Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Weather: Difference between revisions
From Super Fantasy Kingdom Official Wiki
imported>Emilyba Added effect and image for cherry blossom |
imported>CadsBot guardian->hero->unit |
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Weather can add global status effects on all units on a day. | '''Weather''' can add global status effects on all units on a day. | ||
== Weather == | == Weather == | ||
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| [[File:Windy.gif|64px]] || Windy || No effects || 15% || {{ItemLink|Wind Elemental|Wind}} | | [[File:Windy.gif|64px]] || Windy || No effects || 15% || {{ItemLink|Wind Elemental|Wind}} | ||
|- | |- | ||
| [[File:Rain.gif|64px]] ||Rain || Applies {{effect|wet}} to all [[ | | [[File:Rain.gif|64px]] ||Rain || Applies {{effect|wet}} to all [[units]] and [[monsters]] || || {{ItemLink|Water Elemental|Water}} | ||
|- | |- | ||
| [[File:Rain.gif|64px]] ||Rain Storm || Applies {{effect|wet}} to all [[ | | [[File:Rain.gif|64px]] ||Rain Storm || Applies {{effect|wet}} to all [[units]] and [[monsters]] || || {{ItemLink|Water Elemental|Water}} <br> {{ItemLink|Wind Elemental|Wind}} | ||
|- | |- | ||
| [[File:Snow.gif|64px]] || Snow || Applies {{effect|Freeze}} to [[ | | [[File:Snow.gif|64px]] || Snow || Applies {{effect|Freeze}} to [[units]] and [[monsters]] <br> Reduces [[workers]] movement speed || || {{ItemLink|Ice Elemental|Ice}} | ||
|- | |- | ||
| [[File:Snow.gif|64px]] || Snow Storm || Applies {{effect|Freeze}} to [[ | | [[File:Snow.gif|64px]] || Snow Storm || Applies {{effect|Freeze}} to [[units]] and [[monsters]] <br> Reduces [[workers]] movement speed || || {{ItemLink|Ice Elemental|Ice}} <br> {{ItemLink|Wind Elemental|Wind}} | ||
|- | |- | ||
| [[File:Fog.png|64px]] || Fog || -20% {{stat|ra}} || || {{ItemLink|Water Elemental|Water}} <br> {{ItemLink|Ice Elemental|Ice}} | | [[File:Fog.png|64px]] || Fog || -20% {{stat|ra}} || || {{ItemLink|Water Elemental|Water}} <br> {{ItemLink|Ice Elemental|Ice}} | ||
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{{nav game mechanics}} | {{nav game mechanics}} | ||
[[ | [[Category:Game mechanics]] | ||
Revision as of 20:56, 20 October 2025
Weather can add global status effects on all units on a day.
Weather
The weather persists for one day. Weather will also determine which elemental spawns when an
Elemental Tower is built.
| Icon | Weather | Status effect | Chance | Possible Elemental |
|---|---|---|---|---|
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Sunny | No effects | Default | All Elementals |
| Windy | No effects | 15% | ||
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Rain | Applies wet to all units and monsters | ||
![]() |
Rain Storm | Applies wet to all units and monsters | ||
![]() |
Snow | Applies Freeze to units and monsters Reduces workers movement speed |
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![]() |
Snow Storm | Applies Freeze to units and monsters Reduces workers movement speed |
||
![]() |
Fog | -20% |
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Lightning | Lightning strikes battlefield in random locations dealing 8 |
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Lightning Storm | Both effects of Rain and Lightning | ||
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Ashfall | -20% |
5% | |
![]() |
Blood Moon | "Have fun" - Monsters are enraged all day as if it was end of night | 1% | All Elementals |
![]() |
Cherry Blossoms | "Time to chill" - Monsters do not get enraged during nighttime | 1% | All Elementals |











