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Relics: Difference between revisions

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Update second few relics, grammar, consistency
Update `from boss` relics, grammar, consistency
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| [[File:Lute.png|64px|link=Lute]] || [[Lute]] || All: 100% {{stat|cr|Critical Chance}} against {{effect|Sleep}}ing targets. || {{ItemLink|Bard}} || All [[:Effect#Sleep|Units that apply Sleeping]]
| [[File:Lute.png|64px|link=Lute]] || [[Lute]] || All: 100% {{stat|cr|Critical Chance}} against {{effect|Sleep}}ing targets. || {{ItemLink|Bard}} || All [[:Effect#Sleep|Units that apply Sleeping]]
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| [[File:Madness.png|64px|link=Madness]] || [[Madness]] || Monsters with {{effect|Fear}} have their {{ItemLink|Armor}} and resistance halved. || {{ItemLink|Banshee}} ||  
| [[File:Madness.png|64px|link=Madness]] || [[Madness]] || Monsters with {{effect|Fear}} have their {{Stat|pd|Armor}} and {{Stat|md|Resistance}} halved. || {{ItemLink|Banshee}} || All [[:Effect#Fear|Units that apply Fear]]
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| [[File:Magic_Beans.png|64px|link=Magic Beans]] || [[Magic Beans]] || Monsters do not get angry after hitting a unit. || {{ItemLink|Dryad}} ||
| [[File:Magic_Beans.png|64px|link=Magic Beans]] || [[Magic Beans]] || Monsters do not get angry after hitting a unit. || {{ItemLink|Dryad}} ||
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| [[File:Metal_Arrows.png|64px|link=Metal Arrows]] || [[Metal Arrows]] ||Increase Pierce by 1 for ranged units. || {{ItemLink|Crossbowman}} ||
| [[File:Metal_Arrows.png|64px|link=Metal Arrows]] || [[Metal Arrows]] ||Increase {{Stat|pi|Piercing}} by 1 for {{ItemLink|Ranged|}}[[:Category:Ranged_attacking|Ranged Units]]. || {{ItemLink|Crossbowman}} || All {{ItemLink|Ranged|}}[[:Category:Ranged_attacking|Ranged Units]] with {{Stat|pi|Piercing}}
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| [[File:Mug_of_Joy.png|64px|link=Mug of Joy]] || [[Mug of Joy]] || First boost per day is Free|| {{ItemLink|Marksman}} ||  
| [[File:Mug_of_Joy.png|64px|link=Mug of Joy]] || [[Mug of Joy]] || First [[Boost]] per day is free|| {{ItemLink|Marksman}} || All [[Units]]
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| [[File:Necronomicon.png|64px|link=Necronomicon]] || [[Necronomicon]] || Barrier can now stack. || {{ItemLink|Deathpriest}} ||  
| [[File:Necronomicon.png|64px|link=Necronomicon]] || [[Necronomicon]] || {{Effect|Barrier}} can now stack. || {{ItemLink|Deathpriest}} || All [[:Effect#Barrier|Units that apply Barrier]]
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| [[File:Polishing.png|64px|link=Polishing]] || [[Polishing]] || Overshield increases maximum shield instead. || {{ItemLink|Flamewalker}} ||
| [[File:Polishing.png|64px|link=Polishing]] || [[Polishing]] || {{ItemLink|Overshield}} increases maximum {{Stat|sh|Shield}} instead. || {{ItemLink|Flamewalker}} ||
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| [[File:Ragefire Gauntlet.png|64px|link=Ragefire Gauntlet]] || [[Ragefire Gauntlet]] ||infantry damage with full rage apply Burn.|| {{ItemLink|Berserk}} ||  
| [[File:Ragefire Gauntlet.png|64px|link=Ragefire Gauntlet]] || [[Ragefire Gauntlet]] ||{{stat|dm|Damage}} by {{ItemLink|Infantry|}}[[:Category:Infantry|Infantry Units]] with full {{stat|rg|Rage}} apply {{Effect|Burn}}.|| {{ItemLink|Berserk}} ||  
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| [[File:Scroll of Darkness.png|64px|link=Scroll of Darkness]] || [[Scroll of Darkness]] || Increase duration of {{effect|Fatigue}} by 4s|| {{ItemLink|Dark Elemental}} ||
| [[File:Scroll of Darkness.png|64px|link=Scroll of Darkness]] || [[Scroll of Darkness]] || Increase {{stat|du|Duration}} of {{effect|Fatigue}} by 4s|| {{ItemLink|Dark Elemental}} || All [[:Effect#Fatigue|Units that apply Fatigue]]
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| [[File:Scroll of Fire.png|64px|link=Scroll of Fire]] || [[Scroll of Fire]] || Increase duration of {{effect|Burn}} by 4s|| {{ItemLink|Fire Elemental}} ||
| [[File:Scroll of Fire.png|64px|link=Scroll of Fire]] || [[Scroll of Fire]] || Increase {{stat|du|Duration}} of {{effect|Burn}} by 4s|| {{ItemLink|Fire Elemental}} || All [[:Effect#Burn|Units that apply Burn]]
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| [[File:Scroll of Ice.png|64px|link=Scroll of Ice]] || [[Scroll of Ice]] || Increase duration of {{effect|Freeze}} by 4s|| {{ItemLink|Ice Elemental}} ||
| [[File:Scroll of Ice.png|64px|link=Scroll of Ice]] || [[Scroll of Ice]] || Increase {{stat|du|Duration}} of {{effect|Freeze}} by 3s|| {{ItemLink|Ice Elemental}} || All [[:Effect#Freeze|Units that apply Freeze]]
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| [[File:Scroll of Thunder.png|64px|link=Scroll of Thunder]] || [[Scroll of Thunder]] || Increase duration of {{effect|Shock}} by 4s || {{ItemLink|Lightning Elemental}} ||
| [[File:Scroll of Thunder.png|64px|link=Scroll of Thunder]] || [[Scroll of Thunder]] || Increase {{stat|du|Duration}} of {{effect|Shock}} by 5s || {{ItemLink|Lightning Elemental}} || All [[:Effect#Shock|Units that apply Shock]]
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| [[File:Scroll of Water.png|64px|link=Scroll of Water]] || [[Scroll of Water]] || Increase duration of {{effect|Wet}} by 4s|| {{ItemLink|Water Elemental}} ||
| [[File:Scroll of Water.png|64px|link=Scroll of Water]] || [[Scroll of Water]] || Increase {{stat|du|Duration}} of {{effect|Wet}} by 5s|| {{ItemLink|Water Elemental}} || All [[:Effect#Wet|Units that apply Wet]]
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| [[File:Sky Shield.png|64px|link=Sky Shield]] || [[Sky Shield]] || Rejuvenate regenerates shield instead. || {{ItemLink|Paladin}} ||
| [[File:Sky Shield.png|64px|link=Sky Shield]] || [[Sky Shield]] || {{effect|Rejuvenate}} regenerates {{stat|sh|Shield}} instead. || {{ItemLink|Paladin}} ||
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| [[File:Sleep Powder.png|64px|Link=Sleep Powder]] || [[Sleep Powder]] || {{Effect|Sleep}} all in a 50m radius whenever a unit dies|| {{ItemLink|Shaman}} ||
| [[File:Sleep Powder.png|64px|Link=Sleep Powder]] || [[Sleep Powder]] || {{Effect|Sleep}} all in a 50m radius whenever a [[Unit]] dies|| {{ItemLink|Shaman}} ||
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| [[File:Slippery Slope.png|64px|link=Slippery Slope]] || [[Slippery Slope]] || Knockback resistance of wet targets reduced by 50% || {{ItemLink|Colossus}} ||
| [[File:Slippery Slope.png|64px|link=Slippery Slope]] || [[Slippery Slope]] || {{stat|kb|Knockback}} resistance of {{effect|Wet}} targets reduced by 50% || {{ItemLink|Colossus}} ||
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| [[File:Snow Globe.png|64px|link=Snow Globe]] || [[Snow Globe]] || All: +50 crit against Freeze targets. || {{ItemLink|Yeti}} ||
| [[File:Snow Globe.png|64px|link=Snow Globe]] || [[Snow Globe]] || All: +50 {{stat|cr|Critical Chance}} against {{effect|Freeze}} targets. || {{ItemLink|Yeti}} || All [[:Effect#Freeze|Units that apply Freeze]]
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| [[File:Staff_of_Life.png|64px|link=Staff of Life]] || [[Staff of Life]] || Increase effect of {{Effect|Rejuvenation}} by 1. || {{ItemLink|Pixie}} ||
| [[File:Staff_of_Life.png|64px|link=Staff of Life]] || [[Staff of Life]] || Increase effect of {{Effect|Rejuvenate}} by 1. || {{ItemLink|Pixie}} || All [[:Effect#Rejuvenate|Units that apply Rejuvenate]]
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| [[File:Thick Skin.png|64px|link=Thick Skin]] || [[Thick Skin]] || Rage can reduce damage by upto 50% || {{ItemLink|Troll}} ||  
| [[File:Thick Skin.png|64px|link=Thick Skin]] || [[Thick Skin]] || {{stat|rg|Rage}} can reduce incoming {{stat|dm|Damage}} by up to 50% || {{ItemLink|Troll}} || All [[Units]] with {{stat|rg|Rage}}
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| [[File:Thorny_Whip.png|64px|link=Thorny Whip]] || [[Thorny Whip]] || Applying {{Effect|Weakness}} to a target with {{effect|stunned}} target deals 25 {{ItemLink|damage}} || {{ItemLink|Dryad}} ||  
| [[File:Thorny_Whip.png|64px|link=Thorny Whip]] || [[Thorny Whip]] || Applying {{Effect|Weakness}} to a {{effect|Stun}}ned target deals 25 {{stat|dm|Damage}} || {{ItemLink|Treant}} ||  
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| [[File:Unique Horn.png|64px|link=Unique Horn]] || [[Unique Horn]] || +50% knockback force for cavalry units. || {{ItemLink|Jouster}} ||  
| [[File:Unique Horn.png|64px|link=Unique Horn]] || [[Unique Horn]] || +50% {{stat|kb|Knockback}} force for {{ItemLink|Cavalry|}}[[:Category:Cavalry|Cavalry Units]]. || {{ItemLink|Jouster}} || All {{ItemLink|Cavalry|}}[[:Category:Cavalry|Cavalry Units]]
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| [[File:Viper's_Kiss.png|64px|link=Viper's Kiss]] || [[Viper's Kiss]] || {{Effect|Poison}} also reduces {{stat|sp|movement}} by 20% || {{ItemLink|Dinosaur}} ||  
| [[File:Viper's_Kiss.png|64px|link=Viper's Kiss]] || [[Viper's Kiss]] || {{Effect|Poison}} also reduces {{stat|sp|Movement Speed}} by 20% || {{ItemLink|Dinosaur}} ||  
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| [[File:Weak Spot.png|64px|link=Weak Spot]] || [[Weak Spot]] || Reduce armor of bleeding targets by 50% || {{ItemLink|Dancer}} ||  
| [[File:Weak Spot.png|64px|link=Weak Spot]] || [[Weak Spot]] || Reduce {{stat|pd|Armor}} of {{Effect|Bleeding}} targets by 50% || {{ItemLink|Dancer}} || All [[:Effect#Bleeding|Units that apply Bleeding]]
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| [[File:Wrench.png|64px|Link=Wrench]] || [[Wrench]] || Repair the wall for 5 wallhp every 5s. || {{ItemLink|Mechanic}} ||  
| [[File:Wrench.png|64px|Link=Wrench]] || [[Wrench]] || Repair the {{ItemLink|Walls}} for 5 {{stat|fh|Fortification Health}} every 5s. || {{ItemLink|Mechanic}} ||  
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Revision as of 02:35, 18 November 2025

Relics are a game mechanic of Super Fantasy Kingdom. They can be acquired from bosses, Armory Outpost, or provoke spots on the map.

See Units relics for a table for all relics the units benefit from.

From Boss

Icon Name Effect Requirements Who benefits
Acid -10%  Physical Defense for each stack of Poison Ghost Ghost, Leechmother, Lizard
Blind Love Increase range of charmed monsters by 100% Succubus
Blood Poisoning Hitting a Bleeding Target with Poison applies one stack of poison Leech
Link=Bloody Knife Bloody Knife Increase effect of blood burst by 10% Archer
Link = Burning Book Burning Book Burn deals 1 more damage per tick. Jester
Charge Increases  Speed by 30% for CavalryCavalry Units. Headless All CavalryCavalry Units
Conductor Hitting wet targets with Electric attack applies shock to surrounding targets Runescribe
Cover Fire Reduce  Cooldown by 20% for Tank Units Gremlin
Crimson Heart Units can still attack when their  Mana is not full. Devil Player
Dice First reroll per day is free Djinn Player
Disease On first death: Boost the Unit with the highest XP Ghoul
Duck Increases  Speed by 30% for Airborne Units. Griffin
Eagle Eye +30%  Power against Stunned targets Cyclops
Eclipse Increase effect of Fatigue by 20% Clown
Enlightenment Increase Radiance effect by 10% each time it stacks. Druid
Fangs +30%  Power for Minions. Vampire
Feasting On kill:  Damage units heal by 10  Health Abomination
Flame Shock Increase Fire by 50% against Shocked targets. Miner All Fire Fire Element Units
Frost Arrows RangedRanged Units apply Freeze Halfling All RangedRanged Units
Gas Cloud Burn also ignites all Poison stacks for 100% damage Shroom
Greatshield Units with  Shield push monsters 30% further Swordsman All Units with  Shield
Hellfire Reduce Burn duration by 66% but doubles the damage. Jailer
Hidden Blade Increase  Critical damage by 50%. Rogue
Holy Water File:Holy.png Holy also applies Wet Monk All File:Holy.png HolyHoly Element Units
Honey Dipper Increase  Critical Chance by 50% for SummonerSummoner Units Bee All SummonerSummoner Units
Hourglass Reduce  Cooldown by 25% for MagicMagic Units Lich All MagicMagic Units
Hurry Monsters with Weakness are 40% faster Observer
Hydro Power Increase effect of Wet by 25% Magus
Ice Breaker When Freeze runs out, it deals 1x Power Frost Mage
Knock Knock +50%  Knockback force for InfantryInfantry Units. Satyr All InfantryInfantry Units
Lacerate Reduce  Speed of Bleeding targets by 20% Werewolf All Units that apply Bleeding
Lightning Rod Increase effect of Shock by 20% Stormcaller All Units that apply Shock
Lute All: 100%  Critical Chance against Sleeping targets. Bard All Units that apply Sleeping
Madness Monsters with Fear have their  Armor and  Resistance halved. Banshee All Units that apply Fear
Magic Beans Monsters do not get angry after hitting a unit. Dryad
Metal Arrows Increase  Piercing by 1 for RangedRanged Units. Crossbowman All RangedRanged Units with  Piercing
Mug of Joy First Boost per day is free Marksman All Units
Necronomicon Barrier can now stack. Deathpriest All Units that apply Barrier
Polishing Overshield increases maximum  Shield instead. Flamewalker
Ragefire Gauntlet  Damage by InfantryInfantry Units with full  Rage apply Burn. Berserk
Scroll of Darkness Increase  Duration of Fatigue by 4s Dark Elemental All Units that apply Fatigue
Scroll of Fire Increase  Duration of Burn by 4s Fire Elemental All Units that apply Burn
Scroll of Ice Increase  Duration of Freeze by 3s Ice Elemental All Units that apply Freeze
Scroll of Thunder Increase  Duration of Shock by 5s Lightning Elemental All Units that apply Shock
Scroll of Water Increase  Duration of Wet by 5s Water Elemental All Units that apply Wet
Sky Shield Rejuvenate regenerates  Shield instead. Paladin
Link=Sleep Powder Sleep Powder Sleep all in a 50m radius whenever a Unit dies Shaman
Slippery Slope  Knockback resistance of Wet targets reduced by 50% Colossus
Snow Globe All: +50  Critical Chance against Freeze targets. Yeti All Units that apply Freeze
Staff of Life Increase effect of Rejuvenate by 1. Pixie All Units that apply Rejuvenate
Thick Skin  Rage can reduce incoming  Damage by up to 50% Troll All Units with  Rage
Thorny Whip Applying Weakness to a Stunned target deals 25  Damage Treant
Unique Horn +50%  Knockback force for CavalryCavalry Units. Jouster All CavalryCavalry Units
Viper's Kiss Poison also reduces  Movement Speed by 20% Dinosaur
Weak Spot Reduce  Armor of Bleeding targets by 50% Dancer All Units that apply Bleeding
Link=Wrench Wrench Repair the Walls for 5  Fortification Health every 5s. Mechanic


Kingdom Combat Relics

Kingdom Combat Relics have no unit requirements and are always in the pool in their respective kingdoms.

Icon Name Effect Which Kingdom
Amulet of the Dead Spawn a zombie minion when killing a fatigued target. Undead
Destiny On crit: Apply Radiance. Human
Hungry Shield +25 % for 5s when blocking an monster. Human
Metal Mage +30% for Magic with  shield Human

Amaya's Kingdom Relics

Amaya's Kingdom Relics are only available in their respective kingdoms and each "break a rule" of the game in their own way.

Icon Name Effect Which Kingdom
Archaeology Gravediggers find bonepiles instead of rocks Undead
Bait One more animal spawns each morning. Human
Berry Bread 2x berry to bread in Bakery. Human
Better Berries berry grant 2 XP. Human
Big Daddy Spawns one bloat each morning, as long as there are 13 rats Undead
Bloody Mary Blood to Potion in Brewery. Boost efficiency 100%. Undead
Bone Growth When there is no bonepile, one appears at night. Undead
Bone Mill Bone to 2 Paper in Paper Mill. Undead
Booze 2x wheat to beer in Brewery. Boost efficiency +50% Human
Bush of Life The last remaining bush replenishes overnight. Human
Cookies Increase chance for world events. Human , Undead
Deforestation Woodcutters are 0.2s faster for every tree deposit. Human
Fields of Glory At morning: Get 1 faith for every 5 fields. Human
Fish Filet Uneaten Fish gets cut into Meat. Human
Fishing Net Fish swarms stay but take longer to harvest. Human
Fishing Rod Fish swarms respawn faster. Human
Forbidden Fruit For every two bushes, a new one grows overnight! Human
Gold Digger The geologist chance increases by 2% for every ore deposit. Human
Greenhouse For every two bushes, a new one grows overnight! Human
Inheritance When destroying graves you find 4 coins. Undead
Motivation For every bonepile, gravediggers are more likely to find something. Undead
Mug of Joy First boost per day is Free Human Undead
Plague At night, one rat spawns for every 6 thickets. Undead
Prohibition water to beer in Brewery. Boost efficiency -50%. Human
Pumpking Pumpkins grow faster. Undead
Punch berry to beer in Brewery. Boost efficiency 100%. Human
Purge At night, gain 1 faith for every 3 idle worker. Undead
Rat-on-a-Stick rats bones to candy in Candy Store. Undead
Recycling The king summons workers instead of generating taxes. Undead
Sacrificaial Tablet Elemental units can equip items. Human, Undead
Scissors When removing thickets 2 coins drop. Human
Soup beer can be eaten for 2 XP Human
Bone Spawns 3 bones. Undead
Bush Spawns 4 bushes. Human
Grave Spawns 2 graves. Undead
Ore Spawns 3 ores. Human
Pumpkin Spawns 3 Pumpkins. Undead
Rock Spawns 4 rocks. Human , Undead
Tree Spawns 5 Trees. Human
Sweet Tooth candy grant 4 XP. Undead
Wilderness At night, one animal spawns for every 8 thickets. Human
File:Zombie.png Zombie Spawns one carrier. Undead

Dungeon Relics

Dungeon Relics have no unit requirements and are found as a reward from dungeons.

Icon Name Effect Which dungeon
Fire Shield Units with shield gain burn immunity
Fire in a Bottle burn targets in a 20m radius whenever a breaks
Unholy Aura Monsters are 20% slower.
Glasses  +10 % Range

History

Game history

This section is about how features of the game have changed. The listed features may not be in the game anymore.

Some relics have since been removed since they were added to the game

Removed Relics

Icon Name Effect Requirements Who benefits
Heavenly Harp +30% Area for File:Holy.png Holy attacks Selene Monk, Selene
Holy Light +100% File:Holy.png Holy against Taunted Swordsman Monk
Link = Trap Trap Increase the duration of Freeze by 2s Selene Selene Frost Mage Ice Elemental

Removed Generic Relics

Generic Relics had no unit requirements and could also be Obtained from World Events.

Icon Name Effect
Armor   +10 Health
Bow  +1 for Ranged
Cloak  +10 % Magic Defense
Helmet  +10 % Physical Defense
Knife  +20 % Critical Chance
Shield  +5 for units with Shield
Staff  +1 for Magic
Sword  +1 for Melee