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Relics: Difference between revisions

From Super Fantasy Kingdom Official Wiki
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{{infobox
{{infobox
| name = Relics
| name = Relics
| image = Frontpage-chalice.png
| image = relic.png
}}
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Relics are a game mechanic of [[Super Fantasy Kingdom]]. They can be acquired from [[bosses]], [[quests]] or x-spots on the map.
Relics are a game mechanic of [[Super Fantasy Kingdom]]. They can be acquired from [[bosses]], [[quests]] or x-spots on the map.

Revision as of 20:48, 7 August 2023

Relics are a game mechanic of Super Fantasy Kingdom. They can be acquired from bosses, quests or x-spots on the map.

From Boss/Quests

Name Effect Requirements Who benefits
Holy Light +100% holy dmg against Taunted Fighter Monk
Holy Water¹ holy damage also apply wet Monk Monk
Hourglass -20 % for undead attacks Deathpriest Deathpriest, (Lich)
Hungry Shield +25 % for 5 s when blocking an attack Default, (Knight?) Knight, Fighter,

unit infront of the crossbowman²

Knock Knock +50 % Satyr every unit
Metal Mage +30 % for mages with shield any mage Mage infront of the crossbowman²
Metal Arrows +1 max hit for applicable range dmg Crossbowman Crossbowman
Frost Arrows range dmg apply Freeze Halfling Halfling?, Crossbowman
Eagle Eye +20 % Critical Chance against Stunned Cyclope every unit
Lacerate Bleeding also reduced movment speed by 20% Werewolf
Gas Cloud Burning also ignites all Poison stacks for 100% dmg Dinosaur need Dinosaur 3 Star or Jester²

+ Ghost or Lizard

Magic Beans +30% area for (wilderness?) attacks Dryad Dryad, Treant (Lizard?)
Staff of Life +1 to Rejuvenation Pixie Monk and Pixie
Viper's Kiss Poison also reduced movement by 20% Lizard,(Ghost?) Lizard, (Ghost?)

¹ only one also avalible via Quest

² need Witch upgrade