Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Weather: Difference between revisions
From Super Fantasy Kingdom Official Wiki
imported>Emilyba added lightning damage |
imported>Emilyba added cherry blossoms effect |
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| [[File:Blood Moon.png|64px]] || Blood Moon || Monsters are enraged all day as if it was end of night || 1% || All [[Elementals]] | | [[File:Blood Moon.png|64px]] || Blood Moon || Monsters are enraged all day as if it was end of night || 1% || All [[Elementals]] | ||
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| || Cherry Blossoms|| | | || Cherry Blossoms|| "Time to chill" || 1% || All [[Elementals]] | ||
|} | |} | ||
{{nav game mechanics}} | {{nav game mechanics}} | ||
[[category:game mechanics]] | [[category:game mechanics]] | ||
Revision as of 23:31, 22 November 2023
Weather can add global status effects on all units on a day.
Weather
The weather persists for one day. Weather will also determine which elemental spawns when an
Elemental Tower is built.
| Icon | Weather | Status effect | Chance | Possible Elemental |
|---|---|---|---|---|
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Sunny | No effects | Default | All Elementals |
| Windy | No effects | 15% | ||
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Rain | Applies wet to all heroes and monsters | ||
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Rain Storm | Applies wet to all heroes and monsters | ||
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Snow | Applies Freeze to heroes and monsters Reduces workers movement speed |
||
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Snow Storm | Applies Freeze to heroes and monsters Reduces workers movement speed |
||
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Fog | -20% |
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Lightning | Lightning strikes battlefield in random locations dealing 8 |
||
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Lightning Storm | Both effects of Rain and Lightning | ||
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Ashfall | -20% |
5% | |
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Blood Moon | Monsters are enraged all day as if it was end of night | 1% | All Elementals |
| Cherry Blossoms | "Time to chill" | 1% | All Elementals |










