Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Relics
Relics are a game mechanic of Super Fantasy Kingdom. They can be acquired from bosses, Armory Outpost, or provoke spots on the map.
See Units relics for a table for all relics the units benefit from.
From Boss
| Icon | Name | Effect | Requirements | Who benefits |
|---|---|---|---|---|
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Acid | -10% |
Ghost, Leechmother, Lizard | |
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Blind Love | Increase range of charmed monsters by 100% | ||
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Blood Poisoning | Hitting a Bleeding Target with |
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Bloody Knife | Increase effect of blood burst by 10% | ||
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Burning Book | Burn deals 1 more damage per tick. | ||
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Charge | Increases speed bu 30% for cavalry units. | ||
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Conductor | Hitting wet targets with |
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Cover Fire | Reduce cooldown by 20% for tank units | ||
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Crimson Heart | Units can still attack when their mana is not full. | Player | |
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Dice | First reroll per day is free | Player | |
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Disease | On first death: Boost the unit with the highest XP | ||
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Duck | Increases speed by 30% for airborne unis. | ||
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Eagle Eye | +30% |
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Eclipse | Increase effect of Fatigue by 20% | ||
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Enlightenment | Increase Radiance effect by 10% each time it stacks. | ||
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Fangs | +30% Power for Minions. | ||
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Feasting | On kill: damage units heal by 10 health | ||
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Flame Shock | Increase firelement by 50% against shocked tartgets. | ||
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Frost Arrows | All | ||
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Gas Cloud | Burn also ignites all Poison stacks for 100% damage | ||
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Greatshield | Unis with shield push monsters 30% further | ||
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Hellfire | Reduce Burn duration by 66% but doubles the damage. | ||
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Hidden Blade | Increase critical damage by 50%. | ||
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Holy Water | File:Holy.png Holy also applies wet | ||
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Honey Dipper | Increase crit by 50% for summoner units | ||
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Hourglass | Reduce cd by 25% for magic units | ||
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Hurry | Monsters with Weakness are 40% faster | ||
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Hydro Power | Increase effect of wet by 25% | ||
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Ice Breaker | When Freeze runs out, it deals 1x Power | ||
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Knock Knock | +50% knockback force for infantry units. | ||
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Lacerate | Reduce |
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Lightning Rod | Increase effect of Shock by 20% | ||
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Lute | All: 100% crit against sleeping targets. | ||
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Madness | Monsters with Fear have their armor resistance halved. | ||
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Magic Beans | Monsters do not get angry after hitting a unit. | ||
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Metal Arrows | Increase Pierce by 1 for ranged units. | ||
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Mug of Joy | First boost per day is Free | ||
| Necronomicon | Barrier can now stack. | |||
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Polishing | Overshield increases maximum shield instead. | ||
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Ragefire Gauntlet | infantry damage with full rage apply Burn. | ||
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Scroll of Darkness | Increase duration of Fatigue by 4s | ||
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Scroll of Fire | Increase duration of Burn by 4s | ||
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Scroll of Ice | Increase duration of Freeze by 4s | ||
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Scroll of Thunder | Increase duration of Shock by 4s | ||
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Scroll of Water | Increase duration of Wet by 4s | ||
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Sky Shield | Rejuvenate regenerates shield instead. | ||
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Sleep Powder | Sleep all in a 50m radius whenever a unit dies | ||
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Slippery Slope | Knockback resistance of wet targets reduced by 50% | ||
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Snow Globe | All: +50 crit against Freeze targets. | ||
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Staff of Life | Increase effect of Rejuvenation by 1. | ||
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Thick Skin | Rage can reduce damage by upto 50% | ||
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Thorny Whip | Applying Weakness to a target with stunned target deals 25 |
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Unique Horn | +50% knockback force for cavalry units. | ||
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Viper's Kiss | Poison also reduces |
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Weak Spot | Reduce armor of bleeding targets by 50% | ||
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Wrench | Repair the wall for 5 wallhp every 5s. |
Kingdom Combat Relics
Kingdom Combat Relics have no unit requirements and are always in the pool in their respective kingdoms.
| Icon | Name | Effect | Which Kingdom |
|---|---|---|---|
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Amulet of the Dead | Spawn a zombie minion when killing a fatigued target. | |
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Destiny | On crit: Apply Radiance. | |
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Hungry Shield | +25 % |
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Metal Mage | +30% |
Amaya's Kingdom Relics
Amaya's Kingdom Relics are only available in their respective kingdoms and each "break a rule" of the game in their own way.
| Icon | Name | Effect | Which Kingdom | |
|---|---|---|---|---|
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Archaeology | Gravediggers find bonepiles instead of rocks | ||
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Bait | One more animal spawns each morning. | ||
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Berry Bread | 2x berry to bread in Bakery. | ||
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Better Berries | berry grant 2 XP. | ||
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Big Daddy | Spawns one bloat each morning, as long as there are 13 rats | ||
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Bloody Mary | Blood to Potion in Brewery. Boost efficiency 100%. | ||
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Bone Growth | When there is no bonepile, one appears at night. | ||
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Bone Mill | Bone to 2 Paper in Paper Mill. | ||
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Booze | 2x wheat to beer in Brewery. Boost efficiency +50% | ||
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Bush of Life | The last remaining bush replenishes overnight. | ||
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Cookies | Increase chance for world events. | ||
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Deforestation | Woodcutters are 0.2s faster for every tree deposit. | ||
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Fields of Glory | At morning: Get 1 faith for every 5 fields. | ||
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Fish Filet | Uneaten Fish gets cut into Meat. | ||
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Fishing Net | Fish swarms stay but take longer to harvest. | ||
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Fishing Rod | Fish swarms respawn faster. | ||
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Forbidden Fruit | For every two bushes, a new one grows overnight! | ||
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Gold Digger | The geologist chance increases by 2% for every ore deposit. | ||
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Greenhouse | For every two bushes, a new one grows overnight! | ||
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Inheritance | When destroying graves you find 4 coins. | ||
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Motivation | For every bonepile, gravediggers are more likely to find something. | ||
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Mug of Joy | First boost per day is Free | ||
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Plague | At night, one rat spawns for every 6 thickets. | ||
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Prohibition | water to beer in Brewery. Boost efficiency -50%. | ||
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Pumpking | Pumpkins grow faster. | ||
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Punch | berry to beer in Brewery. Boost efficiency 100%. | ||
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Purge | At night, gain 1 faith for every 3 idle worker. | ||
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Rat-on-a-Stick | rats bones to candy in Candy Store. | ||
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Recycling | The king summons workers instead of generating taxes. | ||
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Sacrificaial Tablet | Elemental units can equip items. | ||
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Scissors | When removing thickets 2 coins drop. | ||
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Soup | beer can be eaten for 2 XP | ||
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Bone | Spawns 3 bones. | ||
| Bush | Spawns 4 bushes. | |||
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Grave | Spawns 2 graves. | ||
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Ore | Spawns 3 ores. | ||
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Pumpkin | Spawns 3 Pumpkins. | ||
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Rock | Spawns 4 rocks. | ||
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Tree | Spawns 5 Trees. | ||
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Sweet Tooth | candy grant 4 XP. | ||
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Wilderness | At night, one animal spawns for every 8 thickets. | ||
| File:Zombie.png | Zombie | Spawns one carrier. |
Dungeon Relics
Dungeon Relics have no unit requirements and are found as a reward from dungeons.
| Icon | Name | Effect | Which dungeon |
|---|---|---|---|
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Fire Shield | Units with shield gain burn immunity | |
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Fire in a Bottle | burn targets in a 20m radius whenever a |
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Unholy Aura | Monsters are 20% slower. | |
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Glasses |
History
Game history
This section is about how features of the game have changed. The listed features may not be in the game anymore.
Some relics have since been removed since they were added to the game
Removed Relics
| Icon | Name | Effect | Requirements | Who benefits |
|---|---|---|---|---|
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Heavenly Harp | +30% |
Monk, Selene | |
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Holy Light | +100% File:Holy.png Holy against Taunted | Monk | |
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Trap | Increase the duration of Freeze by 2s | Selene Frost Mage Ice Elemental |
Removed Generic Relics
Generic Relics had no unit requirements and could also be Obtained from World Events.
| Icon | Name | Effect |
|---|---|---|
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Armor | |
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Bow | |
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Cloak | |
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Helmet | |
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Knife | |
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Shield | |
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Staff | |
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Sword |



















































































































