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Weather: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Oofthedoof
mNo edit summary
imported>Emilyba
added chance of occurrence
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{| class="wikitable"
{| class="wikitable"
! Weather !! Status effect
! Weather !! Status effect !! Chance
 
|-
|-
| Fog || Reduces sight
| Fog || Reduces sight || 15%
|-
|-
| Rain || Makes units {{effect|wet}}
| Rain || Makes units {{effect|wet}}
Line 22: Line 23:
== Weather Events ==
== Weather Events ==
{| class="wikitable"
{| class="wikitable"
! Weather Event !! Status effect
! Weather Event !! Status effect !! Chance
|-
|-
| Ashfall || -20% {{stat|ra}}
| Ashfall || -20% {{stat|ra}} || 5%
|-
|-
| Blood Moon || Monsters are enraged all day as if it was end of night
| Blood Moon || Monsters are enraged all day as if it was end of night || 1%
|}
|}


{{nav game mechanics}}
{{nav game mechanics}}
[[category:game mechanics]]
[[category:game mechanics]]

Revision as of 18:01, 19 November 2023

Weather can add global status effects on all units on a day.

Weather

The weather persists for one day.

Weather Status effect Chance
Fog Reduces sight 15%
Rain Makes units wet
Snow Reduces movement speed of units and workers
Sunny No effects
Lightning Lightning strikes battlefield in random locations damaging monsters and applies Shock to monsters.
Lightning Storm Both effects of Rain and Lightning

Weather Events

Weather Event Status effect Chance
Ashfall -20% 5%
Blood Moon Monsters are enraged all day as if it was end of night 1%