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Items: Difference between revisions
From Super Fantasy Kingdom Official Wiki
Created page with "{{infobox | title = Items | image = items.png }} '''Items''' are a game mechanic of Super Fantasy Kingdom. They can be acquired from Shops, Armory Outpost, or provoke spots on the map. ==From Boss== {| class="sortable wikitable" ! Icon !! Name !! Kingdom !! Effect |- | link=Amulet || Amulet || Swamp || Apply Poison immunity |- | link=Area (item) || Area || Swamp || Increases area by 15% |- |..." |
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! Icon !! Name !! Kingdom !! Effect | ! Icon !! Name !! Kingdom !! Effect | ||
|- | |- | ||
| [[File:Amulet.png|link=Amulet]] || [[Amulet]] || Swamp || Apply Poison immunity | | [[File:Amulet.png|link=Amulet|64px]] || [[Amulet]] || Swamp || Apply Poison immunity | ||
|- | |- | ||
| [[File:Area (item).png|link=Area (item)]] || [[Area (item)|Area]] || Swamp || Increases area by 15% | | [[File:Area (item).png|link=Area (item)|64px]] || [[Area (item)|Area]] || Swamp || Increases area by 15% | ||
|- | |- | ||
| [[File:Armor (item).png|link=Armor (item)]] || [[Armor (item)|Armor]] || Dwarven || Increase Armor by 10 | | [[File:Armor (item).png|link=Armor (item)|64px]] || [[Armor (item)|Armor]] || Dwarven || Increase Armor by 10 | ||
|- | |- | ||
| [[File:Axe.png|link=Axe]] || [[Axe]] || Demon || Increase crit by +5% | | [[File:Axe.png|link=Axe|64px]] || [[Axe]] || Demon || Increase crit by +5% | ||
|- | |- | ||
| [[File:Barrier (item).png|link=Barrier (item)]] || [[Barrier (item)|Barrier]] || Undead || Apply Barrier every 10s | | [[File:Barrier (item).png|link=Barrier (item)|64px]] || [[Barrier (item)|Barrier]] || Undead || Apply Barrier every 10s | ||
|- | |- | ||
| [[File:Bow (item).png|link=Bow (item)]] || [[Bow (item)|Bow]] || Elven || Increase power by 30% for ranged units | | [[File:Bow (item).png|link=Bow (item)|64px]] || [[Bow (item)|Bow]] || Elven || Increase power by 30% for ranged units | ||
|- | |- | ||
| [[File:Burn (item).png|link=Burn (item)]] || [[Burn (item)|Burn]] || Demon || Apply Burn | | [[File:Burn (item).png|link=Burn (item)|64px]] || [[Burn (item)|Burn]] || Demon || Apply Burn | ||
|- | |- | ||
| [[File:Chalice.png|link=Chalice]] || [[Chalice]] || Human || 1 faith every morning. | | [[File:Chalice.png|link=Chalice|64px]] || [[Chalice]] || Human || 1 faith every morning. | ||
|- | |- | ||
| [[File:Cloverleaf.png|link=Cloverleaf]] || [[Cloverleaf]] || Human || Enter the tavern last. | | [[File:Cloverleaf.png|link=Cloverleaf|64px]] || [[Cloverleaf]] || Human || Enter the tavern last. | ||
|- | |- | ||
| [[File:Coin bag.png|link=Coin bag]] || [[Coin bag]] || Desert || 1 coin every morning. | | [[File:Coin bag.png|link=Coin bag|64px]] || [[Coin bag]] || Desert || 1 coin every morning. | ||
|- | |- | ||
| [[File:Cooldown (item).png|link=Cooldown (item)]] || [[Cooldown (item)|Cooldown]] || Desert || Reduce cooldown by 10% | | [[File:Cooldown (item).png|link=Cooldown (item)|64px]] || [[Cooldown (item)|Cooldown]] || Desert || Reduce cooldown by 10% | ||
|- | |- | ||
| [[File:Courage.png|link=Courage]] || [[Courage]] || Swamp|| Any unit can be place on towers. | | [[File:Courage.png|link=Courage|64px]] || [[Courage]] || Swamp|| Any unit can be place on towers. | ||
|- | |- | ||
| [[File:Duration (item).png|link=Duration (item)]] || [[Duration (item)|Duration]] || Undead || Increase duration by 20% | | [[File:Duration (item).png|link=Duration (item)|64px]] || [[Duration (item)|Duration]] || Undead || Increase duration by 20% | ||
|- | |- | ||
| [[File:Fatigue (item).png|link=Fatigue (item)]] || [[Fatigue (item)|Fatigue]] || Undead || Apply Fatigue | | [[File:Fatigue (item).png|link=Fatigue (item)|64px]] || [[Fatigue (item)|Fatigue]] || Undead || Apply Fatigue | ||
|- | |- | ||
| [[File:Freeze (item).png|link=Freeze (item)]] || [[Freeze (item)|Freeze]] || Elven || Apply Freeze | | [[File:Freeze (item).png|link=Freeze (item)|64px]] || [[Freeze (item)|Freeze]] || Elven || Apply Freeze | ||
|- | |- | ||
| [[File:Hammer.png|link=Hammer]] || [[Hammer]] || Dwarven || Increase Power by 3 | | [[File:Hammer.png|link=Hammer|64px]] || [[Hammer]] || Dwarven || Increase Power by 3 | ||
|- | |- | ||
| [[File:Health (item).png|link=Health (item)]] || [[Health (item)|Health]] || Barbarian|| Increase Health by 30% | | [[File:Health (item).png|link=Health (item)|64px]] || [[Health (item)|Health]] || Barbarian|| Increase Health by 30% | ||
|- | |- | ||
| [[File:Knife (item).png|link=Knife (item)]] || [[Knife (item)|Knife]] || Elven || Increase crit by 30% | | [[File:Knife (item).png|link=Knife (item)|64px]] || [[Knife (item)|Knife]] || Elven || Increase crit by 30% | ||
|- | |- | ||
| [[File:Magnet (item).png|link=Magnet (item)]] || [[Magnet (item)|Magnet]] || Barbarian || Unequip all items. | | [[File:Magnet (item).png|link=Magnet (item)|64px]] || [[Magnet (item)|Magnet]] || Barbarian || Unequip all items. | ||
|- | |- | ||
| [[File:Mana (item).png|link=Mana (item)]] || [[Mana (item)|Man]] || Nature || Increase mana by 30% | | [[File:Mana (item).png|link=Mana (item)|64px]] || [[Mana (item)|Man]] || Nature || Increase mana by 30% | ||
|- | |- | ||
| [[File:Piercing (item).png|link=Piercing (item)]] || [[Piercing (item)|Piercing]] || Barbarian || Increase Piercing by 1 | | [[File:Piercing (item).png|link=Piercing (item)|64px]] || [[Piercing (item)|Piercing]] || Barbarian || Increase Piercing by 1 | ||
|- | |- | ||
| [[File:Overshield (item).png|link=Overshield (item)]] || [[Overshield (item)|Overshield]] || Dwarven || Overcharges Shield by 5 every 10s | | [[File:Overshield (item).png|link=Overshield (item)|64px]] || [[Overshield (item)|Overshield]] || Dwarven || Overcharges Shield by 5 every 10s | ||
|- | |- | ||
| [[File:Radiance (item).png|link=Radiance (item)]] || [[Radiance (item)|Radiance]] || Human || Apply Radiance | | [[File:Radiance (item).png|link=Radiance (item)|64px]] || [[Radiance (item)|Radiance]] || Human || Apply Radiance | ||
|- | |- | ||
| [[File:Rage (item).png|link=Rage (item)]] || [[Rage (item)|Ring]] || Barbarian || Increase rage by 30% | | [[File:Rage (item).png|link=Rage (item)|64px]] || [[Rage (item)|Ring]] || Barbarian || Increase rage by 30% | ||
|- | |- | ||
| [[File:Range (item).png|link=Range (item)]] || [[Range (item)|Range]] || Elven|| Increase Range by 30% | | [[File:Range (item).png|link=Range (item)|64px]] || [[Range (item)|Range]] || Elven|| Increase Range by 30% | ||
|- | |- | ||
| [[File:Rejuvenate (item).png|link=Rejuvenate (item)]] || [[Rejuvenate (item)|Rejuvenate]] || Nature || Apply Rejuvenate 3 every 10s | | [[File:Rejuvenate (item).png|link=Rejuvenate (item)|64px]] || [[Rejuvenate (item)|Rejuvenate]] || Nature || Apply Rejuvenate 3 every 10s | ||
|- | |- | ||
| [[File:Resistance (item).png|link=Resistance (item)]] || [[Resistance (item)|Resistance]] || Nature || Increase Resistance by 10 | | [[File:Resistance (item).png|link=Resistance (item)|64px]] || [[Resistance (item)|Resistance]] || Nature || Increase Resistance by 10 | ||
|- | |- | ||
| [[File:Ring.png|link=Ring]] || [[Ring]] || Human || Apply Burn Immunity. | | [[File:Ring.png|link=Ring|64px]] || [[Ring]] || Human || Apply Burn Immunity. | ||
|- | |- | ||
| [[File:Shield (item).png|link=Shield (item)]] || [[Shield (item)|Shield]] || Human || Increase Shield by 30% | | [[File:Shield (item).png|link=Shield (item)|64px]] || [[Shield (item)|Shield]] || Human || Increase Shield by 30% | ||
|- | |- | ||
| [[File:Shock (item).png|link=Shock (item)]] || [[Shock (item)|Shock]] || Elven || Apply Shock | | [[File:Shock (item).png|link=Shock (item)|64px]] || [[Shock (item)|Shock]] || Elven || Apply Shock | ||
|- | |- | ||
| [[File:Speed (item).png|link=Speed (item)]] || [[Speed (item)|Speed]] || Nature || Increase Speed by 20% | | [[File:Speed (item).png|link=Speed (item)|64px]] || [[Speed (item)|Speed]] || Nature || Increase Speed by 20% | ||
|- | |- | ||
| [[File:Staff (item).png|link=Staff (item)]] || [[Staff (item)|Staff]] || Nature || Increase power by 30% for Magical units | | [[File:Staff (item).png|link=Staff (item)|64px]] || [[Staff (item)|Staff]] || Nature || Increase power by 30% for Magical units | ||
|- | |- | ||
| [[File:Sword (item).png|link=Sword (item)]] || [[Sword (item)|Sword]] || Human || Increase power by 30% for Physical units | | [[File:Sword (item).png|link=Sword (item)|64px]] || [[Sword (item)|Sword]] || Human || Increase power by 30% for Physical units | ||
|- | |- | ||
| [[File:Thorns.png|link=Thorns]] || [[Thorns]] || Nature || When getting hit, deal 50% damage to the attacker. | | [[File:Thorns.png|link=Thorns|64px]] || [[Thorns]] || Nature || When getting hit, deal 50% damage to the attacker. | ||
|- | |- | ||
| [[File:Tome (item).png|link=Tome (item)]] || [[Tome (item)|Tome]] || Undead || Increase power by 30% for Summoner units | | [[File:Tome (item).png|link=Tome (item)|64px]] || [[Tome (item)|Tome]] || Undead || Increase power by 30% for Summoner units | ||
|- | |- | ||
| [[File:Wetness (item).png|link=Wetness (item)]] || [[Wetness (item)|Wetness]] || Barbarian || Apply Wetness | | [[File:Wetness (item).png|link=Wetness (item)|64px]] || [[Wetness (item)|Wetness]] || Barbarian || Apply Wetness | ||
|- | |- | ||
Revision as of 16:24, 31 October 2025
Items are a game mechanic of Super Fantasy Kingdom. They can be acquired from Shops, Armory Outpost, or provoke spots on the map.
From Boss
| Icon | Name | Kingdom | Effect |
|---|---|---|---|
![]() |
Amulet | Swamp | Apply Poison immunity |
| Area | Swamp | Increases area by 15% | |
![]() |
Armor | Dwarven | Increase Armor by 10 |
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Axe | Demon | Increase crit by +5% |
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Barrier | Undead | Apply Barrier every 10s |
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Bow | Elven | Increase power by 30% for ranged units |
![]() |
Burn | Demon | Apply Burn |
![]() |
Chalice | Human | 1 faith every morning. |
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Cloverleaf | Human | Enter the tavern last. |
![]() |
Coin bag | Desert | 1 coin every morning. |
![]() |
Cooldown | Desert | Reduce cooldown by 10% |
![]() |
Courage | Swamp | Any unit can be place on towers. |
![]() |
Duration | Undead | Increase duration by 20% |
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Fatigue | Undead | Apply Fatigue |
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Freeze | Elven | Apply Freeze |
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Hammer | Dwarven | Increase Power by 3 |
![]() |
Health | Barbarian | Increase Health by 30% |
![]() |
Knife | Elven | Increase crit by 30% |
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Magnet | Barbarian | Unequip all items. |
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Man | Nature | Increase mana by 30% |
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Piercing | Barbarian | Increase Piercing by 1 |
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Overshield | Dwarven | Overcharges Shield by 5 every 10s |
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Radiance | Human | Apply Radiance |
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Ring | Barbarian | Increase rage by 30% |
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Range | Elven | Increase Range by 30% |
![]() |
Rejuvenate | Nature | Apply Rejuvenate 3 every 10s |
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Resistance | Nature | Increase Resistance by 10 |
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Ring | Human | Apply Burn Immunity. |
![]() |
Shield | Human | Increase Shield by 30% |
![]() |
Shock | Elven | Apply Shock |
| Speed | Nature | Increase Speed by 20% | |
![]() |
Staff | Nature | Increase power by 30% for Magical units |
![]() |
Sword | Human | Increase power by 30% for Physical units |
![]() |
Thorns | Nature | When getting hit, deal 50% damage to the attacker. |
![]() |
Tome | Undead | Increase power by 30% for Summoner units |
![]() |
Wetness | Barbarian | Apply Wetness |




































