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Combat: Difference between revisions
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'''WIP''' | '''WIP''' | ||
Every afternoon, [[monsters]] will attack your kingdom and all of them must be defeated to progress to the next day. Once it becomes night, the monster will become enraged. | |||
A breach occurs if a monster manages to hit one of your [[units]]. Hit [[units]] will lose health points until they reach zero, at which point they become Downed. Downed units can be revived using the {{ItemLink|Tavern}} or the {{ItemLink|Graveyard}}. Units revived using the {{ItemLink|Tavern}} do not receive [[XP]] from food consumed during night. | |||
Currently, the only way to lose combat is for your [[Hero]] Unit to become downed. Even if all other [[units]] remain standing, the Hero Unit being downed will automatically end the game. | |||
==Damage and Defense== | ==Damage and Defense== | ||
Revision as of 16:41, 14 October 2023
WIP Every afternoon, monsters will attack your kingdom and all of them must be defeated to progress to the next day. Once it becomes night, the monster will become enraged.
A breach occurs if a monster manages to hit one of your units. Hit units will lose health points until they reach zero, at which point they become Downed. Downed units can be revived using the
Tavern or the
Graveyard. Units revived using the
Tavern do not receive XP from food consumed during night.
Currently, the only way to lose combat is for your Hero Unit to become downed. Even if all other units remain standing, the Hero Unit being downed will automatically end the game.
Damage and Defense
The abilities which units use to defeat monsters deal damage in two different categories:
Physical Damage and
Magic Damage. Each of which's damage is reduced by it stat counterparts
Physical Defense and
Magical Defense.
Elements
Some abilities also have an associated element with them. Some races have weaknesses to these elements as well as some units will power up other units with specific elements. The current elements are:
Effects
Some abilities have additional effects they can cause:
- Wet
- Freeze
- Shocked
- Burning
- Bleed
- Stun
- Taunt
- Poison
- Weakness
- Radiance
- Fatigue
- Confusion
- Fear
- Sleep
Classifiaction
Each Unit has a couple of classifications which help determine its role in combat and its strengths. There are 3 categories: Movement, Attack Style and Role.
Movements
There are three types of Movement:
Infantry,
Airborne and
Cavalry.
Attack Styles
There are four Styles of Attack:
Melee,
Ranged,
Magic and
Summoner.
Roles
There are three Roles:
Tank, File:Damage (combat).png Damage and
Support.


