Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Combat

From Super Fantasy Kingdom Official Wiki
Revision as of 03:32, 12 October 2023 by wgg>Emilyba (Reworked page WIP)

WIP

Every afternoon monsters attack the kingdom and need to be defeated by your units. If a monster reaches your units it's a breach and the unit looses health points which can down them. If all your units are downed or specifically if your Hero unit is downed you lose and monsters invade your kingdom. Downed units can be revived when they get food in the Tavern after combat is completed. They can also be revived by being moved into the Graveyard. If a unit is revived by eating in the Tavern it misses out on any XP it would have gained from the food it consumes. A unit revived in the Graveyard is revived before the tavern and thus will get XP from the food eaten.

Damage and Defense

The abilities which units use to defeat monsters deal damage in two different categories: Physical Damage and Magic Damage. Each of which's damage is reduced by it stat counterparts  Physical Defense and  Magical Defense.

Elements

Some abilities also have an associated element with them. Some races have weaknesses to these elements as well as some units will power up other units with specific elements. The current elements are:

Effects

Some abilities have additional effects they can cause:

  • Wet
  • Freeze
  • Shocked
  • Burning
  • Bleed
  • Stun
  • Taunt
  • Poison
  • Weakness
  • Radiance
  • Fatigue
  • Confusion
  • Fear
  • Sleep


Classifiaction

Each Unit has a couple of classifications which help determine its role in combat and its strengths. There are 3 categories: Movement, Attack Style and Role.

Movements

There are three types of Movement: Infantry, Airborne and Cavalry.

Attack Styles

There are four Styles of Attack: Melee, Ranged, Magic and Summoner.

Roles

There are three Roles: Tank, File:Damage (combat).png Damage and Support.