Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Effects: Difference between revisions

From Super Fantasy Kingdom Official Wiki
added Charm
added Boost, Pinned, Hungry to effects
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{{CaptionImage|image=Bleeding.gif|float=right|caption=A bleeding skeleton}}
{{CaptionImage|image=Bleeding.gif|float=right|caption=A bleeding skeleton}}
{{EffectSynergyTable|Bleeding}}
{{EffectSynergyTable|Bleeding}}
{{clear}}
== Boost ==
{{EffectStore
| name = Boost
| effect = Boosted units attack 25% faster
}}.
{{CaptionImage|image=Boost.gif|float=right|caption=A boosted skeleton}}
{{EffectSynergyTable|Boost}}
{{clear}}
{{clear}}


Line 37: Line 46:
{{EffectStore
{{EffectStore
| name = Charm
| name = Charm
| effect = Charmed targets stand still and attack near monsters.
| effect = Charmed targets stand still and attack near monsters
}}.
}}.
{{CaptionImage|image=Charm.gif|float=right|caption=A charmed skeleton}}
{{CaptionImage|image=Charm.gif|float=right|caption=A charmed skeleton}}
Line 77: Line 86:
{{CaptionImage|image=Freeze.gif|float=right|caption=A Frozen skeleton}}
{{CaptionImage|image=Freeze.gif|float=right|caption=A Frozen skeleton}}
{{EffectSynergyTable|Freeze}}
{{EffectSynergyTable|Freeze}}
{{clear}}
== Hungry ==
{{EffectStore
| name = Hungry
| effect = Hungry: cooldown is increased by 25%
}}.
{{CaptionImage|image=Hungry.gif|float=right|caption=A Hungry skeleton}}
{{EffectSynergyTable|Hungry}}
{{clear}}
{{clear}}


Line 90: Line 108:
{{EffectStore
{{EffectStore
| name = Overshield
| name = Overshield
| effect = Overshield X repairs X shield, not limited by maximum.
| effect = Overshield X repairs X shield, not limited by maximum
}}.
}}.
{{EffectSynergyTable|Overshield}}
{{EffectSynergyTable|Overshield}}
{{clear}}
== Pinned ==
{{EffectStore
| name = Pinned
| effect = Pinned: A pinned unit cannot be moved
}}.
{{CaptionImage|image=Pinned.gif|float=right|caption=A pinned skeleton}}
{{EffectSynergyTable|Pinned}}
{{clear}}
{{clear}}


Line 161: Line 188:
{{EffectStore
{{EffectStore
| name = Weakness
| name = Weakness
| effect = Weakness decreases damage by 40% for 7.5 seconds.
| effect = Weakness decreases damage by 40% for 7.5 seconds
}}.
}}.
{{CaptionImage|image=Weakness.gif|float=right|caption=A weakened skeleton}}
{{CaptionImage|image=Weakness.gif|float=right|caption=A weakened skeleton}}

Revision as of 13:46, 11 January 2026

Effects temporarily change the stats of units and can be caused by other units or the environment like the weather. Effects mostly effect combat.

Units can cause effects with abilities, some of these have to be unlocked at the Witch.

Barrier

Barrier makes invincible but vanishes 0.5s after being hit.

File:Barrier.gif
A skeleton with a barrier on it
Causes BarrierBenefits from Barrier

    Bleeding

    Bleeding applies 20% health as direct damage once over a threshold.

    File:Bleeding.gif
    A bleeding skeleton
    Causes BleedingBenefits from Bleeding
    • Bee requires passive
    • Jailer requires passive

    Boost

    Boosted units attack 25% faster.

    File:Boost.gif
    A boosted skeleton
    Causes BoostBenefits from Boost
    • Beer when using a boost, it will apply on the unit with the lowest XP
    • Disease On first death, it will apply on the unit with the highest XP
    • Mug of Joy first boost per day is free
    • Potion when using a boost, it will apply on the unit with the lowest XP

      Burn

      Burn X applies X damage every second.

      A burned skeleton
      Causes BurnBenefits from Burn

      Charm

      Charmed targets stand still and attack near monsters.

      File:Charm.gif
      A charmed skeleton
      Causes CharmBenefits from Charm

      Confusion

      Confusion makes monster run in a random direction.

      A confused skeleton
      Causes ConfusionBenefits from Confusion

          Fatigue

          Fatigue decreases physical defense by 20%.

          A fatigued skeleton
          Causes FatigueBenefits from Fatigue
          • Lich requires passive

          Fear

          Fear causes monsters to run away.

          A feared skeleton
          Causes FearBenefits from Fear

          Freeze

          Freeze: +20% cooldown and -20% movement speed.

          A Frozen skeleton
          Causes FreezeBenefits from Freeze

          Hungry

          Hungry: cooldown is increased by 25%.

          File:Hungry.gif
          A Hungry skeleton
          Causes HungryBenefits from Hungry
          • units that did not eat at night

            Overheal

            Overheal X heals X health not limited by maximum.

            Causes OverhealBenefits from Overheal
            • Druid requires passive, applies on adjacent units
            • Selene with upgrade Heal
            • Vampire requires passive, buff self on hit
            • Vampire requires passive, buff self on hit

            Overshield

            Overshield X repairs X shield, not limited by maximum.

            Causes OvershieldBenefits from Overshield
            • Flamewalker requires passive, buff self on kill
            • Mechanic requires passive, buff unit directly in front

            Pinned

            Pinned: A pinned unit cannot be moved.

            File:Pinned.gif
            A pinned skeleton
            Causes PinnedBenefits from Pinned
            • Caterpillar as long as it's on the field, applies pinned to hero
            • Demon Spider , applies pinned to targeted hero
            • Hydra as long as it's on the field, applies pinned to hero
            • MiniDragon as long as it's on the field, applies pinned to hero
            • Moonrise , at the end of the moonrise phase once the time stops moving
            • Squid as long as it's on the field, applies pinned to hero
            • Villains applies pinned to targeted hero

              Poison

              Poison X applies X damage every second; stacks.

              A poisoned skeleton
              Causes PoisonBenefits from Poison

                  Radiance

                  Radiance decreases magical defense by 20%.

                  A skeleton with radiance applied
                  Causes RadianceBenefits from Radiance

                  Rejuvenate

                  Rejuvenate X heals X health per second.

                  A rejuvenating skeleton
                  Causes RejuvenateBenefits from Rejuvenate
                  • Monk requires passive, applies to all units

                    Shock

                    Shock increases chance to receive critical hits by 25%.

                    A shocked skeleton
                    Causes ShockBenefits from Shock

                    Sleep

                    Sleep immobilizes target until it gets attacked.

                    A sleeping Skeleton
                    Causes SleepBenefits from Sleep

                      Stun

                      Stun immobilizes target for 1s.

                      A stunned Skeleton
                      Causes StunBenefits from Stun

                      Taunt

                      Taunt attracts targets for 5s. Units like the Swordsman can taunt enemies, distracting them from other units and making them more vulnerable to certain attacks.

                      A taunted skeleton
                      Causes TauntBenefits from Taunt

                      Weakness

                      Weakness decreases damage by 40% for 7.5 seconds.

                      A weakened skeleton
                      Causes WeaknessBenefits from Weakness

                        Wet

                        Wet increases status effect duration by +20%. Rain or some attacks like the Monk's blessing attack with the relic Holy Water can make units wet.

                        A wet skeleton
                        Causes WetBenefits from Wet

                        Tactics

                        Effect Caused by Synergies
                        Barrier Lich
                        Bleeding Werewolf Miner
                        Burn Kaiju, Fire Elemental, Jailer, Jester
                        Confusion
                        Fatigue Deathpriest, Skeleton Skeleton
                        Fear Lich Jailer
                        Freeze Snow, Snow Storm, Ice Elemental
                        Overheal
                        Poison Ghost, Leech Mother, Lizard Lizard
                        Radiance Monk
                        Rejuvenate Monk, Pixie
                        Shock Lightning, Lightning Storm, Lightning Elemental, Runescribe, Shaman
                        Sleep Pixie
                        Stun Cyclops, Treant, Knight with Shield of mankind B Satyr
                        Taunt Swordsman, Shaman
                        Weakness
                        Wet Rain, Rain Storm, Lightning Storm, Water Elemental Runescribe