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Stats: Difference between revisions

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curse update
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m updated curse to remove mention of bonfire
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==Global Stats==
==Global Stats==
===Curse===
===Curse===
{{ItemLink|Curse}} effects the difficulty of a cycle. The higher the curse, the more and stronger the enemies (one day per curse increase). The curse of a cycle can be selected at the start and can be increased during a cycle by building a [[Bonfire]].
{{ItemLink|Curse}} effects the difficulty of a cycle. The higher the curse, the more and stronger the enemies (one day per curse increase). The curse of a cycle can be selected at the start.


{{nav game mechanics}}
{{nav game mechanics}}
[[Category:game mechanics]]
[[Category:game mechanics]]

Revision as of 19:02, 5 October 2023

Stats of units describe their properties which mainly affects combat.

General stats

Damage

Damage describe the amount of damage the unit applies when it attacks enemies.

Health

Health (Health Points, HP) describe the hit points of a unit. When attacked they can decrease and once they reach 0, the unit is downed.

Shield

Shield describe the general resistance of a unit, it usually decreases the received damage.

Critical Chance

Critical Chance describes the probability an attack deals critical damage, which is much higher than the usually dealt damage.

Physical Defense

Physical Defense describe the resistance versus physical damage.

Magical Defense

Magical Defense describe the resistance versus magical damage.

Knockback

Knockback effects the distance enemies are pushed back when attacked.

Range

Ranges in m on the fighting area

Range describes the distance an attack can reach (e.g. an arrow).

Area

Area (Area of Effect, AoE) describes the area an action has effect on. Usually it's range is circular and the dimensions are given by its radius or diameter.

Speed

Speed effects velocity of the unit when moving.

Cooldown

Cooldown describes the time between a repetition of an action, e.g. the time between shooting arrows.

Duration

Duration of effects.

Extra player stats

These stats are exlusive to the player and can have global effects on the cycle.

Greed

Greed effects the amount of File:Treasure.png Treasure you gain after a run is over.

Reroll

Reroll allows to exchange the displayed units with random other ones in a unit selection window, e.g. in a shop.

Banish

Banish on unit selection screens units can be banned and won't show up in later selections.

Global Stats

Curse

Curse effects the difficulty of a cycle. The higher the curse, the more and stronger the enemies (one day per curse increase). The curse of a cycle can be selected at the start.