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Day

From Super Fantasy Kingdom Official Wiki
Revision as of 01:44, 21 November 2025 by Purds (talk | contribs) (A start of the Day page)
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A Day is a game mechanic of Super Fantasy Kingdom. A Cycle has 29 Days.

A Day consists of 6 phases. In order Morning, Midday, Sunset, Nightfall, Moonrise and Night. The Day ends when you enter the Tavern.

Morning:
Workers wake up

Morning is the start of the day, were your Workers and Carriers go to work. The last XX seconds before the Morning phase ends, there will be a ticking sound, indicating the end of the Morning phase drawing near. After the last tick you can select your Fate of what Monsters to encounter. This is the last moment of the Day where you can safely Save and Exit. Choosing your Fate will end the Morning phase.

This phase is XX seconds long.

Midday: Monsters are coming

The Midday phase begins directly after choosing your Fate. From this point on Monsters will start to spawn throughout the day.

This phase is XX seconds long.

Sunset: Workers go home

When the Sunset phase begins your Workers and Carriers won't take on any more new jobs, but will finish their current job.

This phase is XX seconds long.

Nightfall: Defeat remaining Monsters

When the Nightfall phase begins, Monsters will stop spawning, now you only have to defeat the remaining Monsters.

This phase is XX seconds long.

Moonrise: Monsters become angry

When the Moonrise phase begins, Monsters will become Angry.

This phase is XX seconds long.

This fase will not stop until all monsters are defeated.

Night: Time to sleep

The Night phase begins, when the remaining Monsters are defeated, you can now no longer build Roads, rearrange your Units or upgrade Units.

This phase doesn't end until you enter the Tavern.