Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Relics
Relics are a game mechanic of Super Fantasy Kingdom. They can be acquired from bosses, Armory Outpost, or provoke spots on the map.
See Units relics for a table for all relics the units benefit from.
From Boss
| Icon | Name | Effect | Requirements | Who benefits |
|---|---|---|---|---|
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Acid | -10% |
Ghost, Leechmother, Lizard | |
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Blind Love | Increase range of charmed monsters by 100% | ||
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Blood Poisoning | Hitting a Bleeding Target with |
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Bloody Knife | Increase effect of blood burst by 10% | ||
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Burning Book | Burn deals 1 more damage per tick. | ||
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Charge | Increases speed bu 30% for cavalry units. | ||
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Conductor | Hitting wet targets with |
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Cover Fire | Reduce cooldown by 20% for tank units | ||
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Crimson Heart | Units can still attack when their mana is not full. | Player | |
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Dice | First reroll per day is free | Player | |
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Disease | On first death: Boost the unit with the highest XP | ||
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Duck | Increases speed by 30% for airborne unis. | ||
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Eagle Eye | +30% |
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Eclipse | Increase effect of Fatigue by 20% | ||
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Enlightenment | Increase Radiance effect by 10% each time it stacks. | ||
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Fangs | +30% Power for Minions. | ||
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Feasting | On kill: damage units heal by 10 health | ||
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Flame Shock | Increase firelement by 50% against shocked tartgets. | ||
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Frost Arrows | All | ||
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Gas Cloud | Burn also ignites all Poison stacks for 100% damage | ||
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Greatshield | Unis with shield push monsters 30% further | ||
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Hellfire | Reduce Burn duration by 66% but doubles the damage. | ||
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Hidden Blade | Increase critical damage by 50%. | ||
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Holy Water | File:Holy.png Holy also applies wet | ||
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Honey Dipper | Increase crit by 50% for summoner units | ||
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Hourglass | Reduce cd by 25% for magic units | ||
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Hurry | Monsters with Weakness are 40% faster | ||
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Hydro Power | Increase effect of wet by 25% | ||
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Ice Breaker | When Freeze runs out, it deals 1x Power | ||
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Knock Knock | +50% knockback force for infantry units. | ||
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Lacerate | Reduce |
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Lightning Rod | Increase effect of Shock by 20% | ||
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Lute | All: 100% crit against sleeping targets. | ||
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Madness | Monsters with Fear have their armor resistance halved. | ||
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Magic Beans | Monsters do not get angry after hitting a unit. | ||
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Metal Arrows | Increase Pierce by 1 for ranged units. | ||
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Mug of Joy | First boost per day is Free | ||
| Necronomicon | Barrier can now stack. | |||
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Polishing | Overshield increases maximum shield instead. | ||
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Ragefire Gauntlet | infantry damage with full rage apply Burn. | ||
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Scroll of Darkness | Increase duration of Fatigue by 4s | ||
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Scroll of Fire | Increase duration of Burn by 4s | ||
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Scroll of Ice | Increase duration of Freeze by 4s | ||
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Scroll of Thunder | Increase duration of Shock by 4s | ||
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Scroll of Water | Increase duration of Wet by 4s | ||
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Sky Shield | Rejuvenate regenerates shield instead. | ||
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Sleep Powder | Sleep all in a 50m radius whenever a unit dies | ||
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Slippery Slope | Knockback resistance of wet targets reduced by 50% | ||
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Snow Globe | All: +50 crit against Freeze targets. | ||
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Staff of Life | Increase effect of Rejuvenation by 1. | ||
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Thick Skin | Rage can reduce damage by upto 50% | ||
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Thorny Whip | Applying Weakness to a target with stunned target deals 25 |
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Unique Horn | +50% knockback force for cavalry units. | ||
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Viper's Kiss | Poison also reduces |
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Weak Spot | Reduce armor of bleeding targets by 50% | ||
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Wrench | Repair the wall for 5 wallhp every 5s. |
Kingdom Combat Relics
Kingdom Combat Relics have no unit requirements and are always in the pool in their respective kingdoms.
| Icon | Name | Effect | Which Kingdom |
|---|---|---|---|
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Amulet of the Dead | -10% |
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Destiny | On crit: Apply Radiance. | |
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Hungry Shield | +25 % |
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Metal Mage | +30% |
Amaya's Kingdom Relics
Amaya's Kingdom Relics are only available in their respective kingdoms and each "break a rule" of the game in their own way.
| Icon | Name | Effect | Which Kingdom | |
|---|---|---|---|---|
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Archaeology | For every two bushes, a new one grows overnight! | ||
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Bait | For every two bushes, a new one grows overnight! | ||
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Berry Bread | For every two bushes, a new one grows overnight! | ||
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Better Berries | For every two bushes, a new one grows overnight! | ||
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Big Daddy | For every two bushes, a new one grows overnight! | ||
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Bloody Mary | For every two bushes, a new one grows overnight! | ||
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Bone Growth | For every two bushes, a new one grows overnight! | ||
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Bone Mill | For every two bushes, a new one grows overnight! | ||
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Booze | For every two bushes, a new one grows overnight! | ||
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Bush of Life | For every two bushes, a new one grows overnight! | ||
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Cookies | For every two bushes, a new one grows overnight! | ||
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Deforestation | For every two bushes, a new one grows overnight! | ||
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Fields of Glory | For every two bushes, a new one grows overnight! | ||
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Fish Filet | For every two bushes, a new one grows overnight! | ||
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Fishing Net | For every two bushes, a new one grows overnight! | ||
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Fishing Rod | For every two bushes, a new one grows overnight! | ||
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Forbidden Fruit | For every two bushes, a new one grows overnight! | ||
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Gold Digger | For every two bushes, a new one grows overnight! | ||
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Greenhouse | For every two bushes, a new one grows overnight! | ||
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Inheritance | For every two bushes, a new one grows overnight! | ||
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Motivation | For every two bushes, a new one grows overnight! | ||
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Mug of Joy | First boost per day is Free | ||
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Plague | For every two bushes, a new one grows overnight! | ||
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Prohibition | For every two bushes, a new one grows overnight! | ||
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Pumpking | For every two bushes, a new one grows overnight! | ||
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Punch | For every two bushes, a new one grows overnight! | ||
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Purge | For every two bushes, a new one grows overnight! | ||
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Rat-on-a-Stick | For every two bushes, a new one grows overnight! | ||
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Recycling | For every two bushes, a new one grows overnight! | ||
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Sacrificaial Tablet | For every two bushes, a new one grows overnight! | ||
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Scissors | For every two bushes, a new one grows overnight! | ||
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Soup | For every two bushes, a new one grows overnight! | ||
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Bone | Spawns X resources | ||
| File:Bush.png | Bush | Spawns X resources | ||
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Grave | Spawns X resources | ||
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Ore | Spawns X resources | ||
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Pumpkin | Spawns X resources | ||
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Rock | Spawns X resources | ||
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Tree | Spawns X resources | ||
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Sweet Tooth | Spawns X resources | ||
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Wilderness | Spawns X resources | ||
| File:Zombie.png | Zombie | Spawns X resources |
Dungeon Relics
Dungeon Relics have no unit requirements and are found as a reward from dungeons.
| Icon | Name | Effect | Which dungeon |
|---|---|---|---|
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Fire Shield | Units with shield gain burn immunity | |
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Fire in a Bottle | burn targets in a 20m radius whenever a |
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Unholy Aura | Monsters are 20% slower. | |
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Glasses |
History
Some relics have since been removed since they were added to the game
Removed Relics
| Icon | Name | Effect | Requirements | Who benefits |
|---|---|---|---|---|
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Heavenly Harp | +30% |
Monk, Selene | |
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Holy Light | +100% File:Holy.png Holy against Taunted | Monk | |
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Trap | Increase the duration of Freeze by 2s | Selene Frost Mage Ice Elemental |
Removed Generic Relics
Generic Relics had no unit requirements and could also be Obtained from World Events.
| Icon | Name | Effect |
|---|---|---|
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Armor | |
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Bow | |
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Cloak | |
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Helmet | |
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Knife | |
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Shield | |
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Staff | |
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Sword |



















































































































