Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Units: Difference between revisions
added unlocking and onTower as variables |
temporary removed unlocking until fully fixed |
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Currently in the Demo all units except those apart of the {{ItemLink|Human}} [[Kingdom]] are summoned by the [[Hermit]], [[Adventurer]], Prison [[Outpost]], or via the [[portal]]. {{ItemLink|Human}} [[Kingdom]] units can be bought for resources on the map. It is assumed that in each [[Kingdom]] their respective units will be purchasable on their map and all other [[Kingdom]]'s units will be summoned. To revive a dead unit you can lay it to rest in the {{ItemLink|Graveyard}} or make sure it has food to eat in the {{ItemLink|Tavern}} after combat. | Currently in the Demo all units except those apart of the {{ItemLink|Human}} [[Kingdom]] are summoned by the [[Hermit]], [[Adventurer]], Prison [[Outpost]], or via the [[portal]]. {{ItemLink|Human}} [[Kingdom]] units can be bought for resources on the map. It is assumed that in each [[Kingdom]] their respective units will be purchasable on their map and all other [[Kingdom]]'s units will be summoned. To revive a dead unit you can lay it to rest in the {{ItemLink|Graveyard}} or make sure it has food to eat in the {{ItemLink|Tavern}} after combat. | ||
== | == Promotion == | ||
{{PromotionInfoUnits}} | |||
{{clear}} | {{clear}} | ||
==Units== | ==Units== | ||
{{UnitsTable|unlocking= | {{UnitsTable|unlocking=|onTower=1}} | ||
== History == | |||
* Changed in the [[Early Access 0.7.052]] update. | |||
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s. | |||
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom. | |||
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be unlocked by either completing their quest or on a certain {{ItemLink|Kingdom Level}}. | |||
{{nav units}} | {{nav units}} | ||
Revision as of 02:53, 23 April 2026
Units can be placed to defend your kingdom from attacking monsters.
Acquiring
Currently in the Demo all units except those apart of the
Human Kingdom are summoned by the Hermit, Adventurer, Prison Outpost, or via the portal.
Human Kingdom units can be bought for resources on the map. It is assumed that in each Kingdom their respective units will be purchasable on their map and all other Kingdom's units will be summoned. To revive a dead unit you can lay it to rest in the
Graveyard or make sure it has food to eat in the
Tavern after combat.
Promotion
Day Promotion
Promotion costs during the
Day in another’s Kingdom differ per kingdom of
Human and
Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them
Nightly Tavern Promotion
Promotion costs Inside the Tavern differ per active
Curse level.
| Promotion | ||||||
|---|---|---|---|---|---|---|
| 5 × |
6 × |
7 × |
8 × |
9 × |
10 × | |
| 15 × |
17 × |
19 × |
21 × |
23 × |
25 × | |
| 30 × |
34 × |
38 × |
42 × |
46 × |
50 × |
Units
History
- Changed in the Early Access 0.7.052 update.
- Units now promote with
Coins, they used to promote with
Ingots. - Unit evolution used to require you to have their dwelling on the map. This can be done by building it on a File:Pentacle.png Pentacle spot, or by discovering it on the map while playing their Kingdom.
- the
Trapper was introduced as the new unlocking method for Units. The Units used to be unlocked by either completing their quest or on a certain
Kingdom Level.
- Units now promote with





























































