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Combat: Difference between revisions
wgg>Emilyba →Attack Styles: added summoner |
wgg>Emilyba Reworked page WIP |
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== | '''WIP''' | ||
== | Every afternoon [[monsters]] attack the kingdom and need to be defeated by your [[units]]. If a monster reaches your units it's a breach and the unit looses health points which can down them. If all your units are downed or specifically if your [[Hero]] unit is downed you lose and monsters invade your kingdom. Downed units can be revived when they get food in the {{ItemLink|Tavern}} after combat is completed. They can also be revived by being moved into the {{ItemLink|Graveyard}}. If a unit is revived by eating in the {{ItemLink|Tavern}} it misses out on any [[XP]] it would have gained from the food it consumes. A unit revived in the {{ItemLink|Graveyard}} is revived before the tavern and thus will get [[XP]] from the food eaten. | ||
==Damage and Defense== | |||
The abilities which units use to defeat monsters deal damage in two different categories: {{ItemLink|Physical Damage}} and {{ItemLink|Magic Damage}}. Each of which's damage is reduced by it [[stat]] counterparts {{stat|pd|Physical Defense}} and {{stat|md|Magical Defense}}. | |||
==Elements== | |||
Some abilities also have an associated element with them. Some races have weaknesses to these elements as well as some units will power up other units with specific elements. The current elements are: | |||
* {{ItemLink|Fire}} | |||
* {{ItemLink|Water (Element)|Water}} | |||
* {{ItemLink|Ice}} | |||
* {{ItemLink|Electric}} | |||
* {{ItemLink|Earth}} | |||
* {{ItemLink|Plant}} | |||
* {{ItemLink|Poison}} | |||
* {{ItemLink|Holy}} | |||
* {{ItemLink|Dark}} | |||
==Effects== | |||
Some abilities have additional effects they can cause: | |||
* Wet | |||
* Freeze | |||
* Shocked | |||
* Burning | |||
* Bleed | |||
* Stun | |||
* Taunt | |||
* Poison | |||
* Weakness | |||
* Radiance | |||
* Fatigue | |||
* Confusion | |||
* Fear | |||
* Sleep | |||
== | ==Classifiaction== | ||
Each Unit has a couple of classifications which help determine its role in combat and its strengths. There are 3 categories: Movement, Attack Style and Role. | |||
== Movements == | |||
There are three types of Movement: {{ItemLink|Infantry}}, {{ItemLink|Airborne}} and {{ItemLink|Cavalry}}. | |||
== | == Attack Styles == | ||
There are four Styles of Attack: {{ItemLink|Melee}}, {{ItemLink|Ranged}}, {{ItemLink|Magic}} and {{ItemLink|Summoner}}. | |||
== Roles == | == Roles == | ||
There are three Roles: Tank, Damage | There are three Roles: {{ItemLink|Tank}}, {{ItemLink|Damage (combat)|Damage}} and {{ItemLink|Support}}. | ||
{{nav game mechanics}} | {{nav game mechanics}} | ||
Revision as of 03:32, 12 October 2023
WIP
Every afternoon monsters attack the kingdom and need to be defeated by your units. If a monster reaches your units it's a breach and the unit looses health points which can down them. If all your units are downed or specifically if your Hero unit is downed you lose and monsters invade your kingdom. Downed units can be revived when they get food in the
Tavern after combat is completed. They can also be revived by being moved into the
Graveyard. If a unit is revived by eating in the
Tavern it misses out on any XP it would have gained from the food it consumes. A unit revived in the
Graveyard is revived before the tavern and thus will get XP from the food eaten.
Damage and Defense
The abilities which units use to defeat monsters deal damage in two different categories:
Physical Damage and
Magic Damage. Each of which's damage is reduced by it stat counterparts
Physical Defense and
Magical Defense.
Elements
Some abilities also have an associated element with them. Some races have weaknesses to these elements as well as some units will power up other units with specific elements. The current elements are:
Effects
Some abilities have additional effects they can cause:
- Wet
- Freeze
- Shocked
- Burning
- Bleed
- Stun
- Taunt
- Poison
- Weakness
- Radiance
- Fatigue
- Confusion
- Fear
- Sleep
Classifiaction
Each Unit has a couple of classifications which help determine its role in combat and its strengths. There are 3 categories: Movement, Attack Style and Role.
Movements
There are three types of Movement:
Infantry,
Airborne and
Cavalry.
Attack Styles
There are four Styles of Attack:
Melee,
Ranged,
Magic and
Summoner.
Roles
There are three Roles:
Tank, File:Damage (combat).png Damage and
Support.


