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Stats: Difference between revisions

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Stats of units describe their properties which mainly affects combat.
Stats of units describe their properties which mainly affects combat.


==Health Points==
==General stats==
{{ItemLink|Health Points}} (HP) describe the hit points of a unit. When attacked they can decrease and once they reach 0, the unit is downed.


==Shield==
===Damage===
{{ItemLink|Damage}} describe the amount of damage the unit applies when it attacks enemies.
 
===Health===
{{ItemLink|Health}} (Health Points, HP) describe the hit points of a unit. When attacked they can decrease and once they reach 0, the unit is downed.
 
===Shield===
{{ItemLink|Shield}} describe the general resistance of a unit, it usually decreases the received damage.
{{ItemLink|Shield}} describe the general resistance of a unit, it usually decreases the received damage.


==Physical Defense==
===Critical Chance===
{{ItemLink|Critical Chance}} describes the probability an attack deals critical damage, which is much higher than the usually dealt damage.
 
===Physical Defense===
{{ItemLink|Physical Defense}} describe the resistance versus physical damage.
{{ItemLink|Physical Defense}} describe the resistance versus physical damage.


==Magical Defense==
===Magical Defense===
{{ItemLink|Magical Defense}} describe the resistance versus magical damage.
{{ItemLink|Magical Defense}} describe the resistance versus magical damage.


==Damage==
===Knockback===
{{ItemLink|Damage}} describe the amount of damage the unit applies when it attacks enemies.
{{ItemLink|Knockback}} effects the distance enemies are pushed back when attacked.
 
===Range===
{{ItemLink|Range}} describes the distance an attack can reach (e.g. an arrow).
 
===Area===
{{ItemLink|Area}} (Area of Effect, AoE) describes the area an action has effect on. Usually it's range is circular and the dimensions are given by its radius or diameter.


==Critical Chance==
===Speed===
{{ItemLink|Critical Chance}} describes the probability an attack deals critical damage, which is much higher than the usually dealt damage.
{{ItemLink|Speed}} effects velocity of the unit when moving.


==Cooldown==
===Cooldown===
{{ItemLink|Cooldown}} describes the time between a repetition of an action, e.g. the time between shooting arrows.
{{ItemLink|Cooldown}} describes the time between a repetition of an action, e.g. the time between shooting arrows.


==Range==
===Duration===
{{ItemLink|Range}} describes the distance an attack can reach.
{{ItemLink|Duration}} of effects.
 
==Extra player stats==
These stats are exlusive to the player and can have global effects on the cycle.
 
===Greed===
{{ItemLink|Greed}} effects the amount of {{ItemLink|Treasure}} you gain after a run is over.
 
===Reroll===
{{ItemLink|Reroll}} allows to exchange the displayed units with random other ones in a unit selection window, e.g. in a shop.


==Area of Effect==
===Banish===
{{ItemLink|Area of Effect}} (AoE) describes the area an action has effect on. Usually it's range is circular and the dimensions are given by its radius or diameter.
{{ItemLink|Banish}} on unit selection screens units can be banned and won't show up in later selections.


==Curse==
===Curse===
{{ItemLink|Curse}} effects the kind and amount of the attacking enemies. The higher the curse, the more and stronger the enemies.
{{ItemLink|Curse}} effects the kind and amount of the attacking enemies. The higher the curse, the more and stronger the enemies.


{{nav game mechanics}}
{{nav game mechanics}}
[[Category:game mechanics]]
[[Category:game mechanics]]

Revision as of 22:33, 12 July 2023

Stats of units describe their properties which mainly affects combat.

General stats

Damage

Damage describe the amount of damage the unit applies when it attacks enemies.

Health

Health (Health Points, HP) describe the hit points of a unit. When attacked they can decrease and once they reach 0, the unit is downed.

Shield

Shield describe the general resistance of a unit, it usually decreases the received damage.

Critical Chance

Critical Chance describes the probability an attack deals critical damage, which is much higher than the usually dealt damage.

Physical Defense

Physical Defense describe the resistance versus physical damage.

Magical Defense

Magical Defense describe the resistance versus magical damage.

Knockback

Knockback effects the distance enemies are pushed back when attacked.

Range

Range describes the distance an attack can reach (e.g. an arrow).

Area

Area (Area of Effect, AoE) describes the area an action has effect on. Usually it's range is circular and the dimensions are given by its radius or diameter.

Speed

Speed effects velocity of the unit when moving.

Cooldown

Cooldown describes the time between a repetition of an action, e.g. the time between shooting arrows.

Duration

Duration of effects.

Extra player stats

These stats are exlusive to the player and can have global effects on the cycle.

Greed

Greed effects the amount of File:Treasure.png Treasure you gain after a run is over.

Reroll

Reroll allows to exchange the displayed units with random other ones in a unit selection window, e.g. in a shop.

Banish

Banish on unit selection screens units can be banned and won't show up in later selections.

Curse

Curse effects the kind and amount of the attacking enemies. The higher the curse, the more and stronger the enemies.