Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Cycle: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Whitepawne4
m noted that outpost options are peramnent
imported>Emilyba
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{{infobox
{{infobox game mechanic
| image =  
| image =  
| info = History repeats itself
| info = History repeats itself
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* Any remaining Shards after the upgrade process will increase your starting {{ItemLink|Coins}} in the next cycle, up to a maximum of an additional 100 coins.
* Any remaining Shards after the upgrade process will increase your starting {{ItemLink|Coins}} in the next cycle, up to a maximum of an additional 100 coins.
* Unlocking abilities from the [[Witch]] stay unlocked.
* Unlocking abilities from the [[Witch]] stay unlocked.
{{nav game mechanics}}
{{nav game mechanics}}

Revision as of 01:25, 23 November 2023

A cycle (also called run) is the time when the king arrives at the destroyed kingdom until it is destroyed again. Once a cycle ends, the buildings, heroes and most of the resources are lost and need to be regained in the next cycle.

In the currently available demo a cycle is limited to 14 days.

Meta progression

There are some mechanics for a persistent (meta) progression:

  • Built roads will be preserved in the next cycles.
  • Unlocked outpost options will be available in all future cycles
  • Orbs can be bought and remain available at the start of a cycle to trade for a raw resource.
  • Shards can be used to buy permanent upgrades for the Guardian.
  • Any remaining Shards after the upgrade process will increase your starting Coins in the next cycle, up to a maximum of an additional 100 coins.
  • Unlocking abilities from the Witch stay unlocked.