Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Weather: Difference between revisions
From Super Fantasy Kingdom Official Wiki
imported>Emilyba order of table |
imported>Whitepawne4 m added cherry blossoms whether event but I dont know anything about it so ? marks |
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| Blood Moon || Monsters are enraged all day as if it was end of night || 1% || {{ItemLink|Fire Elemental|Fire}} | | Blood Moon || Monsters are enraged all day as if it was end of night || 1% || {{ItemLink|Fire Elemental|Fire}} | ||
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| Cherry Blossoms|| ? || ? || ? | |||
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{{nav game mechanics}} | {{nav game mechanics}} | ||
[[category:game mechanics]] | [[category:game mechanics]] | ||
Revision as of 21:35, 21 November 2023
Weather can add global status effects on all units on a day.
Weather
The weather persists for one day. Weather will also determine which elemental spawns when an
Elemental Tower is built.
| Weather | Status effect | Chance | Possible Elemental |
|---|---|---|---|
| Sunny | No effects | Default | All Elementals |
| Windy | No effects | 15% | |
| Rain | Applies wet to all heroes and monsters | ||
| Snow | Applies Freeze to heroes and monsters Reduces workers movement speed |
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| Fog | -15% |
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| Lightning | Lightning strikes battlefield in random locations dealing |
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| Lightning Storm | Both effects of Rain and Lightning | ||
| Ashfall | -20% |
5% | |
| Blood Moon | Monsters are enraged all day as if it was end of night | 1% | |
| Cherry Blossoms | ? | ? | ? |


