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If you notice any errors, feel free to correct them.

Monsters: Difference between revisions

From Super Fantasy Kingdom Official Wiki
→Monsters: added kingdom only markers, separated day and level
added more info on unlocking units
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Every {{ItemLink|Midday}} '''monsters''' start attacking the kingdom and need to be defeated by your [[units]].  If a '''monster''' reaches your units it hits them dealing damage and applying any effects the '''monster''' might apply. If a player does a {{ItemLink|Ritual}} in {{ItemLink|Church}}, '''monsters''' have a chance to evolve. Evolved '''monsters''' have extra {{stat|hp|Health}}, deal more {{stat|dm|Damage}} and have a chance to drop {{ItemLink|Shards}} when defeated.
Every {{ItemLink|Midday}} '''monsters''' start attacking the kingdom and need to be defeated by your [[units]].  If a '''monster''' reaches your units it hits them dealing damage and applying any effects the '''monster''' might apply. If a player does a {{ItemLink|Ritual}} in {{ItemLink|Church}}, '''monsters''' have a chance to evolve. Evolved '''monsters''' have extra {{stat|hp|Health}}, deal more {{stat|dm|Damage}} and have a chance to drop {{ItemLink|Coins}} when defeated.


{{wip}}
{{wip}}
==Usage==
==Usage==
'''Monsters''' usually attack your kingdom, but many '''monsters''' can be recruited to fight for you. '''Monsters''' can be acquired by the {{ItemLink|Hermit}} for free, bought from the {{ItemLink|Adventurer}}, summoned with the {{ItemLink|Portal}}, or summoned with the Prison [[outpost]].
'''Monsters''' attack your kingdom, if you catch an attacking '''monster''' in a trap from the {{ItemLink|Trapper}} then they will be permanently unlocked as a [[Unit]] for that [[Kingdom]]. You can tell whether you already unlocked a unit based on the cage Icon that is displayed next to it if you have it unlocked.


== Monsters ==
== Fate Selection ==
'''Monsters''' always are in the same Fate Day Selection, So the {{ItemLink|Dryad}} will always appear on day 2 Fate selection, and will continue appearing all days after that, but are less likely to appear every day that passes.


[[Units]] will never appear in their own [[Kingdom]] as '''monsters''', so the {{ItemLink|Crossbowman}} will never appear in the {{ItemLink|Human}} kingdom as a '''monster''' and the {{ItemLink|Clown}} will never appear in the {{ItemLink|Undead}} kingdom as a '''monster'''.
All stats are based on {{ItemLink|Curse}} 0.
{| class="wikitable sortable stickyheader"
{| class="wikitable sortable stickyheader"
! Sprite !! Unit !! Day !! Level !! Physical / Magical !! Stats on first day appearing !! Movement pattern !! Special
! Sprite !! Unit !! Day !! Level !! Physical / Magical !! Stats on first day appearing !! Movement pattern !! Special

Revision as of 20:53, 19 April 2026

Every Midday monsters start attacking the kingdom and need to be defeated by your units. If a monster reaches your units it hits them dealing damage and applying any effects the monster might apply. If a player does a File:Ritual.png Ritual in Church, monsters have a chance to evolve. Evolved monsters have extra  Health, deal more  Damage and have a chance to drop Coins when defeated.

This page is a work in progress, may miss some content and will change.

Usage

Monsters attack your kingdom, if you catch an attacking monster in a trap from the Trapper then they will be permanently unlocked as a Unit for that Kingdom. You can tell whether you already unlocked a unit based on the cage Icon that is displayed next to it if you have it unlocked.

Fate Selection

Monsters always are in the same Fate Day Selection, So the Dryad will always appear on day 2 Fate selection, and will continue appearing all days after that, but are less likely to appear every day that passes.

Units will never appear in their own Kingdom as monsters, so the Crossbowman will never appear in the Human kingdom as a monster and the Clown will never appear in the Undead kingdom as a monster.

All stats are based on Curse 0.

History

  • If a player builds a Bonfire outpost monsters have a chance to evolve
  • In the Demo Archer used to have Crit Resistance
  • In the Demo Colossus used to do Water damage
  • In the Demo Djinn used to have a Circling attack pattern
  • In the Demo Gremlin used to Pierce Shield
  • In the Demo used to do Water damage