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Combat: Difference between revisions

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'''WIP'''
'''WIP'''
Every afternoon, [[monsters]] will attack your kingdom and all of them must be defeated to progress to the next day. Once it becomes night, the monster will become enraged.


Every afternoon [[monsters]] attack the kingdom and need to be defeated by your [[units]]. If a monster reaches your units it's a breach and the unit looses health points which can down them. If all your units are downed or specifically if your [[Hero]] unit is downed you lose and monsters invade your kingdom. Downed units can be revived when they get food in the {{ItemLink|Tavern}} after combat is completed. They can also be revived by being moved into the {{ItemLink|Graveyard}}. If a unit is revived by eating in the {{ItemLink|Tavern}} it misses out on any [[XP]] it would have gained from the food it consumes. A unit revived in the {{ItemLink|Graveyard}} is revived before the tavern and thus will get [[XP]] from the food eaten.
A breach occurs if a monster manages to hit one of your [[units]]. Hit [[units]] will lose health points until they reach zero, at which point they become Downed. Downed units can be revived using the {{ItemLink|Tavern}} or the {{ItemLink|Graveyard}}. Units revived using the {{ItemLink|Tavern}} do not receive [[XP]] from food consumed during night.  
 
Currently, the only way to lose combat is for your [[Hero]] Unit to become downed. Even if all other [[units]] remain standing, the Hero Unit being downed will automatically end the game.


==Damage and Defense==
==Damage and Defense==

Revision as of 16:41, 14 October 2023

WIP Every afternoon, monsters will attack your kingdom and all of them must be defeated to progress to the next day. Once it becomes night, the monster will become enraged.

A breach occurs if a monster manages to hit one of your units. Hit units will lose health points until they reach zero, at which point they become Downed. Downed units can be revived using the Tavern or the Graveyard. Units revived using the Tavern do not receive XP from food consumed during night.

Currently, the only way to lose combat is for your Hero Unit to become downed. Even if all other units remain standing, the Hero Unit being downed will automatically end the game.

Damage and Defense

The abilities which units use to defeat monsters deal damage in two different categories: Physical Damage and Magic Damage. Each of which's damage is reduced by it stat counterparts  Physical Defense and  Magical Defense.

Elements

Some abilities also have an associated element with them. Some races have weaknesses to these elements as well as some units will power up other units with specific elements. The current elements are:

Effects

Some abilities have additional effects they can cause:

  • Wet
  • Freeze
  • Shocked
  • Burning
  • Bleed
  • Stun
  • Taunt
  • Poison
  • Weakness
  • Radiance
  • Fatigue
  • Confusion
  • Fear
  • Sleep


Classifiaction

Each Unit has a couple of classifications which help determine its role in combat and its strengths. There are 3 categories: Movement, Attack Style and Role.

Movements

There are three types of Movement: Infantry, Airborne and Cavalry.

Attack Styles

There are four Styles of Attack: Melee, Ranged, Magic and Summoner.

Roles

There are three Roles: Tank, File:Damage (combat).png Damage and Support.