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Relics: Difference between revisions

From Super Fantasy Kingdom Official Wiki
wgg>Cadaei
relic icon
wgg>Cadaei
→From Boss/Quests: reference format
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==From Boss/Quests==
==From Boss/Quests==
{| class="sortable wikitable"
{| class="sortable wikitable"
! Name !! Effect !! Requirements !! Who benefits
! Name !! Effect !! Requirements !! Who benefits
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| Holy Light || +100% holy dmg against {{effect|Taunted}} || Fighter || Monk   
| Holy Light || +100% holy dmg against {{effect|Taunted}} || Fighter || Monk   
|-
|-
| Holy Water¹ || holy damage also apply {{effect|wet}} || Monk || Monk
| Holy Water<ref>only one also avalible via a [[quest]]</ref> || holy damage also apply {{effect|wet}} || Monk || Monk
|-
|-
| Hourglass || -20 % {{stat|cd}} for undead attacks || Deathpriest || Deathpriest, (Lich)
| Hourglass || -20 % {{stat|cd}} for undead attacks || Deathpriest || Deathpriest, (Lich)
|-
|-
| Hungry Shield ||+25 % {{stat|dm}} for 5 s when blocking an attack || Default, (Knight?) || Knight, Fighter,  
| Hungry Shield ||+25 % {{stat|dm}} for 5 s when blocking an attack || Default, (Knight?) || Knight, Fighter, unit in front of the crossbowman<ref name="needsWitch">needs [[Witch]] upgrade</ref>
unit infront of the crossbowman²
|-
|-
| Knock Knock || +50 % {{stat|kb}} || Satyr || every unit
| Knock Knock || +50 % {{stat|kb}} || Satyr || every unit
|-
|-
| Metal Mage || +30 % {{stat|dm}} for mages with shield || any mage || Mage infront of the crossbowman²
| Metal Mage || +30 % {{stat|dm}} for mages with shield || any mage || Mage infront of the crossbowman<ref name="needsWitch"/>
|-
|-
| Metal Arrows || +1 max hit for applicable range dmg ||Crossbowman || Crossbowman
| Metal Arrows || +1 max hit for applicable range dmg ||Crossbowman || Crossbowman
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| Lacerate || Bleeding also reduced movment speed by 20% || Werewolf ||  
| Lacerate || Bleeding also reduced movment speed by 20% || Werewolf ||  
|-
|-
| Gas Cloud || Burning also ignites all Poison stacks for 100% dmg || Dinosaur || need Dinosaur 3 Star or Jester²
| Gas Cloud || Burning also ignites all Poison stacks for 100% dmg || Dinosaur || need Dinosaur 3 Star or Jester<ref name="needsWitch"/><br/>+ Ghost or Lizard
+ Ghost or Lizard
|-
|-
| Magic Beans || +30% area for (wilderness?) attacks || Dryad || Dryad, Treant (Lizard?)
| Magic Beans || +30% area for (wilderness?) attacks || Dryad || Dryad, Treant (Lizard?)
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| Viper's Kiss || Poison also reduced movement by 20% || Lizard,(Ghost?) || Lizard, (Ghost?)
| Viper's Kiss || Poison also reduced movement by 20% || Lizard,(Ghost?) || Lizard, (Ghost?)
|}
|}
¹ only one also avalible via Quest
<references/>


² need Witch upgrade
*
**
{{nav game mechanics}}
{{nav game mechanics}}
[[Category:game mechanics]]
[[Category:game mechanics]]

Revision as of 08:35, 8 August 2023

Relics are a game mechanic of Super Fantasy Kingdom. They can be acquired from bosses, quests or x-spots on the map.

From Boss/Quests

Name Effect Requirements Who benefits
Holy Light +100% holy dmg against Taunted Fighter Monk
Holy Water[1] holy damage also apply wet Monk Monk
Hourglass -20 % for undead attacks Deathpriest Deathpriest, (Lich)
Hungry Shield +25 % for 5 s when blocking an attack Default, (Knight?) Knight, Fighter, unit in front of the crossbowman[2]
Knock Knock +50 % Satyr every unit
Metal Mage +30 % for mages with shield any mage Mage infront of the crossbowman[2]
Metal Arrows +1 max hit for applicable range dmg Crossbowman Crossbowman
Frost Arrows range dmg apply Freeze Halfling Halfling?, Crossbowman
Eagle Eye +20 % Critical Chance against Stunned Cyclope every unit
Lacerate Bleeding also reduced movment speed by 20% Werewolf
Gas Cloud Burning also ignites all Poison stacks for 100% dmg Dinosaur need Dinosaur 3 Star or Jester[2]
+ Ghost or Lizard
Magic Beans +30% area for (wilderness?) attacks Dryad Dryad, Treant (Lizard?)
Staff of Life +1 to Rejuvenation Pixie Monk and Pixie
Viper's Kiss Poison also reduced movement by 20% Lizard,(Ghost?) Lizard, (Ghost?)
  1. ↑ only one also avalible via a quest
  2. ↑ 2.0 2.1 2.2 needs Witch upgrade