Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Units: Difference between revisions

From Super Fantasy Kingdom Official Wiki
added unlocking and onTower as variables
temporary removed unlocking until fully fixed
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Currently in the Demo all units except those apart of the {{ItemLink|Human}} [[Kingdom]] are summoned by the [[Hermit]], [[Adventurer]], Prison [[Outpost]], or via the [[portal]]. {{ItemLink|Human}} [[Kingdom]] units can be bought for resources on the map. It is assumed that in each [[Kingdom]] their respective units will be purchasable on their map and all other [[Kingdom]]'s units will be summoned. To revive a dead unit you can lay it to rest in the  {{ItemLink|Graveyard}} or make sure it has food to eat in the {{ItemLink|Tavern}} after combat.
Currently in the Demo all units except those apart of the {{ItemLink|Human}} [[Kingdom]] are summoned by the [[Hermit]], [[Adventurer]], Prison [[Outpost]], or via the [[portal]]. {{ItemLink|Human}} [[Kingdom]] units can be bought for resources on the map. It is assumed that in each [[Kingdom]] their respective units will be purchasable on their map and all other [[Kingdom]]'s units will be summoned. To revive a dead unit you can lay it to rest in the  {{ItemLink|Graveyard}} or make sure it has food to eat in the {{ItemLink|Tavern}} after combat.


=== Upgrading ===
== Promotion ==
Summoned units have a fixed Upgrade Cost of {{IconLinkSequence|Ingot|quantity1=3|quantity2=6|quantity3=10}}.
{{PromotionInfoUnits}}


{{clear}}
{{clear}}
==Units==
==Units==
{{UnitsTable|unlocking=1|onTower=1}}
{{UnitsTable|unlocking=|onTower=1}}
 
== History ==
* Changed in the [[Early Access 0.7.052]] update.
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s.
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom.
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be unlocked by either completing their quest or on a certain {{ItemLink|Kingdom Level}}.


{{nav units}}
{{nav units}}

Revision as of 02:53, 23 April 2026

Units can be placed to defend your kingdom from attacking monsters.

Acquiring

Currently in the Demo all units except those apart of the Human Kingdom are summoned by the Hermit, Adventurer, Prison Outpost, or via the portal. Human Kingdom units can be bought for resources on the map. It is assumed that in each Kingdom their respective units will be purchasable on their map and all other Kingdom's units will be summoned. To revive a dead unit you can lay it to rest in the Graveyard or make sure it has food to eat in the Tavern after combat.

Promotion

Day Promotion

Promotion costs during the Day in another’s Kingdom differ per kingdom of Human and Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them

Costs human Kingdom
PromotionCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot
Costs undead Kingdom
PromotionCosts
3 ×  Book
6 ×  Book
10 ×  Book
Nightly Tavern Promotion

Promotion costs Inside the Tavern differ per active Curse level.

Tavern Costs
Promotion Curse 0 Curse 1 Curse 2 Curse 3 Curse 4 Curse 5
5 ×  Coins 6 ×  Coins 7 ×  Coins 8 ×  Coins 9 ×  Coins 10 ×  Coins
15 ×  Coins 17 ×  Coins 19 ×  Coins 21 ×  Coins 23 ×  Coins 25 ×  Coins
30 ×  Coins 34 ×  Coins 38 ×  Coins 42 ×  Coins 46 ×  Coins 50 ×  Coins

Units



Icon Name Damage Type Element Movement Attack Style Role Kingdom On Tower
Abomination Abomination Physical Ice Infantry Ranged Tank Undead no
Angel Angel Physical Light Airborne Melee Damage Human no
Archer Archer Physical None Infantry Ranged Damage Elven yes
Banshee Banshee Magic Ice Airborne Magic Support Undead no
Bard Bard Magic None Infantry Summoner Support Human no
Bee Bee Physical Plant Airborne Summoner Damage Swamp no
Berserk Berserk Physical None Infantry Melee Damage Dwarven yes
Clown Clown Physical None Infantry Ranged Damage Undead yes
Colossus Colossus Magic Water Infantry Summoner Tank Desert no
Crossbowman Crossbowman Physical None Infantry Ranged Damage Human yes
Cyclops Cyclops Physical Rock Infantry Melee Damage Barbarian no
Dancer Dancer Physical None Infantry Melee Damage Elven no
Dark Elemental Dark Elemental Magic Dark Airborne Magic Support Elemental no
Deathpriest Deathpriest Magic Dark Infantry Summoner Support Undead yes
Devil Devil Physical Fire Infantry Magic Tank Demon yes
Dinosaur Dinosaur Physical None Cavalry Melee Tank Swamp no
Djinn Djinn Magic None Airborne Magic Damage Desert no
Druid Druid Magic None Infantry Summoner Support Elven no
Dryad Dryad Physical Plant Airborne Magic Damage Nature no
Fire Elemental Fire Elemental Magic Fire Airborne Magic Damage Elemental no
Flamewalker Flamewalker Physical Fire Cavalry Ranged Tank Dwarven no
Frost Mage Frost Mage Magic Ice Infantry Magic Damage Elven yes
Ghost Ghost Magic Toxic Airborne Summoner Support Undead no
Ghoul Ghoul Physical Dark Infantry Melee Support Undead no
Gremlin Gremlin Physical None Infantry Ranged Damage Desert yes
Griffin Griffin Physical Light Airborne Ranged Support Human yes
Halfling Halfling Physical Rock Infantry Ranged Support Elven no
Headless Headless Magic Dark Cavalry Magic Damage Undead no
Ice Elemental Ice Elemental Magic Ice Airborne Magic Support Elemental no
Jailer Jailer Physical Fire Infantry Melee Damage Demon no
Jester Jester Physical Fire Infantry Ranged Support Demon yes
Jouster Jouster Physical None Cavalry Melee Support Human no
Leech Mother Leech Mother Physical Toxic Infantry Summoner Support Swamp no
Lich Lich Magic Dark Infantry Magic Damage Undead yes
Lightning Elemental Lightning Elemental Magic None Airborne Magic Damage Elemental no
Magus Magus Magic Water Airborne Magic Support Desert yes
Marksman Marksman Physical None Infantry Ranged Damage Dwarven yes
Mechanic Mechanic Physical Electric Infantry Summoner Damage Dwarven no
Miner Miner Physical Fire Infantry Ranged Support Dwarven yes
Monk Monk Magic Light Infantry Magic Support Human no
Observer Observer Magic None Airborne Magic Damage Desert no
Paladin Paladin Physical Light Infantry Melee Damage Human no
Pixie Pixie Magic Light Airborne Magic Support Nature no
Psion Psion Magic Dark Infantry Magic Support Swamp yes
Rogue Rogue Physical Ice Infantry Melee Damage Elven no
Runescribe Runescribe Magic Electric Infantry Magic Damage Dwarven no
Satyr Satyr Magic None Infantry Magic Support Nature no
Shaman Shaman Magic Electric Infantry Magic Tank Barbarian yes
Shroom Shroom Magic Toxic Infantry Magic Support Swamp no
Stormcaller Stormcaller Magic Electric Infantry Summoner Damage Barbarian yes
Succubus Succubus Physical None Airborne Melee Support Demon no
Swordsman Swordsman Physical None Infantry Melee Tank Human no
Treant Treant Physical Plant Infantry Melee Tank Nature no
Troll Troll Physical Rock Infantry Ranged Tank Barbarian yes
Vampire Vampire Physical None Airborne Summoner Tank Undead yes
Water Elemental Water Elemental Magic Water Airborne Magic Damage Elemental no
Werewolf Werewolf Physical None Infantry Melee Damage Nature no
Wind Elemental Wind Elemental Magic None Airborne Magic Support Elemental no
Yeti Yeti Physical Ice Cavalry Melee Tank Elven no

History

  • Units now promote with Coins, they used to promote with Ingots.
  • Unit evolution used to require you to have their dwelling on the map. This can be done by building it on a File:Pentacle.png Pentacle spot, or by discovering it on the map while playing their Kingdom.
  • the Trapper was introduced as the new unlocking method for Units. The Units used to be unlocked by either completing their quest or on a certain Kingdom Level.