison outpost.
Monsters
| Sprite | Unit | Day | Level | Physical / Magical | Stats on first day appearing | Movement pattern | Special |
|---|---|---|---|---|---|---|---|
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Archer | 1 | 1 | - | Straight | None | |
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Crossbowman | 2 |
2 | Straight | None | ||
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Clown | 2 |
2 | -None? | Applies Fatigue | ||
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Dryad | 2 | 2 | Straight | None | ||
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Monk | 3 |
3 | Stop and Go | Applies Radiance | ||
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Deathpriest | 3 |
3 | Slow | None | ||
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Mechanic | 3 | 3 | Straight | None | ||
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Djinn | 4 | 4 | Fast | Fades in and out | ||
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Jester | 4 | 4 | Straight | Applies Burn | ||
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Runescribe | 5 | 5 | Stop and Go | Applies Shock | ||
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Werewolf | 5 | 5 | -None? | Applies Bleed | ||
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Pixie | 6 | 6 | Zigzag | Fades in and out | ||
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Griffin | 6 |
6 | Circling | None | ||
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Vampire | 6 |
6 | Straight | None | ||
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Marksman | 8 | 7 | Fast | None | ||
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Psion | 8 | 7 | Stop and Go | None | ||
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Efreet | 9 | 8 | Fast | Applies Burn | ||
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Leech Mother | 9 | 8 | Slow | Applies Poisoned | ||
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Halfling | 10 | 9 | Fast | None | ||
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Satyr | 10 | 9 | Straight | None | ||
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Dinosaur | 11 | 10 | Stop and Go | None | ||
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Shaman | 11 | 10 | Stop and Go | None | ||
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Swordsman | 12 |
11 | Straight | None | ||
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Bard | 12 |
11 | Circling | None | ||
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Ghoul | 12 |
11 | Fast | Applies Bleed | ||
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Lich | 12 |
11 | Slow | Applies Fatigue | ||
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Dancer | 13 | 12 | Straight | Deals direct damage | ||
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Magus | 13 | 12 | Fast | Applies Wet | ||
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Cyclops | 15 | 13 | Stop and Go | None | ||
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Stormcaller | 15 | 13 | -None? | Applies Shock | ||
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Bee | 16 | 14 | Circling | None | ||
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Druid | 16 | 14 | Slow | Applies Weakness | ||
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Paladin | 17 |
15 | Straight | Applies Radiance | ||
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Abomination | 17 |
15 | Stop and Go | None | ||
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Arcanist | 17 | 15 | Fast | None | ||
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Banshee | 17 |
15 | Straight | Fades in and out | ||
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Berserk | 18 | 16 | Fast | Deals direct damage | ||
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Treant | 18 | 16 | -None? | None | ||
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Colossus | 19 | 17 | Stop and Go | None | ||
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Jailer | 19 | 17 | Straight | Applies Fatigue | ||
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Battle Mage | 20 | 18 | Stop and Go | None | ||
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Minotaur | 20 | 18 | Straight | None | ||
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Devil | 22 | 19 | Straight | None | ||
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Miner | 22 | 19 | Straight | None | ||
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Jouster | 23 |
20 | Fast | None | ||
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Headless | 23 |
20 | Fast | None | ||
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Qilin | 23 | 20 | Fast | None | ||
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Angel | 24 |
21 | Straight | Applies Radiance | ||
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Gremlin | 24 | 21 | Fast | Deals direct damage | ||
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Succubus | 24 | 21 | Straight | Applies Fatigue | ||
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Yeti | 25 | 22 | Fast | None | ||
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Shroom | 25 | 22 | Stop and Go | Applies Poisoned | ||
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Troll | 25 | 22 | -None? | None | ||
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Ghost | 26 |
23 | Slow | Fades in and out | ||
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Observer | 26 | 23 | Circling | None | ||
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Rogue | 26 | 23 | Stop and Go | Deals direct damage | ||
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Flamewalker | 27 | 24 | Stop and Go | None | ||
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Frost Mage | 27 | 24 | Stop and Go | Applies Freeze |




























































