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Effects

From Super Fantasy Kingdom Official Wiki
Revision as of 17:03, 19 January 2024 by wgg>Emilyba (→Stun: added gif)

Effects temporarily change the stats of units and can be caused by other units or the environment like the weather. Effects mostly effect combat.

Heroes can cause effects with abilities, some of these have to be unlocked at the Witch.

Barrier

Barrier makes invincible but vanishes 0.5s after being hit.

Causes BarrierBenefits from Barrier

    Bleeding

    Bleeding applies 20% health as direct damage once over a threshold.

    Causes BleedingBenefits from Bleeding
    • Bee requires passive
    • Jailer requires passive

    Burn

    Burn X applies X damage every second.

    Causes BurnBenefits from Burn

    Confusion

    Confusion makes monster run in a random direction.

    Causes ConfusionBenefits from Confusion

        Fatigue

        Fatigue decreases physical defense by 20%.

        Causes FatigueBenefits from Fatigue
        • Lich requires passive

        Fear

        Fear causes monsters to run away.

        Causes FearBenefits from Fear

        Freeze

        Freeze: +20% cooldown and -20% movement speed.

        Causes FreezeBenefits from Freeze

        Overheal

        Overheal X heals X health not limited by maximum.

        Causes OverhealBenefits from Overheal
        • Druid requires passive, applies on adjacent units
        • Selene with upgrade Heal
        • Vampire requires passive, buff self on hit
        • Vampire requires passive, buff self on hit

        Poison

        Poison X applies X damage every second; stacks.

        Causes PoisonBenefits from Poison

            Radiance

            Radiance decreases magical defense by 20%.

            Causes RadianceBenefits from Radiance

            Rejuvenate

            Rejuvenate X heals X health per second.

            Causes RejuvenateBenefits from Rejuvenate
            • Monk requires passive, applies to all units

              Shock

              Shock increases chance to receive critical hits by 25%.

              Causes ShockBenefits from Shock

              Sleep

              Sleep immobilizes target until it gets attacked.

              Causes SleepBenefits from Sleep

                Stun

                Stun immobilizes target for 1s.

                A stunned Skeleton
                A stunned Skeleton
                Causes StunBenefits from Stun

                Taunt

                Taunt attracts targets for 5s. Heroes like the Swordsman can taunt enemies, distracting them from other heroes and making them more vulnerable to certain attacks.

                Causes TauntBenefits from Taunt

                Weakness

                Weakness decreases damage by 40% for 7.5 seconds..

                Causes WeaknessBenefits from Weakness

                  Wet

                  Wet increases status effect duration by +20%. Rain or some attacks like the Monk's blessing attack with the relic Holy Water can make units wet.

                  A wet skeleton
                  A wet skeleton
                  Causes WetBenefits from Wet

                  Tactics

                  Effect Caused by Synergies
                  Barrier Lich
                  Bleeding Werewolf Miner
                  Burn Kaiju, Fire Elemental, Jailer, Jester
                  Confusion
                  Fatigue Deathpriest, Skeleton Skeleton
                  Fear Lich Jailer
                  Freeze Snow, Snow Storm, Ice Elemental
                  Overheal
                  Poison Ghost, Leech Mother, Lizard Lizard
                  Radiance Monk
                  Rejuvenate Monk, Pixie
                  Shock Lightning, Lightning Storm, Lightning Elemental, Runescribe, Shaman
                  Sleep Pixie
                  Stun Cyclops, Treant, Knight with Shield of mankind B Satyr
                  Taunt Swordsman, Shaman
                  Weakness
                  Wet Rain, Rain Storm, Lightning Storm, Water Elemental Runescribe