Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Day
A Day is a game mechanic of Super Fantasy Kingdom. A Cycle has 29 Days.
A Day consists of 6 phases. In order Morning, Midday, Sunset, Nightfall, Moonrise and Night. The Day ends when you enter the
Tavern.
The passing of a gem, turning it from red to blue, indicates the start of a new phase.
There are 3 speeds in which you can play a Day. Normal(1X) speed, 2X speed and 3X speed. You can also pause a Day.
There are 90 seconds in the first two phases.

Workers wake up
Morning is the start of the day, were your Workers and Carriers go to work.
This phase is 30 seconds long.
The last XX seconds before the Morning phase ends, there will be a ticking sound, indicating the end of the Morning phase drawing near. After the last tick you can select your Fate of what Monsters to encounter. This is the last moment of the Day where you can safely Save and Exit. Choosing your Fate will end the Morning phase.

The Midday phase begins directly after choosing your Fate. From this point on Monsters will start to spawn throughout the day.
This phase is 60 seconds long.

When the Sunset phase begins your Workers and Carriers won't take on any more new jobs, but will finish their current job.
This phase is 9 seconds long.

When the Nightfall phase begins, Monsters will stop spawning, now you only have to defeat the remaining Monsters.
This phase is 9 seconds long.

When the Moonrise phase begins, Monsters will become Angry.
This phase is 9 seconds long.
This fase will not stop until all monsters are defeated.

The Night phase begins, when the remaining Monsters are defeated, you can now no longer build
Roads, rearrange your Units or upgrade Units.
This phase doesn't end until you enter the
Tavern.
-
Morning: Workers wake up
-
Midday: Monsters are coming
-
Sunset: Workers go home
-
Nightfall: Defeat remaining monsters
-
Moonrise: Monsters become angry
-
Night: Time to sleep


