Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Day: Difference between revisions

From Super Fantasy Kingdom Official Wiki
mNo edit summary
added phase time duration
Line 17: Line 17:


There are 3 speeds in which you can play a '''Day'''. Normal(1X) speed, 2X speed and 3X speed. You can also pause a '''Day'''.
There are 3 speeds in which you can play a '''Day'''. Normal(1X) speed, 2X speed and 3X speed. You can also pause a '''Day'''.
There are 90 seconds in the first two phases.
{{clear}}
{{clear}}


Line 22: Line 25:
'''Morning''' is the start of the day, were your [[Workers]] and [[Carriers]] go to work.  
'''Morning''' is the start of the day, were your [[Workers]] and [[Carriers]] go to work.  


This phase is XX seconds long.
This phase is 30 seconds long.


The last XX seconds before the '''Morning''' phase ends, there will be a ticking sound, indicating the end of the '''Morning''' phase drawing near. After the last tick you can select your [[Fate]] of what [[Monsters]] to encounter. This is the last moment of the '''Day''' where you can safely Save and Exit. Choosing your [[Fate]] will end the '''Morning''' phase.  
The last XX seconds before the '''Morning''' phase ends, there will be a ticking sound, indicating the end of the '''Morning''' phase drawing near. After the last tick you can select your [[Fate]] of what [[Monsters]] to encounter. This is the last moment of the '''Day''' where you can safely Save and Exit. Choosing your [[Fate]] will end the '''Morning''' phase.  
Line 30: Line 33:
The '''Midday''' phase begins directly after choosing your [[Fate]]. From this point on [[Monsters]] will start to spawn throughout the day.
The '''Midday''' phase begins directly after choosing your [[Fate]]. From this point on [[Monsters]] will start to spawn throughout the day.


This phase is XX seconds long.
This phase is 60 seconds long.
{{clear}}
{{clear}}


Line 36: Line 39:
When the '''Sunset''' phase begins your [[Workers]] and [[Carriers]] won't take on any more new jobs, but will finish their current job.  
When the '''Sunset''' phase begins your [[Workers]] and [[Carriers]] won't take on any more new jobs, but will finish their current job.  


This phase is XX seconds long.
This phase is 9 seconds long.
{{clear}}
{{clear}}


Line 42: Line 45:
When the '''Nightfall''' phase begins, [[Monsters]] will stop spawning, now you only have to defeat the remaining [[Monsters]].  
When the '''Nightfall''' phase begins, [[Monsters]] will stop spawning, now you only have to defeat the remaining [[Monsters]].  


This phase is XX seconds long.
This phase is 9 seconds long.
{{clear}}
{{clear}}


Line 48: Line 51:
When the '''Moonrise''' phase begins, [[Monsters]] will become [[Angry]].  
When the '''Moonrise''' phase begins, [[Monsters]] will become [[Angry]].  


This phase is XX seconds long.
This phase is 9 seconds long.


This fase will not stop until all monsters are defeated.
This fase will not stop until all monsters are defeated.

Revision as of 03:00, 21 November 2025

A Day is a game mechanic of Super Fantasy Kingdom. A Cycle has 29 Days.

A Day consists of 6 phases. In order Morning, Midday, Sunset, Nightfall, Moonrise and Night. The Day ends when you enter the Tavern.

The passing of a gem, turning it from red to blue, indicates the start of a new phase.

There are 3 speeds in which you can play a Day. Normal(1X) speed, 2X speed and 3X speed. You can also pause a Day.

There are 90 seconds in the first two phases.

Morning:
Workers wake up

Morning is the start of the day, were your Workers and Carriers go to work.

This phase is 30 seconds long.

The last XX seconds before the Morning phase ends, there will be a ticking sound, indicating the end of the Morning phase drawing near. After the last tick you can select your Fate of what Monsters to encounter. This is the last moment of the Day where you can safely Save and Exit. Choosing your Fate will end the Morning phase.

Midday: Monsters are coming

The Midday phase begins directly after choosing your Fate. From this point on Monsters will start to spawn throughout the day.

This phase is 60 seconds long.

Sunset: Workers go home

When the Sunset phase begins your Workers and Carriers won't take on any more new jobs, but will finish their current job.

This phase is 9 seconds long.

Nightfall: Defeat remaining Monsters

When the Nightfall phase begins, Monsters will stop spawning, now you only have to defeat the remaining Monsters.

This phase is 9 seconds long.

Moonrise: Monsters become angry

When the Moonrise phase begins, Monsters will become Angry.

This phase is 9 seconds long.

This fase will not stop until all monsters are defeated.

Night: Time to sleep

The Night phase begins, when the remaining Monsters are defeated, you can now no longer build Roads, rearrange your Units or upgrade Units.

This phase doesn't end until you enter the Tavern.