Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Stats

From Super Fantasy Kingdom Official Wiki
Revision as of 20:06, 18 November 2025 by Purds (talk | contribs) (→General stats: according to feryaz in discord: range = activation zone, duration = length of attack)

Stats of units describe their properties which mainly affects combat.

General stats

Damage

Damage describe the amount of damage the unit applies when it attacks enemies.

Health

Health (Health Points, HP) describe the hit points of a unit. When attacked they can decrease and once they reach 0, the unit is downed.

Mana

Mana Some units have mana instead of health. Attacking costs them mana. Mana regenerates faster the fuller it is.

Shield

Shield describe the general resistance of a unit, it usually decreases the received damage.

Rage

Rage The more rage, the less damage received. While rage is full units do 25% more damage. Attacking generates rage, but its lost over time and by the unit taking damage.

Critical Chance

Critical Chance describes the probability an attack deals critical damage, which is much higher than the usually dealt damage.

Armor

Armor describe the resistance versus physical damage.

Resistance

Resistance describe the resistance versus magical damage.

Knockback

Knockback effects the distance enemies are pushed back when attacked.

Range

Ranges in m on the fighting area

Range describes the distance of the activation zone to start an attack.

Area

Area (Area of Effect, AoE) describes the area an action has effect on. Usually its range is circular and the dimensions are given by its radius or diameter.

Speed

Speed effects velocity of the unit when moving.

Cooldown

Cooldown describes the time between a repetition of an action, e.g. the time between shooting arrows.

Duration

Duration of effects and attack, e.g. how long an attack lasts.

Piercing

Piercing describes the amount of monsters one attack can hit.

Extra player stats

These stats are exclusive to the player and can have global effects on the cycle.

Reroll

Reroll allows to exchange the displayed units with random other ones in a unit selection window, e.g. in a shop.

Banish

Banish on unit selection screens units can be banned and won't show up in later selections.

Global Stats

Curse

Curse effects the difficulty of a cycle. The higher the curse, the more and stronger the enemies (one day per curse increase). The curse of a cycle can be selected at the start.

History

Game history

This section is about how features of the game have changed. The listed features may not be in the game anymore.

  • Curse was originally a Hero power up, this was moved in Demo build 41
  • Charm Was an additional upgrade purchasable as a Hero upgrade which Increases the amount of enemies by 20% each rank. Added in Playtest RC 28 and removed in Demo build 17
  • Revival Was an additional upgrade purchasable as a Hero upgrade which was intended to revive the Hero once downed. Added in Playtest RC 28 and removed in Demo build 41
  • Magnet Was an additional upgrade purchasable as a Hero upgrade which was intended to make collection of Treasure easier. In earlier builds collection of Treasure (the Shards equivalent resource) was manual with the drops needing to be hovered over with the cursor to collect. Added in Playtest RC 28 and removed in Demo build 41
  • Greed had an effect on the amount of Shards the player gained after a run.