Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Weather: Difference between revisions
From Super Fantasy Kingdom Official Wiki
changed fog to show that dark elementals spawn on that day |
added EffectSynergyStore causing |
||
| Line 27: | Line 27: | ||
| [[File:Ashfall.png|64px]] || Ashfall || -20% {{stat|ra}} || 5% || {{ItemLink|Fire Elemental|Fire}} | | [[File:Ashfall.png|64px]] || Ashfall || -20% {{stat|ra}} || 5% || {{ItemLink|Fire Elemental|Fire}} | ||
|- | |- | ||
| [[File:Blood Moon.png|64px]] || Blood Moon || "Have fun" - Monsters are enraged all day as if it was end of night || | | [[File:Blood Moon.png|64px]] || Blood Moon || "Have fun" - Monsters are enraged all day as if it was end of night || 2% || All [[Elementals]] | ||
|- | |- | ||
| [[File:Cherry Blossom.png|64px]] || Cherry Blossoms|| "Time to chill" - Monsters do not get enraged during nighttime || | | [[File:Cherry Blossom.png|64px]] || Cherry Blossoms|| "Time to chill" - Monsters do not get enraged during nighttime || 2% || All [[Elementals]] | ||
|} | |} | ||
{{nav game mechanics}} | {{nav game mechanics}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
{{EffectSynergyStore | |||
|effect=Wet | |||
|unit=Rain | |||
|remarks= Weather | |||
|causes=1 | |||
}}{{EffectSynergyStore | |||
|effect=Wet | |||
|unit=Rain Storm | |||
|remarks= Weather | |||
|causes=1 | |||
}}{{EffectSynergyStore | |||
|effect=Wet | |||
|unit=Lightning Storm | |||
|remarks= Weather | |||
|causes=1 | |||
}}{{EffectSynergyStore | |||
|effect=Freeze | |||
|unit=Snow | |||
|remarks= Weather | |||
|causes=1 | |||
}}{{EffectSynergyStore | |||
|effect=Freeze | |||
|unit=Snow Storm | |||
|remarks= Weather | |||
|causes=1 | |||
}}{{EffectSynergyStore | |||
|effect=Shock | |||
|unit=Lightning | |||
|remarks= Weather | |||
|causes=1 | |||
}}{{EffectSynergyStore | |||
|effect=Shock | |||
|unit=Lightning Storm | |||
|remarks= Weather | |||
|causes=1 | |||
}} | |||
Revision as of 21:19, 12 December 2025
Weather can add global status effects on all units on a day.
Weather
The weather persists for one day. Weather will also determine which elemental spawns when an
Elemental Tower is built.
| Icon | Weather | Status effect | Chance | Possible Elemental |
|---|---|---|---|---|
![]() |
Sunny | No effects | Default | All Elementals |
| Windy | No effects | 15% | ||
![]() |
Rain | Applies wet to all units and monsters | ||
![]() |
Rain Storm | Applies wet to all units and monsters | ||
![]() |
Snow | Applies Freeze to units and monsters Reduces workers movement speed |
||
![]() |
Snow Storm | Applies Freeze to units and monsters Reduces workers movement speed |
||
![]() |
Fog | -20% |
||
![]() |
Lightning | Lightning strikes battlefield in random locations dealing 8 |
||
![]() |
Lightning Storm | Both effects of Rain and Lightning | ||
![]() |
Ashfall | -20% |
5% | |
![]() |
Blood Moon | "Have fun" - Monsters are enraged all day as if it was end of night | 2% | All Elementals |
![]() |
Cherry Blossoms | "Time to chill" - Monsters do not get enraged during nighttime | 2% | All Elementals |











